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两侧同时换到之前的修订记录 前一修订版
cr:glossarycn [2026/04/26 20:34]
Siyang Li
cr:glossarycn [2026/07/06 22:59] (当前版本)
Siyang Li
行 318: 行 318:
 A characteristic that appears before the card type on a card’s type line. Most cards don’t have a supertype. See rule 205.4, “Supertypes.”\\ ​ A characteristic that appears before the card type on a card’s type line. Most cards don’t have a supertype. See rule 205.4, “Supertypes.”\\ ​
 一个特征,出现在牌类别栏的牌张类别之前。大多数牌没有超类别。参见规则[[cr:​2#​cr205-4|205.4]],“超类别”。 一个特征,出现在牌类别栏的牌张类别之前。大多数牌没有超类别。参见规则[[cr:​2#​cr205-4|205.4]],“超类别”。
 +
 +----
 +Power-up\\ ​
 +超能
 +
 +A one-time activated ability found on permanents that costs less during the turn the permanent with the ability entered the battlefield. See rule 702.193, “Power-up.”\\ ​
 +一个见于永久物上的仅限起动一次的起动式异能,在具该异能的永久物进战场的回合中能减少费用。参见规则[[cr:​7#​cr702-193|702.193]],“超能”。
  
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行 381: 行 388:
 An obsolete term that appeared on the type line of artifacts without activated abilities. Cards printed with this text have received errata in the Oracle card reference to simply say “Artifact.”\\ ​ An obsolete term that appeared on the type line of artifacts without activated abilities. Cards printed with this text have received errata in the Oracle card reference to simply say “Artifact.”\\ ​
 影响物件特征、物件操控权、或影响牌手或游戏规则的效应,具有固定时限或一直有效。参见规则[[cr:​6#​cr611|611]],“持续性效应”。 影响物件特征、物件操控权、或影响牌手或游戏规则的效应,具有固定时限或一直有效。参见规则[[cr:​6#​cr611|611]],“持续性效应”。
- 
----- 
-Regenerate\\ ​ 
-重生 
- 
-To replace a permanent’s destruction with an alternate sequence of events. See rule 701.19, “Regenerate.”\\ ​ 
-将一个永久物的消灭用另一系列事件进行替代。参见规则[[cr:​7#​cr701-19|701.19]],“重生”。 
  
 ---- ----
行 733: 行 733:
  
 ---- ----
-Teammate\\ +Team vs. Team Variant\\ 
 队伍对队伍玩法 队伍对队伍玩法
  
-In a multiplayer ​game between ​teams, ​a player’s teammates are the other players on their team. See rule 102.3.\\ +multiplayer ​variant played among two or more teams, ​each of which sits together. See rule 808, “Team vsTeam Variant.\\ 
 两个或以上队伍间的多人玩法,每个队伍坐在一起。参见规则[[cr:​8#​cr808|808]],“队伍对队伍玩法”。 两个或以上队伍间的多人玩法,每个队伍坐在一起。参见规则[[cr:​8#​cr808|808]],“队伍对队伍玩法”。
  
行 747: 行 747:
  
 ---- ----
-Team vs. Team Variant\\ +Teammate\\ 
 队友 队友
  
-multiplayer ​variant played among two or more teams, ​each of which sits together. See rule 808, “Team vsTeam Variant.\\ +In a multiplayer ​game between ​teams, ​a player’s teammates are the other players on their team. See rule 102.3.\\ 
 在队伍间的多人游戏中,牌手的队友是其队伍中的其他牌手。参见规则[[cr:​1#​cr102-3|102.3]]。 在队伍间的多人游戏中,牌手的队友是其队伍中的其他牌手。参见规则[[cr:​1#​cr102-3|102.3]]。
  
行 1034: 行 1034:
 放逐 放逐
  
-A special kind of activated ability that may be activated only once. See rule 702.177, “Exhaust.”\\ ​+An activated ability that may be activated only once. See rule 702.177, “Exhaust.”\\ ​
 1. 一个区域。放逐区本质上是保留牌的区域。它之前被称为“移出游戏”区。 1. 一个区域。放逐区本质上是保留牌的区域。它之前被称为“移出游戏”区。
  
行 1050: 行 1050:
  
 See rule 406, “Exile.”\\ ​ See rule 406, “Exile.”\\ ​
-类特殊的起动式异能,只能起动一次。参见规则[[cr:​7#​cr702-177|702.177]],“竭绝”。+起动式异能,只能起动一次。参见规则[[cr:​7#​cr702-177|702.177]],“竭绝”。
  
 ---- ----
行 1465: 行 1465:
  
 ---- ----
-Exert\\ +Excess Damage\\ 
 过量伤害 过量伤害
  
-A keyword action that stops permanent from untapping during the next untap step of the player who exerted it. See rule 701.43, “Exert.\\ +Damage dealt to creature greater than what would be lethal damage or damage dealt to a planeswalker greater than its loyalty. See rule 120.4a.\\ 
 对生物造成之大于其致命伤害的部分伤害,或是对鹏洛客造成之大于其忠诚的部分伤害。参见规则[[cr:​1#​cr120-4a|120.4a]]。 对生物造成之大于其致命伤害的部分伤害,或是对鹏洛客造成之大于其忠诚的部分伤害。参见规则[[cr:​1#​cr120-4a|120.4a]]。
  
行 1487: 行 1487:
  
 ---- ----
-Exchange\\ +Exert\\ 
 耗竭 耗竭
  
-To swap two things, such as objects, sets of objects, or life totals. See rule 701.12, “Exchange.”\\ ​+A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.43, “Exert.”\\ ​
 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:​7#​cr701-43|701.43]],“耗竭”。 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:​7#​cr701-43|701.43]],“耗竭”。
  
行 1765: 行 1765:
  
 A variant of trample that modifies how a creature assigns combat damage if it’s attacking a planeswalker. See rule 702.19, “Trample”\\ ​ A variant of trample that modifies how a creature assigns combat damage if it’s attacking a planeswalker. See rule 702.19, “Trample”\\ ​
-践踏异能的一种变化,影响生物在攻击鹏洛客时分配战斗伤害的方式。参见规则[[cr:​7#​cr702-19|702.19]],“践踏”。+践踏异能的一种变化形式,影响生物在攻击鹏洛客时分配战斗伤害的方式。参见规则[[cr:​7#​cr702-19|702.19]],“践踏”。
  
 ---- ----
行 1789: 行 1789:
  
 ---- ----
-Excess Damage\\ +Exchange\\ 
 交换 交换
  
-Damage dealt to a creature greater than what would be lethal damage ​or damage dealt to a planeswalker greater than its loyalty. See rule 120.4a.\\ +To swap two things, such as objects, sets of objects, ​or life totals. See rule 701.12, “Exchange.\\ 
 交换两个东西,例如物件、一组物件,或生命总值。参见规则[[cr:​7#​cr701-12|701.12]],“交换”。 交换两个东西,例如物件、一组物件,或生命总值。参见规则[[cr:​7#​cr701-12|701.12]],“交换”。
  
行 2176: 行 2176:
 A keyword ability that may let a player cast extra cards from their library for no cost. See rule 702.60, “Ripple.”\\ ​ A keyword ability that may let a player cast extra cards from their library for no cost. See rule 702.60, “Ripple.”\\ ​
 一个关键字异能,可以让牌手从其牌库中施放额外的牌且不需支付费用。参见规则[[cr:​7#​cr702-60|702.60]],“涟动”。 一个关键字异能,可以让牌手从其牌库中施放额外的牌且不需支付费用。参见规则[[cr:​7#​cr702-60|702.60]],“涟动”。
 +
 +----
 +Teamwork\\ ​
 +联合
 +
 +A keyword ability that represents an optional additional cost of tapping creatures. See rule 702.194, “Teamwork.”\\ ​
 +一个关键字异能,表示一个横置生物的可选额外费用。参见规则[[cr:​7#​cr702-194|702.194]],“联合”。
  
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行 2874: 行 2881:
  
 A keyword action that causes a creature to be goaded until a player’s next turn. See rule 701.15, “Goad.”\\ ​ A keyword action that causes a creature to be goaded until a player’s next turn. See rule 701.15, “Goad.”\\ ​
-一个关键字动作,使一个生物直到某牌手的下一个回合以前成为已煽惑。参见规则[[cr:​7#​cr701-15|701.15]],“煽惑”。+一个关键字动作,使一个生物直到某牌手的下一个回合以前成为已煽惑。参见规则[[cr:​7#​cr701-15|701.15]],“煽惑”。
  
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行 3291: 行 3298:
  
 A variant of the hidden agenda ability. See rule 702.106, “Hidden Agenda.”\\ ​ A variant of the hidden agenda ability. See rule 702.106, “Hidden Agenda.”\\ ​
-秘案异能的一种变化。参见规则[[cr:​7#​cr702-106|702.106]],“秘案”。+秘案异能的一种变化形式。参见规则[[cr:​7#​cr702-106|702.106]],“秘案”。
  
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行 3519: 行 3526:
  
 A kicker variant that can add a sticker to the spell with the ability and give a player a ticket counter. See rule 702.33h.\\ ​ A kicker variant that can add a sticker to the spell with the ability and give a player a ticket counter. See rule 702.33h.\\ ​
-增幅异能的一种变化,可以在咒语上贴上贴纸并给予牌手门票指示物。参见规则[[cr:​7#​cr702-33h|702.33h]]。+增幅异能的一种变化形式,可以在咒语上贴上贴纸并给予牌手门票指示物。参见规则[[cr:​7#​cr702-33h|702.33h]]。
  
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行 3639: 行 3646:
  
 A variant of the morph ability that puts a +1/+1 counter on the creature as it turns face up. See rule 702.37, “Morph.”\\ ​ A variant of the morph ability that puts a +1/+1 counter on the creature as it turns face up. See rule 702.37, “Morph.”\\ ​
-变身异能的一种变化,于生物翻回正面时在其上放置一个+1/​+1指示物。参见规则[[cr:​7#​cr702-37|702.37]],“变身”。+变身异能的一种变化形式,于生物翻回正面时在其上放置一个+1/​+1指示物。参见规则[[cr:​7#​cr702-37|702.37]],“变身”。
  
 ---- ----
行 4023: 行 4030:
 炫威 炫威
  
-A special kind of activated ability that can be activated only once each turn if the creature with the boast ability attacked that turn. See rule 702.142, “Boast.”\\  +An activated ability that can be activated only once each turn if the creature with the boast ability attacked that turn. See rule 702.142, “Boast.”\\  
-类特殊的起动式异能,如果具炫威异能的生物攻击过便可起动,且每回合只能起动一次。参见规则[[cr:​7#​cr702-142|702.142]],“炫威”。+起动式异能,如果具炫威异能的生物攻击过便可起动,且每回合只能起动一次。参见规则[[cr:​7#​cr702-142|702.142]],“炫威”。
  
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行 4454: 行 4461:
 An ability on some creatures that allows them to be cast for an alternative cost. If cast for its impending cost, it isn’t a creature for some period of time. See rule 702.176, “Impending.”\\ ​ An ability on some creatures that allows them to be cast for an alternative cost. If cast for its impending cost, it isn’t a creature for some period of time. See rule 702.176, “Impending.”\\ ​
 一个出现在生物上的异能,允许它们以替代性费用施放。如果以其隐现费用施放,它在一段时间内不是生物。参见规则[[cr:​7#​cr702-176|702.176]],“隐现”。 一个出现在生物上的异能,允许它们以替代性费用施放。如果以其隐现费用施放,它在一段时间内不是生物。参见规则[[cr:​7#​cr702-176|702.176]],“隐现”。
 +
 +----
 +Worthy\\ ​
 +英杰
 +
 +A rules term used to describe a creature that’s legendary, not a Villain, and red and/or white. See rule 700.16.\\ ​
 +描述一个传奇,非反派,且是红色/白色的生物之规则术语。参见规则[[cr:​7#​cr700-16|700.16]]。
  
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行 4840: 行 4854:
 A keyword ability that adds red mana until end of combat whenever a creature with that ability attacks. See rule 702.189, “Firebending.”\\ ​ A keyword ability that adds red mana until end of combat whenever a creature with that ability attacks. See rule 702.189, “Firebending.”\\ ​
 一个关键字异能,在具此异能的生物攻击时产生能留到战斗结束的红色法术力。参见规则[[cr:​7#​cr702-189|702.189]],“振火”。 一个关键字异能,在具此异能的生物攻击时产生能留到战斗结束的红色法术力。参见规则[[cr:​7#​cr702-189|702.189]],“振火”。
 +
 +----
 +Vibranium Token\\ ​
 +振金衍生物
 +
 +A Vibranium token is a colorless Vibranium artifact token with indestructible and “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.” For more information about predefined tokens, see rule 111.10.\\ ​
 +振金衍生物是具有不灭和“{T}:加{C}。此法术力不能用来施放非神器咒语。”的无色振金衍生神器。欲知关于预定义衍生物的更多信息,参见规则[[cr:​1#​cr111-10|111.10]]。
  
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行 4891: 行 4912:
  
 A variant of the ninjutsu ability. See rule 702.49, “Ninjutsu.”\\ ​ A variant of the ninjutsu ability. See rule 702.49, “Ninjutsu.”\\ ​
-忍术异能的一种变化。参见规则[[cr:​7#​cr702-49|702.49]],“忍术”。+忍术异能的一种变化形式。参见规则[[cr:​7#​cr702-49|702.49]],“忍术”。
  
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行 4948: 行 4969:
 A method of randomization with two possible outcomes of equal likelihood. See rule 705, “Flipping a Coin.”\\ ​ A method of randomization with two possible outcomes of equal likelihood. See rule 705, “Flipping a Coin.”\\ ​
 一个随机决定两个相同可能性结果的方法。参见规则[[cr:​7#​cr705|705]],“掷硬币”。 一个随机决定两个相同可能性结果的方法。参见规则[[cr:​7#​cr705|705]],“掷硬币”。
 +
 +----
 +Heal\\ ​
 +治愈
 +
 +To remove damage marked on a permanent. See rule 701.69, “Heal.”\\ ​
 +移除永久物上已标记的伤害。参见规则[[cr:​7#​cr701-69|701.69]],“治愈”。
  
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行 5000: 行 5028:
 A keyword ability that allows an Equipment creature to temporarily stop being a creature and become attached to another creature. See rule 702.151, “Reconfigure.”\\ ​ A keyword ability that allows an Equipment creature to temporarily stop being a creature and become attached to another creature. See rule 702.151, “Reconfigure.”\\ ​
 一个关键字异能,让武具生物暂时不再是生物,且贴附于另一个生物上。参见规则[[cr:​7#​cr702-151|702.151]],“重配”。 一个关键字异能,让武具生物暂时不再是生物,且贴附于另一个生物上。参见规则[[cr:​7#​cr702-151|702.151]],“重配”。
 +
 +----
 +Regenerate\\ ​
 +重生
 +
 +To replace a permanent’s destruction with an alternate sequence of events. See rule 701.19, “Regenerate.”\\ ​
 +将一个永久物的消灭用另一系列事件进行替代。参见规则[[cr:​7#​cr701-19|701.19]],“重生”。
  
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