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ipg:3.5 [2024/05/11 13:45]
Siyang Li [ADDITIONAL REMEDY 进一步的修正]
ipg:3.5 [2024/06/11 14:04]
Siyang Li [PHILOSOPHY 原则]
行 56: 行 56:
  
 **The most common forms of deck error are failure to desideboard and having a card in the wrong deck. Both of these are difficult to gain advantage from without obvious cheating. Allowing the opponent to choose which card they would otherwise be working with is sufficient to compensate for the easily discovered situations. Duplicates of cards that begin in the main deck are more problematic,​ as they are not as easy to realize and catch, and thus mandate an upgraded penalty.**\\ ​ **The most common forms of deck error are failure to desideboard and having a card in the wrong deck. Both of these are difficult to gain advantage from without obvious cheating. Allowing the opponent to choose which card they would otherwise be working with is sufficient to compensate for the easily discovered situations. Duplicates of cards that begin in the main deck are more problematic,​ as they are not as easy to realize and catch, and thus mandate an upgraded penalty.**\\ ​
-++最常见的套牌问题包括未能还原备牌,以及套牌中出现不属于该套牌的牌张。除非刻意作弊,否则牌手很难从这两种情况当中获利。由对手来选择他们本应对局的牌张,就足以修正这种较易注意到的情况。|\\ ​+++最常见的套牌问题包括未能还原备牌,以及套牌中出现不属于该套牌的牌张。除非刻意作弊,否则牌手很难从这两种情况当中获利。由对手来选择他们本应对局的牌张,就足以修正这种较易注意到的情况。|\\ ​
 Since these two errors are both common (ish) and, as stated, difficult to take advantage of without being very obviously cheating, the penalty of a warning should be enough to educate the players to not repeat the infraction. Alongside the fix of removing the errant cards, this should combine to be enough of a deterrent.\\ ​ Since these two errors are both common (ish) and, as stated, difficult to take advantage of without being very obviously cheating, the penalty of a warning should be enough to educate the players to not repeat the infraction. Alongside the fix of removing the errant cards, this should combine to be enough of a deterrent.\\ ​
 正因为这两类失误非常常见,并且如上所述,难以从中获利,除非牌手在刻意作弊。警告对于牌手应当足够起到教育作用,使其不要再犯。此外再加之以移除错误牌张的修正手段,应该对牌手构成足够的威慑。\\ ++ 正因为这两类失误非常常见,并且如上所述,难以从中获利,除非牌手在刻意作弊。警告对于牌手应当足够起到教育作用,使其不要再犯。此外再加之以移除错误牌张的修正手段,应该对牌手构成足够的威慑。\\ ++
行 64: 行 64:
  
 **A window in which the error is a Game Loss is necessary to discourage intentional abuse of the minimum number of cards in the deck. Once that point has passed, the opponent agrees that the deck is valid. Judges should always be mindful of the abuse possibilities when investigating these infractions.**\\ ​ **A window in which the error is a Game Loss is necessary to discourage intentional abuse of the minimum number of cards in the deck. Once that point has passed, the opponent agrees that the deck is valid. Judges should always be mindful of the abuse possibilities when investigating these infractions.**\\ ​
-++此类失误在一定的时间范围内罚为一盘负。设立这段特殊的时间范围,意在防止牌手滥用此失误的罚则规定,通过使用少于最小张数限制的套牌来获利。一旦超出这一时点,便视为对手亦认同此套牌合法。裁判在调查这一违规时,应时刻留意牌手是否有可能滥用这一规定。|\\ ​+++此类失误在一定的时间范围内罚为一盘负。设立这段特殊的时间范围,意在防止牌手滥用此失误的罚则规定,通过使用少于最小张数限制的套牌来获利。一旦超出这一时点,便视为对手亦认同此套牌合法。裁判在调查这一违规时,应时刻留意牌手是否有可能滥用这一规定。|\\ ​
 This section refers to the window in the first upgrade path discussed below. The window for the upgrade needs to exist as a harsher discouragement against cheating. If the error is discovered by your opponent, during the presentation of your deck, you’re still getting that Game Loss penalty.\\ ​ This section refers to the window in the first upgrade path discussed below. The window for the upgrade needs to exist as a harsher discouragement against cheating. If the error is discovered by your opponent, during the presentation of your deck, you’re still getting that Game Loss penalty.\\ ​
 这一段提及的是下面说到的第一种升级情形中的时间范围。为了更有效地吓阻作弊,必须存在升级的时间范围。如果是对手在你呈现套牌时发现了套牌错误,你仍然会得到一盘负判罚。\\ ++ 这一段提及的是下面说到的第一种升级情形中的时间范围。为了更有效地吓阻作弊,必须存在升级的时间范围。如果是对手在你呈现套牌时发现了套牌错误,你仍然会得到一盘负判罚。\\ ++
行 86: 行 86:
 ++升级:如果对手可能因备牌的存在而作出相应的游戏决策(比如从手牌中看到,或通过搜寻效应在牌库中看到),则处罚为一盘负。|\\ ++ ++升级:如果对手可能因备牌的存在而作出相应的游戏决策(比如从手牌中看到,或通过搜寻效应在牌库中看到),则处罚为一盘负。|\\ ++
  
-**Upgrade: ​If an error resulted in more copies of a main deck card being played than were registered or allowed by companion restriction,​ the penalty is a Game Loss unless all copies of the card are still in the random portion of the library. For example if the decklist has two copies of Shock in the main deck and two in the sideboard, but a search finds two copies of Shock in the library with another already in the graveyard, the penalty is upgraded.**\\ ​+**Upgrade: ​ If an error resulted in more copies of a main deck card being played than were registered or allowed by companion restriction,​ the penalty is a Game Loss unless all copies of the card are still in the random portion of the library. For example if the decklist has two copies of Shock in the main deck and two in the sideboard, but a search finds two copies of Shock in the library with another already in the graveyard, the penalty is upgraded.**\\ ​
 ++升级:如果失误导致原本即在主牌中使用之某牌数量,较原有登记或行侣牌的使用限制为多,且是在游戏开始之后才发现此失误,则除非所有这些牌依然处于牌库中的随机部分,否则处罚为一盘负。举例来说,如果套牌登记表上登记的是电震/​Shock,此牌在主牌和备牌中各有两张,但搜寻牌库时发现牌库里有两张电震,且坟墓场中还有另一张,则需升级处罚。|\\ ​ ++升级:如果失误导致原本即在主牌中使用之某牌数量,较原有登记或行侣牌的使用限制为多,且是在游戏开始之后才发现此失误,则除非所有这些牌依然处于牌库中的随机部分,否则处罚为一盘负。举例来说,如果套牌登记表上登记的是电震/​Shock,此牌在主牌和备牌中各有两张,但搜寻牌库时发现牌库里有两张电震,且坟墓场中还有另一张,则需升级处罚。|\\ ​
 The upgrade applies here because there is no way to know if an advantage has already been gained. Typically, you aren’t going to realize you have three copies of shock until you have already seen/​drawn/​cast the previous two. In the extremely rare case that a player has enough copies to realize this error in their opening hand (so, 3 or 4 shocks in that hand in the example given), the penalty is not upgraded as long as they call a judge before taking a game action.\\ ​ The upgrade applies here because there is no way to know if an advantage has already been gained. Typically, you aren’t going to realize you have three copies of shock until you have already seen/​drawn/​cast the previous two. In the extremely rare case that a player has enough copies to realize this error in their opening hand (so, 3 or 4 shocks in that hand in the example given), the penalty is not upgraded as long as they call a judge before taking a game action.\\ ​