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cr:glossary [2025/01/05 11:20]
127.0.0.1 外部编辑
cr:glossary [2025/02/08 22:25] (当前版本)
Siyang Li
行 1: 行 1:
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 [[:​完整规则|返回完整规则目录]] [[:​完整规则|返回完整规则目录]]
 ====== 词汇表(按英文首字母排序) ====== ====== 词汇表(按英文首字母排序) ======
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 A door is one half of a Room permanent. See rule 709, “Split Cards.”\\ ​ A door is one half of a Room permanent. See rule 709, “Split Cards.”\\ ​
 一扇偏门是隔间永久物的一边。参见规则[[cr:​7#​cr709|709]],“连体牌”。 一扇偏门是隔间永久物的一边。参见规则[[cr:​7#​cr709|709]],“连体牌”。
 +
 +----
 +Double\\ ​
 +加倍
 +
 +A keyword action used in a variety of contexts. See rule 701.9, “Double.”\\ ​
 +一个关键字动作,在各种情境下使用。参见规则[[cr:​7#​cr701-9|701.9]],“加倍”。
  
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 A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.39, “Exert.”\\ ​ A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.39, “Exert.”\\ ​
 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:​7#​cr701-39|701.39]],“耗竭”。 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:​7#​cr701-39|701.39]],“耗竭”。
 +
 +----
 +Exhaust\\ ​
 +竭绝
 +
 +A special kind of activated ability that may be activated only once. See rule 702.177, “Exhaust.”\\ ​
 +一类特殊的起动式异能,只能起动一次。参见规则[[cr:​7#​cr702-177|702.177]],“竭绝”。
  
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 A multiplayer game or a two-player series of games (usually best-two-of-three) played in a tournament. See rule 100.6.\\ ​ A multiplayer game or a two-player series of games (usually best-two-of-three) played in a tournament. See rule 100.6.\\ ​
 在比赛中进行的一盘多人游戏或一系列双人游戏(通常是三局两胜制)。参见规则[[cr:​1#​cr100-6|100.6]]。 在比赛中进行的一盘多人游戏或一系列双人游戏(通常是三局两胜制)。参见规则[[cr:​1#​cr100-6|100.6]]。
 +
 +----
 +Max Speed\\ ​
 +速度极限
 +
 +1. A player has max speed if their speed is 4. See rule 702.179, “Start Your Engines!”\\ ​
 +1. 如果某牌手的速度达到4,则其便达到速度极限。参见规则[[cr:​7#​cr702-179|702.179]],“发动引擎!”。
 +
 +2. A keyword ability that grants an ability to the permanent or card it’s on only if that permanent’s controller (or that card’s owner, if it isn’t on the battlefield) has a speed of 4. See rule 702.178, “Max Speed.”\\ ​
 +2. 一个关键字异能,赋予永久物或牌一个异能,该异能仅在该永久物的操控者(或该牌的拥有者,如果它不在战场上)的速度4时生效。参见规则[[cr:​7#​cr702-178|702.178]],“速度极限”。
  
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 A keyword ability that allows certain spells to be cast for an alternative cost if an opponent has lost life. See rule 702.137, “Spectacle.”\\ ​ A keyword ability that allows certain spells to be cast for an alternative cost if an opponent has lost life. See rule 702.137, “Spectacle.”\\ ​
 一个关键字异能,在对手失去生命后允许一些咒语以替代性费用施放。参见规则[[cr:​7#​cr702-137|702.137]],“揭幕”。 一个关键字异能,在对手失去生命后允许一些咒语以替代性费用施放。参见规则[[cr:​7#​cr702-137|702.137]],“揭幕”。
 +
 +----
 +Speed\\ ​
 +速度
 +
 +Speed is a value that a player can have. See rule 702.179, “Start Your Engines!”\\ ​
 +速度是牌手可具有的数值。参见规则[[cr:​7#​cr702-179|702.179]],“发动引擎!”。
  
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 A zone. The stack is the zone in which spells, activated abilities, and triggered abilities wait to resolve. See rule 405, “Stack.”\\ ​ A zone. The stack is the zone in which spells, activated abilities, and triggered abilities wait to resolve. See rule 405, “Stack.”\\ ​
 一个区域。堆叠是让咒语、起动式异能、和触发式异能等待结算的区域。参见规则[[cr:​4#​cr405|405]],“堆叠”。 一个区域。堆叠是让咒语、起动式异能、和触发式异能等待结算的区域。参见规则[[cr:​4#​cr405|405]],“堆叠”。
 +
 +----
 +Start Your Engines!\\ ​
 +发动引擎!
 +
 +A keyword ability that gives a player a speed of 1 if they have no speed. Once a player has speed, their speed increases once on each of their turns when an opponent loses life. See rule 702.179, “Start Your Engines!”\\ ​
 +一个关键字异能,在牌手没有速度时使其速度成为1。一旦牌手具有速度,于其自己的每个回合中且限一次,当有对手失去生命时,其速度便会增加1。参见规则[[cr:​7#​cr702-179|702.179]],“发动引擎!”。
  
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 {{page>:​规则和文档索引&​nofooter}} {{page>:​规则和文档索引&​nofooter}}
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