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| 701.27. 转化 | 701.27. 转化 | ||
| - | <BOOKMARK:cr701-27a>701.27a To transform a permanent, turn it over so that its other face is up. Only transforming tokens and permanents represented by transforming double-faced cards can transform. (See rule 712, “Double-Faced Cards.”)\\ | + | <BOOKMARK:cr701-27a>701.27a To transform a permanent, turn it over so that its other face is up. Only permanents represented by double-faced tokens and double-faced cards can transform. (See rule 712, “Double-Faced Cards.”)\\ |
| - | 701.27a 转化一个永久物指,将它翻到另一面牌面朝上。只有转化式衍生物和以转化式双面牌代表的永久物才能转化。(参见规则[[cr:7#cr712|712]],“双面牌”。) | + | 701.27a 转化一个永久物指,将它翻到另一面牌面朝上。只有以双面衍生物和双面牌代表的永久物才能转化。(参见规则[[cr:7#cr712|712]],“双面牌”。) |
| <BOOKMARK:cr701-27b>701.27b Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent transforms, and so on.\\ | <BOOKMARK:cr701-27b>701.27b Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent transforms, and so on.\\ | ||
| 701.27b 虽然转化某永久物与将某永久物翻为牌面朝下或翻回正面所执行的具体动作完全相同,但此两者是完全不同的游戏动作。会因某永久物翻为牌面朝下而触发的异能,并不会在该永久物转化时触发,其他依此类推。 | 701.27b 虽然转化某永久物与将某永久物翻为牌面朝下或翻回正面所执行的具体动作完全相同,但此两者是完全不同的游戏动作。会因某永久物翻为牌面朝下而触发的异能,并不会在该永久物转化时触发,其他依此类推。 | ||
| - | <BOOKMARK:cr701-27c>701.27c If a spell or ability instructs a player to transform a permanent that isn’t represented by a transforming token or a transforming double-faced card, nothing happens.\\ | + | <BOOKMARK:cr701-27c>701.27c If a spell or ability instructs a player to transform a permanent that isn’t represented by a double-faced token or a double-faced card, nothing happens.\\ |
| - | 701.27c 如果某咒语或异能要求牌手转化某个既不是转化式衍生物也不是转化式双面牌代表的永久物,则什么都不会发生。 | + | 701.27c 如果某咒语或异能要求牌手转化某个既不是双面衍生物也不是双面牌代表的永久物,则什么都不会发生。 |
| - | <BOOKMARK:cr701-27d>701.27d If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens.\\ | + | <BOOKMARK:cr701-27d>701.27d If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is an instant or sorcery face nothing happens.\\ |
| - | 701.27d 如果某咒语或异能要求牌手转化某个永久物,且该永久物将要转化成的牌面是以瞬间或法术牌面代表,或牌面是以瞬间或法术牌面派出的转化式衍生物,则什么都不会发生。 | + | 701.27d 如果某咒语或异能要求牌手转化某个永久物,且该永久物将要转化成的牌面是瞬间或法术,则什么都不会发生。 |
| <BOOKMARK:cr701-27e>701.27e Some triggered abilities trigger when an object “transforms into” an object with a specified characteristic. Such an ability triggers if the object either transforms or converts (see rule 701.28) and has the specified characteristic immediately after it does so.\\ | <BOOKMARK:cr701-27e>701.27e Some triggered abilities trigger when an object “transforms into” an object with a specified characteristic. Such an ability triggers if the object either transforms or converts (see rule 701.28) and has the specified characteristic immediately after it does so.\\ | ||
| 行 535: | 行 535: | ||
| 701.27f 如果一个永久物的起动式或触发式异能(且并非是该永久物的延迟触发式异能)试图转化之,该永久物仅在自该异能放进堆叠之后还没有被转化或转换过时才会如此作。如果一个永久物的延迟触发式异能试图转化该永久物,该永久物仅在自该延迟触发式异能被创造之后还没有被转化或转换过时才会如此作。在这两种情况下,如果该永久物已被转化或转换过,这类指示将被忽略。这是对先前规则的更改。 | 701.27f 如果一个永久物的起动式或触发式异能(且并非是该永久物的延迟触发式异能)试图转化之,该永久物仅在自该异能放进堆叠之后还没有被转化或转换过时才会如此作。如果一个永久物的延迟触发式异能试图转化该永久物,该永久物仅在自该延迟触发式异能被创造之后还没有被转化或转换过时才会如此作。在这两种情况下,如果该永久物已被转化或转换过,这类指示将被忽略。这是对先前规则的更改。 | ||
| - | <BOOKMARK:cr701-27g>701.27g Some spells and abilities refer to a “transformed permanent.” This phrase refers to a permanent on the battlefield with its back face up that’s also a transforming double-faced card or a transforming token. A permanent with its front face up is never considered a transformed permanent, even if it had its back face up previously.\\ | + | <BOOKMARK:cr701-27g>701.27g Some spells and abilities refer to a “transformed permanent.” This phrase refers to a double-faced permanent on the battlefield with its back face up. A permanent with its front face up is never considered a transformed permanent, even if it had its back face up previously. Similarly, an object represented by more than one card, such as a melded or merged permanent, is never considered a transformed permanent, even if it has components that are back face up. See rules 701.42, “Meld,” and 729, “Merging with Permanents.”\\ |
| - | 701.27g 一些咒语和异能提及一个“已转化的永久物”。此用词意指一个在战场上且背面朝上的永久物,且此面同样为转化式双面牌或转化式衍生物。正面朝上的永久物不会被视为已转化的永久物,即使它们之前是背面朝上的。 | + | 701.27g 一些咒语和异能提及一个“已转化的永久物”。此用词意指一个在战场上且背面朝上的双面永久物。正面朝上的永久物不会被视为已转化的永久物,即使它们之前是背面朝上的。类似地,由多张牌代表的物件,例如已融合或已结聚者,亦不会被视为已转化的永久物,即使其中包含背面朝上的组件。参见规则[[cr:7#cr701-42|701.42]],“融合”,以及规则[[cr:7#cr729|729]],“与永久物结聚”。 |
| <BOOKMARK:cr701-28>701.28. Convert\\ | <BOOKMARK:cr701-28>701.28. Convert\\ | ||
| 行 547: | 行 547: | ||
| 701.28b 虽然转换某永久物与将某永久物翻为牌面朝下或翻回正面所执行的具体动作完全相同,但此两者是完全不同的游戏动作。会因某永久物翻为牌面朝下而触发的异能,并不会在该永久物转换时触发,其他依此类推。 | 701.28b 虽然转换某永久物与将某永久物翻为牌面朝下或翻回正面所执行的具体动作完全相同,但此两者是完全不同的游戏动作。会因某永久物翻为牌面朝下而触发的异能,并不会在该永久物转换时触发,其他依此类推。 | ||
| - | <BOOKMARK:cr701-28c>701.28c If a spell or ability instructs a player to convert a permanent that isn’t represented by a transforming token or a transforming double-faced card, nothing happens.\\ | + | <BOOKMARK:cr701-28c>701.28c If a spell or ability instructs a player to convert a permanent that isn’t represented by a double-faced token or a double-faced card, nothing happens.\\ |
| - | 701.28c 如果某咒语或异能要求牌手转换某个不是转化式双面牌的永久物,则什么都不会发生。 | + | 701.28c 如果某咒语或异能要求牌手转换某个既不是双面衍生物也不是双面牌代表的永久物,则什么都不会发生。 |
| - | <BOOKMARK:cr701-28d>701.28d If a spell or ability instructs a player to convert a permanent, and the face that permanent would convert into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens.\\ | + | <BOOKMARK:cr701-28d>701.28d If a spell or ability instructs a player to convert a permanent, and the face that permanent would convert into is an instant or sorcery face, nothing happens.\\ |
| - | 701.28d 如果某咒语或异能要求牌手转换某个永久物,且该永久物将要转换成的牌面是以瞬间或法术牌面代表,或牌面是以瞬间或法术牌面派出的转化式衍生物,则什么都不会发生。 | + | 701.28d 如果某咒语或异能要求牌手转换某个永久物,且该永久物将要转换成的牌面是瞬间或法术,则什么都不会发生。 |
| <BOOKMARK:cr701-28e>701.28e If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to convert it, the permanent does so only if it hasn’t converted or transformed since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to convert that permanent, the permanent does so only if it hasn’t converted or transformed since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.\\ | <BOOKMARK:cr701-28e>701.28e If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to convert it, the permanent does so only if it hasn’t converted or transformed since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to convert that permanent, the permanent does so only if it hasn’t converted or transformed since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.\\ | ||
| 行 739: | 行 739: | ||
| 701.44. 勘察 | 701.44. 勘察 | ||
| - | <BOOKMARK:cr701-44a>701.44a Certain abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of their library. If a land card is revealed this way, that player puts that card into their hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into their graveyard.\\ | + | <BOOKMARK:cr701-44a>701.44a Certain spells and abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of their library. If a land card is revealed this way, that player puts that card into their hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into their graveyard.\\ |
| - | 701.44a 某些异能会令永久物进行勘察。其意指,该永久物的操控者展示其牌库顶牌。如果以此法展示出地牌,则该牌手将该牌置于其手上。若否,则该牌手在该进行勘察的永久物上放置一个+1/+1指示物,且可以将所展示的牌置入其坟墓场。 | + | 701.44a 某些咒语和异能会令永久物进行勘察。其意指,该永久物的操控者展示其牌库顶牌。如果以此法展示出地牌,则该牌手将该牌置于其手上。若否,则该牌手在该进行勘察的永久物上放置一个+1/+1指示物,且可以将所展示的牌置入其坟墓场。 |
| <BOOKMARK:cr701-44b>701.44b A permanent “explores” after the process described in rule 701.44a is complete, even if some or all of those actions were impossible.\\ | <BOOKMARK:cr701-44b>701.44b A permanent “explores” after the process described in rule 701.44a is complete, even if some or all of those actions were impossible.\\ | ||
| 行 748: | 行 748: | ||
| 701.44c 如果某永久物在有效应令其勘察之前就已改变区域,则利用其最后已知信息来确定进行勘察的物件及其操控者。 | 701.44c 如果某永久物在有效应令其勘察之前就已改变区域,则利用其最后已知信息来确定进行勘察的物件及其操控者。 | ||
| - | <BOOKMARK:cr701-44d>701.44d If multiple permanents are instructed to explore at the same time, the first player in APNAP order who controls (or, in the case of a permanent no longer on the battlefield, last controlled; see rule 701.44c) one or more of those permanents chooses one of them and it explores. Then this process is repeated for each remaining instruction to explore,\\ | + | <BOOKMARK:cr701-44d>701.44d If multiple permanents are instructed to explore at the same time, the first player in APNAP order who controls (or, in the case of a permanent no longer on the battlefield, last controlled; see rule 701.44c) one or more of those permanents chooses one of them and it explores. Then this process is repeated for each remaining instruction to explore.\\ |
| 701.44d 如果同时令多个永久物勘察,则在操控了一个或数个此类永久物的牌手(如果该永久物已不在战场上,则是最后操控它的牌手;参见规则[[cr:7#cr701-44c|701.44c]])中,依主动牌手先决定(APNAP)顺序的第一位牌手选择其中一个由其操控的永久物,令该永久物勘察。然后对每个剩余的勘察指示重复此流程。 | 701.44d 如果同时令多个永久物勘察,则在操控了一个或数个此类永久物的牌手(如果该永久物已不在战场上,则是最后操控它的牌手;参见规则[[cr:7#cr701-44c|701.44c]])中,依主动牌手先决定(APNAP)顺序的第一位牌手选择其中一个由其操控的永久物,令该永久物勘察。然后对每个剩余的勘察指示重复此流程。 | ||
| 行 802: | 行 802: | ||
| 701.50. 筹谋 | 701.50. 筹谋 | ||
| - | <BOOKMARK:cr701-50a>701.50a Certain abilities instruct a permanent to connive. To do so, that permanent’s controller draws a card, then discards a card. If a nonland card is discarded this way, that player puts a +1/+1 counter on the conniving permanent.\\ | + | <BOOKMARK:cr701-50a>701.50a Certain spells and abilities instruct a permanent to connive. To do so, that permanent’s controller draws a card, then discards a card. If a nonland card is discarded this way, that player puts a +1/+1 counter on the conniving permanent.\\ |
| - | 701.50a 某些异能会令永久物筹谋。其意指,该永久物的操控者抓一张牌,然后弃一张牌。若以此法弃掉了一张非地牌,则该牌手在正筹谋的永久物上放置一个+1/+1指示物。 | + | 701.50a 某些咒语和异能会令永久物筹谋。其意指,该永久物的操控者抓一张牌,然后弃一张牌。若以此法弃掉了一张非地牌,则该牌手在正筹谋的永久物上放置一个+1/+1指示物。 |
| <BOOKMARK:cr701-50b>701.50b A permanent “connives” after the process described in rule 701.50a is complete, even if some or all of those actions were impossible.\\ | <BOOKMARK:cr701-50b>701.50b A permanent “connives” after the process described in rule 701.50a is complete, even if some or all of those actions were impossible.\\ | ||
| 行 841: | 行 841: | ||
| 701.53a “抚育N”意指,派出一个进战场时上面有N个+1/+1指示物的抚育器衍生物。参见规则[[cr:1#cr111-10i|111.10i]]。 | 701.53a “抚育N”意指,派出一个进战场时上面有N个+1/+1指示物的抚育器衍生物。参见规则[[cr:1#cr111-10i|111.10i]]。 | ||
| - | <BOOKMARK:cr701-53b>701.53b An Incubator token is a transforming double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this artifact.” Its back face is a 0/0 colorless Phyrexian artifact creature named “Phyrexian Token.”\\ | + | <BOOKMARK:cr701-53b>701.53b An Incubator token is a double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this token.” Its back face is a 0/0 colorless Phyrexian artifact creature named “Phyrexian Token.”\\ |
| - | 701.53b 抚育器衍生物是转化式双面衍生物。其正面是无色抚育器神器,且具有“{2}:转化此衍生物。”其背面是名为非瑞人衍生物的0/0无色非瑞人神器生物。 | + | 701.53b 抚育器衍生物是双面衍生物。其正面是无色抚育器神器,且具有“{2}:转化此衍生物。”其背面是名为非瑞人衍生物的0/0无色非瑞人神器生物。 |
| <BOOKMARK:cr701-54>701.54. The Ring Tempts You\\ | <BOOKMARK:cr701-54>701.54. The Ring Tempts You\\ | ||
| 行 972: | 行 972: | ||
| <BOOKMARK:cr701-63b>701.63b If a permanent is instructed to endure 0, nothing happens. No counters are put on that permanent and no tokens are created.\\ | <BOOKMARK:cr701-63b>701.63b If a permanent is instructed to endure 0, nothing happens. No counters are put on that permanent and no tokens are created.\\ | ||
| 701.63b 如果某永久物被指示续战0,则什么都不会发生。该永久物上不会放置任何指示物,也不会派出衍生物。 | 701.63b 如果某永久物被指示续战0,则什么都不会发生。该永久物上不会放置任何指示物,也不会派出衍生物。 | ||
| + | |||
| + | <BOOKMARK:cr701-64>701.64. Harness\\ | ||
| + | 701.64. 掌控 | ||
| + | |||
| + | <BOOKMARK:cr701-64a>701.64a “Harness [this permanent]” means “If this permanent isn’t harnessed, it becomes harnessed.”\\ | ||
| + | 701.64a “掌控[此永久物]”意指“如果此永久物未受掌控,则它成为受掌控。” | ||
| + | |||
| + | <BOOKMARK:cr701-64b>701.64b Harnessed is a designation that has no rules meaning other than to act as a marker that other spells and abilities can identify. Only permanents can be or become harnessed. Once a permanent becomes harnessed, it stays harnessed until it leaves the battlefield. Harnessed is neither an ability nor part of the permanent’s copiable values.\\ | ||
| + | 701.64b “受掌控”此称号并无规则含义。它仅用作标记,供其他咒语和异能辨识之用。只有永久物能够受掌控。一旦某永久物已受掌控后,它便会一直保持已受掌控,直到它离开战场为止。“受掌控”既不是异能,也不是该永久物可复制特征值的一部分。 | ||
| + | |||
| + | <BOOKMARK:cr701-65>701.65. Airbend\\ | ||
| + | 701.65. 截气 | ||
| + | |||
| + | <BOOKMARK:cr701-65a>701.65a Certain spells and abilities instruct a player to airbend one or more permanents and/or spells. To do so, that player exiles those objects. For each card exiled this way, for as long as it remains exiled, its owner may cast it by paying {2} rather than paying its mana cost.\\ | ||
| + | 701.65a 某些咒语和异能会指示牌手对一个或数个永久物和/或咒语截气。其意指,该牌手放逐这些物件。对每张以此法放逐的牌而言,只要该牌持续被放逐,其拥有者便可以施放之,但需支付{2},而不支付其法术力费用。 | ||
| + | |||
| + | <BOOKMARK:cr701-65b>701.65b An ability that triggers whenever a player airbends triggers when that player exiles one or more objects as a result of an instruction to airbend.\\ | ||
| + | 701.65b 每当牌手截气时触发的异能会在牌手因执行截气的指示而放逐一个或数个物件时触发。 | ||
| + | |||
| + | <BOOKMARK:cr701-66>701.66. Earthbend\\ | ||
| + | 701.66. 运土 | ||
| + | |||
| + | <BOOKMARK:cr701-66a>701.66a “Earthbend N” means “Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When that land dies or is put into exile, return it to the battlefield tapped under your control.”\\ | ||
| + | 701.66a “运土N”意指“目标由你操控的地成为0/0,具敏捷异能的地生物,且仍具有原本类别。在其上放置N个+1/+1指示物。当该地死去或进入放逐区时,将它在你的操控下移回战场。” | ||
| + | |||
| + | <BOOKMARK:cr701-66b>701.66b An ability that triggers whenever a player earthbends triggers when the delayed triggered ability described in rule 701.66a is created.\\ | ||
| + | 701.66b 每当牌手运土时触发的异能会在701.66a中所述之延迟触发式异能被创造时触发。 | ||
| + | |||
| + | <BOOKMARK:cr701-67>701.67. Waterbend\\ | ||
| + | 701.67. 截水 | ||
| + | |||
| + | <BOOKMARK:cr701-67a>701.67a “Waterbend [cost]” means “Pay [cost]. For each generic mana in that cost, you may tap an untapped artifact or creature you control rather than pay that mana.”\\ | ||
| + | 701.67a “截水[费用]”意指“支付[费用]。你可以为此费用中的每一点一般法术力横置一个由你操控且未横置的神器或生物,而不支付该法术力。” | ||
| + | |||
| + | <BOOKMARK:cr701-67b>701.67b If a waterbend cost is part of the total cost to cast a spell or activate an ability (usually because the waterbend cost itself is an additional cost), the alternate method to pay for mana described in rule 701.67a may be used only to pay for the amount of generic mana in the waterbend cost, even if the total cost to cast that spell or activate that ability includes other generic mana components.\\ | ||
| + | 701.67b 如果某个截水费用是施放咒语或起动异能之总费用的一部分(通常是因为截水费用本身就是额外费用),则规则[[cr:7#cr701-67a|701.67a]]中所述之支付法术力的替代方法,只能用于支付截水费用中的一般法术力部分,就算施放该咒语或起动该异能的总费用中包含其他一般法术力的部分也是如此。 | ||
| + | |||
| + | Example: Spirit Water Revival is a spell that costs {1}{U}{U} and says, in part, “As an additional cost to cast this spell, waterbend {6}.” As you cast it, you may tap up to six artifacts and/or creatures you control to pay the for the {6} in its waterbend cost, but you can’t tap any artifacts or creatures to pay for any part of the {1}{U}{U} mana cost.\\ | ||
| + | 例如:灵水复生是个费用为{1}{U}{U}的咒语,其部分叙述为“你可以截水{6},以作为施放此咒语的额外费用。”于你施放此咒语时,你可以横置至多六个由你操控的神器和/或生物来支付其截水费用中的{6},但你不能横置任何神器或生物来支付其{1}{U}{U}法术力费用中的任何部分。 | ||
| + | |||
| + | <BOOKMARK:cr701-67c>701.67c An ability that triggers whenever a player waterbends triggers whenever that player pays a waterbend cost, regardless of how they paid that cost.\\ | ||
| + | 701.67c 每当牌手截水时触发的异能会在牌手支付一个截水费用时触发,无论该费用是以何方式支付。 | ||
| ===== 702. 关键字异能 Keyword Abilities ===== | ===== 702. 关键字异能 Keyword Abilities ===== | ||
| 行 1013: | 行 1055: | ||
| 702.2b 如果在上一次检查状态动作后,一个生物受到具死触之来源的伤害,它便作为状态动作被消灭。参见规则[[cr:7#cr704|704]]。 | 702.2b 如果在上一次检查状态动作后,一个生物受到具死触之来源的伤害,它便作为状态动作被消灭。参见规则[[cr:7#cr704|704]]。 | ||
| - | <BOOKMARK:cr702-2c>702.2c Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature’s toughness. See rules 510.1c–d.\\ | + | <BOOKMARK:cr702-2c>702.2c Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if excess damage is being dealt.\\ |
| - | 702.2c 在检查被宣告的战斗伤害分配是否合法时,任何具有死触的来源对生物分配的非零战斗伤害均认为是致命伤害,而不考虑该生物的防御力。参见规则[[cr:5#cr510-1c|510.1c-d]]。 | + | 702.2c 在检查是否造成过量伤害时,任何具有死触的来源对生物分配的非零战斗伤害均认为是致命伤害。 |
| <BOOKMARK:cr702-2d>702.2d The deathtouch rules function no matter what zone an object with deathtouch deals damage from.\\ | <BOOKMARK:cr702-2d>702.2d The deathtouch rules function no matter what zone an object with deathtouch deals damage from.\\ | ||
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| <BOOKMARK:cr702-16a>702.16a Protection is a static ability, written “Protection from [quality].” This quality is usually a color (as in “protection from black”) but can be any characteristic value or information. If the quality happens to be a card name, it is treated as such only if the protection ability specifies that the quality is a name. If the quality is a card type, subtype, or supertype, the ability applies to sources that are permanents with that card type, subtype, or supertype and to any sources not on the battlefield that are of that card type, subtype, or supertype. This is an exception to rule 109.2.\\ | <BOOKMARK:cr702-16a>702.16a Protection is a static ability, written “Protection from [quality].” This quality is usually a color (as in “protection from black”) but can be any characteristic value or information. If the quality happens to be a card name, it is treated as such only if the protection ability specifies that the quality is a name. If the quality is a card type, subtype, or supertype, the ability applies to sources that are permanents with that card type, subtype, or supertype and to any sources not on the battlefield that are of that card type, subtype, or supertype. This is an exception to rule 109.2.\\ | ||
| - | 702.16a 保护属于静止式异能,写作“反[特性]保护”。此特性通常为颜色(如“反黑保护”),但也可以是其他的特征或信息。如果此特性是一张牌的名称,则仅有在此保护异能指名此特性为名称时,才将其视作牌名来处理。如果此特性为一种类别、副类别或超类别,则保护所使用的来源包括该类永久物,与不在战场上的该类来源。这是规则[[cr:1#cr109-2|109.2]]的例外状况。 | + | 702.16a 保护属于静止式异能,写作“反[特性]保护”。此特性通常为颜色(如“反黑保护”),但也可以是其他的特征或信息。如果此特性是一张牌的名称,则仅有在此保护异能指名此特性为名称时,才将其视作牌名来处理。如果此特性为一种牌张类别、副类别或超类别,则保护所使用的来源包括该类永久物,与不在战场上的该类来源。这是规则[[cr:1#cr109-2|109.2]]的例外状况。 |
| <BOOKMARK:cr702-16b>702.16b A permanent or player with protection can’t be targeted by spells with the stated quality and can’t be targeted by abilities from a source with the stated quality.\\ | <BOOKMARK:cr702-16b>702.16b A permanent or player with protection can’t be targeted by spells with the stated quality and can’t be targeted by abilities from a source with the stated quality.\\ | ||
| 行 1664: | 行 1706: | ||
| 702.41. 共鸣 | 702.41. 共鸣 | ||
| - | <BOOKMARK:cr702-41a>702.41a Affinity is a static ability that functions while the spell with affinity is on the stack. “Affinity for [text]” means “This spell costs you {1} less to cast for each [text] you control.”\\ | + | <BOOKMARK:cr702-41a>702.41a Affinity is a static ability that functions while the spell with affinity is on the stack. “Affinity for [text]” means “This spell costs {1} less to cast for each [text] you control.”\\ |
| - | 702.41a 共鸣属于静止式异能,当具共鸣异能的咒语在堆叠中时生效。“[文字]共鸣”意指“你每操控一个[文字],施放此咒语的费用便减少{1}来施放。” | + | 702.41a 共鸣属于静止式异能,当具共鸣异能的咒语在堆叠中时生效。“[文字]共鸣”意指“你每操控一个[文字],此咒语便减少{1}来施放。” |
| <BOOKMARK:cr702-41b>702.41b If a spell has multiple instances of affinity, each of them applies.\\ | <BOOKMARK:cr702-41b>702.41b If a spell has multiple instances of affinity, each of them applies.\\ | ||
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| <BOOKMARK:cr702-93a>702.93a Undying is a triggered ability. “Undying” means “When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.”\\ | <BOOKMARK:cr702-93a>702.93a Undying is a triggered ability. “Undying” means “When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.”\\ | ||
| - | 702.93a 不息是触发式异能。“不息”意指“当此永久物从战场进入坟墓场时,如果其上没有+1/+1指示物,则将它在其拥有者的操控下返回战场上,且其上有一个+1/+1指示物。” | + | 702.93a 不息是触发式异能。“不息”意指“当此永久物从战场进入坟墓场时,若其上没有+1/+1指示物,则将它在其拥有者的操控下返回战场上,且其上有一个+1/+1指示物。” |
| <BOOKMARK:cr702-94>702.94. Miracle\\ | <BOOKMARK:cr702-94>702.94. Miracle\\ | ||
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| <BOOKMARK:cr702-94a>702.94a Miracle is a static ability linked to a triggered ability. (See rule 603.11.) “Miracle [cost]” means “You may reveal this card from your hand as you draw it if it’s the first card you’ve drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost.”\\ | <BOOKMARK:cr702-94a>702.94a Miracle is a static ability linked to a triggered ability. (See rule 603.11.) “Miracle [cost]” means “You may reveal this card from your hand as you draw it if it’s the first card you’ve drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost.”\\ | ||
| - | 702.94a 奇迹是与触发式异能有关联的静止式异能。(参见规则[[cr:6#cr603-11|603.11]]。)“奇迹[费用]”意指“于你抓到此牌时,若其为你本回合抓到的第一张牌,你可以从手上展示它。当你以此法展示此牌时,你可以支付[费用]并施放之,而不需支付其法术力费用。” | + | 702.94a 奇迹是与触发式异能有关联的静止式异能。(参见规则[[cr:6#cr603-11|603.11]]。)“奇迹[费用]”意指“于你抓到此牌时,若其为你本回合抓到的第一张牌,你可以从手上展示它。当你以此法展示此牌时,你可以支付[费用]并施放之,而非支付其法术力费用。” |
| <BOOKMARK:cr702-94b>702.94b If a player chooses to reveal a card using its miracle ability, they play with that card revealed until that card leaves their hand, that ability resolves, or that ability otherwise leaves the stack. (See rule 701.20a.)\\ | <BOOKMARK:cr702-94b>702.94b If a player chooses to reveal a card using its miracle ability, they play with that card revealed until that card leaves their hand, that ability resolves, or that ability otherwise leaves the stack. (See rule 701.20a.)\\ | ||
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| 702.124. 拍档 | 702.124. 拍档 | ||
| - | <BOOKMARK:cr702-124a>702.124a Partner abilities are keyword abilities that modify the rules for deck construction in the Commander variant (see rule 903), and they function before the game begins. Each partner ability allows you to designate two legendary cards as your commander rather than one. Each partner ability has its own requirements for those two commanders. The partner abilities are: partner, partner with [name], friends forever, choose a Background, and Doctor’s companion.\\ | + | <BOOKMARK:cr702-124a>702.124a Partner abilities are keyword abilities that modify the rules for deck construction in the Commander variant (see rule 903), and they function before the game begins. Each partner ability allows you to designate two legendary cards as your commander rather than one. Each partner ability has its own requirements for those two commanders. The partner abilities are: partner, partner—[text], partner with [name], friends forever, choose a Background, and Doctor’s companion.\\ |
| - | 702.124a 拍档异能属于改变指挥官玩法(参见规则[[cr:9#cr903|903]])之套牌构组规则的异能,在游戏开始前生效。每种拍档异能都允许你将两张传奇牌共同作为你的指挥官,而不是一张。每种拍档异能都对两个指挥官有所要求。拍档异能包括:拍档、与[名称]拍档、友谊永恒、选择身世,以及博士伙伴。 | + | 702.124a 拍档异能属于改变指挥官玩法(参见规则[[cr:9#cr903|903]])之套牌构组规则的异能,在游戏开始前生效。每种拍档异能都允许你将两张传奇牌共同作为你的指挥官,而不是一张。每种拍档异能都对两个指挥官有所要求。拍档异能包括:拍档、拍档~[叙述],与[名称]拍档、友谊永恒、选择身世,以及博士伙伴。 |
| <BOOKMARK:cr702-124b>702.124b Your deck must contain exactly 100 cards, including its two commanders. Both commanders begin the game in the command zone.\\ | <BOOKMARK:cr702-124b>702.124b Your deck must contain exactly 100 cards, including its two commanders. Both commanders begin the game in the command zone.\\ | ||
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| 702.124g 如果一张传奇牌具有一种以上的拍档异能,你可以在指定你的指挥官时选择其中一种来使用,但不能同时使用。任何拍档异能或拍档异能组合都不会使得牌手拥有多于两个指挥官。 | 702.124g 如果一张传奇牌具有一种以上的拍档异能,你可以在指定你的指挥官时选择其中一种来使用,但不能同时使用。任何拍档异能或拍档异能组合都不会使得牌手拥有多于两个指挥官。 | ||
| - | <BOOKMARK:cr702-124h>702.124h “Partner” means “You may designate two legendary creature cards as your commander rather than one if each of them has partner.”\\ | + | <BOOKMARK:cr702-124h>702.124h “Partner” means “You may designate two legendary cards as your commander rather than one if each of them has partner.”\\ |
| - | 702.124h “拍档”意指“你可以将两张具有拍档的传奇生物牌共同用作你的指挥官。” | + | 702.124h “拍档”意指“你可以将两张具有拍档的传奇牌共同用作你的指挥官。” |
| - | <BOOKMARK:cr702-124i>702.124i “Partner with [name]” represents two abilities. It means “You may designate two legendary creature cards as your commander rather than one if each has a ‘partner with [name]’ ability with the other’s name” and “When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle.”\\ | + | <BOOKMARK:cr702-124i>702.124i “Partner—[text]” means “You may designate two legendary cards as your commander rather than one if each of them has the same ‘partner—[text]’ ability.” The “partner—[text]” abilities are “partner—Father & son” and “partner—Survivors.”\\ |
| - | 702.124i “与[名称]拍档”代表两个异能。它意指“你可以将一张具有‘与[名称]拍档’异能的传奇生物牌与一张具有该名称的牌共同用作你的指挥官。”以及“当此永久物进场时,目标牌手可以其牌库中搜寻一张名为[名称]的牌,展示该牌,然后将它置于其手上,然后洗牌。” | + | 702.124i “拍档~[叙述]”意指“你可以将两张具有拍档~[叙述]异能的传奇牌共同用作你的指挥官。”这些“拍档~[叙述]”异能包括“拍档~父与子”和“拍档~求生者”。 |
| - | <BOOKMARK:cr702-124j>702.124j “Friends forever” means “You may designate two legendary creature cards as your commander rather than one if each of them has friends forever.”\\ | + | <BOOKMARK:cr702-124j>702.124j “Partner with [name]” represents two abilities. It means “You may designate two legendary cards as your commander rather than one if each has a ‘partner with [name]’ ability with the other’s name” and “When this permanent enters, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle.”\\ |
| - | 702.124j “友谊永恒”意指“你可以将两张具有友谊永恒异能的传奇生物牌共同用作你的指挥官。” | + | 702.124j “与[名称]拍档”代表两个异能。它意指“你可以将一张具有‘与[名称]拍档’异能的传奇牌与一张具有该名称的牌共同用作你的指挥官。”以及“当此永久物进场时,目标牌手可以其牌库中搜寻一张名为[名称]的牌,展示该牌,然后将它置于其手上,然后洗牌。” |
| - | <BOOKMARK:cr702-124k>702.124k “Choose a Background” means “You may designate two cards as your commander rather than one if one of them is this card and the other is a legendary Background enchantment card.” You can’t designate two cards as your commander if one has a “choose a Background” ability and the other is not a legendary Background enchantment card, and legendary Background enchantment cards can’t be your commander unless you have also designated a commander with “choose a Background.”\\ | + | <BOOKMARK:cr702-124k>702.124k “Friends forever” means “You may designate two legendary creature cards as your commander rather than one if each of them has friends forever.”\\ |
| - | 702.124k “选择身世”意指“你可以将两张牌共同用作你的指挥官,而不是一张,只要其中一张是此牌,另一张是传奇身世结界牌。”如果一张牌具有“选择身世”异能且另一张牌不是传奇身世结界牌,你便不能将它们共同用作指挥官。传奇身世结界牌不能成为你的指挥官,除非你同时将另一张具有“选择身世”的牌用作指挥官。 | + | 702.124k “友谊永恒”意指“你可以将两张具有友谊永恒异能的传奇生物牌共同用作你的指挥官。” |
| - | <BOOKMARK:cr702-124m>702.124m “Doctor’s companion” means “You may designate two legendary creature cards as your commander rather than one if one of them is this card and the other is a legendary Time Lord Doctor creature card that has no other creature types.”\\ | + | <BOOKMARK:cr702-124m>702.124m “Choose a Background” means “You may designate two cards as your commander rather than one if one of them is this card and the other is a legendary Background enchantment card.” You can’t designate two cards as your commander if one has a “choose a Background” ability and the other is not a legendary Background enchantment card, and legendary Background enchantment cards can’t be your commander unless you have also designated a commander with “choose a Background.”\\ |
| - | 702.124m “博士伙伴”意指“你可以将两张牌共同用作你的指挥官,而不是一张,只要其中一张是此牌,另一张是传奇时间领主/医生生物牌且不具其他生物类别。”(译注:Doctor此生物类别之官方翻译为“医生”而非“博士”。) | + | 702.124m “选择身世”意指“你可以将两张牌共同用作你的指挥官,而不是一张,只要其中一张是此牌,另一张是传奇身世结界牌。”如果一张牌具有“选择身世”异能且另一张牌不是传奇身世结界牌,你便不能将它们共同用作指挥官。传奇身世结界牌不能成为你的指挥官,除非你同时将另一张具有“选择身世”的牌用作指挥官。 |
| - | <BOOKMARK:cr702-124n>702.124n If an effect refers to a partner ability by name, it means only that partner ability and not any others. If an effect refers to the partner ability or cards with partner and doesn’t mention a specific variant of the partner ability by name, it is referring only to partner, partner with [name], or cards with either of those abilities, and does not refer to any other partner variant.\\ | + | <BOOKMARK:cr702-124n>702.124n “Doctor’s companion” means “You may designate two legendary creature cards as your commander rather than one if one of them is this card and the other is a legendary Time Lord Doctor creature card that has no other creature types.”\\ |
| - | 702.124n 如果一个效应提及某拍档异能的名称,则其仅指该拍档异能而非其他任何种类。如果一个效应提及拍档异能或者具有拍档的牌,且未提及某个具体变化形式的名称,则其仅指拍档,与[名称]拍档或者具有这两种异能之一的牌,而不代表任何其他的拍档异能之变化形式。 | + | 702.124n “博士伙伴”意指“你可以将两张牌共同用作你的指挥官,而不是一张,只要其中一张是此牌,另一张是传奇时间领主/医生生物牌且不具其他生物类别。”(译注:Doctor此生物类别之官方翻译为“医生”而非“博士”。) |
| + | |||
| + | <BOOKMARK:cr702-124p>702.124p If an effect refers to a partner ability by name, it means only that partner ability and not any others. If an effect refers to the partner ability or cards with partner and doesn’t mention a specific variant of the partner ability by name, it is referring only to partner, partner—[text], partner with [name], or cards with any of those abilities, and it does not refer to any other partner variant.\\ | ||
| + | 702.124p 如果一个效应提及某拍档异能的名称,则其仅指该拍档异能而非其他任何种类。如果一个效应提及拍档异能或者具有拍档的牌,且未提及某个具体变化形式的名称,则其仅指拍档、拍档~[叙述]、与[名称]拍档或者具有这几种异能之一的牌,而不代表任何其他的拍档异能之变化形式。 | ||
| <BOOKMARK:cr702-125>702.125. Undaunted\\ | <BOOKMARK:cr702-125>702.125. Undaunted\\ | ||
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| 702.145. 昼形与夜形 | 702.145. 昼形与夜形 | ||
| - | <BOOKMARK:cr702-145a>702.145a Daybound and nightbound are found on opposite faces of some transforming double-faced cards (see rule 712, “Double-Faced Cards”).\\ | + | <BOOKMARK:cr702-145a>702.145a Daybound and nightbound are found on opposite faces of some double-faced cards (see rule 712, “Double-Faced Cards”).\\ |
| - | 702.145a 昼形与夜形分别见于一些转化式双面牌(参见规则[[cr:7#cr712|712]],“双面牌”)的两面。 | + | 702.145a 昼形与夜形分别见于一些双面牌(参见规则[[cr:7#cr712|712]],“双面牌”)的两面。 |
| - | <BOOKMARK:cr702-145b>702.145b Daybound is found on the front faces of some transforming double-faced cards and represents three static abilities. “Daybound” means “If it is night and this permanent is represented by a transforming double-faced card, it enters transformed,” “As it becomes night, if this permanent is front face up, transform it,” and “This permanent can’t transform except due to its daybound ability.” See rule 730, “Day and Night.”\\ | + | <BOOKMARK:cr702-145b>702.145b Daybound is found on the front faces of some double-faced cards and represents three static abilities. “Daybound” means “If it is night and this permanent is represented by a double-faced card, it enters transformed,” “As it becomes night, if this permanent is front face up, transform it,” and “This permanent can’t transform except due to its daybound ability.” See rule 730, “Day and Night.”\\ |
| - | 702.145b 昼形见于一些转化式双面牌的正面,代表三个静止式异能。“昼形”意指“如果当前是黑夜,且此永久物以转化式双面牌代表,则此永久物进场时已转化”,“于成为黑夜时,若此永久物正面朝上,转化之”,以及“此永久物不能因其昼形异能之外的方式转化。”参见规则[[cr:7#cr730|730]],“白昼与黑夜”。 | + | 702.145b 昼形见于一些双面牌的正面,代表三个静止式异能。“昼形”意指“如果当前是黑夜,且此永久物以双面牌代表,则此永久物进场时已转化”,“于成为黑夜时,若此永久物正面朝上,转化之”,以及“此永久物不能因其昼形异能之外的方式转化。”参见规则[[cr:7#cr730|730]],“白昼与黑夜”。 |
| <BOOKMARK:cr702-145c>702.145c Any time a player controls a permanent that is front face up with daybound and it’s night, that player transforms that permanent. This happens immediately and isn’t a state-based action.\\ | <BOOKMARK:cr702-145c>702.145c Any time a player controls a permanent that is front face up with daybound and it’s night, that player transforms that permanent. This happens immediately and isn’t a state-based action.\\ | ||
| 行 2810: | 行 2855: | ||
| 702.145d 如果当前既非白昼也非黑夜,且一位牌手在任何时候操控具昼形异能的永久物,则成为白昼。 | 702.145d 如果当前既非白昼也非黑夜,且一位牌手在任何时候操控具昼形异能的永久物,则成为白昼。 | ||
| - | <BOOKMARK:cr702-145e>702.145e Nightbound is found on the back faces of some transforming double-faced cards and represents two static abilities. “Nightbound” means “As it becomes day, if this permanent is back face up, transform it” and “This permanent can’t transform except due to its nightbound ability.”\\ | + | <BOOKMARK:cr702-145e>702.145e Nightbound is found on the back faces of some double-faced cards and represents two static abilities. “Nightbound” means “As it becomes day, if this permanent is back face up, transform it” and “This permanent can’t transform except due to its nightbound ability.”\\ |
| - | 702.145e 夜形见于一些转化式双面牌的背面,代表两个静止式异能。“夜形”意指“于成为白昼时,若此永久物背面朝上,转化之”以及“此永久物不能因其夜形异能之外的方式转化。” | + | 702.145e 夜形见于一些双面牌的背面,代表两个静止式异能。“夜形”意指“于成为白昼时,若此永久物背面朝上,转化之”以及“此永久物不能因其夜形异能之外的方式转化。” |
| <BOOKMARK:cr702-145f>702.145f Any time a player controls a permanent that is back face up with nightbound and it’s day, that player transforms that permanent. This happens immediately and isn’t a state-based action.\\ | <BOOKMARK:cr702-145f>702.145f Any time a player controls a permanent that is back face up with nightbound and it’s day, that player transforms that permanent. This happens immediately and isn’t a state-based action.\\ | ||
| 行 2822: | 行 2867: | ||
| 702.146. 惊扰 | 702.146. 惊扰 | ||
| - | <BOOKMARK:cr702-146a>702.146a Disturb is an ability found on the front face of some transforming double-faced cards (see rule 712, “Double-Faced Cards”). “Disturb [cost]” means “You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.” See rule 712.8c.\\ | + | <BOOKMARK:cr702-146a>702.146a Disturb is an ability found on the front face of some double-faced cards (see rule 712, “Double-Faced Cards”). “Disturb [cost]” means “You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost.” See rule 712.8c.\\ |
| - | 702.146a 惊扰异能见于一些转化式双面牌(参见规则[[cr:7#cr712|712]],“双面牌”)的正面。“惊扰[费用]”意指,“你可以从你坟墓场中施放已转化的此牌,但须支付[费用],而非支付其法术力费用。”参见规则[[cr:7#cr712-8c|712.8c]]。 | + | 702.146a 惊扰异能见于一些双面牌(参见规则[[cr:7#cr712|712]],“双面牌”)的正面。“惊扰[费用]”意指,“你可以从你坟墓场中施放已转化的此牌,但须支付[费用],而非支付其法术力费用。”参见规则[[cr:7#cr712-8c|712.8c]]。 |
| - | <BOOKMARK:cr702-146b>702.146b A resolving transforming double-faced spell that was cast using its disturb ability enters the battlefield with its back face up.\\ | + | <BOOKMARK:cr702-146b>702.146b A resolving double-faced spell that was cast using its disturb ability enters the battlefield with its back face up.\\ |
| - | 702.146b 正在结算的、利用其惊扰异能施放的转化式双面咒语背面朝上地进战场。 | + | 702.146b 正在结算的、利用其惊扰异能施放的双面咒语背面朝上地进战场。 |
| <BOOKMARK:cr702-147>702.147. Decayed\\ | <BOOKMARK:cr702-147>702.147. Decayed\\ | ||
| 行 3173: | 行 3218: | ||
| 702.176. 隐现 | 702.176. 隐现 | ||
| - | <BOOKMARK:cr702-176a>702.176a Impending is a keyword that represents four abilities. The first and second are static abilities that function while the spell with impending is on the stack. The third is a static ability that functions on the battlefield. The fourth is a triggered ability that functions on the battlefield. “Impending N—[cost]” means “You may choose to pay [cost] rather than pay this spell’s mana cost,” “If you chose to pay this spell’s impending cost, it enters with N time counters on it,” “As long as this permanent’s impending cost was paid and it has a time counter on it, it’s not a creature,” and “At the beginning of your end step, if this permanent’s impending cost was paid and it has a time counter on it, remove a time counter from it.” Casting a spell for its impending cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.\\ | + | <BOOKMARK:cr702-176a>702.176a Impending is a keyword that represents four abilities. The first is a static ability that functions while the spell with impending is on the stack. The second is static ability that creates a replacement effect that may apply to the permanent with impending as it enters the battlefield from the stack. The third is a static ability that functions on the battlefield. The fourth is a triggered ability that functions on the battlefield. “Impending N—[cost]” means “You may choose to pay [cost] rather than pay this spell’s mana cost,” “If you chose to pay this permanent’s impending cost, it enters with N time counters on it,” “As long as this permanent’s impending cost was paid and it has a time counter on it, it’s not a creature,” and “At the beginning of your end step, if this permanent’s impending cost was paid and it has a time counter on it, remove a time counter from it.” Casting a spell for its impending cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.\\ |
| - | 702.176a 隐现此关键字代表四个异能。第一个和第二个是静止式异能,会于具有隐现异能的咒语在堆叠上时生效。第三个是静止式异能,在战场上生效。第四个是触发式异能,在战场上生效。“隐现N~[费用]”意指“你可以选择支付[费用],而非支付此咒语的法术力费用”、“如果你选择支付此咒语的隐现费用,则其进场时上面有N个计时指示物”、“只要曾支付过此永久物的隐现费用且其上有计时指示物,它便不是生物”以及“在你的结束步骤开始时,若曾支付此永久物的隐现费用且其上有计时指示物,则从其上移去一个计时指示物。”支付隐现费用以施放咒语时,需依照规则[[cr:6#cr601-2b|601.2b]]与[[cr:6#cr601-2f|601.2f-h]]之规范来支付替代性费用。 | + | 702.176a 隐现此关键字代表四个异能。第一个是静止式异能,会于具有隐现异能的咒语在堆叠上时生效。第二个是静止式异能,会产生一个替代性效应,于具有隐现异能的永久物从堆叠进战场时生效。第三个是静止式异能,在战场上生效。第四个是触发式异能,在战场上生效。“隐现N~[费用]”意指“你可以选择支付[费用],而非支付此咒语的法术力费用”、“如果你选择支付此永久物的隐现费用,则其进场时上面有N个计时指示物”、“只要曾支付过此永久物的隐现费用且其上有计时指示物,它便不是生物”以及“在你的结束步骤开始时,若曾支付此永久物的隐现费用且其上有计时指示物,则从其上移去一个计时指示物。”支付隐现费用以施放咒语时,需依照规则[[cr:6#cr601-2b|601.2b]]与[[cr:6#cr601-2f|601.2f-h]]之规范来支付替代性费用。 |
| <BOOKMARK:cr702-177>702.177. Exhaust\\ | <BOOKMARK:cr702-177>702.177. Exhaust\\ | ||
| 行 3221: | 行 3266: | ||
| 702.180. 谐颂 | 702.180. 谐颂 | ||
| - | <BOOKMARK:cr702-180a>702.180a Harmonize represents three static abilities: one that functions while the card is in a player’s graveyard and two that function while the spell with harmonize is on the stack. “Harmonize [cost]” means “You may cast this spell from your graveyard by paying [cost] and tapping up to one untapped creature you control rather than paying this spell’s mana cost,” “If you cast this spell using its harmonize ability, its total cost is reduced by an amount of generic mana equal to the tapped creature’s power,” and “If the harmonize cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.” Casting a spell using its harmonize ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.\\ | + | <BOOKMARK:cr702-180a>702.180a Harmonize represents three static abilities: one that functions while the card is in a player’s graveyard and two that function while the spell with harmonize is on the stack. “Harmonize [cost]” means “You may cast this card from your graveyard by paying [cost] and tapping up to one untapped creature you control rather than paying this spell’s mana cost,” “If you cast this spell using its harmonize ability, its total cost is reduced by an amount of generic mana equal to the tapped creature’s power,” and “If the harmonize cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.” Casting a spell using its harmonize ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.\\ |
| - | 702.180a 谐颂代表三个静止式异能:一个于该牌在牌手的坟墓场中时生效,两个于具有谐颂异能的咒语在堆叠上时生效。“谐颂[费用]”意指,“你可以从你的坟墓场施放此牌,并支付[费用]及横置至多一个由你操控且未横置的生物,而非支付其法术力费用”“如果你利用此咒语的谐颂异能来施放之,则其总费用减少若干一般法术力,其数量等同于所横置生物的力量”,以及“若曾支付其谐颂费用,当此牌将于任何时机下离开堆叠时,改为将它放逐,而非置入任何地方。” | + | 702.180a 谐颂代表三个静止式异能:一个于该牌在牌手的坟墓场中时生效,两个于具有谐颂异能的咒语在堆叠上时生效。“谐颂[费用]”意指,“你可以从你的坟墓场施放此牌,并支付[费用]及横置至多一个由你操控且未横置的生物,而非支付其法术力费用”“如果你利用此咒语的谐颂异能来施放之,则其总费用减少若干一般法术力,其数量等同于所横置生物的力量”,以及“若曾支付其谐颂费用,当此牌将于任何时机下离开堆叠时,改为将它放逐,而非置入任何地方。”支付谐颂费用以施放咒语时,需依照规则[[cr:6#cr601-2b|601.2b]]与[[cr:6#cr601-2f|601.2f-h]]之规范来支付替代性费用。 |
| <BOOKMARK:cr702-180b>702.180b You choose which creature to tap as you choose to pay a spell’s harmonize cost (see rule 601.2b), and then tap that creature as you pay the total cost.\\ | <BOOKMARK:cr702-180b>702.180b You choose which creature to tap as you choose to pay a spell’s harmonize cost (see rule 601.2b), and then tap that creature as you pay the total cost.\\ | ||
| 行 3249: | 行 3294: | ||
| <BOOKMARK:cr702-184a>702.184a Station is an activated ability. “Station” means “Tap another untapped creature you control: Put a number of charge counters on this permanent equal to the tapped creature’s power. Activate only as a sorcery.”\\ | <BOOKMARK:cr702-184a>702.184a Station is an activated ability. “Station” means “Tap another untapped creature you control: Put a number of charge counters on this permanent equal to the tapped creature’s power. Activate only as a sorcery.”\\ | ||
| - | 702.184a 蓄势属于静止式异能。“蓄势”意指“横置另一个由你操控且未横置的生物:在此永久物上放置若干充电指示物,其数量等同于该生物的力量。只能于法术时机起动。” | + | 702.184a 蓄势属于起动式异能。“蓄势”意指“横置另一个由你操控且未横置的生物:在此永久物上放置若干充电指示物,其数量等同于该生物的力量。只能于法术时机起动。” |
| <BOOKMARK:cr702-184b>702.184b Each card printed with a station ability is known as a station card. It has a nonstandard layout and includes station symbols that are themselves keyword abilities. See rule 721, “Station Cards.”\\ | <BOOKMARK:cr702-184b>702.184b Each card printed with a station ability is known as a station card. It has a nonstandard layout and includes station symbols that are themselves keyword abilities. See rule 721, “Station Cards.”\\ | ||
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| <BOOKMARK:cr702-185a>702.185a Warp represents two static abilities that function while the card with warp is on the stack, one of which may create a delayed triggered ability. “Warp [cost]” means “You may cast this card from your hand by paying [cost] rather than its mana cost” and “If this spell’s warp cost was paid, exile the permanent this spell becomes at the beginning of the next end step. Its owner may cast this card after the current turn has ended for as long as it remains exiled.” Casting a spell for its warp cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.\\ | <BOOKMARK:cr702-185a>702.185a Warp represents two static abilities that function while the card with warp is on the stack, one of which may create a delayed triggered ability. “Warp [cost]” means “You may cast this card from your hand by paying [cost] rather than its mana cost” and “If this spell’s warp cost was paid, exile the permanent this spell becomes at the beginning of the next end step. Its owner may cast this card after the current turn has ended for as long as it remains exiled.” Casting a spell for its warp cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.\\ | ||
| - | 702.185a 跃迁代表两个静止式异能,于具有跃迁异能的牌在堆叠上时生效,其中一个会产生延迟触发式异能。“跃迁[费用]”意指“你可以支付[费用]来施放此牌,而非支付其法术力费用”,“如果曾支付过此咒语的跃迁费用,在下个结束步骤开始时,放逐此咒语所成的永久物。当前回合结束后,于此牌持续放逐的时段内,其拥有者可以施放此牌。”支付跃迁费用以施放咒语时,需依照规则[[cr:6#cr601-2b|601.2b]]与[[cr:6#cr601-2f|601.2f-h]]之规范来支付替代性费用。 | + | 702.185a 跃迁代表两个静止式异能,于具有跃迁异能的牌在堆叠上时生效,其中一个会产生延迟触发式异能。“跃迁[费用]”意指“你可以支付[费用]来从手上施放此牌,而非支付其法术力费用”,“如果曾支付过此咒语的跃迁费用,在下个结束步骤开始时,放逐此咒语所成的永久物。当前回合结束后,于此牌持续放逐的时段内,其拥有者可以施放此牌。”支付跃迁费用以施放咒语时,需依照规则[[cr:6#cr601-2b|601.2b]]与[[cr:6#cr601-2f|601.2f-h]]之规范来支付替代性费用。 |
| <BOOKMARK:cr702-185b>702.185b Some effects refer to “warped” cards in exile. A warped card in exile is one that was exiled by the delayed triggered ability created by a warp ability.\\ | <BOOKMARK:cr702-185b>702.185b Some effects refer to “warped” cards in exile. A warped card in exile is one that was exiled by the delayed triggered ability created by a warp ability.\\ | ||
| 行 3271: | 行 3316: | ||
| <BOOKMARK:cr702-185c>702.185c Some effects refer to whether “a spell was warped this turn.” This means that a spell was cast for its warp cost this turn.\\ | <BOOKMARK:cr702-185c>702.185c Some effects refer to whether “a spell was warped this turn.” This means that a spell was cast for its warp cost this turn.\\ | ||
| 702.185c 一些效应提及“本回合有咒语跃迁”。其意指,本回合有咒语经支付跃迁费用施放。 | 702.185c 一些效应提及“本回合有咒语跃迁”。其意指,本回合有咒语经支付跃迁费用施放。 | ||
| + | |||
| + | <BOOKMARK:cr702-186>702.186. ∞ (Infinity)\\ | ||
| + | 702.186. ∞(无限) | ||
| + | |||
| + | <BOOKMARK:cr702-186a>702.186a ∞ (the mathematical symbol for infinity) is a keyword found on Infinity cards. “∞” is followed by ability text. Together, they represent a static ability.\\ | ||
| + | 702.186a ∞(数学中的无限符号)是见于无限牌上的关键字。“∞”字样后面带有异能文本,它们共同代表一个静止式异能。 | ||
| + | |||
| + | <BOOKMARK:cr702-186b>702.186b “∞ — [Ability]” means “As long as this permanent is harnessed, it has [ability].” See rule 701.64, “Harness.”\\ | ||
| + | 702.186b “∞~[异能]”意指“只要此永久物已受掌控,它便具有[异能]。”参见规则[[cr:7#cr701-64|701.64]],“掌控”。 | ||
| + | |||
| + | <BOOKMARK:cr702-187>702.187. Mayhem\\ | ||
| + | 702.187. 疯乱 | ||
| + | |||
| + | <BOOKMARK:cr702-187a>702.187a Mayhem is a static ability that functions while the card with mayhem is in a player’s graveyard.\\ | ||
| + | 702.187a 疯乱属于静止式异能,于具有疯乱异能的牌在牌手的坟墓场中时生效。 | ||
| + | |||
| + | <BOOKMARK:cr702-187b>702.187b “Mayhem [cost]” means “As long as you discarded this card this turn, you may cast it from your graveyard by paying [cost] rather than paying its mana cost.” Casting a spell using its mayhem ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.\\ | ||
| + | 702.187b “疯乱[费用]”意指“只要你是于本回合中弃掉此牌,你便可以从你坟墓场中施放之,但须支付[费用],而非支付其法术力费用。”支付疯乱费用以施放咒语时,需依照规则[[cr:6#cr601-2b|601.2b]]与[[cr:6#cr601-2f|601.2f-h]]之规范来支付替代性费用。 | ||
| + | |||
| + | <BOOKMARK:cr702-187c>702.187c “Mayhem” without a cost means “You may play this card from your graveyard if you discarded it this turn.”\\ | ||
| + | 702.187c 其后未带有费用的“疯乱”意指“只要你是于本回合中弃掉此牌,你便可以从你坟墓场中施放之。” | ||
| + | |||
| + | <BOOKMARK:cr702-188>702.188. Web-slinging\\ | ||
| + | 702.188. 蛛丝甩荡 | ||
| + | |||
| + | <BOOKMARK:cr702-188a>702.188a Web-slinging is a static ability that functions while the spell with web-slinging is on the stack. “Web-slinging [cost]” means “You may cast this spell by paying [cost] and returning a tapped creature you control to its owner’s hand rather than paying its mana cost.” Casting a spell using its web-slinging ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.\\ | ||
| + | 702.188a 蛛丝甩荡属于静止式异能,于具蛛丝甩荡异能的咒语在堆叠上时生效。“蛛丝甩荡[费用]”意指“你可以支付[费用]并将一个由你操控且已横置的生物移回其拥有者手上来施放此咒语,而非支付其法术力费用。”支付蛛丝甩荡费用以施放咒语时,需依照规则[[cr:6#cr601-2b|601.2b]]与[[cr:6#cr601-2f|601.2f-h]]之规范来支付替代性费用。 | ||
| + | |||
| + | <BOOKMARK:cr702-189>702.189. Firebending\\ | ||
| + | 702.189. 振火 | ||
| + | |||
| + | <BOOKMARK:cr702-189a>702.189a Firebending is a triggered ability. “Firebending N” means “Whenever this creature attacks, add N {R}. Until end of combat, you don’t lose this mana as steps and phases end.”\\ | ||
| + | 702.189a 振火属于触发式异能。“振火N”意指“每当此生物攻击时,加N点{R}。直到战斗结束,你不会因步骤结束而失去这份法术力。” | ||
| + | |||
| + | <BOOKMARK:cr702-189b>702.189b An ability that triggers whenever a player firebends triggers whenever a firebending ability they control resolves.\\ | ||
| + | 702.189b 每当牌手振火时触发的异能会在该牌手操控的振火异能结算时触发。 | ||
| ===== 703. 回合动作 Turn-Based Actions ===== | ===== 703. 回合动作 Turn-Based Actions ===== | ||
| 行 3333: | 行 3414: | ||
| 703.4p 在清除步骤当中、主动牌手弃牌之后(若有需要),立刻移除永久物上的所有伤害、结束所有“直到回合结束”和“本回合”的效应。这些动作同时发生。参见规则[[cr:5#cr514-2|514.2]]。 | 703.4p 在清除步骤当中、主动牌手弃牌之后(若有需要),立刻移除永久物上的所有伤害、结束所有“直到回合结束”和“本回合”的效应。这些动作同时发生。参见规则[[cr:5#cr514-2|514.2]]。 | ||
| - | <BOOKMARK:cr703-4q>703.4q When each step or phase ends, any unused mana left in a player’s mana pool empties. See rule 500.4.\\ | + | <BOOKMARK:cr703-4q>703.4q As each step or phase ends, any unspent mana left in a player’s mana pool empties. See rule 500.5.\\ |
| - | 703.4q 当每个步骤或阶段结束时,留在牌手法术力池中尚未使用的法术力被清空。参见规则[[cr:5#cr500-4|500.4]]。 | + | 703.4q 于每个步骤或阶段结束时,留在牌手法术力池中尚未用尽的法术力被清空。参见规则[[cr:5#cr500-4|500.4]]。 |
| ===== 704. 状态动作 State-Based Actions ===== | ===== 704. 状态动作 State-Based Actions ===== | ||
| 行 3604: | 行 3685: | ||
| 707.8. 复制已融合的永久物或其他双面牌时,使用该永久物当前面朝上的可复制特征值来决定复制品的特征。(参见规则[[cr:7#cr712|712]],“双面牌”。) | 707.8. 复制已融合的永久物或其他双面牌时,使用该永久物当前面朝上的可复制特征值来决定复制品的特征。(参见规则[[cr:7#cr712|712]],“双面牌”。) | ||
| - | <BOOKMARK:cr707-8a>707.8a If an effect creates a token that is a copy of a transforming permanent or a transforming double-faced card not on the battlefield, the resulting token is a transforming token that has both a front face and a back face. The characteristics of each face are determined by the copiable values of the same face of the permanent it is a copy of, as modified by any other copy effects that apply to that permanent. If the token is a copy of a transforming permanent with its back face up, the token enters the battlefield with its back face up. This rule does not apply to tokens that are created with their own set of characteristics and enter the battlefield as a copy of a transforming permanent due to a replacement effect.\\ | + | <BOOKMARK:cr707-8a>707.8a If an effect creates a token that is a copy of a double-faced permanent or a double-faced card not on the battlefield, the resulting token is a double-faced token that has both a front face and a back face. The characteristics of each face are determined by the copiable values of the same face of the permanent or card it is a copy of, as modified by any other copy effects that apply to that object. If the token is a copy of a double-faced permanent with its back face up, the token enters the battlefield with its back face up. This rule does not apply to tokens that are created with their own set of characteristics and enter the battlefield as a copy of a double-faced object due to a replacement effect.\\ |
| - | 707.8a 如果一个效应派出一个衍生物,且其为某转化式永久物或某不在战场上的转化式双面牌之复制品,则派出的衍生物为同时具有正面和背面的转化式衍生物。每个面的特征由其复制的永久物对应面之可复制特征值决定,并受对该永久物生效的其他复制效应影响。如果该衍生物为某背面朝上的转化式永久物之复制品,则其进战场时背面朝上。此规则不适用于根据自身特征派出,但由于某替代性效应作为一个转化式永久物的复制品进战场之衍生物。 | + | 707.8a 如果一个效应派出一个衍生物,且其为某双面永久物或某不在战场上的双面牌之复制品,则派出的衍生物为同时具有正面和背面的双面衍生物。每个面的特征由其复制的永久物或牌对应面之可复制特征值决定,并受对该物件生效的其他复制效应影响。如果该衍生物为某背面朝上的双面永久物之复制品,则其进战场时背面朝上。此规则不适用于根据自身特征派出,但由于某替代性效应作为一个双面物件的复制品进战场之衍生物。 |
| - | Example: Afflicted Deserter is the front face of a transforming double-faced card, and the name of its back face is Werewolf Ransacker. If an effect creates a token that is a copy of that transforming permanent, the token also has the same two faces and can transform. It enters the battlefield with the same face up as the permanent that it is a copy of.\\ | + | Example: Afflicted Deserter is the front face of a double-faced card, and the name of its back face is Werewolf Ransacker. If an effect creates a token that is a copy of that permanent, the token also has the same two faces and can transform. It enters the battlefield with the same face up as the permanent that it is a copy of.\\ |
| - | 例如:受苦逃亡者是一张转化式双面牌的正面,其背面名称为搜括狼人。如果某效应派出为该转化式永久物的复制品之衍生物,此永久物也拥有两个面,且能够转化。它进战场时与其复制的永久物朝上的一面相同。 | + | 例如:受苦逃亡者是一张双面牌的正面,其背面名称为搜括狼人。如果某效应派出为该永久物的复制品之衍生物,此永久物也拥有两个面,且能够转化。它进战场时与其复制的永久物朝上的一面相同。 |
| - | Example: Clone is not a transforming double-faced card, so a token that is created as a copy of a Clone is not a transforming token, even if it enters the battlefield as a copy of a transforming permanent due to Clone’s replacement effect.\\ | + | Example: Clone is not a double-faced card, so a token that is created as a copy of a Clone is not a double-faced token, even if it enters the battlefield as a copy of a permanent due to Clone’s replacement effect.\\ |
| - | 例如:仿生妖不是转化式双面牌,因此作为仿生妖的复制品派出之衍生物不是转化式衍生物,即使它由于仿生妖的替代性效应而作为某转化式永久物的复制品进战场。 | + | 例如:仿生妖不是双面牌,因此作为仿生妖的复制品派出之衍生物不是双面衍生物,即使它由于仿生妖的替代性效应而作为某永久物的复制品进战场。 |
| <BOOKMARK:cr707-9>707.9. Copy effects may include modifications or exceptions to the copying process.\\ | <BOOKMARK:cr707-9>707.9. Copy effects may include modifications or exceptions to the copying process.\\ | ||
| 行 3688: | 行 3769: | ||
| 707.10f 一些效应复制永久物咒语。于该复制品结算时,其不再是咒语的复制品,并成为一个衍生永久物。(参见规则[[cr:6#cr608-3f|608.3f]]。) | 707.10f 一些效应复制永久物咒语。于该复制品结算时,其不再是咒语的复制品,并成为一个衍生永久物。(参见规则[[cr:6#cr608-3f|608.3f]]。) | ||
| - | <BOOKMARK:cr707-10g>707.10g If an effect creates a copy of a transforming permanent spell, the copy is also a transforming permanent spell that has both a front face and a back face. The characteristics of its front and back face are determined by the copiable values of the same face of the spell it is a copy of, as modified by any other copy effects. If the spell it is a copy of has its back face up, the copy is created with its back face up. The token that’s put onto the battlefield as that spell resolves is a transforming token.\\ | + | <BOOKMARK:cr707-10g>707.10g If an effect creates a copy of a double-faced permanent spell, the copy is also a double-faced permanent spell that has both a front face and a back face. The characteristics of its front and back face are determined by the copiable values of the same face of the spell it is a copy of, as modified by any other copy effects. If the spell it is a copy of has its back face up, the copy is created with its back face up. The token that’s put onto the battlefield as that spell resolves is a double-faced token.\\ |
| - | 707.10g 如果一个效应创造一个转化式永久物咒语的复制品,该复制品也是具有两个面的转化式永久物咒语。其每个面的特征由其复制的咒语对应面之可复制特征值决定,并受其他复制效应影响。如果其复制的咒语背面朝上,则其被创造时背面朝上。该咒语结算时放进战场的衍生物是转化式衍生物。 | + | 707.10g 如果一个效应创造一个双面永久物咒语的复制品,该复制品也是具有两个面的双面永久物咒语。其每个面的特征由其复制的咒语对应面之可复制特征值决定,并受其他复制效应影响。如果其复制的咒语背面朝上,则其被创造时背面朝上。该咒语结算时放进战场的衍生物是双面衍生物。 |
| <BOOKMARK:cr707-11>707.11. If an effect refers to a permanent by name, the effect still tracks that permanent even if it changes names or becomes a copy of something else.\\ | <BOOKMARK:cr707-11>707.11. If an effect refers to a permanent by name, the effect still tracks that permanent even if it changes names or becomes a copy of something else.\\ | ||
| 行 3894: | 行 3975: | ||
| 712. 双面牌 | 712. 双面牌 | ||
| - | <BOOKMARK:cr712-1>712.1. A double-faced card has a Magic card face on one side and either a Magic card face or half of an oversized card face on the other. (It does not have a Magic card back.) There are three kinds of double-faced cards: transforming double-faced cards, modal double-faced cards, and meld cards.\\ | + | <BOOKMARK:cr712-1>712.1. A double-faced card has a Magic card face on one side and either a Magic card face or half of an oversized card face on the other. (It does not have a Magic card back.) There are three kinds of double-faced cards: nonmodal double-faced cards (previously called “transforming double-faced cards”), modal double-faced cards, and meld cards.\\ |
| - | 712.1. 一张双面牌的一面是万智牌的牌面,另一面是万智牌的牌面或一张大号万智牌卡牌牌面的一半。(它没有万智牌的牌背。)有三种双面牌:转化式双面牌、模式双面牌,以及融合牌。 | + | 712.1. 一张双面牌的一面是万智牌的牌面,另一面是万智牌的牌面或一张大号万智牌卡牌牌面的一半。(它没有万智牌的牌背。)有三种双面牌:非模式双面牌(之前曾称为“转化式双面牌”)、模式双面牌,以及融合牌。 |
| - | <BOOKMARK:cr712-2>712.2. Transforming double-faced cards have a Magic card face on each side and include abilities on one or both of their faces that allow the card to either “transform” or “convert” (turn over to its other face) and/or allow the card to be cast or enter the battlefield “transformed” or “converted” (with its back face up).\\ | + | <BOOKMARK:cr712-2>712.2. Nonmodal double-faced cards have a Magic card face on each side and include abilities on one or both of their faces that allow the card to either “transform” or “convert” (turn over to its other face) and/or allow the card to be cast or enter the battlefield “transformed” or “converted” (with its back face up).\\ |
| - | 712.2. 转化式双面牌的两面都是万智牌的牌面,在其一面或两面上具有让此牌“转化”或“转换”(让它能翻到另一面)和/或允许该牌以“已转化”或“已转换”(将其背面朝上)的方式被施放或进战场的异能。 | + | 712.2. 非模式双面牌的两面都是万智牌的牌面,在其一面或两面上具有让此牌“转化”或“转换”(让它能翻到另一面)和/或允许该牌以“已转化”或“已转换”(将其背面朝上)的方式被施放或进战场的异能。 |
| - | <BOOKMARK:cr712-2a>712.2a A transforming double-faced card’s front face is marked by a front-face symbol in its upper left corner. On cards printed starting with The Brothers’ War™ release, that symbol is a single white triangle pointed upward inside a black circle. Transforming double-faced cards printed in older sets have different front-face symbols. On Magic Origins™ and Core Set 2019 double-faced cards, the front-face symbol is a modified Planeswalker icon. On cards in the Innistrad® block, Shadows over Innistrad set, and Innistrad: Midnight Hunt set, as well as on Ulrich of the Krallenhorde in the Eldritch Moon™ set, the front-face symbol is a sun. On other Eldritch Moon double-faced cards, the front-face symbol is a full moon. On Ixalan® and Rivals of Ixalan™ cards, the front-face symbol is a compass rose. On Kamigawa®: Neon Dynasty double-faced cards, the front-face symbol is a closed fan.\\ | + | <BOOKMARK:cr712-2a>712.2a A nonmodal double-faced card’s front face is marked by a front-face symbol in its upper left corner. On cards printed starting with The Brothers’ War™ release, that symbol is a single white triangle pointed upward inside a black circle. Nonmodal double-faced cards printed in older sets have different front-face symbols. On Magic Origins™ and Core Set 2019 double-faced cards, the front-face symbol is a modified Planeswalker icon. On cards in the Innistrad® block, Shadows over Innistrad set, and Innistrad: Midnight Hunt set, as well as on Ulrich of the Krallenhorde in the Eldritch Moon™ set, the front-face symbol is a sun. On other Eldritch Moon double-faced cards, the front-face symbol is a full moon. On Ixalan® and Rivals of Ixalan™ cards, the front-face symbol is a compass rose. On Kamigawa®: Neon Dynasty double-faced cards, the front-face symbol is a closed fan.\\ |
| - | 712.2a 转化式双面牌的正面在左上角以正面符号标记。从兄弟之战™版本发行开始,正面符号是一个黑色圆圈之中指向上方的一个白色三角形。在旧系列中印刷的转化式双面牌正面符号有所不同。在万智牌:起源™和[[cr:2#cr2019|2019]]核心系列双面牌上,正面符号是修改过的鹏洛客图标。在依尼翠®环境、依尼翠暗影系列和依尼翠:黯夜猎踪系列中的双面牌、以及异月传奇™系列中的展爪的乌力奇上,正面符号是太阳。在异月传奇其余的双面牌上,正面符号是满月。在依夏兰™和决胜依夏兰™牌张上,正面符号是罗盘。在神河®霓朝纪系列中的双面牌上,正面符号是合起的折扇。 | + | 712.2a 非模式双面牌的正面在左上角以正面符号标记。从兄弟之战™版本发行开始,正面符号是一个黑色圆圈之中指向上方的一个白色三角形。在旧系列中印刷的非模式双面牌正面符号有所不同。在万智牌:起源™和[[cr:2#cr2019|2019]]核心系列双面牌上,正面符号是修改过的鹏洛客图标。在依尼翠®环境、依尼翠暗影系列和依尼翠:黯夜猎踪系列中的双面牌、以及异月传奇™系列中的展爪的乌力奇上,正面符号是太阳。在异月传奇其余的双面牌上,正面符号是满月。在依夏兰™和决胜依夏兰™牌张上,正面符号是罗盘。在神河®霓朝纪系列中的双面牌上,正面符号是合起的折扇。 |
| - | <BOOKMARK:cr712-2b>712.2b A transforming double-faced card’s back face is marked by a back-face symbol in its upper left or upper right corner. On cards printed starting with The Brothers’ War release, that symbol is a single white triangle pointed downward inside a black circle. Transforming double-faced cards printed in older sets have different front-face symbols. On Magic Origins and Core Set 2019 double-faced cards, the back-face symbol is a full Planeswalker icon. On cards in the Innistrad block, Shadows over Innistrad set, and Innistrad: Midnight Hunt set, as well as on Ulrich, Uncontested Alpha in the Eldritch Moon set, the back-face symbol is a crescent moon. On other Eldritch Moon double-faced cards, the back-face symbol is a stylized image of Emrakul. On Ixalan and Rivals of Ixalan cards, the back-face symbol is a land icon. On Kamigawa: Neon Dynasty double-faced cards, the back-face symbol is an open fan.\\ | + | <BOOKMARK:cr712-2b>712.2b A nonmodal double-faced card’s back face is marked by a back-face symbol in its upper left or upper right corner. On cards printed starting with The Brothers’ War release, that symbol is a single white triangle pointed downward inside a black circle. Nonmodal double-faced cards printed in older sets have different front-face symbols. On Magic Origins and Core Set 2019 double-faced cards, the back-face symbol is a full Planeswalker icon. On cards in the Innistrad block, Shadows over Innistrad set, and Innistrad: Midnight Hunt set, as well as on Ulrich, Uncontested Alpha in the Eldritch Moon set, the back-face symbol is a crescent moon. On other Eldritch Moon double-faced cards, the back-face symbol is a stylized image of Emrakul. On Ixalan and Rivals of Ixalan cards, the back-face symbol is a land icon. On Kamigawa: Neon Dynasty double-faced cards, the back-face symbol is an open fan.\\ |
| - | 712.2b 转化式双面牌的背面在左上角或右上角以背面符号标记。从兄弟之战™版本发行开始,正面符号是一个黑色圆圈之中指向下方的一个白色三角形。在旧系列中印刷的转化式双面牌背面符号有所不同。在万智牌:起源和[[cr:2#cr2019|2019]]核心系列双面牌上,背面符号是完整的鹏洛客图标。在依尼翠环境、依尼翠暗影系列和依尼翠:黯夜猎踪系列中的双面牌、以及异月传奇系列中的服众首领乌力奇上,背面符号是新月。在异月传奇其余的双面牌上,背面符号是伊莫库的形象化图案。在依夏兰和决胜依夏兰牌张上,背面符号是地符号。在神河®霓朝纪系列中的双面牌上,背面符号是打开的折扇。 | + | 712.2b 非模式双面牌的背面在左上角或右上角以背面符号标记。从兄弟之战™版本发行开始,正面符号是一个黑色圆圈之中指向下方的一个白色三角形。在旧系列中印刷的非模式双面牌背面符号有所不同。在万智牌:起源和[[cr:2#cr2019|2019]]核心系列双面牌上,背面符号是完整的鹏洛客图标。在依尼翠环境、依尼翠暗影系列和依尼翠:黯夜猎踪系列中的双面牌、以及异月传奇系列中的服众首领乌力奇上,背面符号是新月。在异月传奇其余的双面牌上,背面符号是伊莫库的形象化图案。在依夏兰和决胜依夏兰牌张上,背面符号是地符号。在神河®霓朝纪系列中的双面牌上,背面符号是打开的折扇。 |
| - | <BOOKMARK:cr712-2c>712.2c The front face of a transforming double-faced card whose back face is a creature has the back face’s power and toughness printed in gray above the power and toughness box. This is reminder text and has no effect on game play.\\ | + | <BOOKMARK:cr712-2c>712.2c The front face of a nonmodal double-faced card whose back face is a creature has the back face’s power and toughness printed in gray above the power and toughness box. This is reminder text and has no effect on game play.\\ |
| - | 712.2c 背面是生物的转化式双面牌,其正面会在力量与防御力框的上方以较小的灰色字印刷其背面的力量与防御力。这属于提示文字,和游戏进行并无关联。 | + | 712.2c 背面是生物的非模式双面牌,其正面会在力量与防御力框的上方以较小的灰色字印刷其背面的力量与防御力。这属于提示文字,和游戏进行并无关联。 |
| - | <BOOKMARK:cr712-3>712.3. Modal double-faced cards have a Magic card face on each side. These faces are independent from one another.\\ | + | <BOOKMARK:cr712-3>712.3. Modal double-faced cards have a Magic card face on each side. These faces are usually independent from one another, but they may have an ability that allows them to “transform” or “convert” on either face.\\ |
| - | 712.3. 模式双面牌的两面都是万智牌的牌面。模式双面牌的两个牌面各自独立。 | + | 712.3. 模式双面牌的两面都是万智牌的牌面。模式双面牌的两个牌面通常各自独立,但也可能具有允许它们转化或转换到另一面的异能。 |
| <BOOKMARK:cr712-3a>712.3a A modal double-faced card’s front face is marked by a front-face symbol in its upper left corner. The front-face symbol is a single black triangle inside a sideways teardrop.\\ | <BOOKMARK:cr712-3a>712.3a A modal double-faced card’s front face is marked by a front-face symbol in its upper left corner. The front-face symbol is a single black triangle inside a sideways teardrop.\\ | ||
| 行 3929: | 行 4010: | ||
| <BOOKMARK:cr712-4b>712.4b The back faces of a meld pair are used only to determine the characteristics of the melded permanent that pair becomes on the battlefield. If a rule or effect references the back face of a meld card when not part of a melded permanent on the battlefield, it fails to determine its characteristics, regardless of which parts of the melded permanent is represented on that card’s back face.\\ | <BOOKMARK:cr712-4b>712.4b The back faces of a meld pair are used only to determine the characteristics of the melded permanent that pair becomes on the battlefield. If a rule or effect references the back face of a meld card when not part of a melded permanent on the battlefield, it fails to determine its characteristics, regardless of which parts of the melded permanent is represented on that card’s back face.\\ | ||
| 712.4b 融合牌组的背面仅用于确定战场上该融合牌组所成为之已融合的永久物之特征。如果某规则或效应提及融合牌的背面,但它并非战场上已融合的永久物之一部分,则此规则或效应无法确定其特征,无论它代表该已融合的永久物之哪一部分。 | 712.4b 融合牌组的背面仅用于确定战场上该融合牌组所成为之已融合的永久物之特征。如果某规则或效应提及融合牌的背面,但它并非战场上已融合的永久物之一部分,则此规则或效应无法确定其特征,无论它代表该已融合的永久物之哪一部分。 | ||
| + | |||
| + | <BOOKMARK:cr712-4c>712.4c Unlike other double-faced cards, meld cards cannot be transformed or converted. Any instructions to do so are ignored.\\ | ||
| + | 712.4c 与其他双面牌不同,融合牌不能转化或转换。如有任何指示如此作,则忽略之。 | ||
| <BOOKMARK:cr712-5>712.5. There are seven specific meld pairs.\\ | <BOOKMARK:cr712-5>712.5. There are seven specific meld pairs.\\ | ||
| 行 3960: | 行 4044: | ||
| 712.7. 双面牌位于不公开区域的时候,牌手必须确保不让它能从该区域的其他牌中辨认出。为了达成此目标,双面牌的拥有者可以利用完全不透明的牌套和/或辅助牌(参见规则[[cr:7#cr713|713]])。认证比赛对于利用双面牌额外订立了规则。参见规则[[cr:1#cr100-6|100.6]]。 | 712.7. 双面牌位于不公开区域的时候,牌手必须确保不让它能从该区域的其他牌中辨认出。为了达成此目标,双面牌的拥有者可以利用完全不透明的牌套和/或辅助牌(参见规则[[cr:7#cr713|713]])。认证比赛对于利用双面牌额外订立了规则。参见规则[[cr:1#cr100-6|100.6]]。 | ||
| - | <BOOKMARK:cr712-8>712.8. Each face of a transforming or modal double-faced card has its own set of characteristics. The front face of each meld card and the combined face formed by a meld pair each has its own set of characteristics.\\ | + | <BOOKMARK:cr712-8>712.8. Each face of a double-faced card that isn’t a meld card has its own set of characteristics. The front face of each meld card and the combined face formed by a meld pair each has its own set of characteristics.\\ |
| - | 712.8. 转化式双面牌或模式双面牌的两个牌面都各自具有一组特征值。融合牌的正面与同对两张融合牌组合形成之组合面各有属于自己的特征值。 | + | 712.8. 非融合牌之双面牌的两个牌面都各自具有一组特征值。融合牌的正面与同对两张融合牌组合形成之组合面各有属于自己的特征值。 |
| <BOOKMARK:cr712-8a>712.8a While a double-faced card is outside the game or in a zone other than the battlefield or stack, it has only the characteristics of its front face.\\ | <BOOKMARK:cr712-8a>712.8a While a double-faced card is outside the game or in a zone other than the battlefield or stack, it has only the characteristics of its front face.\\ | ||
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| 712.8b 当融合牌在堆叠上时,它只具有其正面所述的特征值。 | 712.8b 当融合牌在堆叠上时,它只具有其正面所述的特征值。 | ||
| - | <BOOKMARK:cr712-8c>712.8c Normally, a transforming double-faced spell has its front face up while on the stack and has only the characteristics of its front face. However, if an effect allows a player to cast a transforming double-faced card “transformed” or “converted,” the resulting spell will have its back face up and have only the characteristics of its back face. Its mana value is calculated using the mana cost of its front face.\\ | + | <BOOKMARK:cr712-8c>712.8c Normally, a nonmodal double-faced spell has its front face up while on the stack and has only the characteristics of its front face. However, if an effect allows a player to cast a nonmodal double-faced card “transformed” or “converted,” the resulting spell will have its back face up and have only the characteristics of its back face. Its mana value is calculated using the mana cost of its front face.\\ |
| - | 712.8c 通常,转化式双面咒语在堆叠上时正面朝上,且只具有其正面所述的特征值。但是,如果一个效应允许牌手施放“已转化”或“已转换”的转化式双面牌,所成的咒语的背面朝上,且只具有其背面所述的特征值。使用其正面的法术力费用来计算其法术力值。 | + | 712.8c 通常,非模式双面咒语在堆叠上时正面朝上,且只具有其正面所述的特征值。但是,如果一个效应允许牌手施放“已转化”或“已转换”的非模式双面牌,所成的咒语的背面朝上,且只具有其背面所述的特征值。使用其正面的法术力费用来计算其法术力值。 |
| <BOOKMARK:cr712-8d>712.8d While a double-faced permanent has its front face up, it has only the characteristics of its front face.\\ | <BOOKMARK:cr712-8d>712.8d While a double-faced permanent has its front face up, it has only the characteristics of its front face.\\ | ||
| 712.8d 当双面永久物的正面朝上时,它只具有其正面所述的特征值。 | 712.8d 当双面永久物的正面朝上时,它只具有其正面所述的特征值。 | ||
| - | <BOOKMARK:cr712-8e>712.8e While a transforming double-faced permanent has its back face up, it has only the characteristics of its back face. However, its mana value is calculated using the mana cost of its front face. If a permanent is copying the back face of a transforming double-faced permanent (even if the object representing that copy is itself a double-faced permanent), the mana value of that permanent is 0. See rule 202.3b.\\ | + | <BOOKMARK:cr712-8e>712.8e While a nonmodal double-faced permanent has its back face up, it has only the characteristics of its back face. However, its mana value is calculated using the mana cost of its front face. If a permanent is copying the back face of a nonmodal double-faced permanent (even if the object representing that copy is itself a double-faced permanent), the mana value of that permanent is 0. See rule 202.3b.\\ |
| - | 712.8e 当转化式双面永久物的背面朝上时,它只具有其背面所述的特征值。但是,在计算其法术力值时,使用其正面的法术力费用。如果一个永久物复制一张转化式双面永久物的背面,该永久物的法术力值为0(即使代表该复制品的物件本身也是双面永久物)。参见规则[[cr:2#cr202-3b|202.3b]]。 | + | 712.8e 当非模式双面永久物的背面朝上时,它只具有其背面所述的特征值。但是,在计算其法术力值时,使用其正面的法术力费用。如果一个永久物复制一张非模式双面永久物的背面,该永久物的法术力值为0(即使代表该复制品的物件本身也是双面永久物)。参见规则[[cr:2#cr202-3b|202.3b]]。 |
| <BOOKMARK:cr712-8f>712.8f While a modal double-faced spell is on the stack or a modal double-faced permanent is on the battlefield, it has only the characteristics of the face that’s up.\\ | <BOOKMARK:cr712-8f>712.8f While a modal double-faced spell is on the stack or a modal double-faced permanent is on the battlefield, it has only the characteristics of the face that’s up.\\ | ||
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| 712.8g 当同属一对融合牌组的两张牌作为已融合的永久物在战场上时,由这两张牌表示的物件只有组合背面所述的特征值,其法术力值为其正面两张牌之法术力值的总和。如果某永久物复制了已融合的永久物,则复制品的法术力值为0。参见规则[[cr:2#cr202-3c|202.3c]]。 | 712.8g 当同属一对融合牌组的两张牌作为已融合的永久物在战场上时,由这两张牌表示的物件只有组合背面所述的特征值,其法术力值为其正面两张牌之法术力值的总和。如果某永久物复制了已融合的永久物,则复制品的法术力值为0。参见规则[[cr:2#cr202-3c|202.3c]]。 | ||
| - | <BOOKMARK:cr712-9>712.9. Only transforming tokens and permanents represented by transforming double-faced cards can transform or convert. (See rule 701.27, “Transform,” and rule 701.28, “Convert.”) If a spell or ability instructs a player to transform or convert any permanent that isn’t a transforming token or isn’t represented by a transforming double-faced card, nothing happens.\\ | + | <BOOKMARK:cr712-9>712.9. Only permanents represented by double-faced tokens and double-faced cards that are not meld cards can transform or convert. (See rule 701.27, “Transform,” and rule 701.28, “Convert.”) If a spell or ability instructs a player to transform or convert any permanent that isn’t represented by a double-faced token or a double-faced card, nothing happens.\\ |
| - | 712.9. 只有转化式衍生物和由转化式双面牌代表的永久物才能转化或转换。(参见规则[[cr:7#cr701-27|701.27]],“转化”及规则[[cr:7#cr701-28|701.28]],“转换”。)如果一个咒语或异能指示牌手转化或转换一个不是转化式衍生物或不由转化式双面牌代表的永久物,没有事情会发生。 | + | 712.9. 只有由双面衍生物或非融合牌之双面牌代表的永久物才能转化或转换。(参见规则[[cr:7#cr701-27|701.27]],“转化”及规则[[cr:7#cr701-28|701.28]],“转换”。)如果一个咒语或异能指示牌手转化或转换一个不由双面衍生物或双面牌代表的永久物,没有事情会发生。 |
| - | + | ||
| - | Example: A Clone enters the battlefield as a copy of Wildblood Pack (the back face of a transforming double-faced card). The Clone will be a copy of the Wildblood Pack. Because the Clone is itself not a transforming double-faced card, it can’t transform.\\ | + | |
| - | 例如:一个仿生妖是以野血狼群(一张转化式双面牌的背面)之复制品的身份进战场。仿生妖会是野血狼群的复制品。由于仿生妖本身并非转化式双面牌,它将不能转化。 | + | |
| - | Example: A player casts Cytoshape, causing a Kruin Outlaw (the front face of a transforming double-faced card) to become a copy of Elite Vanguard (a 2/1 Human Soldier creature) until end of turn. The player then casts Moonmist, which reads, in part, “Transform all Humans.” Because the copy of Elite Vanguard is a transforming double-faced card, it will transform. The resulting permanent will have its back face up, but it will still be a copy of Elite Vanguard that turn.\\ | + | Example: A Clone enters the battlefield as a copy of Wildblood Pack (the back face of a double-faced card). The Clone will be a copy of the Wildblood Pack. Because the Clone is itself not a double-faced card, it can’t transform.\\ |
| - | 例如:一位牌手施放细胞塑型,使得克廉亡命客(一张转化式双面牌的正面)成为菁英先锋(2/1的人类/士兵生物)的复制品直到回合结束。然后该牌手施放月雾,其异能有一段是“转化所有人类”。由于此菁英先锋复制品是个转化式双面牌,它将会转化。此永久物最后的状况是它的背面朝上,但它在该回合中依旧会是菁英先锋的复制品。 | + | 例如:一个仿生妖是以野血狼群(一张双面牌的背面)之复制品的身份进战场。仿生妖会是野血狼群的复制品。由于仿生妖本身并非双面牌,它将不能转化。 |
| - | Example: A player controls Blackbloom Rogue, a Human Rogue that’s the front face of a modal double-faced card. They cast Moonmist. Blackbloom Rogue doesn’t transform.\\ | + | Example: A player casts Cytoshape, causing a Kruin Outlaw (the front face of a double-faced card) to become a copy of Elite Vanguard (a 2/1 Human Soldier creature) until end of turn. The player then casts Moonmist, which reads, in part, “Transform all Humans.” Because the copy of Elite Vanguard is a double-faced card, it will transform. The resulting permanent will have its back face up, but it will still be a copy of Elite Vanguard that turn.\\ |
| - | 例如:一位牌手操控黑郁湖浪客,这个人类/浪客是一张模式双面牌的正面。该牌手施放月雾。黑郁湖浪客不会转化。 | + | 例如:一位牌手施放细胞塑型,使得克廉亡命客(一张双面牌的正面)成为菁英先锋(2/1的人类/士兵生物)的复制品直到回合结束。然后该牌手施放月雾,其异能有一段是“转化所有人类”。由于此菁英先锋复制品是张双面牌,它将会转化。此永久物最后的状况是它的背面朝上,但它在该回合中依旧会是菁英先锋的复制品。 |
| - | <BOOKMARK:cr712-10>712.10. If a spell or ability instructs a player to transform or convert a permanent, and the face that permanent would transform or convert into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens.\\ | + | <BOOKMARK:cr712-10>712.10. If a spell or ability instructs a player to transform or convert a permanent, and the face that permanent would transform or convert into is an instant or sorcery card face, or is a double-faced token that was created with an instant or sorcery face, nothing happens.\\ |
| - | 712.10. 如果某咒语或异能要求牌手转化或转换某个永久物,且该永久物将要转化或转换成的牌面是以瞬间或法术牌面代表的,或是以瞬间或法术牌面派出的转化式衍生物,则什么都不会发生。 | + | 712.10. 如果某咒语或异能要求牌手转化或转换某个永久物,且该永久物将要转化或转换成的牌面是瞬间或法术牌面,或是以瞬间或法术牌面派出的双面衍生物,则什么都不会发生。 |
| <BOOKMARK:cr712-11>712.11. A double-faced spell is cast with its front face up by default. See rule 601, “Casting Spells.”\\ | <BOOKMARK:cr712-11>712.11. A double-faced spell is cast with its front face up by default. See rule 601, “Casting Spells.”\\ | ||
| 712.11. 在默认情况下,一个双面咒语在施放时正面朝上。参见规则[[cr:6#cr601|601]],“施放咒语”。 | 712.11. 在默认情况下,一个双面咒语在施放时正面朝上。参见规则[[cr:6#cr601|601]],“施放咒语”。 | ||
| - | <BOOKMARK:cr712-11a>712.11a If a transforming double-faced card or a copy of a transforming double-faced card is cast as a spell “transformed” or “converted,” it’s put on the stack with its back face up.\\ | + | <BOOKMARK:cr712-11a>712.11a If a double-faced card or a copy of a double-faced card is cast as a spell “transformed” or “converted,” it’s put on the stack with its back face up.\\ |
| - | 712.11a 如果一张转化式双面牌或其复制品以“已转化”或“已转换”的方式作为咒语来施放,则它放入堆叠时其背面朝上。 | + | 712.11a 如果一张双面牌或其复制品以“已转化”或“已转换”的方式作为咒语来施放,则它放入堆叠时其背面朝上。 |
| <BOOKMARK:cr712-11b>712.11b A player casting a modal double-faced card or a copy of a modal double-faced card as a spell chooses which face they are casting before putting it onto the stack.\\ | <BOOKMARK:cr712-11b>712.11b A player casting a modal double-faced card or a copy of a modal double-faced card as a spell chooses which face they are casting before putting it onto the stack.\\ | ||
| 行 4011: | 行 4092: | ||
| 712.11c 在确定该咒语能否被施放时,只考虑其在堆叠上即将面朝上的牌面。只有该牌面被视为放进堆叠。 | 712.11c 在确定该咒语能否被施放时,只考虑其在堆叠上即将面朝上的牌面。只有该牌面被视为放进堆叠。 | ||
| - | <BOOKMARK:cr712-11d>712.11d If an ability of a transforming double-faced card’s front face allows it to be cast “transformed” or “converted,” that ability is also considered when evaluating that spell to determine if it can be cast. This is an exception to 712.11c.\\ | + | <BOOKMARK:cr712-11d>712.11d If an ability of a double-faced card’s front face allows it to be cast “transformed” or “converted,” that ability is also considered when evaluating that spell to determine if it can be cast. This is an exception to 712.11c.\\ |
| - | 712.11d 如果一张转化式双面牌正面上的一个异能允许牌手以“已转化”或“已转换”的方式施放之,在确定该咒语能否被施放时,该异能也被考虑在内。这是规则[[cr:7#cr712-11c|712.11c]]的例外。 | + | 712.11d 如果一张双面牌正面上的一个异能允许牌手以“已转化”或“已转换”的方式施放之,在确定该咒语能否被施放时,该异能也被考虑在内。这是规则[[cr:7#cr712-11c|712.11c]]的例外。 |
| <BOOKMARK:cr712-12>712.12. A player playing a modal double-faced card or a copy of a modal double-faced card as a land chooses one of its faces that’s a land before putting it onto the battlefield. It enters the battlefield with that face up. See rule 305, “Lands.”\\ | <BOOKMARK:cr712-12>712.12. A player playing a modal double-faced card or a copy of a modal double-faced card as a land chooses one of its faces that’s a land before putting it onto the battlefield. It enters the battlefield with that face up. See rule 305, “Lands.”\\ | ||
| 行 4020: | 行 4101: | ||
| 712.13. 在默认情况下,正在结算、并成为永久物的双面咒语以与其在堆叠中朝上的面相同的方式被放进战场。 | 712.13. 在默认情况下,正在结算、并成为永久物的双面咒语以与其在堆叠中朝上的面相同的方式被放进战场。 | ||
| - | <BOOKMARK:cr712-13a>712.13a Some abilities may cause a transforming double-faced spell with its front face up on the stack to enter the battlefield transformed or converted. If the back face of the card that represents that spell is an instant or sorcery card, or that spell is a copy of a double-faced card created with an instant or sorcery back face, it doesn’t enter the battlefield, and is instead put into its owner’s graveyard.\\ | + | <BOOKMARK:cr712-13a>712.13a Some abilities may cause a double-faced spell with its front face up on the stack to enter the battlefield transformed or converted. If the back face of the card that represents that spell is an instant or sorcery face, or that spell is a copy of a double-faced card created with an instant or sorcery back face, it doesn’t enter the battlefield, and is instead put into its owner’s graveyard.\\ |
| - | 712.13a 一些异能可能使得在堆叠中正面朝上的转化式双面咒语以已转化或已转换的方式进入战场。如果该牌的背面由瞬间或法术牌代表,或该咒语是背面为瞬间或法术的双面牌之复制品,则它不会进战场,而是改为置入其拥有者的坟墓场。 | + | 712.13a 一些异能可能使得在堆叠中正面朝上的双面咒语以已转化或已转换的方式进入战场。如果代表该咒语之牌的背面是瞬间或法术牌面,或该咒语是背面为瞬间或法术的双面牌之复制品,则它不会进战场,而是改为置入其拥有者的坟墓场。 |
| Example: A player controls both Mycosynth Lattice and March of the Machines, the combined effects of which make all permanents artifact creatures in addition to their other types. They also control a Clone on the battlefield that is a copy of Bird Admirer, a creature with daybound. It is currently night, but that permanent can’t transform because it isn’t represented by a double-faced card. Its controller casts Mystic Reflection targeting it, then casts Invasion of Kylem, a Siege battle whose back face is a sorcery. Because Invasion of Kylem is entering the battlefield as a creature, Mystic Reflection’s replacement effect applies to it and it tries to enter the battlefield as a copy of Bird Admirer. Since it is night, the daybound ability would normally cause it to enter with its back face up. However, since its back face is a sorcery, it is instead put into its owner’s graveyard.\\ | Example: A player controls both Mycosynth Lattice and March of the Machines, the combined effects of which make all permanents artifact creatures in addition to their other types. They also control a Clone on the battlefield that is a copy of Bird Admirer, a creature with daybound. It is currently night, but that permanent can’t transform because it isn’t represented by a double-faced card. Its controller casts Mystic Reflection targeting it, then casts Invasion of Kylem, a Siege battle whose back face is a sorcery. Because Invasion of Kylem is entering the battlefield as a creature, Mystic Reflection’s replacement effect applies to it and it tries to enter the battlefield as a copy of Bird Admirer. Since it is night, the daybound ability would normally cause it to enter with its back face up. However, since its back face is a sorcery, it is instead put into its owner’s graveyard.\\ | ||
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| 712.14. 双面牌从堆叠以外的区域被放进战场时默认以正面朝上的方式进入战场。 | 712.14. 双面牌从堆叠以外的区域被放进战场时默认以正面朝上的方式进入战场。 | ||
| - | <BOOKMARK:cr712-14a>712.14a If a spell or ability puts a transforming double-faced card onto the battlefield “transformed” or “converted,” it enters the battlefield with its back face up. If a player is instructed to put a card that isn’t a transforming double-faced card onto the battlefield transformed or converted, that card stays in its current zone.\\ | + | <BOOKMARK:cr712-14a>712.14a If a spell or ability puts a double-faced card onto the battlefield “transformed” or “converted,” it enters the battlefield with its back face up. If a player is instructed to put a card that isn’t a double-faced card onto the battlefield transformed or converted, that card stays in its current zone.\\ |
| - | 712.14a 如果一个咒语或异能将一张转化式双面牌“已转化”或“已转换”地放进战场,它会以背面朝上的方式进入战场。如果牌手被指示将一张不是转化式双面牌的牌已转化或已转换地放进战场,该牌留在其原有的区域。 | + | 712.14a 如果一个咒语或异能将一张双面牌“已转化”或“已转换”地放进战场,它会以背面朝上的方式进入战场。如果牌手被指示将一张不是双面牌的牌已转化或已转换地放进战场,该牌留在其原有的区域。 |
| <BOOKMARK:cr712-14b>712.14b If a player is instructed to put a modal double-faced card onto the battlefield and its front face isn’t a permanent card, the card stays in its current zone.\\ | <BOOKMARK:cr712-14b>712.14b If a player is instructed to put a modal double-faced card onto the battlefield and its front face isn’t a permanent card, the card stays in its current zone.\\ | ||
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| 712.15. 如果某效应允许牌手以牌面朝下的方式施放一张双面牌,或一张双面牌牌面朝下地进入战场,它会具有使其翻为牌面朝下的规则或效应所赋予它的特征。使用牌面朝下的辅助牌(参见规则[[cr:7#cr713|713]])和/或不透明的牌套使该牌的牌面保持隐藏状态。参见规则[[cr:7#cr708|708]],“牌面朝下的咒语和永久物”。 | 712.15. 如果某效应允许牌手以牌面朝下的方式施放一张双面牌,或一张双面牌牌面朝下地进入战场,它会具有使其翻为牌面朝下的规则或效应所赋予它的特征。使用牌面朝下的辅助牌(参见规则[[cr:7#cr713|713]])和/或不透明的牌套使该牌的牌面保持隐藏状态。参见规则[[cr:7#cr708|708]],“牌面朝下的咒语和永久物”。 | ||
| - | <BOOKMARK:cr712-15a>712.15a While face down, a transforming double-faced permanent can’t transform or convert. If it’s turned face up, it will have its front face up.\\ | + | <BOOKMARK:cr712-15a>712.15a While face down, a double-faced permanent can’t transform or convert. If it’s turned face up, it will have its front face up.\\ |
| - | 712.15a 转化式双面永久物在牌面朝下的状态下不能转化或转换。如果它被翻回正面,它的正面朝上。 | + | 712.15a 双面永久物在牌面朝下的状态下不能转化或转换。如果它被翻回正面,它的正面朝上。 |
| <BOOKMARK:cr712-16>712.16. Melded permanents and other double-faced permanents can’t be turned face down. If a spell or ability tries to turn a double-faced permanent face down, nothing happens.\\ | <BOOKMARK:cr712-16>712.16. Melded permanents and other double-faced permanents can’t be turned face down. If a spell or ability tries to turn a double-faced permanent face down, nothing happens.\\ | ||
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| 712.17. 牌面朝下地放逐的双面牌使用牌面朝下的辅助牌和/或不透明的牌套使该牌的牌面保持隐藏状态。参见规则[[cr:7#cr713|713]],“辅助牌”。 | 712.17. 牌面朝下地放逐的双面牌使用牌面朝下的辅助牌和/或不透明的牌套使该牌的牌面保持隐藏状态。参见规则[[cr:7#cr713|713]],“辅助牌”。 | ||
| - | <BOOKMARK:cr712-18>712.18. When a transforming double-faced permanent transforms or converts, it doesn’t become a new object. Any effects that applied to that permanent will continue to apply to it.\\ | + | <BOOKMARK:cr712-18>712.18. When a double-faced permanent transforms or converts, it doesn’t become a new object. Any effects that applied to that permanent will continue to apply to it.\\ |
| - | 712.18. 当一个转化式双面永久物转化或转换时,它不会成为新的物件。任何已对该永久物生效的效应,在它转化后将继续对它生效。 | + | 712.18. 当一个双面永久物转化或转换时,它不会成为新的物件。任何已对该永久物生效的效应,在它转化后将继续对它生效。 |
| - | Example: An effect gives Village Ironsmith (the front face of a transforming double-faced card) +2/+2 until end of turn and then Village Ironsmith transforms into Ironfang. Ironfang will continue to get +2/+2 until end of turn.\\ | + | Example: An effect gives Village Ironsmith (the front face of a double-faced card) +2/+2 until end of turn and then Village Ironsmith transforms into Ironfang. Ironfang will continue to get +2/+2 until end of turn.\\ |
| - | 例如:一个效应让村庄铁匠(一张转化式双面牌的正面)得到+2/+2直到回合结束,然后村庄铁匠转化成钢牙狼。钢牙狼将继续得到+2/+2直到回合结束。 | + | 例如:一个效应让村庄铁匠(一张双面牌的正面)得到+2/+2直到回合结束,然后村庄铁匠转化成钢牙狼。钢牙狼将继续得到+2/+2直到回合结束。 |
| - | <BOOKMARK:cr712-19>712.19. If an effect instructs a player to choose a card name, the player may choose the name of either face of a transforming or modal double-faced card but not both. Similarly, they may choose either the name of a front face of a meld card or the combined back face of a meld pair.\\ | + | <BOOKMARK:cr712-19>712.19. If an effect instructs a player to choose a card name, the player may choose the name of either face of a double-faced card but not both. The player may choose the name of the combined back face of a meld pair.\\ |
| - | 712.19. 如果一个效应要某牌手选择一个牌名,则该牌手可以选择转化式双面牌或模式双面牌任一个牌面上的名称,但不可以同时选择两面的名称。类似地,该牌手也可以选择融合牌正面的名称,或是融合牌组之组合背面的名称。 | + | 712.19. 如果一个效应要某牌手选择一个牌名,则该牌手可以选择双面牌任一个牌面上的名称,但不可以同时选择两面的名称。该牌手也可以选择融合牌组之组合背面的名称。 |
| - | <BOOKMARK:cr712-20>712.20. If a transforming double-faced card would have an “As [this permanent] transforms . . .” ability after it transforms or converts, that ability is applied while that permanent is transforming or converting, not afterward.\\ | + | <BOOKMARK:cr712-20>712.20. If a double-faced card would have an “As [this permanent] transforms . . .” ability after it transforms or converts, that ability is applied while that permanent is transforming or converting, not afterward.\\ |
| - | 712.20. 如果一个转化式双面牌将会在转化或转换后具有一个“于[此永久物]转化...”的异能,该异能在该永久物转化或转换时生效,而非在这之后。 | + | 712.20. 如果一张双面牌将会在转化或转换后具有一个“于[此永久物]转化...”的异能,该异能在该永久物转化或转换时生效,而非在这之后。 |
| <BOOKMARK:cr712-21>712.21. If a melded permanent leaves the battlefield, one permanent leaves the battlefield and two cards are put into the appropriate zone.\\ | <BOOKMARK:cr712-21>712.21. If a melded permanent leaves the battlefield, one permanent leaves the battlefield and two cards are put into the appropriate zone.\\ | ||
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| <BOOKMARK:cr716-1>716.1. Each Class card has a striated text box containing two class level bars. Its illustration is vertically oriented on the left side of the card, and its type line is along the bottom of the card.\\ | <BOOKMARK:cr716-1>716.1. Each Class card has a striated text box containing two class level bars. Its illustration is vertically oriented on the left side of the card, and its type line is along the bottom of the card.\\ | ||
| - | 716.1. 职业牌具有分段的文字栏,包含两个职业等级条。其图片竖向位于牌的右半边,其类别栏靠近牌的底部。 | + | 716.1. 职业牌具有分段的文字栏,包含两个职业等级条。其图片竖向位于牌的左半边,其类别栏靠近牌的底部。 |
| <BOOKMARK:cr716-2>716.2. A class level bar is a keyword ability that represents both an activated ability and a static ability. A class level bar includes the activation cost of its activated ability and a level number. Any abilities printed within the same text box section as the class level bar are part of its static ability.\\ | <BOOKMARK:cr716-2>716.2. A class level bar is a keyword ability that represents both an activated ability and a static ability. A class level bar includes the activation cost of its activated ability and a level number. Any abilities printed within the same text box section as the class level bar are part of its static ability.\\ | ||
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| 724.3. 同一时间只有一位牌手能成为君主。于某位牌手成为君主时,当前的君主便不再是君主。 | 724.3. 同一时间只有一位牌手能成为君主。于某位牌手成为君主时,当前的君主便不再是君主。 | ||
| - | <BOOKMARK:cr724-4>724.4. If the monarch leaves the game, the active player becomes the monarch at the same time as that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order becomes the monarch. If no player still in the game can become the monarch, the game continues with no monarch.\\ | + | <BOOKMARK:cr724-4>724.4. If the monarch leaves the game, the active player becomes the monarch at the same time as that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order who can become the monarch becomes the monarch. If no player still in the game can become the monarch, the game continues with no monarch.\\ |
| - | 724.4. 如果君主离开游戏,则主动牌手在其离开游戏的同时成为君主。如果该主动牌手也离开游戏、或没有主动牌手,则依回合顺序的下一位牌手成为君主。如果仍在游戏中的牌手均不能成为君主,游戏以没有君主的状态继续。 | + | 724.4. 如果君主离开游戏,则主动牌手在其离开游戏的同时成为君主。如果该主动牌手也离开游戏、或没有主动牌手,则依回合顺序之下一位能够成为君主的牌手成为君主。如果仍在游戏中的牌手均不能成为君主,游戏以没有君主的状态继续。 |
| <BOOKMARK:cr724-5>724.5. If the result of a continuous effect generated by a static ability is determined based on who is currently the monarch, but there is no monarch in the game as that effect begins to apply, that effect does nothing until a player becomes the monarch. See rule 613, “Continuous Effects.”\\ | <BOOKMARK:cr724-5>724.5. If the result of a continuous effect generated by a static ability is determined based on who is currently the monarch, but there is no monarch in the game as that effect begins to apply, that effect does nothing until a player becomes the monarch. See rule 613, “Continuous Effects.”\\ | ||
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| 729.2h 如果一个结聚永久物包含一张倒转牌(参见规则[[cr:7#cr710|710]]),且如果该结聚永久物已倒转,则该组件的替代用特征会被使用,而非其一般情况下的特征。 | 729.2h 如果一个结聚永久物包含一张倒转牌(参见规则[[cr:7#cr710|710]]),且如果该结聚永久物已倒转,则该组件的替代用特征会被使用,而非其一般情况下的特征。 | ||
| - | <BOOKMARK:cr729-2i>729.2i A merged permanent is not a double-faced permanent even if it contains one or more double-faced components. If a merged permanent contains one or more transforming double-faced components (see rule 712), transforming that permanent causes each of those double-faced components to turn so that its other face is up.\\ | + | <BOOKMARK:cr729-2i>729.2i A merged permanent is not a double-faced permanent even if it contains one or more double-faced components. If a merged permanent contains one or more double-faced components that can transform (see rule 712), transforming or converting that permanent causes each of those double-faced components to turn so that its other face is up.\\ |
| - | 729.2i 结聚永久物不是双面永久物,即使它包含一个或数个双面组件。如果一个结聚永久物包含一张或数张转化式双面组件(参见规则[[cr:7#cr712|712]]),转化该永久物会使得其中每张双面组件都翻为另一面朝上。 | + | 729.2i 结聚永久物不是双面永久物,即使它包含一个或数个双面组件。如果一个结聚永久物包含一张或数张可转化的双面组件(参见规则[[cr:7#cr712|712]]),转化或转换该永久物会使得其中每张双面组件都翻为另一面朝上。 |
| <BOOKMARK:cr729-2j>729.2j A face-up merged permanent that contains a double-faced component can’t be turned face down.\\ | <BOOKMARK:cr729-2j>729.2j A face-up merged permanent that contains a double-faced component can’t be turned face down.\\ | ||