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cr:glossary [2025/01/05 11:20] 127.0.0.1 外部编辑 |
cr:glossary [2025/06/17 22:23] (当前版本) Siyang Li |
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[[:完整规则|返回完整规则目录]] | [[:完整规则|返回完整规则目录]] | ||
====== 词汇表(按英文首字母排序) ====== | ====== 词汇表(按英文首字母排序) ====== | ||
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撤废 | 撤废 | ||
- | To turn a face-up ongoing scheme card face down and put it on the bottom of its owner’s scheme deck. See rule 701.26, “Abandon.”\\ | + | To turn a face-up ongoing scheme card face down and put it on the bottom of its owner’s scheme deck. See rule 701.33, “Abandon.”\\ |
- | 将一张牌面朝上的长效邪计牌翻为牌面朝下并置于其拥有者的邪计套牌牌库底。参见规则[[cr:7#cr701-26|701.26]],“撤废”。 | + | 将一张牌面朝上的长效邪计牌翻为牌面朝下并置于其拥有者的邪计套牌牌库底。参见规则[[cr:7#cr701-33|701.33]],“撤废”。 |
---- | ---- | ||
行 92: | 行 93: | ||
演化 | 演化 | ||
- | A keyword action that puts +1/+1 counters on a creature that doesn’t have any yet. See rule 701.43, “Adapt.”\\ | + | A keyword action that puts +1/+1 counters on a creature that doesn’t have any yet. See rule 701.46, “Adapt.”\\ |
- | 一个关键字动作,在牌手没有+1/+1指示物的生物上放置+1/+1指示物。参见规则[[cr:7#cr701-43|701.43]],“演化”。 | + | 一个关键字动作,在牌手没有+1/+1指示物的生物上放置+1/+1指示物。参见规则[[cr:7#cr701-46|701.46]],“演化”。 |
---- | ---- | ||
行 106: | 行 107: | ||
历险者牌 | 历险者牌 | ||
- | Cards with a two-part card frame (one part of which is inset on the left) on a single card. See rule 715, “Adventurer Cards.”\\ | + | Cards with a two-part card frame (one part of which is inset on the left) on a single card where the alternative characteristics include the Adventure spell type. See rule 715, “Adventurer Cards.”\\ |
- | 一张分为两部分(且其中一部分是嵌在文字栏左面)的牌。参见规则[[cr:7#cr715|715]],“历险者牌”。 | + | 一张分为两部分(且其中一部分是嵌在文字栏左面)的牌,其副特征包括历险此咒语类别。。参见规则[[cr:7#cr715|715]],“历险者牌”。 |
---- | ---- | ||
行 162: | 行 163: | ||
囤兵 | 囤兵 | ||
- | A keyword action that gives you a Zombie Army creature token or grows an Army you already have. See rule 701.44, “Amass.”\\ | + | A keyword action that gives you a Zombie Army creature token or grows an Army you already have. See rule 701.47, “Amass.”\\ |
- | 一个关键字动作,给你一个灵俑/军队衍生生物或是壮大一个你已经拥有的军队。参见规则[[cr:7#cr701-44|701.44]],“囤兵”。(译注:词汇表中囤兵此词条尚未更新到LTR版本。) | + | 一个关键字动作,给你一个灵俑/军队衍生生物或是壮大一个你已经拥有的军队。参见规则[[cr:7#cr701-47|701.47]],“囤兵”。(译注:词汇表中囤兵此词条尚未更新到LTR版本。) |
---- | ---- | ||
行 360: | 行 361: | ||
景点 | 景点 | ||
- | An artifact type seen only on nontraditional Magic cards in the Unfinity expansion. See rule 717, “Attraction Cards,” rule 701.48, “Open an Attraction,” and rule 701.49, “Roll to Visit Your Attractions.”\\ | + | An artifact type seen only on nontraditional Magic cards in the Unfinity expansion. See rule 717, “Attraction Cards,” rule 701.51, “Open an Attraction,” and rule 701.52, “Roll to Visit Your Attractions.”\\ |
- | 一种神器类别,只在Unfinity系列的非传统万智牌上出现。参见规则[[cr:7#cr717|717]],“景点牌”、规则[[cr:7#cr701-48|701.48]],“打开景点”,以及规则[[cr:7#cr701-49|701.49]],“掷骰造访景点”。 | + | 一种神器类别,只在Unfinity系列的非传统万智牌上出现。参见规则[[cr:7#cr717|717]],“景点牌”、规则[[cr:7#cr701-51|701.51]],“打开景点”,以及规则[[cr:7#cr701-52|701.52]],“掷骰造访景点”。 |
---- | ---- | ||
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Part of the turn. This step is the first step of the combat phase. See rule 507, “Beginning of Combat Step.”\\ | Part of the turn. This step is the first step of the combat phase. See rule 507, “Beginning of Combat Step.”\\ | ||
回合的一部分。这是战斗阶段的第一个步骤。参见规则[[cr:5#cr507|507]],“战斗开始步骤”。 | 回合的一部分。这是战斗阶段的第一个步骤。参见规则[[cr:5#cr507|507]],“战斗开始步骤”。 | ||
+ | |||
+ | ---- | ||
+ | Behold\\ | ||
+ | 请援 | ||
+ | |||
+ | A keyword action that allows a player to choose a permanent they control of a particular quality or reveal a card of that quality from their hand, usually to pay a cost or get an additional effect. See rule 701.4, “Behold.”\\ | ||
+ | 一个关键字动作,允许牌手选择一个由其操控且具有特定特征的永久物,或从手上展示一张具有该特征的牌,通常是为了支付费用或获得额外效应。参见规则[[cr:7#cr701-4|701.4]],“请援”。 | ||
---- | ---- | ||
行 557: | 行 565: | ||
振励 | 振励 | ||
- | A keyword action that puts +1/+1 counters on the weakest creature a player controls. See rule 701.33, “Bolster.”\\ | + | A keyword action that puts +1/+1 counters on the weakest creature a player controls. See rule 701.39, “Bolster.”\\ |
- | 一个关键字动作,在牌手操控的最弱的生物上放置+1/+1指示物。参见规则[[cr:7#cr701-33|701.33]],“振励”。 | + | 一个关键字动作,在牌手操控的最弱的生物上放置+1/+1指示物。参见规则[[cr:7#cr701-39|701.39]],“振励”。 |
---- | ---- | ||
行 733: | 行 741: | ||
比点 | 比点 | ||
- | To have a mini-contest involving the top cards of players’ libraries. See rule 701.23, “Clash.”\\ | + | To have a mini-contest involving the top cards of players’ libraries. See rule 701.30, “Clash.”\\ |
- | 用牌手牌库顶牌来决定的迷你对决。参见规则[[cr:7#cr701-23|701.23]],“比点”。 | + | 用牌手牌库顶牌来决定的迷你对决。参见规则[[cr:7#cr701-30|701.30]],“比点”。 |
---- | ---- | ||
行 761: | 行 769: | ||
匿伏 | 匿伏 | ||
- | A keyword action that puts a card onto the battlefield face down as a 2/2 creature with ward {2}. See rule 701.56, “Cloak,” and rule 708, “Face-Down Spells and Permanents.”\\ | + | A keyword action that puts a card onto the battlefield face down as a 2/2 creature with ward {2}. See rule 701.58, “Cloak,” and rule 708, “Face-Down Spells and Permanents.”\\ |
- | 一个关键字动作,将牌以牌面朝下的方式作为2/2、具守护{2}的生物放进战场。参见规则[[cr:7#cr701-56|701.56]],“匿伏”,和规则[[cr:7#cr708|708]],“牌面朝下的咒语和永久物”。 | + | 一个关键字动作,将牌以牌面朝下的方式作为2/2、具守护{2}的生物放进战场。参见规则[[cr:7#cr701-58|701.58]],“匿伏”,和规则[[cr:7#cr708|708]],“牌面朝下的咒语和永久物”。 |
---- | ---- | ||
行 775: | 行 783: | ||
搜证 | 搜证 | ||
- | A keyword action. To “collect evidence N” means to exile any number of cards from your graveyard with total mana value N or greater. See rule 701.57, “Collect Evidence.”\\ | + | A keyword action. To “collect evidence N” means to exile any number of cards from your graveyard with total mana value N or greater. See rule 701.59, “Collect Evidence.”\\ |
- | 一个关键字动作。“搜证N”意指,从你的坟墓场放逐任意数量的牌,且其法术力值加总须达到N或更多。参见规则[[cr:7#cr701-57|701.57]],“搜证”。 | + | 一个关键字动作。“搜证N”意指,从你的坟墓场放逐任意数量的牌,且其法术力值加总须达到N或更多。参见规则[[cr:7#cr701-59|701.59]],“搜证”。 |
---- | ---- | ||
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筹谋 | 筹谋 | ||
- | A keyword action that causes a player to draw a card, discard a card, and then to put a +1/+1 counter on a creature if a nonland card was discarded this way. See rule 701.47, “Connive.”\\ | + | A keyword action that causes a player to draw a card, discard a card, and then to put a +1/+1 counter on a creature if a nonland card was discarded this way. See rule 701.50, “Connive.”\\ |
- | 一个关键字动作,使牌手抓一张牌,弃一张牌,然后如果以此法弃掉一张非地牌,在一个生物上放置一个+1/+1指示物。参见规则[[cr:7#cr701-47|701.47]],“筹谋”。 | + | 一个关键字动作,使牌手抓一张牌,弃一张牌,然后如果以此法弃掉一张非地牌,在一个生物上放置一个+1/+1指示物。参见规则[[cr:7#cr701-50|701.50]],“筹谋”。 |
---- | ---- | ||
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操控其他牌手 | 操控其他牌手 | ||
- | To make all choices and decisions that player is allowed to make, or is told to make, by rules or by any objects. See rule 720, “Controlling Another Player.”\\ | + | To make all choices and decisions that player is allowed to make, or is told to make, by rules or by any objects. See rule 721, “Controlling Another Player.”\\ |
- | 为在该牌手作出由规则或物件允许或要求的所有选择和决定。参见规则[[cr:7#cr720|720]],“操控其他牌手”。 | + | 为在该牌手作出由规则或物件允许或要求的所有选择和决定。参见规则[[cr:7#cr721|721]],“操控其他牌手”。 |
---- | ---- | ||
行 973: | 行 981: | ||
转换 | 转换 | ||
- | To turn a double-faced card so its other face is up. See rule 701.50, “Convert.”\\ | + | To turn a double-faced card so its other face is up. See rule 701.28, “Convert.”\\ |
- | 将一张双面牌翻转从而让其另一面朝上。参见规则[[cr:7#cr701-50|701.50]],“转换”。 | + | 将一张双面牌翻转从而让其另一面朝上。参见规则[[cr:7#cr701-28|701.28]],“转换”。 |
---- | ---- | ||
行 1021: | 行 1029: | ||
反击/指示物(译注:在英文中这两个词是相同的。) | 反击/指示物(译注:在英文中这两个词是相同的。) | ||
- | 1. To cancel a spell or ability so it doesn’t resolve and none of its effects occur. See rule 701.5, “Counter.”\\ | + | 1. To cancel a spell or ability so it doesn’t resolve and none of its effects occur. See rule 701.6, “Counter.”\\ |
- | 1. 取消一个咒语或异能,让它不能结算且它的效应都不发生。参见规则[[cr:7#cr701-5|701.5]],“反击”。 | + | 1. 取消一个咒语或异能,让它不能结算且它的效应都不发生。参见规则[[cr:7#cr701-6|701.6]],“反击”。 |
2. A marker placed on an object or player that modifies its characteristics or interacts with a rule or ability. See rule 122, “Counters.”\\ | 2. A marker placed on an object or player that modifies its characteristics or interacts with a rule or ability. See rule 122, “Counters.”\\ | ||
行 1045: | 行 1053: | ||
派出 | 派出 | ||
- | To create a token is to put a token onto the battlefield. See rule 701.6, “Create.”\\ | + | To create a token is to put a token onto the battlefield. See rule 701.7, “Create.”\\ |
- | 派出一个衍生物指,将一个衍生物放进战场。参见规则[[cr:7#cr701-6|701.6]],“派出”。 | + | 派出一个衍生物指,将一个衍生物放进战场。参见规则[[cr:7#cr701-7|701.7]],“派出”。 |
---- | ---- | ||
行 1116: | 行 1124: | ||
白昼 | 白昼 | ||
- | Along with night, a designation the game can have. See rule 728, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\ | + | Along with night, a designation the game can have. See rule 729, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\ |
- | 与黑夜一起,均是游戏可以具有的称号。参见规则[[cr:7#cr728|728]],“白昼与黑夜”,与规则[[cr:7#cr702-145|702.145]],“昼形与夜形”。 | + | 与黑夜一起,均是游戏可以具有的称号。参见规则[[cr:7#cr729|729]],“白昼与黑夜”,与规则[[cr:7#cr702-145|702.145]],“昼形与夜形”。 |
---- | ---- | ||
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昼形 | 昼形 | ||
- | An ability found on the front faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,” and rule 728, “Day and Night.”\\ | + | An ability found on the front faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,” and rule 729, “Day and Night.”\\ |
- | 一种异能,见于一些双面牌的正面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:7#cr702-145|702.145]],“昼形与夜形”,与规则[[cr:7#cr728|728]],“白昼与黑夜”。 | + | 一种异能,见于一些双面牌的正面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:7#cr702-145|702.145]],“昼形与夜形”,与规则[[cr:7#cr729|729]],“白昼与黑夜”。 |
---- | ---- | ||
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消灭 | 消灭 | ||
- | To move a permanent from the battlefield to its owner’s graveyard. See rule 701.7, “Destroy.”\\ | + | To move a permanent from the battlefield to its owner’s graveyard. See rule 701.8, “Destroy.”\\ |
- | 将一个永久物从战场移动到其拥有者的坟墓场。参见规则[[cr:7#cr701-7|701.7]],“消灭”。 | + | 将一个永久物从战场移动到其拥有者的坟墓场。参见规则[[cr:7#cr701-8|701.8]],“消灭”。 |
---- | ---- | ||
行 1259: | 行 1267: | ||
拘留 | 拘留 | ||
- | A keyword action that temporarily stops a permanent from attacking, blocking, or having its activated abilities activated. See rule 701.29, “Detain.”\\ | + | A keyword action that temporarily stops a permanent from attacking, blocking, or having its activated abilities activated. See rule 701.35, “Detain.”\\ |
- | 一个关键字异能,临时阻止一个永久物攻击、阻挡,或起动其具有的起动式异能。参见规则[[cr:7#cr701-29|701.29]],“拘留”。 | + | 一个关键字异能,临时阻止一个永久物攻击、阻挡,或起动其具有的起动式异能。参见规则[[cr:7#cr701-35|701.35]],“拘留”。 |
---- | ---- | ||
行 1301: | 行 1309: | ||
弃牌 | 弃牌 | ||
- | To move a card from its owner’s hand to that player’s graveyard. See rule 701.8, “Discard.”\\ | + | To move a card from its owner’s hand to that player’s graveyard. See rule 701.9, “Discard.”\\ |
- | 从拥有者的手上将牌移入该牌手的坟墓场。参见规则[[cr:7#cr701-8|701.8]],“弃牌”。 | + | 从拥有者的手上将牌移入该牌手的坟墓场。参见规则[[cr:7#cr701-9|701.9]],“弃牌”。 |
---- | ---- | ||
行 1308: | 行 1316: | ||
倾探 | 倾探 | ||
- | A keyword ability that may allow a player to cast a random spell for free. See rule 701.55, “Discover.”\\ | + | A keyword ability that may allow a player to cast a random spell for free. See rule 701.57, “Discover.”\\ |
- | 一个关键字异能,允许牌手不付费用施放一个随机咒语。参见规则[[cr:7#cr701-55|701.55]],“倾探”。(译注:我确信这是一个关键字动作。) | + | 一个关键字异能,允许牌手不付费用施放一个随机咒语。参见规则[[cr:7#cr701-57|701.57]],“倾探”。(译注:我确信这是一个关键字动作。) |
---- | ---- | ||
行 1338: | 行 1346: | ||
A door is one half of a Room permanent. See rule 709, “Split Cards.”\\ | A door is one half of a Room permanent. See rule 709, “Split Cards.”\\ | ||
一扇偏门是隔间永久物的一边。参见规则[[cr:7#cr709|709]],“连体牌”。 | 一扇偏门是隔间永久物的一边。参见规则[[cr:7#cr709|709]],“连体牌”。 | ||
+ | |||
+ | ---- | ||
+ | Double\\ | ||
+ | 加倍 | ||
+ | |||
+ | A keyword action used in a variety of contexts. See rule 701.10, “Double.”\\ | ||
+ | 一个关键字动作,在各种情境下使用。参见规则[[cr:7#cr701-10|701.10]],“加倍”。 | ||
---- | ---- | ||
行 1532: | 行 1547: | ||
结束战斗阶段 | 结束战斗阶段 | ||
- | To “end the combat phase” as the result of an effect is to perform an expedited process that skips everything else that would happen that phase. See rule 721, “Ending Turns and Phases.”\\ | + | To “end the combat phase” as the result of an effect is to perform an expedited process that skips everything else that would happen that phase. See rule 722, “Ending Turns and Phases.”\\ |
- | 作为一个效应的结果来“结束战斗阶段”指,进行一个快速的流程来略过该阶段将发生的所有其他事情。参见规则[[cr:7#cr721|721]],“结束回合和阶段”。 | + | 作为一个效应的结果来“结束战斗阶段”指,进行一个快速的流程来略过该阶段将发生的所有其他事情。参见规则[[cr:7#cr722|722]],“结束回合和阶段”。 |
---- | ---- | ||
行 1539: | 行 1554: | ||
结束回合 | 结束回合 | ||
- | To “end the turn” as the result of an effect is to perform an expedited process that skips nearly everything else that would happen that turn. See rule 721, “Ending Turns and Phases.”\\ | + | To “end the turn” as the result of an effect is to perform an expedited process that skips nearly everything else that would happen that turn. See rule 722, “Ending Turns and Phases.”\\ |
- | 作为一个效应的结果来“结束回合”指,进行一个快速的流程来略过该回合将发生的所有其他事情。参见规则[[cr:7#cr721|721]],“结束回合和阶段”。 | + | 作为一个效应的结果来“结束回合”指,进行一个快速的流程来略过该回合将发生的所有其他事情。参见规则[[cr:7#cr722|722]],“结束回合和阶段”。 |
---- | ---- | ||
行 1548: | 行 1563: | ||
Part of the turn. This phase is the fifth and final phase of the turn. See rule 512, “Ending Phase.”\\ | Part of the turn. This phase is the fifth and final phase of the turn. See rule 512, “Ending Phase.”\\ | ||
回合的一部分。此阶段是回合的第五个也是最后一个阶段。参见规则[[cr:5#cr512|512]],“终结阶段”。 | 回合的一部分。此阶段是回合的第五个也是最后一个阶段。参见规则[[cr:5#cr512|512]],“终结阶段”。 | ||
+ | |||
+ | ---- | ||
+ | Endure\\ | ||
+ | 续战 | ||
+ | |||
+ | A keyword ability that lets you choose put +1/+1 counters on a creature or create a Spirit creature token. See rule 702.62, “Endure.”\\ | ||
+ | 一个关键字异能,让你选择在生物上放置+1/+1指示物或派出精怪衍生生物。参见规则[[cr:7#cr702-62|702.62]],“续战”。(译注:我确信这是一个关键字动作。) | ||
---- | ---- | ||
行 1672: | 行 1694: | ||
交换 | 交换 | ||
- | To swap two things, such as objects, sets of objects, or life totals. See rule 701.10, “Exchange.”\\ | + | To swap two things, such as objects, sets of objects, or life totals. See rule 701.12, “Exchange.”\\ |
- | 交换两个东西,例如物件、一组物件,或生命总值。参见规则[[cr:7#cr701-10|701.10]],“交换”。 | + | 交换两个东西,例如物件、一组物件,或生命总值。参见规则[[cr:7#cr701-12|701.12]],“交换”。 |
---- | ---- | ||
行 1679: | 行 1701: | ||
耗竭 | 耗竭 | ||
- | A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.39, “Exert.”\\ | + | A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.43, “Exert.”\\ |
- | 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:7#cr701-39|701.39]],“耗竭”。 | + | 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:7#cr701-43|701.43]],“耗竭”。 |
+ | |||
+ | ---- | ||
+ | Exhaust\\ | ||
+ | 竭绝 | ||
+ | |||
+ | A special kind of activated ability that may be activated only once. See rule 702.177, “Exhaust.”\\ | ||
+ | 一类特殊的起动式异能,只能起动一次。参见规则[[cr:7#cr702-177|702.177]],“竭绝”。 | ||
---- | ---- | ||
行 1720: | 行 1749: | ||
勘察 | 勘察 | ||
- | A keyword action that causes a player to reveal the top card of their library and then to take different actions depending on whether a land card is revealed this way. See rule 701.40, “Explore.”\\ | + | A keyword action that causes a player to reveal the top card of their library and then to take different actions depending on whether a land card is revealed this way. See rule 701.44, “Explore.”\\ |
- | 一个关键字动作,使牌手展示其牌库顶牌,然后根据展示的牌是否是地牌采取不同的动作。参见规则[[cr:7#cr701-40|701.40]],“勘察”。 | + | 一个关键字动作,使牌手展示其牌库顶牌,然后根据展示的牌是否是地牌采取不同的动作。参见规则[[cr:7#cr701-44|701.44]],“勘察”。 |
---- | ---- | ||
行 1772: | 行 1801: | ||
面临邪恶抉择 | 面临邪恶抉择 | ||
- | A keyword action that causes a player to choose one of two listed choices. See rule 701.53, “Face a Villainous Choice.”\\ | + | A keyword action that causes a player to choose one of two listed choices. See rule 701.55, “Face a Villainous Choice.”\\ |
- | 一个关键字动作,使牌手在两个列出的选项中选择一项。参见规则[[cr:7#cr701-53|701.53]],“面临邪恶抉择”。 | + | 一个关键字动作,使牌手在两个列出的选项中选择一项。参见规则[[cr:7#cr701-55|701.55]],“面临邪恶抉择”。 |
---- | ---- | ||
行 1786: | 行 1815: | ||
论命 | 论命 | ||
- | To manipulate some of the cards on top of an opponent’s library. See rule 701.22, “Fateseal.”\\ | + | To manipulate some of the cards on top of an opponent’s library. See rule 701.29, “Fateseal.”\\ |
- | 操纵对手牌库顶的一些牌。参见规则[[cr:7#cr701-22|701.22]],“论命”。 | + | 操纵对手牌库顶的一些牌。参见规则[[cr:7#cr701-29|701.29]],“论命”。 |
---- | ---- | ||
行 1800: | 行 1829: | ||
互斗 | 互斗 | ||
- | When two creatures fight, each deals damage equal to its power to the other. See rule 701.12, “Fight.”\\ | + | When two creatures fight, each deals damage equal to its power to the other. See rule 701.14, “Fight.”\\ |
- | 当两个生物互斗时,它们对彼此造成等同于它们力量的伤害。参见规则[[cr:7#cr701-12|701.12]],“互斗”。 | + | 当两个生物互斗时,它们对彼此造成等同于它们力量的伤害。参见规则[[cr:7#cr701-14|701.14]],“互斗”。 |
---- | ---- | ||
行 1898: | 行 1927: | ||
觅粮 | 觅粮 | ||
- | To pay a cost of exiling three cards from your graveyard or sacrificing a Food. See rule 701.59, “Forage.”\\ | + | To pay a cost of exiling three cards from your graveyard or sacrificing a Food. See rule 701.61, “Forage.”\\ |
- | 从你的坟墓场放逐三张牌或牺牲一个食品用于支付费用。参见规则[[cr:7#cr701-59|701.59]],“觅粮”。 | + | 从你的坟墓场放逐三张牌或牺牲一个食品用于支付费用。参见规则[[cr:7#cr701-61|701.61]],“觅粮”。 |
---- | ---- | ||
行 2039: | 行 2068: | ||
煽惑 | 煽惑 | ||
- | A keyword action that causes a creature to be goaded until a player’s next turn. See rule 701.38, “Goad.”\\ | + | A keyword action that causes a creature to be goaded until a player’s next turn. See rule 701.15, “Goad.”\\ |
- | 一一个关键字动作,使一个生物直到某牌手的下一个回合以前成为被煽惑。参见规则[[cr:7#cr701-38|701.38]],“煽惑”。 | + | 一一个关键字动作,使一个生物直到某牌手的下一个回合以前成为被煽惑。参见规则[[cr:7#cr701-15|701.15]],“煽惑”。 |
---- | ---- | ||
行 2046: | 行 2075: | ||
被煽惑 | 被煽惑 | ||
- | A designation a permanent can have. Goaded creatures are forced to attack and to attack a player other than the player that caused it to be goaded. See rule 701.38, “Goad.”\\ | + | A designation a permanent can have. Goaded creatures are forced to attack and to attack a player other than the player that caused it to be goaded. See rule 701.15, “Goad.”\\ |
- | 永久物可拥有的一种称号。被煽惑的生物会被强制攻击,且若能攻击使其成为被煽惑的牌手以外的牌手,则须如此作。参见规则[[cr:7#cr701-38|701.38]],“煽惑”。 | + | 永久物可拥有的一种称号。被煽惑的生物会被强制攻击,且若能攻击使其成为被煽惑的牌手以外的牌手,则须如此作。参见规则[[cr:7#cr701-15|701.15]],“煽惑”。 |
---- | ---- | ||
行 2110: | 行 2139: | ||
A characteristic that only vanguards have. See rule 211, “Hand Modifier.”\\ | A characteristic that only vanguards have. See rule 211, “Hand Modifier.”\\ | ||
一个只有先锋牌才有的特征。参见规则[[cr:2#cr211|211]],“手牌修正”。 | 一个只有先锋牌才有的特征。参见规则[[cr:2#cr211|211]],“手牌修正”。 | ||
+ | |||
+ | ---- | ||
+ | Harmonize\\ | ||
+ | 谐颂 | ||
+ | |||
+ | A keyword ability that lets a player cast a card from their graveyard for a specific cost and lets them tap a creature they control to reduce that cost. See rule 702.180, “Harmonize.”\\ | ||
+ | 一个关键字异能,让牌手能支付特定费用从其坟墓场中施放牌,且能横置由其操控的生物来减少该费用。参见规则[[cr:7#cr702-180|702.180]],“谐颂”。 | ||
---- | ---- | ||
行 2200: | 行 2236: | ||
非法动作 | 非法动作 | ||
- | An action that violates the rules of the game and/or requirements or restrictions created by effects. See rule 730, “Handling Illegal Actions.”\\ | + | An action that violates the rules of the game and/or requirements or restrictions created by effects. See rule 731, “Handling Illegal Actions.”\\ |
- | 一个违反游戏规则和/或效应所创造的要求或限制的动作。参见规则[[cr:7#cr730|730]],“处理非法动作”。 | + | 一个违反游戏规则和/或效应所创造的要求或限制的动作。参见规则[[cr:7#cr731|731]],“处理非法动作”。 |
---- | ---- | ||
行 2263: | 行 2299: | ||
抚育 | 抚育 | ||
- | A keyword action that creates an Incubator token with a specified number of +1/+1 counters on it. See rule 701.51, “Incubate.”\\ | + | A keyword action that creates an Incubator token with a specified number of +1/+1 counters on it. See rule 701.53, “Incubate.”\\ |
- | 一个关键字动作,派出一个上面有若干+1/+1指示物的抚育器衍生物。参见规则[[cr:7#cr701-51|701.51]],“抚育”。 | + | 一个关键字动作,派出一个上面有若干+1/+1指示物的抚育器衍生物。参见规则[[cr:7#cr701-53|701.53]],“抚育”。 |
---- | ---- | ||
行 2305: | 行 2341: | ||
先制 | 先制 | ||
- | A designation a player can have. Some effects instruct a player to take the initiative. The player with the initiative ventures into Undercity whenever they take the initiative and at the beginning of their upkeep. See rule 723, “The Initiative.”\\ | + | A designation a player can have. Some effects instruct a player to take the initiative. The player with the initiative ventures into Undercity whenever they take the initiative and at the beginning of their upkeep. See rule 724, “The Initiative.”\\ |
- | 牌手能获得的一种称号。一些效应使牌手掌握先制。握有先制的牌手在其掌握先制、及在其维持开始时深入地底城。参见规则[[cr:7#cr723|723]],“先制”。 | + | 牌手能获得的一种称号。一些效应使牌手掌握先制。握有先制的牌手在其掌握先制、及在其维持开始时深入地底城。参见规则[[cr:7#cr724|724]],“先制”。 |
---- | ---- | ||
行 2347: | 行 2383: | ||
探查 | 探查 | ||
- | A keyword action that creates a Clue artifact token. See rule 701.36, “Investigate.”\\ | + | A keyword action that creates a Clue artifact token. See rule 701.16, “Investigate.”\\ |
- | 一个关键字动作,派出一个线索衍生神器。参见规则[[cr:7#cr701-36|701.36]],“探查”。 | + | 一个关键字动作,派出一个线索衍生神器。参见规则[[cr:7#cr701-16|701.16]],“探查”。 |
---- | ---- | ||
行 2380: | 行 2416: | ||
---- | ---- | ||
=== J === | === J === | ||
+ | Job Select\\ | ||
+ | 职业选择 | ||
+ | |||
+ | A keyword ability that creates a 1/1 colorless Hero creature token and then attaches the Equipment with the ability to that token. See rule 702.182, “Job Select.”\\ | ||
+ | 一个关键字异能,派出一个1/1无色英雄衍生生物,并将具有该异能的武具贴附于该衍生物上。参见规则[[cr:7#cr702-182|702.182]],“职业选择”。 | ||
+ | |||
+ | ---- | ||
Jump-Start\\ | Jump-Start\\ | ||
再起 | 再起 | ||
行 2469: | 行 2512: | ||
温习 | 温习 | ||
- | A keyword action that lets a player add a Lesson card to their hand from outside the game or discard a card to draw a card. See rule 701.45, “Learn.”\\ | + | A keyword action that lets a player add a Lesson card to their hand from outside the game or discard a card to draw a card. See rule 701.48, “Learn.”\\ |
- | 一个关键字异能,使牌手可以从游戏外将一张课程牌置于其手上,或弃一张牌然后抓一张牌。参见规则[[cr:7#cr701-45|701.45]],“温习”。 | + | 一个关键字异能,使牌手可以从游戏外将一张课程牌置于其手上,或弃一张牌然后抓一张牌。参见规则[[cr:7#cr701-48|701.48]],“温习”。 |
---- | ---- | ||
行 2643: | 行 2686: | ||
循环(动作) | 循环(动作) | ||
- | A set of actions that could be repeated indefinitely. See rule 729, “Taking Shortcuts.”\\ | + | A set of actions that could be repeated indefinitely. See rule 730, “Taking Shortcuts.”\\ |
- | 一系列可以重复无数次的动作。参见规则[[cr:7#cr729|729]],“进行简化”。 | + | 一系列可以重复无数次的动作。参见规则[[cr:7#cr730|730]],“进行简化”。 |
---- | ---- | ||
行 2682: | 行 2725: | ||
主游戏 | 主游戏 | ||
- | The game in which a spell (or ability) that created a subgame was cast (or activated). See rule 726, “Subgames.”\\ | + | The game in which a spell (or ability) that created a subgame was cast (or activated). See rule 727, “Subgames.”\\ |
- | 施放(或起动)了创造一个子游戏之咒语(或异能)所在的游戏。参见规则[[cr:7#cr726|726]],“子游戏”。 | + | 施放(或起动)了创造一个子游戏之咒语(或异能)所在的游戏。参见规则[[cr:7#cr727|727]],“子游戏”。 |
---- | ---- | ||
行 2752: | 行 2795: | ||
显化 | 显化 | ||
- | A keyword action that puts a card onto the battlefield face down as a 2/2 creature. See rule 701.34, “Manifest,” and rule 708, “Face-Down Spells and Permanents.”\\ | + | A keyword action that puts a card onto the battlefield face down as a 2/2 creature. See rule 701.40, “Manifest,” and rule 708, “Face-Down Spells and Permanents.”\\ |
- | 一个关键字动作,将牌以牌面朝下的方式作为2/2生物放进战场。参见规则[[cr:7#cr701-34|701.34]],“显化”,和规则[[cr:7#cr708|708]],“牌面朝下的咒语和永久物”。 | + | 一个关键字动作,将牌以牌面朝下的方式作为2/2生物放进战场。参见规则[[cr:7#cr701-40|701.40]],“显化”,和规则[[cr:7#cr708|708]],“牌面朝下的咒语和永久物”。 |
---- | ---- | ||
行 2759: | 行 2802: | ||
显化惧象 | 显化惧象 | ||
- | A keyword action that puts one of the top two cards of your library onto the battlefield face down as a 2/2 creature. See rule 701.60, “Manifest Dread,” rule 701.34, “Manifest,” and rule 708, “Face-Down Spells and Permanents.”\\ | + | A keyword action that puts one of the top two cards of your library onto the battlefield face down as a 2/2 creature. See rule 701.62, “Manifest Dread,” rule 701.40, “Manifest,” and rule 708, “Face-Down Spells and Permanents.”\\ |
- | 一个关键字动作,将你牌库顶两张牌中的一张以牌面朝下的方式作为2/2生物放进战场。参见规则[[cr:7#cr701-60|701.60]],“显化惧象”,规则[[cr:7#cr701-34|701.34]],“显化”,和规则[[cr:7#cr708|708]],“牌面朝下的咒语和永久物”。 | + | 一个关键字动作,将你牌库顶两张牌中的一张以牌面朝下的方式作为2/2生物放进战场。参见规则[[cr:7#cr701-62|701.62]],“显化惧象”,规则[[cr:7#cr701-40|701.40]],“显化”,和规则[[cr:7#cr708|708]],“牌面朝下的咒语和永久物”。 |
---- | ---- | ||
行 2766: | 行 2809: | ||
地图 | 地图 | ||
- | A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.” See rule 701.40, “Explore.” For more information about predefined tokens, see rule 110.10.\\ | + | A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.” See rule 701.44, “Explore.” For more information about predefined tokens, see rule 110.10.\\ |
地图衍生物是具有“{1},{T},牺牲此神器:令目标由你操控的生物勘察。只能于法术时机起动。”的无色衍生神器。欲知关于预先定义的衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | 地图衍生物是具有“{1},{T},牺牲此神器:令目标由你操控的生物勘察。只能于法术时机起动。”的无色衍生神器。欲知关于预先定义的衍生物的更多信息,参见规则[[cr:1#cr111-10|111.10]]。 | ||
行 2775: | 行 2818: | ||
A multiplayer game or a two-player series of games (usually best-two-of-three) played in a tournament. See rule 100.6.\\ | A multiplayer game or a two-player series of games (usually best-two-of-three) played in a tournament. See rule 100.6.\\ | ||
在比赛中进行的一盘多人游戏或一系列双人游戏(通常是三局两胜制)。参见规则[[cr:1#cr100-6|100.6]]。 | 在比赛中进行的一盘多人游戏或一系列双人游戏(通常是三局两胜制)。参见规则[[cr:1#cr100-6|100.6]]。 | ||
+ | |||
+ | ---- | ||
+ | Max Speed\\ | ||
+ | 速度极限 | ||
+ | |||
+ | 1. A player has max speed if their speed is 4. See rule 702.179, “Start Your Engines!”\\ | ||
+ | 1. 如果某牌手的速度达到4,则其便达到速度极限。参见规则[[cr:7#cr702-179|702.179]],“发动引擎!”。 | ||
+ | |||
+ | 2. A keyword ability that grants an ability to the permanent or card it’s on only if that permanent’s controller (or that card’s owner, if it isn’t on the battlefield) has a speed of 4. See rule 702.178, “Max Speed.”\\ | ||
+ | 2. 一个关键字异能,赋予永久物或牌一个异能,该异能仅在该永久物的操控者(或该牌的拥有者,如果它不在战场上)的速度4时生效。参见规则[[cr:7#cr702-178|702.178]],“速度极限”。 | ||
---- | ---- | ||
行 2794: | 行 2847: | ||
融合 | 融合 | ||
- | To turn two members of a meld pair so their back faces are up and combined into one oversized Magic card. See rule 701.37, “Meld.”\\ | + | To turn two members of a meld pair so their back faces are up and combined into one oversized Magic card. See rule 701.42, “Meld.”\\ |
- | 将一个融合牌组中的两张牌翻过来使其背面朝上并组合成一张大号万智牌卡牌。参见规则[[cr:7#cr701-37|701.37]],“融合”。 | + | 将一个融合牌组中的两张牌翻过来使其背面朝上并组合成一张大号万智牌卡牌。参见规则[[cr:7#cr701-42|701.42]],“融合”。 |
---- | ---- | ||
行 2829: | 行 2882: | ||
结聚永久物 | 结聚永久物 | ||
- | A card or token may merge with a permanent to form a merged permanent. This merged permanent is represented by more than one card and/or token. See rule 727, “Merging with Permanents.”\\ | + | A card or token may merge with a permanent to form a merged permanent. This merged permanent is represented by more than one card and/or token. See rule 728, “Merging with Permanents.”\\ |
- | 牌或衍生物可能会与永久物结聚,组合成结聚永久物。这个结聚永久物会由多于一张的牌或衍生物所代表。参见规则[[cr:7#cr727|727]],“与永久物结聚”。 | + | 牌或衍生物可能会与永久物结聚,组合成结聚永久物。这个结聚永久物会由多于一张的牌或衍生物所代表。参见规则[[cr:7#cr728|728]],“与永久物结聚”。 |
---- | ---- | ||
行 2836: | 行 2889: | ||
磨 | 磨 | ||
- | To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.13.\\ | + | To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.\\ |
- | 磨数张牌指,牌手将该数量的牌从牌库顶置于其坟墓场。参见规则[[cr:7#cr701-13|701.13]]。 | + | 磨数张牌指,牌手将该数量的牌从牌库顶置于其坟墓场。参见规则[[cr:7#cr701-17|701.17]]。 |
---- | ---- | ||
行 2852: | 行 2905: | ||
A keyword ability that lets you cast a spell for a reduced cost if it’s the first card you draw in a turn. See rule 702.94, “Miracle.”\\ | A keyword ability that lets you cast a spell for a reduced cost if it’s the first card you draw in a turn. See rule 702.94, “Miracle.”\\ | ||
一个关键字异能,如果该牌是回合中你所抓的第一张牌,便允许你用较低的费用施放它。参见规则[[cr:7#cr702-94|702.94]],“奇迹”。 | 一个关键字异能,如果该牌是回合中你所抓的第一张牌,便允许你用较低的费用施放它。参见规则[[cr:7#cr702-94|702.94]],“奇迹”。 | ||
+ | |||
+ | ---- | ||
+ | Mobilize\\ | ||
+ | 动员 | ||
+ | |||
+ | A keyword ability that creates a number of tapped and attacking red Warrior creature tokens that are sacrificed at the beginning of the next end step. See rule 702.181, “Mobilize.”\\ | ||
+ | 一个关键字异能,派出若干已横置且正进行攻击的红色战士衍生生物,且在下一个结束步骤开始时牺牲之。参见规则[[cr:7#cr702-181|702.181]],“动员”。 | ||
---- | ---- | ||
行 2885: | 行 2945: | ||
君主 | 君主 | ||
- | A designation a player can have. Some effects instruct a player to become the monarch. The monarch draws a card at the beginning of their end step. Dealing combat damage to the monarch steals the title from that player. See rule 722, “The Monarch.”\\ | + | A designation a player can have. Some effects instruct a player to become the monarch. The monarch draws a card at the beginning of their end step. Dealing combat damage to the monarch steals the title from that player. See rule 723, “The Monarch.”\\ |
- | 牌手能获得的一种称号。一些效应使牌手成为君主。君主在其结束步骤开始时抓一张牌。对君主造成战斗伤害可以从该牌手上夺取该称号。参见规则[[cr:7#cr722|722]],“君主”。 | + | 牌手能获得的一种称号。一些效应使牌手成为君主。君主在其结束步骤开始时抓一张牌。对君主造成战斗伤害可以从该牌手上夺取该称号。参见规则[[cr:7#cr723|723]],“君主”。 |
---- | ---- | ||
行 2913: | 行 2973: | ||
蛮化(动作) | 蛮化(动作) | ||
- | A keyword action that puts +1/+1 counters on a creature and makes it become monstrous. See rule 701.31, “Monstrosity.”\\ | + | A keyword action that puts +1/+1 counters on a creature and makes it become monstrous. See rule 701.37, “Monstrosity.”\\ |
- | 一个关键字动作,在生物上放置+1/+1指示物,并使其成为蛮化。(译注:中文版翻译中,“当...成为蛮化时”简略译为“当...蛮化时”,有可能引起混淆。)参见规则[[cr:7#cr701-31|701.31]],“蛮化”。 | + | 一个关键字动作,在生物上放置+1/+1指示物,并使其成为蛮化。(译注:中文版翻译中,“当...成为蛮化时”简略译为“当...蛮化时”,有可能引起混淆。)参见规则[[cr:7#cr701-37|701.37]],“蛮化”。 |
---- | ---- | ||
行 2920: | 行 2980: | ||
蛮化(状况)/已蛮化 | 蛮化(状况)/已蛮化 | ||
- | A designation given to a creature whose ability including a monstrosity instruction has resolved. See rule 701.31, “Monstrosity.”\\ | + | A designation given to a creature whose ability including a monstrosity instruction has resolved. See rule 701.37, “Monstrosity.”\\ |
- | 因一个生物的蛮化起动式异能已经结算,而赋予它的一种称号。(译注:中文版翻译中,“当...成为蛮化时”简略译为“当...蛮化时”,有可能引起混淆。)参见规则[[cr:7#cr701-31|701.31]],“蛮化”。 | + | 因一个生物的蛮化起动式异能已经结算,而赋予它的一种称号。(译注:中文版翻译中,“当...成为蛮化时”简略译为“当...蛮化时”,有可能引起混淆。)参见规则[[cr:7#cr701-37|701.37]],“蛮化”。 |
---- | ---- | ||
行 2927: | 行 2987: | ||
远超所见 | 远超所见 | ||
- | A keyword ability that allows some cards to be cast converted. See rule 702.162, “More Than Meets the Eye,” and rule 701.50, “Convert.”\\ | + | A keyword ability that allows some cards to be cast converted. See rule 702.162, “More Than Meets the Eye,” and rule 701.28, “Convert.”\\ |
- | 一个关键字异能,使你可以已转换地施放某些牌。参见规则[[cr:7#cr702-162|702.162]],“远超所见”,及规则[[cr:7#cr701-50|701.50]],“转换”。 | + | 一个关键字异能,使你可以已转换地施放某些牌。参见规则[[cr:7#cr702-162|702.162]],“远超所见”,及规则[[cr:7#cr701-28|701.28]],“转换”。 |
---- | ---- | ||
行 3007: | 行 3067: | ||
合变式生物咒语 | 合变式生物咒语 | ||
- | A creature spell cast using the mutate keyword ability. As it resolves, if its target creature is legal, it merges with the target creature. The resulting creature has all characteristics of the topmost component and has the abilities of each component. See rule 702.140, “Mutate,” and rule 727, “Merging with Permanents.”\\ | + | A creature spell cast using the mutate keyword ability. As it resolves, if its target creature is legal, it merges with the target creature. The resulting creature has all characteristics of the topmost component and has the abilities of each component. See rule 702.140, “Mutate,” and rule 728, “Merging with Permanents.”\\ |
- | 一个使用合变关键字异能施放的生物咒语。于其结算时,如果其目标的生物合法,其与该目标生物结聚。所成的生物具有最顶上组件的所有特征以及每个组件的异能。参见规则[[cr:7#cr702-140|702.140]],“合变”,以及规则[[cr:7#cr727|727]],“与永久物结聚”。 | + | 一个使用合变关键字异能施放的生物咒语。于其结算时,如果其目标的生物合法,其与该目标生物结聚。所成的生物具有最顶上组件的所有特征以及每个组件的异能。参见规则[[cr:7#cr702-140|702.140]],“合变”,以及规则[[cr:7#cr728|728]],“与永久物结聚”。 |
---- | ---- | ||
行 3029: | 行 3089: | ||
黑夜 | 黑夜 | ||
- | Along with day, a designation the game can have. See rule 728, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\ | + | Along with day, a designation the game can have. See rule 729, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\ |
- | 与白昼一起,均是游戏可以具有的称号。参见规则[[cr:7#cr728|728]],“白昼与黑夜”,与规则[[cr:7#cr702-145|702.145]],“昼形与夜形”。 | + | 与白昼一起,均是游戏可以具有的称号。参见规则[[cr:7#cr729|729]],“白昼与黑夜”,与规则[[cr:7#cr702-145|702.145]],“昼形与夜形”。 |
---- | ---- | ||
行 3036: | 行 3096: | ||
夜形 | 夜形 | ||
- | An ability found on the back faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,” and rule 728, “Day and Night.”\\ | + | An ability found on the back faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,” and rule 729, “Day and Night.”\\ |
- | 一种异能,见于一些双面牌的背面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:7#cr702-145|702.145]],“昼形与夜形”,与规则[[cr:7#cr728|728]],“白昼与黑夜”。 | + | 一种异能,见于一些双面牌的背面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:7#cr702-145|702.145]],“昼形与夜形”,与规则[[cr:7#cr729|729]],“白昼与黑夜”。 |
---- | ---- | ||
行 3081: | 行 3141: | ||
A keyword ability that allows you to pay an additional cost as you cast a creature spell to create a 1/1 token that’s a copy of that permanent when it enters the battlefield. See rule 702.175, “Offspring.”\\ | A keyword ability that allows you to pay an additional cost as you cast a creature spell to create a 1/1 token that’s a copy of that permanent when it enters the battlefield. See rule 702.175, “Offspring.”\\ | ||
一个关键字异能,允许你施放生物咒语时支付额外费用,在该永久物进战场时派出为其复制品的1/1衍生物。参见规则[[cr:7#cr702-175|702.175]],“繁生”。 | 一个关键字异能,允许你施放生物咒语时支付额外费用,在该永久物进战场时派出为其复制品的1/1衍生物。参见规则[[cr:7#cr702-175|702.175]],“繁生”。 | ||
+ | |||
+ | ---- | ||
+ | Omen Card\\ | ||
+ | 预兆牌 | ||
+ | |||
+ | Cards with a two-part card frame (one part of which is inset on the left) on a single card where the alternative characteristics include the Omen spell type. See rule 720, “Omen Cards.”\\ | ||
+ | 一张分为两部分(且其中一部分是嵌在文字栏左面)的牌,其副特征包括预兆此咒语类别。。参见规则[[cr:7#cr720|720]],“预兆牌”。 | ||
---- | ---- | ||
行 3356: | 行 3423: | ||
时空换境 | 时空换境 | ||
- | To put each face-up plane card or phenomenon card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up in a Planechase game. See rule 701.24, “Planeswalk.”\\ | + | To put each face-up plane card or phenomenon card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up in a Planechase game. See rule 701.31, “Planeswalk.”\\ |
- | 在竞逐时空游戏中,将每张面朝上的时空牌或异象牌面朝下置于其拥有者的时空套牌底,然后将你的时空套牌顶牌移离该时空套牌并将其翻回正面。参见规则[[cr:7#cr701-24|701.24]],“时空换境”。 | + | 在竞逐时空游戏中,将每张面朝上的时空牌或异象牌面朝下置于其拥有者的时空套牌底,然后将你的时空套牌顶牌移离该时空套牌并将其翻回正面。参见规则[[cr:7#cr701-31|701.31]],“时空换境”。 |
---- | ---- | ||
行 3459: | 行 3526: | ||
殖民 | 殖民 | ||
- | A keyword action that creates a copy of a creature token you control. See rule 701.30, “Populate.”\\ | + | A keyword action that creates a copy of a creature token you control. See rule 701.36, “Populate.”\\ |
- | 一个关键字动作,派出由你操控的衍生生物之复制品。参见规则[[cr:7#cr701-30|701.30]],“殖民”。 | + | 一个关键字动作,派出由你操控的衍生生物之复制品。参见规则[[cr:7#cr701-36|701.36]],“殖民”。 |
---- | ---- | ||
行 3525: | 行 3592: | ||
增殖 | 增殖 | ||
- | To give an additional counter to any number of players and/or permanents of each kind they already have. See rule 701.27, “Proliferate.”\\ | + | To give an additional counter to any number of players and/or permanents of each kind they already have. See rule 701.34, “Proliferate.”\\ |
- | 对于任意数量的已有指示物的牌手和/或永久物,其上每种指示物都给予一个额外的指示物。参见规则[[cr:7#cr701-27|701.27]],“增殖”。 | + | 对于任意数量的已有指示物的牌手和/或永久物,其上每种指示物都给予一个额外的指示物。参见规则[[cr:7#cr701-34|701.34]],“增殖”。 |
---- | ---- | ||
行 3589: | 行 3656: | ||
拉德指示物 | 拉德指示物 | ||
- | A type of counter a player can have that causes that player to mill cards at the beginning of their precombat main phase, then lose 1 life and remove one rad counter for each nonland card milled this way. See rule 122, “Counters,” and rule 725, “Rad Counters.”\\ | + | A type of counter a player can have that causes that player to mill cards at the beginning of their precombat main phase, then lose 1 life and remove one rad counter for each nonland card milled this way. See rule 122, “Counters,” and rule 726, “Rad Counters.”\\ |
- | 牌手可以具有的一种指示物,会导致牌手在其战斗前的行动阶段磨牌,然后每以此法磨掉一张非地牌,便失去1点生命并移去一个拉德指示物。参见规则[[cr:1#cr122|122]],“指示物”,及规则[[cr:7#cr725|725]],“拉德指示物”。 | + | 牌手可以具有的一种指示物,会导致牌手在其战斗前的行动阶段磨牌,然后每以此法磨掉一张非地牌,便失去1点生命并移去一个拉德指示物。参见规则[[cr:1#cr122|122]],“指示物”,及规则[[cr:7#cr726|726]],“拉德指示物”。 |
---- | ---- | ||
行 3673: | 行 3740: | ||
重生 | 重生 | ||
- | To replace a permanent’s destruction with an alternate sequence of events. See rule 701.15, “Regenerate.”\\ | + | To replace a permanent’s destruction with an alternate sequence of events. See rule 701.19, “Regenerate.”\\ |
- | 将一个永久物的消灭用另一系列事件进行替代。参见规则[[cr:7#cr701-15|701.15]],“重生”。 | + | 将一个永久物的消灭用另一系列事件进行替代。参见规则[[cr:7#cr701-19|701.19]],“重生”。 |
---- | ---- | ||
行 3778: | 行 3845: | ||
展示 | 展示 | ||
- | To show a card to all players for a brief time. See rule 701.16, “Reveal.”\\ | + | To show a card to all players for a brief time. See rule 701.20, “Reveal.”\\ |
- | 将一张牌在简短的事件内给所有牌手看。参见规则[[cr:7#cr701-16|701.16]],“展示”。 | + | 将一张牌在简短的事件内给所有牌手看。参见规则[[cr:7#cr701-20|701.20]],“展示”。 |
---- | ---- | ||
行 3785: | 行 3852: | ||
持戒人 | 持戒人 | ||
- | A designation that a creature can be given as the Ring tempts you. See rule 701.52, “The Ring Tempts You.”\\ | + | A designation that a creature can be given as the Ring tempts you. See rule 701.54, “The Ring Tempts You.”\\ |
- | 一个永久物可在魔戒引诱你时得到的称号。参见规则[[cr:7#cr701-52|701.52]],“魔戒引诱你”。 | + | 一个永久物可在魔戒引诱你时得到的称号。参见规则[[cr:7#cr701-54|701.54]],“魔戒引诱你”。 |
---- | ---- | ||
行 3845: | 行 3912: | ||
牺牲 | 牺牲 | ||
- | To move a permanent you control to its owner’s graveyard. See rule 701.17, “Sacrifice.”\\ | + | To move a permanent you control to its owner’s graveyard. See rule 701.21, “Sacrifice.”\\ |
- | 将一个你操控的永久物移到其拥有者的坟墓场。参见规则[[cr:7#cr701-17|701.17]],“牺牲”。 | + | 将一个你操控的永久物移到其拥有者的坟墓场。参见规则[[cr:7#cr701-21|701.21]],“牺牲”。 |
---- | ---- | ||
行 3894: | 行 3961: | ||
占卜 | 占卜 | ||
- | To manipulate some of the cards on top of your library. See rule 701.18, “Scry.”\\ | + | To manipulate some of the cards on top of your library. See rule 701.22, “Scry.”\\ |
- | 操纵你牌库顶的一些牌。参见规则[[cr:7#cr701-18|701.18]],“占卜”。 | + | 操纵你牌库顶的一些牌。参见规则[[cr:7#cr701-22|701.22]],“占卜”。 |
---- | ---- | ||
行 3901: | 行 3968: | ||
搜寻 | 搜寻 | ||
- | To look at all cards in a stated zone and possibly find a card that matches a given description. See rule 701.19, “Search.”\\ | + | To look at all cards in a stated zone and possibly find a card that matches a given description. See rule 701.23, “Search.”\\ |
- | 查看所描述区域中的所有牌,可能找到符合所述情况的牌。参见规则[[cr:7#cr701-19|701.19]],“搜寻”。 | + | 查看所描述区域中的所有牌,可能找到符合所述情况的牌。参见规则[[cr:7#cr701-23|701.23]],“搜寻”。 |
---- | ---- | ||
行 3922: | 行 3989: | ||
发动 | 发动 | ||
- | To move a scheme card off the top of your scheme deck and turn it face up. See rule 701.25, “Set in Motion.”\\ | + | To move a scheme card off the top of your scheme deck and turn it face up. See rule 701.32, “Set in Motion.”\\ |
- | 将你的邪计套牌顶牌移离并将其翻回正面。参见规则[[cr:7#cr701-25|701.25]],“发动”。 | + | 将你的邪计套牌顶牌移离并将其翻回正面。参见规则[[cr:7#cr701-32|701.32]],“发动”。 |
---- | ---- | ||
行 3964: | 行 4031: | ||
简化 | 简化 | ||
- | A mutually understood way for the game to advance forward a number of game choices (either taking an action or passing priority) without players needing to explicitly identify each such choice. See rule 729, “Taking Shortcuts.”\\ | + | A mutually understood way for the game to advance forward a number of game choices (either taking an action or passing priority) without players needing to explicitly identify each such choice. See rule 730, “Taking Shortcuts.”\\ |
- | 在无须双方牌手特别指出每个选择的情况下,让大家自然可以理解并让游戏自然通过这些游戏选择(作出动作或让过优先权)。参见规则[[cr:7#cr729|729]],“进行简化”。 | + | 在无须双方牌手特别指出每个选择的情况下,让大家自然可以理解并让游戏自然通过这些游戏选择(作出动作或让过优先权)。参见规则[[cr:7#cr730|730]],“进行简化”。 |
---- | ---- | ||
行 3978: | 行 4045: | ||
洗牌 | 洗牌 | ||
- | To randomize the cards in a deck (before a game) or library (during a game). See rule 103.3 and rule 701.20.\\ | + | To randomize the cards in a deck (before a game) or library (during a game). See rule 103.3 and rule 701.24.\\ |
- | 将套牌(游戏开始前)或牌库(游戏过程中)中的牌随机化。参见规则[[cr:1#cr103-3|103.3]]及规则[[cr:7#cr701-20|701.20]]。 | + | 将套牌(游戏开始前)或牌库(游戏过程中)中的牌随机化。参见规则[[cr:1#cr103-3|103.3]]及规则[[cr:7#cr701-24|701.24]]。 |
---- | ---- | ||
行 4116: | 行 4183: | ||
A keyword ability that allows certain spells to be cast for an alternative cost if an opponent has lost life. See rule 702.137, “Spectacle.”\\ | A keyword ability that allows certain spells to be cast for an alternative cost if an opponent has lost life. See rule 702.137, “Spectacle.”\\ | ||
一个关键字异能,在对手失去生命后允许一些咒语以替代性费用施放。参见规则[[cr:7#cr702-137|702.137]],“揭幕”。 | 一个关键字异能,在对手失去生命后允许一些咒语以替代性费用施放。参见规则[[cr:7#cr702-137|702.137]],“揭幕”。 | ||
+ | |||
+ | ---- | ||
+ | Speed\\ | ||
+ | 速度 | ||
+ | |||
+ | Speed is a value that a player can have. See rule 702.179, “Start Your Engines!”\\ | ||
+ | 速度是牌手可具有的数值。参见规则[[cr:7#cr702-179|702.179]],“发动引擎!”。 | ||
---- | ---- | ||
行 4179: | 行 4253: | ||
A zone. The stack is the zone in which spells, activated abilities, and triggered abilities wait to resolve. See rule 405, “Stack.”\\ | A zone. The stack is the zone in which spells, activated abilities, and triggered abilities wait to resolve. See rule 405, “Stack.”\\ | ||
一个区域。堆叠是让咒语、起动式异能、和触发式异能等待结算的区域。参见规则[[cr:4#cr405|405]],“堆叠”。 | 一个区域。堆叠是让咒语、起动式异能、和触发式异能等待结算的区域。参见规则[[cr:4#cr405|405]],“堆叠”。 | ||
+ | |||
+ | ---- | ||
+ | Start Your Engines!\\ | ||
+ | 发动引擎! | ||
+ | |||
+ | A keyword ability that gives a player a speed of 1 if they have no speed. Once a player has speed, their speed increases once on each of their turns when an opponent loses life. See rule 702.179, “Start Your Engines!”\\ | ||
+ | 一个关键字异能,在牌手没有速度时使其速度成为1。一旦牌手具有速度,于其自己的每个回合中且限一次,当有对手失去生命时,其速度便会增加1。参见规则[[cr:7#cr702-179|702.179]],“发动引擎!”。 | ||
---- | ---- | ||
行 4289: | 行 4370: | ||
子游戏 | 子游戏 | ||
- | A completely separate Magic game created by an effect. See rule 726, “Subgames.”\\ | + | A completely separate Magic game created by an effect. See rule 727, “Subgames.”\\ |
- | 由一个效应创造出的完全分开的万智牌游戏。参见规则[[cr:7#cr726|726]],“子游戏”。 | + | 由一个效应创造出的完全分开的万智牌游戏。参见规则[[cr:7#cr727|727]],“子游戏”。 |
---- | ---- | ||
行 4352: | 行 4433: | ||
支援 | 支援 | ||
- | A keyword action that lets you put +1/+1 counters on creatures. See rule 701.35, “Support.”\\ | + | A keyword action that lets you put +1/+1 counters on creatures. See rule 701.41, “Support.”\\ |
- | 一个关键字动作,让你在生物上放置+1/+1指示物。参见规则[[cr:7#cr701-35|701.35]],“支援”。 | + | 一个关键字动作,让你在生物上放置+1/+1指示物。参见规则[[cr:7#cr701-41|701.41]],“支援”。 |
---- | ---- | ||
行 4366: | 行 4447: | ||
刺探 | 刺探 | ||
- | To manipulate some of the cards on top of your library, sending some of them to your graveyard and rearranging the rest. See rule 701.42, “Surveil.”\\ | + | To manipulate some of the cards on top of your library, sending some of them to your graveyard and rearranging the rest. See rule 701.25, “Surveil.”\\ |
- | 操纵你牌库顶的一些牌,将其中一些牌放进你的坟墓场,并重新排列剩余的牌。参见规则[[cr:7#cr701-42|701.42]],“刺探”。 | + | 操纵你牌库顶的一些牌,将其中一些牌放进你的坟墓场,并重新排列剩余的牌。参见规则[[cr:7#cr701-25|701.25]],“刺探”。 |
---- | ---- | ||
行 4402: | 行 4483: | ||
横置 | 横置 | ||
- | To turn a permanent sideways from an upright position. See rule 701.21, “Tap and Untap.”\\ | + | To turn a permanent sideways from an upright position. See rule 701.26, “Tap and Untap.”\\ |
- | 将一个永久物从正常位置转到横向位置。参见规则[[cr:7#cr701-21|701.21]],“横置和重置”。 | + | 将一个永久物从正常位置转到横向位置。参见规则[[cr:7#cr701-26|701.26]],“横置和重置”。 |
---- | ---- | ||
行 4416: | 行 4497: | ||
已横置 | 已横置 | ||
- | A status a permanent may have. See rule 110.5 and rule 701.21, “Tap and Untap.” See also Untapped.\\ | + | A status a permanent may have. See rule 110.5 and rule 701.26, “Tap and Untap.” See also Untapped.\\ |
- | 一个永久物可能具有的状态。参见规则[[cr:1#cr110-5|110.5]]和规则[[cr:7#cr701-21|701.21]],“横置和重置”。另参见未横置。 | + | 一个永久物可能具有的状态。参见规则[[cr:1#cr110-5|110.5]]和规则[[cr:7#cr701-26|701.26]],“横置和重置”。另参见未横置。 |
---- | ---- | ||
行 4465: | 行 4546: | ||
魔戒 | 魔戒 | ||
- | An emblem that may be created at the time the Ring tempts you. See rule 701.52, “The Ring Tempts You.”\\ | + | An emblem that may be created at the time the Ring tempts you. See rule 701.54, “The Ring Tempts You.”\\ |
- | 一个徽记,在魔戒引诱你时被创造。参见规则[[cr:7#cr701-52|701.52]],“魔戒引诱你”。 | + | 一个徽记,在魔戒引诱你时被创造。参见规则[[cr:7#cr701-54|701.54]],“魔戒引诱你”。 |
---- | ---- | ||
行 4472: | 行 4553: | ||
魔戒引诱你 | 魔戒引诱你 | ||
- | A keyword action that causes a player to choose a creature they control to be their legendary Ring-bearer and may cause them to create an emblem called The Ring. See rule 701.52, “The Ring Tempts You.”\\ | + | A keyword action that causes a player to choose a creature they control to be their legendary Ring-bearer and may cause them to create an emblem called The Ring. See rule 701.54, “The Ring Tempts You.”\\ |
- | 一个关键字动作,使牌手选择一个其操控的生物作为传奇持戒人,并创造一个名为魔戒的徽记。参见规则[[cr:7#cr701-52|701.52]],“魔戒引诱你”。 | + | 一个关键字动作,使牌手选择一个其操控的生物作为传奇持戒人,并创造一个名为魔戒的徽记。参见规则[[cr:7#cr701-54|701.54]],“魔戒引诱你”。 |
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行 4488: | 行 4569: | ||
The ticket symbol {TK} with no numbers in it represents one ticket counter. The ticket symbol with a number in it represents a ticket cost. To pay a ticket cost, a player removes that many ticket counters from themselves.\\ | The ticket symbol {TK} with no numbers in it represents one ticket counter. The ticket symbol with a number in it represents a ticket cost. To pay a ticket cost, a player removes that many ticket counters from themselves.\\ | ||
内部没有数字的门票符号{TK}代表一个门票指示物。内部有数字的门票符号代表门票费用。要支付门票费用,牌手从其自身移除相应数量的门票指示物。 | 内部没有数字的门票符号{TK}代表一个门票指示物。内部有数字的门票符号代表门票费用。要支付门票费用,牌手从其自身移除相应数量的门票指示物。 | ||
+ | |||
+ | ---- | ||
+ | Tiered\\ | ||
+ | 分级 | ||
+ | |||
+ | A keyword ability found on some modal spells that requires you to pay an additional cost for the mode you choose. See rule 702.183, “Tiered.”\\ | ||
+ | 一个见于某些具有模式之咒语上的关键字,允许你选择一个模式,并为此模式支付额外费用。参见规则[[cr:7#cr702-183|702.183]],“分级”。 | ||
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行 4493: | 行 4581: | ||
时间旅行 | 时间旅行 | ||
- | To add a time counter to or remove a time counter from any number of permanents you control with a time counter on them or suspended cards you own in exile with time counters on them. See rule 701.54, “Time Travel.”\\ | + | To add a time counter to or remove a time counter from any number of permanents you control with a time counter on them or suspended cards you own in exile with time counters on them. See rule 701.56, “Time Travel.”\\ |
- | 从任意数量由你操控且其上有计时指示物的永久物和/或放逐区内由你拥有且其上有计时指示物之已延缓的牌上放置或移去一个计时指示物。参见规则[[cr:7#cr701-54|701.54]],“时间旅行”。 | + | 从任意数量由你操控且其上有计时指示物的永久物和/或放逐区内由你拥有且其上有计时指示物之已延缓的牌上放置或移去一个计时指示物。参见规则[[cr:7#cr701-56|701.56]],“时间旅行”。 |
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行 4608: | 行 4696: | ||
转化 | 转化 | ||
- | To turn a double-faced card so its other face is up. See rule 701.28, “Transform.”\\ | + | To turn a double-faced card so its other face is up. See rule 701.27, “Transform.”\\ |
- | 将一张双面牌翻转从而让其另一面朝上。参见规则[[cr:7#cr701-28|701.28]],“转化”。 | + | 将一张双面牌翻转从而让其另一面朝上。参见规则[[cr:7#cr701-27|701.27]],“转化”。 |
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行 4673: | 行 4761: | ||
A kind of ability. Triggered abilities begin with the word “when,” “whenever,” or “at.” They’re written as “[Trigger condition], [effect].” See rule 113, “Abilities,” and rule 603, “Handling Triggered Abilities.”\\ | A kind of ability. Triggered abilities begin with the word “when,” “whenever,” or “at.” They’re written as “[Trigger condition], [effect].” See rule 113, “Abilities,” and rule 603, “Handling Triggered Abilities.”\\ | ||
一种异能。触发式异能以词语“当”、“每当”、或“在”开头。它们的格式为“[触发条件],[效应]”。参见规则[[cr:1#cr113|113]],“异能”、以及规则[[cr:6#cr603|603]],“处理触发式异能”。 | 一种异能。触发式异能以词语“当”、“每当”、或“在”开头。它们的格式为“[触发条件],[效应]”。参见规则[[cr:1#cr113|113]],“异能”、以及规则[[cr:6#cr603|603]],“处理触发式异能”。 | ||
+ | |||
+ | ---- | ||
+ | Triple\\ | ||
+ | 加两倍 | ||
+ | |||
+ | A keyword action that increases a creature’s power and/or toughness. See rule 701.11, “Triple.”\\ | ||
+ | 一个关键字动作,增加生物的力量和/或防御力。参见规则[[cr:7#cr701-11|701.11]],“加两倍”。 | ||
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行 4822: | 行 4917: | ||
重置 | 重置 | ||
- | To rotate a permanent back to the upright position from a sideways position. See rule 701.21, “Tap and Untap.”\\ | + | To rotate a permanent back to the upright position from a sideways position. See rule 701.26, “Tap and Untap.”\\ |
- | 将永久物从横向位置转回到正常位置。参见规则[[cr:7#cr701-21|701.21]],“横置和重置”。 | + | 将永久物从横向位置转回到正常位置。参见规则[[cr:7#cr701-26|701.26]],“横置和重置”。 |
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行 4843: | 行 4938: | ||
未横置 | 未横置 | ||
- | A default status a permanent may have. See rule 110.5 and rule 701.21, “Tap and Untap.” See also Tapped.\\ | + | A default status a permanent may have. See rule 110.5 and rule 701.26, “Tap and Untap.” See also Tapped.\\ |
- | 一个永久物可能具有的默认状态。参见规则[[cr:1#cr110-5|110.5]]和规则[[cr:7#cr701-21|701.21]],“横置和重置”。另参见已横置。 | + | 一个永久物可能具有的默认状态。参见规则[[cr:1#cr110-5|110.5]]和规则[[cr:7#cr701-26|701.26]],“横置和重置”。另参见已横置。 |
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行 4903: | 行 4998: | ||
深入[特性] | 深入[特性] | ||
- | A variant of the venture into the dungeon ability that allows a player to bring a dungeon card with [quality] into the game or move a player’s venture marker. See rule 701.46, “Venture into the Dungeon.”\\ | + | A variant of the venture into the dungeon ability that allows a player to bring a dungeon card with [quality] into the game or move a player’s venture marker. See rule 701.49, “Venture into the Dungeon.”\\ |
- | 深入地城异能的一种变化形式,使牌手将具[特性]的地城牌带入游戏,或移动牌手的进度标记。参见规则[[cr:7#cr701-46|701.46]],“深入地城”。 | + | 深入地城异能的一种变化形式,使牌手将具[特性]的地城牌带入游戏,或移动牌手的进度标记。参见规则[[cr:7#cr701-49|701.49]],“深入地城”。 |
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行 4910: | 行 5005: | ||
深入地城 | 深入地城 | ||
- | A keyword action that can bring dungeon cards into the game from outside the game or move a player’s venture marker. See rule 701.46, “Venture into the Dungeon.”\\ | + | A keyword action that can bring dungeon cards into the game from outside the game or move a player’s venture marker. See rule 701.49, “Venture into the Dungeon.”\\ |
- | 一个关键字动作,可以将地城牌从游戏外带入游戏,或移动牌手的进度标记。参见规则[[cr:7#cr701-46|701.46]],“深入地城”。 | + | 一个关键字动作,可以将地城牌从游戏外带入游戏,或移动牌手的进度标记。参见规则[[cr:7#cr701-49|701.49]],“深入地城”。 |
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行 4931: | 行 5026: | ||
投票 | 投票 | ||
- | Some cards instruct players to vote from among given options. See rule 701.32, “Vote.”\\ | + | Some cards instruct players to vote from among given options. See rule 701.38, “Vote.”\\ |
- | 一些牌会指示牌手对给定的选项进行投票。参见规则[[cr:7#cr701-32|701.32]],“投票”。 | + | 一些牌会指示牌手对给定的选项进行投票。参见规则[[cr:7#cr701-38|701.38]],“投票”。 |
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行 5033: | 行 5128: | ||
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