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cr:glossarycn [2025/10/09 20:04]
Siyang Li
cr:glossarycn [2026/02/12 11:17] (当前版本)
Siyang Li
行 366: 行 366:
 成为 成为
  
-A word used in some trigger events to indicate a change in status or characteristics. See rule 603.2f.\\ +A word used in some trigger events to indicate a change in status or characteristics. See rule 603.2e.\\ 
 在一些触发事件中表示状态或特征变动的词。参见规则[[cr:​6#​cr603-2e|603.2e]]。 在一些触发事件中表示状态或特征变动的词。参见规则[[cr:​6#​cr603-2e|603.2e]]。
  
行 389: 行 389:
 An effect that modifies characteristics of objects, modifies control of objects, or affects players or the rules of the game, for a fixed or indefinite period. See rule 611, “Continuous Effects.”\\ ​ An effect that modifies characteristics of objects, modifies control of objects, or affects players or the rules of the game, for a fixed or indefinite period. See rule 611, “Continuous Effects.”\\ ​
 影响物件特征、物件操控权、或影响牌手或游戏规则的效应,具有固定时限或一直有效。参见规则[[cr:​6#​cr611|611]],“持续性效应”。 影响物件特征、物件操控权、或影响牌手或游戏规则的效应,具有固定时限或一直有效。参见规则[[cr:​6#​cr611|611]],“持续性效应”。
 +
 +----
 +Regenerate\\ ​
 +重生
 +
 +To replace a permanent’s destruction with an alternate sequence of events. See rule 701.19, “Regenerate.”\\ ​
 +将一个永久物的消灭用另一系列事件进行替代。参见规则[[cr:​7#​cr701-19|701.19]],“重生”。
  
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行 1831: 行 1838:
 A keyword ability that allows certain spells to be cast for an alternative cost if an opponent has lost life. See rule 702.137, “Spectacle.”\\ ​ A keyword ability that allows certain spells to be cast for an alternative cost if an opponent has lost life. See rule 702.137, “Spectacle.”\\ ​
 一个关键字异能,在对手失去生命后允许一些咒语以替代性费用施放。参见规则[[cr:​7#​cr702-137|702.137]],“揭幕”。 一个关键字异能,在对手失去生命后允许一些咒语以替代性费用施放。参见规则[[cr:​7#​cr702-137|702.137]],“揭幕”。
 +
 +----
 +Airbend\\ ​
 +截气
 +
 +A keyword action that exiles one or more permanents and/or spells. The owner of each card exiled with airbend may cast it from exile by paying {2} rather than paying its mana cost. See rule 701.65, “Airbend.”\\ ​
 +一个关键字动作,能够放逐一个或数个永久物和/​或咒语。被截气放逐之牌的拥有者可以支付{2}而非其法术力费用从放逐区再度施放它。参见规则[[cr:​7#​cr701-65|701.65]],“截气”。
  
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行 1852: 行 1866:
 To “end the combat phase” as the result of an effect is to perform an expedited process that skips everything else that would happen that phase. See rule 723, “Ending Turns and Phases.”\\ ​ To “end the combat phase” as the result of an effect is to perform an expedited process that skips everything else that would happen that phase. See rule 723, “Ending Turns and Phases.”\\ ​
 作为一个效应的结果来“结束战斗阶段”指,进行一个快速的流程来略过该阶段将发生的所有其他事情。参见规则[[cr:​7#​cr723|723]],“结束回合和阶段”。 作为一个效应的结果来“结束战斗阶段”指,进行一个快速的流程来略过该阶段将发生的所有其他事情。参见规则[[cr:​7#​cr723|723]],“结束回合和阶段”。
 +
 +----
 +Waterbend\\ ​
 +截水
 +
 +A keyword action. “Waterbend [cost]” means to pay that cost and, for each {1} in that cost, you may tap an untapped artifact or creature you control rather than pay mana. See rule 701.67, “Waterbend.”\\ ​
 +一个关键字动作。“截水[费用]”意指支付该费用,且你每横置一个由你操控且未横置的神器或生物就能为此费用支付{1}。参见规则[[cr:​7#​cr701-67|701.67]],“截水”。
  
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行 2466: 行 2487:
  
 ---- ----
-Partner, “Partner with [name]”\\  +Partner, ​“Partner—[text],​” ​“Partner with [name]”\\  
-拍档,与[名称]拍档+拍档,拍档~[叙述],与[名称]拍档
  
-A keyword ability that lets two legendary ​creatures or planeswalkers ​be your commander in the Commander variant rather than one. “Partner with [name]” is a specialized version of the ability that works even outside of the Commander variant to help two cards reach the battlefield together. See rule 702.124, “Partner,​” and rule 903, “Commander.”\\  +A keyword ability that lets two legendary ​cards be your commander in the Commander variant rather than one. “Partner with [name]” is a specialized version of the ability that works even outside of the Commander variant to help two cards reach the battlefield together. See rule 702.124, “Partner,​” and rule 903, “Commander.”\\  
-一个关键字异能,在指挥官玩法中使两传奇生物(而不是一个)成为你的指挥官。“与[名称]拍档”是此异能的特别形式,它即使在指挥官玩法之外也能起作用,能帮助两张牌同时抵达战场。参见规则[[cr:​7#​cr702-124|702.124]],“拍档”以及规则[[cr:​9#​cr903|903]],“指挥官”。+一个关键字异能,在指挥官玩法中使两传奇(而不是一个)成为你的指挥官。“与[名称]拍档”是此异能的特别形式,它即使在指挥官玩法之外也能起作用,能帮助两张牌同时抵达战场。参见规则[[cr:​7#​cr702-124|702.124]],“拍档”以及规则[[cr:​9#​cr903|903]],“指挥官”。
  
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行 3242: 行 3263:
 There are several ways to lose the game. See rule 104, “Ending the Game,” rule 810.8 (for additional rules for Two-Headed Giant games), rule 809.5 (for additional rules for Emperor games), and rule 903.10 (for an additional rule for Commander games).\\ ​ There are several ways to lose the game. See rule 104, “Ending the Game,” rule 810.8 (for additional rules for Two-Headed Giant games), rule 809.5 (for additional rules for Emperor games), and rule 903.10 (for an additional rule for Commander games).\\ ​
 有多种方式输去游戏。参见规则[[cr:​1#​cr104|104]],“结束游戏”、规则[[cr:​8#​cr810-8|810.8]](双头巨人玩法的额外规则)、规则[[cr:​8#​cr809-5|809.5]](皇帝玩法的额外规则)以及规则[[cr:​9#​cr903-10|903.10]](指挥官玩法的额外规则)。 有多种方式输去游戏。参见规则[[cr:​1#​cr104|104]],“结束游戏”、规则[[cr:​8#​cr810-8|810.8]](双头巨人玩法的额外规则)、规则[[cr:​8#​cr809-5|809.5]](皇帝玩法的额外规则)以及规则[[cr:​9#​cr903-10|903.10]](指挥官玩法的额外规则)。
 +
 +----
 +Blight\\ ​
 +衰萎
 +
 +A keyword action. To blight N means to put N -1/-1 counters on a creature you control. See rule 701.68, “Blight.”\\ ​
 +一个关键字动作。衰萎N意指在一个由你操控的生物上放置N个-1/​-1指示物。参见规则[[cr:​7#​cr701-68|701.68]],“衰萎”。
  
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行 4463: 行 4491:
 Which player can take actions at any given time is determined by a system of “priority.” See rule 117, “Timing and Priority.”\\ ​ Which player can take actions at any given time is determined by a system of “priority.” See rule 117, “Timing and Priority.”\\ ​
 使用“优先权”系统来决定任一时刻哪位牌手可以执行动作。参见规则[[cr:​1#​cr117|117]],“时机和优先权”。 使用“优先权”系统来决定任一时刻哪位牌手可以执行动作。参见规则[[cr:​1#​cr117|117]],“时机和优先权”。
- 
----- 
-Friends Forever\\ ​ 
-友谊永恒 
- 
-A variant of the partner ability that lets two legendary creature cardss be your commander in the Commander variant rather than one if both have the “friends forever” ability. See rule 702.124, “Partner,​” and rule 903, “Commander.”\\ ​ 
-拍档异能的一种变化形式。在指挥官玩法中,如果两张传奇生物牌均具有友谊永恒异能,则可将这两张牌用作你的指挥官,而非只使用一个。参见规则[[cr:​7#​cr702-124|702.124]],“拍档”,及规则[[cr:​9#​cr903|903]],“指挥官”。 
  
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行 4519: 行 4540:
 A keyword ability found on permanent cards that allows them to be cast for an alternative cost. See rule 702.185, “Warp.”\\ ​ A keyword ability found on permanent cards that allows them to be cast for an alternative cost. See rule 702.185, “Warp.”\\ ​
 一个见于永久物牌上的关键字异能,允许它们以替代性费用施放。参见规则[[cr:​7#​cr702-185|702.185]],“跃迁”。 一个见于永久物牌上的关键字异能,允许它们以替代性费用施放。参见规则[[cr:​7#​cr702-185|702.185]],“跃迁”。
 +
 +----
 +Earthbend\\ ​
 +运土
 +
 +A keyword action that causes a land to become a 0/0 creature with haste in addition to its other types and puts a number of +1/+1 counters on it. When that land dies or is put into exile, return it to the battlefield tapped under your control. See 701.66, “Earthbend.”\\ ​
 +一个关键字动作,让地额外成为0/​0,具敏捷异能的生物且在其上放置+1/​+1指示物。当该地死去或进入放逐区时,将它在你的操控下横置移回战场。参见规则[[cr:​7#​cr701-66|701.66]],“运土”。
  
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行 4765: 行 4793:
 A Treasure token is a colorless artifact token with “{T}, Sacrifice this token: Add one mana of any color.” For more information about predefined tokens, see rule 111.10.\\ ​ A Treasure token is a colorless artifact token with “{T}, Sacrifice this token: Add one mana of any color.” For more information about predefined tokens, see rule 111.10.\\ ​
 珍宝衍生物是具有“{T},牺牲此衍生物:加一点任意颜色的法术力。”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:​1#​cr111-10|111.10]]。 珍宝衍生物是具有“{T},牺牲此衍生物:加一点任意颜色的法术力。”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:​1#​cr111-10|111.10]]。
 +
 +----
 +Firebending\\ ​
 +振火
 +
 +A keyword ability that adds red mana until end of combat whenever a creature with that ability attacks. See rule 702.189, “Firebending.”\\ ​
 +一个关键字异能,在具此异能的生物攻击时产生能留到战斗结束的红色法术力。参见规则[[cr:​7#​cr702-189|702.189]],“振火”。
  
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行 4925: 行 4960:
 A keyword ability that allows an Equipment creature to temporarily stop being a creature and become attached to another creature. See rule 702.151, “Reconfigure.”\\ ​ A keyword ability that allows an Equipment creature to temporarily stop being a creature and become attached to another creature. See rule 702.151, “Reconfigure.”\\ ​
 一个关键字异能,让武具生物暂时不再是生物,且贴附于另一个生物上。参见规则[[cr:​7#​cr702-151|702.151]],“重配”。 一个关键字异能,让武具生物暂时不再是生物,且贴附于另一个生物上。参见规则[[cr:​7#​cr702-151|702.151]],“重配”。
- 
----- 
-Regenerate\\ ​ 
-重生 
- 
-To replace a permanent’s destruction with an alternate sequence of events. See rule 701.19, “Regenerate.”\\ ​ 
-将一个永久物的消灭用另一系列事件进行替代。参见规则[[cr:​7#​cr701-19|701.19]],“重生”。 
  
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