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cr:7 [2026/07/06 22:45]
Siyang Li
cr:7 [2026/09/01 22:24] (当前版本)
Siyang Li
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 <​BOOKMARK:​cr701-69a>​701.69a To heal damage already dealt to a permanent, remove that marked damage from that permanent. If an effect states that damage already dealt to a permanent “is healed,” that permanent’s controller removes all marked damage from that permanent.\\ ​ <​BOOKMARK:​cr701-69a>​701.69a To heal damage already dealt to a permanent, remove that marked damage from that permanent. If an effect states that damage already dealt to a permanent “is healed,” that permanent’s controller removes all marked damage from that permanent.\\ ​
 701.69a 治愈永久物已受到的某数量的伤害意指,从该永久物上移除等量已标记的伤害。如果某效应叙述治愈永久物已受到的伤害,该永久物的操控者从该永久物上移除所有已标记的伤害。 701.69a 治愈永久物已受到的某数量的伤害意指,从该永久物上移除等量已标记的伤害。如果某效应叙述治愈永久物已受到的伤害,该永久物的操控者从该永久物上移除所有已标记的伤害。
 +
 +<​BOOKMARK:​cr701-70>​701.70. Recruit\\ ​
 +701.70. 募兵
 +
 +<​BOOKMARK:​cr701-70a>​701.70a “Recruit” means “Draw a card, then discard a card. If you discarded a nonland card this way, create a 1/1 white Human Soldier creature token.”\\ ​
 +701.70a “募兵”意指“抓一张牌,然后弃一张牌。若你以此法弃掉了一张非地牌,则派出一个1/​1白色人类/士兵衍生生物。”
  
 ===== 702. 关键字异能 Keyword Abilities ===== ===== 702. 关键字异能 Keyword Abilities =====
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 <​BOOKMARK:​cr702-26d>​702.26d The phasing event doesn’t actually cause a permanent to change zones or control, even though it’s treated as though it’s not on the battlefield and not under its controller’s control while it’s phased out. Zone-change triggers don’t trigger when a permanent phases in or out. Tokens continue to exist on the battlefield while phased out. Counters and stickers remain on a permanent while it’s phased out. Effects that check a phased-in permanent’s history won’t treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller’s control.\\ ​ <​BOOKMARK:​cr702-26d>​702.26d The phasing event doesn’t actually cause a permanent to change zones or control, even though it’s treated as though it’s not on the battlefield and not under its controller’s control while it’s phased out. Zone-change triggers don’t trigger when a permanent phases in or out. Tokens continue to exist on the battlefield while phased out. Counters and stickers remain on a permanent while it’s phased out. Effects that check a phased-in permanent’s history won’t treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller’s control.\\ ​
-702.26d 即使一个永久物跃离会被视同不在战场上及不在其操控者的操控下一般进行处理,但时间跳跃事件实际上并不会使得永久物所在的区域或操控权的归属发生改变。当永久物跃回或跃离时,并不会触发区域变换触发异能。衍生物跃离期间依然存在于战场上。一个永久物跃离期间,其上的指示物和贴纸依然存在。检查已跃回的永久物历史的效应不会把此时间跳跃事件当作导致该永久物离开或进入战场,或是使其操控权发生改变的事件来处理。+702.26d 即使一个永久物跃离期间会被视同不在战场上及不在其操控者的操控下一般进行处理,但时间跳跃事件实际上并不会使得永久物所在的区域或操控权的归属发生改变。当永久物跃回或跃离时,并不会触发区域变换触发异能。衍生物跃离期间依然存在于战场上。一个永久物跃离期间,其上的指示物和贴纸依然存在。检查已跃回的永久物历史的效应不会把此时间跳跃事件当作导致该永久物离开或进入战场,或是使其操控权发生改变的事件来处理。
  
 <​BOOKMARK:​cr702-26e>​702.26e If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, a phased-out permanent won’t be included in the set of affected objects. This includes continuous effects that reference the permanent specifically,​ unless they also specifically refer to the permanent as phased out.\\ ​ <​BOOKMARK:​cr702-26e>​702.26e If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, a phased-out permanent won’t be included in the set of affected objects. This includes continuous effects that reference the permanent specifically,​ unless they also specifically refer to the permanent as phased out.\\ ​
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 <​BOOKMARK:​cr702-26f>​702.26f Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it’s phased in. In particular, effects with “for as long as” durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it.\\  <​BOOKMARK:​cr702-26f>​702.26f Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it’s phased in. In particular, effects with “for as long as” durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it.\\ 
-702.26f 影响已跃离永久物的持续性效应的时限,可能在该永久物跃离期间过期。对于这种情况,该永久物跃回时已不再受该些持续性效应影响。需特别指出的是,时限中包括着“只要”,且以该永久物为追踪对象的效应(参见规则[[cr:​6#​cr611-2b|611.2b]])会在该永久物跃离时结束,因为该些效应无法查看到该永久物了。+702.26f 影响已跃离永久物的持续性效应的时限,可能在该永久物跃离期间结束。对于这种情况,该永久物自已跃回时起便已不再受该些持续性效应影响。需特别指出的是,时限中包括着“只要”,且以该永久物为追踪对象的效应(参见规则[[cr:​6#​cr611-2b|611.2b]])会在该永久物跃离时结束,因为该些效应无法查看到该永久物了。
  
 <​BOOKMARK:​cr702-26g>​702.26g When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out “indirectly.” An Aura, Equipment, or Fortification that phased out indirectly won’t phase in by itself, but instead phases in along with the permanent it’s attached to.\\  <​BOOKMARK:​cr702-26g>​702.26g When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out “indirectly.” An Aura, Equipment, or Fortification that phased out indirectly won’t phase in by itself, but instead phases in along with the permanent it’s attached to.\\ 
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 <​BOOKMARK:​cr702-131b>​702.131b Ascend on a permanent represents a static ability. It means “Any time you control ten or more permanents and you don’t have the city’s blessing, you get the city’s blessing for the rest of the game.”\\ ​ <​BOOKMARK:​cr702-131b>​702.131b Ascend on a permanent represents a static ability. It means “Any time you control ten or more permanents and you don’t have the city’s blessing, you get the city’s blessing for the rest of the game.”\\ ​
-702.131b 永久物上的登殿代表静止式异能。意指“但凡你操控十个或更多永久物,且你没有黄金城祝福,你便于这盘游戏接下来的时段中得到黄金城祝福。”+702.131b 永久物上的登殿代表静止式异能。意指“一旦你操控十个或更多永久物,且你没有黄金城祝福,你便于这盘游戏接下来的时段中得到黄金城祝福。”
  
 <​BOOKMARK:​cr702-131c>​702.131c The city’s blessing is a designation that has no rules meaning other than to act as a marker that other rules and effects can identify. Any number of players may have the city’s blessing at the same time.\\ ​ <​BOOKMARK:​cr702-131c>​702.131c The city’s blessing is a designation that has no rules meaning other than to act as a marker that other rules and effects can identify. Any number of players may have the city’s blessing at the same time.\\ ​
-702.131c “得到黄金城祝福”此称号并无规则含义。它仅用作标记,供其他规则和效应辨识之用。在同一时刻可有任意数量的牌手得到黄金城祝福。+702.131c “黄金城祝福”此称号并无规则含义。它仅用作标记,供其他规则和效应辨识之用。在同一时刻可有任意数量的牌手得到黄金城祝福。
  
 <​BOOKMARK:​cr702-131d>​702.131d After a player gets the city’s blessing, continuous effects are reapplied before the game checks to see if the game state or preceding events have matched any trigger conditions.\\ ​ <​BOOKMARK:​cr702-131d>​702.131d After a player gets the city’s blessing, continuous effects are reapplied before the game checks to see if the game state or preceding events have matched any trigger conditions.\\ ​
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 <​BOOKMARK:​cr702-194c>​702.194c If part of a spell’s ability has its effect only if teamwork was used to cast it, and that part of the ability includes any targets, the spell’s controller chooses those targets only if teamwork was used to cast that spell. Otherwise, the spell is cast as if it did not have those targets. See rule 601.2c.\\ ​ <​BOOKMARK:​cr702-194c>​702.194c If part of a spell’s ability has its effect only if teamwork was used to cast it, and that part of the ability includes any targets, the spell’s controller chooses those targets only if teamwork was used to cast that spell. Otherwise, the spell is cast as if it did not have those targets. See rule 601.2c.\\ ​
 702.194c 如果某异能的部分异能只会在该咒语经联合施放后才会生效,且该部分的异能包含了目标,则该咒语的操控者只在该咒语经联合施放时,才要选择这些目标。否则,便视同该咒语施放时并无此类目标。参见规则[[cr:​6#​cr601-2c|601.2c]]。 702.194c 如果某异能的部分异能只会在该咒语经联合施放后才会生效,且该部分的异能包含了目标,则该咒语的操控者只在该咒语经联合施放时,才要选择这些目标。否则,便视同该咒语施放时并无此类目标。参见规则[[cr:​6#​cr601-2c|601.2c]]。
 +
 +<​BOOKMARK:​cr702-195>​702.195. Storied\\ ​
 +702.195. 立传
 +
 +<​BOOKMARK:​cr702-195a>​702.195a Storied is a static ability. It means “Any time you control three or more permanents that are artifacts, Sagas, and/or legendary and you don’t have an enduring story, you have an enduring story for the rest of the game.”\\ ​
 +702.195a 立传属于静止式异能。意指“一旦你操控了三个或更多为传奇、传纪和/或神器的永久物,且你没有历世书传,你便于这盘游戏接下来的时段中得到历世书传。”
 +
 +<​BOOKMARK:​cr702-195b>​702.195b Enduring story is a designation that has no rules meaning other than to act as a marker that other rules and effects can identify. Any number of players may have the enduring story designation at the same time.\\ ​
 +702.195b “历世书传”此称号并无规则含义。它仅用作标记,供其他规则和效应辨识之用。在同一时刻可有任意数量的牌手得到历世书传。
 +
 +<​BOOKMARK:​cr702-195c>​702.195c After a player gets an enduring story, continuous effects are reapplied before the game checks to see if the game state or preceding events have matched any trigger conditions.\\ ​
 +702.195c 在牌手得到历世书传之后,所有持续性效应会重新生效,然后游戏才会检查游戏状态或之前的事件是否满足触发条件。
  
 ===== 703. 回合动作 Turn-Based Actions ===== ===== 703. 回合动作 Turn-Based Actions =====
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 704.5u 如果一个具有太空塑师异能的永久物与不具星区称号的生物同时在战场上,则每位未操控具有太空塑师异能之永久物且操控不具星区称号之生物的牌手为其操控的每个此类生物各选择一个星区称号。然后,每位操控此类生物的其他牌手为其操控的每个此类生物各选择一个星区称号。参见规则[[cr:​7#​cr702-158|702.158]],“太空塑师”。 704.5u 如果一个具有太空塑师异能的永久物与不具星区称号的生物同时在战场上,则每位未操控具有太空塑师异能之永久物且操控不具星区称号之生物的牌手为其操控的每个此类生物各选择一个星区称号。然后,每位操控此类生物的其他牌手为其操控的每个此类生物各选择一个星区称号。参见规则[[cr:​7#​cr702-158|702.158]],“太空塑师”。
  
-<​BOOKMARK:​cr704-5v>​704.5v If a battle has defense 0 and it isn’t the source of an ability that has triggered but not yet left the stack, it’s put into its owner’s graveyard.\\  +<​BOOKMARK:​cr704-5v>​704.5v If a Siege battle has defense 0 and it isn’t the source of an ability that has triggered but not yet left the stack, it’s put into its owner’s graveyard.\\  
-704.5v 如果一个战役的布防为0,且其并非一个已触发且尚未离开堆叠的异能之来源,它被置入其拥有者的坟墓场。参见规则[[cr:3#​cr310|310]],“战役+704.5v 如果一个围攻战役的布防为0,且其并非一个已触发且尚未离开堆叠的异能之来源,它被置入其拥有者的坟墓场。 
 + 
 +<​BOOKMARK:cr704-5w>​704.5w If a non-Siege battle has defense 0, it’s put into its owner’s graveyard.\\  
 +704.5w 如果一个非围攻的战役之布防为0,它被置入其拥有者的坟墓场
  
-<​BOOKMARK:​cr704-5w>704.5w If a battle has no player in the game designated as its protector and no attacking creatures are currently attacking that battle, that battle’s controller chooses an appropriate player to be its protector based on its battle type. If no player can be chosen this way, the battle is put into its owner’s graveyard. See rule 310, “Battles.”\\  +<​BOOKMARK:​cr704-5x>704.5x If a battle has no player in the game designated as its protector and no attacking creatures are currently attacking that battle, that battle’s controller chooses an appropriate player to be its protector based on its battle type. If the battle has no battle type, its controller must be chosen. If no player can be chosen this way, the battle is put into its owner’s graveyard. See rule 310, “Battles.”\\  
-704.5w 如果一个战役未被任何攻击生物攻击且游戏内没有牌手被指定为防卫者,则其操控者基于战役类别选择一位适当的牌手作为防卫者。如果无法以此法选择任何牌手,此战役置入其拥有者的坟墓场。参见规则[[cr:​3#​cr310|310]],“战役”。+704.5x 如果一个战役未被任何攻击生物攻击且游戏内没有牌手被指定为防卫者,则其操控者基于战役类别选择一位适当的牌手作为防卫者。如果该战役没有战役类别,则必须选为其操控者。如果无法以此法选择任何牌手,此战役置入其拥有者的坟墓场。参见规则[[cr:​3#​cr310|310]],“战役”。
  
-<​BOOKMARK:​cr704-5x>704.5x If a Siege’s controller ​is also its designated ​protector, that player ​chooses an opponent ​to become its protector. If no player can be chosen this way, the battle is put into its owner’s graveyard. See rule 310, “Battles.”\\  +<​BOOKMARK:​cr704-5y>704.5y If a battle’s protector ​is a player who can’t be its protector, that battle’s controller ​chooses an appropriate player ​to become its protector. If no player can be chosen this way, the battle is put into its owner’s graveyard. See rule 310, “Battles.”\\  
-704.5x 如果一个围攻操控同时也是其防卫者,则该牌手选择一位为防卫者。如果无法以此法选择任何牌手,此战役置入其拥有者的坟墓场。参见规则[[cr:​3#​cr310|310]],“战役”。+704.5y 如果一个战役防卫者是不能为其防卫者的牌手,则该战役的操控者选择一位适当的牌防卫者。如果无法以此法选择任何牌手,此战役置入其拥有者的坟墓场。参见规则[[cr:​3#​cr310|310]],“战役”。
  
-<​BOOKMARK:​cr704-5y>704.5y If a permanent has more than one Role controlled by the same player attached to it, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard.\\  +<​BOOKMARK:​cr704-5z>704.5z If a permanent has more than one Role controlled by the same player attached to it, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard.\\  
-704.5y 如果某个永久物其上结附有由同一位牌手操控的数个角色,则除了具最近之时间印记者外,所有其他这类角色都会被置入其拥有者的坟墓场。+704.5z 如果某个永久物其上结附有由同一位牌手操控的数个角色,则除了具最近之时间印记者外,所有其他这类角色都会被置入其拥有者的坟墓场。
  
-<​BOOKMARK:​cr704-5z>704.5z If a player controls a permanent with start your engines! and that player has no speed, that player’s speed becomes 1. See rule 702.179, “Start Your Engines!”\\  +<​BOOKMARK:​cr704-5aa>704.5aa If a player controls a permanent with start your engines! and that player has no speed, that player’s speed becomes 1. See rule 702.179, “Start Your Engines!”\\  
-704.5z 如果一位牌手操控具有发动引擎!异能的永久物且该牌手没有速度,则其速度成为1。参见规则[[cr:​7#​cr702-179|702.179]],“发动引擎!”。+704.5aa 如果一位牌手操控具有发动引擎!异能的永久物且该牌手没有速度,则其速度成为1。参见规则[[cr:​7#​cr702-179|702.179]],“发动引擎!”。
  
 <​BOOKMARK:​cr704-6>​704.6. Some variant games include additional state-based actions that aren’t normally applicable:​\\ ​ <​BOOKMARK:​cr704-6>​704.6. Some variant games include additional state-based actions that aren’t normally applicable:​\\ ​
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 Example: Tomoya the Revealer (a flipped flip card) becomes a copy of Nezumi Shortfang (an unflipped flip card). Tomoya’s characteristics become the characteristics of Stabwhisker the Odious, which is the flipped version of Nezumi Shortfang.\\ ​ Example: Tomoya the Revealer (a flipped flip card) becomes a copy of Nezumi Shortfang (an unflipped flip card). Tomoya’s characteristics become the characteristics of Stabwhisker the Odious, which is the flipped version of Nezumi Shortfang.\\ ​
-例如:示现师智也(一张倒转的倒转牌)成为了短牙鼠人(尚未倒转的倒转牌)的复制品。则智也的特征会成为可憎的刺须之特征,即为倒转后的短牙鼠人。+例如:示现师智也(一张倒转的倒转牌)成为了短牙鼠人(尚未倒转的倒转牌)的复制品。则智也的特征会成为可憎的刺须之特征,即为倒转后的短牙鼠人。
  
 Example: A face-down Grinning Demon (a creature with morph) becomes a copy of a face-up Branchsnap Lorian (a 4/1 green creature with trample and morph {G}). The Demon’s characteristics become the characteristics of Branchsnap Lorian. However, since the creature is face down, it remains a 2/2 colorless creature with no name, types, or abilities, and no mana cost. It can be turned face up for {G}. If it’s turned face up, it will have the characteristics of Branchsnap Lorian.\\ ​ Example: A face-down Grinning Demon (a creature with morph) becomes a copy of a face-up Branchsnap Lorian (a 4/1 green creature with trample and morph {G}). The Demon’s characteristics become the characteristics of Branchsnap Lorian. However, since the creature is face down, it remains a 2/2 colorless creature with no name, types, or abilities, and no mana cost. It can be turned face up for {G}. If it’s turned face up, it will have the characteristics of Branchsnap Lorian.\\ ​
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 <​BOOKMARK:​cr707-9d>​707.9d When applying a copy effect that doesn’t copy a certain characteristic,​ retains one or more original values for a certain characteristic,​ or provides a specific set of values for a certain characteristic,​ any characteristic-defining ability (see rule 604.3) of the object being copied that defines that characteristic is not copied. If that characteristic is color, any color indicator (see rule 204) of that object is also not copied. This rule does not apply to copy effects with exceptions that state the object is a certain card type, supertype, and/or subtype “in addition to its other types.” In those cases, any characteristic-defining ability that defines card type, supertype, and/or subtype is copied.\\ ​ <​BOOKMARK:​cr707-9d>​707.9d When applying a copy effect that doesn’t copy a certain characteristic,​ retains one or more original values for a certain characteristic,​ or provides a specific set of values for a certain characteristic,​ any characteristic-defining ability (see rule 604.3) of the object being copied that defines that characteristic is not copied. If that characteristic is color, any color indicator (see rule 204) of that object is also not copied. This rule does not apply to copy effects with exceptions that state the object is a certain card type, supertype, and/or subtype “in addition to its other types.” In those cases, any characteristic-defining ability that defines card type, supertype, and/or subtype is copied.\\ ​
-707.9d 当一个(1)不复制指定特征、(2)为某指定特征保持一个或数个原值、或(3)为某指定特征提供一组特定值的复制效应生效时,被复制之物件上的任何定义该指定特征的特征定义异能(参见规则[[cr:​6#​cr604-3|604.3]])不会被复制。如果该特征是颜色,该物件上的颜色标志(参见规则[[cr:​2#​cr204|204]])也不会被复制。此规则不对具有例外的复制效应生效,这些效应叙述“但该物件额外是”特定的牌张类别、超类别和/​或副类别。在这种情形下,任何定义牌张类别、超类别和/​或副类别的特征定义异能会被复制。+707.9d 当一个(1)不复制指定特征、(2)为某指定特征保持一个或数个原值、或(3)为某指定特征提供一组特定值的复制效应生效时,被复制之物件上的任何定义该指定特征的特征定义异能(参见规则[[cr:​6#​cr604-3|604.3]])不会被复制。如果该特征是颜色,该物件上的颜色标志(参见规则[[cr:​2#​cr204|204]])也不会被复制。此规则不对具有下述例外的复制效应生效叙述“但该物件额外是”特定的牌张类别、超类别和/​或副类别。在这种情形下,任何定义牌张类别、超类别和/​或副类别的特征定义异能会被复制。
  
 Example: Quicksilver Gargantuan is a creature that reads, “You may have this creature enter as a copy of any creature on the battlefield,​ except it’s 7/7.” Quicksilver Gargantuan enters the battlefield as a copy of Tarmogoyf, which has a characteristic-defining ability that defines its power and toughness. Quicksilver Gargantuan does not have that ability. It will be 7/​7.\\ ​ Example: Quicksilver Gargantuan is a creature that reads, “You may have this creature enter as a copy of any creature on the battlefield,​ except it’s 7/7.” Quicksilver Gargantuan enters the battlefield as a copy of Tarmogoyf, which has a characteristic-defining ability that defines its power and toughness. Quicksilver Gargantuan does not have that ability. It will be 7/​7.\\ ​
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 <​BOOKMARK:​cr710-3>​710.3. You must ensure that it’s clear at all times whether a permanent you control is flipped or not, both when it’s untapped and when it’s tapped. Common methods for distinguishing between flipped and unflipped permanents include using coins or dice to mark flipped objects.\\ ​ <​BOOKMARK:​cr710-3>​710.3. You must ensure that it’s clear at all times whether a permanent you control is flipped or not, both when it’s untapped and when it’s tapped. Common methods for distinguishing between flipped and unflipped permanents include using coins or dice to mark flipped objects.\\ ​
-710.3. 无论一个永久物是在横置或未横置的状态下,你都必须随时确保能清楚的区别此永久物是否已倒转。通常的作法是在永久物上放置硬币或骰子,来表示该永久物是否已倒转。+710.3. 无论一个永久物是在横置或未横置的状态下,你都必须随时确保能清楚的区别此永久物是否已倒转。通常的作法是在永久物上放置硬币或骰子,来表示该永久物是否已倒转。
  
 <​BOOKMARK:​cr710-4>​710.4. Flipping a permanent is a one-way process. Once a permanent is flipped, it’s impossible for it to become unflipped. However, if a flipped permanent leaves the battlefield,​ it retains no memory of its status. See rule 110.5.\\ ​ <​BOOKMARK:​cr710-4>​710.4. Flipping a permanent is a one-way process. Once a permanent is flipped, it’s impossible for it to become unflipped. However, if a flipped permanent leaves the battlefield,​ it retains no memory of its status. See rule 110.5.\\ ​
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 722.3. 备法牌不能利用其嵌印牌框中的副特征来施放,而是利用此类特征来定义可能被施放之复制品的特征。 722.3. 备法牌不能利用其嵌印牌框中的副特征来施放,而是利用此类特征来定义可能被施放之复制品的特征。
  
-<​BOOKMARK:​cr722-3a>​722.3a Some spells and abilities cause a permanent with a prepare spell to become prepared or state that a permanent enters prepared. If that permanent has the alternative characteristics of a prepare spell, this gives the permanent the “prepared” designation. Prepared is a designation that acts as a marker which rules and effects can identify. A permanent can’t gain this designation unless it has a prepare spellAdditionally,​ a permanent can’t gain this designation if the permanent already has it.\\ +<​BOOKMARK:​cr722-3a>​722.3a Some spells and abilities cause a permanent with a prepare spell to become prepared or state that a permanent enters prepared. If that permanent has the alternative characteristics of a prepare spell, this gives the permanent the “prepared” designation. Prepared is a designation that acts as a marker which rules and effects can identify. A permanent can’t gain this designation unless it has a prepare spellAdditionally,​ a permanent can’t gain this designation if the permanent already has it.\\ 
 722.3a 某些咒语或异能会使得具有备法咒语的永久物成为已备法,或注明永久物进场时已备法。如果该永久物具有备法咒语的副特征,则该永久物获得“已备法”此称号。已备法是一种用作标记,供其他规则和效应辨识的称号。永久物除非具有备法咒语,否则不能获得此称号。此外,若永久物已具有此称号,则不能再次获得。 722.3a 某些咒语或异能会使得具有备法咒语的永久物成为已备法,或注明永久物进场时已备法。如果该永久物具有备法咒语的副特征,则该永久物获得“已备法”此称号。已备法是一种用作标记,供其他规则和效应辨识的称号。永久物除非具有备法咒语,否则不能获得此称号。此外,若永久物已具有此称号,则不能再次获得。
  
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 <​BOOKMARK:​cr733-1>​733.1. If a player takes an illegal action or starts to take an action but can’t legally complete it, the entire action is reversed and any payments already made are canceled. No abilities trigger and no effects apply as a result of an undone action. If the action was casting a spell, the spell returns to the zone it came from. Each player may also reverse any legal mana abilities that player activated while making the illegal play, unless mana from those abilities or from any triggered mana abilities they caused to trigger was spent on another mana ability that wasn’t reversed. Players may not reverse actions that moved cards to a library, moved cards from a library to any zone other than the stack, caused a library to be shuffled, or caused cards from a library to be revealed.\\ ​ <​BOOKMARK:​cr733-1>​733.1. If a player takes an illegal action or starts to take an action but can’t legally complete it, the entire action is reversed and any payments already made are canceled. No abilities trigger and no effects apply as a result of an undone action. If the action was casting a spell, the spell returns to the zone it came from. Each player may also reverse any legal mana abilities that player activated while making the illegal play, unless mana from those abilities or from any triggered mana abilities they caused to trigger was spent on another mana ability that wasn’t reversed. Players may not reverse actions that moved cards to a library, moved cards from a library to any zone other than the stack, caused a library to be shuffled, or caused cards from a library to be revealed.\\ ​
-733.1. 如果一位牌手进行了一个非法动作,或在开始进行一个动作之后不能合法的完成该动作,则整个动作被倒退且任何已经支付的费用被取消。一个未能完成的动作不会导致异能触发或效应生效。如果该动作为施放咒语,则该咒语回到其来自的区域。每位牌手可以倒退在进行非法动作过程之中该牌手起动的任何合法的法术力异能,除非这些异能产生的法术力或其所导致的法术力触发式异能触发所提供的法术力,被用来支付了另一个不能倒退的法术力异能。牌手不可以倒退使牌牌库中,或使牌库中的牌移到非堆叠的其他区域,或使牌库洗牌,或使牌库中的牌被展示的动作。+733.1. 如果一位牌手进行了一个非法动作,或在开始进行一个动作之后不能合法的完成该动作,则整个动作被倒退且任何已经支付的费用被取消。一个未能完成的动作不会导致异能触发或效应生效。如果该动作为施放咒语,则该咒语回到其来自的区域。每位牌手可以倒退在进行非法动作过程之中该牌手起动的任何合法的法术力异能,除非这些异能产生的法术力或其所导致的法术力触发式异能触发所提供的法术力,被用来支付了另一个不能倒退的法术力异能。牌手不可以倒退使牌移牌库中,或使牌库中的牌移到非堆叠的其他区域,或使牌库洗牌,或使牌库中的牌被展示的动作。
  
 <​BOOKMARK:​cr733-2>​733.2. When reversing illegal spells and abilities, the player who had priority retains it and may take another action or pass. The player may redo the reversed action in a legal way or take any other action allowed by the rules.\\ ​ <​BOOKMARK:​cr733-2>​733.2. When reversing illegal spells and abilities, the player who had priority retains it and may take another action or pass. The player may redo the reversed action in a legal way or take any other action allowed by the rules.\\ ​