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cr:glossary [2016/11/18 10:49]
mtgjudge
cr:glossary [2017/05/02 04:30]
mtgjudge
行 16: 行 16:
  
 1. Text on an object that explains what that object does or can do.\\  1. Text on an object that explains what that object does or can do.\\ 
-1. 一个物件上解释这个物件什么或可以什么的叙述。+1. 一个物件上解释这个物件什么或可以什么的叙述。
  
 2. An activated or triggered ability on the stack. This kind of ability is an object.\\ ​ 2. An activated or triggered ability on the stack. This kind of ability is an object.\\ ​
行 25: 行 25:
 ---- ----
 Ability Word\\ ​ Ability Word\\ ​
-异能+异能提示
  
 An italicized word with no rules meaning that ties together abilities on different cards that have similar functionality. See rule 207.2c.\\ ​ An italicized word with no rules meaning that ties together abilities on different cards that have similar functionality. See rule 207.2c.\\ ​
行 64: 行 64:
  
 A system that determines the order by which players make choices if multiple players are instructed to make choices at the same time. See rule 101.4. This rule is modified for games using the shared team turns option; see rule 805.6.\\ ​ A system that determines the order by which players make choices if multiple players are instructed to make choices at the same time. See rule 101.4. This rule is modified for games using the shared team turns option; see rule 805.6.\\ ​
-一个在多人同时需要出选择时,用来决定牌手出选择顺序的系统。参见规则101.4。本规则在团队共享回合模式中有变更;参见规则805.6。+一个在多人同时需要出选择时,用来决定牌手出选择顺序的系统。参见规则101.4。本规则在团队共享回合模式中有变更;参见规则805.6。
 ---- ----
 Active Team\\ ​ Active Team\\ ​
行 83: 行 83:
 A keyword ability that reduces how much mana you need to spend to cast a spell. See rule 702.40, “Affinity.”\\ ​ A keyword ability that reduces how much mana you need to spend to cast a spell. See rule 702.40, “Affinity.”\\ ​
 一个关键字异能,减少施放一个咒语所需要支付的法术力数量。参见规则702.40,“共鸣”。 一个关键字异能,减少施放一个咒语所需要支付的法术力数量。参见规则702.40,“共鸣”。
 +----
 +Aftermath\\ ​
 +余响
 +
 +A keyword ability that lets a player cast one half of a split card only from his or her graveyard. See rule 702.126, “Aftermath.”\\ ​
 +一个关键字异能,使牌手能且仅能从其坟墓场中施放一张连体牌的其中一边。参见规则702.126,“余响”。
 ---- ----
 Alternating Teams Variant\\ ​ Alternating Teams Variant\\ ​
行 91: 行 97:
 ---- ----
 Alternative Cost\\ ​ Alternative Cost\\ ​
-替代费用+替代费用
  
 A cost a spell may have that its controller can pay rather than paying its mana cost. See rule 117, “Costs,​” and rule 601, “Casting Spells.”\\ ​ A cost a spell may have that its controller can pay rather than paying its mana cost. See rule 117, “Costs,​” and rule 601, “Casting Spells.”\\ ​
行 606: 行 612:
  
 To make all choices and decisions that player is allowed to make, or is told to make, by rules or by any objects. See rule 714, “Controlling Another Player.”\\ ​ To make all choices and decisions that player is allowed to make, or is told to make, by rules or by any objects. See rule 714, “Controlling Another Player.”\\ ​
-为在该牌手出由规则或物件允许或要求的所有选择和决定。参见规则714,“操控其他牌手”。+为在该牌手出由规则或物件允许或要求的所有选择和决定。参见规则714,“操控其他牌手”。
 ---- ----
 Converted Mana Cost\\ ​ Converted Mana Cost\\ ​
行 624: 行 630:
  
 Values of an object’s characteristics that are checked by copy effects. See rules 706.2 and 706.3.\\ ​ Values of an object’s characteristics that are checked by copy effects. See rules 706.2 and 706.3.\\ ​
-物件由复制效应所检的特征值。参见规则706.2以及706.3。+物件由复制效应所检的特征值。参见规则706.2以及706.3。
 ---- ----
 Copy\\ ​ Copy\\ ​
行 778: 行 784:
  
 An ability created by effects generated when some spells or abilities resolve, or when some replacement effects are applied, that does something later on rather than at that time. See rule 603.7.\\ ​ An ability created by effects generated when some spells or abilities resolve, or when some replacement effects are applied, that does something later on rather than at that time. See rule 603.7.\\ ​
-当一些咒语或异能结算时所创造的效应所创的异能,或当一些替代性效应生效时,不是在当时而是在之后某些事情。参见规则603.7。+当一些咒语或异能结算时所创造的效应所创的异能,或当一些替代性效应生效时,不是在当时而是在之后某些事情。参见规则603.7。
 ---- ----
 Delve\\ ​ Delve\\ ​
行 918: 行 924:
 Something that happens in the game as a result of a spell or ability. See rule 609, “Effects.”\\ ​ Something that happens in the game as a result of a spell or ability. See rule 609, “Effects.”\\ ​
 作为咒语或异能的结论在游戏中发生。参见规则609,“效应”。 作为咒语或异能的结论在游戏中发生。参见规则609,“效应”。
 +----
 +Embalm\\ ​
 +遗存
 +
 +A keyword ability that lets a player exile a creature card from his or her graveyard to create a mummified token version of that card. See rule 702.127, “Embalm.”\\ ​
 +一个关键字异能,使牌手从其坟墓场中放逐一张生物牌,来派出该牌化身为木乃伊的衍生物版本。参见规则702.127,“遗存”。
 ---- ----
 Emblem\\ ​ Emblem\\ ​
行 1074: 行 1086:
 To swap two things, such as objects, sets of objects, or life totals. See rule 701.9, “Exchange.”\\ ​ To swap two things, such as objects, sets of objects, or life totals. See rule 701.9, “Exchange.”\\ ​
 交换两个东西,例如物件、一组物件,或生命总值。参见规则701.9,“交换”。 交换两个东西,例如物件、一组物件,或生命总值。参见规则701.9,“交换”。
 +----
 +Exert\\ ​
 +耗竭
 +
 +A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.36, “Exert.”\\ ​
 +一个关键字动作,阻止一个永久物于耗竭之的牌手之下一个重置步骤中重置。参见规则701.36,“耗竭”。
 ---- ----
 Exile\\ ​ Exile\\ ​
行 1300: 行 1318:
  
 A keyword action that forces a creature to attack and to attack another player if able. See rule 701.36, “Goad.” A keyword action that forces a creature to attack and to attack another player if able. See rule 701.36, “Goad.”
-一个关键字动作,强迫一个生物攻击、且能攻击另一位牌手则必须如此。参见规则701.36,“煽惑”。+一个关键字动作,强迫一个生物攻击、且能攻击另一位牌手则必须如此。参见规则701.36,“煽惑”。
 ---- ----
 Graft\\ ​ Graft\\ ​
行 1440: 行 1458:
  
 “Imprint” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the imprint keyword have received errata in the Oracle card reference.\\ ​ “Imprint” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the imprint keyword have received errata in the Oracle card reference.\\ ​
-“压印”曾经是关键字异能。现在为没有规则意义的异能。所有印有关键字压印的牌在Oracle牌张参考文献中得到了勘误。+“压印”曾经是关键字异能。现在为没有规则意义的异能提示。所有印有关键字压印的牌在Oracle牌张参考文献中得到了勘误。 
 +---- 
 +Improvise\\  
 +拼造 
 + 
 +A keyword ability that lets you tap artifacts rather than pay mana to cast a spell. See rule 702.125, “Improvise.”\\  
 +一个关键字异能,使你可以在施放咒语时横置神器代替法术力来支付费用
 ---- ----
 In Play (Obsolete)\\ ​ In Play (Obsolete)\\ ​
行 1449: 行 1473:
 ---- ----
 In Response To\\  In Response To\\ 
-出响应+出响应
  
 An instant spell that’s been cast, or an activated ability that’s been activated, while another spell or ability is on the stack has been cast or activated “in response to” the earlier spell or ability. See rule 116.7.\\ ​ An instant spell that’s been cast, or an activated ability that’s been activated, while another spell or ability is on the stack has been cast or activated “in response to” the earlier spell or ability. See rule 116.7.\\ ​
-于另一个堆叠上的咒语或异能被施放或起动时,施放一个咒语或起动一个异能,指对前一个咒语或异能“出响应”。参见规则116.7。+于另一个堆叠上的咒语或异能被施放或起动时,施放一个咒语或起动一个异能,指对前一个咒语或异能“出响应”。参见规则116.7。
 ---- ----
 Independent\\ ​ Independent\\ ​
行 1579: 行 1603:
 ---- ----
 Last Known Information\\ ​ Last Known Information\\ ​
-已知信息+已知信息
  
 Information about an object that’s no longer in the zone it’s expected to be in, or information about a player that’s no longer in the game. This information captures that object’s last existence in that zone or that player’s last existence in the game. See rules 112.7a, 608.2b, 608.2g, and 800.4g.\\ ​ Information about an object that’s no longer in the zone it’s expected to be in, or information about a player that’s no longer in the game. This information captures that object’s last existence in that zone or that player’s last existence in the game. See rules 112.7a, 608.2b, 608.2g, and 800.4g.\\ ​
行 1998: 行 2022:
  
 An effect that does something just once and doesn’t have a duration. See rule 610, “One-Shot Effects.” See also Continuous Effects.\\ ​ An effect that does something just once and doesn’t have a duration. See rule 610, “One-Shot Effects.” See also Continuous Effects.\\ ​
-一件事且没有持续的效应。参见规则610,“一次性效应”。另参见持续性效应。+一件事且没有持续的效应。参见规则610,“一次性效应”。另参见持续性效应。
 ---- ----
 Ongoing\\ ​ Ongoing\\ ​
行 2161: 行 2185:
 ---- ----
 Placed\\ ​ Placed\\ ​
-放置+放置(译注:place和put中文都译为放置,此词已废止仅因为英文统一了词汇。)
  
-If a spell or ability refers ​to a counter being “placed” on a permanent, it means putting a counter on that permanent while it’s on the battlefield,​ or that permanent entering ​the battlefield with counter on it. See rule 121, “Counters.”\\  +(Obsolete) Some spells and abilities previously referred ​to a counter being “placed” on a permanent. These cards have received errata in the Oracle card reference to use the term “put” instead. Due to rules change, these cards continue to function as they did before. See rule 121, “Counters.”\\  
-如果咒语异能提及在永久放置指示物,其含义为当该永久物在战场其上放置指示物或该永久物进战场时具有指示物。参见规则121,“指示物”。+(已废止)咒语异能先前提及指示“被放置(placed)”在永久物上。这些牌张Oracle牌张参考文献中得到勘误,现使用“放置(put)”一词。由于规则变动这些牌张仍能如往常一般地正常运作。参见规则121,“指示物”。
 ---- ----
 Plains\\ ​ Plains\\ ​
行 2359: 行 2383:
  
 A keyword ability that may allow a spell to be cast for an alternative cost. See rule 702.75, “Prowl.”\\ ​ A keyword ability that may allow a spell to be cast for an alternative cost. See rule 702.75, “Prowl.”\\ ​
-一个关键字异能,有时允许咒语以替代费用施放。参见规则702.75,“伺机”。+一个关键字异能,有时允许咒语以替代费用施放。参见规则702.75,“伺机”。
 ---- ----
 Public Zone\\ ​ Public Zone\\ ​
行 2412: 行 2436:
 A kind of replacement effect that causes damage that would be dealt to one creature, planeswalker,​ or player to be dealt instead to another creature, planeswalker,​ or player. See rule 614.9.\\ ​ A kind of replacement effect that causes damage that would be dealt to one creature, planeswalker,​ or player to be dealt instead to another creature, planeswalker,​ or player. See rule 614.9.\\ ​
 一种替代性效应,让对一个生物、鹏洛客、或牌手造成的伤害改为对另一个生物、鹏洛客、或牌手造成。参见规则614.9。 一种替代性效应,让对一个生物、鹏洛客、或牌手造成的伤害改为对另一个生物、鹏洛客、或牌手造成。参见规则614.9。
 +----
 +Reflexive Triggered Ability\\ ​
 +自身触发式异能
 +
 +An ability that triggers based on actions taken earlier during a spell or ability’s resolution. See rule 603.12.\\ ​
 +一种异能,根据先前咒语或异能结算过程中所作的动作而决定是否触发。参见规则603.12。
 ---- ----
 Regenerate\\ ​ Regenerate\\ ​
行 2465: 行 2495:
  
 A keyword ability that creates copies of a spell. See rule 702.55, “Replicate.”\\ ​ A keyword ability that creates copies of a spell. See rule 702.55, “Replicate.”\\ ​
-一个关键字异能,创咒语的复制。参见规则702.55,“覆诵”。+一个关键字异能,创咒语的复制。参见规则702.55,“覆诵”。
 ---- ----
 Requirement\\ ​ Requirement\\ ​
行 2586: 行 2616:
  
 A mutually understood way for the game to advance forward a number of game choices (either taking an action or passing priority) without players needing to explicitly identify each such choice. See rule 719, “Taking Shortcuts.”\\ ​ A mutually understood way for the game to advance forward a number of game choices (either taking an action or passing priority) without players needing to explicitly identify each such choice. See rule 719, “Taking Shortcuts.”\\ ​
-在无须双方牌手特别指出每个选择的情况下,让大家自然可以理解并让游戏自然通过这些游戏选择(出动作或让过优先权)。参见规则719,“进行简化”。+在无须双方牌手特别指出每个选择的情况下,让大家自然可以理解并让游戏自然通过这些游戏选择(出动作或让过优先权)。参见规则719,“进行简化”。
 ---- ----
 Shroud\\ ​ Shroud\\ ​
行 2887: 行 2917:
  
 A preselected object, player, and/or zone a spell or ability will affect. See rule 114, “Targets.”\\ ​ A preselected object, player, and/or zone a spell or ability will affect. See rule 114, “Targets.”\\ ​
-事先对一个咒语或异能将影响的物件、牌手,和/​或区域出的选择。参见规则114,“目标”。+事先对一个咒语或异能将影响的物件、牌手,和/​或区域出的选择。参见规则114,“目标”。
 ---- ----
 Team\\ ​ Team\\ ​
行 2923: 行 2953:
  
 “Threshold” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the threshold keyword have received errata in the Oracle card reference.\\ ​ “Threshold” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the threshold keyword have received errata in the Oracle card reference.\\ ​
-“门槛”曾经是关键字异能。现在是异能且没有规则意义。所有印有门槛的牌都在Oracle牌张参考文献中得到了勘误。+“门槛”曾经是关键字异能。现在是异能提示且没有规则意义。所有印有门槛的牌都在Oracle牌张参考文献中得到了勘误。
 ---- ----
 Timestamp Order\\ ​ Timestamp Order\\ ​
行 2953: 行 2983:
  
 What a player actually has to pay, in practical terms, to cast a spell or activated ability: the mana cost, activation cost, or alternative cost, plus all cost increases (including additional costs) and minus all cost reductions. See rule 601.2f.\\ ​ What a player actually has to pay, in practical terms, to cast a spell or activated ability: the mana cost, activation cost, or alternative cost, plus all cost increases (including additional costs) and minus all cost reductions. See rule 601.2f.\\ ​
-牌手实际需要为施放咒语或起动异能所支付的费用;法术力费用、起动费用、或替代费用,加上所有增加的费用(包括额外费用)并减去所有减少的费用。参见规则601.2f。+牌手实际需要为施放咒语或起动异能所支付的费用;法术力费用、起动费用、或替代费用,加上所有增加的费用(包括额外费用)并减去所有减少的费用。参见规则601.2f。
 ---- ----
 Totem Armor\\ ​ Totem Armor\\ ​