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mtr:4 [2019/09/05 11:55]
Hao Du [MTR 4.1 Player Communication 牌手之间的沟通]
mtr:4 [2019/09/05 11:58] (当前版本)
Hao Du [MTR 4.7 Game Layout 游戏用具摆放]
行 167: 行 167:
 This is relevant when dealing with cards that have an activated ability that pumps themselves (e.g. Shorecrasher Elemental); their controller can just say “I pump my Shorecrasher’s toughness six times” to speed up the game and, if their opponent wants to cast Mardu Charm on it choosing the four damage mode, he or she can still do so at any time. The opponent cannot argue that he or she played the Charm “as a response to the six abilities on the stack,” because under the first sentence, each ability is assumed to have already resolved before another one is added to the stack (because it can’t be done without priority). Therefore, if the opponent chose to play Mardu Charm after the sixth activation then the Elemental would have already been successfully pumped five times.\\ ​ This is relevant when dealing with cards that have an activated ability that pumps themselves (e.g. Shorecrasher Elemental); their controller can just say “I pump my Shorecrasher’s toughness six times” to speed up the game and, if their opponent wants to cast Mardu Charm on it choosing the four damage mode, he or she can still do so at any time. The opponent cannot argue that he or she played the Charm “as a response to the six abilities on the stack,” because under the first sentence, each ability is assumed to have already resolved before another one is added to the stack (because it can’t be done without priority). Therefore, if the opponent chose to play Mardu Charm after the sixth activation then the Elemental would have already been successfully pumped five times.\\ ​
 这一条是关于处理一些拥有可以膨胀自己异能的牌,比如破岸元素。牌手说“我要给破岸元素膨6次防”。他的对手想释放玛尔都护符,选择打4的那项,他可以在任何时候施放它。但是不能说“我响应你6次膨都在堆叠里的时候”,因为这时候行事简化默认这6次膨都是在前一次已经结算的情况下才启动的。因此,如果对手想要响应第6次膨施放护符,则意味着前5次已经结算完毕。\\ ++\\  这一条是关于处理一些拥有可以膨胀自己异能的牌,比如破岸元素。牌手说“我要给破岸元素膨6次防”。他的对手想释放玛尔都护符,选择打4的那项,他可以在任何时候施放它。但是不能说“我响应你6次膨都在堆叠里的时候”,因为这时候行事简化默认这6次膨都是在前一次已经结算的情况下才启动的。因此,如果对手想要响应第6次膨施放护符,则意味着前5次已经结算完毕。\\ ++\\ 
-**• If a player casts a spell or activates an ability with X in its mana cost without specifying the value of X, it is assumed to be for all mana currently available in his or her pool.**\\ ​ 
-++• 如果有牌手施放费用带有 X 的咒语却未指定 X 的值,​则认为该牌手将其法术力池中所有可用 的法术力均用于支付 X。|\\ = 
-Players frequently play X spells and abilities by just tapping lands and implying the actual X’s value. This shortcut formalizes that, so that their opponents can freely act on the knowledge that X is the maximum possible value, preventing miscommunications.\\ ​ 
-牌手一般释放带X的咒语的时候就只会横置一定数量的地来表示X。这个行事简化就是将这个习惯正式化,其对手可以认为他将法术力池中所有可用的法术力均用于支付X,来避免误解。\\ ​ 
-**Example**:​ Norman is playing Aline, and at the end of her turn generates 10 blue mana and then plays a Blue Sun’s Zenith targeting himself without saying anything else, Aline can act knowing that the value of X is 7 without needing to ask for confirmation.\\ ​ 
-**例如:**诺曼正在和安兰进行游戏,然后诺曼横地产了10点蓝色法力值,然后打出了蓝阳当空,并没有说任何话。那么安兰可以认定X的值等于7且不用和诺曼确认。\\ ++\\  
 **• If a player casts a spell or activates an ability and announces choices for it that are not normally made until resolution, the player must adhere to those choices unless an opponent responds to that spell or ability. If an opponent inquires about choices made during resolution, that player is assumed to be passing priority and allowing that spell or ability to resolve.**\\ ​ **• If a player casts a spell or activates an ability and announces choices for it that are not normally made until resolution, the player must adhere to those choices unless an opponent responds to that spell or ability. If an opponent inquires about choices made during resolution, that player is assumed to be passing priority and allowing that spell or ability to resolve.**\\ ​
 ++• 如果有牌手在施放咒语或起动异能时,​宣告了通常是在结算时才需作出的选择,​则除非对手对该咒语或异能有所响应,​否则该牌手便不得改变此选择。若对手就结算时才需作出的选择进行询问,​则认为该牌手让过优先权并允许咒语结算。|\\ ​ ++• 如果有牌手在施放咒语或起动异能时,​宣告了通常是在结算时才需作出的选择,​则除非对手对该咒语或异能有所响应,​否则该牌手便不得改变此选择。若对手就结算时才需作出的选择进行询问,​则认为该牌手让过优先权并允许咒语结算。|\\ ​
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 **• Each untapped permanent should face its controller. Players are permitted to briefly turn a card upside-down as a memory aid.**\\ ​ **• Each untapped permanent should face its controller. Players are permitted to briefly turn a card upside-down as a memory aid.**\\ ​
 **• 所有的未横置永久物都应朝向其操控者。允许牌手暂时倒转牌张协助记忆。**\\ ​ **• 所有的未横置永久物都应朝向其操控者。允许牌手暂时倒转牌张协助记忆。**\\ ​
 +
 +**Physical objects used to represent permanents must have a way of clearly representing any in-game status, such as whether a permanent is tapped. Sleeves or card backs that appear similar to any player’s sleeves or card backs may not be used. The Head Judge is the final authority on what may be used to represent permanents.**\\ ​
 +++使用标记物来表示游戏中组件(例如永久物)的牌手必须使该标记物能清楚表示一切游戏中的状态,如该永久物是否已横置。|\\ ​
 +Players will often use dice, beads, coins, or other such items to represent tokens. This is perfectly fine, but they have to be able to show whether or not they are tapped.\\ ​
 +牌手会使用骰子,玻璃珠,硬币或者其他物件来表示衍生物。这很好,但是同时也得分清他们是否横置。\\ ++
 +++外观类似于参与对局之牌手的牌套或牌背不得用作标记物。|\\ ​
 +We try to keep the game state from getting unnecessarily confusing, so having something represent a token and not making it obvious that it’s a token is a bit of a problem. Since sleeves and card backs can be mistaken for actual cards or for morph creatures, they’re not allowed if such a confusion could arise.\\ ​
 +我们必须确保游戏状态不至于造成混乱,必须让衍生物的存在看起来明显。由于牌套或者牌背会让牌手误以为是实际的牌或是变身生物,那么在有可能造成混淆的情况下,这是不允许的。\\ ++
 +++主审对能用何种物品来表示永久物有最终裁定权。|\\ ​
 +We’re always aiming to create a welcoming environment at Magic events, and just like with behavior, alters, and shirts, sometimes a player’s custom tokens can cross the line. If a judge believe something a player is using caused some disruption or discomfort, the judge could also accompany this with an Unsporting Conduct — Minor penalty. Additionally,​ if it’s unclear what exactly a token represents, a judge may request they use some other method to make it more clear. There’s no clear-cut line here, so the use of judgement from Tournament Officials is needed.\\ ​
 +我们旨在创造一个友好的万智牌比赛环境,但如同一些牌手的行为、牌张加工、穿着等,有时候衍生物也会越过红线。如果裁判认为牌手的用品或行为会对其他人造成不适,那么给出举止违背运动精神——轻微的判罚是合乎情理的。此外,如果不清楚当前的衍生物所表示的内容为何,裁判可以要求用更清楚的方式在做出表示。这里不提出界定条件,请比赛工作人员自行判断。\\ ++
 +
  
 **Tournament officials may make exceptions or additions to these guidelines at their sole discretion in order to keep each player’s game layout clear. Players in exceptional situations (e.g. a player playing a deck with no lands or a deck that makes significant use of the graveyard) should consult with tournament officials to determine what allowances, if any, will be made.**\\ ​ **Tournament officials may make exceptions or additions to these guidelines at their sole discretion in order to keep each player’s game layout clear. Players in exceptional situations (e.g. a player playing a deck with no lands or a deck that makes significant use of the graveyard) should consult with tournament officials to determine what allowances, if any, will be made.**\\ ​