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| [[:完整规则|返回完整规则目录]] | [[cr:7|第七章 - 附加规则 Additional Rules]] | [[cr:9|第九章 - 休闲式玩法 Casual Variants]] | [[:完整规则|返回完整规则目录]] | [[cr:7|第七章 - 附加规则 Additional Rules]] | [[cr:9|第九章 - 休闲式玩法 Casual Variants]] | ||
| ====== 8. 多人游戏规则 Multiplayer Rules ====== | ====== 8. 多人游戏规则 Multiplayer Rules ====== | ||
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| 800.4h 如果一条规则要求已经离开游戏之牌手作出选择,则相应改为依回合顺序的下一位牌手作出该选择。 | 800.4h 如果一条规则要求已经离开游戏之牌手作出选择,则相应改为依回合顺序的下一位牌手作出该选择。 | ||
| - | <BOOKMARK:cr800-4i>800.4i If an effect requires information about a specific player, the effect uses the current information about that player if they are still in the game; otherwise, the effect uses the last known information about that player before they left the game. If an effect requires information from the game about actions players have taken, the effect can find actions that were taken by a player who has left the game.\\ | + | <BOOKMARK:cr800-4i>800.4i If an effect requires information about a specific player, the effect uses the current information about that player if they are still in the game; otherwise, the effect uses the last known information about that player before they left the game. If an effect requires information from the game about actions players have taken, the effect can find actions that were taken by a player who has left the game. If an effect requires information from the game about actions players have taken during their “last turn,” it can find the actions that were taken by a player who has left the game only until that player’s next turn after leaving the game would have begun.\\ |
| - | 800.4i 如果一个效应需要知道特定牌手的信息,且该牌手仍在游戏中,则该效应使用该牌手当前的信息。否则,该效应使用该牌手离开游戏前的最后已知信息。如果一个效应需要知道牌手已作出的动作之游戏信息,该效应能够得知已离开游戏之牌手所作出的动作。 | + | 800.4i 如果一个效应需要知道特定牌手的信息,且该牌手仍在游戏中,则该效应使用该牌手当前的信息。否则,该效应使用该牌手离开游戏前的最后已知信息。如果一个效应需要知道牌手已作出的动作之游戏信息,该效应能够得知已离开游戏之牌手所作出的动作。如果一个效应需要知道牌手于其“上回合”作出的动作之游戏信息,该效应只能于本应是已离开游戏之牌手的下一个回合开始前,得知该牌手所作出的动作。 |
| <BOOKMARK:cr800-4j>800.4j If a player leaves the game during their turn, that turn continues to its completion without an active player. If the active player would receive priority, instead the next player in turn order receives priority, or the top object on the stack resolves, or the phase or step ends, whichever is appropriate.\\ | <BOOKMARK:cr800-4j>800.4j If a player leaves the game during their turn, that turn continues to its completion without an active player. If the active player would receive priority, instead the next player in turn order receives priority, or the top object on the stack resolves, or the phase or step ends, whichever is appropriate.\\ | ||
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| 801.16. 如果游戏中出现了强制动作组成的“循环”,重复一系列事件且无法停止,对于循环中包含的每个物件之操控者,以及在这些牌手影响范围内的每位牌手,游戏为平手。这些牌手离开游戏。其余牌手继续游戏。 | 801.16. 如果游戏中出现了强制动作组成的“循环”,重复一系列事件且无法停止,对于循环中包含的每个物件之操控者,以及在这些牌手影响范围内的每位牌手,游戏为平手。这些牌手离开游戏。其余牌手继续游戏。 | ||
| - | <BOOKMARK:cr801-17>801.17. Effects that restart the game (see rule 726) are exempt from the limited range of influence option. All players in the game will be involved in the new game.\\ | + | <BOOKMARK:cr801-17>801.17. Effects that restart the game (see rule 727) are exempt from the limited range of influence option. All players in the game will be involved in the new game.\\ |
| - | 801.17. 重新开始游戏的效应(参见规则[[cr:7#cr726|726]])不受限制影响范围模式的限制。所有仍在游戏中的牌手将会开始新游戏。 | + | 801.17. 重新开始游戏的效应(参见规则[[cr:7#cr727|727]])不受限制影响范围模式的限制。所有仍在游戏中的牌手将会开始新游戏。 |
| <BOOKMARK:cr801-18>801.18. In multiplayer Planechase games other than Grand Melee games, plane cards and phenomenon cards are exempt from the limited range of influence option. Their abilities, and the effects of those abilities, affect all applicable objects and players in the game. See rule 901, “Planechase.”\\ | <BOOKMARK:cr801-18>801.18. In multiplayer Planechase games other than Grand Melee games, plane cards and phenomenon cards are exempt from the limited range of influence option. Their abilities, and the effects of those abilities, affect all applicable objects and players in the game. See rule 901, “Planechase.”\\ | ||
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| {{page>:规则和文档索引&nofooter}} | {{page>:规则和文档索引&nofooter}} | ||
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