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cr:glossarycn [2026/04/26 20:34] Siyang Li |
cr:glossarycn [2026/07/06 22:59] (当前版本) Siyang Li |
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|---|---|---|---|
| 行 318: | 行 318: | ||
| A characteristic that appears before the card type on a card’s type line. Most cards don’t have a supertype. See rule 205.4, “Supertypes.”\\ | A characteristic that appears before the card type on a card’s type line. Most cards don’t have a supertype. See rule 205.4, “Supertypes.”\\ | ||
| 一个特征,出现在牌类别栏的牌张类别之前。大多数牌没有超类别。参见规则[[cr:2#cr205-4|205.4]],“超类别”。 | 一个特征,出现在牌类别栏的牌张类别之前。大多数牌没有超类别。参见规则[[cr:2#cr205-4|205.4]],“超类别”。 | ||
| + | |||
| + | ---- | ||
| + | Power-up\\ | ||
| + | 超能 | ||
| + | |||
| + | A one-time activated ability found on permanents that costs less during the turn the permanent with the ability entered the battlefield. See rule 702.193, “Power-up.”\\ | ||
| + | 一个见于永久物上的仅限起动一次的起动式异能,在具该异能的永久物进战场的回合中能减少费用。参见规则[[cr:7#cr702-193|702.193]],“超能”。 | ||
| ---- | ---- | ||
| 行 381: | 行 388: | ||
| An obsolete term that appeared on the type line of artifacts without activated abilities. Cards printed with this text have received errata in the Oracle card reference to simply say “Artifact.”\\ | An obsolete term that appeared on the type line of artifacts without activated abilities. Cards printed with this text have received errata in the Oracle card reference to simply say “Artifact.”\\ | ||
| 影响物件特征、物件操控权、或影响牌手或游戏规则的效应,具有固定时限或一直有效。参见规则[[cr:6#cr611|611]],“持续性效应”。 | 影响物件特征、物件操控权、或影响牌手或游戏规则的效应,具有固定时限或一直有效。参见规则[[cr:6#cr611|611]],“持续性效应”。 | ||
| - | |||
| - | ---- | ||
| - | Regenerate\\ | ||
| - | 重生 | ||
| - | |||
| - | To replace a permanent’s destruction with an alternate sequence of events. See rule 701.19, “Regenerate.”\\ | ||
| - | 将一个永久物的消灭用另一系列事件进行替代。参见规则[[cr:7#cr701-19|701.19]],“重生”。 | ||
| ---- | ---- | ||
| 行 733: | 行 733: | ||
| ---- | ---- | ||
| - | Teammate\\ | + | Team vs. Team Variant\\ |
| 队伍对队伍玩法 | 队伍对队伍玩法 | ||
| - | In a multiplayer game between teams, a player’s teammates are the other players on their team. See rule 102.3.\\ | + | A multiplayer variant played among two or more teams, each of which sits together. See rule 808, “Team vs. Team Variant.”\\ |
| 两个或以上队伍间的多人玩法,每个队伍坐在一起。参见规则[[cr:8#cr808|808]],“队伍对队伍玩法”。 | 两个或以上队伍间的多人玩法,每个队伍坐在一起。参见规则[[cr:8#cr808|808]],“队伍对队伍玩法”。 | ||
| 行 747: | 行 747: | ||
| ---- | ---- | ||
| - | Team vs. Team Variant\\ | + | Teammate\\ |
| 队友 | 队友 | ||
| - | A multiplayer variant played among two or more teams, each of which sits together. See rule 808, “Team vs. Team Variant.”\\ | + | In a multiplayer game between teams, a player’s teammates are the other players on their team. See rule 102.3.\\ |
| 在队伍间的多人游戏中,牌手的队友是其队伍中的其他牌手。参见规则[[cr:1#cr102-3|102.3]]。 | 在队伍间的多人游戏中,牌手的队友是其队伍中的其他牌手。参见规则[[cr:1#cr102-3|102.3]]。 | ||
| 行 1034: | 行 1034: | ||
| 放逐 | 放逐 | ||
| - | A special kind of activated ability that may be activated only once. See rule 702.177, “Exhaust.”\\ | + | An activated ability that may be activated only once. See rule 702.177, “Exhaust.”\\ |
| 1. 一个区域。放逐区本质上是保留牌的区域。它之前被称为“移出游戏”区。 | 1. 一个区域。放逐区本质上是保留牌的区域。它之前被称为“移出游戏”区。 | ||
| 行 1050: | 行 1050: | ||
| See rule 406, “Exile.”\\ | See rule 406, “Exile.”\\ | ||
| - | 一类特殊的起动式异能,只能起动一次。参见规则[[cr:7#cr702-177|702.177]],“竭绝”。 | + | 一个起动式异能,只能起动一次。参见规则[[cr:7#cr702-177|702.177]],“竭绝”。 |
| ---- | ---- | ||
| 行 1465: | 行 1465: | ||
| ---- | ---- | ||
| - | Exert\\ | + | Excess Damage\\ |
| 过量伤害 | 过量伤害 | ||
| - | A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.43, “Exert.”\\ | + | Damage dealt to a creature greater than what would be lethal damage or damage dealt to a planeswalker greater than its loyalty. See rule 120.4a.\\ |
| 对生物造成之大于其致命伤害的部分伤害,或是对鹏洛客造成之大于其忠诚的部分伤害。参见规则[[cr:1#cr120-4a|120.4a]]。 | 对生物造成之大于其致命伤害的部分伤害,或是对鹏洛客造成之大于其忠诚的部分伤害。参见规则[[cr:1#cr120-4a|120.4a]]。 | ||
| 行 1487: | 行 1487: | ||
| ---- | ---- | ||
| - | Exchange\\ | + | Exert\\ |
| 耗竭 | 耗竭 | ||
| - | To swap two things, such as objects, sets of objects, or life totals. See rule 701.12, “Exchange.”\\ | + | A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.43, “Exert.”\\ |
| 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:7#cr701-43|701.43]],“耗竭”。 | 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:7#cr701-43|701.43]],“耗竭”。 | ||
| 行 1765: | 行 1765: | ||
| A variant of trample that modifies how a creature assigns combat damage if it’s attacking a planeswalker. See rule 702.19, “Trample”\\ | A variant of trample that modifies how a creature assigns combat damage if it’s attacking a planeswalker. See rule 702.19, “Trample”\\ | ||
| - | 践踏异能的一种变化,影响生物在攻击鹏洛客时分配战斗伤害的方式。参见规则[[cr:7#cr702-19|702.19]],“践踏”。 | + | 践踏异能的一种变化形式,影响生物在攻击鹏洛客时分配战斗伤害的方式。参见规则[[cr:7#cr702-19|702.19]],“践踏”。 |
| ---- | ---- | ||
| 行 1789: | 行 1789: | ||
| ---- | ---- | ||
| - | Excess Damage\\ | + | Exchange\\ |
| 交换 | 交换 | ||
| - | Damage dealt to a creature greater than what would be lethal damage or damage dealt to a planeswalker greater than its loyalty. See rule 120.4a.\\ | + | To swap two things, such as objects, sets of objects, or life totals. See rule 701.12, “Exchange.”\\ |
| 交换两个东西,例如物件、一组物件,或生命总值。参见规则[[cr:7#cr701-12|701.12]],“交换”。 | 交换两个东西,例如物件、一组物件,或生命总值。参见规则[[cr:7#cr701-12|701.12]],“交换”。 | ||
| 行 2176: | 行 2176: | ||
| A keyword ability that may let a player cast extra cards from their library for no cost. See rule 702.60, “Ripple.”\\ | A keyword ability that may let a player cast extra cards from their library for no cost. See rule 702.60, “Ripple.”\\ | ||
| 一个关键字异能,可以让牌手从其牌库中施放额外的牌且不需支付费用。参见规则[[cr:7#cr702-60|702.60]],“涟动”。 | 一个关键字异能,可以让牌手从其牌库中施放额外的牌且不需支付费用。参见规则[[cr:7#cr702-60|702.60]],“涟动”。 | ||
| + | |||
| + | ---- | ||
| + | Teamwork\\ | ||
| + | 联合 | ||
| + | |||
| + | A keyword ability that represents an optional additional cost of tapping creatures. See rule 702.194, “Teamwork.”\\ | ||
| + | 一个关键字异能,表示一个横置生物的可选额外费用。参见规则[[cr:7#cr702-194|702.194]],“联合”。 | ||
| ---- | ---- | ||
| 行 2874: | 行 2881: | ||
| A keyword action that causes a creature to be goaded until a player’s next turn. See rule 701.15, “Goad.”\\ | A keyword action that causes a creature to be goaded until a player’s next turn. See rule 701.15, “Goad.”\\ | ||
| - | 一一个关键字动作,使一个生物直到某牌手的下一个回合以前成为已煽惑。参见规则[[cr:7#cr701-15|701.15]],“煽惑”。 | + | 一个关键字动作,使一个生物直到某牌手的下一个回合以前成为已煽惑。参见规则[[cr:7#cr701-15|701.15]],“煽惑”。 |
| ---- | ---- | ||
| 行 3291: | 行 3298: | ||
| A variant of the hidden agenda ability. See rule 702.106, “Hidden Agenda.”\\ | A variant of the hidden agenda ability. See rule 702.106, “Hidden Agenda.”\\ | ||
| - | 秘案异能的一种变化。参见规则[[cr:7#cr702-106|702.106]],“秘案”。 | + | 秘案异能的一种变化形式。参见规则[[cr:7#cr702-106|702.106]],“秘案”。 |
| ---- | ---- | ||
| 行 3519: | 行 3526: | ||
| A kicker variant that can add a sticker to the spell with the ability and give a player a ticket counter. See rule 702.33h.\\ | A kicker variant that can add a sticker to the spell with the ability and give a player a ticket counter. See rule 702.33h.\\ | ||
| - | 增幅异能的一种变化,可以在咒语上贴上贴纸并给予牌手门票指示物。参见规则[[cr:7#cr702-33h|702.33h]]。 | + | 增幅异能的一种变化形式,可以在咒语上贴上贴纸并给予牌手门票指示物。参见规则[[cr:7#cr702-33h|702.33h]]。 |
| ---- | ---- | ||
| 行 3639: | 行 3646: | ||
| A variant of the morph ability that puts a +1/+1 counter on the creature as it turns face up. See rule 702.37, “Morph.”\\ | A variant of the morph ability that puts a +1/+1 counter on the creature as it turns face up. See rule 702.37, “Morph.”\\ | ||
| - | 变身异能的一种变化,于生物翻回正面时在其上放置一个+1/+1指示物。参见规则[[cr:7#cr702-37|702.37]],“变身”。 | + | 变身异能的一种变化形式,于生物翻回正面时在其上放置一个+1/+1指示物。参见规则[[cr:7#cr702-37|702.37]],“变身”。 |
| ---- | ---- | ||
| 行 4023: | 行 4030: | ||
| 炫威 | 炫威 | ||
| - | A special kind of activated ability that can be activated only once each turn if the creature with the boast ability attacked that turn. See rule 702.142, “Boast.”\\ | + | An activated ability that can be activated only once each turn if the creature with the boast ability attacked that turn. See rule 702.142, “Boast.”\\ |
| - | 一类特殊的起动式异能,如果具炫威异能的生物攻击过便可起动,且每回合只能起动一次。参见规则[[cr:7#cr702-142|702.142]],“炫威”。 | + | 一个起动式异能,如果具炫威异能的生物攻击过便可起动,且每回合只能起动一次。参见规则[[cr:7#cr702-142|702.142]],“炫威”。 |
| ---- | ---- | ||
| 行 4454: | 行 4461: | ||
| An ability on some creatures that allows them to be cast for an alternative cost. If cast for its impending cost, it isn’t a creature for some period of time. See rule 702.176, “Impending.”\\ | An ability on some creatures that allows them to be cast for an alternative cost. If cast for its impending cost, it isn’t a creature for some period of time. See rule 702.176, “Impending.”\\ | ||
| 一个出现在生物上的异能,允许它们以替代性费用施放。如果以其隐现费用施放,它在一段时间内不是生物。参见规则[[cr:7#cr702-176|702.176]],“隐现”。 | 一个出现在生物上的异能,允许它们以替代性费用施放。如果以其隐现费用施放,它在一段时间内不是生物。参见规则[[cr:7#cr702-176|702.176]],“隐现”。 | ||
| + | |||
| + | ---- | ||
| + | Worthy\\ | ||
| + | 英杰 | ||
| + | |||
| + | A rules term used to describe a creature that’s legendary, not a Villain, and red and/or white. See rule 700.16.\\ | ||
| + | 描述一个传奇,非反派,且是红色/白色的生物之规则术语。参见规则[[cr:7#cr700-16|700.16]]。 | ||
| ---- | ---- | ||
| 行 4840: | 行 4854: | ||
| A keyword ability that adds red mana until end of combat whenever a creature with that ability attacks. See rule 702.189, “Firebending.”\\ | A keyword ability that adds red mana until end of combat whenever a creature with that ability attacks. See rule 702.189, “Firebending.”\\ | ||
| 一个关键字异能,在具此异能的生物攻击时产生能留到战斗结束的红色法术力。参见规则[[cr:7#cr702-189|702.189]],“振火”。 | 一个关键字异能,在具此异能的生物攻击时产生能留到战斗结束的红色法术力。参见规则[[cr:7#cr702-189|702.189]],“振火”。 | ||
| + | |||
| + | ---- | ||
| + | Vibranium Token\\ | ||
| + | 振金衍生物 | ||
| + | |||
| + | A Vibranium token is a colorless Vibranium artifact token with indestructible and “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.” For more information about predefined tokens, see rule 111.10.\\ | ||
| + | 振金衍生物是具有不灭和“{T}:加{C}。此法术力不能用来施放非神器咒语。”的无色振金衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | ||
| ---- | ---- | ||
| 行 4891: | 行 4912: | ||
| A variant of the ninjutsu ability. See rule 702.49, “Ninjutsu.”\\ | A variant of the ninjutsu ability. See rule 702.49, “Ninjutsu.”\\ | ||
| - | 忍术异能的一种变化。参见规则[[cr:7#cr702-49|702.49]],“忍术”。 | + | 忍术异能的一种变化形式。参见规则[[cr:7#cr702-49|702.49]],“忍术”。 |
| ---- | ---- | ||
| 行 4948: | 行 4969: | ||
| A method of randomization with two possible outcomes of equal likelihood. See rule 705, “Flipping a Coin.”\\ | A method of randomization with two possible outcomes of equal likelihood. See rule 705, “Flipping a Coin.”\\ | ||
| 一个随机决定两个相同可能性结果的方法。参见规则[[cr:7#cr705|705]],“掷硬币”。 | 一个随机决定两个相同可能性结果的方法。参见规则[[cr:7#cr705|705]],“掷硬币”。 | ||
| + | |||
| + | ---- | ||
| + | Heal\\ | ||
| + | 治愈 | ||
| + | |||
| + | To remove damage marked on a permanent. See rule 701.69, “Heal.”\\ | ||
| + | 移除永久物上已标记的伤害。参见规则[[cr:7#cr701-69|701.69]],“治愈”。 | ||
| ---- | ---- | ||
| 行 5000: | 行 5028: | ||
| A keyword ability that allows an Equipment creature to temporarily stop being a creature and become attached to another creature. See rule 702.151, “Reconfigure.”\\ | A keyword ability that allows an Equipment creature to temporarily stop being a creature and become attached to another creature. See rule 702.151, “Reconfigure.”\\ | ||
| 一个关键字异能,让武具生物暂时不再是生物,且贴附于另一个生物上。参见规则[[cr:7#cr702-151|702.151]],“重配”。 | 一个关键字异能,让武具生物暂时不再是生物,且贴附于另一个生物上。参见规则[[cr:7#cr702-151|702.151]],“重配”。 | ||
| + | |||
| + | ---- | ||
| + | Regenerate\\ | ||
| + | 重生 | ||
| + | |||
| + | To replace a permanent’s destruction with an alternate sequence of events. See rule 701.19, “Regenerate.”\\ | ||
| + | 将一个永久物的消灭用另一系列事件进行替代。参见规则[[cr:7#cr701-19|701.19]],“重生”。 | ||
| ---- | ---- | ||