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两侧同时换到之前的修订记录 前一修订版 后一修订版 | 前一修订版 后一修订版 两侧同时换到之后的修订记录 | ||
cr:9 [2015/11/26 07:49] mtgjudge |
cr:9 [2016/10/01 18:29] mtgjudge |
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901.7a 牌面朝上之时空牌或异象牌翻成牌面朝下后即成为新的物件。 | 901.7a 牌面朝上之时空牌或异象牌翻成牌面朝下后即成为新的物件。 | ||
- | 901.8. Planechase games have an inherent triggered ability known as the “planeswalking ability.” The full text of this ability is “Whenever you roll {PW}, planeswalk.” (See rule 701.21, “Planeswalk.”) This ability has no source and is controlled by the player whose planar die roll caused it to trigger. This is an exception to rule 112.8.\\ | + | 901.8. Planechase games have an inherent triggered ability known as the “planeswalking ability.” The full text of this ability is “Whenever you roll {PW}, planeswalk.” (See rule 701.22, “Planeswalk.”) This ability has no source and is controlled by the player whose planar die roll caused it to trigger. This is an exception to rule 112.8.\\ |
- | 901.8. 竞逐时空游戏本身即带有一个称作“时空换境异能”的触发式异能。此异能的完整叙述为“每当你掷出{PW}时,时空换境。”(请参见规则701.21,“时空换境”。)此异能没有来源,其操控者为掷出时空骰而令此异能触发的牌手。此为规则112.8的例外。 | + | 901.8. 竞逐时空游戏本身即带有一个称作“时空换境异能”的触发式异能。此异能的完整叙述为“每当你掷出{PW}时,时空换境。”(请参见规则701.22,“时空换境”。)此异能没有来源,其操控者为掷出时空骰而令此异能触发的牌手。此为规则112.8的例外。 |
901.9. Any time the active player has priority and the stack is empty, but only during a main phase of his or her turn, that player may roll the planar die. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. This is a special action and doesn’t use the stack. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. (See rule 115.2f.)\\ | 901.9. Any time the active player has priority and the stack is empty, but only during a main phase of his or her turn, that player may roll the planar die. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. This is a special action and doesn’t use the stack. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. (See rule 115.2f.)\\ | ||
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901.9a If the die roll is a blank face, nothing happens. The active player gets priority.\\ | 901.9a If the die roll is a blank face, nothing happens. The active player gets priority.\\ | ||
- | 901.9a 如果掷骰结果为空白,则什么事情都不发生。主动牌手获得优先权。 | + | 901.9a 如果掷骰结果为空白,则什么事情都不发生。主动牌手得到优先权。 |
901.9b If the die roll is the chaos symbol {CHAOS}, any ability of a face-up plane that starts “When you roll {CHAOS}” triggers and is put on the stack. The active player gets priority.\\ | 901.9b If the die roll is the chaos symbol {CHAOS}, any ability of a face-up plane that starts “When you roll {CHAOS}” triggers and is put on the stack. The active player gets priority.\\ | ||
- | 901.9b 如果掷骰结果为混沌符号{CHAOS},则牌面朝上之时空上以“每当你掷出{CHAOS}”字眼打头的所有异能均会触发并进入堆叠。主动牌手获得优先权。 | + | 901.9b 如果掷骰结果为混沌符号{CHAOS},则牌面朝上之时空上以“每当你掷出{CHAOS}”字眼打头的所有异能均会触发并进入堆叠。主动牌手得到优先权。 |
901.9c If the die roll is the Planeswalker symbol {PW}, “planeswalking ability” triggers and is put on the stack. The active player gets priority.(See rule 901.8.)\\ | 901.9c If the die roll is the Planeswalker symbol {PW}, “planeswalking ability” triggers and is put on the stack. The active player gets priority.(See rule 901.8.)\\ | ||
- | 901.9c 如果掷骰结果为鹏洛客符号{PW},则“时空换境异能”触发并进入堆叠。主动牌手获得优先权。(参见规则901.8。) | + | 901.9c 如果掷骰结果为鹏洛客符号{PW},则“时空换境异能”触发并进入堆叠。主动牌手得到优先权。(参见规则901.8。) |
901.10. When a player leaves the game, all objects owned by that player except abilities from phenomena leave the game. (See rule 800.4a.) If that includes a face-up plane card or phenomenon card, the planar controller turns the top card of his or her planar deck face up. This is not a state-based action. It happens as soon as the player leaves the game.\\ | 901.10. When a player leaves the game, all objects owned by that player except abilities from phenomena leave the game. (See rule 800.4a.) If that includes a face-up plane card or phenomenon card, the planar controller turns the top card of his or her planar deck face up. This is not a state-based action. It happens as soon as the player leaves the game.\\ | ||
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901.10b 由离开游戏之牌手拥有的异象产生的异能仍会留在堆叠上,且成为由新的时空操控者操控。 | 901.10b 由离开游戏之牌手拥有的异象产生的异能仍会留在堆叠上,且成为由新的时空操控者操控。 | ||
- | 901.11. After the game has started, if a player moves the top card of his or her planar deck off that planar deck and turns it face up, that player has “planeswalked.” Continuous effects with durations that last until a player planeswalks end. Abilities that trigger when a player planeswalks trigger. See rule 701.21.\\ | + | 901.11. After the game has started, if a player moves the top card of his or her planar deck off that planar deck and turns it face up, that player has “planeswalked.” Continuous effects with durations that last until a player planeswalks end. Abilities that trigger when a player planeswalks trigger. See rule 701.22.\\ |
- | 901.11. 在游戏开始后,如果某牌手将其时空套牌顶牌移离该时空套牌并将其翻成牌面朝上,该牌手便已“时空换境”。注记着持续到“某牌手时空换境为止”的持续性效应终止。会在牌手时空换境时触发的异能触发。参见规则701.21。 | + | 901.11. 在游戏开始后,如果某牌手将其时空套牌顶牌移离该时空套牌并将其翻成牌面朝上,该牌手便已“时空换境”。注记着持续到“某牌手时空换境为止”的持续性效应终止。会在牌手时空换境时触发的异能触发。参见规则701.22。 |
901.11a A player may planeswalk as the result of the “planeswalking ability” (see rule 901.8), because the owner of a face-up plane card or phenomenon card leaves the game (see rule 901.10), or because a phenomenon’s triggered ability leaves the stack (see rule 704.5x). Abilities may also instruct a player to planeswalk.\\ | 901.11a A player may planeswalk as the result of the “planeswalking ability” (see rule 901.8), because the owner of a face-up plane card or phenomenon card leaves the game (see rule 901.10), or because a phenomenon’s triggered ability leaves the stack (see rule 704.5x). Abilities may also instruct a player to planeswalk.\\ | ||
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902.5. Each player’s starting hand size is seven cards, as modified by the hand modifier of his or her vanguard card.\\ | 902.5. Each player’s starting hand size is seven cards, as modified by the hand modifier of his or her vanguard card.\\ | ||
- | 902.5. 每位牌手的起始手牌数量为七张,且会受其先锋牌之手牌修正值影响。 | + | 902.5. 每位牌手的起手牌数量为七张,且会受其先锋牌之手牌修正值影响。 |
902.5a If a player takes a mulligan in a Vanguard game, just like in a normal game, that player shuffles his or her hand back into his or her library, then draws a new hand of one fewer cards than he or she had before. (In a multiplayer game, a player’s first mulligan is for the same number of cards as he or she had before.) See rule 103.4.\\ | 902.5a If a player takes a mulligan in a Vanguard game, just like in a normal game, that player shuffles his or her hand back into his or her library, then draws a new hand of one fewer cards than he or she had before. (In a multiplayer game, a player’s first mulligan is for the same number of cards as he or she had before.) See rule 103.4.\\ | ||
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903.3a Some planeswalker cards have an ability that states the card can be your commander. This ability modifies the rules for deck construction, and it functions before the game begins. See also rule 112.6m.\\ | 903.3a Some planeswalker cards have an ability that states the card can be your commander. This ability modifies the rules for deck construction, and it functions before the game begins. See also rule 112.6m.\\ | ||
903.3a 一些鹏洛客牌具有异能,叙述其可用作指挥官。此类异能修改套牌构筑规则,并于游戏开始前便会生效。参见规则112.6m。 | 903.3a 一些鹏洛客牌具有异能,叙述其可用作指挥官。此类异能修改套牌构筑规则,并于游戏开始前便会生效。参见规则112.6m。 | ||
+ | |||
+ | 903.3b If a player’s commander is a meld card and it’s melded with the other member of its meld pair, the resulting melded permanent is that player’s commander.\\ | ||
+ | 903.3b 如果某牌手的指挥官是一张融合牌、且该融合牌已与其融合牌组中的另一张牌融合,则所得之永久物是该牌手的指挥官。 | ||
903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).\\ | 903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).\\ | ||
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903.7. 在确定先手牌手之后,每位牌手将生命值设为40,并抓一份七张牌的手牌。 | 903.7. 在确定先手牌手之后,每位牌手将生命值设为40,并抓一份七张牌的手牌。 | ||
- | 903.8. The Commander variant uses an alternate mulligan rule. Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand face down. Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way. That player may look at all cards exiled this way while taking mulligans. Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library. After all players have kept an opening hand, each player in turn order whose hand contains fewer cards than that player’s starting hand size may look at the top card of his or her library. If a player does, that player may put that card on the bottom of his or her library.\\ | + | 903.8. A player may cast a commander he or she owns from the command zone. A commander cast from the command zone costs an additional {2} for each previous time the player casting it has cast it from the command zone that game.\\ |
- | 903.8. 指挥官玩法使用的再调度规则有所不同。每次牌手进行再调度时,该牌手牌面朝下地放逐任意数量的手牌,而不是将全部手牌都洗入牌库。然后该牌手抓牌,但须比他以此法放逐的牌数少一张。该牌手在进行再调度期间可以检视所有以此法放逐的牌张。在牌手保留起手之后,他将所有以此法放逐的牌洗回其牌库。在所有牌手均决定保留其起始手牌后,每位手牌张数较其起始手牌数量为少的牌手,依照回合顺序,可以检视其牌库顶牌。若某位牌手如此做,该牌手可以将该牌置于其牌库底。 | + | 903.8. 牌手可从统帅区施放由他拥有的指挥官。牌手在从统帅区施放指挥官时,他于这盘游戏先前的时段中每从统帅区施放过一次该指挥官,便须额外支付{2}。 |
- | + | ||
- | 903.9. If mana would be added to a player’s mana pool of a color that isn’t in the color identity of that player’s commander, that amount of colorless mana is added to that player’s mana pool instead.\\ | + | |
- | 903.9. 如果有不属于某牌手指挥官标识色之颜色的法术力将加入该牌手的法术力池,则改为将等量的无色法术力加入该牌手的法术力池。 | + | |
- | + | ||
- | 903.10. A player may cast a commander he or she owns from the command zone. A commander cast from the command zone costs an additional {2} for each previous time the player casting it has cast it from the command zone that game.\\ | + | |
- | 903.10. 牌手可从统帅区施放由他拥有的指挥官。牌手在从统帅区施放指挥官时,他于这盘游戏先前的时段中每从统帅区施放过一次该指挥官,便须额外支付{2}。 | + | |
- | 903.11. If a commander would be exiled from anywhere or put into its owner’s hand, graveyard, or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event. This is an exception to rule 614.5.\\ | + | 903.9. If a commander would be exiled from anywhere or put into its owner’s hand, graveyard, or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event. This is an exception to rule 614.5.\\ |
- | 903.11. 如果指挥官将从任何区域放逐,或从任何区域置入其拥有者的手牌、坟墓场或牌库,该牌手可以改为将其置入统帅区。此替代式效应可以对同一事件生效多于一次。这是规则614.5的例外。 | + | 903.9. 如果指挥官将从任何区域放逐,或从任何区域置入其拥有者的手牌、坟墓场或牌库,该牌手可以改为将其置入统帅区。此替代式效应可以对同一事件生效多于一次。这是规则614.5的例外。 |
- | 903.12. If a card is put into the exile zone face down from anywhere, and a player is allowed to look at that card in exile, the player must immediately do so. If it’s a commander owned by another player, the player that looked at it turns it face up and puts it into the command zone.\\ | + | 903.9a If a commander is a melded permanent and its owner chooses to put it into the command zone this way, that permanent and the card representing it that isn’t a commander are put into the appropriate zone, and the card that represents it and is a commander is put into the command zone.\\ |
- | 903.12. 如果某牌以牌面朝下的方式置入放逐区,且有牌手能够检视该张在放逐区内的牌,则该牌手须立即检视之。如果该牌为由其他牌手拥有的指挥官,则进行检视的牌手便将其翻回正面并置入统帅区。 | + | 903.9a 如果指挥官是已融合的永久物、且其拥有者选择以此法将其置入统帅区,该永久物以及表示该永久物之非指挥官的牌将置入对应的区域,且表示该永久物之为指挥官的牌将置于统帅区。 |
- | 903.13. The Commander variant includes the following specification for winning and losing the game. All other rules for ending the game also apply. (See rule 104.)\\ | + | 903.10. The Commander variant includes the following specification for winning and losing the game. All other rules for ending the game also apply. (See rule 104.)\\ |
- | 903.13. 指挥官玩法包含下列游戏输赢条件。其他结束游戏的规则均适用于本玩法。(请参见规则104。) | + | 903.10. 指挥官玩法包含下列游戏输赢条件。其他结束游戏的规则均适用于本玩法。(参见规则104。) |
- | 903.13a A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. (This is a state-based action. See rule 704.)\\ | + | 903.10a A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. (This is a state-based action. See rule 704.)\\ |
- | 903.13a 在整盘游戏过程中,受到由同一位指挥官造成之战斗伤害达到或超过21点的牌手输掉此盘游戏。(此为状态动作。参见规则704。) | + | 903.10a 在整盘游戏过程中,受到由同一位指挥官造成之战斗伤害达到或超过21点的牌手输掉此盘游戏。(此为状态动作。参见规则704。) |
===== 904. 魔王 Archenemy ===== | ===== 904. 魔王 Archenemy ===== | ||
904. Archenemy\\ | 904. Archenemy\\ | ||
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904.8. 位于统帅区之牌面朝上的阴谋牌的异能均从该区域生效。该牌的静止式异能会对游戏产生影响,其触发式异能会触发,其起动式异能也可起动。 | 904.8. 位于统帅区之牌面朝上的阴谋牌的异能均从该区域生效。该牌的静止式异能会对游戏产生影响,其触发式异能会触发,其起动式异能也可起动。 | ||
- | 904.9. Immediately after the archenemy’s precombat main phase begins during each of his or her turns, that player moves the top card of his or her scheme deck off that scheme deck and turns it face up. This is called “setting that scheme in motion.” (See rule 701.22.) This turn-based action doesn’t use the stack. Abilities of that scheme card that trigger “When you set this scheme in motion” trigger.\\ | + | 904.9. Immediately after the archenemy’s precombat main phase begins during each of his or her turns, that player moves the top card of his or her scheme deck off that scheme deck and turns it face up. This is called “setting that scheme in motion.” (See rule 701.23.) This turn-based action doesn’t use the stack. Abilities of that scheme card that trigger “When you set this scheme in motion” trigger.\\ |
- | 904.9. 于魔王的回合中,在其战斗前行动阶段开始的同时,该牌手将其阴谋套牌牌库顶牌移离阴谋套牌,并将其翻回正面。此动作称为“实施该阴谋” 。(参见规则701.22)此回合动作不用到堆叠。该阴谋牌上所有注记着在“当你实施此阴谋”时触发的异能触发。 | + | 904.9. 于魔王的回合中,在其战斗前行动阶段开始的同时,该牌手将其阴谋套牌牌库顶牌移离阴谋套牌,并将其翻回正面。此动作称为“实施该阴谋” 。(参见规则701.23)此回合动作不用到堆叠。该阴谋牌上所有注记着在“当你实施此阴谋”时触发的异能触发。 |
904.10. If a non-ongoing scheme card is face up in the command zone, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based action. See rule 704.)\\ | 904.10. If a non-ongoing scheme card is face up in the command zone, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based action. See rule 704.)\\ | ||
- | 904.10. 如果非持续的阴谋牌面朝上位于统帅区中,且其不是已触发但还未离开堆叠之触发式异能的来源,则在下次有牌手将获得优先权时,将该牌翻成牌面朝下,并将其置于其拥有者阴谋套牌的牌库底。(此为状态动作。参见规则704。) | + | 904.10. 如果非持续的阴谋牌面朝上位于统帅区中,且其不是已触发但还未离开堆叠之触发式异能的来源,则在下次有牌手将得到优先权时,将该牌翻成牌面朝下,并将其置于其拥有者阴谋套牌的牌库底。(此为状态动作。参见规则704。) |
- | 904.11. Once an ongoing scheme card is set in motion, it remains face up in the command zone until an ability causes it to be abandoned (see rule 701.23).\\ | + | 904.11. Once an ongoing scheme card is set in motion, it remains face up in the command zone until an ability causes it to be abandoned (see rule 701.24).\\ |
- | 904.11. 持续阴谋实施后,便一直以牌面朝上的状态处于统帅区中,直到有异能将之终止为止(参见规则701.23)。 | + | 904.11. 持续阴谋实施后,便一直以牌面朝上的状态处于统帅区中,直到有异能将之终止为止(参见规则701.24)。 |
904.12. Supervillain Rumble Option\\ | 904.12. Supervillain Rumble Option\\ | ||
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905.6. Once the starting player has been determined, each player sets his or her life total to 20 and draws a hand of seven cards.\\ | 905.6. Once the starting player has been determined, each player sets his or her life total to 20 and draws a hand of seven cards.\\ | ||
- | 905.6. 一旦先手牌手被确定,每位牌手将总生命设为20,然后抓七张起始手牌。 | + | 905.6. 一旦先手牌手被确定,每位牌手将总生命设为20,然后抓七张起手牌。 |
[[:完整规则|返回完整规则目录]] | [[cr:8|第八章 - 多人游戏规则 Multiplayer Rules]] | [[:完整规则|返回完整规则目录]] | [[cr:8|第八章 - 多人游戏规则 Multiplayer Rules]] | ||
{{page>:规则和文档索引&nofooter}} | {{page>:规则和文档索引&nofooter}} |