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两侧同时换到之前的修订记录 前一修订版
前一修订版
ipg:2.5 [2019/04/15 16:58]
ipg:2.5 [2025/05/02 11:41] (当前版本)
Siyang Li [ADDITIONAL REMEDY 进一步的修正]
行 33: 行 33:
  
 **• If a player forgot to untap one or more permanents at the start of their turn and it is still the same turn, untap them.**\\ ​ **• If a player forgot to untap one or more permanents at the start of their turn and it is still the same turn, untap them.**\\ ​
-**• 如果牌手在自己回合开始时忘记重置一个或数个永久物,并且当前依然是同一个回合,则重置它们。**\\ +++• 如果牌手在自己回合开始时忘记重置一个或数个永久物,并且当前依然是同一个回合,则重置它们。|\\ 
 Out-of-Order-Sequencing has always been a viable option when this type of situation arises, and it does so with some regularity. Players get excited, or simply lose focus and forget to untap everything before advancing into the turn. If that happens, we simply issue the warning and fix the mistake, by untapping those permanents now.|\\ ​ Out-of-Order-Sequencing has always been a viable option when this type of situation arises, and it does so with some regularity. Players get excited, or simply lose focus and forget to untap everything before advancing into the turn. If that happens, we simply issue the warning and fix the mistake, by untapping those permanents now.|\\ ​
 发生这种情况时,判定为“次序不当的行事顺序”也是一个合适的选项,过去我们也一直这样做。在进入回合之前,牌手容易因为激动或者注意力不集中而忘记对场面进行重置。发生这种情况时,我们只需给予警告并通过重置本该重置的永久物来修正错误。\\ ++\\ 发生这种情况时,判定为“次序不当的行事顺序”也是一个合适的选项,过去我们也一直这样做。在进入回合之前,牌手容易因为激动或者注意力不集中而忘记对场面进行重置。发生这种情况时,我们只需给予警告并通过重置本该重置的永久物来修正错误。\\ ++\\
行 46: 行 46:
 Players will generally be able to determine with high accuracy if they failed to draw or discard cards.This also includes bounce. Note that this partial fix does not expire, even if the error was many turns ago.\\ ​ Players will generally be able to determine with high accuracy if they failed to draw or discard cards.This also includes bounce. Note that this partial fix does not expire, even if the error was many turns ago.\\ ​
 牌手如果未能抓牌或者弃牌他们一般都能较为准确地确定。也包括回手类的效应。注意,这种部分修正没有时效限制,即使错误是数回合前发生的,也应执行修正。\\++\\ ​ 牌手如果未能抓牌或者弃牌他们一般都能较为准确地确定。也包括回手类的效应。注意,这种部分修正没有时效限制,即使错误是数回合前发生的,也应执行修正。\\++\\ ​
-**• If an object is in an incorrect zone either due to a required zone change being missed or due to being put into the wrong zone during a zone change, the exact object is still known to all players, and it can be moved with only minor disruption to the current state of the game, put the object in the correct zone.**\\  +**• If an object is not in the correct ​zone, the exact object is still known to all players, and it can be moved with only minor disruption to the current state of the game, put the object in the correct zone. This only applies if the object being in the wrong zone is the Game Rule Violation, and not if it is the consequence of a different error.**\\  
-++• 如果在改变某物件区域的过程中,由遗漏要求的区域改变或将之置入错误区域,最终导致该物件所处的区域不正确,且该物件依然为所有牌手所知悉、移动此物件会对游戏当前状态造成影响,则将该物件放入正确区域。|\\  +++• 如果一个物件处于错误的区域,且该物件依然为所有牌手所知悉、移动此物件会对游戏当前状态造成轻微影响,则将该物件放入正确区域。此修正仅适用于违反游戏规则”问题是由于有物件处错误区域中而产生的,而非其他错误导致类结果的情况|\\  
-There is a lot going on in this sentence, so let’s deconstruct it.-”Object in the incorrect zone due to a required zone change being missed” :  This is for where a creature was supposed to die and didn’t, or a card was supposed to be milled and didn’t, Or a creature that is supposed to be bounced and isn'​t.\\  +\\ ++\\ 
-这句话很长我们来一点一点消化它。由于遗漏要求区域改变...导致该物件所处的区域不正确”:生物应死去但却没有死去或者一张牌本应被磨掉但却没,或者一个生物本应被移回手上却没有,都属于这种情况。\\  +
--”or due to being put into the wrong zone during a zone change”: Most commonly this is when a card is supposed to be put in the graveyard, but is put in exile, or vice versa.\\  +
-“在改变某物件区域的过程中..将之置入错误区域”:最常见情况是一张牌本来应该进坟场但却放进了放逐区(或反过来)。严格来说这不包括磨牌库,原如下一句所说。\\  +
--“the exact object is still known to all players”: This means that all players know what the object is. This could be because the card was revealed or it could be because the card is in a location known by both players such as the top of a library.\\  +
-“该物件依然为所有牌手所知悉”:这说明所有牌手都知道这个物件是什么。这可能是因为这张牌被展示过,或是这张牌所在的位置双方牌手都知道,例如牌库顶。\\  +
--“and it can be moved with only minor disruption to the current game state”: Things disappearing from the battlefield tends to be disruptive. Be sure to look at what decisions and actions are currently being made based on that card being on the battlefield. If it’s a creature that should have died tucked in with the lands, removing it isn’t very disruptive- unless it’s a mana producer and it has been used as a land for a turn or three.\\  +
-“移动物件不会对游戏当前状态造成影响”:战场上的东西消失通常都会产生影响。请务必检查根据该物件在战场上这个信息,牌手正在作出什么决定。如是一个混在地里面没有死去生物,将其移动产生的影响不是很大——除非它是一个产费生物,且已经被当作地使用了一个或几个回合。\\  +
-Additionally,​ this partial fix does NOT include fixing things that shouldn’t have moved but did.  For example, a 4/4 with 3 damage is put into the graveyard, and later discovered that it shouldn’t have been.  This partial fix does not include returning it to the battlefield.\\  +
-此外,这种部分修正不适用于修正某物件本不应移动却移动了的情形。例如。一个4/​4生物受到了3点伤害却被置入了坟墓场,稍后才发现它本来不应死去。这种部分修正不支持将它移回战场。\\ ++\\ +
 **• If damage assignment order has not been declared, the appropriate player chooses that order.**\\ ​ **• If damage assignment order has not been declared, the appropriate player chooses that order.**\\ ​
 ++• 如果未宣告伤害分配次序,对应牌手决定此顺序。|\\ ​ ++• 如果未宣告伤害分配次序,对应牌手决定此顺序。|\\ ​
行 73: 行 64:
 所以,我们先试图执行简易倒回;如果简易倒回不能适用,再看看是否有任何一个部分修正能够适用,如果没有,我们可以选择是否倒回。关于如何确定倒回是否恰当的信息,请参阅IPG 1.4节。\\ ++ 所以,我们先试图执行简易倒回;如果简易倒回不能适用,再看看是否有任何一个部分修正能够适用,如果没有,我们可以选择是否倒回。关于如何确定倒回是否恰当的信息,请参阅IPG 1.4节。\\ ++
  
-**For most Game Play Errors not caught within ​time that a player ​could reasonably be expected to notice, ​opponents receive a Game Play Error — Failure to Maintain Game State penaltyIf the judge believes that both players were responsible for Game Rule Violation, such as due to the existence ​of replacement effects ​or a player taking action based on another player's instruction, ​both players receive ​a Game Play Error — Game Rule Violation. For example, if a player casts Path to Exile on an opponent’s creature and the opponent puts the creature into the graveyard, both players have committed ​this infraction.**\\  +**If the game has proceeded past point where an opponent ​could reasonably be expected to notice ​the errorthe opponent has also committed an infraction. In most cases, the infraction is Game Play Error — Failure to Maintain Game State. ​However, if the judge believes that both players were responsible for the Game Rule Violation, such as due to the opponent controlling the continuous effect modifying the rules of the game that led to the Game Rule Violation ​or a player taking action based on another players instruction, ​they have instead committed ​a Game Play Error — Game Rule Violation. For example, if a player casts Path to Exile on an opponent’s creature and the opponent puts the creature into the graveyard, ​once the game has continued ​both players ​will have committed ​a Game Rule Violation.**\\  
-++如果没有牌手在预期其能注意到失误的合理时段内指出游戏行动失误,则所有对手犯下“游戏行动失误~未维护游戏状态”此违规。|\\ ​+++如果没能在预期其能注意到失误的合理时间点前指出游戏行动失误,则对手犯下违规。大多数情况下是“游戏行动失误~未维护游戏状态”。然而如果裁判认为双方牌手在本次违反游戏规则的过程中均有责任,例如是由于对手操控的改变游戏规则的持续性效应导致的,或是某位牌手根据另一位牌手的指示执行行动,则对手也犯下了“游戏行动失误~违反游戏规则”违规。例如,如果牌手向对手的生物施放流放之径/​Path to Exile,且该对手将生物放进坟墓场,一旦游戏继续进行则双方牌手均犯下“游戏行动失误~违反游戏规则”违规。|\\ ​
 This is simply the definition of Game Play Error — Failure to Maintain Game State, and goes back to the concept that keeping the game in a legal and clear state is both players responsibility.\\ ​ This is simply the definition of Game Play Error — Failure to Maintain Game State, and goes back to the concept that keeping the game in a legal and clear state is both players responsibility.\\ ​
-这就是游戏行动失误~未维护游戏状态的定义。它涉及的概念就是双方牌手都有责任去维护合法、清晰的游戏状态。\\ ++ +这就是游戏行动失误~未维护游戏状态的定义。它涉及的概念就是双方牌手都有责任去维护合法、清晰的游戏状态。\\ 
-++如果裁判认为双方牌手在本次违反游戏规则的过程中均有责任,​例如是由于现存的替代性效应而导致违反游戏规则,​或是某位牌手根据另一位牌手的说明执行行动,​则双方均会犯下“游戏行动失误~违反游戏规则”违规。例如,​如果牌手向对手的生物施放流放之径/​Path to Exile,​且该对手将此生物放进坟墓场,​则双方牌手均犯下本违规。|\\  + As always, both players are responsible for maintaining a clear game state. If my card tells you to take an action, and you do it incorrectly,​ who's fault is it? Yours for doing the action incorrectly,​ or mine for not making sure my spell resolved correctly? Turns out, in this case, it’s reasonable to say we are both equally at fault. Fundamentally if the judge thinks that both players share the responsibility for the error, because of replacement effects or both participating in the action, then both players receive this penalty.\\ ​
-As always, both players are responsible for maintaining a clear game state. If my card tells you to take an action, and you do it incorrectly,​ who's fault is it? Yours for doing the action incorrectly,​ or mine for not making sure my spell resolved correctly? Turns out, in this case, it’s reasonable to say we are both equally at fault. Fundamentally if the judge thinks that both players share the responsibility for the error, because of replacement effects or both participating in the action, then both players receive this penalty.\\ ​+
 一如既往地,双方牌手都有责任维护清晰的游戏状态。如果我的牌要求你做一个动作,而你做错了,那是谁的错?是你错误的动作还是我没有确保咒语正确结算?事实上,我们有理由说,在这种情况下双方都是有过错的。基本上,如果裁判认为两位牌手对失误都有责任,无论是因为替代性效应还是因为两人均参与了动作,两位牌手都会受到此判罚。\\ ++ 一如既往地,双方牌手都有责任维护清晰的游戏状态。如果我的牌要求你做一个动作,而你做错了,那是谁的错?是你错误的动作还是我没有确保咒语正确结算?事实上,我们有理由说,在这种情况下双方都是有过错的。基本上,如果裁判认为两位牌手对失误都有责任,无论是因为替代性效应还是因为两人均参与了动作,两位牌手都会受到此判罚。\\ ++
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