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ipg:2 [2019/04/15 10:58]
127.0.0.1 外部编辑
ipg:2 [2019/05/22 18:32] (当前版本)
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 对于未维护游戏状态这个判罚,很多牌手不理解为什么他们要吃到警告:“裁判,我没做错啥啊?”请花费一点时间跟牌手解释一下为什么他们会得到这个判罚,如果牌手仍然想要讨论这个问题,请让他们在对局结束后再讨论。虽然他们吃了警告,但与其他很多判罚不同,我们不会将这个判罚升级。这是因为我们不想让牌手对叫裁判产生恐惧感。因为对手犯下游戏错误却自己吃到一盘负是不合理的。假如FTMGS要升级的话,我可能会在第三次对手犯错而我没有当场发现的时候不愿意主动叫裁判,为了避免我的判罚被升级,我还不如假装自己没看到这个错误。这样做如同鼓励作弊,而我们并不想让方针鼓励作弊。\\ ​ 对于未维护游戏状态这个判罚,很多牌手不理解为什么他们要吃到警告:“裁判,我没做错啥啊?”请花费一点时间跟牌手解释一下为什么他们会得到这个判罚,如果牌手仍然想要讨论这个问题,请让他们在对局结束后再讨论。虽然他们吃了警告,但与其他很多判罚不同,我们不会将这个判罚升级。这是因为我们不想让牌手对叫裁判产生恐惧感。因为对手犯下游戏错误却自己吃到一盘负是不合理的。假如FTMGS要升级的话,我可能会在第三次对手犯错而我没有当场发现的时候不愿意主动叫裁判,为了避免我的判罚被升级,我还不如假装自己没看到这个错误。这样做如同鼓励作弊,而我们并不想让方针鼓励作弊。\\ ​
 If we don’t upgrade this penalty, though, why give Warnings at all? There are two reasons: the first is that the act of receiving a Warning is generally enough to remind a player to pay more attention. The second is so we can track them. If a player tends to get Failure to Maintain Game State a lot, and the related error is always in his favor, this gives judges the ability to track these infractions - and when added to the larger infraction database, we can track across events too.\\ ​ If we don’t upgrade this penalty, though, why give Warnings at all? There are two reasons: the first is that the act of receiving a Warning is generally enough to remind a player to pay more attention. The second is so we can track them. If a player tends to get Failure to Maintain Game State a lot, and the related error is always in his favor, this gives judges the ability to track these infractions - and when added to the larger infraction database, we can track across events too.\\ ​
-从另一方面讲,如果我们不升级判罚,那为什么还要给这个判罚呢?有两个原因:一是警告判罚通常足以引起玩家的注意,让他们进行游戏时多加小心。二是我们可以追踪这些判罚。如果某牌手总是获得一大堆FTMGS,而相关的错误又通常是对他有利的,这让裁判能追踪该牌手的行为。并且,把这些判罚加入判罚数据库之后,我们也可以在多场赛事中持续追踪牌手的行为。\\ ++\\ +从另一方面讲,如果我们不升级判罚,那为什么还要给这个判罚呢?有两个原因:一是警告判罚通常足以引起玩家的注意,让他们进行游戏时多加小心。二是我们可以追踪这些判罚。如果某牌手总是获得一大堆FTMGS,而相关的错误又通常是对他有利的,这让裁判能追踪该牌手的行为。并且,把这些判罚加入判罚数据库之后,我们也可以在多场赛事中持续追踪牌手的行为。\\ ++
 ++对于历时多日的比赛而言,牌手当天的此类违规处罚累犯计数会在次日清零。|\\ ​ ++对于历时多日的比赛而言,牌手当天的此类违规处罚累犯计数会在次日清零。|\\ ​
 Multi-day tournaments reset between days because it was determined to be unreasonable that the upgrade path was held at three regardless of the number of rounds in an event — it's much easier to accumulate three GPEs over a fifteen round Grand Prix than a five round MCQs.\\ ​ Multi-day tournaments reset between days because it was determined to be unreasonable that the upgrade path was held at three regardless of the number of rounds in an event — it's much easier to accumulate three GPEs over a fifteen round Grand Prix than a five round MCQs.\\ ​