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-[[:​完整规则|返回完整规则目录]] | [[cr:​7|第七章 - 附加规则 Additional Rules]] | [[cr:​9|第九章 - 娱乐玩法 Casual Variants]]+[[:​完整规则|返回完整规则目录]] | [[cr:​7|第七章 - 附加规则 Additional Rules]] | [[cr:​9|第九章 - 休闲式玩法 Casual Variants]]
 ====== 8. 多人游戏规则 Multiplayer Rules ====== ====== 8. 多人游戏规则 Multiplayer Rules ======
 <​BOOKMARK:​cr8>​8. Multiplayer Rules\\ ​ <​BOOKMARK:​cr8>​8. Multiplayer Rules\\ ​
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 800.2. 这些规则包含数个多人游戏时可采用的附加模式,以及数种多人游戏的玩法。一盘游戏可以采用多个附加模式,但只会有一种玩法。 800.2. 这些规则包含数个多人游戏时可采用的附加模式,以及数种多人游戏的玩法。一盘游戏可以采用多个附加模式,但只会有一种玩法。
  
-<​BOOKMARK:​cr800-3>​800.3. Many multiplayer Magic tournaments have additional rules not included here, including rules for deck construction. See the most current Magic: The Gathering Tournament Rules for more information. They can be found at [url]http://​WPN.Wizards.com/​en/​resources/​rules-documents[/url].\\  +<​BOOKMARK:​cr800-3>​800.3. Many multiplayer Magic tournaments have additional rules not included here, including rules for deck construction. See the most current Magic: The Gathering Tournament Rules for more information. They can be found at WPN.Wizards.com/​en/​resources/​rules-documents.\\  
-800.3. 此部分规则并不包含很多万智牌多人游戏可以用到的附加规则,包括套牌构规则。更多信息参见最新版本的万智牌比赛规则。可以在[url]http://​WPN.Wizards.com/​en/​resources/​rules-documents[/​url]找到这些内容。+800.3. 此部分规则并不包含很多万智牌多人游戏可以用到的附加规则,包括套牌构规则。更多信息参见最新版本的万智牌比赛规则。可以在[url]http://​WPN.Wizards.com/​en/​resources/​rules-documents[/​url]找到这些内容。
  
 <​BOOKMARK:​cr800-4>​800.4. Unlike two-player games, multiplayer games can continue after one or more players have left the game.\\ ​ <​BOOKMARK:​cr800-4>​800.4. Unlike two-player games, multiplayer games can continue after one or more players have left the game.\\ ​
-800.4. 与双人游戏不同,多人游戏中即使有一位或位牌手离开游戏,游戏也不会因此结束。+800.4. 与双人游戏不同,多人游戏中即使有一位或位牌手离开游戏,游戏也不会因此结束。
  
 <​BOOKMARK:​cr800-4a>​800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time they left, priority passes to the next player in turn order who’s still in the game.\\ ​ <​BOOKMARK:​cr800-4a>​800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time they left, priority passes to the next player in turn order who’s still in the game.\\ ​
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 Example: Alex casts Mind Control, an Aura that reads, “You control enchanted creature,​” on Bianca’s Assault Griffin. If Alex leaves the game, so does Mind Control, and Assault Griffin reverts to Bianca’s control. If, instead, Bianca leaves the game, so does Assault Griffin, and Mind Control is put into Alex’s graveyard.\\ ​ Example: Alex casts Mind Control, an Aura that reads, “You control enchanted creature,​” on Bianca’s Assault Griffin. If Alex leaves the game, so does Mind Control, and Assault Griffin reverts to Bianca’s control. If, instead, Bianca leaves the game, so does Assault Griffin, and Mind Control is put into Alex’s graveyard.\\ ​
-俊杰施放心灵操控,一个叙述为“你操控所结附的生物”的灵气,并结附在天启的突袭狮鹫上。如果俊杰离开游戏,则心灵操控也会离开游戏,突袭狮鹫会回到由天启来操控。如果改为天启离开游戏,则突袭狮鹫也会离开游戏,心灵操控因此而置入俊杰的坟墓场。+例如:俊杰施放心灵操控,一个叙述为“你操控所结附的生物”的灵气,并结附在天启的突袭狮鹫上。如果俊杰离开游戏,则心灵操控也会离开游戏,突袭狮鹫会回到由天启来操控。如果改为天启离开游戏,则突袭狮鹫也会离开游戏,心灵操控因此而置入俊杰的坟墓场。
  
 Example: Alex casts Act of Treason, which reads, in part, “Gain control of target creature until end of turn,” targeting Bianca’s Runeclaw Bears. If Alex leaves the game, Act of Treason’s change-of-control effect ends and Runeclaw Bears reverts to Bianca’s control.\\ ​ Example: Alex casts Act of Treason, which reads, in part, “Gain control of target creature until end of turn,” targeting Bianca’s Runeclaw Bears. If Alex leaves the game, Act of Treason’s change-of-control effect ends and Runeclaw Bears reverts to Bianca’s control.\\ ​
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 例如:俊杰操控创生秘室,其叙述为“每当一个非衍生物的生物进入战场时,如果创生秘室并未横置,则该生物的操控者派出一个1/​1无色秘耳衍生神器生物。”如果俊杰离开游戏,则所有在俊杰操控下进入战场的此类秘耳衍生物也会离开游戏,而所有在其他牌手操控下进入战场的此类秘耳衍生物仍会留在游戏中。 例如:俊杰操控创生秘室,其叙述为“每当一个非衍生物的生物进入战场时,如果创生秘室并未横置,则该生物的操控者派出一个1/​1无色秘耳衍生神器生物。”如果俊杰离开游戏,则所有在俊杰操控下进入战场的此类秘耳衍生物也会离开游戏,而所有在其他牌手操控下进入战场的此类秘耳衍生物仍会留在游戏中。
  
-<​BOOKMARK:​cr800-4b>​800.4bIf an object would change to the control of a player who has left the game, it doesn’t. If a token would be created under the control of a player who has left the game, no token is created. If an object would be put onto the battlefield or onto the stack under the control of a player who has left the game, that object remains in its current zone. If a player would be controlled by a player who has left the game, they aren’t.\\ ​+<​BOOKMARK:​cr800-4b>​800.4b If an object would change to the control of a player who has left the game, it doesn’t. If a token would be created under the control of a player who has left the game, no token is created. If an object would be put onto the battlefield or onto the stack under the control of a player who has left the game, that object remains in its current zone. If a player would be controlled by a player who has left the game, they aren’t.\\ ​
 800.4b 如果一位已离开游戏的牌手将得到一个物件的操控权,则该物件的操控权不发生改变。如果一个衍生物将在已离开游戏牌手的操控下被派出,则该衍生物不会被派出。如果一个物件将在一位已离开游戏的牌手操控下放进战场或堆叠,该物件留在其原来的区域。如果一位牌手将被一位已离开游戏的牌手操控,该牌手不会被操控。 800.4b 如果一位已离开游戏的牌手将得到一个物件的操控权,则该物件的操控权不发生改变。如果一个衍生物将在已离开游戏牌手的操控下被派出,则该衍生物不会被派出。如果一个物件将在一位已离开游戏的牌手操控下放进战场或堆叠,该物件留在其原来的区域。如果一位牌手将被一位已离开游戏的牌手操控,该牌手不会被操控。
  
-<​BOOKMARK:​cr800-4c>​800.4cIf an effect that gives a player still in the game control of an object ends, there is no other effect giving control of that object to another player in the game, and the player who controlled that object by default has left the game, the object is exiled. This is not a state-based action. It happens as soon as the control-changing effect ends.\\  +<​BOOKMARK:​cr800-4c>​800.4c If an effect that gives a player still in the game control of an object ends, there is no other effect giving control of that object to another player in the game, and the player who controlled that object by default has left the game, the object is exiled. This is not a state-based action. It happens as soon as the control-changing effect ends.\\  
-800.4c如果一个效应给予仍在游戏中的牌手某物件的操控权结束,且没有其他效应将该物件的操控权给予其他仍在游戏中的牌手,且该物件的默认操控者已离开游戏,该物件被放逐。这并非状态动作。一旦改变操控权的效应结束便会立刻执行。+800.4c 如果一个效应给予仍在游戏中的牌手某物件的操控权结束,且没有其他效应将该物件的操控权给予其他仍在游戏中的牌手,且该物件的默认操控者已离开游戏,该物件被放逐。这并非状态动作。一旦改变操控权的效应结束便会立刻执行。
  
 <​BOOKMARK:​cr800-4d>​800.4d If an object that would be owned by a player who has left the game would be created in any zone, it isn’t created. If a triggered ability that would be controlled by a player who has left the game would be put onto the stack, it isn’t put on the stack.\\ ​ <​BOOKMARK:​cr800-4d>​800.4d If an object that would be owned by a player who has left the game would be created in any zone, it isn’t created. If a triggered ability that would be controlled by a player who has left the game would be put onto the stack, it isn’t put on the stack.\\ ​
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 800.4e 如果将对已离开游戏的牌手造成战斗伤害,则该伤害不会造成。 800.4e 如果将对已离开游戏的牌手造成战斗伤害,则该伤害不会造成。
  
-<​BOOKMARK:​cr800-4f>​800.4f If an object requires a player who has left the game to make choice, the controller of the object chooses another player ​to make that choice. If the original choice was to be made by an opponent of the controller of the object, that player chooses another opponent if possible.\\  +<​BOOKMARK:​cr800-4f>​800.4f If an object requires a player who has left the game to pay cost or choose whether ​to pay a cost, that cost is not paid.\\  
-800.4f 如果一个物件需要由已离开游戏的牌手来作出选择,物件的操控者选择另一位牌手来作出该选择。如果需由该物件操控者的对手来对该物件作出选择,则如果可能,该牌手选择另一位对手+800.4f 如果一个物件需要由已离开游戏的牌手来支付费用或选择是否支付费用,该费用不会被支付
  
-<​BOOKMARK:​cr800-4g>​800.4g If a rule requires a player who has left the game to make a choice, the next player ​in turn order makes that choice.\\  +<​BOOKMARK:​cr800-4g>​800.4g If an object ​requires a player who has left the game to make a choice ​other than whether to pay a cost, the controller of the object chooses another ​player ​to make that choice. If the original choice was to be made by an opponent of the controller of the object, that player chooses another opponent if possible.\\  
-800.4g 如果一条规则离开游戏牌手作出选择,则相应改为依回合顺序一位牌手作出该选择。+800.4g 如果一个物件需已离开游戏牌手作出除是否支付费用以外的选择,则该物件操控者选择另一位牌手作出该选择。如果需由该物件操控者的对手来对该物件作出选择,则如果可能,该牌手选择另一位对手
  
-<​BOOKMARK:​cr800-4h>​800.4h If an effect ​requires ​information about specific ​player, the effect uses the current information about that player if they are still in the game; otherwise, the effect uses the last known information about that player ​before they left the game. If an effect requires information from the game about actions players have taken, the effect can find actions ​that were taken by a player who has left the game.\\  +<​BOOKMARK:​cr800-4h>​800.4h If a rule requires a player ​who has left the game to make a choice, the next player ​in turn order makes that choice.\\  
-800.4h 如果一个效应需知道特定牌手的信息,且该牌手仍在游戏中,则该效应使用该牌手当前的信息。否则,该效应使用该牌手离开游戏前的最后已知信息。如果一个效应需要知道牌手作出的动作之游戏信息该效能够得知已离开游戏之牌手作出的动作+800.4h 如果一条规则求已经离开游戏牌手作出选择则相改为依回合顺序的下一位牌手作出该选择
  
-<​BOOKMARK:​cr800-4i>​800.4i If a player ​leaves ​the game during their turn, that turn continues to its completion without an active ​player. If the active player would receive priorityinstead ​the next player ​in turn order receives priority, or the top object on the stack resolves, or the phase or step ends, whichever is appropriate.\\  +<​BOOKMARK:​cr800-4i>​800.4i If an effect requires information about specific ​player, the effect uses the current information about that player if they are still in the game; otherwisethe effect uses the last known information about that player ​before they left the game. If an effect requires information from the game about actions players have taken, the effect can find actions that were taken by a player ​who has left the game.\\  
-800.4i 如果牌手在自己回合中离开游戏,该回合会在没有主动牌手的情况下继续到完全结束。如果主动牌手将得到优先权则相改为依回合顺序将优先权让过给下一位牌手、结算堆叠顶端物件,或当前阶段或步骤结束+800.4i 如果一个效应需要知道特定牌手的信息,且该牌手仍在游戏则该效应使用该牌手当前信息。否则,该效应使用该牌手离开游戏前的最后已知信息。如果一个效应需要知道牌手已作出的动作之游戏信息该效能够得知已离开游戏之牌手所作出动作
  
-<​BOOKMARK:​cr800-4j>​800.4j If a player ​who has left the game would begin a turn, that turn doesn’t begin.\\  +<​BOOKMARK:​cr800-4j>​800.4j If a player ​leaves ​the game during their turn, that turn continues to its completion without an active player. If the active player would receive priority, instead the next player in turn order receives priority, or the top object on the stack resolves, or the phase or step ends, whichever is appropriate.\\  
-800.4j 如果一个已经离开游戏的牌手将要开始一个回合回合不会开始+800.4j 如果牌手在自己的回合中离开游戏,该回合会在没有主动牌手情况下继续到完全结束。如果主动牌手将得到优先权则相应改为依回合顺序将优先权让过给下一位牌手、结算堆叠顶端的物件,或当前阶段或步骤结束
  
-<​BOOKMARK:​cr800-4k>​800.4k ​When a player ​leaves ​the game, any continuous effects with durations that last until that player’s next turn or until specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.\\  +<​BOOKMARK:​cr800-4k>​800.4k ​If a player ​who has left the game would begin a turnthat turn doesn’t begin.\\  
-800.4k ​位牌手离开游戏时,将持续到该牌手个回合该回合中的特定时间点的持续性效应持续到该回合本将开始时。这些效应不会立即结束,也不会一直生效+800.4k ​如果个已经离开游戏牌手将要开始一个回合该回合会开始。
  
-<​BOOKMARK:​cr800-4m>​800.4m When a player leaves the game, objects ​that player ​owns in the ante zone do not leave the game. This is an exception to rule 800.4aSee rule 407, “Ante.”\\  +<​BOOKMARK:​cr800-4m>​800.4m When a player leaves the game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begunThey neither expire immediately nor last indefinitely.\\  
-800.4m 当一位牌手离开游戏时,在赌注区中由该牌手拥有物件不游戏。这是规则[[cr:​8#​cr800-4a|800.4a]]的例外情况。参见规则[[cr:​4#​cr407|407]]“赌注”+800.4m 当一位牌手离开游戏时,将持续到该牌手下个回合或该回合中特定时间点的持续性效应持续到该回合本将始时。这些效应不会立即结束也不会一直生效
  
-<​BOOKMARK:​cr800-4n>​800.4n In a Planechase game, if the player designated as the planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. See rule 309.5.\\  +<​BOOKMARK:​cr800-4n>​800.4n ​When a player leaves the game, objects that player owns in the ante zone do not leave the game. This is an exception to rule 800.4a. See rule 407, “Ante.”\\  
-800.4n 在竞逐时空游戏中,如果当前指定为时空操控者的牌手将离开游戏,改为回合顺序中下一位不会离开游戏的牌手成为时空操控者,然后原来的时空操控者离开游戏。参见规则[[cr:​3#​cr309-5|309.5]]。+800.4n 当一位牌手离开游戏时,在赌注区中由该牌手拥有的物件不会离开游戏。这是规则[[cr:​8#​cr800-4a|800.4a]]的例外情况。参见规则[[cr:​4#​cr407|407]],“赌注”。 
 + 
 +<​BOOKMARK:​cr800-4p>​800.4p ​In a Planechase game, if the player designated as the planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. See rule 311.5.\\  
 +800.4p 在竞逐时空游戏中,如果当前指定为时空操控者的牌手将离开游戏,改为回合顺序中下一位不会离开游戏的牌手成为时空操控者,然后原来的时空操控者离开游戏。参见规则[[cr:​3#​cr311-5|311.5]]。
  
 <​BOOKMARK:​cr800-5>​800.5. Unless a chosen variant or option prescribes otherwise, seating order is determined by any mutually agreeable method. For example, players could agree to remain where they were before the game began, roll dice to determine seating order, and so on.\\  <​BOOKMARK:​cr800-5>​800.5. Unless a chosen variant or option prescribes otherwise, seating order is determined by any mutually agreeable method. For example, players could agree to remain where they were before the game began, roll dice to determine seating order, and so on.\\ 
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 800.6. 在多人游戏中,在依照其已执行再调度的次数计算牌手应置于牌库底的牌张数量时,该牌手第一次执行的再调度不会计入该数量。第一次再调度之后的再调度会正常计入该数量。 800.6. 在多人游戏中,在依照其已执行再调度的次数计算牌手应置于牌库底的牌张数量时,该牌手第一次执行的再调度不会计入该数量。第一次再调度之后的再调度会正常计入该数量。
  
-<​BOOKMARK:​cr800-7>​800.7. In a multiplayer game other than a Two-Headed Giant game, the starting player doesn’t skip the draw step of their first turn. In a Two-Headed Giant game, the team who plays first skips the draw step of their first turn. See rule 103.7.\\  +<​BOOKMARK:​cr800-7>​800.7. In a multiplayer game other than a Two-Headed Giant game, the starting player doesn’t skip the draw step of their first turn. In a Two-Headed Giant game, the team who plays first skips the draw step of their first turn. See rule 103.8.\\  
-800.7. 在一盘非双头巨人玩法的多人游戏中,先手牌手不略过他第一个回合的抓牌步骤。在双头巨人玩法的游戏中,先手队伍略过他们第一个回合的抓牌步骤。参见规则[[cr:​1#​cr103-7|103.7]]。+800.7. 在一盘非双头巨人玩法的多人游戏中,先手牌手不略过他第一个回合的抓牌步骤。在双头巨人玩法的游戏中,先手队伍略过他们第一个回合的抓牌步骤。参见规则[[cr:​1#​cr103-8|103.8]]。
  
 ===== 801. 限制影响范围模式 Limited Range of Influence Option ===== ===== 801. 限制影响范围模式 Limited Range of Influence Option =====
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 Example: In a game with a range of influence of 1, Alex is seated to the left of Rob, and Carissa is seated to the right of Rob. Carissa is not in Alex’s range of influence. If Rob leaves the game, Carissa will enter Alex’s range of influence at the start of the next turn.\\ ​ Example: In a game with a range of influence of 1, Alex is seated to the left of Rob, and Carissa is seated to the right of Rob. Carissa is not in Alex’s range of influence. If Rob leaves the game, Carissa will enter Alex’s range of influence at the start of the next turn.\\ ​
-例如:在一盘影响范围为1的游戏中,俊杰坐在天启的左边,而阿炯坐在天启的右边。阿炯不在俊杰的影响范围之内。如果俊杰离开游戏,则阿炯会在下一个回合开始时,进入天启的影响范围之内。+例如:在一盘影响范围为1的游戏中,俊杰坐在天启的左边,而阿炯坐在天启的右边。阿炯不在俊杰的影响范围之内。如果天启离开游戏,则阿炯会在下一个回合开始时,进入俊杰的影响范围之内。
  
-<​BOOKMARK:​cr801-2d>​801.2d An object is within a player’s range of influence if it’s controlled by that player or by another player within that many seats of that player.\\  +<​BOOKMARK:​cr801-2d>​801.2d An object is within a player’s range of influence if it’s controlled ​by that player or by another player within that many seats of that player. In addition, a battle is within a player’s range of influence if it’s protected ​by that player or by another player within that many seats of that player.\\  
-801.2d 如果一个物件的操控者为一位牌手或该牌手影响范围以内的牌手,则该物件处于该牌手的影响范围以内。+801.2d 如果一个物件的操控者为一位牌手或该牌手影响范围以内的牌手,则该物件处于该牌手的影响范围以内。额外地,如果一个战役的防卫者为一位牌手或该牌手影响范围以内的牌手,则该战役处于该牌手的影响范围以内。
  
-<​BOOKMARK:​cr801-3>​801.3. Creatures can attack only opponents within their controller’s range of influence ​or planeswalkers controlled by those opponents. If no opponents are within a player’s range of influence, creatures that player controls can’t attack.\\  +<​BOOKMARK:​cr801-3>​801.3. Creatures can attack only opponents within their controller’s range of influenceplaneswalkers controlled ​by those opponents, and battles protected ​by those opponents. If no opponents are within a player’s range of influence, creatures that player controls can’t attack.\\  
-801.3. 生物只能攻击在其操控者影响范围之内的对手,或这些对手操控的鹏洛客。如果一位牌手的影响范围内没有对手存在,则该牌手操控的生物不能进行攻击。+801.3. 生物只能攻击在其操控者影响范围之内的对手这些对手操控的鹏洛客,或是这些对手防卫的战役。如果一位牌手的影响范围内没有对手存在,则该牌手操控的生物不能进行攻击。
  
 <​BOOKMARK:​cr801-4>​801.4. Objects and players outside a player’s range of influence can’t be the targets of spells or abilities that player controls.\\ ​ <​BOOKMARK:​cr801-4>​801.4. Objects and players outside a player’s range of influence can’t be the targets of spells or abilities that player controls.\\ ​
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 Example: In a game with a range of influence of 1, Alex is seated to the left of Rob. Alex activates the ability of Cuombajj Witches, which reads, “{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent’s choice,” targeting Rob and choosing Rob as the opponent who picks the other target. Rob must choose a target that’s in both his range of influence and in the range of influence of the controller of Cuombajj Witches. He must therefore choose himself, Alex, or a creature controlled by either himself or Alex.\\ ​ Example: In a game with a range of influence of 1, Alex is seated to the left of Rob. Alex activates the ability of Cuombajj Witches, which reads, “{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent’s choice,” targeting Rob and choosing Rob as the opponent who picks the other target. Rob must choose a target that’s in both his range of influence and in the range of influence of the controller of Cuombajj Witches. He must therefore choose himself, Alex, or a creature controlled by either himself or Alex.\\ ​
-例如:在一盘影响范围为1的游戏中,俊杰坐在天启的左边。俊杰起动Cuombajj Witches的“{T}: Cuombajj Witches对任意一个目标造成1点伤害并对由对手选择任意一个目标造成1点伤害”异能,指定天启为目标,并选择天启为指定另一个目标的对手。天启必须选择同时处于自己和Cuombajj Witches操控者影响范围内的物件来作为目标。因此只能在自己、俊杰、一个由自己或俊杰操控的生物中作出选择。+例如:在一盘影响范围为1的游戏中,俊杰坐在天启的左边。俊杰起动孔坡棘女巫的“{T}:你选择任意一个目标,一对手选择任意一个目标。孔坡棘女巫对前者造成1点伤害,并对后者造成1点伤害。”异能,指定天启为目标,并选择天启为指定另一个目标的对手。天启必须选择同时处于自己和孔坡棘女巫操控者影响范围内的物件来作为目标。因此只能在自己、俊杰、一个由自己或俊杰操控的生物中作出选择。
  
 <​BOOKMARK:​cr801-5b>​801.5b If a player is asked to choose between one or more options (and not between one or more objects or players), they can choose between those options even if those options refer to objects or players outside the player’s range of influence.\\ ​ <​BOOKMARK:​cr801-5b>​801.5b If a player is asked to choose between one or more options (and not between one or more objects or players), they can choose between those options even if those options refer to objects or players outside the player’s range of influence.\\ ​
-801.5b 如果牌手需要在一个或个选项中作出选择(但不是在一个或个物件或牌手中作出选择),则即使这些选项涉及的物件或牌手不在该牌手的影响范围之内,其也可以在这些选项中作出选择。+801.5b 如果牌手需要在一个或个选项中作出选择(但不是在一个或个物件或牌手中作出选择),则即使这些选项涉及的物件或牌手不在该牌手的影响范围之内,其也可以在这些选项中作出选择。
  
 Example: Alex, who has a range of influence of 2, is seated to the left of Rob, and Carissa, who has a range of influence of 1, is seated to the right of Rob. Alex casts a spell that reads, “An opponent chooses one — You draw two cards; or each creature you control gets +2/+2 until end of turn,” and chooses Carissa to make that choice. Carissa can choose the mode even though Alex is out of her range.\\ ​ Example: Alex, who has a range of influence of 2, is seated to the left of Rob, and Carissa, who has a range of influence of 1, is seated to the right of Rob. Alex casts a spell that reads, “An opponent chooses one — You draw two cards; or each creature you control gets +2/+2 until end of turn,” and chooses Carissa to make that choice. Carissa can choose the mode even though Alex is out of her range.\\ ​
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 Example: In a game in which all players have range of influence 1, Alex is seated to the left of Rob. Rob controls two Auras attached to Alex’s Runeclaw Bear: One with the trigger condition “Whenever enchanted creature becomes blocked,” and one with the trigger condition “Whenever enchanted creature becomes blocked by a creature.” Alex’s Runeclaw Bear attacks the player to Alex’s left and becomes blocked. The ability of Rob’s first Aura triggers because the entire event (Runeclaw Bear becomes blocked) happens within Rob’s range of influence. The ability of Rob’s second Aura doesn’t trigger, however, because that event includes the blocking creature, which is out of Rob’s range.\\ ​ Example: In a game in which all players have range of influence 1, Alex is seated to the left of Rob. Rob controls two Auras attached to Alex’s Runeclaw Bear: One with the trigger condition “Whenever enchanted creature becomes blocked,” and one with the trigger condition “Whenever enchanted creature becomes blocked by a creature.” Alex’s Runeclaw Bear attacks the player to Alex’s left and becomes blocked. The ability of Rob’s first Aura triggers because the entire event (Runeclaw Bear becomes blocked) happens within Rob’s range of influence. The ability of Rob’s second Aura doesn’t trigger, however, because that event includes the blocking creature, which is out of Rob’s range.\\ ​
-例如:在一盘所有牌手均限定影响范围为1的游戏中,俊杰坐在天启的左侧。天启操控了两个灵气,它们俊杰的符爪熊上:其中一个的触发条件为“每当受此结界的生物被阻挡时”,而另一个的触发条件为“每当受此结界的生物被生物阻挡时”。俊杰的符爪熊攻击其左边的牌手并被阻挡。第一个灵气的异能会触发,因为整个事件(符爪熊被阻挡)在天启的影响范围内发生。但是天启第二个灵气的异能不会触发,因为该触发事件中包含了阻挡生物,而该阻挡生物并不在天启的影响范围之内。+例如:在一盘所有牌手均限定影响范围为1的游戏中,俊杰坐在天启的左侧。天启操控了两个灵气,它们俊杰的符爪熊上:其中一个的触发条件为“每当受此结界的生物被阻挡时”,而另一个的触发条件为“每当受此结界的生物被生物阻挡时”。俊杰的符爪熊攻击其左边的牌手并被阻挡。第一个灵气的异能会触发,因为整个事件(符爪熊被阻挡)在天启的影响范围内发生。但是天启第二个灵气的异能不会触发,因为该触发事件中包含了阻挡生物,而该阻挡生物并不在天启的影响范围之内。
  
 <​BOOKMARK:​cr801-7a>​801.7a If a trigger event includes an object moving out of or into a player’s range of influence, use the game state before or after the event as appropriate to determine whether the triggered ability will trigger. See rules 603.6 and 603.10.\\ ​ <​BOOKMARK:​cr801-7a>​801.7a If a trigger event includes an object moving out of or into a player’s range of influence, use the game state before or after the event as appropriate to determine whether the triggered ability will trigger. See rules 603.6 and 603.10.\\ ​
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 <​BOOKMARK:​cr801-8>​801.8. An Aura can’t enchant an object or player outside its controller’s range of influence. If an Aura is attached to an illegal object or player, the Aura is put into its owner’s graveyard as a state-based action. See rule 704.\\ ​ <​BOOKMARK:​cr801-8>​801.8. An Aura can’t enchant an object or player outside its controller’s range of influence. If an Aura is attached to an illegal object or player, the Aura is put into its owner’s graveyard as a state-based action. See rule 704.\\ ​
-801.8. 灵气不能结附在其操控者影响范围之外的物件或牌手上。如果一个灵气非法的物件或牌手上,该灵气将会作为状态动作被置入其拥有者的坟墓场。参见规则[[cr:​7#​cr704|704]]。+801.8. 灵气不能结附在其操控者影响范围之外的物件或牌手上。如果一个灵气非法的物件或牌手上,该灵气将会作为状态动作被置入其拥有者的坟墓场。参见规则[[cr:​7#​cr704|704]]。
  
 <​BOOKMARK:​cr801-9>​801.9. An Equipment can’t equip an object outside its controller’s range of influence, and a Fortification can’t fortify an object outside its controller’s range of influence. If an Equipment or Fortification is attached to an illegal permanent, it becomes unattached from that permanent but remains on the battlefield. This is a state-based action. See rule 704.\\ ​ <​BOOKMARK:​cr801-9>​801.9. An Equipment can’t equip an object outside its controller’s range of influence, and a Fortification can’t fortify an object outside its controller’s range of influence. If an Equipment or Fortification is attached to an illegal permanent, it becomes unattached from that permanent but remains on the battlefield. This is a state-based action. See rule 704.\\ ​
-801.9. 武具不能佩带到其操控者影响范围之外的物件上,工事也不能构工到其操控者影响范围之外的物件上。如果一个武具或工事非法的装备在了永久物上,它会从该永久物上卸装,但仍留在战场上。此为状态动作。参见规则[[cr:​7#​cr704|704]]。+801.9. 武具不能佩带到其操控者影响范围之外的物件上,工事也不能构工到其操控者影响范围之外的物件上。如果一个武具或工事贴附于非法的永久物上,它会从该永久物上卸装,但仍留在战场上。此为状态动作。参见规则[[cr:​7#​cr704|704]]。
  
 <​BOOKMARK:​cr801-10>​801.10. Spells and abilities can’t affect objects or players outside their controller’s range of influence. The parts of the effect that attempt to affect an out-of-range object or player will do nothing. The rest of the effect will work normally.\\ ​ <​BOOKMARK:​cr801-10>​801.10. Spells and abilities can’t affect objects or players outside their controller’s range of influence. The parts of the effect that attempt to affect an out-of-range object or player will do nothing. The rest of the effect will work normally.\\ ​
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 Example: In a six-player game in which each player has range of influence 1, Alex casts Pyroclasm, which reads, “Pyroclasm deals 2 damage to each creature.” Pyroclasm deals 2 damage to each creature controlled by Alex, the player to Alex’s left, and the player to Alex’s right. No other creatures are dealt damage.\\ ​ Example: In a six-player game in which each player has range of influence 1, Alex casts Pyroclasm, which reads, “Pyroclasm deals 2 damage to each creature.” Pyroclasm deals 2 damage to each creature controlled by Alex, the player to Alex’s left, and the player to Alex’s right. No other creatures are dealt damage.\\ ​
-例如:在一盘每位牌手影响范围为1的六人游戏中,俊杰施放烈火断层,其叙述为 “烈火断层对每个生物造成2点伤害。”则烈火断层会对由俊杰、俊杰左侧的牌手,以及俊杰右侧的牌手所操控的每个生物各造成2点伤害。其他生物不会受到伤害。+例如:在一盘每位牌手影响范围为1的六人游戏中,俊杰施放烈火断层,其叙述为“烈火断层对每个生物造成2点伤害。”则烈火断层会对由俊杰、俊杰左侧的牌手,以及俊杰右侧的牌手所操控的每个生物各造成2点伤害。其他生物不会受到伤害。
  
 <​BOOKMARK:​cr801-11>​801.11. If a spell or ability requires information from the game, it gets only information from within its controller’s range of influence. It doesn’t see objects or events outside its controller’s range of influence.\\ ​ <​BOOKMARK:​cr801-11>​801.11. If a spell or ability requires information from the game, it gets only information from within its controller’s range of influence. It doesn’t see objects or events outside its controller’s range of influence.\\ ​
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 Example: In a six-player game where each player has range of influence 1, Alex controls Coat of Arms, which reads, “Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.” Coat of Arms will boost Alex’s creatures based only on what creatures are controlled by Alex, the player to Alex’s left, and the player to Alex’s right. It won’t take other creatures into account.\\ ​ Example: In a six-player game where each player has range of influence 1, Alex controls Coat of Arms, which reads, “Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.” Coat of Arms will boost Alex’s creatures based only on what creatures are controlled by Alex, the player to Alex’s left, and the player to Alex’s right. It won’t take other creatures into account.\\ ​
-例如:在一盘每位牌手影响范围为1的六人游戏中,俊杰操控武装外衣,其叙述为 “对每个生物而言,战场上每有一个与它具共通之生物类别的其他生物,它便得+1/​+1。 ”武装外衣仅会依据俊杰、俊杰左侧的牌手,以及俊杰右侧的牌手所操控的生物情况来增强俊杰的生物。它不会将其他生物计算在内。+例如:在一盘每位牌手影响范围为1的六人游戏中,俊杰操控武装外衣,其叙述为“对每个生物而言,战场上每有一个与它具共通之生物类别的其他生物,它便得+1/​+1。”武装外衣仅会依据俊杰、俊杰左侧的牌手,以及俊杰右侧的牌手所操控的生物情况来增强俊杰的生物。它不会将其他生物计算在内。
  
 Example: In the same game, Rob is sitting to the right of Alex. Coat of Arms will boost Rob’s creatures based on what creatures are controlled by players within Alex’s range of influence, including the player sitting to Alex’s left, who’s out of Rob’s range of influence.\\ ​ Example: In the same game, Rob is sitting to the right of Alex. Coat of Arms will boost Rob’s creatures based on what creatures are controlled by players within Alex’s range of influence, including the player sitting to Alex’s left, who’s out of Rob’s range of influence.\\ ​
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 <​BOOKMARK:​cr801-12>​801.12. The “world rule” (see rule 704.5k) applies to a permanent only if other world permanents are within its controller’s range of influence.\\ ​ <​BOOKMARK:​cr801-12>​801.12. The “world rule” (see rule 704.5k) applies to a permanent only if other world permanents are within its controller’s range of influence.\\ ​
-801.12. 只有当其操控者影响范围内有其他世永久物时,“世规则”(参见规则[[cr:​7#​cr704-5k|704.5k]])才会对一个永久物生效。+801.12. 只有当其操控者影响范围内有其他世永久物时,“世规则”(参见规则[[cr:​7#​cr704-5k|704.5k]])才会对一个永久物生效。
  
 <​BOOKMARK:​cr801-13>​801.13. Replacement and prevention effects watch for a particular event to happen and then completely or partially replace that event. The limited range of influence option can cause the modified event to contain instructions that can’t be carried out, in which case the player simply ignores the impossible instructions. See rule 614, “Replacement Effects,” and rule 615, “Prevention Effects.”\\ ​ <​BOOKMARK:​cr801-13>​801.13. Replacement and prevention effects watch for a particular event to happen and then completely or partially replace that event. The limited range of influence option can cause the modified event to contain instructions that can’t be carried out, in which case the player simply ignores the impossible instructions. See rule 614, “Replacement Effects,” and rule 615, “Prevention Effects.”\\ ​
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 <​BOOKMARK:​cr801-16>​801.16. If the game somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw for each player who controls an object that’s involved in that loop, as well as for each player within the range of influence of any of those players. They leave the game. All remaining players continue to play the game.\\ ​ <​BOOKMARK:​cr801-16>​801.16. If the game somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw for each player who controls an object that’s involved in that loop, as well as for each player within the range of influence of any of those players. They leave the game. All remaining players continue to play the game.\\ ​
-801.16. 如果游戏中出现了强制动作组成的“循环”, 重复一系列事件且无法停止,对于循环中包含的每个物件之操控者,以及在这些牌手影响范围内的每位牌手,游戏为平手。这些牌手离开游戏。其余牌手继续游戏。+801.16. 如果游戏中出现了强制动作组成的“循环”,重复一系列事件且无法停止,对于循环中包含的每个物件之操控者,以及在这些牌手影响范围内的每位牌手,游戏为平手。这些牌手离开游戏。其余牌手继续游戏。
  
-<​BOOKMARK:​cr801-17>​801.17. Effects that restart the game (see rule 719) are exempt from the limited range of influence option. All players in the game will be involved in the new game.\\  +<​BOOKMARK:​cr801-17>​801.17. Effects that restart the game (see rule 723) are exempt from the limited range of influence option. All players in the game will be involved in the new game.\\  
-801.17. 重新开始游戏的效应(参见规则[[cr:​7#​cr719|719]])不受限制影响范围模式的限制。所有仍在游戏中的牌手将会开始新游戏。+801.17. 重新开始游戏的效应(参见规则[[cr:​7#​cr724|724]])不受限制影响范围模式的限制。所有仍在游戏中的牌手将会开始新游戏。
  
 <​BOOKMARK:​cr801-18>​801.18. In multiplayer Planechase games other than Grand Melee games, plane cards and phenomenon cards are exempt from the limited range of influence option. Their abilities, and the effects of those abilities, affect all applicable objects and players in the game. See rule 901, “Planechase.”\\ ​ <​BOOKMARK:​cr801-18>​801.18. In multiplayer Planechase games other than Grand Melee games, plane cards and phenomenon cards are exempt from the limited range of influence option. Their abilities, and the effects of those abilities, affect all applicable objects and players in the game. See rule 901, “Planechase.”\\ ​
-801.18. 在多人竞逐时空游戏中,除了大型混战玩法之外,时空牌和异象牌均不受限制影响范围模式限制。这些牌的异能及该些异能的效应,会对游戏中所有适用的物件和牌手产生影响。(请参见规则[[cr:​8#cr801|801]],“限制影响范围模式”。+801.18. 在多人竞逐时空游戏中,除了大型混战玩法之外,时空牌和异象牌均不受限制影响范围模式限制。这些牌的异能及该些异能的效应,会对游戏中所有适用的物件和牌手产生影响。参见规则[[cr:​9#cr901|901]],“竞逐时空”。 
 ===== 802. 攻击复数牌手模式 Attack Multiple Players Option ===== ===== 802. 攻击复数牌手模式 Attack Multiple Players Option =====
 <​BOOKMARK:​cr802>​802. Attack Multiple Players Option\\ ​ <​BOOKMARK:​cr802>​802. Attack Multiple Players Option\\ ​
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 802.2. 于战斗阶段开始时,攻击牌手不用选择哪一位对手成为防御牌手。改为在战斗阶段中,所有攻击牌手的对手都是防御牌手。 802.2. 于战斗阶段开始时,攻击牌手不用选择哪一位对手成为防御牌手。改为在战斗阶段中,所有攻击牌手的对手都是防御牌手。
  
-<​BOOKMARK:​cr802-2a>​802.2a Any rule, object, or effect that refers to a “defending player” refers to one specific defending player, not to all of the defending players. If an ability of an attacking creature refers to a defending player, or a spell or ability refers to both an attacking creature and a defending player, then unless otherwise specified, the defending player it’s referring to is the player that creature is attacking, ​or the controller of the planeswalker that creature is attacking. If that creature is no longer attacking, the defending player it’s referring to is the player that creature was attacking before it was removed from combat ​or the controller of the planeswalker that creature was attacking before it was removed from combat. If a spell or ability could apply to multiple attacking creatures, the appropriate defending player is individually determined for each of those attacking creatures. If there are multiple defending players that could be chosen, the controller of the spell or ability chooses one.\\  +<​BOOKMARK:​cr802-2a>​802.2a Any rule, object, or effect that refers to a “defending player” refers to one specific defending player, not to all of the defending players. If an ability of an attacking creature refers to a defending player, or a spell or ability refers to both an attacking creature and a defending player, then unless otherwise specified, the defending player it’s referring to is the player that creature is attacking, the controller of the planeswalker that creature ​is attacking, or the protector of the battle that player ​is attacking. If that creature is no longer attacking, the defending player it’s referring to is the player that creature was attacking before it was removed from combatthe controller of the planeswalker that creature ​was attacking before it was removed from combat, or the protector of the battle that player ​was attacking before it was removed from combat. If a spell or ability could apply to multiple attacking creatures, the appropriate defending player is individually determined for each of those attacking creatures. If there are multiple defending players that could be chosen, the controller of the spell or ability chooses one.\\  
-802.2a 任何提及“防御牌手”的规则、物件,或是效应,指一位特定的防御牌手,而不是所有防御牌手。如果一个攻击生物的异能提及防御牌手,或一个咒语或异能同时提及攻击生物和防御牌手,除非另有指定,该防御牌手指该生物正在攻击的牌手,或是其正在攻击的鹏洛客的操控者。如果该生物不再进行攻击,该防御牌手指该生物被移出战斗之前所攻击的牌手,或是所攻击的鹏洛客的操控者。如果一个咒语或异能可以对多个攻击生物生效,分别为每个攻击生物确定其所对应的防御牌手。如果有多位防御牌手可供选择,则由该咒语或异能的操控者选择其中一位。+802.2a 任何提及“防御牌手”的规则、物件,或是效应,指一位特定的防御牌手,而不是所有防御牌手。如果一个攻击生物的异能提及防御牌手,或一个咒语或异能同时提及攻击生物和防御牌手,除非另有指定,该防御牌手指该生物正在攻击的牌手其正在攻击的鹏洛客的操控者,或是其正在攻击的战役的防卫者。如果该生物不再进行攻击,该防御牌手指该生物被移出战斗之前所攻击的牌手所攻击的鹏洛客的操控者,或是所攻击的战役的防卫者。如果一个咒语或异能可以对多个攻击生物生效,分别为每个攻击生物确定其所对应的防御牌手。如果有多位防御牌手可供选择,则由该咒语或异能的操控者选择其中一位。
  
 Example: Rob attacks Alex with Runeclaw Bear and attacks Carissa with a creature with mountainwalk. Whether the creature with mountainwalk can be blocked depends only on whether Carissa controls a Mountain.\\ ​ Example: Rob attacks Alex with Runeclaw Bear and attacks Carissa with a creature with mountainwalk. Whether the creature with mountainwalk can be blocked depends only on whether Carissa controls a Mountain.\\ ​
 例如:天启用符爪熊攻击俊杰,并用另一个具山脉行者异能的生物攻击阿炯。具有山脉行者异能的生物是否能被阻挡只取决于阿炯是否操控山脉。 例如:天启用符爪熊攻击俊杰,并用另一个具山脉行者异能的生物攻击阿炯。具有山脉行者异能的生物是否能被阻挡只取决于阿炯是否操控山脉。
  
-<​BOOKMARK:​cr802-3>​802.3. As the attacking player declares each attacking creature, they choose a defending player ​or a planeswalker controlled by a defending player for it to attack. See rule 508, “Declare Attackers Step.”\\ ​+<​BOOKMARK:​cr802-3>​802.3. As the attacking player declares each attacking creature, they choose a defending playera planeswalker controlled ​by a defending player, or a battle protected ​by a defending player for it to attack. See rule 508, “Declare Attackers Step.”\\ ​
 802.3. 于攻击牌手宣告攻击生物时,其为每个攻击生物各选择攻击哪一位防御牌手或是哪一个鹏洛客。参见规则[[cr:​5#​cr508|508]],“宣告攻击者步骤”。 802.3. 于攻击牌手宣告攻击生物时,其为每个攻击生物各选择攻击哪一位防御牌手或是哪一个鹏洛客。参见规则[[cr:​5#​cr508|508]],“宣告攻击者步骤”。
  
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 802.3a 不因攻击特定牌手而生效的限制与要求,会基于整组攻击生物来判断是否符合限制与要求。因攻击特定牌手而生效的限制与要求,只会对攻击该牌手的攻击生物来作出判断。整组的攻击生物依然必须合法。参见规则[[cr:​5#​cr508-1|508.1]]。 802.3a 不因攻击特定牌手而生效的限制与要求,会基于整组攻击生物来判断是否符合限制与要求。因攻击特定牌手而生效的限制与要求,只会对攻击该牌手的攻击生物来作出判断。整组的攻击生物依然必须合法。参见规则[[cr:​5#​cr508-1|508.1]]。
  
-<​BOOKMARK:​cr802-3b>​802.3b Creatures in a band can’t attack different players. See rule 702.21, “Banding.”\\  +<​BOOKMARK:​cr802-3b>​802.3b Creatures in a band can’t attack different players. See rule 702.22, “Banding.”\\  
-802.3b 同一个攻击队中的生物不能攻击不同的牌手。参见规则[[cr:​7#​cr702-21|702.21]],“结合”。+802.3b 同一个攻击队中的生物不能攻击不同的牌手。参见规则[[cr:​7#​cr702-22|702.22]],“结合”。
  
-<​BOOKMARK:​cr802-4>​802.4. If more than one player is being attacked ​or controls a planeswalker that’s being attacked, each defending player in APNAP order declares blockers as the declare blockers step begins. (See rule 101.4 and rule 509, “Declare Blockers Step.”) The first defending player declares all their blocks, then the second defending player, and so on.\\  +<​BOOKMARK:​cr802-4>​802.4. If more than one player is being attackedcontrols a planeswalker ​that’s being attacked, or protects a battle ​that’s being attacked, each defending player in APNAP order declares blockers as the declare blockers step begins. (See rule 101.4 and rule 509, “Declare Blockers Step.”) The first defending player declares all their blocks, then the second defending player, and so on.\\  
-802.4. 如果有多位牌手其操控的鹏洛客正在被攻击,则于宣告阻挡者步骤开始时,防御牌手们按照“主动牌手先决定”的顺序来宣告阻挡者。(参见规则[[cr:​1#​cr101-4|101.4]]和规则[[cr:​5#​cr509|509]],“宣告阻挡者步骤”。)第一位防御牌手首先宣告其所有的阻挡,然后第二位牌手进行宣告,以此类推。+802.4. 如果有多位牌手其操控的鹏洛客或其防卫的战役正在被攻击,则于宣告阻挡者步骤开始时,防御牌手们按照“主动牌手先决定”的顺序来宣告阻挡者。(参见规则[[cr:​1#​cr101-4|101.4]]和规则[[cr:​5#​cr509|509]],“宣告阻挡者步骤”。)第一位防御牌手首先宣告其所有的阻挡,然后第二位牌手进行宣告,以此类推。
  
-<​BOOKMARK:​cr802-4a>​802.4a A defending player can block only with creatures they controls. Those creatures can block only creatures attacking that player ​or a planeswalker that player controls.\\  +<​BOOKMARK:​cr802-4a>​802.4a A defending player can block only with creatures they control. Those creatures can block only creatures attacking that playera planeswalker that player controls, or a battle that player protects.\\  
-802.4a 防御牌手只能用自己操控的生物进行阻挡。这些生物只能阻挡正在攻击该牌手该牌手操控的鹏洛客之攻击生物。+802.4a 防御牌手只能用自己操控的生物进行阻挡。这些生物只能阻挡正在攻击该牌手该牌手操控的鹏洛客或该牌手防卫的战役之攻击生物。
  
 <​BOOKMARK:​cr802-4b>​802.4b When determining whether a defending player’s blocks are legal, ignore any creatures attacking other players and any blocking creatures controlled by other players.\\ ​ <​BOOKMARK:​cr802-4b>​802.4b When determining whether a defending player’s blocks are legal, ignore any creatures attacking other players and any blocking creatures controlled by other players.\\ ​
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 <​BOOKMARK:​cr802-6>​802.6. Combat damage is assigned in APNAP order. Other than that, the combat damage step proceeds just as in a two-player game. See rule 510, “Combat Damage Step.”\\ ​ <​BOOKMARK:​cr802-6>​802.6. Combat damage is assigned in APNAP order. Other than that, the combat damage step proceeds just as in a two-player game. See rule 510, “Combat Damage Step.”\\ ​
 802.6. 战斗伤害按照“主动牌手先决定”的顺序进行分配。除此之外,战斗伤害步骤以与双人游戏一样的方式进行。参见规则[[cr:​5#​cr510|510]],“战斗伤害步骤”。 802.6. 战斗伤害按照“主动牌手先决定”的顺序进行分配。除此之外,战斗伤害步骤以与双人游戏一样的方式进行。参见规则[[cr:​5#​cr510|510]],“战斗伤害步骤”。
 +
 ===== 803. 攻击左边或右边模式 Attack Left and Attack Right Options ===== ===== 803. 攻击左边或右边模式 Attack Left and Attack Right Options =====
 <​BOOKMARK:​cr803>​803. Attack Left and Attack Right Options\\ ​ <​BOOKMARK:​cr803>​803. Attack Left and Attack Right Options\\ ​
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 803.1. 一些多人游戏会使用攻击左边或攻击右边模式的规则。 803.1. 一些多人游戏会使用攻击左边或攻击右边模式的规则。
  
-<​BOOKMARK:​cr803-1a>​803.1a If the attack left option is used, a player can attack only an opponent seated immediately to their left. If a player’s nearest opponent to the left is more than one seat away, the player can’t attack.\\  +<​BOOKMARK:​cr803-1a>​803.1a If the attack left option is used, a player can attack only an opponent seated immediately to their left, a planeswalker that player controls, or a battle that player protects. If a player’s nearest opponent to the left is more than one seat away, the player can’t attack.\\  
-803.1a 如果使用攻击左边的模式,牌手只能攻击直接坐在其左侧的对手。如果该牌手左边最近的对手与其距离大于一个座位,该牌手不能攻击。+803.1a 如果使用攻击左边的模式,牌手只能攻击直接坐在其左侧的对手、该对手操控的鹏洛客,或是该对手防卫的战役。如果该牌手左边最近的对手与其距离大于一个座位,该牌手不能攻击。
  
-<​BOOKMARK:​cr803-1b>​803.1b If the attack right option is used, a player can attack only an opponent seated immediately to their right. If a player’s nearest opponent to the right is more than one seat away, the player can’t attack.\\  +<​BOOKMARK:​cr803-1b>​803.1b If the attack right option is used, a player can attack only an opponent seated immediately to their right, a planeswalker that player controls, or a battle that player protects. If a player’s nearest opponent to the right is more than one seat away, the player can’t attack.\\  
-803.1b 如果使用攻击右边的模式,牌手只能攻击直接坐在其右侧的对手。如果该牌手右边最近的对手与其距离大于一个座位,该牌手不能攻击。+803.1b 如果使用攻击右边的模式,牌手只能攻击直接坐在其右侧的对手、该对手操控的鹏洛客,或是该对手防卫的战役。如果该牌手右边最近的对手与其距离大于一个座位,该牌手不能攻击。
  
 ===== 804. 调动生物模式 Deploy Creatures Option ===== ===== 804. 调动生物模式 Deploy Creatures Option =====
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 804.1. 皇帝玩法总是会使用调动生物模式,且在其他玩法中,如果该玩法允许牌手以组队的方式进行对抗,则也可以使用这一模式。以个人进行对抗的多人玩法通常不会采用此模式。 804.1. 皇帝玩法总是会使用调动生物模式,且在其他玩法中,如果该玩法允许牌手以组队的方式进行对抗,则也可以使用这一模式。以个人进行对抗的多人玩法通常不会采用此模式。
  
-<​BOOKMARK:​cr804-2>​804.2. Each creature has the ability “{T}: Target teammate gains control of this creature. Activate ​this ability ​only any time you could cast a sorcery.”\\  +<​BOOKMARK:​cr804-2>​804.2. Each creature has the ability “{T}: Target teammate gains control of this creature. Activate only as a sorcery.”\\  
-804.2. 每个生物均具有异能“{T}:目标队友获得此生物的操控权。可以你能够施放法术时机起动此异能。”\\ +804.2. 每个生物均具有异能“{T}:目标队友获得此生物的操控权。只于法术时机起动。”
  
 ===== 805. 队伍共享回合模式 Shared Team Turns Option ===== ===== 805. 队伍共享回合模式 Shared Team Turns Option =====
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 805.3. 使用规则[[cr:​1#​cr103-1|103.1]]所叙述的方式来决定哪个队伍进行第一个回合。以此方式决定的队伍是先手队伍。 805.3. 使用规则[[cr:​1#​cr103-1|103.1]]所叙述的方式来决定哪个队伍进行第一个回合。以此方式决定的队伍是先手队伍。
  
-<​BOOKMARK:​cr805-3a>​805.3a The process for handling mulligans is altered accordingly. First, each player on the starting team, in whatever order that team likes, declares whether that player will take a mulligan. Then the players on each other team in turn order do the same. Teammates may consult while making their decisions. Then all mulligans are taken at the same time. Teammates may consult while choosing which cards, if any, to put on the bottom of their library. A player may take a mulligan even after a teammate has decided to keep their opening hand. See rule 103.4.\\  +<​BOOKMARK:​cr805-3a>​805.3a The process for handling mulligans is altered accordingly. First, each player on the starting team, in whatever order that team likes, declares whether that player will take a mulligan. Then the players on each other team in turn order do the same. Teammates may consult while making their decisions. Then all mulligans are taken at the same time. Teammates may consult while choosing which cards, if any, to put on the bottom of their library. A player may take a mulligan even after a teammate has decided to keep their opening hand. See rule 103.5.\\  
-805.3a 处理再调度的流程有所不同。首先由先手队伍中的每位牌手以任意顺序宣告其是否进行再调度,然后其他队伍中的每位牌手按照回合顺序依次宣告。在作出决定时队友可以相互商量。然后所有再调度同时执行。队友间在选择哪张牌(如有)要放到牌库底时可相互商量。一位牌手可以执行再调度,即使其队友已决定保留起手牌。参见规则[[cr:​1#​cr103-4|103.4]]。+805.3a 处理再调度的流程有所不同。首先由先手队伍中的每位牌手以任意顺序宣告其是否进行再调度,然后其他队伍中的每位牌手按照回合顺序依次宣告。在作出决定时队友可以相互商量。然后所有再调度同时执行。队友间在选择哪张牌(如有)要放到牌库底时可相互商量。一位牌手可以执行再调度,即使其队友已决定保留起手牌。参见规则[[cr:​1#​cr103-5|103.5]]。
  
 <​BOOKMARK:​cr805-3b>​805.3b The process for handling cards that allow a player to begin the game with them on the battlefield is altered accordingly. First, each player on the starting team, in whatever order that team likes, may put any or all such cards onto the battlefield from that player’s opening hand. Teammates may consult while making their decisions. Then each player on each other team in turn order does the same.\\ ​ <​BOOKMARK:​cr805-3b>​805.3b The process for handling cards that allow a player to begin the game with them on the battlefield is altered accordingly. First, each player on the starting team, in whatever order that team likes, may put any or all such cards onto the battlefield from that player’s opening hand. Teammates may consult while making their decisions. Then each player on each other team in turn order does the same.\\ ​
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 805.6. “主动牌手先决定”规则(参见规则[[cr:​1#​cr101-4|101.4]])在使用队伍共享回合模式时有所不同。若多个队伍需要同时作决定和/​或采取动作,则先由主动队伍作出选择,然后每个非主动队伍按照回合顺序作出选择。若多位牌手需要同时作决定和/​或采取动作,则先由主动队伍上的牌手作出选择,然后再由每个非主动队伍上的牌手按照回合顺序作出选择。一旦所有决定完成,这些动作同时生效。 805.6. “主动牌手先决定”规则(参见规则[[cr:​1#​cr101-4|101.4]])在使用队伍共享回合模式时有所不同。若多个队伍需要同时作决定和/​或采取动作,则先由主动队伍作出选择,然后每个非主动队伍按照回合顺序作出选择。若多位牌手需要同时作决定和/​或采取动作,则先由主动队伍上的牌手作出选择,然后再由每个非主动队伍上的牌手按照回合顺序作出选择。一旦所有决定完成,这些动作同时生效。
  
-<​BOOKMARK:​cr805-6a>​805.6a If an effect instructs ​more than one player to draw cards in a game that’s using the shared team turns option, first each player on the active team, in whatever order that team likes, performs that player’s draws, then each player on each nonactive team in turn order does the same.\\  +<​BOOKMARK:​cr805-6a>​805.6a If more than one player ​is instructed ​to draw cards in a game that’s using the shared team turns option, first each player on the active team, in whatever order that team likes, performs that player’s draws, then each player on each nonactive team in turn order does the same.\\  
-805.6a 在使用队伍共享回合模式的多人游戏中,如果一个效应令多位牌手抓牌,首先由主动队伍的每位牌手以任意顺序进行该牌手的抓牌,然后每个非主动队伍按回合顺序以同样的方式完成抓牌。+805.6a 在使用队伍共享回合模式的多人游戏中,如果多位牌手被指示抓牌,首先由主动队伍的每位牌手以任意顺序进行该牌手的抓牌,然后每个非主动队伍按回合顺序以同样的方式完成抓牌。
  
 <​BOOKMARK:​cr805-7>​805.7. If multiple triggered abilities have triggered since the last time a team received priority, the members of the active team put all triggered abilities any of them controls on the stack in any order they choose, then the members of each nonactive team in turn order do the same.\\ ​ <​BOOKMARK:​cr805-7>​805.7. If multiple triggered abilities have triggered since the last time a team received priority, the members of the active team put all triggered abilities any of them controls on the stack in any order they choose, then the members of each nonactive team in turn order do the same.\\ ​
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 <​BOOKMARK:​cr805-8>​805.8. If an effect gives a player an extra turn or adds a phase or step to that player’s turn, that player’s team takes the extra turn, phase, or step. If an effect causes a player to skip a step, phase, or turn, that player’s team does so. If a single effect causes more than one player on the same team to add or skip the same step, phase, or turn, that team adds or skips only that step, phase, or turn. If an effect causes a player to control another player, the first player controls the affected player’s team.\\ ​ <​BOOKMARK:​cr805-8>​805.8. If an effect gives a player an extra turn or adds a phase or step to that player’s turn, that player’s team takes the extra turn, phase, or step. If an effect causes a player to skip a step, phase, or turn, that player’s team does so. If a single effect causes more than one player on the same team to add or skip the same step, phase, or turn, that team adds or skips only that step, phase, or turn. If an effect causes a player to control another player, the first player controls the affected player’s team.\\ ​
-805.8. 如果某效应给予牌手额外回合,或在该牌手回合中增加阶段或步骤,该牌手的队伍进行该额外回合、阶段或步骤。如果某效应使得牌手略过回合、阶段或步骤,该牌手的队伍略过之。如果 同一个效应使得同一队伍中的多位牌手增加或略过同一个回合、阶段或步骤,该队伍只会增加或略过该回合、阶段或步骤。如果某效应使得牌手操控另一位牌手,前者牌手操控受影响之牌手的队伍。+805.8. 如果某效应给予牌手额外回合,或在该牌手回合中增加阶段或步骤,该牌手的队伍进行该额外回合、阶段或步骤。如果某效应使得牌手略过回合、阶段或步骤,该牌手的队伍略过之。如果同一个效应使得同一队伍中的多位牌手增加或略过同一个回合、阶段或步骤,该队伍只会增加或略过该回合、阶段或步骤。如果某效应使得牌手操控另一位牌手,前者牌手操控受影响之牌手的队伍。
  
 <​BOOKMARK:​cr805-9>​805.9. Any ability that refers to the “active player” refers to one specific active player, not to all of the active players. The ability’s controller chooses which one the ability refers to at the time its effect is applied.\\ ​ <​BOOKMARK:​cr805-9>​805.9. Any ability that refers to the “active player” refers to one specific active player, not to all of the active players. The ability’s controller chooses which one the ability refers to at the time its effect is applied.\\ ​
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 805.10a 每个队伍所操控的生物一同攻击另一个队伍。在战斗阶段中,主动队伍是攻击队伍,且主动队伍中的每位牌手都是攻击牌手。同样地,非主动队伍是防御队伍,且非主动队伍中的每位牌手都是防御牌手。 805.10a 每个队伍所操控的生物一同攻击另一个队伍。在战斗阶段中,主动队伍是攻击队伍,且主动队伍中的每位牌手都是攻击牌手。同样地,非主动队伍是防御队伍,且非主动队伍中的每位牌手都是防御牌手。
  
-<​BOOKMARK:​cr805-10b>​805.10b As the declare attackers step begins, the active team declares attackers. For each attacking creature, the attacking team announces which defending player ​or planeswalker that creature is attacking. The active team has one combined attack, and that set of attacking creatures must be legal as a whole. See rule 508.1.\\  +<​BOOKMARK:​cr805-10b>​805.10b As the declare attackers step begins, the active team declares attackers. For each attacking creature, the attacking team announces which defending playerplaneswalker, or battle ​that creature is attacking. The active team has one combined attack, and that set of attacking creatures must be legal as a whole. See rule 508.1.\\  
-805.10b 于宣告攻击者步骤开始时,主动队伍宣告攻击者。对于每个攻击生物而言,主动队伍宣告该生物攻击哪个防御牌手鹏洛客。主动队伍仅进行一次联合攻击,且攻击生物之集合必须作为整体合法地宣告攻击。参见规则[[cr:​5#​cr508-1|508.1]]。+805.10b 于宣告攻击者步骤开始时,主动队伍宣告攻击者。对于每个攻击生物而言,主动队伍宣告该生物攻击哪个防御牌手鹏洛客或战役。主动队伍仅进行一次联合攻击,且攻击生物之集合必须作为整体合法地宣告攻击。参见规则[[cr:​5#​cr508-1|508.1]]。
  
 <​BOOKMARK:​cr805-10c>​805.10c Any rule, object, or effect that refers to an “attacking player” refers to one specific attacking player, not to all attacking players. If an ability of a blocking creature refers to an attacking player, or a spell or ability refers to both a blocking creature and an attacking player, then unless otherwise specified, the attacking player it’s referring to is the player who controls the attacking creature that blocking creature is blocking. If a spell or ability could apply to multiple blocking creatures, the appropriate attacking player is individually determined for each of those blocking creatures. If there are multiple attacking players that could be chosen, the controller of the spell or ability chooses one.\\ ​ <​BOOKMARK:​cr805-10c>​805.10c Any rule, object, or effect that refers to an “attacking player” refers to one specific attacking player, not to all attacking players. If an ability of a blocking creature refers to an attacking player, or a spell or ability refers to both a blocking creature and an attacking player, then unless otherwise specified, the attacking player it’s referring to is the player who controls the attacking creature that blocking creature is blocking. If a spell or ability could apply to multiple blocking creatures, the appropriate attacking player is individually determined for each of those blocking creatures. If there are multiple attacking players that could be chosen, the controller of the spell or ability chooses one.\\ ​
 805.10c 任何提及“攻击牌手”的规则、物件或效应仅指代一位特定的攻击牌手,而非所有攻击牌手。如果一个进行阻挡的生物之异能提及一位攻击牌手,或一个咒语或异能同时提及一个进行阻挡的生物和一位攻击牌手,除非另有说明,其指代的攻击牌手是被该进行阻挡的生物阻挡之进行攻击的生物的操控者。如果一个咒语或异能可以对多个进行阻挡的生物生效,对于每个进行阻挡的生物而言,其对应的攻击牌手会分别决定。如果可能会选择多位攻击牌手,该咒语或异能的操控者选择其一。 805.10c 任何提及“攻击牌手”的规则、物件或效应仅指代一位特定的攻击牌手,而非所有攻击牌手。如果一个进行阻挡的生物之异能提及一位攻击牌手,或一个咒语或异能同时提及一个进行阻挡的生物和一位攻击牌手,除非另有说明,其指代的攻击牌手是被该进行阻挡的生物阻挡之进行攻击的生物的操控者。如果一个咒语或异能可以对多个进行阻挡的生物生效,对于每个进行阻挡的生物而言,其对应的攻击牌手会分别决定。如果可能会选择多位攻击牌手,该咒语或异能的操控者选择其一。
  
-<​BOOKMARK:​cr805-10d>​805.10d As the declare blockers step begins, the defending team declares blockers. Creatures controlled by the defending players can block creatures attacking any player on the defending team or attacking a planeswalker controlled by one of those players. The defending team has one combined block, and that set of blocking creatures must be legal as a whole. See rule 509.1.\\  +<​BOOKMARK:​cr805-10d>​805.10d As the declare blockers step begins, the defending team declares blockers. Creatures controlled by the defending players can block creatures attacking any player on the defending teamattacking a planeswalker controlled ​by one of those players, or a battle protected ​by one of those players. The defending team has one combined block, and that set of blocking creatures must be legal as a whole. See rule 509.1.\\  
-805.10d 于宣告阻挡者步骤开始时,防御队伍宣告阻挡者。所有防御牌手操控之生物均可阻挡攻击防御队伍中任何牌手其操控鹏洛客的生物。防御队伍仅进行一次联合阻挡,且进行阻挡的生物之集合必须作为整体合法地宣告阻挡。参见规则[[cr:​5#​cr509-1|509.1]]。+805.10d 于宣告阻挡者步骤开始时,防御队伍宣告阻挡者。所有防御牌手操控之生物均可阻挡攻击防御队伍中任何牌手其操控鹏洛客或其防卫战役之生物。防御队伍仅进行一次联合阻挡,且进行阻挡的生物之集合必须作为整体合法地宣告阻挡。参见规则[[cr:​5#​cr509-1|509.1]]。
  
-<​BOOKMARK:​cr805-10e>​805.10e Any rule, object, or effect that refers to a “defending player” refers to one specific defending player, not to all of the defending players. If an ability of an attacking creature refers to a defending player, or a spell or ability refers to both an attacking creature and a defending player, then unless otherwise specified, the defending player it’s referring to is the player that creature is attacking, ​or the controller of the planeswalker that creature is attacking. If that creature is no longer attacking, the defending player it’s referring to is the player that creature was attacking before it was removed from combat ​or the controller of the planeswalker that creature was attacking before it was removed from combat. If a spell or ability could apply to multiple attacking creatures, the appropriate defending player is individually determined for each of those attacking creatures. If there are multiple defending players that could be chosen, the controller of the spell or ability chooses one.\\  +<​BOOKMARK:​cr805-10e>​805.10e Any rule, object, or effect that refers to a “defending player” refers to one specific defending player, not to all of the defending players. If an ability of an attacking creature refers to a defending player, or a spell or ability refers to both an attacking creature and a defending player, then unless otherwise specified, the defending player it’s referring to is the player that creature is attacking, the controller of the planeswalker ​that creature is attacking, or the protector of the battle ​that creature is attacking. If that creature is no longer attacking, the defending player it’s referring to is the player that creature was attacking before it was removed from combatthe controller of the planeswalker ​that creature was attacking before it was removed from combat, or the protector of the battle ​that creature was attacking before it was removed from combat. If a spell or ability could apply to multiple attacking creatures, the appropriate defending player is individually determined for each of those attacking creatures. If there are multiple defending players that could be chosen, the controller of the spell or ability chooses one.\\  
-805.10e 任何提及“防御牌手”的规则、物件,或是效应,指一位特定的防御牌手,而不是所有防御牌手。如果一个攻击生物的异能提及防御牌手,或一个咒语或异能同时提及攻击生物和防御牌手,除非另有指定,该防御牌手指该生物正在攻击的牌手,或是其正在攻击的鹏洛客的操控者。如果该生物不再进行攻击,该防御牌手指该生物被移出战斗之前所攻击的牌手,或是所攻击的鹏洛客的操控者。如果一个咒语或异能可以对多个攻击生物生效,分别为每个攻击生物确定其所对应的防御牌手。如果有多位防御牌手可供选择,则由该咒语或异能的操控者选择其中一位。+805.10e 任何提及“防御牌手”的规则、物件,或是效应,指一位特定的防御牌手,而不是所有防御牌手。如果一个攻击生物的异能提及防御牌手,或一个咒语或异能同时提及攻击生物和防御牌手,除非另有指定,该防御牌手指该生物正在攻击的牌手其正在攻击的鹏洛客的操控者,或是其正在攻击的战役的防卫者。如果该生物不再进行攻击,该防御牌手指该生物被移出战斗之前所攻击的牌手所攻击的鹏洛客的操控者,或是所攻击的战役的防卫者。如果一个咒语或异能可以对多个攻击生物生效,分别为每个攻击生物确定其所对应的防御牌手。如果有多位防御牌手可供选择,则由该咒语或异能的操控者选择其中一位。
  
 <​BOOKMARK:​cr805-10f>​805.10f Once blockers have been declared, for each attacking creature that’s become blocked by multiple creatures, the active team announces the damage assignment order among the blocking creatures. Then, for each creature that’s blocking multiple creatures, the defending team announces the damage assignment order among the attacking creatures.\\ ​ <​BOOKMARK:​cr805-10f>​805.10f Once blockers have been declared, for each attacking creature that’s become blocked by multiple creatures, the active team announces the damage assignment order among the blocking creatures. Then, for each creature that’s blocking multiple creatures, the defending team announces the damage assignment order among the attacking creatures.\\ ​
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 <​BOOKMARK:​cr805-10g>​805.10g As the combat damage step begins, the active team announces how each attacking creature will assign its combat damage. Then the defending team announces how each blocking creature will assign its combat damage. See rule 510.1.\\ ​ <​BOOKMARK:​cr805-10g>​805.10g As the combat damage step begins, the active team announces how each attacking creature will assign its combat damage. Then the defending team announces how each blocking creature will assign its combat damage. See rule 510.1.\\ ​
 805.10g 于战斗伤害步骤开始时,主动队伍宣告每个攻击生物如何分配其战斗伤害。然后防御队伍宣告每个进行阻挡的生物如何分配其战斗伤害。参见规则[[cr:​5#​cr510-1|510.1]]。 805.10g 于战斗伤害步骤开始时,主动队伍宣告每个攻击生物如何分配其战斗伤害。然后防御队伍宣告每个进行阻挡的生物如何分配其战斗伤害。参见规则[[cr:​5#​cr510-1|510.1]]。
 +
 ===== 806. 自由竞赛玩法 Free-for-All Variant ===== ===== 806. 自由竞赛玩法 Free-for-All Variant =====
 <​BOOKMARK:​cr806>​806. Free-for-All Variant\\ ​ <​BOOKMARK:​cr806>​806. Free-for-All Variant\\ ​
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 <​BOOKMARK:​cr807-4c>​807.4c After a player ends their turn, that player passes the turn marker to the player on their left. If a player with a turn marker leaves the game during their turn, the player to their left takes the turn marker after that turn ends. If a player with a turn marker leaves the game before their turn begins, the player to their left takes the turn marker immediately.\\ ​ <​BOOKMARK:​cr807-4c>​807.4c After a player ends their turn, that player passes the turn marker to the player on their left. If a player with a turn marker leaves the game during their turn, the player to their left takes the turn marker after that turn ends. If a player with a turn marker leaves the game before their turn begins, the player to their left takes the turn marker immediately.\\ ​
-807.4c 如果拥有回合标记的牌手在其回合中离开游戏,该牌手左面的牌手在该回合结束后得到回合标记。如果拥有回合标记的牌手在其回合开始前离开游戏,该牌手左面的牌手立即得到回合标记。+807.4c ​当一位牌手结束其回合时,该牌手将回合标记让过给其左侧的牌手。如果拥有回合标记的牌手在其回合中离开游戏,该牌手左面的牌手在该回合结束后得到回合标记。如果拥有回合标记的牌手在其回合开始前离开游戏,该牌手左面的牌手立即得到回合标记。
  
 <​BOOKMARK:​cr807-4d>​807.4d A player who receives a turn marker can’t begin their turn if any player in the three seats to their left has a turn marker. If this is the case, that player waits until the player four seats to their left takes the other turn marker.\\ ​ <​BOOKMARK:​cr807-4d>​807.4d A player who receives a turn marker can’t begin their turn if any player in the three seats to their left has a turn marker. If this is the case, that player waits until the player four seats to their left takes the other turn marker.\\ ​
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 <​BOOKMARK:​cr807-4h>​807.4h If one or more consecutively seated players leave the game, the players that were on either side of those seats don’t enter one another’s range of influence until the next turn begins.\\ ​ <​BOOKMARK:​cr807-4h>​807.4h If one or more consecutively seated players leave the game, the players that were on either side of those seats don’t enter one another’s range of influence until the next turn begins.\\ ​
-807.4h 如果一多相邻座位的牌手离开游戏,这些牌手两侧的牌手直到下个回合开始时才会进入彼此的影响范围。+807.4h 如果一或多相邻座位的牌手离开游戏,这些牌手两侧的牌手直到下个回合开始时才会进入彼此的影响范围。
  
 <​BOOKMARK:​cr807-4i>​807.4i If an effect causes a player with a turn marker to take an extra turn after the current one, that player keeps the turn marker and starts their next turn after the current turn ends, unless another turn marker is too close on either side at that time. If a turn marker is within three seats on the player’s left, the extra turn waits to begin until the player four seats to their left takes the other turn marker. If a turn marker is within three seats on the player’s right, the player passes the turn marker to their left when the turn ends rather than keeping it, and the player will take the extra turn immediately before their next turn.\\ ​ <​BOOKMARK:​cr807-4i>​807.4i If an effect causes a player with a turn marker to take an extra turn after the current one, that player keeps the turn marker and starts their next turn after the current turn ends, unless another turn marker is too close on either side at that time. If a turn marker is within three seats on the player’s left, the extra turn waits to begin until the player four seats to their left takes the other turn marker. If a turn marker is within three seats on the player’s right, the player passes the turn marker to their left when the turn ends rather than keeping it, and the player will take the extra turn immediately before their next turn.\\ ​
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 Example: During Alex’s turn, he casts Time Walk, which causes him to take an extra turn after this one. During the same turn, the player to Alex’s left leaves the game, which causes the number of turn markers to be reduced. After Alex’s current turn ends, his turn marker is removed. He won’t take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.\\ ​ Example: During Alex’s turn, he casts Time Walk, which causes him to take an extra turn after this one. During the same turn, the player to Alex’s left leaves the game, which causes the number of turn markers to be reduced. After Alex’s current turn ends, his turn marker is removed. He won’t take the extra turn from Time Walk until just before his normal turn the next time he receives a turn marker.\\ ​
-例如:在俊杰的回合中,他施放了Time Walk,令他在本回合结束后进行一个额外的回合。在同一回合中,俊杰左边的牌手离开了游戏,使得回合标记的数目减少。在俊杰当前的回合结束后,他的回合标记被移除。他不会立即进行因Time Walk而得到的额外回合,而在他下一次得到回合标记且正常进行回合之前,他先进行该额外回合。+例如:在俊杰的回合中,他施放了时间行走[Time Walk],令他在本回合结束后进行一个额外的回合。在同一回合中,俊杰左边的牌手离开了游戏,使得回合标记的数目减少。在俊杰当前的回合结束后,他的回合标记被移除。他不会立即进行因时间行走而得到的额外回合,而在他下一次得到回合标记且正常进行回合之前,他先进行该额外回合。
  
 <​BOOKMARK:​cr807-5>​807.5. Rather than having a single stack, Grand Melee games contain multiple stacks. Each turn marker represents its own stack.\\ ​ <​BOOKMARK:​cr807-5>​807.5. Rather than having a single stack, Grand Melee games contain multiple stacks. Each turn marker represents its own stack.\\ ​
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 809.3b 皇帝玩法的游戏使用调动生物模式(参见规则[[cr:​8#​cr804|804]])。 809.3b 皇帝玩法的游戏使用调动生物模式(参见规则[[cr:​8#​cr804|804]])。
  
-<​BOOKMARK:​cr809-3c>​809.3c A player can attack only an opponent seated immediately next to them.\\  +<​BOOKMARK:​cr809-3c>​809.3c A player can attack only an opponent ​seated immediately next to them, a planeswalker controlled by a player seated immediately next to them, or a battle protected by a player ​seated immediately next to them.\\  
-809.3c 牌手只能攻击坐在其旁边的对手。+809.3c 牌手只能攻击坐在其旁边的对手、坐在其旁边的对手操控的鹏洛客,或是坐在其旁边的对手防卫的战役
  
 Example: At the start of an Emperor game, neither emperor can attack any opponents, even though both of the opposing generals are within their spell range.\\ ​ Example: At the start of an Emperor game, neither emperor can attack any opponents, even though both of the opposing generals are within their spell range.\\ ​
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 810.6. 先手队伍略过他们第一个回合的抓牌步骤。 810.6. 先手队伍略过他们第一个回合的抓牌步骤。
  
-<​BOOKMARK:​cr810-7>​810.7. The Two-Headed Giant variant uses a modified version of the combat rules for the shared team turns option (see rule 805.10). This is a change from previous rules.\\ ​+<​BOOKMARK:​cr810-7>​810.7. The Two-Headed Giant variant uses the combat rules for the shared team turns option (see rule 805.10). This is a change from previous rules.\\ ​
 810.7. 双头巨人玩法使用队伍共享回合模式的战斗规则(参见规则[[cr:​8#​cr805-10|805.10]]),与一般的战斗规则有所不同。这是对先前规则的改动。 810.7. 双头巨人玩法使用队伍共享回合模式的战斗规则(参见规则[[cr:​8#​cr805-10|805.10]]),与一般的战斗规则有所不同。这是对先前规则的改动。
  
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 Example: In a Two-Headed Giant game, a player controls Transcendence,​ which reads, in part, “You don’t lose the game for having 0 or less life.” If that player’s team’s life total is 0 or less, that team doesn’t lose the game.\\ ​ Example: In a Two-Headed Giant game, a player controls Transcendence,​ which reads, in part, “You don’t lose the game for having 0 or less life.” If that player’s team’s life total is 0 or less, that team doesn’t lose the game.\\ ​
-例如:在一盘双头巨人游戏中,一牌手操控超凡入圣,其部分叙述为“你不因总生命为0或更少而输掉此盘游戏。”如果该牌手所在队伍的总生命为0或更少,该队伍也不会输去此盘游戏。+例如:在一盘双头巨人游戏中,一牌手操控超凡入圣,其部分叙述为“你不因总生命为0或更少而输掉此盘游戏。”如果该牌手所在队伍的总生命为0或更少,该队伍也不会输去此盘游戏。
  
 Example: In a Two-Headed Giant game, a player attempts to draw a card while there are no cards in that player’s library. That player loses the game, so that player’s entire team loses the game.\\ ​ Example: In a Two-Headed Giant game, a player attempts to draw a card while there are no cards in that player’s library. That player loses the game, so that player’s entire team loses the game.\\ ​
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 <​BOOKMARK:​cr810-9d>​810.9d If an effect would set the life total of each player on a team to a number, that team chooses one of its members. On that team, only that player is affected.\\ ​ <​BOOKMARK:​cr810-9d>​810.9d If an effect would set the life total of each player on a team to a number, that team chooses one of its members. On that team, only that player is affected.\\ ​
-810.9d 如果一个效应将要设定队伍中的每牌手之总生命为特定数值,该队伍选择其中一位牌手。在该队伍中,只有该牌手受影响。+810.9d 如果一个效应将要设定队伍中的每牌手之总生命为特定数值,该队伍选择其中一位牌手。在该队伍中,只有该牌手受影响。
  
 Example: In a Two-Headed Giant game, one team has 7 life and the other team has 13 life. A player casts Repay in Kind, which reads, “Each player’s life total becomes the lowest life total among all players.” Each team chooses one of its members to be affected. The result is that the chosen player on the team that has 13 life loses 6 life, so that team’s life total winds up at 7.\\  Example: In a Two-Headed Giant game, one team has 7 life and the other team has 13 life. A player casts Repay in Kind, which reads, “Each player’s life total becomes the lowest life total among all players.” Each team chooses one of its members to be affected. The result is that the chosen player on the team that has 13 life loses 6 life, so that team’s life total winds up at 7.\\ 
-例如:在一盘双头巨人游戏中,一个队伍的生命为7,另一个队伍 的生命为13。一位牌手施放同法回报,其叙述为“每位牌手的总生命成为所有牌手中总生命最低者的数值。”每个队伍选择其中一位牌手受到其影响。结果是具有13点生命的队伍中所选择的牌手失去6点生命,该队伍的总生命成为7。+例如:在一盘双头巨人游戏中,一个队伍的生命为7,另一个队伍的生命为13。一位牌手施放同法回报,其叙述为“每位牌手的总生命成为所有牌手中总生命最低者的数值。”每个队伍选择其中一位牌手受到其影响。结果是具有13点生命的队伍中所选择的牌手失去6点生命,该队伍的总生命成为7。
  
 <​BOOKMARK:​cr810-9e>​810.9e A player can’t exchange life totals with their teammate. If an effect would cause that to occur, the exchange won’t happen.\\ ​ <​BOOKMARK:​cr810-9e>​810.9e A player can’t exchange life totals with their teammate. If an effect would cause that to occur, the exchange won’t happen.\\ ​
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 <​BOOKMARK:​cr810-10c>​810.10c If an effect says that a player can’t get poison counters, no player on that player’s team can get poison counters.\\ ​ <​BOOKMARK:​cr810-10c>​810.10c If an effect says that a player can’t get poison counters, no player on that player’s team can get poison counters.\\ ​
-810.10c 如果一个效应让一牌手不能得到中毒指示物,该牌手队伍的牌手都不能得到中毒指示物。+810.10c 如果一个效应让一牌手不能得到中毒指示物,该牌手队伍的牌手都不能得到中毒指示物。
  
 <​BOOKMARK:​cr810-10d>​810.10d If a rule or effect needs to know what kinds of counters an individual player has, that effect uses the kinds of counters that player has and the kinds of counters that player’s team has. A player is “poisoned” if that player’s team has one or more poison counters.\\ ​ <​BOOKMARK:​cr810-10d>​810.10d If a rule or effect needs to know what kinds of counters an individual player has, that effect uses the kinds of counters that player has and the kinds of counters that player’s team has. A player is “poisoned” if that player’s team has one or more poison counters.\\ ​
-810.10d 如果一个规则或效应需要得知某位牌手具有的指示物之种类,该效应使用该牌手具有的指示物之种类以及该牌手的队伍具有的指示物之种类。如果牌手的队伍具有一个或更多中毒指示物,该牌手便“已中毒”。+810.10d 如果一个规则或效应需要得知某位牌手具有的指示物之种类,该效应使用该牌手具有的指示物之种类以及该牌手的队伍具有的指示物之种类。如果牌手的队伍具有一个或数个中毒指示物,该牌手便“已中毒”。
  
 <​BOOKMARK:​cr810-11>​810.11. The Two-Headed Giant variant can also be played with equally sized teams of more than two players. For each player a team has beyond the second, that team’s starting life total is increased by 15 and the number of poison counters required for the team to lose is increased by five. (These variants are called Three-Headed Giant, Four-Headed Giant, and so on.)\\ ​ <​BOOKMARK:​cr810-11>​810.11. The Two-Headed Giant variant can also be played with equally sized teams of more than two players. For each player a team has beyond the second, that team’s starting life total is increased by 15 and the number of poison counters required for the team to lose is increased by five. (These variants are called Three-Headed Giant, Four-Headed Giant, and so on.)\\ ​
-810.11. 双头巨人玩法也适用于由两位以上且相同数量牌手组成的队伍之间的游戏。从两位牌手算起(起始总生命为30,且得到15个中毒指示物输去游戏),队伍中每多出一牌手,队伍的起始总生命便增加15,输去游戏所需的中毒指示物便增加5。(这些玩法称为三头巨人或四头巨人,依此类推。)+810.11. 双头巨人玩法也适用于由两位以上且相同数量牌手组成的队伍之间的游戏。从两位牌手算起,队伍中每多出一牌手,队伍的起始总生命便增加15,输去游戏所需的中毒指示物便增加5。(这些玩法称为三头巨人或四头巨人,依此类推。) 
 ===== 811. 隔位分队玩法 Alternating Teams Variant ===== ===== 811. 隔位分队玩法 Alternating Teams Variant =====
 <​BOOKMARK:​cr811>​811. Alternating Teams Variant\\ ​ <​BOOKMARK:​cr811>​811. Alternating Teams Variant\\ ​
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 例如:三个队伍A、B、C之间使用隔位分队玩法进行游戏。于游戏开始时,座位顺序为A1、B1、C1、A2、B2、C2、A3、B3、C3,以此类推。 例如:三个队伍A、B、C之间使用隔位分队玩法进行游戏。于游戏开始时,座位顺序为A1、B1、C1、A2、B2、C2、A3、B3、C3,以此类推。
  
-<​BOOKMARK:​cr811-4>​811.4. A player can’t attack opponents who aren’t seated next to them.\\  +<​BOOKMARK:​cr811-4>​811.4. A player can’t attack opponents who aren’t ​seated next to them, planeswalkers that aren’t controlled by opponents seated next to them, or battles that aren’t protected by opponents ​seated next to them.\\  
-811.4. 牌手不能攻击不坐在该牌手旁边的对手。+811.4. 牌手不能攻击不坐在该牌手旁边的对手、不坐在该牌手旁边的对手操控的鹏洛客,或是不坐在该牌手旁边的对手防卫的战役
  
 <​BOOKMARK:​cr811-5>​811.5. In the Alternating Teams variant, a team’s resources (cards in hand, mana, and so on) are not shared. Teammates can’t review each other’s hands unless they are sitting next to each other. Teammates may discuss strategies at any time. Teammates can’t manipulate each other’s cards or permanents.\\ ​ <​BOOKMARK:​cr811-5>​811.5. In the Alternating Teams variant, a team’s resources (cards in hand, mana, and so on) are not shared. Teammates can’t review each other’s hands unless they are sitting next to each other. Teammates may discuss strategies at any time. Teammates can’t manipulate each other’s cards or permanents.\\ ​
 811.5. 在隔位分队玩法中,同一队伍的资源(手牌、法术力等)都不共享。除非互相坐在旁边,否则队友之间不能互相检视手牌。队友可以在任何时候互相讨论策略。队友之间不能操作彼此的牌或永久物。 811.5. 在隔位分队玩法中,同一队伍的资源(手牌、法术力等)都不共享。除非互相坐在旁边,否则队友之间不能互相检视手牌。队友可以在任何时候互相讨论策略。队友之间不能操作彼此的牌或永久物。
  
-[[:​完整规则|返回完整规则目录]] | [[cr:​7|第七章 - 附加规则 Additional Rules]] | [[cr:​9|第九章 - 娱乐玩法 Casual Variants]]+ 
 + 
 +[[:​完整规则|返回完整规则目录]] | [[cr:​7|第七章 - 附加规则 Additional Rules]] | [[cr:​9|第九章 - 休闲式玩法 Casual Variants]]
  
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