这里会显示出您选择的修订版和当前版本之间的差别。
| 两侧同时换到之前的修订记录 前一修订版 后一修订版 | 前一修订版 | ||
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cr:8 [2026/04/26 20:31] Siyang Li |
cr:8 [2026/09/01 22:27] (当前版本) Siyang Li |
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| 800.4h 如果一条规则要求已经离开游戏之牌手作出选择,则相应改为依回合顺序的下一位牌手作出该选择。 | 800.4h 如果一条规则要求已经离开游戏之牌手作出选择,则相应改为依回合顺序的下一位牌手作出该选择。 | ||
| - | <BOOKMARK:cr800-4i>800.4i If an effect requires information about a specific player, the effect uses the current information about that player if they are still in the game; otherwise, the effect uses the last known information about that player before they left the game. If an effect requires information from the game about actions players have taken, the effect can find actions that were taken by a player who has left the game.\\ | + | <BOOKMARK:cr800-4i>800.4i If an effect requires information about a specific player, the effect uses the current information about that player if they are still in the game; otherwise, the effect uses the last known information about that player before they left the game. If an effect requires information from the game about actions players have taken, the effect can find actions that were taken by a player who has left the game. If an effect requires information from the game about actions players have taken during their “last turn,” it can find the actions that were taken by a player who has left the game only until that player’s next turn after leaving the game would have begun.\\ |
| - | 800.4i 如果一个效应需要知道特定牌手的信息,且该牌手仍在游戏中,则该效应使用该牌手当前的信息。否则,该效应使用该牌手离开游戏前的最后已知信息。如果一个效应需要知道牌手已作出的动作之游戏信息,该效应能够得知已离开游戏之牌手所作出的动作。 | + | 800.4i 如果一个效应需要知道特定牌手的信息,且该牌手仍在游戏中,则该效应使用该牌手当前的信息。否则,该效应使用该牌手离开游戏前的最后已知信息。如果一个效应需要知道牌手已作出的动作之游戏信息,该效应能够得知已离开游戏之牌手所作出的动作。如果一个效应需要知道牌手于其“上回合”作出的动作之游戏信息,该效应只能于本应是已离开游戏之牌手的下一个回合开始前,得知该牌手所作出的动作。 |
| <BOOKMARK:cr800-4j>800.4j If a player leaves the game during their turn, that turn continues to its completion without an active player. If the active player would receive priority, instead the next player in turn order receives priority, or the top object on the stack resolves, or the phase or step ends, whichever is appropriate.\\ | <BOOKMARK:cr800-4j>800.4j If a player leaves the game during their turn, that turn continues to its completion without an active player. If the active player would receive priority, instead the next player in turn order receives priority, or the top object on the stack resolves, or the phase or step ends, whichever is appropriate.\\ | ||
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| <BOOKMARK:cr801-13>801.13. Replacement and prevention effects watch for a particular event to happen and then completely or partially replace that event. The limited range of influence option can cause the modified event to contain instructions that can’t be carried out, in which case the player simply ignores the impossible instructions. See rule 614, “Replacement Effects,” and rule 615, “Prevention Effects.”\\ | <BOOKMARK:cr801-13>801.13. Replacement and prevention effects watch for a particular event to happen and then completely or partially replace that event. The limited range of influence option can cause the modified event to contain instructions that can’t be carried out, in which case the player simply ignores the impossible instructions. See rule 614, “Replacement Effects,” and rule 615, “Prevention Effects.”\\ | ||
| - | 801.13. 替代性及防止性效应会监视特定事件,并在其发生时完全或部分地替代该效应。限制影响范围的模式可能使改动后的事件包含无法实现的指示。在此情形下,牌手忽视此不能实现的指示。参见规则[[cr:6#cr614|614]],“替代性效应”和规则[[cr:6#cr615|615]],“防止性效应”。 | + | 801.13. 替代性及防止性效应会监视特定事件,并在其发生时完全或部分地替代该效应。限制影响范围的模式可能使改动后的事件包含无法实现的指示。在此情形下,牌手忽略此不能实现的指示。参见规则[[cr:6#cr614|614]],“替代性效应”和规则[[cr:6#cr615|615]],“防止性效应”。 |
| <BOOKMARK:cr801-13a>801.13a If a replacement effect tries to cause a spell or ability to affect an object or player outside its controller’s range of influence, that portion of the event does nothing.\\ | <BOOKMARK:cr801-13a>801.13a If a replacement effect tries to cause a spell or ability to affect an object or player outside its controller’s range of influence, that portion of the event does nothing.\\ | ||
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| <BOOKMARK:cr801-17>801.17. Effects that restart the game (see rule 727) are exempt from the limited range of influence option. All players in the game will be involved in the new game.\\ | <BOOKMARK:cr801-17>801.17. Effects that restart the game (see rule 727) are exempt from the limited range of influence option. All players in the game will be involved in the new game.\\ | ||
| - | 801.17. 重新开始游戏的效应(参见规则[[cr:7#cr726|726]])不受限制影响范围模式的限制。所有仍在游戏中的牌手将会开始新游戏。 | + | 801.17. 重新开始游戏的效应(参见规则[[cr:7#cr727|727]])不受限制影响范围模式的限制。所有仍在游戏中的牌手将会开始新游戏。 |
| <BOOKMARK:cr801-18>801.18. In multiplayer Planechase games other than Grand Melee games, plane cards and phenomenon cards are exempt from the limited range of influence option. Their abilities, and the effects of those abilities, affect all applicable objects and players in the game. See rule 901, “Planechase.”\\ | <BOOKMARK:cr801-18>801.18. In multiplayer Planechase games other than Grand Melee games, plane cards and phenomenon cards are exempt from the limited range of influence option. Their abilities, and the effects of those abilities, affect all applicable objects and players in the game. See rule 901, “Planechase.”\\ | ||