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cr:glossarycn [2025/06/17 22:23] Siyang Li |
cr:glossarycn [2026/04/26 20:34] (当前版本) Siyang Li |
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| [[:完整规则|返回完整规则目录]] | [[:完整规则|返回完整规则目录]] | ||
| ====== 词汇表(按拼音首字母排序) ====== | ====== 词汇表(按拼音首字母排序) ====== | ||
| 行 58: | 行 57: | ||
| ---- | ---- | ||
| === B === | === B === | ||
| - | Paris Mulligan\\ | ||
| - | 巴黎再调度 | ||
| - | |||
| - | Informal term for a previous system of taking a mulligan. Using the Paris mulligan, a player who took a mulligan shuffled their hand into their library and drew one fewer card. For current mulligan rules, see rule 103.5.\\ | ||
| - | 指代一种曾经的再调度方式的非正式用词。使用巴黎再调度方式时,牌手再调度时将其手牌洗入其牌库,然后少抓一张牌。要查看当前的再调度规则,参见规则[[cr:1#cr103-5|103.5]]。 | ||
| - | |||
| - | ---- | ||
| Decayed\\ | Decayed\\ | ||
| 败朽 | 败朽 | ||
| 行 75: | 行 67: | ||
| 白昼 | 白昼 | ||
| - | Along with night, a designation the game can have. See rule 729, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\ | + | Along with night, a designation the game can have. See rule 731, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\ |
| - | 与黑夜一起,均是游戏可以具有的称号。参见规则[[cr:7#cr729|729]],“白昼与黑夜”,与规则[[cr:7#cr702-145|702.145]],“昼形与夜形”。 | + | 与黑夜一起,均是游戏可以具有的称号。参见规则[[cr:7#cr731|731]],“白昼与黑夜”,与规则[[cr:7#cr702-145|702.145]],“昼形与夜形”。 |
| ---- | ---- | ||
| 行 98: | 行 90: | ||
| A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”\\ | A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”\\ | ||
| 一个关键字异能,具此异能者免受具指定特性之物件的一系列影响。参见规则[[cr:7#cr702-16|702.16]],“保护”。 | 一个关键字异能,具此异能者免受具指定特性之物件的一系列影响。参见规则[[cr:7#cr702-16|702.16]],“保护”。 | ||
| + | |||
| + | ---- | ||
| + | Preparation Card\\ | ||
| + | 备法牌 | ||
| + | |||
| + | Cards with a two-part card frame (one part of which is inset on the right) on a single card. See rule 722, “Preparation Cards.”\\ | ||
| + | 一张分为两部分(且其中一部分是嵌在文字栏右面)的牌。参见规则[[cr:7#cr722|722]],“备法牌”。 | ||
| + | |||
| + | ---- | ||
| + | Prepare Spell\\ | ||
| + | 备法咒语 | ||
| + | |||
| + | The inset frame of a preparation card that includes its alternative characteristics. See rule 722, “Preparation Cards.”\\ | ||
| + | 备法牌上嵌印的牌框,包含了它的一组副特征。参见规则[[cr:7#cr722|722]],“备法牌”。 | ||
| ---- | ---- | ||
| 行 112: | 行 118: | ||
| Extra cards that may be used to modify a deck between games of a match. See rules 100.4.\\ | Extra cards that may be used to modify a deck between games of a match. See rules 100.4.\\ | ||
| 在一局比赛的两盘之间可以更改套牌的额外的牌。参见规则[[cr:1#cr100-4|100.4]]。 | 在一局比赛的两盘之间可以更改套牌的额外的牌。参见规则[[cr:1#cr100-4|100.4]]。 | ||
| - | |||
| - | ---- | ||
| - | Goaded\\ | ||
| - | 被煽惑 | ||
| - | |||
| - | A designation a permanent can have. Goaded creatures are forced to attack and to attack a player other than the player that caused it to be goaded. See rule 701.15, “Goad.”\\ | ||
| - | 永久物可拥有的一种称号。被煽惑的生物会被强制攻击,且若能攻击使其成为被煽惑的牌手以外的牌手,则须如此作。参见规则[[cr:7#cr701-15|701.15]],“煽惑”。 | ||
| ---- | ---- | ||
| 行 125: | 行 124: | ||
| An attacking creature that another creature blocks or that an effect causes to become blocked. It remains a blocked creature until it’s removed from combat, an effect says that it becomes unblocked, or the combat phase ends, whichever comes first. See rule 509, “Declare Blockers Step.”\\ | An attacking creature that another creature blocks or that an effect causes to become blocked. It remains a blocked creature until it’s removed from combat, an effect says that it becomes unblocked, or the combat phase ends, whichever comes first. See rule 509, “Declare Blockers Step.”\\ | ||
| - | 一个被其他生物阻挡或因为某效应而成为被阻挡的攻击生物。它在它在被移出战斗、一个效应让它成为未被阻挡、或战斗阶段结束三者中最先发生的之前,都保持为被阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。 | + | 一个被其他生物阻挡或因为某效应而成为被阻挡的攻击生物。它在它在被移出战斗、一个效应让它成为未受阻挡、或战斗阶段结束三者中最先发生的之前,都保持为被阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。 |
| ---- | ---- | ||
| 行 177: | 行 176: | ||
| ---- | ---- | ||
| - | Color Identity\\ | + | Alternative Cost\\ |
| - | 标识色 | + | |
| - | + | ||
| - | A set of colors that determines what cards may be included in a deck for the Commander casual variant. See rule 903.4.\\ | + | |
| - | 一系列颜色,在指挥官休闲玩法中决定哪些牌可以加入套牌。参见规则[[cr:9#cr903-4|903.4]]。 | + | |
| - | + | ||
| - | ---- | + | |
| - | Alternate Name\\ | + | |
| 别名 | 别名 | ||
| - | A different name used on promotional or alternate-art versions of some cards. This name has no rules meaning. See rule 201.6.\\ | + | A cost a spell may have that its controller can pay rather than paying its mana cost. See rule 118, “Costs,” and rule 601, “Casting Spells.”\\ |
| 一些牌在其推广版本或异画版本上使用的不同名称。此名称没有规则含义。参见规则[[cr:2#cr201-6|201.6]]。 | 一些牌在其推广版本或异画版本上使用的不同名称。此名称没有规则含义。参见规则[[cr:2#cr201-6|201.6]]。 | ||
| 行 272: | 行 264: | ||
| ---- | ---- | ||
| Tribal (Obsolete)\\ | Tribal (Obsolete)\\ | ||
| - | 部族 | + | 部族(已废止) |
| An obsolete card type that has been renamed. See rule 308, “Kindreds.”\\ | An obsolete card type that has been renamed. See rule 308, “Kindreds.”\\ | ||
| 行 282: | 行 274: | ||
| 操控其他牌手 | 操控其他牌手 | ||
| - | To make all choices and decisions that player is allowed to make, or is told to make, by rules or by any objects. See rule 721, “Controlling Another Player.”\\ | + | To make all choices and decisions that player is allowed to make, or is told to make, by rules or by any objects. See rule 723, “Controlling Another Player.”\\ |
| - | 为在该牌手作出由规则或物件允许或要求的所有选择和决定。参见规则[[cr:7#cr721|721]],“操控其他牌手”。 | + | 为在该牌手作出由规则或物件允许或要求的所有选择和决定。参见规则[[cr:7#cr723|723]],“操控其他牌手”。 |
| ---- | ---- | ||
| 行 366: | 行 358: | ||
| 成为 | 成为 | ||
| - | A word used in some trigger events to indicate a change in status or characteristics. See rule 603.2f.\\ | + | A word used in some trigger events to indicate a change in status or characteristics. See rule 603.2e.\\ |
| 在一些触发事件中表示状态或特征变动的词。参见规则[[cr:6#cr603-2e|603.2e]]。 | 在一些触发事件中表示状态或特征变动的词。参见规则[[cr:6#cr603-2e|603.2e]]。 | ||
| 行 377: | 行 369: | ||
| ---- | ---- | ||
| - | Continuous Artifact (Obsolete)\\ | + | Continuous Effect\\ |
| 持续神器(已废止) | 持续神器(已废止) | ||
| - | An obsolete term that appeared on the type line of artifacts without activated abilities. Cards printed with this text have received errata in the Oracle card reference to simply say “Artifact.”\\ | + | An effect that modifies characteristics of objects, modifies control of objects, or affects players or the rules of the game, for a fixed or indefinite period. See rule 611, “Continuous Effects.”\\ |
| 一个已废止的用语,出现在不具有起动式异能的神器类别栏。印有此叙述的牌已经在Oracle牌张参考文献中得到了勘误,改为只是“神器”。 | 一个已废止的用语,出现在不具有起动式异能的神器类别栏。印有此叙述的牌已经在Oracle牌张参考文献中得到了勘误,改为只是“神器”。 | ||
| ---- | ---- | ||
| - | Continuous Effect\\ | + | Continuous Artifact (Obsolete)\\ |
| 持续性效应 | 持续性效应 | ||
| - | An effect that modifies characteristics of objects, modifies control of objects, or affects players or the rules of the game, for a fixed or indefinite period. See rule 611, “Continuous Effects.”\\ | + | An obsolete term that appeared on the type line of artifacts without activated abilities. Cards printed with this text have received errata in the Oracle card reference to simply say “Artifact.”\\ |
| 影响物件特征、物件操控权、或影响牌手或游戏规则的效应,具有固定时限或一直有效。参见规则[[cr:6#cr611|611]],“持续性效应”。 | 影响物件特征、物件操控权、或影响牌手或游戏规则的效应,具有固定时限或一直有效。参见规则[[cr:6#cr611|611]],“持续性效应”。 | ||
| ---- | ---- | ||
| - | Restart the Game\\ | + | Regenerate\\ |
| + | 重生 | ||
| + | |||
| + | To replace a permanent’s destruction with an alternate sequence of events. See rule 701.19, “Regenerate.”\\ | ||
| + | 将一个永久物的消灭用另一系列事件进行替代。参见规则[[cr:7#cr701-19|701.19]],“重生”。 | ||
| + | |||
| + | ---- | ||
| + | Respond\\ | ||
| 重新开始游戏 | 重新开始游戏 | ||
| - | To immediately end the current game and restart it. See rule 104, “Ending the Game.”\\ | + | To cast an instant spell or activate an ability while another spell or ability is already on the stack. See rule 117.7.\\ |
| - | 当前游戏马上结束并且重新开始。参见规则[[cr:1#cr104|104]],“结束游戏”。 | + | 当前游戏马上结束并且重新开始。参见规则[[cr:7#cr727|727]],“重新开始游戏”。 |
| ---- | ---- | ||
| 行 433: | 行 432: | ||
| ---- | ---- | ||
| - | Trigger Event\\ | + | Triggered Ability\\ |
| 触发事件 | 触发事件 | ||
| - | The event that a triggered ability looks for. Whenever the trigger event occurs, the triggered ability triggers. See rule 603, “Handling Triggered Abilities.”\\ | + | A kind of ability. Triggered abilities begin with the word “when,” “whenever,” or “at.” They’re written as “[Trigger condition], [effect].” See rule 113, “Abilities,” and rule 603, “Handling Triggered Abilities.”\\ |
| 触发式异能所注意的事件。每当触发事件发生时,该触发式异能触发。参见规则[[cr:6#cr603|603]],“处理触发式异能”。 | 触发式异能所注意的事件。每当触发事件发生时,该触发式异能触发。参见规则[[cr:6#cr603|603]],“处理触发式异能”。 | ||
| ---- | ---- | ||
| - | Triggered Ability\\ | + | Trigger Event\\ |
| 触发式异能 | 触发式异能 | ||
| - | A kind of ability. Triggered abilities begin with the word “when,” “whenever,” or “at.” They’re written as “[Trigger condition], [effect].” See rule 113, “Abilities,” and rule 603, “Handling Triggered Abilities.”\\ | + | The event that a triggered ability looks for. Whenever the trigger event occurs, the triggered ability triggers. See rule 603, “Handling Triggered Abilities.”\\ |
| 一种异能。触发式异能以词语“当”、“每当”、或“在”开头。它们的格式为“[触发条件],[效应]”。参见规则[[cr:1#cr113|113]],“异能”、以及规则[[cr:6#cr603|603]],“处理触发式异能”。 | 一种异能。触发式异能以词语“当”、“每当”、或“在”开头。它们的格式为“[触发条件],[效应]”。参见规则[[cr:1#cr113|113]],“异能”、以及规则[[cr:6#cr603|603]],“处理触发式异能”。 | ||
| 行 468: | 行 467: | ||
| ---- | ---- | ||
| - | Legendary\\ | + | Legend Rule\\ |
| 传奇 | 传奇 | ||
| - | A supertype that’s normally relevant on permanents. See rule 205.4, “Supertypes.” See also Legend Rule.\\ | + | A state-based action that causes a player who controls two or more legendary permanents with the same name to put all but one into their owners’ graveyards. See rule 704.5j.\\ |
| 一种超类别,一般情况下与永久物有关。参见规则[[cr:2#cr205-4|205.4]],“超类别”。另参见传奇规则。 | 一种超类别,一般情况下与永久物有关。参见规则[[cr:2#cr205-4|205.4]],“超类别”。另参见传奇规则。 | ||
| ---- | ---- | ||
| - | Legend Rule\\ | + | Legendary\\ |
| 传奇规则 | 传奇规则 | ||
| - | A state-based action that causes a player who controls two or more legendary permanents with the same name to put all but one into their owners’ graveyards. See rule 704.5j.\\ | + | A supertype that’s normally relevant on permanents. See rule 205.4, “Supertypes.” See also Legend Rule.\\ |
| 一个状态动作,令操控两个或更多具有相同名称的传奇永久物的操控者,将其中一个以外的都放进它们拥有者的坟墓场。参见规则[[cr:7#cr704-5j|704.5j]]。 | 一个状态动作,令操控两个或更多具有相同名称的传奇永久物的操控者,将其中一个以外的都放进它们拥有者的坟墓场。参见规则[[cr:7#cr704-5j|704.5j]]。 | ||
| 行 654: | 行 653: | ||
| 地图 | 地图 | ||
| - | A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.” See rule 701.44, “Explore.” For more information about predefined tokens, see rule 110.10.\\ | + | A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.” See rule 701.44, “Explore.” For more information about predefined tokens, see rule 111.10.\\ |
| - | 地图衍生物是具有“{1},{T},牺牲此神器:令目标由你操控的生物勘察。只能于法术时机起动。”的无色衍生神器。欲知关于预先定义的衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | + | 地图衍生物是具有“{1},{T},牺牲此衍生物:令目标由你操控的生物勘察。只能于法术时机起动。”的无色衍生神器。欲知关于预先定义的衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 |
| ---- | ---- | ||
| 行 663: | 行 662: | ||
| A generic term for a group of keyword abilities that restrict whether a creature may be blocked. See rule 702.14, “Landwalk.”\\ | A generic term for a group of keyword abilities that restrict whether a creature may be blocked. See rule 702.14, “Landwalk.”\\ | ||
| 一组关键字异能的集合,限制生物如何可以被阻挡。参见规则[[cr:7#cr702-14|702.14]],“地行者”。 | 一组关键字异能的集合,限制生物如何可以被阻挡。参见规则[[cr:7#cr702-14|702.14]],“地行者”。 | ||
| + | |||
| + | ---- | ||
| + | Increment\\ | ||
| + | 递增 | ||
| + | |||
| + | A keyword ability that lets you put a +1/+1 counter on a creature whenever you cast a spell if the amount of mana you spent on it is greater than that creature’s power or toughness. See rule 702.191, “Increment.”\\ | ||
| + | 一个关键字异能,每当你施放咒语时,如果你支付的法术力数量比生物的力量或防御力大,让你将+1/+1指示物放在生物上。参见规则[[cr:7#cr702-191|702.191]],“递增”。 | ||
| ---- | ---- | ||
| 行 670: | 行 676: | ||
| An option that may be used in certain multiplayer variants to pass control of creatures between teammates. See rule 804, “Deploy Creatures Option.”\\ | An option that may be used in certain multiplayer variants to pass control of creatures between teammates. See rule 804, “Deploy Creatures Option.”\\ | ||
| 一些多人玩法中可以采用的一种模式,队友之间可以互相给予生物的操控权。参见规则[[cr:8#cr804|804]],“调动生物模式”。 | 一些多人玩法中可以采用的一种模式,队友之间可以互相给予生物的操控权。参见规则[[cr:8#cr804|804]],“调动生物模式”。 | ||
| + | |||
| + | ---- | ||
| + | Paradigm\\ | ||
| + | 定式 | ||
| + | |||
| + | A keyword ability that allows you to cast a copy of a spell at the beginning of each of your first main phases. See rule 702.192, “Paradigm.”\\ | ||
| + | 一个关键字异能,允许你在你的每个第一个行动阶段开始时施放咒语的复制。参见规则[[cr:7#cr702-192|702.192]],“定式”。 | ||
| ---- | ---- | ||
| 行 720: | 行 733: | ||
| ---- | ---- | ||
| - | Team vs. Team Variant\\ | + | Teammate\\ |
| 队伍对队伍玩法 | 队伍对队伍玩法 | ||
| - | A multiplayer variant played among two or more teams, each of which sits together. See rule 808, “Team vs. Team Variant.”\\ | + | In a multiplayer game between teams, a player’s teammates are the other players on their team. See rule 102.3.\\ |
| 两个或以上队伍间的多人玩法,每个队伍坐在一起。参见规则[[cr:8#cr808|808]],“队伍对队伍玩法”。 | 两个或以上队伍间的多人玩法,每个队伍坐在一起。参见规则[[cr:8#cr808|808]],“队伍对队伍玩法”。 | ||
| 行 734: | 行 747: | ||
| ---- | ---- | ||
| - | Teammate\\ | + | Team vs. Team Variant\\ |
| 队友 | 队友 | ||
| - | In a multiplayer game between teams, a player’s teammates are the other players on their team. See rule 102.3.\\ | + | A multiplayer variant played among two or more teams, each of which sits together. See rule 808, “Team vs. Team Variant.”\\ |
| 在队伍间的多人游戏中,牌手的队友是其队伍中的其他牌手。参见规则[[cr:1#cr102-3|102.3]]。 | 在队伍间的多人游戏中,牌手的队友是其队伍中的其他牌手。参见规则[[cr:1#cr102-3|102.3]]。 | ||
| 行 1018: | 行 1031: | ||
| ---- | ---- | ||
| - | Exile\\ | + | Exhaust\\ |
| 放逐 | 放逐 | ||
| - | 1. A zone. Exile is essentially a holding area for cards. It used to be known as the “removed-from-the-game” zone.\\ | + | A special kind of activated ability that may be activated only once. See rule 702.177, “Exhaust.”\\ |
| 1. 一个区域。放逐区本质上是保留牌的区域。它之前被称为“移出游戏”区。 | 1. 一个区域。放逐区本质上是保留牌的区域。它之前被称为“移出游戏”区。 | ||
| - | 2. To put an object into the exile zone from whatever zone it’s currently in. An “exiled” card is one that’s been put into the exile zone.\\ | + | \\ |
| 2. 从一个物件当前的区域中放到放逐区。一张“被放逐”的牌指被放进放逐区的牌。 | 2. 从一个物件当前的区域中放到放逐区。一张“被放逐”的牌指被放进放逐区的牌。 | ||
| - | See rule 406, “Exile.”\\ | + | Exile\\ |
| 参见规则[[cr:4#cr406|406]],“放逐”。 | 参见规则[[cr:4#cr406|406]],“放逐”。 | ||
| + | |||
| + | 1. A zone. Exile is essentially a holding area for cards. It used to be known as the “removed-from-the-game” zone.\\ | ||
| + | |||
| + | |||
| + | 2. To put an object into the exile zone from whatever zone it’s currently in. An “exiled” card is one that’s been put into the exile zone.\\ | ||
| + | 竭绝 | ||
| + | |||
| + | See rule 406, “Exile.”\\ | ||
| + | 一类特殊的起动式异能,只能起动一次。参见规则[[cr:7#cr702-177|702.177]],“竭绝”。 | ||
| ---- | ---- | ||
| 行 1041: | 行 1063: | ||
| 非法动作 | 非法动作 | ||
| - | An action that violates the rules of the game and/or requirements or restrictions created by effects. See rule 731, “Handling Illegal Actions.”\\ | + | An action that violates the rules of the game and/or requirements or restrictions created by effects. See rule 733, “Handling Illegal Actions.”\\ |
| - | 一个违反游戏规则和/或效应所创造的要求或限制的动作。参见规则[[cr:7#cr731|731]],“处理非法动作”。 | + | 一个违反游戏规则和/或效应所创造的要求或限制的动作。参见规则[[cr:7#cr733|733]],“处理非法动作”。 |
| ---- | ---- | ||
| 行 1062: | 行 1084: | ||
| 废料衍生物 | 废料衍生物 | ||
| - | A Junk token is a colorless artifact token with {T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.” For more information about predefined tokens, see rule 111.10.\\ | + | A Junk token is a colorless artifact token with {T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.” For more information about predefined tokens, see rule 111.10.\\ |
| - | 废料衍生物是具有“{T},牺牲此神器:放逐你的牌库顶牌。本回合中,你可以使用该牌。只能于法术时机起动。”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | + | 废料衍生物是具有“{T},牺牲此衍生物:放逐你的牌库顶牌。本回合中,你可以使用该牌。只能于法术时机起动。”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 |
| + | |||
| + | ---- | ||
| + | Nonmodal Double-Faced Card\\ | ||
| + | 非模式双面牌 | ||
| + | |||
| + | One kind of double-faced card. Nonmodal double-faced cards default to being cast with their front faces up but can transform to their back faces in some way. See rule 712, “Double-Faced Cards.”\\ | ||
| + | 双面牌的一种。非模式双面牌默认正面朝上地施放,但能以某种方式转化到其背面。参见规则[[cr:7#cr712|712]],“双面牌”。 | ||
| ---- | ---- | ||
| 行 1133: | 行 1162: | ||
| A keyword ability that creates copies of a spell. See rule 702.40, “Storm.”\\ | A keyword ability that creates copies of a spell. See rule 702.40, “Storm.”\\ | ||
| 一个关键字异能,创造咒语的复制品。参见规则[[cr:7#cr702-40|702.40]],“风暴”。 | 一个关键字异能,创造咒语的复制品。参见规则[[cr:7#cr702-40|702.40]],“风暴”。 | ||
| + | |||
| + | ---- | ||
| + | Mayhem\\ | ||
| + | 疯乱 | ||
| + | |||
| + | A keyword ability that allows you to play cards you discarded this turn from your graveyard for an alternative cost. See rule 702.187, “Mayhem.”\\ | ||
| + | 一个关键字异能,允许你支付替代性费用从你坟墓场中施放本回合中弃掉的牌。参见规则[[cr:7#cr702-187|702.187]],“疯乱”。 | ||
| ---- | ---- | ||
| 行 1194: | 行 1230: | ||
| 抚育器衍生物 | 抚育器衍生物 | ||
| - | An Incubator token is a transforming double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this artifact.” Its back face is a 0/0 colorless Phyrexian artifact creature named “Phyrexian Token.” For more information about predefined tokens, see rule 111.10.\\ | + | An Incubator token is a double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this token.” Its back face is a 0/0 colorless Phyrexian artifact creature named “Phyrexian Token.” For more information about predefined tokens, see rule 111.10.\\ |
| - | 抚育器衍生物是转化式双面衍生物。其正面是无色抚育器神器,且具有“{2}:转化此神器。”其背面是名为非瑞人衍生物的0/0无色非瑞人神器生物。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | + | 抚育器衍生物是双面衍生物。其正面是无色抚育器神器,且具有“{2}:转化此衍生物。”其背面是名为非瑞人衍生物的0/0无色非瑞人神器生物。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 |
| ---- | ---- | ||
| 行 1268: | 行 1304: | ||
| ---- | ---- | ||
| - | Alternating Teams Variant\\ | + | Alternate Name\\ |
| 隔位分队玩法 | 隔位分队玩法 | ||
| - | A multiplayer variant played among two or more teams of equal size. See rule 811, “Alternating Teams Variant.”\\ | + | A different name used on promotional or alternate-art versions of some cards. This name has no rules meaning. See rule 201.6.\\ |
| 一种多人游戏玩法,可在两个或更多位牌手数量相同的队伍之间使用。参见规则[[cr:8#cr811|811]],“隔位分队玩法”。 | 一种多人游戏玩法,可在两个或更多位牌手数量相同的队伍之间使用。参见规则[[cr:8#cr811|811]],“隔位分队玩法”。 | ||
| 行 1297: | 行 1333: | ||
| ---- | ---- | ||
| Attacks and Isn’t Blocked\\ | Attacks and Isn’t Blocked\\ | ||
| - | 攻击且未被阻挡 | + | 攻击且未受阻挡 |
| An ability that triggers when a creature “attacks and isn’t blocked” triggers when the creature becomes an unblocked attacking creature. See rule 509.1h.\\ | An ability that triggers when a creature “attacks and isn’t blocked” triggers when the creature becomes an unblocked attacking creature. See rule 509.1h.\\ | ||
| - | 一个当生物“攻击且未被阻挡”的异能在该生物成为未被阻挡的攻击生物时触发。参见规则[[cr:5#cr509-1h|509.1h]]。 | + | 一个当生物“攻击且未受阻挡”的异能在该生物成为未受阻挡的攻击生物时触发。参见规则[[cr:5#cr509-1h|509.1h]]。 |
| ---- | ---- | ||
| 行 1429: | 行 1465: | ||
| ---- | ---- | ||
| - | Excess Damage\\ | + | Exert\\ |
| 过量伤害 | 过量伤害 | ||
| - | Damage dealt to a creature greater than what would be lethal damage or damage dealt to a planeswalker greater than its loyalty. See rule 120.4a.\\ | + | A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.43, “Exert.”\\ |
| 对生物造成之大于其致命伤害的部分伤害,或是对鹏洛客造成之大于其忠诚的部分伤害。参见规则[[cr:1#cr120-4a|120.4a]]。 | 对生物造成之大于其致命伤害的部分伤害,或是对鹏洛客造成之大于其忠诚的部分伤害。参见规则[[cr:1#cr120-4a|120.4a]]。 | ||
| 行 1451: | 行 1487: | ||
| ---- | ---- | ||
| - | Exert\\ | + | Exchange\\ |
| 耗竭 | 耗竭 | ||
| - | A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.43, “Exert.”\\ | + | To swap two things, such as objects, sets of objects, or life totals. See rule 701.12, “Exchange.”\\ |
| 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:7#cr701-43|701.43]],“耗竭”。 | 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:7#cr701-43|701.43]],“耗竭”。 | ||
| 行 1468: | 行 1504: | ||
| 合变式生物咒语 | 合变式生物咒语 | ||
| - | A creature spell cast using the mutate keyword ability. As it resolves, if its target creature is legal, it merges with the target creature. The resulting creature has all characteristics of the topmost component and has the abilities of each component. See rule 702.140, “Mutate,” and rule 728, “Merging with Permanents.”\\ | + | A creature spell cast using the mutate keyword ability. As it resolves, if its target creature is legal, it merges with the target creature. The resulting creature has all characteristics of the topmost component and has the abilities of each component. See rule 702.140, “Mutate,” and rule 730, “Merging with Permanents.”\\ |
| - | 一个使用合变关键字异能施放的生物咒语。于其结算时,如果其目标的生物合法,其与该目标生物结聚。所成的生物具有最顶上组件的所有特征以及每个组件的异能。参见规则[[cr:7#cr702-140|702.140]],“合变”,以及规则[[cr:7#cr728|728]],“与永久物结聚”。 | + | 一个使用合变关键字异能施放的生物咒语。于其结算时,如果其目标的生物合法,其与该目标生物结聚。所成的生物具有最顶上组件的所有特征以及每个组件的异能。参见规则[[cr:7#cr702-140|702.140]],“合变”,以及规则[[cr:7#cr730|730]],“与永久物结聚”。 |
| ---- | ---- | ||
| 行 1475: | 行 1511: | ||
| 黑夜 | 黑夜 | ||
| - | Along with day, a designation the game can have. See rule 729, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\ | + | Along with day, a designation the game can have. See rule 731, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\ |
| - | 与白昼一起,均是游戏可以具有的称号。参见规则[[cr:7#cr729|729]],“白昼与黑夜”,与规则[[cr:7#cr702-145|702.145]],“昼形与夜形”。 | + | 与白昼一起,均是游戏可以具有的称号。参见规则[[cr:7#cr731|731]],“白昼与黑夜”,与规则[[cr:7#cr702-145|702.145]],“昼形与夜形”。 |
| ---- | ---- | ||
| 行 1486: | 行 1522: | ||
| ---- | ---- | ||
| - | Tap Symbol\\ | + | Tapped\\ |
| 横置符号 | 横置符号 | ||
| - | The tap symbol {T} in an activation cost means “Tap this permanent.” See rule 107.5.\\ | + | A status a permanent may have. See rule 110.5 and rule 701.26, “Tap and Untap.” See also Untapped.\\ |
| 在起动费用中的横置符号{T}指“横置此永久物”。参见规则[[cr:1#cr107-5|107.5]]。 | 在起动费用中的横置符号{T}指“横置此永久物”。参见规则[[cr:1#cr107-5|107.5]]。 | ||
| 行 1573: | 行 1609: | ||
| 黄金衍生物 | 黄金衍生物 | ||
| - | A Gold token is a colorless artifact token with “Sacrifice this artifact: Add one mana of any color.” For more information on predefined tokens, see rule 111.10.\\ | + | A Gold token is a colorless artifact token with “Sacrifice this token: Add one mana of any color.” For more information on predefined tokens, see rule 111.10.\\ |
| - | 黄金衍生物是具有“牺牲此神器:加一点任意颜色的法术力。”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | + | 黄金衍生物是具有“牺牲此衍生物:加一点任意颜色的法术力。”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 |
| ---- | ---- | ||
| - | Turn Markers\\ | + | Turn-Based Actions\\ |
| 回合标记 | 回合标记 | ||
| - | Markers used to keep track of which players are taking turns in a Grand Melee game. See rule 807.4.\\ | + | Game actions that happen automatically when certain steps or phases begin, or when each step or phase ends. See rule 703, “Turn-Based Actions.”\\ |
| 大型混战游戏中,用于记录正在进行其回合之牌手的标记物。参见规则[[cr:8#cr807-4|807.4]]。 | 大型混战游戏中,用于记录正在进行其回合之牌手的标记物。参见规则[[cr:8#cr807-4|807.4]]。 | ||
| ---- | ---- | ||
| - | Turn-Based Actions\\ | + | Turn Markers\\ |
| 回合动作 | 回合动作 | ||
| - | Game actions that happen automatically when certain steps or phases begin, or when each step or phase ends. See rule 703, “Turn-Based Actions.”\\ | + | Markers used to keep track of which players are taking turns in a Grand Melee game. See rule 807.4.\\ |
| 当特定的步骤或阶段开始时或当每个步骤或阶段结束时,自动发生的游戏动作。参见规则[[cr:7#cr703|703]],“回合动作”。 | 当特定的步骤或阶段开始时或当每个步骤或阶段结束时,自动发生的游戏动作。参见规则[[cr:7#cr703|703]],“回合动作”。 | ||
| 行 1662: | 行 1698: | ||
| ---- | ---- | ||
| - | Basic Land Type\\ | + | Basic Landcycling\\ |
| 基本地类别 | 基本地类别 | ||
| - | There are five “basic land types”: Plains, Island, Swamp, Mountain, and Forest. Each one has a mana ability associated with it. See rule 305, “Lands.”\\ | + | See Typecycling.\\ |
| 总共有五种“基本地类别”:平原、海岛、沼泽、山脉、和树林。每种类别对应一个法术力异能。参见规则[[cr:3#cr305|305]],“地”。 | 总共有五种“基本地类别”:平原、海岛、沼泽、山脉、和树林。每种类别对应一个法术力异能。参见规则[[cr:3#cr305|305]],“地”。 | ||
| 行 1707: | 行 1743: | ||
| 简化 | 简化 | ||
| - | A mutually understood way for the game to advance forward a number of game choices (either taking an action or passing priority) without players needing to explicitly identify each such choice. See rule 730, “Taking Shortcuts.”\\ | + | A mutually understood way for the game to advance forward a number of game choices (either taking an action or passing priority) without players needing to explicitly identify each such choice. See rule 732, “Taking Shortcuts.”\\ |
| - | 在无须双方牌手特别指出每个选择的情况下,让大家自然可以理解并让游戏自然通过这些游戏选择(作出动作或让过优先权)。参见规则[[cr:7#cr730|730]],“进行简化”。 | + | 在无须双方牌手特别指出每个选择的情况下,让大家自然可以理解并让游戏自然通过这些游戏选择(作出动作或让过优先权)。参见规则[[cr:7#cr731|731]],“进行简化”。 |
| ---- | ---- | ||
| 行 1753: | 行 1789: | ||
| ---- | ---- | ||
| - | Exchange\\ | + | Excess Damage\\ |
| 交换 | 交换 | ||
| - | To swap two things, such as objects, sets of objects, or life totals. See rule 701.12, “Exchange.”\\ | + | Damage dealt to a creature greater than what would be lethal damage or damage dealt to a planeswalker greater than its loyalty. See rule 120.4a.\\ |
| 交换两个东西,例如物件、一组物件,或生命总值。参见规则[[cr:7#cr701-12|701.12]],“交换”。 | 交换两个东西,例如物件、一组物件,或生命总值。参见规则[[cr:7#cr701-12|701.12]],“交换”。 | ||
| 行 1801: | 行 1837: | ||
| 结聚永久物 | 结聚永久物 | ||
| - | A card or token may merge with a permanent to form a merged permanent. This merged permanent is represented by more than one card and/or token. See rule 728, “Merging with Permanents.”\\ | + | A card or token may merge with a permanent to form a merged permanent. This merged permanent is represented by more than one card and/or token. See rule 730, “Merging with Permanents.”\\ |
| - | 牌或衍生物可能会与永久物结聚,组合成结聚永久物。这个结聚永久物会由多于一张的牌或衍生物所代表。参见规则[[cr:7#cr728|728]],“与永久物结聚”。 | + | 牌或衍生物可能会与永久物结聚,组合成结聚永久物。这个结聚永久物会由多于一张的牌或衍生物所代表。参见规则[[cr:7#cr730|730]],“与永久物结聚”。 |
| - | + | ||
| - | ---- | + | |
| - | Exhaust\\ | + | |
| - | 竭绝 | + | |
| - | + | ||
| - | A special kind of activated ability that may be activated only once. See rule 702.177, “Exhaust.”\\ | + | |
| - | 一类特殊的起动式异能,只能起动一次。参见规则[[cr:7#cr702-177|702.177]],“竭绝”。 | + | |
| ---- | ---- | ||
| 行 1817: | 行 1846: | ||
| A keyword ability that allows certain spells to be cast for an alternative cost if an opponent has lost life. See rule 702.137, “Spectacle.”\\ | A keyword ability that allows certain spells to be cast for an alternative cost if an opponent has lost life. See rule 702.137, “Spectacle.”\\ | ||
| 一个关键字异能,在对手失去生命后允许一些咒语以替代性费用施放。参见规则[[cr:7#cr702-137|702.137]],“揭幕”。 | 一个关键字异能,在对手失去生命后允许一些咒语以替代性费用施放。参见规则[[cr:7#cr702-137|702.137]],“揭幕”。 | ||
| + | |||
| + | ---- | ||
| + | Airbend\\ | ||
| + | 截气 | ||
| + | |||
| + | A keyword action that exiles one or more permanents and/or spells. The owner of each card exiled with airbend may cast it from exile by paying {2} rather than paying its mana cost. See rule 701.65, “Airbend.”\\ | ||
| + | 一个关键字动作,能够放逐一个或数个永久物和/或咒语。被截气放逐之牌的拥有者可以支付{2}而非其法术力费用从放逐区再度施放它。参见规则[[cr:7#cr701-65|701.65]],“截气”。 | ||
| ---- | ---- | ||
| 行 1829: | 行 1865: | ||
| 结束回合 | 结束回合 | ||
| - | To “end the turn” as the result of an effect is to perform an expedited process that skips nearly everything else that would happen that turn. See rule 722, “Ending Turns and Phases.”\\ | + | To “end the turn” as the result of an effect is to perform an expedited process that skips nearly everything else that would happen that turn. See rule 724, “Ending Turns and Phases.”\\ |
| - | 作为一个效应的结果来“结束回合”指,进行一个快速的流程来略过该回合将发生的所有其他事情。参见规则[[cr:7#cr722|722]],“结束回合和阶段”。 | + | 作为一个效应的结果来“结束回合”指,进行一个快速的流程来略过该回合将发生的所有其他事情。参见规则[[cr:7#cr724|724]],“结束回合和阶段”。 |
| ---- | ---- | ||
| 行 1836: | 行 1872: | ||
| 结束战斗阶段 | 结束战斗阶段 | ||
| - | To “end the combat phase” as the result of an effect is to perform an expedited process that skips everything else that would happen that phase. See rule 722, “Ending Turns and Phases.”\\ | + | To “end the combat phase” as the result of an effect is to perform an expedited process that skips everything else that would happen that phase. See rule 724, “Ending Turns and Phases.”\\ |
| - | 作为一个效应的结果来“结束战斗阶段”指,进行一个快速的流程来略过该阶段将发生的所有其他事情。参见规则[[cr:7#cr722|722]],“结束回合和阶段”。 | + | 作为一个效应的结果来“结束战斗阶段”指,进行一个快速的流程来略过该阶段将发生的所有其他事情。参见规则[[cr:7#cr724|724]],“结束回合和阶段”。 |
| + | |||
| + | ---- | ||
| + | Waterbend\\ | ||
| + | 截水 | ||
| + | |||
| + | A keyword action. “Waterbend [cost]” means to pay that cost and, for each {1} in that cost, you may tap an untapped artifact or creature you control rather than pay mana. See rule 701.67, “Waterbend.”\\ | ||
| + | 一个关键字动作。“截水[费用]”意指支付该费用,且你每横置一个由你操控且未横置的神器或生物就能为此费用支付{1}。参见规则[[cr:7#cr701-67|701.67]],“截水”。 | ||
| ---- | ---- | ||
| 行 1997: | 行 2040: | ||
| 君主 | 君主 | ||
| - | A designation a player can have. Some effects instruct a player to become the monarch. The monarch draws a card at the beginning of their end step. Dealing combat damage to the monarch steals the title from that player. See rule 723, “The Monarch.”\\ | + | A designation a player can have. Some effects instruct a player to become the monarch. The monarch draws a card at the beginning of their end step. Dealing combat damage to the monarch steals the title from that player. See rule 725, “The Monarch.”\\ |
| - | 牌手能获得的一种称号。一些效应使牌手成为君主。君主在其结束步骤开始时抓一张牌。对君主造成战斗伤害可以从该牌手上夺取该称号。参见规则[[cr:7#cr723|723]],“君主”。 | + | 牌手能获得的一种称号。一些效应使牌手成为君主。君主在其结束步骤开始时抓一张牌。对君主造成战斗伤害可以从该牌手上夺取该称号。参见规则[[cr:7#cr725|725]],“君主”。 |
| ---- | ---- | ||
| 行 2037: | 行 2080: | ||
| ---- | ---- | ||
| - | Frenzy\\ | + | Free-for-All\\ |
| 狂热 | 狂热 | ||
| - | A keyword ability that can make a creature better in combat. See rule 702.68, “Frenzy.”\\ | + | A multiplayer variant in which a group of players compete as individuals against each other. See rule 806, “Free-for-All Variant.”\\ |
| 一个关键字异能,让生物在战斗中更好。参见规则[[cr:7#cr702-68|702.68]],“狂热”。 | 一个关键字异能,让生物在战斗中更好。参见规则[[cr:7#cr702-68|702.68]],“狂热”。 | ||
| 行 2048: | 行 2091: | ||
| 拉德指示物 | 拉德指示物 | ||
| - | A type of counter a player can have that causes that player to mill cards at the beginning of their precombat main phase, then lose 1 life and remove one rad counter for each nonland card milled this way. See rule 122, “Counters,” and rule 726, “Rad Counters.”\\ | + | A type of counter a player can have that causes that player to mill cards at the beginning of their precombat main phase, then lose 1 life and remove one rad counter for each nonland card milled this way. See rule 122, “Counters,” and rule 728, “Rad Counters.”\\ |
| - | 牌手可以具有的一种指示物,会导致牌手在其战斗前的行动阶段磨牌,然后每以此法磨掉一张非地牌,便失去1点生命并移去一个拉德指示物。参见规则[[cr:1#cr122|122]],“指示物”,及规则[[cr:7#cr726|726]],“拉德指示物”。 | + | 牌手可以具有的一种指示物,会导致牌手在其战斗前行动阶段磨牌,然后每以此法磨掉一张非地牌,便失去1点生命并移去一个拉德指示物。参见规则[[cr:1#cr122|122]],“指示物”,及规则[[cr:7#cr727|727]],“拉德指示物”。 |
| ---- | ---- | ||
| 行 2118: | 行 2161: | ||
| Cards with a two-part card frame (one part of which is inset on the left) on a single card where the alternative characteristics include the Adventure spell type. See rule 715, “Adventurer Cards.”\\ | Cards with a two-part card frame (one part of which is inset on the left) on a single card where the alternative characteristics include the Adventure spell type. See rule 715, “Adventurer Cards.”\\ | ||
| - | 一张分为两部分(且其中一部分是嵌在文字栏左面)的牌,其副特征包括历险此咒语类别。。参见规则[[cr:7#cr715|715]],“历险者牌”。 | + | 一张分为两部分(且其中一部分是嵌在文字栏左面)的牌,其副特征包括历险此咒语类别。参见规则[[cr:7#cr715|715]],“历险者牌”。 |
| ---- | ---- | ||
| 行 2366: | 行 2409: | ||
| 模式双面牌 | 模式双面牌 | ||
| - | One of two kinds of double-faced cards. Modal double-faced cards can be played with either of their two faces up and can’t transform. See rule 712, “Double-Faced Cards.”\\ | + | One kind of double-faced card. Modal double-faced cards can be played with either of their two faces up. See rule 712, “Double-Faced Cards.”\\ |
| - | 两种双面牌中的一种。模式双面牌的两面可以任选一面朝上使用,但它不能转化。参见规则[[cr:7#cr712|712]],“双面牌”。 | + | 双面牌的一种。模式双面牌的两面可以任选一面朝上使用。参见规则[[cr:7#cr712|712]],“双面牌”。 |
| ---- | ---- | ||
| 行 2452: | 行 2495: | ||
| ---- | ---- | ||
| - | Partner, “Partner with [name]”\\ | + | Partner, “Partner—[text],” “Partner with [name]”\\ |
| - | 拍档,与[名称]拍档 | + | 拍档,拍档~[叙述],与[名称]拍档 |
| - | A keyword ability that lets two legendary creatures or planeswalkers be your commander in the Commander variant rather than one. “Partner with [name]” is a specialized version of the ability that works even outside of the Commander variant to help two cards reach the battlefield together. See rule 702.124, “Partner,” and rule 903, “Commander.”\\ | + | A keyword ability that lets two legendary cards be your commander in the Commander variant rather than one. “Partner with [name]” is a specialized version of the ability that works even outside of the Commander variant to help two cards reach the battlefield together. See rule 702.124, “Partner,” and rule 903, “Commander.”\\ |
| - | 一个关键字异能,在指挥官玩法中使两个传奇生物(而不是一个)成为你的指挥官。“与[名称]拍档”是此异能的特别形式,它即使在指挥官玩法之外也能起作用,能帮助两张牌同时抵达战场。参见规则[[cr:7#cr702-124|702.124]],“拍档”以及规则[[cr:9#cr903|903]],“指挥官”。 | + | 一个关键字异能,在指挥官玩法中使两张传奇牌(而不是一个)成为你的指挥官。“与[名称]拍档”是此异能的特别形式,它即使在指挥官玩法之外也能起作用,能帮助两张牌同时抵达战场。参见规则[[cr:7#cr702-124|702.124]],“拍档”以及规则[[cr:9#cr903|903]],“指挥官”。 |
| ---- | ---- | ||
| 行 2669: | 行 2712: | ||
| The number of cards a player draws as a game begins. In most games, each player’s starting hand size is seven. See rule 103.5.\\ | The number of cards a player draws as a game begins. In most games, each player’s starting hand size is seven. See rule 103.5.\\ | ||
| 牌手在游戏开始时抓牌的数量。在大多数游戏中,每位牌手的起手牌数量为七。参见规则[[cr:1#cr103-5|103.5]]。 | 牌手在游戏开始时抓牌的数量。在大多数游戏中,每位牌手的起手牌数量为七。参见规则[[cr:1#cr103-5|103.5]]。 | ||
| + | |||
| + | ---- | ||
| + | Sneak\\ | ||
| + | 奇袭 | ||
| + | |||
| + | A keyword ability that allows a spell to be cast for an alternative cost, including returning an unblocked attacking creature to its owner’s hand. Creatures cast this way enter tapped and attacking.\\ | ||
| + | 一个关键字异能,允许咒语以替代性费用施放,此费用包括将未受阻挡的攻击生物移回其拥有者手上。以此法施放的生物进场时为横置且正进行攻击。 | ||
| ---- | ---- | ||
| 行 2780: | 行 2830: | ||
| 任意一个目标 | 任意一个目标 | ||
| - | A spell or ability may require “any target.” “Any target” is the same as “target creature, player, or planeswalker.” See rule 115.4.\\ | + | A spell or ability may require “any target.” “Any target” is the same as “target creature, player, planeswalker, or battle.” See rule 115.4.\\ |
| - | 一个咒语或异能可能需要“任意一个目标”。“任意一个目标”等同于“目标生物、牌手或鹏洛客”。参见规则[[cr:1#cr115-4|115.4]]。 | + | 一个咒语或异能可能需要“任意一个目标”。“任意一个目标”等同于“目标生物、牌手、鹏洛客或战役”。参见规则[[cr:1#cr115-4|115.4]]。 |
| ---- | ---- | ||
| 行 2824: | 行 2874: | ||
| A keyword action that causes a creature to be goaded until a player’s next turn. See rule 701.15, “Goad.”\\ | A keyword action that causes a creature to be goaded until a player’s next turn. See rule 701.15, “Goad.”\\ | ||
| - | 一一个关键字动作,使一个生物直到某牌手的下一个回合以前成为被煽惑。参见规则[[cr:7#cr701-15|701.15]],“煽惑”。 | + | 一一个关键字动作,使一个生物直到某牌手的下一个回合以前成为已煽惑。参见规则[[cr:7#cr701-15|701.15]],“煽惑”。 |
| ---- | ---- | ||
| 行 3013: | 行 3063: | ||
| An obsolete term that referred to the player who cast a spell. In general, cards that were printed with the term “caster” have received errata in the Oracle card reference to say “controller.”\\ | An obsolete term that referred to the player who cast a spell. In general, cards that were printed with the term “caster” have received errata in the Oracle card reference to say “controller.”\\ | ||
| - | 一个已废止的用语,表示施放一个咒语的牌手。一般情况下,印有“释放者”的牌已经在Oracle牌张参考文献中得到了勘误,改用“操控者”。 | + | 一个已废止的用语,表示施放一个咒语的牌手。一般情况下,印有“施放者”的牌已经在Oracle牌张参考文献中得到了勘误,改用“操控者”。 |
| ---- | ---- | ||
| 行 3089: | 行 3139: | ||
| 食品衍生物 | 食品衍生物 | ||
| - | A Food token is a colorless artifact token with “{2}, {T}, Sacrifice this artifact: You gain 3 life.” For more information about predefined tokens, see rule 111.10.\\ | + | A Food token is a colorless artifact token with “{2}, {T}, Sacrifice this token: You gain 3 life.” For more information about predefined tokens, see rule 111.10.\\ |
| - | 食品衍生物是具有“{2},{T},牺牲此神器:你获得3点生命”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | + | 食品衍生物是具有“{2},{T},牺牲此衍生物:你获得3点生命”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 |
| ---- | ---- | ||
| 行 3200: | 行 3250: | ||
| A characteristic that only vanguards have. See rule 211, “Hand Modifier.”\\ | A characteristic that only vanguards have. See rule 211, “Hand Modifier.”\\ | ||
| 一个只有先锋牌才有的特征。参见规则[[cr:2#cr211|211]],“手牌修正”。 | 一个只有先锋牌才有的特征。参见规则[[cr:2#cr211|211]],“手牌修正”。 | ||
| + | |||
| + | ---- | ||
| + | Harnessed\\ | ||
| + | 受掌控 | ||
| + | |||
| + | A designation permanents can have. Infinity permanents have their ∞ abilities as long as they are harnessed. See rule 701.64, “Harness,” and rule 702.186, “∞ (Infinity).”\\ | ||
| + | 一个永久物可以获得的称号。只要一个无限永久物已受掌控,它就具有其∞异能。参见规则[[cr:7#cr701-64|701.64]],“掌控”,以及规则[[cr:7#cr702-186|702.186]],“∞(无限)”。 | ||
| ---- | ---- | ||
| 行 3221: | 行 3278: | ||
| There are several ways to lose the game. See rule 104, “Ending the Game,” rule 810.8 (for additional rules for Two-Headed Giant games), rule 809.5 (for additional rules for Emperor games), and rule 903.10 (for an additional rule for Commander games).\\ | There are several ways to lose the game. See rule 104, “Ending the Game,” rule 810.8 (for additional rules for Two-Headed Giant games), rule 809.5 (for additional rules for Emperor games), and rule 903.10 (for an additional rule for Commander games).\\ | ||
| 有多种方式输去游戏。参见规则[[cr:1#cr104|104]],“结束游戏”、规则[[cr:8#cr810-8|810.8]](双头巨人玩法的额外规则)、规则[[cr:8#cr809-5|809.5]](皇帝玩法的额外规则)以及规则[[cr:9#cr903-10|903.10]](指挥官玩法的额外规则)。 | 有多种方式输去游戏。参见规则[[cr:1#cr104|104]],“结束游戏”、规则[[cr:8#cr810-8|810.8]](双头巨人玩法的额外规则)、规则[[cr:8#cr809-5|809.5]](皇帝玩法的额外规则)以及规则[[cr:9#cr903-10|903.10]](指挥官玩法的额外规则)。 | ||
| + | |||
| + | ---- | ||
| + | Blight\\ | ||
| + | 衰萎 | ||
| + | |||
| + | A keyword action. To blight N means to put N -1/-1 counters on a creature you control. See rule 701.68, “Blight.”\\ | ||
| + | 一个关键字动作。衰萎N意指在一个由你操控的生物上放置N个-1/-1指示物。参见规则[[cr:7#cr701-68|701.68]],“衰萎”。 | ||
| ---- | ---- | ||
| 行 3313: | 行 3377: | ||
| 碎片衍生物 | 碎片衍生物 | ||
| - | A Shard token is a colorless enchantment token with “{2}, Sacrifice this enchantment: Scry 1, then draw a card.” For more information on predefined tokens, see rule 111.10.\\ | + | A Shard token is a colorless enchantment token with “{2}, Sacrifice this token: Scry 1, then draw a card.” For more information on predefined tokens, see rule 111.10.\\ |
| - | 碎片衍生物是具有“{2},牺牲此结界:占卜1,然后抓一张牌”的无色衍生结界。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | + | 碎片衍生物是具有“{2},牺牲此衍生物:占卜1,然后抓一张牌”的无色衍生结界。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 |
| ---- | ---- | ||
| 行 3330: | 行 3394: | ||
| A keyword action that creates a Clue artifact token. See rule 701.16, “Investigate.”\\ | A keyword action that creates a Clue artifact token. See rule 701.16, “Investigate.”\\ | ||
| 一个关键字动作,派出一个线索衍生神器。参见规则[[cr:7#cr701-16|701.16]],“探查”。 | 一个关键字动作,派出一个线索衍生神器。参见规则[[cr:7#cr701-16|701.16]],“探查”。 | ||
| + | |||
| + | ---- | ||
| + | Lander Token\\ | ||
| + | 探地器衍生物 | ||
| + | |||
| + | A Lander token is a colorless artifact token with “{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.” For more information about predefined tokens, see rule 111.10.\\ | ||
| + | 探地器衍生物是具有“{2},{T},牺牲此衍生物:从你牌库中搜寻一张基本地牌,将之横置放进战场,然后洗牌。”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | ||
| ---- | ---- | ||
| 行 3367: | 行 3438: | ||
| ---- | ---- | ||
| - | Characteristics\\ | + | Characteristic-Defining Ability\\ |
| 特征 | 特征 | ||
| - | Information that defines an object. See rule 109.3.\\ | + | A kind of static ability that conveys information about an object’s characteristics that would normally be found elsewhere on that object (such as in its mana cost, type line, or power/toughness box). See rule 604.3.\\ |
| 定义一个物件的信息。参见规则[[cr:1#cr109-3|109.3]]。 | 定义一个物件的信息。参见规则[[cr:1#cr109-3|109.3]]。 | ||
| ---- | ---- | ||
| - | Characteristic-Defining Ability\\ | + | Characteristics\\ |
| 特征定义异能 | 特征定义异能 | ||
| - | A kind of static ability that conveys information about an object’s characteristics that would normally be found elsewhere on that object (such as in its mana cost, type line, or power/toughness box). See rule 604.3.\\ | + | Information that defines an object. See rule 109.3.\\ |
| 一种静止式异能,包含物件一般情况下在该物件其他部分才能找到的特征信息(比如法术力费用,类别栏,或力量/防御力框)。参见规则[[cr:6#cr604-3|604.3]]。 | 一种静止式异能,包含物件一般情况下在该物件其他部分才能找到的特征信息(比如法术力费用,类别栏,或力量/防御力框)。参见规则[[cr:6#cr604-3|604.3]]。 | ||
| ---- | ---- | ||
| - | Alternative Cost\\ | + | Alternating Teams Variant\\ |
| 替代性费用 | 替代性费用 | ||
| - | A cost a spell may have that its controller can pay rather than paying its mana cost. See rule 118, “Costs,” and rule 601, “Casting Spells.”\\ | + | A multiplayer variant played among two or more teams of equal size. See rule 811, “Alternating Teams Variant.”\\ |
| 咒语可能具有的费用,其操控者可以选择支付该费用而不是其法术力费用。参见规则[[cr:1#cr118|118]],“费用”,以及规则[[cr:6#cr601|601]],“施放咒语”。 | 咒语可能具有的费用,其操控者可以选择支付该费用而不是其法术力费用。参见规则[[cr:1#cr118|118]],“费用”,以及规则[[cr:6#cr601|601]],“施放咒语”。 | ||
| 行 3527: | 行 3598: | ||
| A keyword ability that leaves behind Spirit creature tokens when certain creatures die. See rule 702.135, “Afterlife.”\\ | A keyword ability that leaves behind Spirit creature tokens when certain creatures die. See rule 702.135, “Afterlife.”\\ | ||
| 一个关键字异能,使某些生物死去时留下精怪衍生生物。参见规则[[cr:7#cr702-135|702.135]],“往生”。 | 一个关键字异能,使某些生物死去时留下精怪衍生生物。参见规则[[cr:7#cr702-135|702.135]],“往生”。 | ||
| - | |||
| - | ---- | ||
| - | Unblocked Creature\\ | ||
| - | 未被阻挡的生物 | ||
| - | |||
| - | An attacking creature once no creature has been declared as a blocker for it, unless an effect has caused it to become blocked. It remains an unblocked creature until it’s removed from combat or the combat phase ends, whichever comes first. See rule 509, “Declare Blockers Step.”\\ | ||
| - | 一旦一个攻击生物没有被宣告任何阻挡者,除非一个效应导致它被阻挡。它在从战斗中被移除或战斗阶段结束两者中先发生的情况未知,一直保持是未被阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。 | ||
| ---- | ---- | ||
| 行 3590: | 行 3654: | ||
| An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”\\ | An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”\\ | ||
| 一种躲避式异能,可以让生物不能被单一生物阻挡。参见规则[[cr:7#cr702-111|702.111]],“威慑”。 | 一种躲避式异能,可以让生物不能被单一生物阻挡。参见规则[[cr:7#cr702-111|702.111]],“威慑”。 | ||
| + | |||
| + | ---- | ||
| + | Unblocked Creature\\ | ||
| + | 未受阻挡的生物 | ||
| + | |||
| + | An attacking creature once no creature has been declared as a blocker for it, unless an effect has caused it to become blocked. It remains an unblocked creature until it’s removed from combat or the combat phase ends, whichever comes first. See rule 509, “Declare Blockers Step.”\\ | ||
| + | 一旦一个攻击生物没有被宣告任何阻挡者,除非一个效应导致它被阻挡。它在从战斗中被移除或战斗阶段结束两者中先发生的情况为止,一直保持是未受阻挡的生物。参见规则[[cr:5#cr509|509]],“宣告阻挡者步骤”。 | ||
| ---- | ---- | ||
| 行 3597: | 行 3668: | ||
| A keyword ability that lets a card be cast face down as a 2/2 creature with ward {2}. See rule 702.168, “Disguise,” and rule 708, “Face-Down Spells and Permanents.”\\ | A keyword ability that lets a card be cast face down as a 2/2 creature with ward {2}. See rule 702.168, “Disguise,” and rule 708, “Face-Down Spells and Permanents.”\\ | ||
| 一个关键字异能,允许该牌以牌面朝下的方式,且视为2/2、具守护{2}的生物一般施放。参见规则[[cr:7#cr702-168|702.168]],“伪装”,和规则[[cr:7#cr708|708]],“牌面朝下的咒语和永久物”。 | 一个关键字异能,允许该牌以牌面朝下的方式,且视为2/2、具守护{2}的生物一般施放。参见规则[[cr:7#cr702-168|702.168]],“伪装”,和规则[[cr:7#cr708|708]],“牌面朝下的咒语和永久物”。 | ||
| - | |||
| - | ---- | ||
| - | Vancouver Mulligan\\ | ||
| - | 温哥华再调度 | ||
| - | |||
| - | Informal term for a previous system of taking a mulligan. Using the Vancouver mulligan, a player who took a mulligan shuffled their hand into their library and drew one fewer card. After choosing to not mulligan, a player who took a mulligan looked at the top card of their library and could put it on the bottom of their library. For current mulligan rules, see rule 103.5.\\ | ||
| - | 指代一种曾经的再调度方式的非正式用词。使用温哥华再调度方式时,牌手再调度时将其手牌洗入其牌库,然后少抓一张牌。在决定不再次再调度之后,已执行过再调度的牌手查看其牌库顶牌,并能够选择将其置于牌库底。要查看当前的再调度规则,参见规则[[cr:1#cr103-5|103.5]]。 | ||
| ---- | ---- | ||
| 行 3634: | 行 3698: | ||
| ---- | ---- | ||
| - | Colorless\\ | + | Color Identity\\ |
| 无色 | 无色 | ||
| - | 1. An object with no color is colorless. Colorless is not a color. See rule 105, “Colors,” and rule 202, “Mana Cost and Color.”\\ | + | A set of colors that determines what cards may be included in a deck for the Commander casual variant. See rule 903.4.\\ |
| 1. 一个没有颜色的物件为无色。无色不是颜色。参见规则[[cr:1#cr105|105]],“颜色”,以及规则[[cr:2#cr202|202]],“法术力费用和颜色”。 | 1. 一个没有颜色的物件为无色。无色不是颜色。参见规则[[cr:1#cr105|105]],“颜色”,以及规则[[cr:2#cr202|202]],“法术力费用和颜色”。 | ||
| - | 2. A type of mana. See rule 106, “Mana,” and rule 107.4c.\\ | + | \\ |
| 2. 一种法术力。参见规则[[cr:1#cr106|106]],“法术力”,以及规则[[cr:1#cr107-4c|107.4c]]。 | 2. 一种法术力。参见规则[[cr:1#cr106|106]],“法术力”,以及规则[[cr:1#cr107-4c|107.4c]]。 | ||
| + | |||
| + | Color Indicator\\ | ||
| + | |||
| + | |||
| + | A characteristic of an object. See rule 105, “Colors,” and rule 204, “Color Indicator.”\\ | ||
| + | 标识色 | ||
| + | |||
| + | \\ | ||
| + | 一系列颜色,在指挥官休闲玩法中决定哪些牌可以加入套牌。参见规则[[cr:9#cr903-4|903.4]]。 | ||
| + | |||
| + | Colorless\\ | ||
| + | |||
| + | |||
| + | 1. An object with no color is colorless. Colorless is not a color. See rule 105, “Colors,” and rule 202, “Mana Cost and Color.”\\ | ||
| + | 颜色标志 | ||
| + | |||
| + | 2. A type of mana. See rule 106, “Mana,” and rule 107.4c.\\ | ||
| + | 物件的一个特征。参见规则[[cr:1#cr105|105]],“颜色”,以及规则[[cr:2#cr204|204]],“颜色标志”。 | ||
| ---- | ---- | ||
| 行 3649: | 行 3731: | ||
| A keyword ability that can make a creature better in combat. See rule 702.45, “Bushido.”\\ | A keyword ability that can make a creature better in combat. See rule 702.45, “Bushido.”\\ | ||
| 一个关键字异能,让生物在战斗中更强。参见规则[[cr:7#cr702-45|702.45]],“武士道”。 | 一个关键字异能,让生物在战斗中更强。参见规则[[cr:7#cr702-45|702.45]],“武士道”。 | ||
| + | |||
| + | ---- | ||
| + | Infinity\\ | ||
| + | 无限 | ||
| + | |||
| + | 1. An artifact subtype.\\ | ||
| + | 1. 一种神器类别。 | ||
| + | |||
| + | 2. ∞ is a keyword found on Infinity cards that grants an ability as long as that permanent is harnessed. See rule 702.186, “∞ (Infinity),” and rule 701.64, “Harness.”\\ | ||
| + | 2. ∞是见于无限牌上的关键字,在该永久物已受掌控时赋予其异能。参见规则[[cr:7#cr702-186|702.186]],“∞(无限)”,以及规则[[cr:7#cr701-64|701.64]],“掌控”。 | ||
| ---- | ---- | ||
| 行 3742: | 行 3834: | ||
| 线索衍生物 | 线索衍生物 | ||
| - | A Clue token is a colorless artifact token with “{2}, Sacrifice this artifact: Draw a card.” For more information about predefined tokens, see rule 111.10.\\ | + | A Clue token is a colorless artifact token with “{2}, Sacrifice this token: Draw a card.” For more information about predefined tokens, see rule 111.10.\\ |
| - | 线索衍生物是具有“{2},牺牲此神器:抓一张牌。”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | + | 线索衍生物是具有“{2},牺牲此衍生物:抓一张牌。”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 |
| ---- | ---- | ||
| 行 3749: | 行 3841: | ||
| 先制 | 先制 | ||
| - | A designation a player can have. Some effects instruct a player to take the initiative. The player with the initiative ventures into Undercity whenever they take the initiative and at the beginning of their upkeep. See rule 724, “The Initiative.”\\ | + | A designation a player can have. Some effects instruct a player to take the initiative. The player with the initiative ventures into Undercity whenever they take the initiative and at the beginning of their upkeep. See rule 726, “The Initiative.”\\ |
| - | 牌手能获得的一种称号。一些效应使牌手掌握先制。握有先制的牌手在其掌握先制、及在其维持开始时深入地底城。参见规则[[cr:7#cr724|724]],“先制”。 | + | 牌手能获得的一种称号。一些效应使牌手掌握先制。握有先制的牌手在其掌握先制、及在其维持开始时深入地底城。参见规则[[cr:7#cr725|725]],“先制”。 |
| ---- | ---- | ||
| 行 3774: | 行 3866: | ||
| ---- | ---- | ||
| - | Respond\\ | + | Restart the Game\\ |
| 响应 | 响应 | ||
| - | To cast an instant spell or activate an ability while another spell or ability is already on the stack. See rule 117.7.\\ | + | To immediately end the current game and restart it. See rule 727, “Restarting the Game.”\\ |
| 另一个咒语或异能已经在堆叠上时,施放一个瞬间咒语或起动一个异能。参见规则[[cr:1#cr117-7|117.7]]。 | 另一个咒语或异能已经在堆叠上时,施放一个瞬间咒语或起动一个异能。参见规则[[cr:1#cr117-7|117.7]]。 | ||
| 行 3877: | 行 3969: | ||
| A characteristic-defining ability that makes an object colorless. See rule 702.114, “Devoid.”\\ | A characteristic-defining ability that makes an object colorless. See rule 702.114, “Devoid.”\\ | ||
| 一个特征定义异能,使物件成为无色。参见规则[[cr:7#cr702-114|702.114]],“虚色”。 | 一个特征定义异能,使物件成为无色。参见规则[[cr:7#cr702-114|702.114]],“虚色”。 | ||
| + | |||
| + | ---- | ||
| + | Station\\ | ||
| + | 蓄势 | ||
| + | |||
| + | A keyword ability that lets you tap creatures to add charge counters to station cards. See rule 702.184, “Station,” and rule 721, “Station Cards.”\\ | ||
| + | 一个关键字异能,允许你横置生物来在蓄势牌上放置充电指示物。参见规则[[cr:7#cr721|721]],“蓄势牌”。 | ||
| + | |||
| + | ---- | ||
| + | Station Cards\\ | ||
| + | 蓄势牌 | ||
| + | |||
| + | Cards with striated text boxes, one or more station symbols, and the station ability. See rule 721, “Station Cards.”\\ | ||
| + | 具有条状文字栏,一个或数个蓄势符号,以及蓄势异能的牌。参见规则[[cr:7#cr721|721]],“蓄势牌”。 | ||
| ---- | ---- | ||
| 行 3931: | 行 4037: | ||
| 血滴衍生物 | 血滴衍生物 | ||
| - | A Blood token is a colorless artifact token with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.” For more information about predefined tokens, see rule 111.10.\\ | + | A Blood token is a colorless artifact token with “{1}, {T}, Discard a card, Sacrifice this token: Draw a card.” For more information about predefined tokens, see rule 111.10.\\ |
| - | 血滴衍生物是具有“{1},{T},弃一张牌,牺牲此神器:抓一张牌”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | + | 血滴衍生物是具有“{1},{T},弃一张牌,牺牲此衍生物:抓一张牌”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 |
| ---- | ---- | ||
| 行 3970: | 行 4076: | ||
| ---- | ---- | ||
| - | Basic Landcycling\\ | + | Basic Land Type\\ |
| 循环基本地 | 循环基本地 | ||
| - | See Typecycling.\\ | + | There are five “basic land types”: Plains, Island, Swamp, Mountain, and Forest. Each one has a mana ability associated with it. See rule 305, “Lands.”\\ |
| 参见类别循环。 | 参见类别循环。 | ||
| 行 4008: | 行 4114: | ||
| 循环(动作) | 循环(动作) | ||
| - | A set of actions that could be repeated indefinitely. See rule 730, “Taking Shortcuts.”\\ | + | A set of actions that could be repeated indefinitely. See rule 732, “Taking Shortcuts.”\\ |
| - | 一系列可以重复无数次的动作。参见规则[[cr:7#cr730|730]],“进行简化”。 | + | 一系列可以重复无数次的动作。参见规则[[cr:7#cr731|731]],“进行简化”。 |
| ---- | ---- | ||
| 行 4063: | 行 4169: | ||
| 2. An attribute mana may have. See rule 106, “Mana.”\\ | 2. An attribute mana may have. See rule 106, “Mana.”\\ | ||
| 2. 一个法术力可能具有的特征。参见规则[[cr:1#cr106|106]],“法术力”。 | 2. 一个法术力可能具有的特征。参见规则[[cr:1#cr106|106]],“法术力”。 | ||
| - | |||
| - | ---- | ||
| - | Color Indicator\\ | ||
| - | 颜色标志 | ||
| - | |||
| - | A characteristic of an object. See rule 105, “Colors,” and rule 204, “Color Indicator.”\\ | ||
| - | 物件的一个特征。参见规则[[cr:1#cr105|105]],“颜色”,以及规则[[cr:2#cr204|204]],“颜色标志”。 | ||
| ---- | ---- | ||
| 行 4110: | 行 4209: | ||
| 夜形 | 夜形 | ||
| - | An ability found on the back faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,” and rule 729, “Day and Night.”\\ | + | An ability found on the back faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,” and rule 731, “Day and Night.”\\ |
| - | 一种异能,见于一些双面牌的背面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:7#cr702-145|702.145]],“昼形与夜形”,与规则[[cr:7#cr729|729]],“白昼与黑夜”。 | + | 一种异能,见于一些双面牌的背面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:7#cr702-145|702.145]],“昼形与夜形”,与规则[[cr:7#cr731|731]],“白昼与黑夜”。 |
| ---- | ---- | ||
| 行 4119: | 行 4218: | ||
| Mana in a cost represented by numerical symbols (such as {1}) or variable symbols (such as {X}) that can be paid with mana of any type. See rule 107.4.\\ | Mana in a cost represented by numerical symbols (such as {1}) or variable symbols (such as {X}) that can be paid with mana of any type. See rule 107.4.\\ | ||
| 一般法术力指没有被有色法术力符号表示的费用;它可以被任何类别的法术力支付。参见规则[[cr:1#cr107-4|107.4]]。 | 一般法术力指没有被有色法术力符号表示的费用;它可以被任何类别的法术力支付。参见规则[[cr:1#cr107-4|107.4]]。 | ||
| + | |||
| + | ---- | ||
| + | Prepared\\ | ||
| + | 已备法 | ||
| + | |||
| + | A designation a permanent may have that allows you to cast a copy of that card with its alternative characteristics. See rule 722, “Preparation Cards.”\\ | ||
| + | 永久物可具有的称号,允许你用副特征施放这张牌的复制。参见规则[[cr:7#cr722|722]],“备法牌”。 | ||
| + | |||
| + | ---- | ||
| + | Unprepared\\ | ||
| + | 已撤法 | ||
| + | |||
| + | A permanent that becomes unprepared loses the prepared designation. See rule 722, “Preparation Cards.” See also Prepared.\\ | ||
| + | 成为已撤法的永久物会失去已备法此称号。参见规则[[cr:7#cr722|722]],“备法牌”。另参见已备法。 | ||
| ---- | ---- | ||
| 行 4135: | 行 4248: | ||
| ---- | ---- | ||
| - | Removed from Combat\\ | + | Remove from Combat\\ |
| 移出战斗 | 移出战斗 | ||
| 行 4180: | 行 4293: | ||
| ---- | ---- | ||
| - | Tapped\\ | + | Tap Symbol\\ |
| 已横置 | 已横置 | ||
| - | A status a permanent may have. See rule 110.5 and rule 701.26, “Tap and Untap.” See also Untapped.\\ | + | The tap symbol {T} in an activation cost means “Tap this permanent.” See rule 107.5.\\ |
| 一个永久物可能具有的状态。参见规则[[cr:1#cr110-5|110.5]]和规则[[cr:7#cr701-26|701.26]],“横置和重置”。另参见未横置。 | 一个永久物可能具有的状态。参见规则[[cr:1#cr110-5|110.5]]和规则[[cr:7#cr701-26|701.26]],“横置和重置”。另参见未横置。 | ||
| 行 4226: | 行 4339: | ||
| An italicized word with no rules meaning that ties together abilities on different cards that have similar functionality. See rule 207.2c.\\ | An italicized word with no rules meaning that ties together abilities on different cards that have similar functionality. See rule 207.2c.\\ | ||
| 一个斜体的词,没有规则上的意义,将不同牌上类似作用的异能联系起来。参见规则[[cr:2#cr207-2c|207.2c]]。 | 一个斜体的词,没有规则上的意义,将不同牌上类似作用的异能联系起来。参见规则[[cr:2#cr207-2c|207.2c]]。 | ||
| + | |||
| + | ---- | ||
| + | Goaded\\ | ||
| + | 已煽惑 | ||
| + | |||
| + | A designation a permanent can have. Goaded creatures are forced to attack and to attack a player other than the player that caused it to be goaded. See rule 701.15, “Goad.”\\ | ||
| + | 永久物可拥有的一种称号。已煽惑的生物会被强制攻击,且若能攻击使其成为已煽惑的牌手以外的牌手,则须如此作。参见规则[[cr:7#cr701-15|701.15]],“煽惑”。 | ||
| ---- | ---- | ||
| 行 4411: | 行 4531: | ||
| Which player can take actions at any given time is determined by a system of “priority.” See rule 117, “Timing and Priority.”\\ | Which player can take actions at any given time is determined by a system of “priority.” See rule 117, “Timing and Priority.”\\ | ||
| 使用“优先权”系统来决定任一时刻哪位牌手可以执行动作。参见规则[[cr:1#cr117|117]],“时机和优先权”。 | 使用“优先权”系统来决定任一时刻哪位牌手可以执行动作。参见规则[[cr:1#cr117|117]],“时机和优先权”。 | ||
| - | |||
| - | ---- | ||
| - | Friends Forever\\ | ||
| - | 友谊永恒 | ||
| - | |||
| - | A variant of the partner ability that lets two legendary creature cardss be your commander in the Commander variant rather than one if both have the “friends forever” ability. See rule 702.124, “Partner,” and rule 903, “Commander.”\\ | ||
| - | 拍档异能的一种变化形式。在指挥官玩法中,如果两张传奇生物牌均具有友谊永恒异能,则可将这两张牌用作你的指挥官,而非只使用一个。参见规则[[cr:7#cr702-124|702.124]],“拍档”,及规则[[cr:9#cr903|903]],“指挥官”。 | ||
| ---- | ---- | ||
| 行 4452: | 行 4565: | ||
| Cards with a two-part card frame (one part of which is inset on the left) on a single card where the alternative characteristics include the Omen spell type. See rule 720, “Omen Cards.”\\ | Cards with a two-part card frame (one part of which is inset on the left) on a single card where the alternative characteristics include the Omen spell type. See rule 720, “Omen Cards.”\\ | ||
| - | 一张分为两部分(且其中一部分是嵌在文字栏左面)的牌,其副特征包括预兆此咒语类别。。参见规则[[cr:7#cr720|720]],“预兆牌”。 | + | 一张分为两部分(且其中一部分是嵌在文字栏左面)的牌,其副特征包括预兆此咒语类别。参见规则[[cr:7#cr720|720]],“预兆牌”。 |
| ---- | ---- | ||
| 行 4460: | 行 4573: | ||
| A keyword ability that allows some cards to be cast converted. See rule 702.162, “More Than Meets the Eye,” and rule 701.28, “Convert.”\\ | A keyword ability that allows some cards to be cast converted. See rule 702.162, “More Than Meets the Eye,” and rule 701.28, “Convert.”\\ | ||
| 一个关键字异能,使你可以已转换地施放某些牌。参见规则[[cr:7#cr702-162|702.162]],“远超所见”,及规则[[cr:7#cr701-28|701.28]],“转换”。 | 一个关键字异能,使你可以已转换地施放某些牌。参见规则[[cr:7#cr702-162|702.162]],“远超所见”,及规则[[cr:7#cr701-28|701.28]],“转换”。 | ||
| + | |||
| + | ---- | ||
| + | Warp\\ | ||
| + | 跃迁 | ||
| + | |||
| + | A keyword ability found on permanent cards that allows them to be cast for an alternative cost. See rule 702.185, “Warp.”\\ | ||
| + | 一个见于永久物牌上的关键字异能,允许它们以替代性费用施放。参见规则[[cr:7#cr702-185|702.185]],“跃迁”。 | ||
| + | |||
| + | ---- | ||
| + | Earthbend\\ | ||
| + | 运土 | ||
| + | |||
| + | A keyword action that causes a land to become a 0/0 creature with haste in addition to its other types and puts a number of +1/+1 counters on it. When that land dies or is put into exile, return it to the battlefield tapped under your control. See 701.66, “Earthbend.”\\ | ||
| + | 一个关键字动作,让地额外成为0/0,具敏捷异能的生物且在其上放置+1/+1指示物。当该地死去或进入放逐区时,将它在你的操控下横置移回战场。参见规则[[cr:7#cr701-66|701.66]],“运土”。 | ||
| ---- | ---- | ||
| 行 4636: | 行 4763: | ||
| A card type. A battle is a permanent. See rule 310, “Battles.”\\ | A card type. A battle is a permanent. See rule 310, “Battles.”\\ | ||
| 一种牌张类别。战役是永久物。参见规则[[cr:3#cr310|310]],“战役”。 | 一种牌张类别。战役是永久物。参见规则[[cr:3#cr310|310]],“战役”。 | ||
| + | |||
| + | ---- | ||
| + | Harness\\ | ||
| + | 掌控 | ||
| + | |||
| + | A keyword action that grants a permanent the harnessed designation. See rule 701.64, “Harness.”\\ | ||
| + | 一个关键字动作,赋予永久物受掌控此称号。参见规则[[cr:7#cr701-64|701.64]],“掌控”。 | ||
| ---- | ---- | ||
| 行 4697: | 行 4831: | ||
| 珍宝衍生物 | 珍宝衍生物 | ||
| - | A Treasure token is a colorless artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.” For more information about predefined tokens, see rule 111.10.\\ | + | A Treasure token is a colorless artifact token with “{T}, Sacrifice this token: Add one mana of any color.” For more information about predefined tokens, see rule 111.10.\\ |
| - | 珍宝衍生物是具有“{T},牺牲此神器:加一点任意颜色的法术力。”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | + | 珍宝衍生物是具有“{T},牺牲此衍生物:加一点任意颜色的法术力。”的无色衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 |
| + | |||
| + | ---- | ||
| + | Firebending\\ | ||
| + | 振火 | ||
| + | |||
| + | A keyword ability that adds red mana until end of combat whenever a creature with that ability attacks. See rule 702.189, “Firebending.”\\ | ||
| + | 一个关键字异能,在具此异能的生物攻击时产生能留到战斗结束的红色法术力。参见规则[[cr:7#cr702-189|702.189]],“振火”。 | ||
| ---- | ---- | ||
| 行 4732: | 行 4873: | ||
| 指挥官 | 指挥官 | ||
| - | 1. A casual variant in which each deck is led by a legendary creature. See rule 903, “Commander.”\\ | + | 1. A casual variant in which each deck is led by a legendary card (usually a creature). See rule 903, “Commander.”\\ |
| - | 1. 一种休闲式玩法,套牌由一个传奇生物来领导。参见规则[[cr:9#cr903|903]],“指挥官”。 | + | 1. 一种休闲式玩法,套牌由一张传奇牌(通常是生物)来领导。参见规则[[cr:9#cr903|903]],“指挥官”。 |
| - | 2. A designation given to one legendary creature card in each player’s deck in the Commander casual variant.\\ | + | 2. A designation given to one legendary card in each player’s deck in the Commander casual variant.\\ |
| 2. 在指挥官休闲式玩法中,给予每位牌手的套牌中一张传奇生物牌的称号。 | 2. 在指挥官休闲式玩法中,给予每位牌手的套牌中一张传奇生物牌的称号。 | ||
| 行 4859: | 行 5000: | ||
| A keyword ability that allows an Equipment creature to temporarily stop being a creature and become attached to another creature. See rule 702.151, “Reconfigure.”\\ | A keyword ability that allows an Equipment creature to temporarily stop being a creature and become attached to another creature. See rule 702.151, “Reconfigure.”\\ | ||
| 一个关键字异能,让武具生物暂时不再是生物,且贴附于另一个生物上。参见规则[[cr:7#cr702-151|702.151]],“重配”。 | 一个关键字异能,让武具生物暂时不再是生物,且贴附于另一个生物上。参见规则[[cr:7#cr702-151|702.151]],“重配”。 | ||
| - | |||
| - | ---- | ||
| - | Regenerate\\ | ||
| - | 重生 | ||
| - | |||
| - | To replace a permanent’s destruction with an alternate sequence of events. See rule 701.19, “Regenerate.”\\ | ||
| - | 将一个永久物的消灭用另一系列事件进行替代。参见规则[[cr:7#cr701-19|701.19]],“重生”。 | ||
| ---- | ---- | ||
| 行 4871: | 行 5005: | ||
| 昼形 | 昼形 | ||
| - | An ability found on the front faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,” and rule 729, “Day and Night.”\\ | + | An ability found on the front faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,” and rule 731, “Day and Night.”\\ |
| - | 一种异能,见于一些双面牌的正面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:7#cr702-145|702.145]],“昼形与夜形”,与规则[[cr:7#cr729|729]],“白昼与黑夜”。 | + | 一种异能,见于一些双面牌的正面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:7#cr702-145|702.145]],“昼形与夜形”,与规则[[cr:7#cr731|731]],“白昼与黑夜”。 |
| ---- | ---- | ||
| 行 4922: | 行 5056: | ||
| A keyword ability that lets another player help you pay for a spell. See rule 702.132, “Assist.”\\ | A keyword ability that lets another player help you pay for a spell. See rule 702.132, “Assist.”\\ | ||
| 一个关键字异能,允许另一位牌手帮助你支付咒语的费用。参见规则[[cr:7#cr702-132|702.132]],“助力”。 | 一个关键字异能,允许另一位牌手帮助你支付咒语的费用。参见规则[[cr:7#cr702-132|702.132]],“助力”。 | ||
| + | |||
| + | ---- | ||
| + | Web-slinging\\ | ||
| + | 蛛丝甩荡 | ||
| + | |||
| + | A keyword ability that allows spells to be cast for an alternative cost by returning a tapped creature you control to its owner’s hand. See rule 702.188, “Web-slinging.”\\ | ||
| + | 一个关键字异能,允许咒语藉由将一个由你操控且已横置的生物移回其拥有者手上的替代性费用来施放。参见规则[[cr:7#cr702-188|702.188]],“蛛丝甩荡”。 | ||
| ---- | ---- | ||
| 行 4927: | 行 5068: | ||
| 主游戏 | 主游戏 | ||
| - | The game in which a spell (or ability) that created a subgame was cast (or activated). See rule 727, “Subgames.”\\ | + | The game in which a spell (or ability) that created a subgame was cast (or activated). See rule 729, “Subgames.”\\ |
| - | 施放(或起动)了创造一个子游戏之咒语(或异能)所在的游戏。参见规则[[cr:7#cr727|727]],“子游戏”。 | + | 施放(或起动)了创造一个子游戏之咒语(或异能)所在的游戏。参见规则[[cr:7#cr729|729]],“子游戏”。 |
| ---- | ---- | ||
| 行 4955: | 行 5096: | ||
| ---- | ---- | ||
| - | Transforming Double-Faced Cards\\ | + | Transforming Double-Faced Cards (Obsolete)\\ |
| - | 转化式双面牌 | + | 转化式双面牌(已废止) |
| - | One of two kinds of double-faced cards. Transforming double-faced cards default to their front faces but can transform to their back faces in some way. See rule 712, “Double-Faced Cards.”\\ | + | An older name for nonmodal double-faced cards. See rule 712, “Double-Faced Cards.”\\ |
| - | 两种双面牌中的一种。转化式双面牌的默认使用其正面,但能以某种方式转化到其背面。参见规则[[cr:7#cr712|712]],“双面牌”。 | + | 非模式双面牌的旧名称。参见规则[[cr:7#cr712|712]],“双面牌”。 |
| ---- | ---- | ||
| 行 5011: | 行 5152: | ||
| ---- | ---- | ||
| - | State Trigger\\ | + | State-Based Actions\\ |
| 状态触发 | 状态触发 | ||
| - | A triggered ability that triggers when a game state is true rather than triggering when an event occurs. See rule 603.8.\\ | + | Game actions that happen automatically whenever certain conditions are met. See rule 704, “State-Based Actions.”\\ |
| 一个当游戏状态符合而不是触发事件发生时触发的触发式异能。参见规则[[cr:6#cr603-8|603.8]]。 | 一个当游戏状态符合而不是触发事件发生时触发的触发式异能。参见规则[[cr:6#cr603-8|603.8]]。 | ||
| ---- | ---- | ||
| - | State-Based Actions\\ | + | State Trigger\\ |
| 状态动作 | 状态动作 | ||
| - | Game actions that happen automatically whenever certain conditions are met. See rule 704, “State-Based Actions.”\\ | + | A triggered ability that triggers when a game state is true rather than triggering when an event occurs. See rule 603.8.\\ |
| 每当特定条件符合时自动发生的游戏动作。参见规则[[cr:7#cr704|704]],“状态动作”。 | 每当特定条件符合时自动发生的游戏动作。参见规则[[cr:7#cr704|704]],“状态动作”。 | ||
| 行 5046: | 行 5187: | ||
| ---- | ---- | ||
| - | Freerunning\\ | + | Frenzy\\ |
| 自由奔跑 | 自由奔跑 | ||
| - | A keyword ability that allows certain spells to be cast for an alternative cost. See rule 702.173, “Freerunning.”\\ | + | A keyword ability that can make a creature better in combat. See rule 702.68, “Frenzy.”\\ |
| 一个关键字异能,允许特定咒语以替代性费用施放。参见规则[[cr:7#cr702-173|702.173]],“自由奔跑”。 | 一个关键字异能,允许特定咒语以替代性费用施放。参见规则[[cr:7#cr702-173|702.173]],“自由奔跑”。 | ||
| ---- | ---- | ||
| - | Free-for-All\\ | + | Freerunning\\ |
| 自由竞赛玩法 | 自由竞赛玩法 | ||
| - | A multiplayer variant in which a group of players compete as individuals against each other. See rule 806, “Free-for-All Variant.”\\ | + | A keyword ability that allows certain spells to be cast for an alternative cost. See rule 702.173, “Freerunning.”\\ |
| 一个多人玩法,牌手们会以个人方式来互相展开对抗。参见规则[[cr:8#cr806|806]],“自由竞赛玩法”。 | 一个多人玩法,牌手们会以个人方式来互相展开对抗。参见规则[[cr:8#cr806|806]],“自由竞赛玩法”。 | ||
| 行 5063: | 行 5204: | ||
| 子游戏 | 子游戏 | ||
| - | A completely separate Magic game created by an effect. See rule 727, “Subgames.”\\ | + | A completely separate Magic game created by an effect. See rule 729, “Subgames.”\\ |
| - | 由一个效应创造出的完全分开的万智牌游戏。参见规则[[cr:7#cr727|727]],“子游戏”。 | + | 由一个效应创造出的完全分开的万智牌游戏。参见规则[[cr:7#cr729|729]],“子游戏”。 |
| ---- | ---- | ||
| 行 5126: | 行 5267: | ||
| ---- | ---- | ||
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