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 [[:​完整规则|返回完整规则目录]] | [[cr:​8|第八章 - 多人游戏规则 Multiplayer Rules]] [[:​完整规则|返回完整规则目录]] | [[cr:​8|第八章 - 多人游戏规则 Multiplayer Rules]]
 ====== 9. 休闲式玩法 Casual Variants ====== ====== 9. 休闲式玩法 Casual Variants ======
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 <​BOOKMARK:​cr901-4>​901.4. All plane and phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up.\\  <​BOOKMARK:​cr901-4>​901.4. All plane and phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up.\\ 
-901.4. 整个游戏过程当中,所有的时空牌和异象牌均位于统帅区中,无论是在他们仍属时空套牌部分,或是处于牌面朝上期间,均是如此。+901.4. 整个游戏过程当中,所有的时空牌和异象牌均位于统帅区中,无论是在它们仍属时空套牌的部分,或是处于牌面朝上期间,均是如此。
  
 <​BOOKMARK:​cr901-5>​901.5. Once all players have kept their opening hands and used the abilities of cards that allow them to take an action with those cards from their opening hands, the starting player moves the top card of their planar deck off that planar deck and turns it face up. If it’s a phenomenon card, the player puts that card on the bottom of their planar deck and repeats this process until a plane card is turned face up. (See rule 103.7.) No abilities of any card turned face up this way trigger during this process. The face-up plane card becomes the starting plane.\\ ​ <​BOOKMARK:​cr901-5>​901.5. Once all players have kept their opening hands and used the abilities of cards that allow them to take an action with those cards from their opening hands, the starting player moves the top card of their planar deck off that planar deck and turns it face up. If it’s a phenomenon card, the player puts that card on the bottom of their planar deck and repeats this process until a plane card is turned face up. (See rule 103.7.) No abilities of any card turned face up this way trigger during this process. The face-up plane card becomes the starting plane.\\ ​
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 <​BOOKMARK:​cr901-10>​901.10. When a player leaves the game, all objects owned by that player except abilities from phenomena leave the game. (See rule 800.4a.) If that includes a face-up plane card or phenomenon card, the planar controller turns the top card of their planar deck face up. This is not a state-based action. It happens as soon as the player leaves the game.\\ ​ <​BOOKMARK:​cr901-10>​901.10. When a player leaves the game, all objects owned by that player except abilities from phenomena leave the game. (See rule 800.4a.) If that includes a face-up plane card or phenomenon card, the planar controller turns the top card of their planar deck face up. This is not a state-based action. It happens as soon as the player leaves the game.\\ ​
-901.10. 当一位牌手离开游戏时,由该牌手拥有的所有物件均会离开游戏,但异象产生的异能除外。(参见规则[[cr:​8#​cr800-4a|800.4a]]。)如果离开游戏的物件中包括牌面朝上的时空牌或异象牌,则时空操控者将其时空套牌牌库顶牌翻成正面。这不属于状态动作。这会在牌手离开游戏的同时发生。+901.10. 当一位牌手离开游戏时,由该牌手拥有的所有物件均会离开游戏,但异象产生的异能除外。(参见规则[[cr:​8#​cr800-4a|800.4a]]。)如果离开游戏的物件中包括牌面朝上的时空牌或异象牌,则时空操控者将其时空套牌牌库顶牌翻回正面。这不属于状态动作。这会在牌手离开游戏的同时发生。
  
 <​BOOKMARK:​cr901-10a>​901.10a If a plane leaves the game while a “planeswalking ability” is on the stack, that ability ceases to exist.\\ ​ <​BOOKMARK:​cr901-10a>​901.10a If a plane leaves the game while a “planeswalking ability” is on the stack, that ability ceases to exist.\\ ​
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 <​BOOKMARK:​cr901-12b>​901.12b The planar controller is normally the primary player of the active team. However, if the current planar controller’s team would leave the game, instead the primary player of the next team in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller’s team leaves the game. The new planar controller retains that designation until they leave the game or a different team becomes the active team, whichever comes first.\\ ​ <​BOOKMARK:​cr901-12b>​901.12b The planar controller is normally the primary player of the active team. However, if the current planar controller’s team would leave the game, instead the primary player of the next team in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller’s team leaves the game. The new planar controller retains that designation until they leave the game or a different team becomes the active team, whichever comes first.\\ ​
-901.12b 通常情况下,时空操控者为主动队伍的主要牌手。然而,如果当前时空操控者所属队伍将离开游戏,则改为依照回合顺序下一支不会离开游戏之队伍的主动牌手成为时空操控者,然后原先的时空操控者队伍离开游戏。新的时空操控者保持该称号直到发生下述两种情况之一为止:该牌手离开游戏;或有其他队伍成为主动队伍。+901.12b 通常情况下,时空操控者为主动队伍的主要牌手。然而,如果当前时空操控者所属队伍将离开游戏,则改为依照回合顺序下一支不会离开游戏之队伍的主要牌手成为时空操控者,然后原先的时空操控者队伍离开游戏。新的时空操控者保持该称号直到发生下述两种情况之一为止:该牌手离开游戏;或有其他队伍成为主动队伍。
  
 <​BOOKMARK:​cr901-12c>​901.12c Even though the face-up plane or phenomenon is controlled by just one player, any ability of that plane or phenomenon that refers to “you” applies to both members of the planar controller’s team.\\ ​ <​BOOKMARK:​cr901-12c>​901.12c Even though the face-up plane or phenomenon is controlled by just one player, any ability of that plane or phenomenon that refers to “you” applies to both members of the planar controller’s team.\\ ​
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 <​BOOKMARK:​cr901-13>​901.13. In multiplayer formats other than Grand Melee, plane cards and phenomenon cards are exempt from the limited range of influence option. Their abilities, and the effects of those abilities, affect all applicable objects and players in the game. (See rule 801, “Limited Range of Influence Option.”)\\ ​ <​BOOKMARK:​cr901-13>​901.13. In multiplayer formats other than Grand Melee, plane cards and phenomenon cards are exempt from the limited range of influence option. Their abilities, and the effects of those abilities, affect all applicable objects and players in the game. (See rule 801, “Limited Range of Influence Option.”)\\ ​
-901.13. 除了大型混战之外,在其他的多人游戏玩法中,时空牌和异象牌均不受“影响距离”规则限制。他们的异能及该些异能的效应,会对游戏中所有适用的物件和牌手产生影响。(参见规则[[cr:​8#​cr801|801]],“影响距离规则”。)+901.13. 除了大型混战之外,在其他的多人游戏玩法中,时空牌和异象牌均不受限制影响范围模式规则限制。它们的异能及该些异能的效应,会对游戏中所有适用的物件和牌手产生影响。(参见规则[[cr:​8#​cr801|801]],“限制影响范围模式”。)
  
 <​BOOKMARK:​cr901-14>​901.14. In Grand Melee Planechase games, multiple plane cards or phenomenon cards may be face up at the same time.\\ ​ <​BOOKMARK:​cr901-14>​901.14. In Grand Melee Planechase games, multiple plane cards or phenomenon cards may be face up at the same time.\\ ​
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 <​BOOKMARK:​cr901-15a>​901.15a As an alternative option, a Planechase game may be played with just a single communal planar deck. In that case, the number of cards in the planar deck must be at least forty or at least ten times the number of players in the game, whichever is smaller. The planar deck can’t contain more phenomenon cards than twice the number of players in the game. Each card in the planar deck must have a different English name.\\ ​ <​BOOKMARK:​cr901-15a>​901.15a As an alternative option, a Planechase game may be played with just a single communal planar deck. In that case, the number of cards in the planar deck must be at least forty or at least ten times the number of players in the game, whichever is smaller. The planar deck can’t contain more phenomenon cards than twice the number of players in the game. Each card in the planar deck must have a different English name.\\ ​
-901.15a 竞逐时空游戏也能以使用单一共用时空套牌的玩法进行游戏。在此情况下,时空套牌须至少为四十张或至少十倍于参加游戏的牌手数量,取两者间较小者。时空套牌中包含的异象牌数量,不得多于参加游戏之牌手数量的两倍。成时空套牌的各牌英文名称须各不相同。+901.15a 竞逐时空游戏也能以使用单一共用时空套牌的玩法进行游戏。在此情况下,时空套牌须至少为四十张或至少十倍于参加游戏的牌手数量,取两者间较小者。时空套牌中包含的异象牌数量,不得多于参加游戏之牌手数量的两倍。时空套牌中各牌的英文名称须各不相同。
  
 <​BOOKMARK:​cr901-15b>​901.15b In a Planechase game using the single planar deck option, the planar controller is considered to be the owner of all cards in the planar deck.\\ ​ <​BOOKMARK:​cr901-15b>​901.15b In a Planechase game using the single planar deck option, the planar controller is considered to be the owner of all cards in the planar deck.\\ ​
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 <​BOOKMARK:​cr901-15c>​901.15c If any rule or ability refers to a player’s planar deck, the communal planar deck is used.\\ ​ <​BOOKMARK:​cr901-15c>​901.15c If any rule or ability refers to a player’s planar deck, the communal planar deck is used.\\ ​
-901.15c 如果有任何规则提及某牌手的时空套牌,则使用共用的时空套牌。+901.15c 如果有任何规则或异能提及某牌手的时空套牌,则使用共用的时空套牌。
  
 ===== 902. 先锋 Vanguard ===== ===== 902. 先锋 Vanguard =====
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 <​BOOKMARK:​cr902-4>​902.4. Each player’s starting life total is 20 plus or minus the life modifier of their vanguard card.\\ ​ <​BOOKMARK:​cr902-4>​902.4. Each player’s starting life total is 20 plus or minus the life modifier of their vanguard card.\\ ​
-902.4. 每位牌手的起始生命值为20加上或减去其先锋牌上的生命修正值。+902.4. 每位牌手的起始总生命为20加上或减去其先锋牌上的生命修正值。
  
 Example: The life modifier of a player’s vanguard card is -3. That player’s starting life total is 17.\\  Example: The life modifier of a player’s vanguard card is -3. That player’s starting life total is 17.\\ 
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 <​BOOKMARK:​cr902-5>​902.5. Each player’s starting hand size is seven cards, as modified by the hand modifier of their vanguard card.\\ ​ <​BOOKMARK:​cr902-5>​902.5. Each player’s starting hand size is seven cards, as modified by the hand modifier of their vanguard card.\\ ​
-902.5. 每位牌手的起手牌数量为七张,且会受其先锋牌之手牌修正值影响。+902.5. 每位牌手的起手牌张数为七张,且会受其先锋牌之手牌修正值影响。
  
 <​BOOKMARK:​cr902-5a>​902.5a If a player takes a mulligan in a Vanguard game, just like in a normal game, that player shuffles their hand back into their library, then draws a new hand equal to their starting hand size. (In a multiplayer game, a player’s first mulligan is for the same number of cards as they had before.) See rule 103.5.\\ ​ <​BOOKMARK:​cr902-5a>​902.5a If a player takes a mulligan in a Vanguard game, just like in a normal game, that player shuffles their hand back into their library, then draws a new hand equal to their starting hand size. (In a multiplayer game, a player’s first mulligan is for the same number of cards as they had before.) See rule 103.5.\\ ​
-902.5a 如果某牌手在先锋游戏中进行再调度,则该牌手如在正常游戏中进行再调度一般,将其手牌洗回其牌库,然后抓新的手牌,其数量等同于其起手牌数量。(在多人游戏中,牌手第一次进行再调度后所抓的手牌数与之前相同。)参见规则[[cr:​1#​cr103-5|103.5]]。+902.5a 如果某牌手在先锋游戏中进行再调度,则该牌手如在正常游戏中进行再调度一般,将其手牌洗回其牌库,然后抓新的手牌,其数量等同于其起手牌张数。(在多人游戏中,牌手第一次进行再调度后所抓的手牌数与之前相同。)参见规则[[cr:​1#​cr103-5|103.5]]。
  
 Example: The hand modifier of a player’s vanguard card is +2. That player starts the game with a hand of 9 cards. If the player takes a mulligan three times before keeping, they draw a new hand of nine cards and put three of those on the bottom of their library.\\ ​ Example: The hand modifier of a player’s vanguard card is +2. That player starts the game with a hand of 9 cards. If the player takes a mulligan three times before keeping, they draw a new hand of nine cards and put three of those on the bottom of their library.\\ ​
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 <​BOOKMARK:​cr903-3>​903.3. Each deck has a legendary card designated as its commander. That card must be either (a) a creature card, (b) a Vehicle card, or (c) a Spacecraft card with one or more power/​toughness boxes. This designation is not a characteristic of the object represented by the card; rather, it is an attribute of the card itself. The card retains this designation even when it changes zones.\\ ​ <​BOOKMARK:​cr903-3>​903.3. Each deck has a legendary card designated as its commander. That card must be either (a) a creature card, (b) a Vehicle card, or (c) a Spacecraft card with one or more power/​toughness boxes. This designation is not a characteristic of the object represented by the card; rather, it is an attribute of the card itself. The card retains this designation even when it changes zones.\\ ​
-903.3. 每副套牌均由一张传奇牌担任套牌的指挥官。该牌必须具备以下条件之一:(a)是生物牌;(b)是载具牌;(c)是具有至少一个力量/防御力方格的太空船牌。“指挥官”此称号并非该牌所代表之物件的特征,而属于该牌所具有的属性之一。就算该牌改换区域,也依然保持此称号。+903.3. 每副套牌均由一张传奇牌担任套牌的指挥官。该牌必须具备以下条件之一:(a)是生物牌;(b)是载具牌;(c)是具有至少一个力量/防御力方格的太空船牌。“指挥官”此称号并非该牌所代表之物件的特征,而属于该牌所具有的属性之一。就算该牌改换区域,也依然保持此称号。
  
 Example: A commander that’s been turned face down (due to Ixidron’s effect, for example) is still a commander. A commander that’s copying another card (due to Cytoshape’s effect, for example) is still a commander. A permanent that’s copying a commander (such as a Body Double, for example, copying a commander in a player’s graveyard) is not a commander.\\ ​ Example: A commander that’s been turned face down (due to Ixidron’s effect, for example) is still a commander. A commander that’s copying another card (due to Cytoshape’s effect, for example) is still a commander. A permanent that’s copying a commander (such as a Body Double, for example, copying a commander in a player’s graveyard) is not a commander.\\ ​
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 <​BOOKMARK:​cr903-7>​903.7. Once the starting player has been determined, each player sets their life total to 40 and draws a hand of seven cards.\\ ​ <​BOOKMARK:​cr903-7>​903.7. Once the starting player has been determined, each player sets their life total to 40 and draws a hand of seven cards.\\ ​
-903.7. 在确定先手牌手之后,每位牌手将生命值设为40,并抓一份七张牌的手牌。+903.7. 在确定先手牌手之后,每位牌手将总生命设为40,并抓一份七张牌的手牌。
  
 <​BOOKMARK:​cr903-8>​903.8. A player may cast a commander they own from the command zone. A commander cast from the command zone costs an additional {2} for each previous time the player casting it has cast it from the command zone that game. This additional cost is informally known as the “commander tax.”\\ ​ <​BOOKMARK:​cr903-8>​903.8. A player may cast a commander they own from the command zone. A commander cast from the command zone costs an additional {2} for each previous time the player casting it has cast it from the command zone that game. This additional cost is informally known as the “commander tax.”\\ ​
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 <​BOOKMARK:​cr903-12c>​903.12c Each deck has a legendary card designated as its commander. That card must be either (a) a creature card, (b) a planeswalker card, (c) a Vehicle card, or (d) a Spacecraft card with one or more power/​toughness boxes.\\ ​ <​BOOKMARK:​cr903-12c>​903.12c Each deck has a legendary card designated as its commander. That card must be either (a) a creature card, (b) a planeswalker card, (c) a Vehicle card, or (d) a Spacecraft card with one or more power/​toughness boxes.\\ ​
-903.12c 每副套牌均由一张传奇牌担任套牌的指挥官。该牌必须具备以下条件之一:(a)是生物牌;(b)是载具牌;(c)是具有至少一个力量/防御力方格的太空船牌。+903.12c 每副套牌均由一张传奇牌担任套牌的指挥官。该牌必须具备以下条件之一:(a)是生物牌;(b)是鹏洛客牌;(c)是载具牌;(d)是具有至少一个力量/防御力方格的太空船牌。
  
 <​BOOKMARK:​cr903-12d>​903.12d A player’s deck must contain exactly 60 cards, including its commander. In other words, the minimum deck size and the maximum deck size are both 60.\\  <​BOOKMARK:​cr903-12d>​903.12d A player’s deck must contain exactly 60 cards, including its commander. In other words, the minimum deck size and the maximum deck size are both 60.\\ 
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 <​BOOKMARK:​cr903-12g>​903.12g In any Brawl game, the first mulligan a player takes doesn’t count toward the number of cards that player will put on the bottom of their library or the number of mulligans that player may take. Subsequent mulligans are counted toward these numbers as normal.\\ ​ <​BOOKMARK:​cr903-12g>​903.12g In any Brawl game, the first mulligan a player takes doesn’t count toward the number of cards that player will put on the bottom of their library or the number of mulligans that player may take. Subsequent mulligans are counted toward these numbers as normal.\\ ​
-903.12g 在任何一种争锋游戏中,在依照其已执行再调度的次数计算牌手应置于牌库底的牌张数量时,该牌手第一次执行的再调度不会计入该数量。第一次再调度之后的再调度会正常计入该数量。+903.12g 在任何一种争锋游戏中,牌手第一次执行的再调度不会计入其应置于其牌库底的牌张数量,也不会计入其可以执行再调度的次数。第一次再调度之后的再调度会正常计入该数量。
  
 <​BOOKMARK:​cr903-12h>​903.12h Brawl games do not use the state-based action described in rule 704.6c, which causes a player to lose the game if they’ve been dealt 21 or more combat damage by a commander.\\ ​ <​BOOKMARK:​cr903-12h>​903.12h Brawl games do not use the state-based action described in rule 704.6c, which causes a player to lose the game if they’ve been dealt 21 or more combat damage by a commander.\\ ​
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 <​BOOKMARK:​cr903-13e>​903.13e After the draft is complete, the cards a player drafted become that player’s card pool. If the draft contained draft boosters from Commander Legends or Commander Masters, each player may add up to two cards named The Prismatic Piper to their card pool, but only if those cards are used as the player’s commander(s). If the draft contained draft boosters from Commander Legends: Battle for Baldur’s Gate®, each player may add up to two cards named Faceless One to their card pool, but only if those cards are used as the player’s commander(s).\\ ​ <​BOOKMARK:​cr903-13e>​903.13e After the draft is complete, the cards a player drafted become that player’s card pool. If the draft contained draft boosters from Commander Legends or Commander Masters, each player may add up to two cards named The Prismatic Piper to their card pool, but only if those cards are used as the player’s commander(s). If the draft contained draft boosters from Commander Legends: Battle for Baldur’s Gate®, each player may add up to two cards named Faceless One to their card pool, but only if those cards are used as the player’s commander(s).\\ ​
-903.13e 在轮抽结束后,每位牌手所抽选的牌成为该牌手的牌池。如果该次轮抽包含指挥官传奇系列或指挥官大师系列的轮抽补充包,则牌手可以向其牌池至多添加两张名为虹彩魔笛手的牌,但仅限于这些牌被用作该牌手指挥官的情形下。如果该次轮抽包含指挥官传奇:争战博德之门®系列的轮抽补充包,则每位牌手可以向其牌池添加至多两张名为无面者的牌,但仅限于这些牌被用作该牌手指挥官的情形下。+903.13e 在轮抽结束后,每位牌手所抽选的牌成为该牌手的牌池。如果该次轮抽包含指挥官传奇系列或指挥官大师系列的轮抽补充包,则牌手可以向其牌池至多添加两张名称为虹彩魔笛手的牌,但仅限于这些牌被用作该牌手指挥官的情形下。如果该次轮抽包含指挥官传奇:争战博德之门®系列的轮抽补充包,则每位牌手可以向其牌池添加至多两张名称为无面者的牌,但仅限于这些牌被用作该牌手指挥官的情形下。
  
 <​BOOKMARK:​cr903-13f>​903.13f Commander Draft deck construction follows the same rules as Commander deck construction (see rule 903.5) with three exceptions: (1) A player’s deck must contain at least 60 cards. There is no maximum deck size. (2) A player’s deck may include any number of cards from that player’s card pool with the same name. (3) If the draft contained draft boosters from Commander Masters, any card which can be a player’s commander by itself and whose color identity includes one or fewer colors is considered to have the partner ability for the purposes of deckbuilding. (See rule 702.124, “Partner.”)\\ ​ <​BOOKMARK:​cr903-13f>​903.13f Commander Draft deck construction follows the same rules as Commander deck construction (see rule 903.5) with three exceptions: (1) A player’s deck must contain at least 60 cards. There is no maximum deck size. (2) A player’s deck may include any number of cards from that player’s card pool with the same name. (3) If the draft contained draft boosters from Commander Masters, any card which can be a player’s commander by itself and whose color identity includes one or fewer colors is considered to have the partner ability for the purposes of deckbuilding. (See rule 702.124, “Partner.”)\\ ​
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 <​BOOKMARK:​cr903-13g>​903.13g Commander Draft games follow the same rules as Commander games. See rules 903.6–903.11.\\ ​ <​BOOKMARK:​cr903-13g>​903.13g Commander Draft games follow the same rules as Commander games. See rules 903.6–903.11.\\ ​
-903.13g 指挥官轮抽游戏遵循与指挥官游戏一样的规则。参见规则[[cr:​9#​cr903-6|903.6-11]]。+903.13g 指挥官轮抽游戏遵循与指挥官游戏一样的规则。参见规则[[cr:​9#​cr903-6|903.6-903]]11。
  
 ===== 904. 魔王 Archenemy ===== ===== 904. 魔王 Archenemy =====
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 <​BOOKMARK:​cr904-4>​904.4. All scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up.\\  <​BOOKMARK:​cr904-4>​904.4. All scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up.\\ 
-904.4. 整个游戏过程当中,所有邪计牌均位于统帅区中,无论是在他们仍属邪计套牌部分,或是处于牌面朝上期间,均是如此。+904.4. 整个游戏过程当中,所有邪计牌均位于统帅区中,无论是在它们仍属邪计套牌部分,或是处于牌面朝上期间,均是如此。
  
 <​BOOKMARK:​cr904-5>​904.5. The archenemy’s starting life total is 40. Each other player’s starting life total is 20.\\  <​BOOKMARK:​cr904-5>​904.5. The archenemy’s starting life total is 40. Each other player’s starting life total is 20.\\ 
-904.5. 魔王的起始生命为40。其他牌手的起始生命为20。+904.5. 魔王的起始总生命为40。其他牌手的起始总生命为20。
  
 <​BOOKMARK:​cr904-6>​904.6. Rather than a randomly determined player, the archenemy takes the first turn of the game.\\ ​ <​BOOKMARK:​cr904-6>​904.6. Rather than a randomly determined player, the archenemy takes the first turn of the game.\\ ​
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 <​BOOKMARK:​cr904-12c>​904.12c As in a normal Free-for-All game, the starting player is randomly determined. All other rules that apply to the archenemy in an Archenemy game apply to each player in a Supervillain Rumble game.\\ ​ <​BOOKMARK:​cr904-12c>​904.12c As in a normal Free-for-All game, the starting player is randomly determined. All other rules that apply to the archenemy in an Archenemy game apply to each player in a Supervillain Rumble game.\\ ​
-904.12c 如正常多人自由竞赛游戏一般,采用随机方式决定先手牌手。魔王游戏中所有作用于魔王的其他规则,在群魔乱斗游戏中则会适用于作有牌手。+904.12c 如正常多人自由竞赛游戏一般,采用随机方式决定先手牌手。魔王游戏中所有作用于魔王的其他规则,在群魔乱斗游戏中则会适用于所有牌手。
  
 <​BOOKMARK:​cr904-13>​904.13. Archenemy Commander Option\\ ​ <​BOOKMARK:​cr904-13>​904.13. Archenemy Commander Option\\ ​
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 <​BOOKMARK:​cr905-1>​905.1. The Conspiracy Draft variant consists of a draft (a style of limited play where players choose cards from sealed booster packs to build their decks) followed by a multiplayer game. The Conspiracy Draft variant uses Magic: The Gathering—Conspiracy® and/or Conspiracy: Take the Crown booster packs by default.\\ ​ <​BOOKMARK:​cr905-1>​905.1. The Conspiracy Draft variant consists of a draft (a style of limited play where players choose cards from sealed booster packs to build their decks) followed by a multiplayer game. The Conspiracy Draft variant uses Magic: The Gathering—Conspiracy® and/or Conspiracy: Take the Crown booster packs by default.\\ ​
-905.1. 诡局轮抽玩法包括一次轮抽(一种限制赛,牌手打开未开封的补充包,从中抽选卡牌来构组套牌)和紧随其后的多人游戏。诡局轮抽玩法默认使用万智牌:诡局®和/或诡局:王权争霸补充包。+905.1. 诡局轮抽玩法包括一次轮抽(一种限制赛,牌手打开未开封的补充包,从中抽选卡牌来构组套牌)和紧随其后的多人游戏。诡局轮抽玩法默认使用万智牌:诡局®和/或诡局:王权争霸补充包。
  
 <​BOOKMARK:​cr905-1a>​905.1a A draft typically consists of three draft rounds. In each draft round, each player opens a booster pack, drafts one card by placing that card in a face-down pile in front of the player, then passes the remaining cards to the next player. Each player then drafts a card from the booster pack passed to them and passes the remaining cards. This procedure continues until all cards in that draft round have been drafted.\\ ​ <​BOOKMARK:​cr905-1a>​905.1a A draft typically consists of three draft rounds. In each draft round, each player opens a booster pack, drafts one card by placing that card in a face-down pile in front of the player, then passes the remaining cards to the next player. Each player then drafts a card from the booster pack passed to them and passes the remaining cards. This procedure continues until all cards in that draft round have been drafted.\\ ​
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 <​BOOKMARK:​cr905-3>​905.3. A Conspiracy Draft game is a multiplayer game. The default multiplayer setup is the Free-for-All variant with the attack multiple players option and without the limited range of influence option. See rule 806, “Free-for-All Variant.”\\ ​ <​BOOKMARK:​cr905-3>​905.3. A Conspiracy Draft game is a multiplayer game. The default multiplayer setup is the Free-for-All variant with the attack multiple players option and without the limited range of influence option. See rule 806, “Free-for-All Variant.”\\ ​
-905.3. 诡局轮抽游戏是多人游戏。默认使用的多人模式是自由竞赛模式,并且不使用限制影响范围模式。参见规则[[cr:​8#​cr806|806]],“自由竞赛模式”。+905.3. 诡局轮抽游戏是多人游戏。默认使用的多人模式是自由竞赛模式,使用攻击复数牌手模式,并且不使用限制影响范围模式。参见规则[[cr:​8#​cr806|806]],“自由竞赛模式”。
  
 <​BOOKMARK:​cr905-4>​905.4. At the start of the game, before decks are shuffled, each player may put any number of conspiracy cards from their sideboard into the command zone.\\ ​ <​BOOKMARK:​cr905-4>​905.4. At the start of the game, before decks are shuffled, each player may put any number of conspiracy cards from their sideboard into the command zone.\\ ​
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