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cr:glossary [2025/01/05 11:20]
127.0.0.1 外部编辑
cr:glossary [2025/04/09 13:42] (当前版本)
Siyang Li
行 1: 行 1:
 +
 [[:​完整规则|返回完整规则目录]] [[:​完整规则|返回完整规则目录]]
 ====== 词汇表(按英文首字母排序) ====== ====== 词汇表(按英文首字母排序) ======
行 106: 行 107:
 历险者牌 历险者牌
  
-Cards with a two-part card frame (one part of which is inset on the left) on a single card. See rule 715, “Adventurer Cards.”\\  +Cards with a two-part card frame (one part of which is inset on the left) on a single card where the alternative characteristics include the Adventure spell type. See rule 715, “Adventurer Cards.”\\  
-一张分为两部分(且其中一部分是嵌在文字栏左面)的牌。参见规则[[cr:​7#​cr715|715]],“历险者牌”。+一张分为两部分(且其中一部分是嵌在文字栏左面)的牌,其副特征包括历险此咒语类别。。参见规则[[cr:​7#​cr715|715]],“历险者牌”。
  
 ---- ----
行 489: 行 490:
 Part of the turn. This step is the first step of the combat phase. See rule 507, “Beginning of Combat Step.”\\ ​ Part of the turn. This step is the first step of the combat phase. See rule 507, “Beginning of Combat Step.”\\ ​
 回合的一部分。这是战斗阶段的第一个步骤。参见规则[[cr:​5#​cr507|507]],“战斗开始步骤”。 回合的一部分。这是战斗阶段的第一个步骤。参见规则[[cr:​5#​cr507|507]],“战斗开始步骤”。
 +
 +----
 +Behold\\ ​
 +请援
 +
 +A keyword action that allows a player to choose a permanent they control of a particular quality or reveal a card of that quality from their hand, usually to pay a cost or get an additional effect. See rule 701.61, “Behold.”\\ ​
 +一个关键字动作,允许牌手选择一个由其操控且具有特定特征的永久物,或从手上展示一张具有该特征的牌,通常是为了支付费用或获得额外效应。参见规则[[cr:​7#​cr701-61|701.61]],“请援”。
  
 ---- ----
行 959: 行 967:
 操控其他牌手 操控其他牌手
  
-To make all choices and decisions that player is allowed to make, or is told to make, by rules or by any objects. See rule 720, “Controlling Another Player.”\\  +To make all choices and decisions that player is allowed to make, or is told to make, by rules or by any objects. See rule 721, “Controlling Another Player.”\\  
-为在该牌手作出由规则或物件允许或要求的所有选择和决定。参见规则[[cr:​7#​cr720|720]],“操控其他牌手”。+为在该牌手作出由规则或物件允许或要求的所有选择和决定。参见规则[[cr:​7#​cr721|721]],“操控其他牌手”。
  
 ---- ----
行 1116: 行 1124:
 白昼 白昼
  
-Along with night, a designation the game can have. See rule 728, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\  +Along with night, a designation the game can have. See rule 729, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\  
-与黑夜一起,均是游戏可以具有的称号。参见规则[[cr:​7#​cr728|728]],“白昼与黑夜”,与规则[[cr:​7#​cr702-145|702.145]],“昼形与夜形”。+与黑夜一起,均是游戏可以具有的称号。参见规则[[cr:​7#​cr729|729]],“白昼与黑夜”,与规则[[cr:​7#​cr702-145|702.145]],“昼形与夜形”。
  
 ---- ----
行 1123: 行 1131:
 昼形 昼形
  
-An ability found on the front faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,​” and rule 728, “Day and Night.”\\  +An ability found on the front faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,​” and rule 729, “Day and Night.”\\  
-一种异能,见于一些双面牌的正面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:​7#​cr702-145|702.145]],“昼形与夜形”,与规则[[cr:​7#​cr728|728]],“白昼与黑夜”。+一种异能,见于一些双面牌的正面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:​7#​cr702-145|702.145]],“昼形与夜形”,与规则[[cr:​7#​cr729|729]],“白昼与黑夜”。
  
 ---- ----
行 1338: 行 1346:
 A door is one half of a Room permanent. See rule 709, “Split Cards.”\\ ​ A door is one half of a Room permanent. See rule 709, “Split Cards.”\\ ​
 一扇偏门是隔间永久物的一边。参见规则[[cr:​7#​cr709|709]],“连体牌”。 一扇偏门是隔间永久物的一边。参见规则[[cr:​7#​cr709|709]],“连体牌”。
 +
 +----
 +Double\\ ​
 +加倍
 +
 +A keyword action used in a variety of contexts. See rule 701.9, “Double.”\\ ​
 +一个关键字动作,在各种情境下使用。参见规则[[cr:​7#​cr701-9|701.9]],“加倍”。
  
 ---- ----
行 1532: 行 1547:
 结束战斗阶段 结束战斗阶段
  
-To “end the combat phase” as the result of an effect is to perform an expedited process that skips everything else that would happen that phase. See rule 721, “Ending Turns and Phases.”\\  +To “end the combat phase” as the result of an effect is to perform an expedited process that skips everything else that would happen that phase. See rule 722, “Ending Turns and Phases.”\\  
-作为一个效应的结果来“结束战斗阶段”指,进行一个快速的流程来略过该阶段将发生的所有其他事情。参见规则[[cr:​7#​cr721|721]],“结束回合和阶段”。+作为一个效应的结果来“结束战斗阶段”指,进行一个快速的流程来略过该阶段将发生的所有其他事情。参见规则[[cr:​7#​cr722|722]],“结束回合和阶段”。
  
 ---- ----
行 1539: 行 1554:
 结束回合 结束回合
  
-To “end the turn” as the result of an effect is to perform an expedited process that skips nearly everything else that would happen that turn. See rule 721, “Ending Turns and Phases.”\\  +To “end the turn” as the result of an effect is to perform an expedited process that skips nearly everything else that would happen that turn. See rule 722, “Ending Turns and Phases.”\\  
-作为一个效应的结果来“结束回合”指,进行一个快速的流程来略过该回合将发生的所有其他事情。参见规则[[cr:​7#​cr721|721]],“结束回合和阶段”。+作为一个效应的结果来“结束回合”指,进行一个快速的流程来略过该回合将发生的所有其他事情。参见规则[[cr:​7#​cr722|722]],“结束回合和阶段”。
  
 ---- ----
行 1548: 行 1563:
 Part of the turn. This phase is the fifth and final phase of the turn. See rule 512, “Ending Phase.”\\ ​ Part of the turn. This phase is the fifth and final phase of the turn. See rule 512, “Ending Phase.”\\ ​
 回合的一部分。此阶段是回合的第五个也是最后一个阶段。参见规则[[cr:​5#​cr512|512]],“终结阶段”。 回合的一部分。此阶段是回合的第五个也是最后一个阶段。参见规则[[cr:​5#​cr512|512]],“终结阶段”。
 +
 +----
 +Endure\\ ​
 +续战
 +
 +A keyword ability that lets you choose put +1/+1 counters on a creature or create a Spirit creature token. See rule 702.62, “Endure.”\\ ​
 +一个关键字异能,让你选择在生物上放置+1/​+1指示物或派出精怪衍生生物。参见规则[[cr:​7#​cr702-62|702.62]],“续战”。(译注:我确信这是一个关键字动作。)
  
 ---- ----
行 1681: 行 1703:
 A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.39, “Exert.”\\ ​ A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.39, “Exert.”\\ ​
 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:​7#​cr701-39|701.39]],“耗竭”。 一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则[[cr:​7#​cr701-39|701.39]],“耗竭”。
 +
 +----
 +Exhaust\\ ​
 +竭绝
 +
 +A special kind of activated ability that may be activated only once. See rule 702.177, “Exhaust.”\\ ​
 +一类特殊的起动式异能,只能起动一次。参见规则[[cr:​7#​cr702-177|702.177]],“竭绝”。
  
 ---- ----
行 2110: 行 2139:
 A characteristic that only vanguards have. See rule 211, “Hand Modifier.”\\ ​ A characteristic that only vanguards have. See rule 211, “Hand Modifier.”\\ ​
 一个只有先锋牌才有的特征。参见规则[[cr:​2#​cr211|211]],“手牌修正”。 一个只有先锋牌才有的特征。参见规则[[cr:​2#​cr211|211]],“手牌修正”。
 +
 +----
 +Harmonize\\ ​
 +谐颂
 +
 +A keyword ability that lets a player cast a card from their graveyard for a specific cost and lets them tap a creature they control to reduce that cost. See rule 702.180, “Harmonize.”\\ ​
 +一个关键字异能,让牌手能支付特定费用从其坟墓场中施放牌,且能横置由其操控的生物来减少该费用。参见规则[[cr:​7#​cr702-180|702.180]],“谐颂”。
  
 ---- ----
行 2200: 行 2236:
 非法动作 非法动作
  
-An action that violates the rules of the game and/or requirements or restrictions created by effects. See rule 730, “Handling Illegal Actions.”\\  +An action that violates the rules of the game and/or requirements or restrictions created by effects. See rule 731, “Handling Illegal Actions.”\\  
-一个违反游戏规则和/​或效应所创造的要求或限制的动作。参见规则[[cr:​7#​cr730|730]],“处理非法动作”。+一个违反游戏规则和/​或效应所创造的要求或限制的动作。参见规则[[cr:​7#​cr731|731]],“处理非法动作”。
  
 ---- ----
行 2305: 行 2341:
 先制 先制
  
-A designation a player can have. Some effects instruct a player to take the initiative. The player with the initiative ventures into Undercity whenever they take the initiative and at the beginning of their upkeep. See rule 723, “The Initiative.”\\  +A designation a player can have. Some effects instruct a player to take the initiative. The player with the initiative ventures into Undercity whenever they take the initiative and at the beginning of their upkeep. See rule 724, “The Initiative.”\\  
-牌手能获得的一种称号。一些效应使牌手掌握先制。握有先制的牌手在其掌握先制、及在其维持开始时深入地底城。参见规则[[cr:​7#​cr723|723]],“先制”。+牌手能获得的一种称号。一些效应使牌手掌握先制。握有先制的牌手在其掌握先制、及在其维持开始时深入地底城。参见规则[[cr:​7#​cr724|724]],“先制”。
  
 ---- ----
行 2643: 行 2679:
 循环(动作) 循环(动作)
  
-A set of actions that could be repeated indefinitely. See rule 729, “Taking Shortcuts.”\\  +A set of actions that could be repeated indefinitely. See rule 730, “Taking Shortcuts.”\\  
-一系列可以重复无数次的动作。参见规则[[cr:​7#​cr729|729]],“进行简化”。+一系列可以重复无数次的动作。参见规则[[cr:​7#​cr730|730]],“进行简化”。
  
 ---- ----
行 2682: 行 2718:
 主游戏 主游戏
  
-The game in which a spell (or ability) that created a subgame was cast (or activated). See rule 726, “Subgames.”\\  +The game in which a spell (or ability) that created a subgame was cast (or activated). See rule 727, “Subgames.”\\  
-施放(或起动)了创造一个子游戏之咒语(或异能)所在的游戏。参见规则[[cr:​7#​cr726|726]],“子游戏”。+施放(或起动)了创造一个子游戏之咒语(或异能)所在的游戏。参见规则[[cr:​7#​cr727|727]],“子游戏”。
  
 ---- ----
行 2775: 行 2811:
 A multiplayer game or a two-player series of games (usually best-two-of-three) played in a tournament. See rule 100.6.\\ ​ A multiplayer game or a two-player series of games (usually best-two-of-three) played in a tournament. See rule 100.6.\\ ​
 在比赛中进行的一盘多人游戏或一系列双人游戏(通常是三局两胜制)。参见规则[[cr:​1#​cr100-6|100.6]]。 在比赛中进行的一盘多人游戏或一系列双人游戏(通常是三局两胜制)。参见规则[[cr:​1#​cr100-6|100.6]]。
 +
 +----
 +Max Speed\\ ​
 +速度极限
 +
 +1. A player has max speed if their speed is 4. See rule 702.179, “Start Your Engines!”\\ ​
 +1. 如果某牌手的速度达到4,则其便达到速度极限。参见规则[[cr:​7#​cr702-179|702.179]],“发动引擎!”。
 +
 +2. A keyword ability that grants an ability to the permanent or card it’s on only if that permanent’s controller (or that card’s owner, if it isn’t on the battlefield) has a speed of 4. See rule 702.178, “Max Speed.”\\ ​
 +2. 一个关键字异能,赋予永久物或牌一个异能,该异能仅在该永久物的操控者(或该牌的拥有者,如果它不在战场上)的速度4时生效。参见规则[[cr:​7#​cr702-178|702.178]],“速度极限”。
  
 ---- ----
行 2829: 行 2875:
 结聚永久物 结聚永久物
  
-A card or token may merge with a permanent to form a merged permanent. This merged permanent is represented by more than one card and/or token. See rule 727, “Merging with Permanents.”\\  +A card or token may merge with a permanent to form a merged permanent. This merged permanent is represented by more than one card and/or token. See rule 728, “Merging with Permanents.”\\  
-牌或衍生物可能会与永久物结聚,组合成结聚永久物。这个结聚永久物会由多于一张的牌或衍生物所代表。参见规则[[cr:​7#​cr727|727]],“与永久物结聚”。+牌或衍生物可能会与永久物结聚,组合成结聚永久物。这个结聚永久物会由多于一张的牌或衍生物所代表。参见规则[[cr:​7#​cr728|728]],“与永久物结聚”。
  
 ---- ----
行 2852: 行 2898:
 A keyword ability that lets you cast a spell for a reduced cost if it’s the first card you draw in a turn. See rule 702.94, “Miracle.”\\ ​ A keyword ability that lets you cast a spell for a reduced cost if it’s the first card you draw in a turn. See rule 702.94, “Miracle.”\\ ​
 一个关键字异能,如果该牌是回合中你所抓的第一张牌,便允许你用较低的费用施放它。参见规则[[cr:​7#​cr702-94|702.94]],“奇迹”。 一个关键字异能,如果该牌是回合中你所抓的第一张牌,便允许你用较低的费用施放它。参见规则[[cr:​7#​cr702-94|702.94]],“奇迹”。
 +
 +----
 +Mobilize\\ ​
 +动员
 +
 +A keyword ability that creates a number of tapped and attacking red Warrior creature tokens that are sacrificed at the beginning of the next end step. See rule 702.181, “Mobilize.”\\ ​
 +一个关键字异能,派出若干已横置且正进行攻击的红色战士衍生生物,且在下一个结束步骤开始时牺牲之。参见规则[[cr:​7#​cr702-181|702.181]],“动员”。
  
 ---- ----
行 2885: 行 2938:
 君主 君主
  
-A designation a player can have. Some effects instruct a player to become the monarch. The monarch draws a card at the beginning of their end step. Dealing combat damage to the monarch steals the title from that player. See rule 722, “The Monarch.”\\  +A designation a player can have. Some effects instruct a player to become the monarch. The monarch draws a card at the beginning of their end step. Dealing combat damage to the monarch steals the title from that player. See rule 723, “The Monarch.”\\  
-牌手能获得的一种称号。一些效应使牌手成为君主。君主在其结束步骤开始时抓一张牌。对君主造成战斗伤害可以从该牌手上夺取该称号。参见规则[[cr:​7#​cr722|722]],“君主”。+牌手能获得的一种称号。一些效应使牌手成为君主。君主在其结束步骤开始时抓一张牌。对君主造成战斗伤害可以从该牌手上夺取该称号。参见规则[[cr:​7#​cr723|723]],“君主”。
  
 ---- ----
行 3007: 行 3060:
 合变式生物咒语 合变式生物咒语
  
-A creature spell cast using the mutate keyword ability. As it resolves, if its target creature is legal, it merges with the target creature. The resulting creature has all characteristics of the topmost component and has the abilities of each component. See rule 702.140, “Mutate,​” and rule 727, “Merging with Permanents.”\\  +A creature spell cast using the mutate keyword ability. As it resolves, if its target creature is legal, it merges with the target creature. The resulting creature has all characteristics of the topmost component and has the abilities of each component. See rule 702.140, “Mutate,​” and rule 728, “Merging with Permanents.”\\  
-一个使用合变关键字异能施放的生物咒语。于其结算时,如果其目标的生物合法,其与该目标生物结聚。所成的生物具有最顶上组件的所有特征以及每个组件的异能。参见规则[[cr:​7#​cr702-140|702.140]],“合变”,以及规则[[cr:​7#​cr727|727]],“与永久物结聚”。+一个使用合变关键字异能施放的生物咒语。于其结算时,如果其目标的生物合法,其与该目标生物结聚。所成的生物具有最顶上组件的所有特征以及每个组件的异能。参见规则[[cr:​7#​cr702-140|702.140]],“合变”,以及规则[[cr:​7#​cr728|728]],“与永久物结聚”。
  
 ---- ----
行 3029: 行 3082:
 黑夜 黑夜
  
-Along with day, a designation the game can have. See rule 728, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\  +Along with day, a designation the game can have. See rule 729, “Day and Night,” and rule 702.145, “Daybound and Nightbound.”\\  
-与白昼一起,均是游戏可以具有的称号。参见规则[[cr:​7#​cr728|728]],“白昼与黑夜”,与规则[[cr:​7#​cr702-145|702.145]],“昼形与夜形”。+与白昼一起,均是游戏可以具有的称号。参见规则[[cr:​7#​cr729|729]],“白昼与黑夜”,与规则[[cr:​7#​cr702-145|702.145]],“昼形与夜形”。
  
 ---- ----
行 3036: 行 3089:
 夜形 夜形
  
-An ability found on the back faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,​” and rule 728, “Day and Night.”\\  +An ability found on the back faces of some double-faced cards. Cards with daybound and nightbound are face up when it’s day and face down when it’s night. See rule 702.145, “Daybound and Nightbound,​” and rule 729, “Day and Night.”\\  
-一种异能,见于一些双面牌的背面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:​7#​cr702-145|702.145]],“昼形与夜形”,与规则[[cr:​7#​cr728|728]],“白昼与黑夜”。+一种异能,见于一些双面牌的背面上。具昼形与夜形异能的牌,在白昼时正面朝上,在黑夜时背面朝上。参见规则[[cr:​7#​cr702-145|702.145]],“昼形与夜形”,与规则[[cr:​7#​cr729|729]],“白昼与黑夜”。
  
 ---- ----
行 3081: 行 3134:
 A keyword ability that allows you to pay an additional cost as you cast a creature spell to create a 1/1 token that’s a copy of that permanent when it enters the battlefield. See rule 702.175, “Offspring.”\\ ​ A keyword ability that allows you to pay an additional cost as you cast a creature spell to create a 1/1 token that’s a copy of that permanent when it enters the battlefield. See rule 702.175, “Offspring.”\\ ​
 一个关键字异能,允许你施放生物咒语时支付额外费用,在该永久物进战场时派出为其复制品的1/​1衍生物。参见规则[[cr:​7#​cr702-175|702.175]],“繁生”。 一个关键字异能,允许你施放生物咒语时支付额外费用,在该永久物进战场时派出为其复制品的1/​1衍生物。参见规则[[cr:​7#​cr702-175|702.175]],“繁生”。
 +
 +----
 +Omen Card\\ ​
 +预兆牌
 +
 +Cards with a two-part card frame (one part of which is inset on the left) on a single card where the alternative characteristics include the Omen spell type. See rule 720, “Omen Cards.”\\ ​
 +一张分为两部分(且其中一部分是嵌在文字栏左面)的牌,其副特征包括预兆此咒语类别。。参见规则[[cr:​7#​cr720|720]],“预兆牌”。
  
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行 3589: 行 3649:
 拉德指示物 拉德指示物
  
-A type of counter a player can have that causes that player to mill cards at the beginning of their precombat main phase, then lose 1 life and remove one rad counter for each nonland card milled this way. See rule 122, “Counters,​” and rule 725, “Rad Counters.”\\  +A type of counter a player can have that causes that player to mill cards at the beginning of their precombat main phase, then lose 1 life and remove one rad counter for each nonland card milled this way. See rule 122, “Counters,​” and rule 726, “Rad Counters.”\\  
-牌手可以具有的一种指示物,会导致牌手在其战斗前的行动阶段磨牌,然后每以此法磨掉一张非地牌,便失去1点生命并移去一个拉德指示物。参见规则[[cr:​1#​cr122|122]],“指示物”,及规则[[cr:​7#​cr725|725]],“拉德指示物”。+牌手可以具有的一种指示物,会导致牌手在其战斗前的行动阶段磨牌,然后每以此法磨掉一张非地牌,便失去1点生命并移去一个拉德指示物。参见规则[[cr:​1#​cr122|122]],“指示物”,及规则[[cr:​7#​cr726|726]],“拉德指示物”。
  
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行 3964: 行 4024:
 简化 简化
  
-A mutually understood way for the game to advance forward a number of game choices (either taking an action or passing priority) without players needing to explicitly identify each such choice. See rule 729, “Taking Shortcuts.”\\  +A mutually understood way for the game to advance forward a number of game choices (either taking an action or passing priority) without players needing to explicitly identify each such choice. See rule 730, “Taking Shortcuts.”\\  
-在无须双方牌手特别指出每个选择的情况下,让大家自然可以理解并让游戏自然通过这些游戏选择(作出动作或让过优先权)。参见规则[[cr:​7#​cr729|729]],“进行简化”。+在无须双方牌手特别指出每个选择的情况下,让大家自然可以理解并让游戏自然通过这些游戏选择(作出动作或让过优先权)。参见规则[[cr:​7#​cr730|730]],“进行简化”。
  
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行 4116: 行 4176:
 A keyword ability that allows certain spells to be cast for an alternative cost if an opponent has lost life. See rule 702.137, “Spectacle.”\\ ​ A keyword ability that allows certain spells to be cast for an alternative cost if an opponent has lost life. See rule 702.137, “Spectacle.”\\ ​
 一个关键字异能,在对手失去生命后允许一些咒语以替代性费用施放。参见规则[[cr:​7#​cr702-137|702.137]],“揭幕”。 一个关键字异能,在对手失去生命后允许一些咒语以替代性费用施放。参见规则[[cr:​7#​cr702-137|702.137]],“揭幕”。
 +
 +----
 +Speed\\ ​
 +速度
 +
 +Speed is a value that a player can have. See rule 702.179, “Start Your Engines!”\\ ​
 +速度是牌手可具有的数值。参见规则[[cr:​7#​cr702-179|702.179]],“发动引擎!”。
  
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行 4179: 行 4246:
 A zone. The stack is the zone in which spells, activated abilities, and triggered abilities wait to resolve. See rule 405, “Stack.”\\ ​ A zone. The stack is the zone in which spells, activated abilities, and triggered abilities wait to resolve. See rule 405, “Stack.”\\ ​
 一个区域。堆叠是让咒语、起动式异能、和触发式异能等待结算的区域。参见规则[[cr:​4#​cr405|405]],“堆叠”。 一个区域。堆叠是让咒语、起动式异能、和触发式异能等待结算的区域。参见规则[[cr:​4#​cr405|405]],“堆叠”。
 +
 +----
 +Start Your Engines!\\ ​
 +发动引擎!
 +
 +A keyword ability that gives a player a speed of 1 if they have no speed. Once a player has speed, their speed increases once on each of their turns when an opponent loses life. See rule 702.179, “Start Your Engines!”\\ ​
 +一个关键字异能,在牌手没有速度时使其速度成为1。一旦牌手具有速度,于其自己的每个回合中且限一次,当有对手失去生命时,其速度便会增加1。参见规则[[cr:​7#​cr702-179|702.179]],“发动引擎!”。
  
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行 4289: 行 4363:
 子游戏 子游戏
  
-A completely separate Magic game created by an effect. See rule 726, “Subgames.”\\  +A completely separate Magic game created by an effect. See rule 727, “Subgames.”\\  
-由一个效应创造出的完全分开的万智牌游戏。参见规则[[cr:​7#​cr726|726]],“子游戏”。+由一个效应创造出的完全分开的万智牌游戏。参见规则[[cr:​7#​cr727|727]],“子游戏”。
  
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