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cr:glossarycn [2016/09/13 06:02]
mtgjudge
cr:glossarycn [2017/05/02 04:31]
mtgjudge
行 41: 行 41:
  
 A keyword ability that allows you to encode a card on a creature and cast that card whenever that creature deals combat damage to a player. See rule 702.98, “Cipher.”\\ ​ A keyword ability that allows you to encode a card on a creature and cast that card whenever that creature deals combat damage to a player. See rule 702.98, “Cipher.”\\ ​
-一个关键异能,允许你将一张牌赋码到一个生物上,并在每当该生物对牌手造成战斗伤害时施放该牌。参见规则702.98,“暗码”。\\ ​+一个关键异能,允许你将一张牌赋码到一个生物上,并在每当该生物对牌手造成战斗伤害时施放该牌。参见规则702.98,“暗码”。\\ ​
 ---- ----
 === B === === B ===
行 60: 行 60:
  
 A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”\\ ​ A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”\\ ​
-一个关键异能,具此异能者免受具指定特性之物件的一系列影响。参见规则702.16,“保护”。\\ ​+一个关键异能,具此异能者免受具指定特性之物件的一系列影响。参见规则702.16,“保护”。\\ ​
 ---- ----
 Sideboard\\ ​ Sideboard\\ ​
行 89: 行 89:
 比点\\ ​ 比点\\ ​
  
-To have a mini-contest involving the top cards of players’ libraries. See rule 701.20, “Clash.”\\  +To have a mini-contest involving the top cards of players’ libraries. See rule 701.21, “Clash.”\\  
-用牌手牌库顶牌来决定的迷你对决。参见规则701.20,“比点。\\ ​+用牌手牌库顶牌来决定的迷你对决。参见规则701.21,“比点。\\ ​
 ---- ----
 Tournament\\ ​ Tournament\\ ​
行 108: 行 108:
  
 A keyword ability that lets a card be cast face down as a 2/2 creature. See rule 702.36, “Morph,​” and rule 707, “Face-Down Spells and Permanents.”\\ ​ A keyword ability that lets a card be cast face down as a 2/2 creature. See rule 702.36, “Morph,​” and rule 707, “Face-Down Spells and Permanents.”\\ ​
-一个关键异能,允许该牌以牌面朝下的方式,且视为2/​2生物一般施放。参见规则702.36,“变身”,和规则707,“牌面朝下的咒语和永久物”。\\ ​+一个关键异能,允许该牌以牌面朝下的方式,且视为2/​2生物一般施放。参见规则702.36,“变身”,和规则707,“牌面朝下的咒语和永久物”。\\ ​
 ---- ----
 Color Identity\\ ​ Color Identity\\ ​
行 126: 行 126:
  
 A keyword ability that lets a player put +1/+1 counters on a creature. See rule 702.76, “Reinforce.”\\ ​ A keyword ability that lets a player put +1/+1 counters on a creature. See rule 702.76, “Reinforce.”\\ ​
-一个关键异能,让牌手在生物上放置+1/​+1指示物。参见规则702.76,“补强”。\\ ​+一个关键异能,让牌手在生物上放置+1/​+1指示物。参见规则702.76,“补强”。\\ ​
 ---- ----
 Independent\\ ​ Independent\\ ​
行 144: 行 144:
  
 A keyword ability that precludes a permanent from being destroyed. See rule 702.12.\\ ​ A keyword ability that precludes a permanent from being destroyed. See rule 702.12.\\ ​
-一个关键异能,让永久物不会被消灭。参见规则702.12。\\ ​+一个关键异能,让永久物不会被消灭。参见规则702.12。\\ ​ 
 +---- 
 +Undaunted\\  
 +不屈 
 + 
 +A keyword ability that reduces the cost of a spell based on the number of opponents you have. See rule 702.124, “Undaunted.”\\  
 +一个关键字异能,根据你的对手数量减少一个咒语的费用。参见规则702.124,“不屈”。
 ---- ----
 Undying\\ ​ Undying\\ ​
行 150: 行 156:
  
 A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.92, “Undying.”\\ ​ A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.92, “Undying.”\\ ​
-一个关键异能,将生物从坟墓场中移回战场上。参见规则702.92,“不息”。\\ ​+一个关键异能,将生物从坟墓场中移回战场上。参见规则702.92,“不息”。\\ ​
 ---- ----
 Step\\ ​ Step\\ ​
行 175: 行 181:
  
 To make all choices and decisions that player is allowed to make, or is told to make, by rules or by any objects. See rule 714, “Controlling Another Player.”\\ ​ To make all choices and decisions that player is allowed to make, or is told to make, by rules or by any objects. See rule 714, “Controlling Another Player.”\\ ​
-为在该牌手出由规则或物件允许或要求的所有选择和决定。参见规则714,“操控其他牌手”。\\ ​+为在该牌手出由规则或物件允许或要求的所有选择和决定。参见规则714,“操控其他牌手”。\\ ​
 ---- ----
 Flanking\\ ​ Flanking\\ ​
行 181: 行 187:
  
 A keyword ability that can make a creature better in combat. See rule 702.24, “Flanking.”\\ ​ A keyword ability that can make a creature better in combat. See rule 702.24, “Flanking.”\\ ​
-一个关键异能,让生物在战斗中更好。参见规则702.24,“侧面攻击”。\\ ​+一个关键异能,让生物在战斗中更好。参见规则702.24,“侧面攻击”。\\ ​
 ---- ----
 Layer\\ ​ Layer\\ ​
行 193: 行 199:
  
 A keyword ability that exiles cards. A card exiled this way “haunts” a creature targeted by the haunt ability. See rule 702.54, “Haunt.”\\ ​ A keyword ability that exiles cards. A card exiled this way “haunts” a creature targeted by the haunt ability. See rule 702.54, “Haunt.”\\ ​
-一个关键异能,放逐牌。以此法放逐的牌“缠身”到由缠身异能所指定的目标生物上。参见规则702.54,“缠身”。\\ ​+一个关键异能,放逐牌。以此法放逐的牌“缠身”到由缠身异能所指定的目标生物上。参见规则702.54,“缠身”。\\ ​
 ---- ----
 Play (Obsolete) \\  Play (Obsolete) \\ 
行 216: 行 222:
  
 A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.95, “Overload.”\\ ​ A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.95, “Overload.”\\ ​
-一个关键异能,让一个咒语影响一个目标或多个物件。参见规则702.95,“超载”。\\ ​+一个关键异能,让一个咒语影响一个目标或多个物件。参见规则702.95,“超载”。\\ ​
 ---- ----
 Surge\\ ​ Surge\\ ​
行 222: 行 228:
  
 A keyword ability that provides an alternative cost to cast a card if you or one of your teammates has cast another spell in the same turn. See rule 702.116, “Surge.”\\ ​ A keyword ability that provides an alternative cost to cast a card if you or one of your teammates has cast another spell in the same turn. See rule 702.116, “Surge.”\\ ​
-一个关键异能,提供一种施放牌的替代费用,可以在你或队友在同一回合中施放过其他咒语后使用。参见规则702.116,“潮涌”。+一个关键异能,提供一种施放牌的替代费用,可以在你或队友在同一回合中施放过其他咒语后使用。参见规则702.116,“潮涌”。
 ---- ----
 Successfully Cast (Obsolete)\\ ​ Successfully Cast (Obsolete)\\ ​
行 257: 行 263:
 重生\\ ​ 重生\\ ​
  
-To replace a permanent’s destruction with an alternate sequence of events. See rule 701.12, “Regenerate.”\\  +To replace a permanent’s destruction with an alternate sequence of events. See rule 701.13, “Regenerate.”\\  
-将一个永久物的消灭用另一系列事件进行替代。参见规则701.12,“重生”。\\ ​+将一个永久物的消灭用另一系列事件进行替代。参见规则701.13,“重生”。\\ ​
 ---- ----
 Restart the Game\\ ​ Restart the Game\\ ​
行 269: 行 275:
 重置\\ ​ 重置\\ ​
  
-To rotate a permanent back to the upright position from a sideways position. See rule 701.17, “Tap and Untap.”\\  +To rotate a permanent back to the upright position from a sideways position. See rule 701.19, “Tap and Untap.”\\  
-将永久物从横向位置转回到正常位置。参见规则701.17,“横置和重置”。\\ ​+将永久物从横向位置转回到正常位置。参见规则701.19,“横置和重置”。\\ ​
 ---- ----
 Untap Step\\ ​ Untap Step\\ ​
行 348: 行 354:
  
 A keyword ability that restricts how a creature may be blocked and which creatures it can block. See rule 702.27, “Shadow.”\\ ​ A keyword ability that restricts how a creature may be blocked and which creatures it can block. See rule 702.27, “Shadow.”\\ ​
-一个关键异能,限制生物可以如何被阻挡和可以如何阻挡。参见规则702.27,“次元幽影”。\\ ​+一个关键异能,限制生物可以如何被阻挡和可以如何阻挡。参见规则702.27,“次元幽影”。\\ ​
 ---- ----
 Prowl\\ ​ Prowl\\ ​
行 354: 行 360:
  
 A keyword ability that may allow a spell to be cast for an alternative cost. See rule 702.75, “Prowl.”\\ ​ A keyword ability that may allow a spell to be cast for an alternative cost. See rule 702.75, “Prowl.”\\ ​
-一个关键异能,有时允许咒语以替代费用施放。参见规则702.75,“伺机”。\\ ​+一个关键异能,有时允许咒语以替代费用施放。参见规则702.75,“伺机”。\\ ​
 ---- ----
 Dependency\\ ​ Dependency\\ ​
行 368: 行 374:
 A term that describes a creature that’s been affected by a soulbond ability. See rule 702.94, “Soulbond.”\\ ​ A term that describes a creature that’s been affected by a soulbond ability. See rule 702.94, “Soulbond.”\\ ​
 一个描述受魂系异能影响之生物的用词。参见规则702.94,“魂系”。\\ ​ 一个描述受魂系异能影响之生物的用词。参见规则702.94,“魂系”。\\ ​
 +----
 +Crew\\ ​
 +搭载
 +
 +A keyword ability that lets you tap creatures to turn a Vehicle into an artifact creature. See rule 301, “Artifacts,​” and rule 702.121, “Crew.”\\ ​
 +一个关键字异能,使你可以横置生物将一个载具变成神器生物。参见规则301,“神器”,及规则702.121,“搭载”。
 ---- ----
 Entwine\\ ​ Entwine\\ ​
行 373: 行 385:
  
 A keyword ability that lets a player choose all modes for a spell rather than just one. See rule 702.41, “Entwine.”\\ ​ A keyword ability that lets a player choose all modes for a spell rather than just one. See rule 702.41, “Entwine.”\\ ​
-一个关键异能,让牌手为一个咒语选择所有的模式,而不仅仅是其中之一。参见规则702.41,“打包”。\\ ​+一个关键异能,让牌手为一个咒语选择所有的模式,而不仅仅是其中之一。参见规则702.41,“打包”。\\ ​
 ---- ----
 Grand Melee\\ ​ Grand Melee\\ ​
行 433: 行 445:
  
 A generic term for a group of keyword abilities that restrict whether a creature may be blocked. See rule 702.14, “Landwalk.”\\ ​ A generic term for a group of keyword abilities that restrict whether a creature may be blocked. See rule 702.14, “Landwalk.”\\ ​
-一组关键异能的集合,限制生物如何可以被阻挡。参见规则702.14,“地行者”。\\ ​+一组关键异能的集合,限制生物如何可以被阻挡。参见规则702.14,“地行者”。\\ ​
 ---- ----
 Level Symbol\\ ​ Level Symbol\\ ​
行 439: 行 451:
  
 A symbol that represents a keyword ability indicating abilities, power, and toughness a leveler card may have. See rule 107.8 and rule 710, “Leveler Cards.”\\ ​ A symbol that represents a keyword ability indicating abilities, power, and toughness a leveler card may have. See rule 107.8 and rule 710, “Leveler Cards.”\\ ​
-该符号表示了一个关键异能,列出升级牌可能具有的异能、力量以及防御力。参见规则107.8以及规则710,“升级牌”。\\ ​+该符号表示了一个关键异能,列出升级牌可能具有的异能、力量以及防御力。参见规则107.8以及规则710,“升级牌”。\\ ​
 ---- ----
 Absorb\\ ​ Absorb\\ ​
行 445: 行 457:
  
 A keyword ability that prevents damage. See rule 702.63, “Absorb.”\\ ​ A keyword ability that prevents damage. See rule 702.63, “Absorb.”\\ ​
-一个防止伤害的关键异能。参见规则702.63,“抵受”。\\ ​+一个防止伤害的关键异能。参见规则702.63,“抵受”。\\ ​
 ---- ----
 Deploy Creatures Option\\ ​ Deploy Creatures Option\\ ​
行 509: 行 521:
  
 Multikicker is a variant of the kicker keyword ability. It represents an optional additional cost that may be paid any number of times. See rule 702.32, “Kicker.” See also Kicker.\\ ​ Multikicker is a variant of the kicker keyword ability. It represents an optional additional cost that may be paid any number of times. See rule 702.32, “Kicker.” See also Kicker.\\ ​
-多重增幅是增幅关键异能的变化形式。它代表一种可以支付任意次的可选额外费用。参见规则702.32,“增幅”。另参见增幅。\\ ​+多重增幅是增幅关键异能的变化形式。它代表一种可以支付任意次的可选额外费用。参见规则702.32,“增幅”。另参见增幅。\\ ​
 ---- ----
 Champion, Championed\\ ​ Champion, Championed\\ ​
行 515: 行 527:
  
 “Champion” is a keyword ability that lets one creature temporarily replace another. A permanent is “championed” by another permanent if the latter exiles the former as the direct result of a champion ability. See rule 702.71, “Champion.”\\ ​ “Champion” is a keyword ability that lets one creature temporarily replace another. A permanent is “championed” by another permanent if the latter exiles the former as the direct result of a champion ability. See rule 702.71, “Champion.”\\ ​
-“夺冠”是一个关键异能,让一个生物暂时替代另一个。如果一个永久物直接因为另一个永久物的夺冠异能的结果被放逐,则该永久物“被(另一个永久物)夺冠”。参见规则702.71,“夺冠”。\\ ​+“夺冠”是一个关键异能,让一个生物暂时替代另一个。如果一个永久物直接因为另一个永久物的夺冠异能的结果被放逐,则该永久物“被(另一个永久物)夺冠”。参见规则702.71,“夺冠”。\\ ​
 ---- ----
 Evasion Ability\\ ​ Evasion Ability\\ ​
行 541: 行 553:
  
 A keyword ability that lets a player return a card from his or her graveyard to his or her hand. See rule 702.51, “Dredge.”\\ ​ A keyword ability that lets a player return a card from his or her graveyard to his or her hand. See rule 702.51, “Dredge.”\\ ​
-一个关键异能,让牌手将牌从其坟墓场中移回其手上。参见规则702.51,“发掘”。\\ ​+一个关键异能,让牌手将牌从其坟墓场中移回其手上。参见规则702.51,“发掘”。\\ ​
 ---- ----
 Sorcery\\ ​ Sorcery\\ ​
行 603: 行 615:
  
 A keyword ability that imposes a cost to keep a permanent on the battlefield. See rule 702.29, “Echo.”\\ ​ A keyword ability that imposes a cost to keep a permanent on the battlefield. See rule 702.29, “Echo.”\\ ​
-一个关键异能,要求支付一个费用让永久物保留在战场上。参见规则702.29,“返响”。\\ ​+一个关键异能,要求支付一个费用让永久物保留在战场上。参见规则702.29,“返响”。\\ ​
 ---- ----
 Flashback\\ ​ Flashback\\ ​
行 609: 行 621:
  
 A keyword ability that lets a player cast a card from his or her graveyard. See rule 702.33, “Flashback.”\\ ​ A keyword ability that lets a player cast a card from his or her graveyard. See rule 702.33, “Flashback.”\\ ​
-一个关键异能,让牌手从其坟墓场中施放一张牌。参见规则702.33,“返照”。\\ ​+一个关键异能,让牌手从其坟墓场中施放一张牌。参见规则702.33,“返照”。\\ ​
 ---- ----
 Myriad\\ ​ Myriad\\ ​
行 656: 行 668:
 ---- ----
 Placed\\ ​ Placed\\ ​
-放置\\ +放置(译注:place和put中文都译为放置,此词已废止仅因为英文统一了词汇。)
  
-If a spell or ability refers ​to a counter being “placed” on a permanent, it means putting a counter on that permanent while it’s on the battlefield,​ or that permanent entering ​the battlefield with counter on it. See rule 121, “Counters.”\\  +(Obsolete) Some spells and abilities previously referred ​to a counter being “placed” on a permanent. These cards have received errata in the Oracle card reference to use the term “put” instead. Due to rules change, these cards continue to function as they did before. See rule 121, “Counters.”\\  
-如果咒语异能提及在永久放置指示物,其含义为当该永久物在战场其上放置指示物或该永久物进战场时具有指示物。参见规则121,“指示物”。\\ +(已废止)咒语异能先前提及指示“被放置(placed)”在永久物上。这些牌张Oracle牌张参考文献中得到勘误,现使用“放置(put)”一词。由于规则变动这些牌张仍能如往常一般地正常运作。参见规则121,“指示物”。
 ---- ----
 Exile\\ ​ Exile\\ ​
行 675: 行 687:
  
 A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”\\ ​ A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”\\ ​
-一个关键异能,限制一个生物如何被阻挡。参见规则702.9,“飞行”。\\ ​+一个关键异能,限制一个生物如何被阻挡。参见规则702.9,“飞行”。\\ ​
 ---- ----
 Nontraditional Magic Card\\ ​ Nontraditional Magic Card\\ ​
行 729: 行 741:
  
 A keyword ability that creates copies of a spell. See rule 702.68, “Gravestorm.”\\ ​ A keyword ability that creates copies of a spell. See rule 702.68, “Gravestorm.”\\ ​
-一个关键异能,创造咒语的复制。参见规则702.68,“坟场风暴”。\\ ​+一个关键异能,创造咒语的复制。参见规则702.68,“坟场风暴”。\\ ​
 ---- ----
 Graveyard\\ ​ Graveyard\\ ​
行 745: 行 757:
  
 A keyword ability that creates copies of a spell. See rule 702.39, “Storm.”\\ ​ A keyword ability that creates copies of a spell. See rule 702.39, “Storm.”\\ ​
-一个关键异能,创造咒语的复制。参见规则702.39,“风暴”。\\ ​+一个关键异能,创造咒语的复制。参见规则702.39,“风暴”。\\ ​
 ---- ----
 Madness\\ ​ Madness\\ ​
行 751: 行 763:
  
 A keyword ability that lets a player cast a card he or she discards. See rule 702.34, “Madness.”\\ ​ A keyword ability that lets a player cast a card he or she discards. See rule 702.34, “Madness.”\\ ​
-一个关键异能,允许牌手施放他所弃掉的牌。参见规则702.34,“疯魔”。\\ ​+一个关键异能,允许牌手施放他所弃掉的牌。参见规则702.34,“疯魔”。\\ ​
 ---- ----
 Recover\\ ​ Recover\\ ​
行 757: 行 769:
  
 A keyword ability that lets a player return a card from his or her graveyard to his or her hand. See rule 702.58, “Recover.”\\ ​ A keyword ability that lets a player return a card from his or her graveyard to his or her hand. See rule 702.58, “Recover.”\\ ​
-一个关键异能,让牌手将某牌从其坟墓场中移回其手上。参见规则702.58,“复还”。\\ ​+一个关键异能,让牌手将某牌从其坟墓场中移回其手上。参见规则702.58,“复还”。\\ ​
 ---- ----
 Copy\\ ​ Copy\\ ​
行 785: 行 797:
  
 A keyword ability that creates copies of a spell. See rule 702.55, “Replicate.”\\ ​ A keyword ability that creates copies of a spell. See rule 702.55, “Replicate.”\\ ​
-一个关键异能,创咒语的复制。参见规则702.55,“覆诵”。\\ ​+一个关键异能,创咒语的复制。参见规则702.55,“覆诵”。\\ ​
 ---- ----
 Snow-Covered (Obsolete)\\ ​ Snow-Covered (Obsolete)\\ ​
行 828: 行 840:
  
 A keyword ability that affects how an object deals damage to a creature. See rule 702.79, “Wither.”\\ ​ A keyword ability that affects how an object deals damage to a creature. See rule 702.79, “Wither.”\\ ​
-一个关键异能,影响物件如何对生物造成伤害。参见规则702.79,“干枯”。\\ ​+一个关键异能,影响物件如何对生物造成伤害。参见规则702.79,“干枯”。\\ ​
 ---- ----
 Interrupt (Obsolete)\\ ​ Interrupt (Obsolete)\\ ​
行 888: 行 900:
  
 A keyword ability that reduces how much mana you need to spend to cast a spell. See rule 702.40, “Affinity.”\\ ​ A keyword ability that reduces how much mana you need to spend to cast a spell. See rule 702.40, “Affinity.”\\ ​
-一个关键异能,减少施放一个咒语所需要支付的法术力数量。参见规则702.40,“共鸣”。\\ ​+一个关键异能,减少施放一个咒语所需要支付的法术力数量。参见规则702.40,“共鸣”。\\ ​
 ---- ----
 Shared Life Total\\ ​ Shared Life Total\\ ​
行 900: 行 912:
  
 A keyword ability that lets a player attach a Fortification to a land he or she controls. See rule 301, “Artifacts,​” and rule 702.66, “Fortify.”\\ ​ A keyword ability that lets a player attach a Fortification to a land he or she controls. See rule 301, “Artifacts,​” and rule 702.66, “Fortify.”\\ ​
-一个关键异能,让牌手将工事牌装备到其操控的地上。参见规则301,“神器”,以及规则702.66,“构工”。\\ ​+一个关键异能,让牌手将工事牌装备到其操控的地上。参见规则301,“神器”,以及规则702.66,“构工”。\\ ​
 ---- ----
 Constructed\\ ​ Constructed\\ ​
行 912: 行 924:
  
 A keyword ability of instants and sorceries that can let the spell return to its owner’s hand as it resolves. See rule 702.26, “Buyback.”\\ ​ A keyword ability of instants and sorceries that can let the spell return to its owner’s hand as it resolves. See rule 702.26, “Buyback.”\\ ​
-一个瞬间和法术的关键异能,让该咒语于结算时回到拥有者的手中。参见规则702.26,“购回”。\\ ​+一个瞬间和法术的关键异能,让该咒语于结算时回到拥有者的手中。参见规则702.26,“购回”。\\ ​
 ---- ----
 Keyword Action\\ ​ Keyword Action\\ ​
-关键动作\\ ​+关键动作\\ ​
  
 A verb, such as “destroy” or “cast,” used as a game term rather than as its normal English meaning. See rule 701, “Keyword Actions.”\\ ​ A verb, such as “destroy” or “cast,” used as a game term rather than as its normal English meaning. See rule 701, “Keyword Actions.”\\ ​
-一个动词,例如“消灭”或“施放”,用来作为游戏用语而不是其正常的词意。参见规则701,“关键动作”。\\ ​+一个动词,例如“消灭”或“施放”,用来作为游戏用语而不是其正常的词意。参见规则701,“关键动作”。\\ ​
 ---- ----
 Keyword Ability\\ ​ Keyword Ability\\ ​
-关键异能\\ ​+关键异能\\ ​
  
 A game term, such as “flying” or “haste,​” used as shorthand for a longer ability or group of abilities. See rule 702, “Keyword Abilities.”\\ ​ A game term, such as “flying” or “haste,​” used as shorthand for a longer ability or group of abilities. See rule 702, “Keyword Abilities.”\\ ​
-一个游戏用语,例如“飞行”或“敏捷”,用来简述一个很长的异能或一组异能。参见规则702,“关键异能”。\\ ​+一个游戏用语,例如“飞行”或“敏捷”,用来简述一个很长的异能或一组异能。参见规则702,“关键异能”。\\ ​
 ---- ----
 Linked Abilities\\ ​ Linked Abilities\\ ​
行 972: 行 984:
 横置\\ ​ 横置\\ ​
  
-To turn a permanent sideways from an upright position. See rule 701.17, “Tap and Untap.”\\  +To turn a permanent sideways from an upright position. See rule 701.19, “Tap and Untap.”\\  
-将一个永久物从正常位置转到横向位置。参见规则701.17,“横置和重置”。\\ ​+将一个永久物从正常位置转到横向位置。参见规则701.19,“横置和重置”。\\ ​
 ---- ----
 Tap Symbol\\ ​ Tap Symbol\\ ​
行 980: 行 992:
 The tap symbol {T} in an activation cost means “Tap this permanent.” See rule 107.5.\\ ​ The tap symbol {T} in an activation cost means “Tap this permanent.” See rule 107.5.\\ ​
 在起动费用中的横置符号{T}指“横置此永久物”。参见规则107.5。\\ ​ 在起动费用中的横置符号{T}指“横置此永久物”。参见规则107.5。\\ ​
 +----
 +Exert\\ ​
 +耗竭
 +
 +A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.36, “Exert.”\\ ​
 +一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则701.36,“耗竭”。
 ---- ----
 Evoke\\ ​ Evoke\\ ​
行 985: 行 1003:
  
 A keyword ability that causes a permanent to be sacrificed when it enters the battlefield. See rule 702.73, “Evoke.”\\ ​ A keyword ability that causes a permanent to be sacrificed when it enters the battlefield. See rule 702.73, “Evoke.”\\ ​
-一个关键异能,当永久物进入战场时令其被牺牲。参见规则702.73,“呼魂”。\\ ​+一个关键异能,当永久物进入战场时令其被牺牲。参见规则702.73,“呼魂”。\\ ​
 ---- ----
 Fight\\ ​ Fight\\ ​
 互斗\\ ​ 互斗\\ ​
  
-When two creatures fight, each deals damage equal to its power to the other. See rule 701.10, “Fight.”\\  +When two creatures fight, each deals damage equal to its power to the other. See rule 701.11, “Fight.”\\  
-当两个生物互斗时,它们对彼此造成等同于它们力量的伤害。参见规则701.10,“互斗”。\\ ​+当两个生物互斗时,它们对彼此造成等同于它们力量的伤害。参见规则701.11,“互斗”。\\ ​
 ---- ----
 Emerge\\ ​ Emerge\\ ​
行 997: 行 1015:
  
 A keyword ability that lets a player cast a spell for less by sacrificing a creature. See rule 702.118, “Emerge.”\\ ​ A keyword ability that lets a player cast a spell for less by sacrificing a creature. See rule 702.118, “Emerge.”\\ ​
-一个关键异能,使得牌手可以牺牲一个生物来减费施放咒语。参见规则702.118,“化生”。+一个关键异能,使得牌手可以牺牲一个生物来减费施放咒语。参见规则702.118,“化生”。
 ---- ----
 Changeling\\ ​ Changeling\\ ​
行 1021: 行 1039:
  
 A keyword ability that can have a permanent enter the battlefield with +1/+1 counters or charge counters on it. See rule 702.43, “Sunburst.”\\ ​ A keyword ability that can have a permanent enter the battlefield with +1/+1 counters or charge counters on it. See rule 702.43, “Sunburst.”\\ ​
-一个关键异能,让永久物进入战场时具有+1/​+1指示物或充电指示物。参见规则702.43,“辉映”。\\ ​+一个关键异能,让永久物进入战场时具有+1/​+1指示物或充电指示物。参见规则702.43,“辉映”。\\ ​
 ---- ----
 Emblem\\ ​ Emblem\\ ​
行 1045: 行 1063:
  
 A keyword ability that makes creatures better by pairing them together. See rule 702.94, “Soulbond.”\\ ​ A keyword ability that makes creatures better by pairing them together. See rule 702.94, “Soulbond.”\\ ​
-一个关键异能,让生物组成搭档时更强。参见规则702.94,“魂系”。\\ ​+一个关键异能,让生物组成搭档时更强。参见规则702.94,“魂系”。\\ ​
 ---- ----
 Chaos Symbol\\ ​ Chaos Symbol\\ ​
行 1072: 行 1090:
 ---- ----
 Living Weapon\\ ​ Living Weapon\\ ​
-活化武器\\ +活化武器
  
-A keyword ability that causes ​a creature token to be put onto the battlefield along with the Equipment with the ability. See rule 702.91, “Living Weapon.”\\  +A keyword ability that creates ​a creature token and then attaches ​the Equipment with the ability ​to that token. See rule 702.91, “Living Weapon.”\\  
-一个关键异能,衍生生物武具一起放进战场。参见规则702.91,“活化武器”。\\ +一个关键异能,派出一个衍生生物,并将具有该异能的武具佩带在该衍生物上。参见规则702.91,“活化武器”。
 ---- ----
 === J === === J ===
行 1100: 行 1118:
  
 A keyword ability that can make a creature particularly brutal when it attacks. See rule 702.85, “Annihilator.”\\ ​ A keyword ability that can make a creature particularly brutal when it attacks. See rule 702.85, “Annihilator.”\\ ​
-一个关键异能,可以让一个生物在进行攻击时极为残酷。参见规则702.85,“歼灭”。\\ ​+一个关键异能,可以让一个生物在进行攻击时极为残酷。参见规则702.85,“歼灭”。\\ ​
 ---- ----
 Shortcut\\ ​ Shortcut\\ ​
行 1106: 行 1124:
  
 A mutually understood way for the game to advance forward a number of game choices (either taking an action or passing priority) without players needing to explicitly identify each such choice. See rule 719, “Taking Shortcuts.”\\ ​ A mutually understood way for the game to advance forward a number of game choices (either taking an action or passing priority) without players needing to explicitly identify each such choice. See rule 719, “Taking Shortcuts.”\\ ​
-在无须双方牌手特别指出每个选择的情况下,让大家自然可以理解并让游戏自然通过这些游戏选择(出动作或让过优先权)。参见规则719,“进行简化”。\\ ​+在无须双方牌手特别指出每个选择的情况下,让大家自然可以理解并让游戏自然通过这些游戏选择(出动作或让过优先权)。参见规则719,“进行简化”。\\ ​
 ---- ----
 Trample\\ ​ Trample\\ ​
行 1112: 行 1130:
  
 A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”\\ ​ A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”\\ ​
-一个关键异能,影响生物如何分配战斗伤害。参见规则702.19,“践踏”。\\ ​+一个关键异能,影响生物如何分配战斗伤害。参见规则702.19,“践踏”。\\ ​
 ---- ----
 General\\ ​ General\\ ​
行 1123: 行 1141:
 交换\\ ​ 交换\\ ​
  
-To swap two things, such as objects, sets of objects, or life totals. See rule 701.8, “Exchange.”\\  +To swap two things, such as objects, sets of objects, or life totals. See rule 701.9, “Exchange.”\\  
-交换两个东西,例如物件、一组物件,或生命总值。参见规则701.8,“交换”。\\ ​+交换两个东西,例如物件、一组物件,或生命总值。参见规则701.9,“交换”。\\ ​
 ---- ----
 Phase\\ ​ Phase\\ ​
行 1136: 行 1154:
  
 A keyword ability that has a permanent enter the battlefield with +1/+1 counters on it and can move those counters to other creatures. See rule 702.57, “Graft.”\\ ​ A keyword ability that has a permanent enter the battlefield with +1/+1 counters on it and can move those counters to other creatures. See rule 702.57, “Graft.”\\ ​
-一个关键异能,让一个永久物进入战场带有+1/​+1指示物,以及这些指示物可以移动到其它生物上。参见规则702.57,“接殖”。\\ ​+一个关键异能,让一个永久物进入战场带有+1/​+1指示物,以及这些指示物可以移动到其它生物上。参见规则702.57,“接殖”。\\ ​
 ---- ----
 Enchant\\ ​ Enchant\\ ​
行 1142: 行 1160:
  
 A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,​” and rule 702.5, “Enchant.”\\ ​ A keyword ability that defines what an Aura spell can target and what an Aura permanent can be attached to. See rule 303, “Enchantments,​” and rule 702.5, “Enchant.”\\ ​
-一个关键异能,定义灵气咒语可以指定的目标以及一个灵气永久物可以结附的对象。参见规则303,“结界”以及规则702.5,“结附”。\\ ​+一个关键异能,定义灵气咒语可以指定的目标以及一个灵气永久物可以结附的对象。参见规则303,“结界”以及规则702.5,“结附”。\\ ​
 ---- ----
 Attach\\ ​ Attach\\ ​
行 1154: 行 1172:
  
 Banding is a keyword ability that modifies the rules for declaring attackers and assigning combat damage. “Bands with other” is a specialized version of the ability. See rule 702.21, “Banding.”\\ ​ Banding is a keyword ability that modifies the rules for declaring attackers and assigning combat damage. “Bands with other” is a specialized version of the ability. See rule 702.21, “Banding.”\\ ​
-结合是一个关键异能,影响宣告攻击者和分配战斗伤害的规则。“与…结合”是该异能的一个特殊版本。参见规则702.21,“结合”。\\ ​+结合是一个关键异能,影响宣告攻击者和分配战斗伤害的规则。“与…结合”是该异能的一个特殊版本。参见规则702.21,“结合”。\\ ​
 ---- ----
 Enchantment\\ ​ Enchantment\\ ​
行 1196: 行 1214:
  
 A keyword ability that lets you put a +1/+1 counter on a creature when a larger creature enters the battlefield under your control. See rule 702.99, “Evolve.”\\ ​ A keyword ability that lets you put a +1/+1 counter on a creature when a larger creature enters the battlefield under your control. See rule 702.99, “Evolve.”\\ ​
-一个关键异能,每当一个更大的生物在你的操控下进入战场时,让你将+1/​+1指示物放在生物上。参见规则702.99,“进化”。\\ ​+一个关键异能,每当一个更大的生物在你的操控下进入战场时,让你将+1/​+1指示物放在生物上。参见规则702.99,“进化”。\\ ​
 ---- ----
 Enters the Battlefield\\ ​ Enters the Battlefield\\ ​
 进入战场\\ ​ 进入战场\\ ​
  
-A nontoken permanent “enters the battlefield” when it’s moved onto the battlefield from another zone. A token “enters the battlefield” when it’s created. See rules 403.3, 603.6a, 603.6e, and 614.12.\\  +A nontoken permanent “enters the battlefield” when it’s moved onto the battlefield from another zone. A token “enters the battlefield” when it’s created. See rules 403.3, 603.6a, 603.6d, and 614.12.\\  
-一个非衍生物永久物当从其它区域转移到战场时“进入战场”。一个永久物当被创造时“进入战场”。参见规则403.3,603.6a,603.6e以及614.12。\\ ​+一个非衍生物永久物当从其它区域转移到战场时“进入战场”。一个永久物当被创造时“进入战场”。参见规则403.3,603.6a,603.6d以及614.12。\\ ​
 ---- ----
 Attacking Creature\\ ​ Attacking Creature\\ ​
行 1220: 行 1238:
  
 A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”\\ ​ A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”\\ ​
-一个关键异能,让生物进行攻击不需横置。参见规则702.20,“警戒”。\\ ​+一个关键异能,让生物进行攻击不需横置。参见规则702.20,“警戒”。\\ ​
 ---- ----
 Planechase\\ ​ Planechase\\ ​
行 1237: 行 1255:
 拘留\\ ​ 拘留\\ ​
  
-A keyword action that temporarily stops a permanent from attacking, blocking, or having its activated abilities activated. See rule 701.26, “Detain.”\\  +A keyword action that temporarily stops a permanent from attacking, blocking, or having its activated abilities activated. See rule 701.27, “Detain.”\\  
-一个关键异能,临时阻止一个永久物攻击、阻挡,或起动其具有的起动式异能。参见规则701.26,“拘留”。\\ ​+一个关键异能,临时阻止一个永久物攻击、阻挡,或起动其具有的起动式异能。参见规则701.27,“拘留”。\\ ​
 ---- ----
 Match\\ ​ Match\\ ​
行 1256: 行 1274:
  
 A keyword ability that causes a player to get poison counters. See rule 702.69, “Poisonous.”\\ ​ A keyword ability that causes a player to get poison counters. See rule 702.69, “Poisonous.”\\ ​
-一个关键异能,使牌手获得中毒指示物。参见规则702.69,“剧毒”。\\ ​+一个关键异能,使牌手获得中毒指示物。参见规则702.69,“剧毒”。\\ ​
 ---- ----
 Delve\\ ​ Delve\\ ​
行 1262: 行 1280:
  
 A keyword ability that lets you exile cards from your graveyard rather than pay generic mana to cast a spell. See rule 702.65, “Delve.”\\ ​ A keyword ability that lets you exile cards from your graveyard rather than pay generic mana to cast a spell. See rule 702.65, “Delve.”\\ ​
-一个关键异能,让你从你的坟墓场中放逐牌来施放咒语,而不是支付一般法术力。参见规则702.65,“掘穴”。\\ ​+一个关键异能,让你从你的坟墓场中放逐牌来施放咒语,而不是支付一般法术力。参见规则702.65,“掘穴”。\\ ​
 ---- ----
 Monarch\\ ​ Monarch\\ ​
行 1281: 行 1299:
  
 Values of an object’s characteristics that are checked by copy effects. See rules 706.2 and 706.3.\\ ​ Values of an object’s characteristics that are checked by copy effects. See rules 706.2 and 706.3.\\ ​
-物件由复制效应所检的特征值。参见规则706.2以及706.3。\\ ​+物件由复制效应所检的特征值。参见规则706.2以及706.3。\\ ​
 ---- ----
 Fear\\ ​ Fear\\ ​
行 1287: 行 1305:
  
 A keyword ability that restricts how a creature may be blocked. See rule 702.35, “Fear.”\\ ​ A keyword ability that restricts how a creature may be blocked. See rule 702.35, “Fear.”\\ ​
-一个关键异能,限制一个生物能如何被阻挡。参见规则702.35,“恐惧”。\\ ​+一个关键异能,限制一个生物能如何被阻挡。参见规则702.35,“恐惧”。\\ ​
 ---- ----
 Rampage\\ ​ Rampage\\ ​
行 1293: 行 1311:
  
 A keyword ability that can make a creature better in combat. See rule 702.22, “Rampage.”\\ ​ A keyword ability that can make a creature better in combat. See rule 702.22, “Rampage.”\\ ​
-一个关键异能,让生物在战斗中更强。参见规则702.22,“狂暴”。\\ ​+一个关键异能,让生物在战斗中更强。参见规则702.22,“狂暴”。\\ ​
 ---- ----
 Frenzy\\ ​ Frenzy\\ ​
行 1299: 行 1317:
  
 A keyword ability that can make a creature better in combat. See rule 702.67, “Frenzy.”\\ ​ A keyword ability that can make a creature better in combat. See rule 702.67, “Frenzy.”\\ ​
-一个关键异能,让生物在战斗中更好。参见规则702.67,“狂热”。\\ ​+一个关键异能,让生物在战斗中更好。参见规则702.67,“狂热”。\\ ​
 ---- ----
 === L === === L ===
行 1332: 行 1350:
  
 A keyword ability that imposes an increasing cost to keep a permanent on the battlefield. See rule 702.23, “Cumulative Upkeep.”\\ ​ A keyword ability that imposes an increasing cost to keep a permanent on the battlefield. See rule 702.23, “Cumulative Upkeep.”\\ ​
-一个关键异能,为保留永久物在战场上规定了一个不断提升的费用。参见规则702.23,“累积维持”。\\ ​+一个关键异能,为保留永久物在战场上规定了一个不断提升的费用。参见规则702.23,“累积维持”。\\ ​
 ---- ----
 Leaves the Battlefield\\ ​ Leaves the Battlefield\\ ​
 离开战场\\ ​ 离开战场\\ ​
  
-A permanent “leaves the battlefield” when it’s moved from the battlefield to another zone, or (if it’s phased in) when it leaves the game because its owner leaves the game. See rules 603.6c and 603.6d.\\  +A permanent “leaves the battlefield” when it’s moved from the battlefield to another zone, or (if it’s phased in) when it leaves the game because its owner leaves the game. See rules 603.6c and 603.10.\\  
-当一个永久物从战场移到另一个区域时,或(如果它跃回的话)当它因为其拥有者离开游戏而离开游戏时,它“离开战场”。参见规则603.6c以及603.6d。\\ +当一个永久物从战场移到另一个区域时,或(如果它跃回的话)当它因为其拥有者离开游戏而离开游戏时,它“离开战场”。参见规则603.6c以及603.10。\\ 
 ---- ----
 Power\\ ​ Power\\ ​
行 1352: 行 1370:
  
 A keyword ability that lets a player copy a spell at the beginning of each of his or her upkeeps at the expense of casting any other spells for the rest of the game. See rule 702.49, “Epic.”\\ ​ A keyword ability that lets a player copy a spell at the beginning of each of his or her upkeeps at the expense of casting any other spells for the rest of the game. See rule 702.49, “Epic.”\\ ​
-一个关键异能,让牌手在他的每个维持开始时都复制该咒语,但要付出该盘游戏余下的部分不能施放其它咒语的代价。参见规则702.49,“历传”。\\ ​+一个关键异能,让牌手在他的每个维持开始时都复制该咒语,但要付出该盘游戏余下的部分不能施放其它咒语的代价。参见规则702.49,“历传”。\\ ​
 ---- ----
 Double Strike\\ ​ Double Strike\\ ​
行 1358: 行 1376:
  
 A keyword ability that lets a creature deal its combat damage twice. See rule 702.4, “Double Strike.”\\ ​ A keyword ability that lets a creature deal its combat damage twice. See rule 702.4, “Double Strike.”\\ ​
-一个关键异能,让生物造成两次战斗伤害。参见规则702.4,“连击”。\\ ​+一个关键异能,让生物造成两次战斗伤害。参见规则702.4,“连击”。\\ ​
 ---- ----
 Split Cards\\ ​ Split Cards\\ ​
行 1370: 行 1388:
  
 A keyword ability that may let a player cast extra cards from his or her library for no cost. See rule 702.59, “Ripple.”\\ ​ A keyword ability that may let a player cast extra cards from his or her library for no cost. See rule 702.59, “Ripple.”\\ ​
-一个关键异能,可以让牌手从其牌库中施放额外的牌且不需支付费用。参见规则702.59,“涟动”。\\ ​+一个关键异能,可以让牌手从其牌库中施放额外的牌且不需支付费用。参见规则702.59,“涟动”。\\ ​
 ---- ----
 Checklist Card\\ ​ Checklist Card\\ ​
行 1382: 行 1400:
  
 A keyword ability that causes a creature to get +1/+1 whenever its controller casts a noncreature spell. See rule 702.107, “Prowess.”\\ ​ A keyword ability that causes a creature to get +1/+1 whenever its controller casts a noncreature spell. See rule 702.107, “Prowess.”\\ ​
-一个关键异能,当生物的操控者施放非生物咒语时,使该生物得+1/​+1。参见规则702.107,“灵技”。\\ ​+一个关键异能,当生物的操控者施放非生物咒语时,使该生物得+1/​+1。参见规则702.107,“灵技”。\\ ​
 ---- ----
 Aura\\ ​ Aura\\ ​
行 1394: 行 1412:
  
 A keyword ability that lets you exchange an Aura on the battlefield with one in your hand. See rule 702.64, “Aura Swap.”\\ ​ A keyword ability that lets you exchange an Aura on the battlefield with one in your hand. See rule 702.64, “Aura Swap.”\\ ​
-一个关键异能,让你将一个手上的灵气与战场上的交换。参见规则702.64,“灵气转换”。\\ ​+一个关键异能,让你将一个手上的灵气与战场上的交换。参见规则702.64,“灵气转换”。\\ ​
 ---- ----
 Persist\\ ​ Persist\\ ​
行 1400: 行 1418:
  
 A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.78, “Persist.”\\ ​ A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.78, “Persist.”\\ ​
-一个关键异能,可以将生物从坟场返回战场。参见规则702.78,“留存”。\\ ​+一个关键异能,可以将生物从坟场返回战场。参见规则702.78,“留存”。\\ ​
 ---- ----
 Melee\\ ​ Melee\\ ​
行 1406: 行 1424:
  
 A keyword ability that improves an attacking creature based on the number of opponents you attacked. See rule 702.120, “Melee.”\\ ​ A keyword ability that improves an attacking creature based on the number of opponents you attacked. See rule 702.120, “Melee.”\\ ​
-一个关键异能,根据你攻击的对手数量来强化一个进攻生物。参见规则702.120,“乱斗”。+一个关键异能,根据你攻击的对手数量来强化一个进攻生物。参见规则702.120,“乱斗”。
 ---- ----
 Draft\\ ​ Draft\\ ​
行 1423: 行 1441:
 论命\\ ​ 论命\\ ​
  
-To manipulate some of the cards on top of an opponent’s library. See rule 701.19, “Fateseal.”\\  +To manipulate some of the cards on top of an opponent’s library. See rule 701.20, “Fateseal.”\\  
-操纵对手牌库顶的一些牌。参见规则701.19,“论命”。\\ ​+操纵对手牌库顶的一些牌。参见规则701.20,“论命”。\\ ​
 ---- ----
 Skip\\ ​ Skip\\ ​
行 1437: 行 1455:
  
 A keyword ability that restricts how a creature may be blocked. See rule 702.30, “Horsemanship.”\\ ​ A keyword ability that restricts how a creature may be blocked. See rule 702.30, “Horsemanship.”\\ ​
-一个关键异能,限制生物如何阻挡。参见规则702.30,“马术”。\\ ​+一个关键异能,限制生物如何阻挡。参见规则702.30,“马术”。\\ ​
 ---- ----
 Bury (Obsolete)\\ ​ Bury (Obsolete)\\ ​
行 1448: 行 1466:
 蛮化(动作)\\ ​ 蛮化(动作)\\ ​
  
-A keyword action that puts +1/+1 counters on a creature and makes it become monstrous. See rule 701.28, “Monstrosity.”\\  +A keyword action that puts +1/+1 counters on a creature and makes it become monstrous. See rule 701.29, “Monstrosity.”\\  
-一个关键动作,在生物上放置+1/​+1指示物,并使其成为蛮化。(译注:中文版翻译中,“当...成为蛮化时”简略译为“当...蛮化时”,有可能引起混淆。)参见规则701.28,“蛮化”。\\ ​+一个关键动作,在生物上放置+1/​+1指示物,并使其成为蛮化。(译注:中文版翻译中,“当...成为蛮化时”简略译为“当...蛮化时”,有可能引起混淆。)参见规则701.29,“蛮化”。\\ ​
 ---- ----
 Monstrous\\ ​ Monstrous\\ ​
 蛮化(状况)/​已蛮化 蛮化(状况)/​已蛮化
  
-A designation given to a creature whose ability including a monstrosity instruction has resolved. See rule 701.28, “Monstrosity.”\\  +A designation given to a creature whose ability including a monstrosity instruction has resolved. See rule 701.29, “Monstrosity.”\\  
-因一个生物的蛮化起动式异能已经结算,而赋予它的一种标记。(译注:中文版翻译中,“当...成为蛮化时”简略译为“当...蛮化时”,有可能引起混淆。)参见规则701.28,“蛮化”。+因一个生物的蛮化起动式异能已经结算,而赋予它的一种标记。(译注:中文版翻译中,“当...成为蛮化时”简略译为“当...蛮化时”,有可能引起混淆。)参见规则701.29,“蛮化”。
 ---- ----
 Anchor Word\\ ​ Anchor Word\\ ​
行 1467: 行 1485:
  
 “Threshold” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the threshold keyword have received errata in the Oracle card reference.\\ ​ “Threshold” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the threshold keyword have received errata in the Oracle card reference.\\ ​
-“门槛”曾经是关键异能。现在是异能且没有规则意义。所有印有门槛的牌都在Oracle牌张参考文献中得到了勘误。\\ ​+“门槛”曾经是关键异能。现在是异能提示且没有规则意义。所有印有门槛的牌都在Oracle牌张参考文献中得到了勘误。\\ ​
 ---- ----
 Hidden Agenda\\ ​ Hidden Agenda\\ ​
行 1473: 行 1491:
  
 A keyword ability that allows a conspiracy card to be put into the command zone face down. See rule 702.105, “Hidden Agenda.” \\  A keyword ability that allows a conspiracy card to be put into the command zone face down. See rule 702.105, “Hidden Agenda.” \\ 
-一个关键异能,让诡局牌以牌面朝下的方式置于统帅区。参见规则702.105,“秘案”。\\ ​+一个关键异能,让诡局牌以牌面朝下的方式置于统帅区。参见规则702.105,“秘案”。\\ ​
 ---- ----
 Haste\\ ​ Haste\\ ​
行 1479: 行 1497:
  
 A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,​” and rule 302.6.\\ ​ A keyword ability that lets a creature ignore the “summoning sickness” rule. See rule 702.10, “Haste,​” and rule 302.6.\\ ​
-一个关键异能,让生物可以忽略“召唤失调”规则。参见规则702.10,“敏捷”,以及规则302.6。\\ ​+一个关键异能,让生物可以忽略“召唤失调”规则。参见规则702.10,“敏捷”,以及规则302.6。\\ ​
 ---- ----
 Name\\ ​ Name\\ ​
行 1491: 行 1509:
  
 A keyword ability that makes a creature stronger after it deals combat damage to a player. See rule 702.111, “Renown.”\\ ​ A keyword ability that makes a creature stronger after it deals combat damage to a player. See rule 702.111, “Renown.”\\ ​
-一个关键异能,使生物对牌手造成过战斗伤害之后变得更强。参见规则702.111,“铭勇”。+一个关键异能,使生物对牌手造成过战斗伤害之后变得更强。参见规则702.111,“铭勇”。
 ---- ----
 Option\\ ​ Option\\ ​
行 1511: 行 1529:
  
 A preselected object, player, and/or zone a spell or ability will affect. See rule 114, “Targets.”\\ ​ A preselected object, player, and/or zone a spell or ability will affect. See rule 114, “Targets.”\\ ​
-事先对一个咒语或异能将影响的物件、牌手,和/​或区域出的选择。参见规则114,“目标”。\\ ​+事先对一个咒语或异能将影响的物件、牌手,和/​或区域出的选择。参见规则114,“目标”。\\ ​
 ---- ----
 Tombstone Icon\\ ​ Tombstone Icon\\ ​
行 1520: 行 1538:
 ---- ----
 === N === === N ===
 +Energy Symbol\\ ​
 +能量符号
 +
 +The energy symbol {E} represents one energy counter. To pay {E}, a player removes one energy counter from himself or herself.\\ ​
 +能量符号{E}代表一个能量指示物。要支付{E},牌手从其自身移除一个能量指示物。
 +----
 You, Your\\ ​ You, Your\\ ​
 你,你的\\ ​ 你,你的\\ ​
行 1527: 行 1551:
 ---- ----
 === P === === P ===
 +Partner\\ ​
 +拍档
 +
 +A keyword ability that lets two legendary creatures be your commander in the Commander variant rather than one. See rule 702.123, “Partner,​​” and rule 903, “Commander.”\\ ​
 +一个关键字异能,在指挥官玩法中使两个传奇生物(而不是一个)成为你的指挥官。参见规则702.123,“拍档”以及规则903,“指挥官”。
 +----
 Card\\ ​ Card\\ ​
 牌\\  牌\\ 
行 1578: 行 1608:
 One of the people in the game. See rule 102, “Players.”\\ ​ One of the people in the game. See rule 102, “Players.”\\ ​
 游戏中的人之一。参见规则102,“牌手”。\\ ​ 游戏中的人之一。参见规则102,“牌手”。\\ ​
 +----
 +Create\\ ​
 +派出
 +
 +To create a token is to put a token onto the battlefield. See rule 701.6, “Create.”\\ ​
 +派出一个衍生物指,将一个衍生物放进战场。参见规则701.6,“派出”。
 ---- ----
 Equip\\ ​ Equip\\ ​
行 1583: 行 1619:
  
 A keyword ability that lets a player attach an Equipment to a creature he or she controls. See rule 301, “Artifacts,​” and rule 702.6, “Equip.”\\ ​ A keyword ability that lets a player attach an Equipment to a creature he or she controls. See rule 301, “Artifacts,​” and rule 702.6, “Equip.”\\ ​
-一个关键异能,让牌手将武具装备到他所操控的生物上。参见规则301,“神器”以及规则702.6,“佩带”。\\ ​+一个关键异能,让牌手将武具装备到他所操控的生物上。参见规则301,“神器”以及规则702.6,“佩带”。\\ ​
 ---- ----
 Planeswalker\\ ​ Planeswalker\\ ​
行 1613: 行 1649:
  
 A keyword ability that precludes a permanent or player from being targeted by an opponent. See rule 702.11, “Hexproof.”\\ ​ A keyword ability that precludes a permanent or player from being targeted by an opponent. See rule 702.11, “Hexproof.”\\ ​
-一个关键异能,让永久物或牌手避免成为对手的目标。参见规则702.11,“辟邪”。\\ ​+一个关键异能,让永久物或牌手避免成为对手的目标。参见规则702.11,“辟邪”。\\ ​ 
 +---- 
 +Improvise\\  
 +拼造 
 + 
 +A keyword ability that lets you tap artifacts rather than pay mana to cast a spell. See rule 702.125, “Improvise.”\\  
 +一个关键字异能,使你可以在施放咒语时横置神器代替法术力来支付费用。
 ---- ----
 Draw\\ ​ Draw\\ ​
行 1643: 行 1685:
  
 A keyword ability that lets a player return a creature card from his or her graveyard to the battlefield. See rule 702.83, “Unearth.”\\ ​ A keyword ability that lets a player return a creature card from his or her graveyard to the battlefield. See rule 702.83, “Unearth.”\\ ​
-一个关键异能,让牌手将生物牌从坟墓场中移回战场上。参见规则702.83,“破坟”。\\ ​+一个关键异能,让牌手将生物牌从坟墓场中移回战场上。参见规则702.83,“破坟”。\\ ​
 ---- ----
 === Q === === Q ===
行 1650: 行 1692:
  
 A keyword ability that lets you cast a spell for a reduced cost if it’s the first card you draw in a turn. See rule 702.93, “Miracle.”\\ ​ A keyword ability that lets you cast a spell for a reduced cost if it’s the first card you draw in a turn. See rule 702.93, “Miracle.”\\ ​
-一个关键异能,如果该牌是回合中你所抓的第一张牌,便允许你用较低的费用施放它。参见规则702.93,“奇迹”。\\ ​+一个关键异能,如果该牌是回合中你所抓的第一张牌,便允许你用较低的费用施放它。参见规则702.93,“奇迹”。\\ ​
 ---- ----
 Activate\\ ​ Activate\\ ​
行 1703: 行 1745:
 弃牌\\ ​ 弃牌\\ ​
  
-To move a card from its owner’s hand to that player’s graveyard. See rule 701.7, “Discard.”\\  +To move a card from its owner’s hand to that player’s graveyard. See rule 701.8, “Discard.”\\  
-从拥有者的手中将牌移入该牌手的坟墓场。参见规则701.7,“弃牌”。\\ ​+从拥有者的手中将牌移入该牌手的坟墓场。参见规则701.8,“弃牌”。\\ ​
 ---- ----
 Islandhome (Obsolete)\\ ​ Islandhome (Obsolete)\\ ​
行 1710: 行 1752:
  
 An obsolete keyword ability that meant “This creature can’t attack unless defending player controls an Island” and “When you control no Islands, sacrifice this creature.” Cards printed with this ability have been given errata in the Oracle card reference.\\ ​ An obsolete keyword ability that meant “This creature can’t attack unless defending player controls an Island” and “When you control no Islands, sacrifice this creature.” Cards printed with this ability have been given errata in the Oracle card reference.\\ ​
-一个已废止的关键异能,指“除非防御牌手操控海岛,否则此生物不能攻击”和“当你不操控海岛时,牺牲此生物”。印有此异能的牌在Oracle牌张参考文献中得到了勘误。\\ ​+一个已废止的关键异能,指“除非防御牌手操控海岛,否则此生物不能攻击”和“当你不操控海岛时,牺牲此生物”。印有此异能的牌在Oracle牌张参考文献中得到了勘误。\\ ​
 ---- ----
 Skulk\\ Skulk\\
行 1716: 行 1758:
  
 A keyword ability that restricts how a creature may be blocked. See rule 702.117, “Skulk.”\\ ​ A keyword ability that restricts how a creature may be blocked. See rule 702.117, “Skulk.”\\ ​
-一个关键异能,限制一个生物能够如何被阻挡。参见规则702.117,“潜匿”。+一个关键异能,限制一个生物能够如何被阻挡。参见规则702.117,“潜匿”。
 ---- ----
 Wall\\ ​ Wall\\ ​
行 1728: 行 1770:
  
 A keyword ability that lets you gain life and have opponents lose life whenever you cast a spell. See rule 702.100, “Extort.”\\ ​ A keyword ability that lets you gain life and have opponents lose life whenever you cast a spell. See rule 702.100, “Extort.”\\ ​
-一个关键异能,每当你施放咒语时让你得到生命并且让对手失去生命。参见规则702.100,“敲诈”。\\ ​+一个关键异能,每当你施放咒语时让你得到生命并且让对手失去生命。参见规则702.100,“敲诈”。\\ ​
 ---- ----
 Infect\\ ​ Infect\\ ​
行 1734: 行 1776:
  
 A keyword ability that affects how an object deals damage to creatures and players. See rule 702.89, “Infect.”\\ ​ A keyword ability that affects how an object deals damage to creatures and players. See rule 702.89, “Infect.”\\ ​
-一个关键异能,影响一个物件如何对生物或牌手造成伤害。参见规则702.89,“侵染”。\\ ​+一个关键异能,影响一个物件如何对生物或牌手造成伤害。参见规则702.89,“侵染”。\\ ​
 ---- ----
 Cascade\\ ​ Cascade\\ ​
行 1740: 行 1782:
  
 A keyword ability that may let a player cast a random extra spell for no cost. See rule 702.84, “Cascade.”\\ ​ A keyword ability that may let a player cast a random extra spell for no cost. See rule 702.84, “Cascade.”\\ ​
-一个关键异能,可能让牌手不付费用施放一个随机的额外咒语。参见规则702.84,“倾曳”。\\ ​+一个关键异能,可能让牌手不付费用施放一个随机的额外咒语。参见规则702.84,“倾曳”。\\ ​
 ---- ----
 Cleanup Step\\ ​ Cleanup Step\\ ​
行 1771: 行 1813:
  
 A keyword ability that lets a creature suddenly enter combat. See rule 702.48, “Ninjutsu.”\\ ​ A keyword ability that lets a creature suddenly enter combat. See rule 702.48, “Ninjutsu.”\\ ​
-一个关键异能,让生物突然加入战斗。参见规则702.48,“忍术”。\\ ​+一个关键异能,让生物突然加入战斗。参见规则702.48,“忍术”。\\ ​
 ---- ----
 Concede\\ ​ Concede\\ ​
行 1782: 行 1824:
 融合 融合
  
-To turn two members of a meld pair so their back faces are up and combined into one oversized Magic card. See rule 701.34, “Meld.”\\  +To turn two members of a meld pair so their back faces are up and combined into one oversized Magic card. See rule 701.35, “Meld.”\\  
-将一个融合牌组中的两张牌翻过来使其背面朝上并组合成一张大号**万智牌**卡牌。参见规则701.34,“融合”。+将一个融合牌组中的两张牌翻过来使其背面朝上并组合成一张大号**万智牌**卡牌。参见规则701.35,“融合”。
 ---- ----
 Meld Cards\\ ​ Meld Cards\\ ​
行 1795: 行 1837:
  
 A keyword ability that allows a player to cast both halves of a split card. See rule 702.101, “Fuse.”\\ ​ A keyword ability that allows a player to cast both halves of a split card. See rule 702.101, “Fuse.”\\ ​
-一个关键异能,让牌手可以施放连体牌的两边。参见规则702.101,“融咒”。\\ ​+一个关键异能,让牌手可以施放连体牌的两边。参见规则702.101,“融咒”。\\ ​
 ---- ----
 Fused Split Spell\\ ​ Fused Split Spell\\ ​
行 1825: 行 1867:
 煽惑 煽惑
  
-A keyword action that forces a creature to attack and to attack another player if able. See rule 701.35, “Goad.” +A keyword action that forces a creature to attack and to attack another player if able. See rule 701.36, “Goad.” 
-一个关键动作,强迫一个生物攻击、且能攻击另一位牌手则必须如此。参见规则701.35,“煽惑”。+一个关键动作,强迫一个生物攻击、且能攻击另一位牌手则必须如此。参见规则701.36,“煽惑”。
 ---- ----
 Flash\\ ​ Flash\\ ​
行 1832: 行 1874:
  
 A keyword ability that lets a player play a card any time he or she could cast an instant. See rule 702.8, “Flash.”\\ ​ A keyword ability that lets a player play a card any time he or she could cast an instant. See rule 702.8, “Flash.”\\ ​
-一个关键异能,让牌手在任何其可以施放瞬间的时候使用一张牌。参见规则702.8,“闪现”。\\ ​+一个关键异能,让牌手在任何其可以施放瞬间的时候使用一张牌。参见规则702.8,“闪现”。\\ ​
 ---- ----
 Damage\\ ​ Damage\\ ​
行 1856: 行 1898:
  
 A keyword ability that can exile the top card of a player’s library. See rule 702.114, “Ingest.”\\ ​ A keyword ability that can exile the top card of a player’s library. See rule 702.114, “Ingest.”\\ ​
-一个关键异能,可以放逐牌手的牌库顶牌。参见规则702.114,“摄食”。+一个关键异能,可以放逐牌手的牌库顶牌。参见规则702.114,“摄食”。
 ---- ----
 Artifact\\ ​ Artifact\\ ​
行 1886: 行 1928:
  
 A keyword ability that lets a creature card be cast as an Aura. See rule 702.102, “Bestow.”\\ ​ A keyword ability that lets a creature card be cast as an Aura. See rule 702.102, “Bestow.”\\ ​
-一个关键异能让生物牌可以作为灵气施放。参见规则702.102,“神授”。\\ ​+一个关键异能让生物牌可以作为灵气施放。参见规则702.102,“神授”。\\ ​
 ---- ----
 Level Up\\  Level Up\\ 
行 1892: 行 1934:
  
 A keyword ability that can put level counters on a creature. See rule 702.86, “Level Up.”\\ ​ A keyword ability that can put level counters on a creature. See rule 702.86, “Level Up.”\\ ​
-一个关键异能,在生物上放置等级指示物。参见规则702.86,“升级”。\\ ​+一个关键异能,在生物上放置等级指示物。参见规则702.86,“升级”。\\ ​
 ---- ----
 Leveler Cards\\ ​ Leveler Cards\\ ​
行 1951: 行 1993:
  
 A keyword ability that causes a permanent to sometimes be treated as though it does not exist. See rule 702.25, “Phasing.”\\ ​ A keyword ability that causes a permanent to sometimes be treated as though it does not exist. See rule 702.25, “Phasing.”\\ ​
-一个关键异能,使得永久物有时被视为其不存在。参见规则702.25,“时间跳跃”。\\ ​+一个关键异能,使得永久物有时被视为其不存在。参见规则702.25,“时间跳跃”。\\ ​
 ---- ----
 Timestamp Order\\ ​ Timestamp Order\\ ​
行 1968: 行 2010:
 时空换境\\ ​ 时空换境\\ ​
  
-To put each face-up plane card or phenomenon card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up in a Planechase game. See rule 701.21, “Planeswalk.”\\  +To put each face-up plane card or phenomenon card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up in a Planechase game. See rule 701.22, “Planeswalk.”\\  
-在竞逐时空游戏中,将每张面朝上的时空牌或异象牌面朝下置于其拥有者的时空套牌底,然后将你的时空套牌顶牌移离该时空套牌并将其翻为牌面朝上。参见规则701.21,“时空换境”。\\ ​+在竞逐时空游戏中,将每张面朝上的时空牌或异象牌面朝下置于其拥有者的时空套牌底,然后将你的时空套牌顶牌移离该时空套牌并将其翻为牌面朝上。参见规则701.22,“时空换境”。\\ ​
 ---- ----
 Planar Deck\\ ​ Planar Deck\\ ​
行 1986: 行 2028:
 实施\\ ​ 实施\\ ​
  
-To move a scheme card off the top of your scheme deck and turn it face up. See rule 701.22, “Set in Motion.”\\  +To move a scheme card off the top of your scheme deck and turn it face up. See rule 701.23, “Set in Motion.”\\  
-将你的阴谋套牌顶牌移离并将其翻为牌面朝上。参见规则701.22,“实施”。\\ ​+将你的阴谋套牌顶牌移离并将其翻为牌面朝上。参见规则701.23,“实施”。\\ ​
 ---- ----
 Scavenge\\ ​ Scavenge\\ ​
行 1993: 行 2035:
  
 A keyword ability that allows you to exile a creature card from your graveyard to put +1/+1 counters on a creature. See rule 702.96, “Scavenge.”\\ ​ A keyword ability that allows you to exile a creature card from your graveyard to put +1/+1 counters on a creature. See rule 702.96, “Scavenge.”\\ ​
-一个关键异能,让你可以从你的坟墓场中放逐一张生物牌来在一个生物上放置+1/​+1指示物。参见规则702.96,“食腐”。\\ ​+一个关键异能,让你可以从你的坟墓场中放逐一张生物牌来在一个生物上放置+1/​+1指示物。参见规则702.96,“食腐”。\\ ​
 ---- ----
 Play\\ ​ Play\\ ​
行 2041: 行 2083:
  
 A keyword ability that can have a creature enter the battlefield with +1/+1 counters on it. See rule 702.53, “Bloodthirst.”\\ ​ A keyword ability that can have a creature enter the battlefield with +1/+1 counters on it. See rule 702.53, “Bloodthirst.”\\ ​
-一个关键异能,可以让生物进入战场时带有+1/​+1指示物。参见规则702.53,“嗜血”。\\ ​+一个关键异能,可以让生物进入战场时带有+1/​+1指示物。参见规则702.53,“嗜血”。\\ ​
 ---- ----
 Collector Number\\ ​ Collector Number\\ ​
行 2075: 行 2117:
  
 A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”\\ ​ A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”\\ ​
-一个关键异能,让某个生物不能进行攻击。参见规则702.3,“守军”。\\ ​+一个关键异能,让某个生物不能进行攻击。参见规则702.3,“守军”。\\ ​
 ---- ----
 Lose the Game\\ ​ Lose the Game\\ ​
行 2117: 行 2159:
  
 A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”\\ ​ A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”\\ ​
-一个关键异能,让物件造成的伤害特别有效。参见规则702.2,“死触”。\\ ​+一个关键异能,让物件造成的伤害特别有效。参见规则702.2,“死触”。\\ ​
 ---- ----
 Dies\\ ​ Dies\\ ​
行 2129: 行 2171:
  
 A keyword ability that can make a creature better in combat. See rule 702.82, “Exalted.”\\ ​ A keyword ability that can make a creature better in combat. See rule 702.82, “Exalted.”\\ ​
-一个关键异能,让生物在战斗中更好。参见规则702.82,“颂威”。\\ ​+一个关键异能,让生物在战斗中更好。参见规则702.82,“颂威”。\\ ​
 ---- ----
 Search\\ ​ Search\\ ​
 搜寻\\ ​ 搜寻\\ ​
  
-To look at all cards in a stated zone and possibly find a card that matches a given description. See rule 701.15, “Search.”\\  +To look at all cards in a stated zone and possibly find a card that matches a given description. See rule 701.17, “Search.”\\  
-查看所描述区域中的所有牌,可能找到符合所述情况的牌。参见规则701.15,“搜寻”。\\ ​+查看所描述区域中的所有牌,可能找到符合所述情况的牌。参见规则701.17,“搜寻”。\\ ​
 ---- ----
 === T === === T ===
行 2142: 行 2184:
  
 A keyword ability that allows an instant or sorcery spell to be cast a second time. See rule 702.87, “Rebound.”\\ ​ A keyword ability that allows an instant or sorcery spell to be cast a second time. See rule 702.87, “Rebound.”\\ ​
-一个关键异能,让瞬间或法术咒语可以被第二次施放。参见规则702.87,“弹回”。\\ ​+一个关键异能,让瞬间或法术咒语可以被第二次施放。参见规则702.87,“弹回”。\\ ​
 ---- ----
 Investigate\\ ​ Investigate\\ ​
 探查 探查
  
-A keyword action that creates a Clue artifact token. See rule 701.33, “Investigate.”\\  +A keyword action that creates a Clue artifact token. See rule 701.34, “Investigate.”\\  
-一个关键动作,创造一个线索衍生神器。参见规则701.33,“探查”。+一个关键动作,派出一个线索衍生神器。参见规则701.34,“探查”。
 ---- ----
 Modular\\ ​ Modular\\ ​
行 2154: 行 2196:
  
 A keyword ability that has a permanent enter the battlefield with +1/+1 counters on it and can move those counters to other artifact creatures. See rule 702.42, “Modular.”\\ ​ A keyword ability that has a permanent enter the battlefield with +1/+1 counters on it and can move those counters to other artifact creatures. See rule 702.42, “Modular.”\\ ​
-一个关键异能,使得永久物进场时带有+1/​+1指示物,且能将这些指示物移动到其他神器生物上。参见规则702.42,“套件”。\\ ​+一个关键异能,使得永久物进场时带有+1/​+1指示物,且能将这些指示物移动到其他神器生物上。参见规则702.42,“套件”。\\ ​
 ---- ----
 Deck\\ ​ Deck\\ ​
行 2187: 行 2229:
 ---- ----
 Alternative Cost\\ ​ Alternative Cost\\ ​
-替代费用\\ ​+替代费用\\ ​
  
 A cost a spell may have that its controller can pay rather than paying its mana cost. See rule 117, “Costs,​” and rule 601, “Casting Spells.”\\ ​ A cost a spell may have that its controller can pay rather than paying its mana cost. See rule 117, “Costs,​” and rule 601, “Casting Spells.”\\ ​
行 2202: 行 2244:
  
 A keyword ability that allows an Aura to protect the permanent it’s enchanting. See rule 702.88, “Totem Armor.”\\ ​ A keyword ability that allows an Aura to protect the permanent it’s enchanting. See rule 702.88, “Totem Armor.”\\ ​
-一个关键异能,允许灵气保护其所结附的永久物。参见规则702.88,“替身甲”。\\ ​+一个关键异能,允许灵气保护其所结附的永久物。参见规则702.88,“替身甲”。\\ ​
 ---- ----
 Provoke\\ ​ Provoke\\ ​
行 2208: 行 2250:
  
 A keyword ability that can force a creature to block. See rule 702.38, “Provoke.”\\ ​ A keyword ability that can force a creature to block. See rule 702.38, “Provoke.”\\ ​
-一个关键异能,可以迫使生物进行阻挡。参见规则702.38,“挑拨”。\\ ​+一个关键异能,可以迫使生物进行阻挡。参见规则702.38,“挑拨”。\\ ​
 ---- ----
 Splice\\ ​ Splice\\ ​
行 2214: 行 2256:
  
 A keyword ability that lets a player copy a card’s text box onto another spell. See rule 702.46, “Splice.”\\ ​ A keyword ability that lets a player copy a card’s text box onto another spell. See rule 702.46, “Splice.”\\ ​
-一个关键异能,让牌手将牌的文字叙述复制到另一个咒语上。参见规则702.46,“通联”。\\ ​+一个关键异能,让牌手将牌的文字叙述复制到另一个咒语上。参见规则702.46,“通联”。\\ ​
 ---- ----
 Command\\ ​ Command\\ ​
行 2225: 行 2267:
 投票\\ ​ 投票\\ ​
  
-Some cards instruct players to vote from among given options. See rule 701.29, “Vote.”\\  +Some cards instruct players to vote from among given options. See rule 701.30, “Vote.”\\  
-一些牌会指示牌手对给定的选项进行投票。参见规则701.29,“投票”。\\ ​+一些牌会指示牌手对给定的选项进行投票。参见规则701.30,“投票”。\\ ​
 ---- ----
 Illustration\\ ​ Illustration\\ ​
行 2262: 行 2304:
  
 A keyword ability that can have a creature enter the battlefield with +1/+1 counters on it. See rule 702.81, “Devour.”\\ ​ A keyword ability that can have a creature enter the battlefield with +1/+1 counters on it. See rule 702.81, “Devour.”\\ ​
-一个关键异能,可以让生物进入战场带有+1/​+1指示物。参见规则702.81,“吞噬”。\\ ​+一个关键异能,可以让生物进入战场带有+1/​+1指示物。参见规则702.81,“吞噬”。\\ ​
 ---- ----
 Unleash\\ ​ Unleash\\ ​
行 2268: 行 2310:
  
 A keyword ability that allows a creature to enter the battlefield with a +1/+1 counter on it and stops it from blocking if it has a +1/+1 counter on it. See rule 702.97, “Unleash.”\\ ​ A keyword ability that allows a creature to enter the battlefield with a +1/+1 counter on it and stops it from blocking if it has a +1/+1 counter on it. See rule 702.97, “Unleash.”\\ ​
-一个关键异能,让生物进入战场时具有+1/​+1指示物,并且如果它具有+1/​+1指示物则防止其阻挡。参见规则702.97,“脱缰”。\\ ​+一个关键异能,让生物进入战场时具有+1/​+1指示物,并且如果它具有+1/​+1指示物则防止其阻挡。参见规则702.97,“脱缰”。\\ ​
 ---- ----
 === W === === W ===
行 2281: 行 2323:
  
 A keyword ability that restricts how a creature may be blocked. See rule 702.13, “Intimidate.”\\ ​ A keyword ability that restricts how a creature may be blocked. See rule 702.13, “Intimidate.”\\ ​
-一个关键异能,限制一个生物可以怎样被阻挡。参见规则702.13,“威吓”。\\ ​+一个关键异能,限制一个生物可以怎样被阻挡。参见规则702.13,“威吓”。\\ ​
 ---- ----
 Megamorph\\ ​ Megamorph\\ ​
行 2299: 行 2341:
  
 A keyword ability that precludes a permanent or player from being targeted. See rule 702.18, “Shroud.”\\ ​ A keyword ability that precludes a permanent or player from being targeted. See rule 702.18, “Shroud.”\\ ​
-一个关键异能,让永久物或牌手避免成为目标。参见规则702.18,“帷幕”。\\ ​+一个关键异能,让永久物或牌手避免成为目标。参见规则702.18,“帷幕”。\\ ​
 ---- ----
 Upkeep Step\\ ​ Upkeep Step\\ ​
行 2322: 行 2364:
 未横置\\ ​ 未横置\\ ​
  
-A default status a permanent may have. See rule 110.6 and rule 701.17, “Tap and Untap.” See also Tapped.\\  +A default status a permanent may have. See rule 110.6 and rule 701.19, “Tap and Untap.” See also Tapped.\\  
-一个永久物可能具有的默认状态。参见规则110.6和规则701.17,“横置和重置”。另参见横置。\\ ​+一个永久物可能具有的默认状态。参见规则110.6和规则701.19,“横置和重置”。另参见横置。\\ ​
 ---- ----
 Text Box\\  Text Box\\ 
行 2349: 行 2391:
  
 A keyword ability that can make a creature better in combat. See rule 702.44, “Bushido.”\\ ​ A keyword ability that can make a creature better in combat. See rule 702.44, “Bushido.”\\ ​
-一个关键异能,让生物在战斗中更强。参见规则702.44,“武士道”。\\ ​+一个关键异能,让生物在战斗中更强。参见规则702.44,“武士道”。\\ ​
 ---- ----
 Object\\ ​ Object\\ ​
行 2361: 行 2403:
 牺牲\\ ​ 牺牲\\ ​
  
-To move a permanent you control to its owner’s graveyard. See rule 701.14, “Sacrifice.”\\  +To move a permanent you control to its owner’s graveyard. See rule 701.15, “Sacrifice.”\\  
-将一个你操控的永久物移到其拥有者的坟墓场。参见规则701.14,“牺牲”。\\ ​+将一个你操控的永久物移到其拥有者的坟墓场。参见规则701.15,“牺牲”。\\ ​
 ---- ----
 Shuffle\\ ​ Shuffle\\ ​
行 2374: 行 2416:
  
 A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”\\ ​ A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”\\ ​
-一个关键异能,让牌手得到生命。参见规则702.15,“系命”。\\ ​+一个关键异能,让牌手得到生命。参见规则702.15,“系命”。\\ ​
 ---- ----
 Vanguard\\ ​ Vanguard\\ ​
行 2388: 行 2430:
  
 A keyword ability that lets a creature deal its combat damage before other creatures. See rule 702.7, “First Strike.”\\ ​ A keyword ability that lets a creature deal its combat damage before other creatures. See rule 702.7, “First Strike.”\\ ​
-一个关键异能,让生物在其它生物之前造成其战斗伤害。参见规则702.7,“先攻”。\\ ​+一个关键异能,让生物在其它生物之前造成其战斗伤害。参见规则702.7,“先攻”。\\ ​
 ---- ----
 Manifest\\ ​ Manifest\\ ​
 显化\\ ​ 显化\\ ​
  
-A keyword action that puts a card onto the battlefield face down as a 2/2 creature. See rule 701.31, “Manifest,​” and rule 707, “Face-Down Spells and Permanents.”\\  +A keyword action that puts a card onto the battlefield face down as a 2/2 creature. See rule 701.32, “Manifest,​” and rule 707, “Face-Down Spells and Permanents.”\\  
-一个关键动作,将牌以牌面朝下的方式作为2/​2生物放进战场。参见规则701.31,“显化”,和规则707,“牌面朝下的咒语和永久物”。\\ ​+一个关键动作,将牌以牌面朝下的方式作为2/​2生物放进战场。参见规则701.32,“显化”,和规则707,“牌面朝下的咒语和永久物”。\\ ​
 ---- ----
 Restriction\\ ​ Restriction\\ ​
行 2418: 行 2460:
  
 A keyword ability that modifies when you can cast a spell and how much mana you need to spend to do it. See rule 702.47, “Offering.”\\ ​ A keyword ability that modifies when you can cast a spell and how much mana you need to spend to do it. See rule 702.47, “Offering.”\\ ​
-一个关键异能,影响你何时施放咒语以及所需要花费的法术力数量。参见规则702.47,“献祭”。\\ ​+一个关键异能,影响你何时施放咒语以及所需要花费的法术力数量。参见规则702.47,“献祭”。\\ ​
 ---- ----
 Devotion\\ ​ Devotion\\ ​
行 2435: 行 2477:
 消灭\\ ​ 消灭\\ ​
  
-To move a permanent from the battlefield to its owner’s graveyard. See rule 701.6, “Destroy.”\\  +To move a permanent from the battlefield to its owner’s graveyard. See rule 701.7, “Destroy.”\\  
-将一个永久物从战场移动到其拥有者的坟墓场。参见规则701.6,“消灭”。\\ ​+将一个永久物从战场移动到其拥有者的坟墓场。参见规则701.7,“消灭”。\\ ​
 ---- ----
 Vanishing\\ ​ Vanishing\\ ​
行 2442: 行 2484:
  
 A keyword ability that limits how long a permanent remains on the battlefield. See rule 702.62, “Vanishing.”\\ ​ A keyword ability that limits how long a permanent remains on the battlefield. See rule 702.62, “Vanishing.”\\ ​
-一个关键异能,限制一个永久物在战场上的时间。参见规则702.62,“消逝”。\\ ​+一个关键异能,限制一个永久物在战场上的时间。参见规则702.62,“消逝”。\\ ​
 ---- ----
 Fading\\ ​ Fading\\ ​
行 2448: 行 2490:
  
 A keyword ability that limits how long a permanent remains on the battlefield. See rule 702.31, “Fading.”\\ ​ A keyword ability that limits how long a permanent remains on the battlefield. See rule 702.31, “Fading.”\\ ​
-一个关键异能,限制一个永久物能够留在战场上的时间。参见规则702.31,“消退”。\\ ​+一个关键异能,限制一个永久物能够留在战场上的时间。参见规则702.31,“消退”。\\ ​
 ---- ----
 Effect\\ ​ Effect\\ ​
行 2460: 行 2502:
  
 A keyword ability that creates a copy of a spell. See rule 702.77, “Conspire.”\\ ​ A keyword ability that creates a copy of a spell. See rule 702.77, “Conspire.”\\ ​
-一个关键异能,让生物可以复制咒语。参见规则702.77,“协力”。\\ ​+一个关键异能,让生物可以复制咒语。参见规则702.77,“协力”。\\ ​
 ---- ----
 Unattach\\ ​ Unattach\\ ​
行 2478: 行 2520:
  
 A keyword ability that lets you turn a land you control into a creature. See rule 702.112, “Awaken.”\\ ​ A keyword ability that lets you turn a land you control into a creature. See rule 702.112, “Awaken.”\\ ​
-一个关键异能,让你将一个由你操控的地变成生物。参见规则702.112,“醒转”。+一个关键异能,让你将一个由你操控的地变成生物。参见规则702.112,“醒转”。
 ---- ----
 Devoid\\ ​ Devoid\\ ​
行 2526: 行 2568:
  
 A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.28, “Cycling.”\\ ​ A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.28, “Cycling.”\\ ​
-一个关键异能,让牌可以被弃掉并用新牌代替。参见规则702.28,“循环”。\\ ​+一个关键异能,让牌可以被弃掉并用新牌代替。参见规则702.28,“循环”。\\ ​
 ---- ----
 Loop\\ ​ Loop\\ ​
行 2581: 行 2623:
  
 “Imprint” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the imprint keyword have received errata in the Oracle card reference.\\ ​ “Imprint” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the imprint keyword have received errata in the Oracle card reference.\\ ​
-“压印”曾经是关键异能。现在为没有规则意义的异能。所有印有关键压印的牌在Oracle牌张参考文献中得到了勘误。\\ ​+“压印”曾经是关键异能。现在为没有规则意义的异能提示。所有印有关键压印的牌在Oracle牌张参考文献中得到了勘误。\\ ​
 ---- ----
 Delayed Triggered Ability\\ ​ Delayed Triggered Ability\\ ​
行 2587: 行 2629:
  
 An ability created by effects generated when some spells or abilities resolve, or when some replacement effects are applied, that does something later on rather than at that time. See rule 603.7.\\ ​ An ability created by effects generated when some spells or abilities resolve, or when some replacement effects are applied, that does something later on rather than at that time. See rule 603.7.\\ ​
-当一些咒语或异能结算时所创造的效应所创的异能,或当一些替代性效应生效时,不是在当时而是在之后某些事情。参见规则603.7。\\ ​+当一些咒语或异能结算时所创造的效应所创的异能,或当一些替代性效应生效时,不是在当时而是在之后某些事情。参见规则603.7。\\ ​
 ---- ----
 Suspend\\ ​ Suspend\\ ​
行 2593: 行 2635:
  
 A keyword ability that provides an alternative way to play a card. See rule 702.61, “Suspend.” A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.\\  A keyword ability that provides an alternative way to play a card. See rule 702.61, “Suspend.” A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.\\ 
-一个关键异能,提供使用一张牌的其它途径。参见规则702.61,“延缓”。如果一张牌在放逐区、具有延缓、并且具有计时指示物,则该牌“已延缓”。\\ ​+一个关键异能,提供使用一张牌的其它途径。参见规则702.61,“延缓”。如果一张牌在放逐区、具有延缓、并且具有计时指示物,则该牌“已延缓”。\\ ​
 ---- ----
 Outlast\\ ​ Outlast\\ ​
行 2599: 行 2641:
  
 A keyword ability that allows a creature to grow larger over time. See rule 702.106, “Outlast.”\\ ​ A keyword ability that allows a creature to grow larger over time. See rule 702.106, “Outlast.”\\ ​
-一个关键异能,让生物能够持续变大。参见规则702.106,“延生”。\\ ​+一个关键异能,让生物能够持续变大。参见规则702.106,“延生”。\\ ​
 ---- ----
 Reach\\ ​ Reach\\ ​
行 2605: 行 2647:
  
 A keyword ability that allows a creature to block an attacking creature with flying. See rule 702.17, “Reach.” See also Flying.\\ ​ A keyword ability that allows a creature to block an attacking creature with flying. See rule 702.17, “Reach.” See also Flying.\\ ​
-一个关键异能,让生物可以阻挡具有飞行的攻击生物。参见规则702.17,“延势”。另参见飞行。\\ ​+一个关键异能,让生物可以阻挡具有飞行的攻击生物。参见规则702.17,“延势”。另参见飞行。\\ ​
 ---- ----
 Color\\ ​ Color\\ ​
行 2631: 行 2673:
  
 A keyword ability that lets a player store a secret card. See rule 702.74, “Hideaway.”\\ ​ A keyword ability that lets a player store a secret card. See rule 702.74, “Hideaway.”\\ ​
-一个关键异能,让牌手藏起一张秘密的牌。参见规则702.74,“掩蔽”。\\ ​+一个关键异能,让牌手藏起一张秘密的牌。参见规则702.74,“掩蔽”。\\ ​
 ---- ----
 Dash\\ ​ Dash\\ ​
行 2637: 行 2679:
  
 A keyword ability that allows creatures to be especially aggressive. See rule 702.108, “Dash.”\\ ​ A keyword ability that allows creatures to be especially aggressive. See rule 702.108, “Dash.”\\ ​
-一个关键异能,使得生物极富进攻性。参见规则702.108,“掩袭”。\\ ​+一个关键异能,使得生物极富进攻性。参见规则702.108,“掩袭”。\\ ​
 ---- ----
 Requirement\\ ​ Requirement\\ ​
行 2655: 行 2697:
  
 An effect that does something just once and doesn’t have a duration. See rule 610, “One-Shot Effects.” See also Continuous Effects.\\ ​ An effect that does something just once and doesn’t have a duration. See rule 610, “One-Shot Effects.” See also Continuous Effects.\\ ​
-一件事且没有持续的效应。参见规则610,“一次性效应”。另参见持续性效应。\\ ​+一件事且没有持续的效应。参见规则610,“一次性效应”。另参见持续性效应。\\ ​
 ---- ----
 Pass in Succession\\ ​ Pass in Succession\\ ​
行 2661: 行 2703:
  
 All players “pass in succession” if each player in the game (starting with any one of them) opts not to take an action upon receiving priority. See rule 116, “Timing and Priority.”\\ ​ All players “pass in succession” if each player in the game (starting with any one of them) opts not to take an action upon receiving priority. See rule 116, “Timing and Priority.”\\ ​
-如果游戏中的每位牌手(从任意一人开始)在得优先权时都不执行动作,所有牌手便“依次让过”。参见规则116,“时机和优先权”。\\ ​+如果游戏中的每位牌手(从任意一人开始)在得优先权时都不执行动作,所有牌手便“依次让过”。参见规则116,“时机和优先权”。\\ ​
 ---- ----
 Remove from the Game, Removed, Removed-from-the-Game Zone (Obsolete)\\ ​ Remove from the Game, Removed, Removed-from-the-Game Zone (Obsolete)\\ ​
行 2682: 行 2724:
 从一个物件上移除指示物,并将其放置在另一个物件上。\\ ​ 从一个物件上移除指示物,并将其放置在另一个物件上。\\ ​
 一些较老的牌使用“移动”一词提及灵气;这些牌在Oracle牌张参考文献中已获得勘误,现在使用“结附”一词。\\ ​ 一些较老的牌使用“移动”一词提及灵气;这些牌在Oracle牌张参考文献中已获得勘误,现在使用“结附”一词。\\ ​
 +----
 +Embalm\\ ​
 +遗存
 +
 +A keyword ability that lets a player exile a creature card from his or her graveyard to create a mummified token version of that card. See rule 702.127, “Embalm.”\\ ​
 +一个关键字异能,使牌手从其坟墓场中放逐一张生物牌,来派出该牌化身为木乃伊的衍生物版本。参见规则702.127,“遗存”。
 ---- ----
 Flipped\\ ​ Flipped\\ ​
行 2692: 行 2740:
 已横置\\ ​ 已横置\\ ​
  
-A status a permanent may have. See rule 110.6 and rule 701.17, “Tap and Untap.” See also Untapped.\\  +A status a permanent may have. See rule 110.6 and rule 701.19, “Tap and Untap.” See also Untapped.\\  
-一个永久物可能具有的状态。参见规则110.6和规则701.17,“横置和重置”。另参见置。\\ ​+一个永久物可能具有的状态。参见规则110.6和规则701.19,“横置和重置”。另参见未横置。\\ ​
 ---- ----
 Renowned\\ ​ Renowned\\ ​
行 2723: 行 2771:
  
 A keyword ability that puts a +1/+1 counter on a creature when it attacks the player with the most life. See rule 702.104, “Dethrone.”\\ ​ A keyword ability that puts a +1/+1 counter on a creature when it attacks the player with the most life. See rule 702.104, “Dethrone.”\\ ​
-一个关键异能,具有该异能的生物在攻击生命值最多的牌手时,会在生物上放置一个+1/​+1指示物。参见规则702.104,“义勇”。\\ ​+一个关键异能,具有该异能的生物在攻击生命值最多的牌手时,会在生物上放置一个+1/​+1指示物。参见规则702.104,“义勇”。\\ ​
 ---- ----
 Ability\\ ​ Ability\\ ​
行 2729: 行 2777:
  
 1. Text on an object that explains what that object does or can do.\\  1. Text on an object that explains what that object does or can do.\\ 
-1. 一个物件上解释这个物件什么或可以什么的叙述。\\ ​+1. 一个物件上解释这个物件什么或可以什么的叙述。\\ ​
 2. An activated or triggered ability on the stack. This kind of ability is an object.\\ ​ 2. An activated or triggered ability on the stack. This kind of ability is an object.\\ ​
 2. 一个堆叠上的起动式或触发式异能。这类的异能是物件。\\ ​ 2. 一个堆叠上的起动式或触发式异能。这类的异能是物件。\\ ​
行 2736: 行 2784:
 ---- ----
 Ability Word\\ ​ Ability Word\\ ​
-异能\\ +异能提示\\ 
  
 An italicized word with no rules meaning that ties together abilities on different cards that have similar functionality. See rule 207.2c.\\ ​ An italicized word with no rules meaning that ties together abilities on different cards that have similar functionality. See rule 207.2c.\\ ​
行 2757: 行 2805:
  
 A keyword ability that lets a player search his or her library for a replacement creature card. See rule 702.70, “Transfigure.”\\ ​ A keyword ability that lets a player search his or her library for a replacement creature card. See rule 702.70, “Transfigure.”\\ ​
-一个关键异能,让牌手可以从其牌库中搜寻一张代替的生物牌。参见规则702.70,“易形”。\\ ​+一个关键异能,让牌手可以从其牌库中搜寻一张代替的生物牌。参见规则702.70,“易形”。\\ ​
 ---- ----
 Transmute\\ ​ Transmute\\ ​
行 2763: 行 2811:
  
 A keyword ability that lets a player search his or her library for a replacement card. See rule 702.52, “Transmute.”\\ ​ A keyword ability that lets a player search his or her library for a replacement card. See rule 702.52, “Transmute.”\\ ​
-一个关键异能,让牌手从其牌库中搜寻一张代替的牌。参见规则702.52,“易质”。\\ ​+一个关键异能,让牌手从其牌库中搜寻一张代替的牌。参见规则702.52,“易质”。\\ ​
 ---- ----
 Scheme\\ ​ Scheme\\ ​
行 2836: 行 2884:
 Some older cards used the phrase “during [phase], [action].” These abilities were called “phase abilities.” In general, cards that were printed with phase abilities have received errata in the Oracle card reference so they have abilities that trigger at the beginning of a step or phase. “During” still appears in current card text, but only in its normal English sense and not as game terminology.\\ ​ Some older cards used the phrase “during [phase], [action].” These abilities were called “phase abilities.” In general, cards that were printed with phase abilities have received errata in the Oracle card reference so they have abilities that trigger at the beginning of a step or phase. “During” still appears in current card text, but only in its normal English sense and not as game terminology.\\ ​
 一些老牌使用“于[阶段]之中,[动作]”。这些异能曾经被称为“阶段异能”。一般情况下,印有阶段异能的牌在Oracle牌张参考文献中得到了勘误,它们的异能现在于步骤或阶段开始时触发。“于...之中”依然在当前卡牌的叙述中出现,但只是作为一般语言理解而不是游戏用语。\\ ​ 一些老牌使用“于[阶段]之中,[动作]”。这些异能曾经被称为“阶段异能”。一般情况下,印有阶段异能的牌在Oracle牌张参考文献中得到了勘误,它们的异能现在于步骤或阶段开始时触发。“于...之中”依然在当前卡牌的叙述中出现,但只是作为一般语言理解而不是游戏用语。\\ ​
 +----
 +Aftermath\\ ​
 +余响
 +
 +A keyword ability that lets a player cast one half of a split card only from his or her graveyard. See rule 702.126, “Aftermath.”\\ ​
 +一个关键字异能,使牌手能且仅能从其坟墓场中施放一张连体牌的其中一边。参见规则702.126,“余响”。
 ---- ----
 Forecast\\ ​ Forecast\\ ​
行 2841: 行 2895:
  
 A keyword ability that allows an activated ability to be activated from a player’s hand. See rule 702.56, “Forecast.”\\ ​ A keyword ability that allows an activated ability to be activated from a player’s hand. See rule 702.56, “Forecast.”\\ ​
-一个关键异能,允许从牌手手中起动一个起动式异能。参见规则702.56,“预报”。\\ ​+一个关键异能,允许从牌手手中起动一个起动式异能。参见规则702.56,“预报”。\\ ​
 ---- ----
 === Z === === Z ===
 +Vehicle\\ ​
 +载具
 +
 +An artifact subtype. Vehicles can become artifact creatures. See rule 301, “Artifacts,​” and rule 702.121, “Crew.”\\ ​
 +一个神器副类别。载具可以变成神器生物。参见规则301,“神器”,以及规则702.121,“搭载”。
 +----
 Mulligan\\ ​ Mulligan\\ ​
 再调度\\ ​ 再调度\\ ​
行 2872: 行 2932:
  
 Kicker is a keyword ability that represents an optional additional cost. A spell has been kicked if its controller declared the intention to pay any or all of its kicker costs. See rule 702.32, “Kicker.”\\ ​ Kicker is a keyword ability that represents an optional additional cost. A spell has been kicked if its controller declared the intention to pay any or all of its kicker costs. See rule 702.32, “Kicker.”\\ ​
-增幅是一个关键异能,表示一个选择性的额外费用。如果一个咒语的操控者宣告将支付其任何或所有的增幅费用,则该咒语被增幅过。参见规则702.32,“增幅”。\\ ​+增幅是一个关键异能,表示一个选择性的额外费用。如果一个咒语的操控者宣告将支付其任何或所有的增幅费用,则该咒语被增幅过。参见规则702.32,“增幅”。\\ ​
 ---- ----
 Amplify\\ ​ Amplify\\ ​
行 2878: 行 2938:
  
 A keyword ability than can have a creature enter the battlefield with +1/+1 counters on it. See rule 702.37, “Amplify.”\\ ​ A keyword ability than can have a creature enter the battlefield with +1/+1 counters on it. See rule 702.37, “Amplify.”\\ ​
-一个关键异能,可以令生物于进入战场时具有+1/​+1指示物。参见规则702.37,“增强”。\\ ​+一个关键异能,可以令生物于进入战场时具有+1/​+1指示物。参见规则702.37,“增强”。\\ ​
 ---- ----
 Escalate\\ ​ Escalate\\ ​
行 2884: 行 2944:
  
 A keyword ability on some modal spells that adds a cost for choosing additional modes. See rule 702.119, “Escalate.”\\ ​ A keyword ability on some modal spells that adds a cost for choosing additional modes. See rule 702.119, “Escalate.”\\ ​
-一个关键异能,让一些具有模式的咒语可以付费选择额外的模式。参见规则702.119,“增效”。+一个关键异能,让一些具有模式的咒语可以付费选择额外的模式。参见规则702.119,“增效”。
 ---- ----
 Proliferate\\ ​ Proliferate\\ ​
 增殖\\ ​ 增殖\\ ​
  
-To give an additional counter to any number of players and/or permanents that already have a counter. See rule 701.24, “Proliferate.”\\  +To give an additional counter to any number of players and/or permanents that already have a counter. See rule 701.25, “Proliferate.”\\  
-给予任意数量的已经具有指示物的牌手和/​或永久物一个额外的指示物。参见规则701.24,“增殖”。\\ ​+给予任意数量的已经具有指示物的牌手和/​或永久物一个额外的指示物。参见规则701.25,“增殖”。\\ ​
 ---- ----
 Exploit\\ ​ Exploit\\ ​
行 2896: 行 2956:
  
 A keyword ability that lets you sacrifice a creature for a benefit. See rule 702.109, “Exploit.”\\ ​ A keyword ability that lets you sacrifice a creature for a benefit. See rule 702.109, “Exploit.”\\ ​
-一个关键异能,使你通过牺牲生物来获得优势。参见规则702.109,“榨取”。+一个关键异能,使你通过牺牲生物来获得优势。参见规则702.109,“榨取”。
 ---- ----
 Reveal\\ ​ Reveal\\ ​
 展示\\ ​ 展示\\ ​
  
-To show a card to all players for a brief time. See rule 701.13, “Reveal.”\\  +To show a card to all players for a brief time. See rule 701.14, “Reveal.”\\  
-将一张牌在简短的事件内给所有牌手看。参见规则701.13,“展示”。\\ ​+将一张牌在简短的事件内给所有牌手看。参见规则701.14,“展示”。\\ ​
 ---- ----
 Scry\\ ​ Scry\\ ​
 占卜\\ ​ 占卜\\ ​
  
-To manipulate some of the cards on top of your library. See rule 701.18, “Scry.”\\  +To manipulate some of the cards on top of your library. See rule 701.16, “Scry.”\\  
-操纵你牌库顶的一些牌。参见规则701.18,“占卜”。\\ ​+操纵你牌库顶的一些牌。参见规则701.16,“占卜”。\\ ​
 ---- ----
 Battlefield\\ ​ Battlefield\\ ​
行 2962: 行 3022:
  
 A keyword ability that makes other attacking creatures better in combat. See rule 702.90, “Battle Cry.”\\ ​ A keyword ability that makes other attacking creatures better in combat. See rule 702.90, “Battle Cry.”\\ ​
-一个关键异能,让其它攻击生物在战斗中更强。参见规则702.90,“战嚎”。\\ ​+一个关键异能,让其它攻击生物在战斗中更强。参见规则702.90,“战嚎”。\\ ​
 ---- ----
 Swamp\\ ​ Swamp\\ ​
行 2992: 行 3052:
  
 A keyword ability that lets you tap creatures rather than pay mana to cast a spell. See rule 702.50, “Convoke.”\\ ​ A keyword ability that lets you tap creatures rather than pay mana to cast a spell. See rule 702.50, “Convoke.”\\ ​
-一个关键异能,让你横置生物来施放咒语而不是支付法术力。参见规则702.50,“召集”。\\ ​+一个关键异能,让你横置生物来施放咒语而不是支付法术力。参见规则702.50,“召集”。\\ ​
 ---- ----
 Bolster\\ ​ Bolster\\ ​
 振励\\ ​ 振励\\ ​
  
-A keyword action that puts +1/+1 counters on the weakest creature a player controls. See rule 701.30, “Bolster.”\\  +A keyword action that puts +1/+1 counters on the weakest creature a player controls. See rule 701.31, “Bolster.”\\  
-一个关键动作,在牌手操控的最弱的生物上放置+1/​+1指示物。参见规则701.30,“振励”。\\ ​+一个关键动作,在牌手操控的最弱的生物上放置+1/​+1指示物。参见规则701.31,“振励”。\\ ​
 ---- ----
 Pay\\  Pay\\ 
行 3009: 行 3069:
 支援 支援
  
-A keyword action that lets you put +1/+1 counters on creatures. See rule 701.32, “Support.”\\  +A keyword action that lets you put +1/+1 counters on creatures. See rule 701.33, “Support.”\\  
-一个关键动作,让你在生物上放置+1/​+1指示物。参见规则701.32,“支援”。+一个关键动作,让你在生物上放置+1/​+1指示物。参见规则701.33,“支援”。
 ---- ----
 Populate\\ ​ Populate\\ ​
 殖民\\ ​ 殖民\\ ​
  
-A keyword action that creates a copy of a creature token you control. See rule 701.27, “Populate.”\\  +A keyword action that creates a copy of a creature token you control. See rule 701.28, “Populate.”\\  
-一个关键动作,创造由你操控的衍生生物之复制。参见规则701.27,“殖民”。\\ ​+一个关键动作,派出由你操控的衍生生物之复制。参见规则701.28,“殖民”。\\ ​
 ---- ----
 Commander\\ ​ Commander\\ ​
行 3030: 行 3090:
  
 A keyword ability that allows an opponent to choose between a creature entering the battlefield with +1/+1 counters or an additional ability. See rule 702.103, “Tribute.”\\ ​ A keyword ability that allows an opponent to choose between a creature entering the battlefield with +1/+1 counters or an additional ability. See rule 702.103, “Tribute.”\\ ​
-一个关键异能,允许对手选择让生物进场时具有+1/​+1指示物或一个额外异能。参见规则702.103,“致敬”。\\ ​+一个关键异能,允许对手选择让生物进场时具有+1/​+1指示物或一个额外异能。参见规则702.103,“致敬”。\\ ​
 ---- ----
 Lethal Damage\\ ​ Lethal Damage\\ ​
行 3067: 行 3127:
 终止\\ ​ 终止\\ ​
  
-To turn a face-up ongoing scheme card face down and put it on the bottom of its owner’s scheme deck. See rule 701.23, “Abandon.”\\  +To turn a face-up ongoing scheme card face down and put it on the bottom of its owner’s scheme deck. See rule 701.24, “Abandon.”\\  
-将一张牌面朝上的持续阴谋牌翻为牌面朝下并置于其拥有者的阴谋套牌牌库底。参见规则701.23,“终止”。\\ ​+将一张牌面朝上的持续阴谋牌翻为牌面朝下并置于其拥有者的阴谋套牌牌库底。参见规则701.24,“终止”。\\ ​
 ---- ----
 Spell\\ ​ Spell\\ ​
行 3098: 行 3158:
  
 A system that determines the order by which players make choices if multiple players are instructed to make choices at the same time. See rule 101.4. This rule is modified for games using the shared team turns option; see rule 805.6.\\ ​ A system that determines the order by which players make choices if multiple players are instructed to make choices at the same time. See rule 101.4. This rule is modified for games using the shared team turns option; see rule 805.6.\\ ​
-一个在多人同时需要出选择时,用来决定牌手出选择顺序的系统。参见规则101.4。本规则在团队共享回合模式中有变更;参见规则805.6。\\ ​+一个在多人同时需要出选择时,用来决定牌手出选择顺序的系统。参见规则101.4。本规则在团队共享回合模式中有变更;参见规则805.6。\\ ​
 ---- ----
 Active Team\\ ​ Active Team\\ ​
行 3127: 行 3187:
 转化\\ ​ 转化\\ ​
  
-To turn a double-faced card so its other face is up. See rule 701.25, “Transform.”\\  +To turn a double-faced card so its other face is up. See rule 701.26, “Transform.”\\  
-将一张双面牌翻转从而让其另一面朝上。参见规则701.25,“转化”。\\ ​+将一张双面牌翻转从而让其另一面朝上。参见规则701.26,“转化”。\\ ​
 ---- ----
 Soulshift\\ ​ Soulshift\\ ​
行 3134: 行 3194:
  
 A keyword ability that lets a player return a card from his or her graveyard to his or her hand. See rule 702.45, “Soulshift.”\\ ​ A keyword ability that lets a player return a card from his or her graveyard to his or her hand. See rule 702.45, “Soulshift.”\\ ​
-一个关键异能,让牌手将其坟墓场中的牌移回其手上。参见规则702.45,“转生”。\\ ​+一个关键异能,让牌手将其坟墓场中的牌移回其手上。参见规则702.45,“转生”。\\ ​
 ---- ----
 Split Second\\ ​ Split Second\\ ​
行 3140: 行 3200:
  
 A keyword ability that makes it nearly impossible for a player to respond to a spell. See rule 702.60, “Split Second.”\\ ​ A keyword ability that makes it nearly impossible for a player to respond to a spell. See rule 702.60, “Split Second.”\\ ​
-一个关键异能,让牌手几乎无法响应一个咒语。参见规则702.60,“转瞬”。\\ ​+一个关键异能,让牌手几乎无法响应一个咒语。参见规则702.60,“转瞬”。\\ ​
 ---- ----
 Redirect (Obsolete)\\ ​ Redirect (Obsolete)\\ ​
行 3153: 行 3213:
 A kind of replacement effect that causes damage that would be dealt to one creature, planeswalker,​ or player to be dealt instead to another creature, planeswalker,​ or player. See rule 614.9.\\ ​ A kind of replacement effect that causes damage that would be dealt to one creature, planeswalker,​ or player to be dealt instead to another creature, planeswalker,​ or player. See rule 614.9.\\ ​
 一种替代性效应,让对一个生物、鹏洛客、或牌手造成的伤害改为对另一个生物、鹏洛客、或牌手造成。参见规则614.9。\\ ​ 一种替代性效应,让对一个生物、鹏洛客、或牌手造成的伤害改为对另一个生物、鹏洛客、或牌手造成。参见规则614.9。\\ ​
 +----
 +Attach\\ ​
 +装备/​结附\\ ​
 +
 +To move an Aura, Equipment, or Fortification onto another object. See rule 701.3, “Attach.”\\ ​
 +将一个灵气、武具或工事移动到另一个物件上。参见规则701.3,“结附/​装备”。\\ ​
 +----
 +Fabricate\\ ​
 +装配
 +
 +A keyword ability that lets you choose whether to create Servo tokens or put +1/+1 counters on a creature. See rule 702.122, “Fabricate.”\\ ​
 +一个关键字异能,让你选择派出自动机衍生物或者在生物上放置+1/​+1指示物。参见规则702.122,“装配”。
 ---- ----
 Status\\ ​ Status\\ ​
行 3171: 行 3243:
 Game actions that happen automatically whenever certain conditions are met. See rule 704, “State-Based Actions.”\\ ​ Game actions that happen automatically whenever certain conditions are met. See rule 704, “State-Based Actions.”\\ ​
 每当特定条件符合时自动发生的游戏动作。参见规则704,“状态动作”。\\ ​ 每当特定条件符合时自动发生的游戏动作。参见规则704,“状态动作”。\\ ​
----- 
-Attach\\ ​ 
-装备/​结附\\ ​ 
- 
-To move an Aura, Equipment, or Fortification onto another object. See rule 701.3, “Attach.”\\ ​ 
-将一个灵气、武具或工事移动到另一个物件上。参见规则701.3,“结附/​装备”。\\ ​ 
 ---- ----
 Retrace\\ ​ Retrace\\ ​
行 3182: 行 3248:
  
 A keyword ability that lets a player cast a card from his or her graveyard. See rule 702.80, “Retrace.”\\ ​ A keyword ability that lets a player cast a card from his or her graveyard. See rule 702.80, “Retrace.”\\ ​
-一个关键异能,让牌手从其坟墓场中施放牌。参见规则702.80,“追溯”。\\ ​+一个关键异能,让牌手从其坟墓场中施放牌。参见规则702.80,“追溯”。\\ ​ 
 +---- 
 +Reflexive Triggered Ability\\  
 +自身触发式异能 
 + 
 +An ability that triggers based on actions taken earlier during a spell or ability’s resolution. See rule 603.12.\\  
 +一种异能,根据先前咒语或异能结算过程中所作的动作而决定是否触发。参见规则603.12。
 ---- ----
 Free-for-All\\ ​ Free-for-All\\ ​
行 3206: 行 3278:
  
 What a player actually has to pay, in practical terms, to cast a spell or activated ability: the mana cost, activation cost, or alternative cost, plus all cost increases (including additional costs) and minus all cost reductions. See rule 601.2f.\\ ​ What a player actually has to pay, in practical terms, to cast a spell or activated ability: the mana cost, activation cost, or alternative cost, plus all cost increases (including additional costs) and minus all cost reductions. See rule 601.2f.\\ ​
-牌手实际需要为施放咒语或起动异能所支付的费用;法术力费用、起动费用、或替代费用,加上所有增加的费用(包括额外费用)并减去所有减少的费用。参见规则601.2f。\\ ​+牌手实际需要为施放咒语或起动异能所支付的费用;法术力费用、起动费用、或替代费用,加上所有增加的费用(包括额外费用)并减去所有减少的费用。参见规则601.2f。\\ ​
 ---- ----
 Total Casting Cost (Obsolete)\\ ​ Total Casting Cost (Obsolete)\\ ​
行 3221: 行 3293:
 ---- ----
 Last Known Information\\ ​ Last Known Information\\ ​
-已知信息\\ ​+已知信息\\ ​
  
 Information about an object that’s no longer in the zone it’s expected to be in, or information about a player that’s no longer in the game. This information captures that object’s last existence in that zone or that player’s last existence in the game. See rules 112.7a, 608.2b, 608.2g, and 800.4g.\\ ​ Information about an object that’s no longer in the zone it’s expected to be in, or information about a player that’s no longer in the game. This information captures that object’s last existence in that zone or that player’s last existence in the game. See rules 112.7a, 608.2b, 608.2g, and 800.4g.\\ ​
行 3227: 行 3299:
 ---- ----
 In Response To\\  In Response To\\ 
-出响应\\ ​+出响应\\ ​
  
 An instant spell that’s been cast, or an activated ability that’s been activated, while another spell or ability is on the stack has been cast or activated “in response to” the earlier spell or ability. See rule 116.7.\\ ​ An instant spell that’s been cast, or an activated ability that’s been activated, while another spell or ability is on the stack has been cast or activated “in response to” the earlier spell or ability. See rule 116.7.\\ ​
-于另一个堆叠上的咒语或异能被施放或起动时,施放一个咒语或起动一个异能,指对前一个咒语或异能“出响应”。参见规则116.7。\\ ​+于另一个堆叠上的咒语或异能被施放或起动时,施放一个咒语或起动一个异能,指对前一个咒语或异能“出响应”。参见规则116.7。\\ ​
 ---- ----
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