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cr:7 [2025/01/05 11:20] 127.0.0.1 外部编辑 |
cr:7 [2025/02/08 22:17] (当前版本) Siyang Li |
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[[:完整规则|返回完整规则目录]] | [[cr:6|第六章 - 咒语、异能和效应 Spells, Abilities, and Effects]] | [[cr:8|第八章 - 多人游戏规则 Multiplayer Rules]] | [[:完整规则|返回完整规则目录]] | [[cr:6|第六章 - 咒语、异能和效应 Spells, Abilities, and Effects]] | [[cr:8|第八章 - 多人游戏规则 Multiplayer Rules]] | ||
====== 7. 附加规则 Additional Rules ====== | ====== 7. 附加规则 Additional Rules ====== | ||
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700.1. 游戏中发生的任何事情,都称为事件。咒语或异能结算过程中,可能会发生数个事件。触发式异能或替代性效应的文字叙述中,会定义它们所注意的事件。对不同的异能来说,一次的“发生”有可能被作为单一事件,也可能被作为数个事件。 | 700.1. 游戏中发生的任何事情,都称为事件。咒语或异能结算过程中,可能会发生数个事件。触发式异能或替代性效应的文字叙述中,会定义它们所注意的事件。对不同的异能来说,一次的“发生”有可能被作为单一事件,也可能被作为数个事件。 | ||
- | Example: If an attacking creature is blocked by two creatures, this is one event for a triggered ability that reads “Whenever [this creature] becomes blocked” but two events for a triggered ability that reads “Whenever [this creature] becomes blocked by a creature.”\\ | + | Example: If an attacking creature is blocked by two creatures, this is one event for a triggered ability that reads “Whenever this creature becomes blocked” but two events for a triggered ability that reads “Whenever this creature becomes blocked by a creature.”\\ |
- | 例如:如果某攻击生物被两个防御生物阻挡,对叙述为“每当[此生物]被阻挡时”的触发式异能来说是单一事件,但对叙述为“每当[此生物]被一个生物阻挡时”的触发式异能来说就是两个事件。 | + | 例如:如果某攻击生物被两个防御生物阻挡,对叙述为“每当此生物被阻挡时”的触发式异能来说是单一事件,但对叙述为“每当此生物被一个生物阻挡时”的触发式异能来说就是两个事件。 |
<BOOKMARK:cr700-2>700.2. A spell or ability is modal if it has two or more options in a bulleted list preceded by instructions for a player to choose a number of those options, such as “Choose one —.” Each of those options is a mode. Modal cards printed prior to the Khans of Tarkir™ set didn’t use bulleted lists for the modes; these cards have received errata in the Oracle card reference so the modes do appear in a bulleted list.\\ | <BOOKMARK:cr700-2>700.2. A spell or ability is modal if it has two or more options in a bulleted list preceded by instructions for a player to choose a number of those options, such as “Choose one —.” Each of those options is a mode. Modal cards printed prior to the Khans of Tarkir™ set didn’t use bulleted lists for the modes; these cards have received errata in the Oracle card reference so the modes do appear in a bulleted list.\\ | ||
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700.14. 一些异能于“每当你花销N”时触发。如果牌手支付费用施放咒语,且于本回合中,该牌手支付该费用之前用于施放咒语的法术力数量小于N,且支付该费用后成为至少N,则该牌手花销N。 | 700.14. 一些异能于“每当你花销N”时触发。如果牌手支付费用施放咒语,且于本回合中,该牌手支付该费用之前用于施放咒语的法术力数量小于N,且支付该费用后成为至少N,则该牌手花销N。 | ||
- | Example: A player casts Bark-Knuckle Boxer, which costs {1}{G} and reads “Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn.” After it resolves, that play casts Divination, a spell that costs {2}{U}. Prior to paying the cost to cast Divination, that player has spent two mana to cast spells this turn. After paying the cost, they have spent five mana to cast spells this turn. Since they have now spent at least four mana to cast spells this turn, Bark-Knuckle Boxer’s ability triggers.\\ | + | Example: A player casts Bark-Knuckle Boxer, which costs {1}{G} and reads “Whenever you expend 4, this creature gains indestructible until end of turn.” After it resolves, that player casts Divination, a spell that costs {2}{U}. Prior to paying the cost to cast Divination, that player has spent two mana to cast spells this turn. After paying the cost, they have spent five mana to cast spells this turn. Since they have now spent at least four mana to cast spells this turn, Bark-Knuckle Boxer’s ability triggers.\\ |
- | 例如:某牌手施放树结拳手[Bark-Knuckle Boxer],其费用为{1}{G}且具有“每当你花销4时,树结拳手获得不灭异能直到回合结束。”它结算后,该牌手施放卜卦,一个费用为{2}{U}的咒语。在支付卜卦的费用之前,该牌手本回合中已经将两点法术力用于施放咒语。在支付费用之后,其本回合中已经将五点法术力用于施放咒语。由于其本回合中已经将至少四点法术力用于施放咒语,因此树结拳手的异能触发。 | + | 例如:某牌手施放树结拳手[Bark-Knuckle Boxer],其费用为{1}{G}且具有“每当你花销4时,此生物获得不灭异能直到回合结束。”它结算后,该牌手施放卜卦,一个费用为{2}{U}的咒语。在支付卜卦的费用之前,该牌手本回合中已经将两点法术力用于施放咒语。在支付费用之后,其本回合中已经将五点法术力用于施放咒语。由于其本回合中已经将至少四点法术力用于施放咒语,因此树结拳手的异能触发。 |
<BOOKMARK:cr700-15>700.15. The term enter[s] is short for “enter[s] the battlefield.”\\ | <BOOKMARK:cr700-15>700.15. The term enter[s] is short for “enter[s] the battlefield.”\\ | ||
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<BOOKMARK:cr701-9f>701.9f To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.\\ | <BOOKMARK:cr701-9f>701.9f To double the amount of a type of mana in a player’s mana pool, that player adds an amount of mana of that type equal to the amount they already have.\\ | ||
701.9f 加倍牌手法术力池中某种类别的法术力的数量指,该牌手加若干该类别的法术力,其数量等同于其已有该类别法术力之数量。 | 701.9f 加倍牌手法术力池中某种类别的法术力的数量指,该牌手加若干该类别的法术力,其数量等同于其已有该类别法术力之数量。 | ||
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+ | <BOOKMARK:cr701-9g>701.9g To double an amount of damage a source would deal, that source instead deals twice that much damage. This is a replacement effect.\\ | ||
+ | 701.9g 加倍某个来源将造成的伤害指,该来源改为造成两倍的伤害。此为替代性效应。 | ||
<BOOKMARK:cr701-10>701.10. Exchange\\ | <BOOKMARK:cr701-10>701.10. Exchange\\ | ||
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701.16b 展示一张牌并不会使得它因此离开当前所在区域。 | 701.16b 展示一张牌并不会使得它因此离开当前所在区域。 | ||
- | <BOOKMARK:cr701-16c>701.16c If cards in a player’s library are shuffled or otherwise reordered, any revealed cards that are reordered stop being revealed and become new objects.\\ | + | <BOOKMARK:cr701-16c>701.16c A card that is currently revealed may be revealed again.\\ |
- | 701.16c 如果牌手牌库中的牌被洗牌或因其他原因被重新排序,任何被重新排序的、且被展示的牌停止被展示,且成为新物件。 | + | 701.16c 当前已展示的牌可以再次被展示。 |
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+ | Example: Telepathy is an enchantment card that reads “Your opponents play with their hands revealed.” Silvergill Adept is a creature card that reads, in part, “As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.” A player may reveal a Merfolk card from their hand to pay the additional cost of Silvergill Adept even if that card is already revealed due to Telepathy’s effect.\\ | ||
+ | 例如:心灵感应是叙述为“对手以展示手牌的方式进行游戏”的结界牌。银鳃专家是部分叙述为“从你手上展示一张人鱼牌或支付{3},以作为施放此咒语的额外费用”的生物牌。即使一张人鱼牌已经因为心灵感应的效应而被展示,牌手仍然可以从手上展示该牌以作为施放银鳃专家的额外费用。 | ||
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+ | <BOOKMARK:cr701-16d>701.16d If cards in a player’s library are shuffled or otherwise reordered, any revealed cards that are reordered stop being revealed and become new objects.\\ | ||
+ | 701.16d 如果牌手牌库中的牌被洗牌或因其他原因被重新排序,任何被重新排序的、且被展示的牌停止被展示,且成为新物件。 | ||
- | <BOOKMARK:cr701-16d>701.16d Some effects instruct a player to look at one or more cards. Looking at a card follows the same rules as revealing a card, except that the card is shown only to the specified player.\\ | + | <BOOKMARK:cr701-16e>701.16e Some effects instruct a player to look at one or more cards. Looking at a card follows the same rules as revealing a card, except that the card is shown only to the specified player.\\ |
- | 701.16d 一些效应指示牌手检视一张或数张牌。检视一张牌与展示一张牌之规则大致相同,区别在于被检视的牌只会给指定的牌手看。 | + | 701.16e 一些效应指示牌手检视一张或数张牌。检视一张牌与展示一张牌之规则大致相同,区别在于被检视的牌只会给指定的牌手看。 |
<BOOKMARK:cr701-17>701.17. Sacrifice\\ | <BOOKMARK:cr701-17>701.17. Sacrifice\\ | ||
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701.19f 如果牌手搜寻一个区域被替代为搜寻该区域的一部分,任何对该牌手搜寻该区域的要求依然生效。任何因牌库被搜寻而触发的异能仍然会触发。 | 701.19f 如果牌手搜寻一个区域被替代为搜寻该区域的一部分,任何对该牌手搜寻该区域的要求依然生效。任何因牌库被搜寻而触发的异能仍然会触发。 | ||
- | Example: Aven Mindcensor says, in part, “If an opponent would search a library, that player searches the top four cards of that library instead.” Veteran Explorer says “When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it.” An opponent who searched the top four cards of their library because of Veteran Explorer’s ability would shuffle the entire library.\\ | + | Example: Aven Mindcensor says, in part, “If an opponent would search a library, that player searches the top four cards of that library instead.” Veteran Explorer says “When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.” An opponent who searched the top four cards of their library because of Veteran Explorer’s ability would shuffle the entire library.\\ |
- | 例如:艾文核灵师的部分叙述为“如果任一对手将搜寻某牌库,则改为他搜寻该牌库顶的四张牌。”资深探险家的叙述为“当资深探险家死去时,每位牌手可以从其牌库中搜寻至多两张基本地牌并将它们放进战场。然后每位因此搜寻过其牌库的牌手洗他的牌库。”因资深探险家的异能而搜寻了牌库顶四张牌的对手也将洗整个牌库。 | + | 例如:艾文核灵师的部分叙述为“如果任一对手将搜寻某牌库,则改为他搜寻该牌库顶的四张牌。”资深探险家的叙述为“当此生物死去时,每位牌手各可以从其牌库中搜寻至多两张基本地牌,将它们放进战场,然后洗牌。”因资深探险家的异能而搜寻了牌库顶四张牌的对手也将洗整个牌库。 |
<BOOKMARK:cr701-19g>701.19g If an effect offers a player a choice to search a zone and take additional actions with the cards found, that player may choose to search even if the additional actions are illegal or impossible.\\ | <BOOKMARK:cr701-19g>701.19g If an effect offers a player a choice to search a zone and take additional actions with the cards found, that player may choose to search even if the additional actions are illegal or impossible.\\ | ||
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701.20d 如果某效应将使得牌手将一组物件洗入牌库,即使该组中没有物件,该牌库仍然会洗牌。 | 701.20d 如果某效应将使得牌手将一组物件洗入牌库,即使该组中没有物件,该牌库仍然会洗牌。 | ||
- | Example: Loaming Shaman says “When Loaming Shaman enters, target player shuffles any number of target cards from their graveyard into their library.” It enters the battlefield, its ability triggers, and no cards are targeted. When the ability resolves, the targeted player will still have to shuffle their library.\\ | + | Example: Loaming Shaman says “When this creature enters, target player shuffles any number of target cards from their graveyard into their library.” It enters the battlefield, its ability triggers, and no cards are targeted. When the ability resolves, the targeted player will still have to shuffle their library.\\ |
- | 例如:填土祭师的叙述为“当填土祭师进场时,目标牌手将任意数量的目标牌从其坟墓场洗入其牌库。”它进战场时异能触发,但没有指定任何牌为目标。当该异能结算时,指定为目标的牌手仍然需要将其牌库洗牌。 | + | 例如:填土祭师的叙述为“当此生物进场时,目标牌手将任意数量的目标牌从其坟墓场洗入其牌库。”它进战场时异能触发,但没有指定任何牌为目标。当该异能结算时,指定为目标的牌手仍然需要将其牌库洗牌。 |
<BOOKMARK:cr701-20e>701.20e If an effect causes a player to shuffle a library containing zero or one cards, abilities that trigger when a library is shuffled will still trigger.\\ | <BOOKMARK:cr701-20e>701.20e If an effect causes a player to shuffle a library containing zero or one cards, abilities that trigger when a library is shuffled will still trigger.\\ | ||
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701.20g 如果某效应将使得牌手洗牌库的同时某物件将被置于该牌库的指定位置,其结果是一个被洗牌的牌库,除了该物件在指定位置之外,其余部分被随机化。 | 701.20g 如果某效应将使得牌手洗牌库的同时某物件将被置于该牌库的指定位置,其结果是一个被洗牌的牌库,除了该物件在指定位置之外,其余部分被随机化。 | ||
- | Example: Darksteel Colossus and Gravebane Zombie are put into a player’s graveyard from the battlefield at the same time. Darksteel Colossus says in part “If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner’s library instead.” Gravebane Zombie says “If Gravebane Zombie would die, put Gravebane Zombie on top of its owner’s library instead.” The player shuffles Darksteel Colossus into their library and puts Gravebane Zombie on top of that library.\\ | + | Example: Darksteel Colossus and Gravebane Zombie are put into a player’s graveyard from the battlefield at the same time. Darksteel Colossus says in part “If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner’s library instead.” Gravebane Zombie says “If this creature would die, put it on top of its owner’s library instead.” The player shuffles Darksteel Colossus into their library and puts Gravebane Zombie on top of that library.\\ |
- | 例如:玄铁巨像和破坟灵俑被同时从战场置于一位牌手的坟墓场。玄铁巨像的一部分叙述为“若玄铁巨像将从任何区域置入坟墓场,则改为展示玄铁巨像,并将它洗入其拥有者的牌库。”破坟灵俑叙述为“若破坟灵俑将死去,则改为将破坟灵俑置于其拥有者的牌库顶。”该牌手将玄铁巨像洗入其牌库,并将破坟灵俑置于该牌库的牌库顶。 | + | 例如:玄铁巨像和破坟灵俑被同时从战场置于一位牌手的坟墓场。玄铁巨像的一部分叙述为“若玄铁巨像将从任何区域置入坟墓场,则改为展示玄铁巨像,并将它洗入其拥有者的牌库。”破坟灵俑叙述为“若此生物将死去,则改为将它置于其拥有者的牌库顶。”该牌手将玄铁巨像洗入其牌库,并将破坟灵俑置于该牌库的牌库顶。 |
<BOOKMARK:cr701-21>701.21. Tap and Untap\\ | <BOOKMARK:cr701-21>701.21. Tap and Untap\\ | ||
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701.60. 显化惧象 | 701.60. 显化惧象 | ||
- | <BOOKMARK:cr701-60a>701.60a “Manifest dread” means “Look at the top two cards of your library. Manifest one of them, then put the rest into your graveyard.” See rule 701.34, “Manifest.”\\ | + | <BOOKMARK:cr701-60a>701.60a “Manifest dread” means “Look at the top two cards of your library. Manifest one of them, then put the cards you looked at that were not manifested this way into your graveyard.” See rule 701.34, “Manifest.”\\ |
- | 701.60a “显化惧象”意指“检视你牌库顶的两张牌。将其中一张显化,另一张则置入你的坟墓场。”参见规则[[cr:7#cr701-34|701.34]],“显化”。 | + | 701.60a “显化惧象”意指“检视你牌库顶的两张牌。将其中一张显化,然后将所检视之牌中未以此法显化的牌置入你的坟墓场。”参见规则[[cr:7#cr701-34|701.34]],“显化”。 |
<BOOKMARK:cr701-60b>701.60b An ability that triggers whenever a player manifests dread triggers after the process described in rule 701.60a is complete, even if some or all of those actions were impossible.\\ | <BOOKMARK:cr701-60b>701.60b An ability that triggers whenever a player manifests dread triggers after the process described in rule 701.60a is complete, even if some or all of those actions were impossible.\\ | ||
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702.1b 赋予某物件关键字异能的效应可能根据该物件或关于游戏状态的其他信息定义该异能中的可变数值。对于此类异能,该可变数值的数值会持续更新。 | 702.1b 赋予某物件关键字异能的效应可能根据该物件或关于游戏状态的其他信息定义该异能中的可变数值。对于此类异能,该可变数值的数值会持续更新。 | ||
- | Example: Volcano Hellion has the ability “Volcano Hellion has echo {X}, where X is your life total.” If your life total is 10 when Volcano Hellion’s echo ability triggers but 5 when it resolves, the echo cost to pay is {5}.\\ | + | Example: Volcano Hellion has the ability “This creature has echo {X}, where X is your life total.” If your life total is 10 when Volcano Hellion’s echo ability triggers but 5 when it resolves, the echo cost to pay is {5}.\\ |
- | 例如:熔岩口地狱兽具有异能“熔岩口地狱兽具有返响{X},X为你的总生命。”如果当熔岩口地狱兽的返响异能触发时你的总生命为10,但其结算时你的总生命为5,则需要支付的返响费用为{5}。 | + | 例如:熔岩口地狱兽具有异能“此生物具有返响{X},X为你的总生命。”如果当熔岩口地狱兽的返响异能触发时你的总生命为10,但其结算时你的总生命为5,则需要支付的返响费用为{5}。 |
Example: Fire//Ice is a split card whose halves have the mana costs {1}{R} and {1}{U}. Past in Flames reads “Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.” Fire//Ice has “Flashback {2}{U}{R}” while it is in your graveyard, but if you choose to cast Fire, the resulting spell has “Flashback {1}{R}.”\\ | Example: Fire//Ice is a split card whose halves have the mana costs {1}{R} and {1}{U}. Past in Flames reads “Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.” Fire//Ice has “Flashback {2}{U}{R}” while it is in your graveyard, but if you choose to cast Fire, the resulting spell has “Flashback {1}{R}.”\\ | ||
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702.15e 如果多个具有系命的来源同时造成伤害,它们会分别导致一次获得生命的事件(参见规则[[cr:1#cr119-9|119.9-10]])。 | 702.15e 如果多个具有系命的来源同时造成伤害,它们会分别导致一次获得生命的事件(参见规则[[cr:1#cr119-9|119.9-10]])。 | ||
- | Example: A player controls Ajani’s Pridemate, which reads “Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate,” and two creatures with lifelink. The creatures with lifelink deal combat damage simultaneously. Ajani’s Pridemate’s ability triggers twice.\\ | + | Example: A player controls Ajani’s Pridemate, which reads “Whenever you gain life, put a +1/+1 counter on this creature,” and two creatures with lifelink. The creatures with lifelink deal combat damage simultaneously. Ajani’s Pridemate’s ability triggers twice.\\ |
- | 例如:一位牌手操控阿耶尼的群伴,其异能为“每当你获得生命时,在阿耶尼的群伴上放置一个+1/+1指示物。”和两个具有系命异能的生物。这些生物同时造成战斗伤害。阿耶尼的群伴的异能触发两次。 | + | 例如:一位牌手操控阿耶尼的群伴,其异能为“每当你获得生命时,在此生物上放置一个+1/+1指示物。”和两个具有系命异能的生物。这些生物同时造成战斗伤害。阿耶尼的群伴的异能触发两次。 |
<BOOKMARK:cr702-15f>702.15f Multiple instances of lifelink on the same object are redundant.\\ | <BOOKMARK:cr702-15f>702.15f Multiple instances of lifelink on the same object are redundant.\\ | ||
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702.26j 因一个永久物成为贴附或未贴附于某物件或牌手上而触发的异能,不会因该永久物跃离或跃回而触发。 | 702.26j 因一个永久物成为贴附或未贴附于某物件或牌手上而触发的异能,不会因该永久物跃离或跃回而触发。 | ||
- | <BOOKMARK:cr702-26k>702.26k Phased-out permanents owned by a player who leaves the game also leave the game. This doesn’t trigger zone-change triggers. See rule 800.4.\\ | + | <BOOKMARK:cr702-26k>702.26k Phased-out permanents owned by a player who leaves the game also leave the game. This doesn’t cause zone-change abilities to trigger. See rule 800.4.\\ |
- | 702.26k 由离开游戏的牌手拥有的已跃离永久物同样会离开游戏。这不会触发因区域改变而触发的异能。参见规则[[cr:8#cr800-4|800.4]]。 | + | 702.26k 由离开游戏的牌手拥有的已跃离永久物同样会离开游戏。这不会导致因区域改变而触发的异能触发。参见规则[[cr:8#cr800-4|800.4]]。 |
<BOOKMARK:cr702-26m>702.26m If an effect causes a player to skip their untap step, the phasing event simply doesn’t occur that turn.\\ | <BOOKMARK:cr702-26m>702.26m If an effect causes a player to skip their untap step, the phasing event simply doesn’t occur that turn.\\ | ||
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702.29b 虽然循环此异能只有于该牌在手上时才能起动,但不论此物件在战场上或是在其他区域中,此异能都会存在于其上。因此,如果一个效应会对具有一个或数个起动式异能之物件产生影响,则具有循环的物件也可能因此受到影响。 | 702.29b 虽然循环此异能只有于该牌在手上时才能起动,但不论此物件在战场上或是在其他区域中,此异能都会存在于其上。因此,如果一个效应会对具有一个或数个起动式异能之物件产生影响,则具有循环的物件也可能因此受到影响。 | ||
- | <BOOKMARK:cr702-29c>702.29c Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle [this card]” means “When you discard [this card] to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.\\ | + | <BOOKMARK:cr702-29c>702.29c Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle this card” means “When you discard this card to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.\\ |
- | 702.29c 一些具有循环的牌也同时具有当其被循环时触发的异能。“当你循环[此牌]”意指,“当你弃掉[此牌]以支付循环异能的起动费用”。这些异能会在此牌循环后去到的区域中触发。 | + | 702.29c 一些具有循环的牌也同时具有当其被循环时触发的异能。“当你循环此牌”意指,“当你弃掉此牌以支付循环异能的起动费用”。这些异能会在此牌循环后去到的区域中触发。 |
<BOOKMARK:cr702-29d>702.29d Some cards have abilities that trigger whenever a player “cycles or discards” a card. These abilities trigger only once when a card is cycled.\\ | <BOOKMARK:cr702-29d>702.29d Some cards have abilities that trigger whenever a player “cycles or discards” a card. These abilities trigger only once when a card is cycled.\\ | ||
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<BOOKMARK:cr702-50a>702.50a Epic represents two spell abilities, one of which creates a delayed triggered ability. “Epic” means “For the rest of the game, you can’t cast spells,” and “At the beginning of each of your upkeeps for the rest of the game, copy this spell except for its epic ability. If the spell has any targets, you may choose new targets for the copy.” See rule 707.10.\\ | <BOOKMARK:cr702-50a>702.50a Epic represents two spell abilities, one of which creates a delayed triggered ability. “Epic” means “For the rest of the game, you can’t cast spells,” and “At the beginning of each of your upkeeps for the rest of the game, copy this spell except for its epic ability. If the spell has any targets, you may choose new targets for the copy.” See rule 707.10.\\ | ||
- | 702.50a 历传代表了两部分的异能,一个是静止式异能,另一个则是延迟触发式异能。“历传”意指,“这盘游戏结束之前,你不能施放咒语”以及“直到这盘游戏结束,在你每回合的维持开始时,复制此咒语,但不包含其历传异能。若该咒语需要目标,则你可以为该复制品选择新的目标。”参见规则[[cr:7#cr707-10|707.10]]。 | + | 702.50a 历传代表两个咒语异能,其中一个会创造一个延迟触发式异能。“历传”意指,“于这盘游戏接下来的时段中,你不能施放咒语”以及“于这盘游戏接下来的时段中,在你的每个维持开始时,复制此咒语,但不包含其历传异能。你可以为该复制品选择新的目标。”参见规则[[cr:7#cr707-10|707.10]]。 |
<BOOKMARK:cr702-50b>702.50b A player can’t cast spells once a spell with epic they control resolves, but effects (such as the epic ability itself) can still put copies of spells onto the stack.\\ | <BOOKMARK:cr702-50b>702.50b A player can’t cast spells once a spell with epic they control resolves, but effects (such as the epic ability itself) can still put copies of spells onto the stack.\\ | ||
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<BOOKMARK:cr702-139a>702.139a Companion is a keyword ability that functions outside the game. It’s written as “Companion—[Condition].” Before the game begins, you may reveal one card you own from outside the game with a companion ability whose condition is fulfilled by your starting deck. (See rule 103.2b.) Once during the game, any time you have priority and the stack is empty, but only during a main phase of your turn, you may pay {3} and put that card into your hand. This is a special action that doesn’t use the stack (see rule 116.2g). This is a change from previous rules.\\ | <BOOKMARK:cr702-139a>702.139a Companion is a keyword ability that functions outside the game. It’s written as “Companion—[Condition].” Before the game begins, you may reveal one card you own from outside the game with a companion ability whose condition is fulfilled by your starting deck. (See rule 103.2b.) Once during the game, any time you have priority and the stack is empty, but only during a main phase of your turn, you may pay {3} and put that card into your hand. This is a special action that doesn’t use the stack (see rule 116.2g). This is a change from previous rules.\\ | ||
- | 702.139a 行侣是一个关键字异能,在游戏外生效。其叙述写作“行侣~[条件]。”在一盘游戏开始前,你可以一张由你拥有、且在游戏外的具行侣异能的牌,其条件须由你的起始套牌来满足。(参见规则[[cr:1#cr103-2b|103.2b]]。)每盘游戏中限一次,在你拥有优先权且堆叠为空、但仅限在你回合的行动阶段中,你可以随时支付{3}将该牌置于你手上。这是个特殊动作,不使用堆叠(参见规则[[cr:1#cr116-2g|116.2g]]。)这是对先前规则的改动。 | + | 702.139a 行侣是一个关键字异能,在游戏外生效。其叙述写作“行侣~[条件]。”在一盘游戏开始前,你可以展示一张由你拥有、且在游戏外的具行侣异能的牌,其条件须由你的起始套牌来满足。(参见规则[[cr:1#cr103-2b|103.2b]]。)每盘游戏中限一次,在你拥有优先权且堆叠为空、但仅限在你回合的行动阶段中,你可以随时支付{3}将该牌置于你手上。这是个特殊动作,不使用堆叠(参见规则[[cr:1#cr116-2g|116.2g]]。)这是对先前规则的改动。 |
<BOOKMARK:cr702-139b>702.139b If a companion ability refers to your starting deck, it refers to your deck after you’ve set aside any sideboard cards. In a Commander game, this is also before you’ve set aside your commander.\\ | <BOOKMARK:cr702-139b>702.139b If a companion ability refers to your starting deck, it refers to your deck after you’ve set aside any sideboard cards. In a Commander game, this is also before you’ve set aside your commander.\\ | ||
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<BOOKMARK:cr702-176a>702.176a Impending is a keyword that represents four abilities. The first and second are static abilities that function while the spell with impending is on the stack. The third is a static ability that functions on the battlefield. The fourth is a triggered ability that functions on the battlefield. “Impending N—[cost]” means “You may choose to pay [cost] rather than pay this spell’s mana cost,” “If you chose to pay this spell’s impending cost, it enters with N time counters on it,” “As long as this permanent has a time counter on it, if it was cast for its impending cost, it’s not a creature,” and “At the beginning of your end step, if this permanent was cast for its impending cost and there is at least one time counter on it, remove a time counter from it.” Casting a spell for its impending cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.\\ | <BOOKMARK:cr702-176a>702.176a Impending is a keyword that represents four abilities. The first and second are static abilities that function while the spell with impending is on the stack. The third is a static ability that functions on the battlefield. The fourth is a triggered ability that functions on the battlefield. “Impending N—[cost]” means “You may choose to pay [cost] rather than pay this spell’s mana cost,” “If you chose to pay this spell’s impending cost, it enters with N time counters on it,” “As long as this permanent has a time counter on it, if it was cast for its impending cost, it’s not a creature,” and “At the beginning of your end step, if this permanent was cast for its impending cost and there is at least one time counter on it, remove a time counter from it.” Casting a spell for its impending cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.\\ | ||
702.176a 隐现此关键字代表四个异能。第一个和第二个是静止式异能,会于具有隐现异能的咒语在堆叠上时生效。第三个是静止式异能,在战场上生效。第四个是触发式异能,在战场上生效。“隐现N~[费用]”意指“你可以选择支付[费用],而非支付此咒语的法术力费用”、“如果你选择支付此咒语的隐现费用,则其进场时上面有N个计时指示物”、“只要该永久物上有计时指示物,如果曾支付其隐现费用来施放之,它便不是生物”以及“在你的结束步骤开始时,若曾支付此永久物的隐现费用来施放之,且其上有至少一个计时指示物,则从其上移去一个计时指示物。”支付隐现费用以施放咒语时,需依照规则[[cr:6#cr601-2b|601.2b]]与[[cr:6#cr601-2f|601.2f-h]]之规范来支付替代性费用。 | 702.176a 隐现此关键字代表四个异能。第一个和第二个是静止式异能,会于具有隐现异能的咒语在堆叠上时生效。第三个是静止式异能,在战场上生效。第四个是触发式异能,在战场上生效。“隐现N~[费用]”意指“你可以选择支付[费用],而非支付此咒语的法术力费用”、“如果你选择支付此咒语的隐现费用,则其进场时上面有N个计时指示物”、“只要该永久物上有计时指示物,如果曾支付其隐现费用来施放之,它便不是生物”以及“在你的结束步骤开始时,若曾支付此永久物的隐现费用来施放之,且其上有至少一个计时指示物,则从其上移去一个计时指示物。”支付隐现费用以施放咒语时,需依照规则[[cr:6#cr601-2b|601.2b]]与[[cr:6#cr601-2f|601.2f-h]]之规范来支付替代性费用。 | ||
+ | |||
+ | <BOOKMARK:cr702-177>702.177. Exhaust\\ | ||
+ | 702.177. 竭绝 | ||
+ | |||
+ | <BOOKMARK:cr702-177a>702.177a An exhaust ability is a special kind of activated ability. “Exhaust — [Cost]: [Effect]” means “[Cost]: [Effect]. Activate only once.”\\ | ||
+ | 702.177a 竭绝异能是一类特殊的起动式异能。“竭绝~[费用]:[效应]”意指,“[费用]:[效应]。只能起动一次。” | ||
+ | |||
+ | <BOOKMARK:cr702-177b>702.177b An effect may allow you to take an action as long as you haven’t activated an exhaust ability this turn. Such an effect allows that action only if you haven’t begun to activate an exhaust ability this turn.\\ | ||
+ | 702.177b 一个效应允许你只要本回合中还未起动过任何竭绝异能,就能执行一个动作。此类效应仅在你本回合中尚未开始启动竭绝异能的情况下,才允许你执行该动作。 | ||
+ | |||
+ | Example: Elvish Refueler has an exhaust ability that costs mana and also has an ability that reads “During your turn, as long as you haven’t activated an exhaust ability this turn, you may activate exhaust abilities as though they haven’t been activated.” Loot, the Pathfinder has an exhaust ability that is also a mana ability. If you’ve already activated both of these abilities in a previous turn, you can’t activate Loot’s mana ability during the process of activating Elvish Refueler’s exhaust ability, because you have already begun to activate a different exhaust ability.\\ | ||
+ | 例如:加油妖精[Elvish Refueler]具有支付法术力起动的竭绝异能,以及另一个叙述为“于你的回合中,只要你本回合中还未起动过任何竭绝异能,你便可以将竭绝异能视同从未起动过地来起动”的异能。寻路烂宝[Loot, the Pathfinder]具有一个同时为法术力异能的竭绝异能。如果你已经在先前的回合中起动过这两个异能,则你不能在起动加油妖精之竭绝异能的过程中起动烂宝的法术力异能,因为你已经开始起动一个不同的竭绝异能。 | ||
+ | |||
+ | <BOOKMARK:cr702-178>702.178. Max Speed\\ | ||
+ | 702.178. 速度极限 | ||
+ | |||
+ | <BOOKMARK:cr702-178a>702.178a A max speed ability is a special kind of static ability. “Max speed — [Ability]” means “As long as your speed is 4, this object has ‘[Ability].’” See rule 702.179, “Start Your Engines!”\\ | ||
+ | 702.178a 速度极限是一类特殊的静止式异能。“速度极限~[异能]”意指“只要你的速度达到4,此物件便具有[异能]。”参见规则[[cr:7#cr702-179|702.179]],“发动引擎!”。 | ||
+ | |||
+ | <BOOKMARK:cr702-179>702.179. Start Your Engines!\\ | ||
+ | 702.179. 发动引擎! | ||
+ | |||
+ | <BOOKMARK:cr702-179a>702.179a Start your engines! is a static ability. If a player controls a permanent with start your engines! and that player has no speed, their speed becomes 1. This is a state-based action. See rule 704.\\ | ||
+ | 702.179a 发动引擎!属于静止式异能。如果某牌手操控具有发动引擎!异能的永久物且其没有速度,则其速度成为1。此为状态动作。参见规则[[cr:7#cr704|704]]。 | ||
+ | |||
+ | <BOOKMARK:cr702-179b>702.179b Players do not have speed until a rule or effect sets their speed to a specific value.\\ | ||
+ | 702.179b 牌手没有速度,直到某规则或效应将其速度设定为某特定值。 | ||
+ | |||
+ | <BOOKMARK:cr702-179c>702.179c If a player has no speed and they are instructed to increase their speed by a certain value, their speed becomes that value.\\ | ||
+ | 702.179c 如果牌手没有速度时被指示将其速度增加一定数值,则其速度成为该数值。 | ||
+ | |||
+ | <BOOKMARK:cr702-179d>702.179d There is an inherent triggered ability associated with a player having 1 or more speed. This ability has no source and is controlled by that player. That ability is “Whenever one or more opponents lose life during your turn, if your speed is less than 4, your speed increases by 1. This ability triggers only once each turn.”\\ | ||
+ | 702.179d 牌手具有1或更高的速度会产生一个与之关联的固有触发式异能。此异能没有来源,且由该牌手操控。此异能为“于你的回合中,每当有一位或数位对手失去生命时,若你的速度小于4,则将你的速度增加1。此异能每回合只会触发一次。” | ||
+ | |||
+ | <BOOKMARK:cr702-179e>702.179e Rules and effects may refer to whether a player has “max speed.” A player has max speed if their speed is 4.\\ | ||
+ | 702.179e 一些规则和效应可能会提及牌手是否达到“速度极限”。如果某牌手的速度达到4,则其便达到速度极限。 | ||
+ | |||
+ | <BOOKMARK:cr702-179f>702.179f Some effects refer to a player’s speed. If that player has no speed, their speed is 0 for the purpose of an effect that refers to speed.\\ | ||
+ | 702.179f 一些效应提及牌手的速度。如果该牌手没有速度,则对于提及速度的效应而言,其速度为0。 | ||
===== 703. 回合动作 Turn-Based Actions ===== | ===== 703. 回合动作 Turn-Based Actions ===== | ||
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704.4. 与触发式异能不同,状态动作不会注意在咒语或异能结算过程中发生的事。 | 704.4. 与触发式异能不同,状态动作不会注意在咒语或异能结算过程中发生的事。 | ||
- | Example: A player controls a creature with the ability “This creature’s power and toughness are each equal to the number of cards in your hand” and casts a spell whose effect is “Discard your hand, then draw seven cards.” The creature will temporarily have toughness 0 in the middle of the spell’s resolution but will be back up to toughness 7 when the spell finishes resolving. Thus the creature will survive when state-based actions are checked. In contrast, an ability that triggers when the player has no cards in hand goes on the stack after the spell resolves, because its trigger event happened during resolution.\\ | + | Example: A player controls Maro, a creature with the ability “Maro’s power and toughness are each equal to the number of cards in your hand” and casts a spell whose effect is “Discard your hand, then draw seven cards.” Maro will temporarily have toughness 0 in the middle of the spell’s resolution but will be back up to toughness 7 when the spell finishes resolving. Thus Maro will survive when state-based actions are checked. In contrast, an ability that triggers when the player has no cards in hand goes on the stack after the spell resolves, because its trigger event happened during resolution.\\ |
- | 例如:某牌手操控一个具有“此生物的力量与防御力各等同于你的手牌数量”的生物。此牌手施放效应为“弃掉你的手牌,然后抓七张牌”的咒语。在该咒语结算的过程中,该生物的防御力会暂时为0,但在咒语结算完之后又变为7。因此在检查状态动作时,该生物会存活下来。相对地,会在没有手牌时触发的异能则会在咒语结算后进入堆叠,因为它的触发事件在结算过程中发生了。 | + | 例如:某牌手操控玛洛,一个具有“玛洛的力量与防御力各等同于你的手牌数量”的生物。此牌手施放效应为“弃掉你的手牌,然后抓七张牌”的咒语。在该咒语结算的过程中,玛洛的防御力会暂时为0,但在咒语结算完之后又变为7。因此在检查状态动作时,玛洛会存活下来。相对地,会在没有手牌时触发的异能则会在咒语结算后进入堆叠,因为它的触发事件在结算过程中发生了。 |
<BOOKMARK:cr704-5>704.5. The state-based actions are as follows:\\ | <BOOKMARK:cr704-5>704.5. The state-based actions are as follows:\\ | ||
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<BOOKMARK:cr704-5y>704.5y If a permanent has more than one Role controlled by the same player attached to it, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard.\\ | <BOOKMARK:cr704-5y>704.5y If a permanent has more than one Role controlled by the same player attached to it, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard.\\ | ||
704.5y 如果某个永久物其上结附有由同一位牌手操控的数个角色,则除了具最近之时间印记者外,所有其他这类角色都会被置入其拥有者的坟墓场。 | 704.5y 如果某个永久物其上结附有由同一位牌手操控的数个角色,则除了具最近之时间印记者外,所有其他这类角色都会被置入其拥有者的坟墓场。 | ||
+ | |||
+ | <BOOKMARK:cr704-5z>704.5z If a player controls a permanent with start your engines! and that player has no speed, that player’s speed becomes 1. See rule 702.179, “Start Your Engines!”\\ | ||
+ | 704.5z 如果一位牌手操控具有发动引擎!异能的永久物且其没有速度,则其速度成为1。参见规则[[cr:7#cr702-179|702.179]],“发动引擎!”。 | ||
<BOOKMARK:cr704-6>704.6. Some variant games include additional state-based actions that aren’t normally applicable:\\ | <BOOKMARK:cr704-6>704.6. Some variant games include additional state-based actions that aren’t normally applicable:\\ | ||
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<BOOKMARK:cr706-2b>706.2b If two or more effects are attempting to modify the natural result, the player who rolled chooses one to apply, following these steps: First, consider any effects that modify the result of a die roll by rerolling that die. Second, consider any effects that modify the result of a die roll by increasing or decreasing that result by a specified amount.\\ | <BOOKMARK:cr706-2b>706.2b If two or more effects are attempting to modify the natural result, the player who rolled chooses one to apply, following these steps: First, consider any effects that modify the result of a die roll by rerolling that die. Second, consider any effects that modify the result of a die roll by increasing or decreasing that result by a specified amount.\\ | ||
- | 706.2b 如果两个或更多效应尝试修正原值,掷骰牌手按照以下规则选择一个生效:首先,考虑任何以重新掷骰之方式修正结果的效应;其次,考虑任何以增加或减少原值之方式修正结果的效应。 | + | 706.2b 如果两个或更多效应尝试修正原值,掷骰牌手按照以下规则选择一个生效:首先,考虑任何以重掷之方式修正结果的效应;其次,考虑任何以增加或减少原值之方式修正结果的效应。 |
<BOOKMARK:cr706-3>706.3. Some abilities that instruct a player to roll one or more dice include a results table.\\ | <BOOKMARK:cr706-3>706.3. Some abilities that instruct a player to roll one or more dice include a results table.\\ | ||
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<BOOKMARK:cr706-8>706.8. One card (Centaur of Attention) has an ability that instructs a player to roll dice and “store” those results on it and another ability that allows a player to reroll any number of those results.\\ | <BOOKMARK:cr706-8>706.8. One card (Centaur of Attention) has an ability that instructs a player to roll dice and “store” those results on it and another ability that allows a player to reroll any number of those results.\\ | ||
- | 706.8. 一张牌(Centaur of Attention)具有一个指示牌手掷骰并“存储”掷骰结果的异能,以及一个对其中任意数量的结果重新掷骰的异能。 | + | 706.8. 一张牌(Centaur of Attention)具有一个指示牌手掷骰并“存储”掷骰结果的异能,以及一个重掷其中任意数量的结果的异能。 |
<BOOKMARK:cr706-8a>706.8a To store the result of a die roll on a permanent means to note both the kind of die rolled and the result of that roll. That noted information is considered a “stored result” of that permanent, and the result is the “value” of that stored result.\\ | <BOOKMARK:cr706-8a>706.8a To store the result of a die roll on a permanent means to note both the kind of die rolled and the result of that roll. That noted information is considered a “stored result” of that permanent, and the result is the “value” of that stored result.\\ | ||
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<BOOKMARK:cr706-8b>706.8b To reroll one or more stored results of a permanent, roll one of the kind of die noted for each of them. If one kind of die is noted for more than one of those results, roll that many of that kind of die. The results you rerolled stop being stored results, and you store the results of each of the new die rolls on that permanent.\\ | <BOOKMARK:cr706-8b>706.8b To reroll one or more stored results of a permanent, roll one of the kind of die noted for each of them. If one kind of die is noted for more than one of those results, roll that many of that kind of die. The results you rerolled stop being stored results, and you store the results of each of the new die rolls on that permanent.\\ | ||
- | 706.8b 要对永久物的一个或数个存储结果重新掷骰,为每个存储结果掷一个该类型的骰子。如果一个骰子类型被一个以上的存储结果记下,则掷等同于其数量的此类骰子。被你重新掷骰的结果不再作为存储结果,然后你将新掷骰的结果存储在该永久物上。 | + | 706.8b 要重掷永久物的一个或数个存储结果,为每个存储结果掷一个该类型的骰子。如果一个骰子类型被一个以上的存储结果记下,则掷等同于其数量的此类骰子。被你重掷的结果不再作为存储结果,然后你将新掷骰的结果存储在该永久物上。 |
<BOOKMARK:cr706-8c>706.8c If a permanent has an ability that stores results on it and another ability that refers to the stored results, those abilities are linked. (See rule 607.2e.)\\ | <BOOKMARK:cr706-8c>706.8c If a permanent has an ability that stores results on it and another ability that refers to the stored results, those abilities are linked. (See rule 607.2e.)\\ | ||
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707.2. 当复制某物件时,该复制品获得被复制物件之所有可复制特征值,若被复制的物件在堆叠中,还包括其在施放或起动时作出之选择(模式、目标、X的数值、是否支付增幅费用、如何影响数个目标,等等)。“可复制特征值”意指,从物件上所印制之叙述文字中得知的数值(该类文字包括名称、法术力费用、颜色标志、类别、超类别、副类别、规则叙述、力量、防御力和/或忠诚),且受到其他复制效应、其牌面朝下的状态、设定力量和防御力(以及其他更多特征)的“于…进场”和“于…翻回正面时”异能之影响。其他效应(包括改变类别和改变文字叙述的效应)、状态、指示物,以及贴纸均不会被复制。 | 707.2. 当复制某物件时,该复制品获得被复制物件之所有可复制特征值,若被复制的物件在堆叠中,还包括其在施放或起动时作出之选择(模式、目标、X的数值、是否支付增幅费用、如何影响数个目标,等等)。“可复制特征值”意指,从物件上所印制之叙述文字中得知的数值(该类文字包括名称、法术力费用、颜色标志、类别、超类别、副类别、规则叙述、力量、防御力和/或忠诚),且受到其他复制效应、其牌面朝下的状态、设定力量和防御力(以及其他更多特征)的“于…进场”和“于…翻回正面时”异能之影响。其他效应(包括改变类别和改变文字叙述的效应)、状态、指示物,以及贴纸均不会被复制。 | ||
- | Example: Chimeric Staff is an artifact that reads, “{X}: Chimeric Staff becomes an X/X artifact creature until end of turn.” Clone is a creature that reads, “You may have Clone enter as a copy of any creature on the battlefield.” After a Staff has become a 5/5 artifact creature, a Clone enters the battlefield as a copy of it. The Clone is an artifact, not a 5/5 artifact creature. (The copy has the Staff’s ability, however, and will become a creature if that ability is activated.)\\ | + | Example: Chimeric Staff is an artifact that reads, “{X}: This artifact becomes an X/X Construct artifact creature until end of turn.” Clone is a creature that reads, “You may have this creature enter as a copy of any creature on the battlefield.” After a Staff has become a 5/5 Construct artifact creature, a Clone enters the battlefield as a copy of it. The Clone is an artifact, not a 5/5 Construct artifact creature. (The copy has the Staff’s ability, however, and will become a creature if that ability is activated.)\\ |
- | 例如:盖美拉之杖为具有“{X}:盖美拉之杖成为X/X神器生物直到回合结束”的神器。仿生妖为具有“你可以使仿生妖当成战场上任一生物的复制品来进场”的生物。当盖美拉之杖成为5/5神器生物后,仿生妖作为该盖美拉之杖的复制品进入了战场。此时仿生妖是神器,而非5/5的神器生物。(但此复制品具有盖美拉之杖的异能,起动该异能后会成为生物。) | + | 例如:盖美拉之杖为具有“{X}:此神器成为X/X组构体神器生物直到回合结束”的神器。仿生妖为具有“你可以使此生物当成战场上任一生物的复制品来进场”的生物。当盖美拉之杖成为5/5组构体神器生物后,仿生妖作为该盖美拉之杖的复制品进入了战场。此时仿生妖是神器,而非5/5组构体神器生物。(但此复制品具有盖美拉之杖的异能,起动该异能后会成为生物。) |
Example: Clone enters the battlefield as a copy of a face-down Grinning Demon (a creature with morph {2}{B}{B}). The Clone is a colorless 2/2 creature with no name, no types, no abilities, and no mana cost. It will still be face up. Its controller can’t pay {2}{B}{B} to turn it face up.\\ | Example: Clone enters the battlefield as a copy of a face-down Grinning Demon (a creature with morph {2}{B}{B}). The Clone is a colorless 2/2 creature with no name, no types, no abilities, and no mana cost. It will still be face up. Its controller can’t pay {2}{B}{B} to turn it face up.\\ | ||
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707.3. 复制品的可复制特征值被其所复制的信息所取代,且被该复制品的状态所影响(参见规则[[cr:1#cr110-5|110.5]])。其他物件要复制此物件时,会使用新的可复制特征值。 | 707.3. 复制品的可复制特征值被其所复制的信息所取代,且被该复制品的状态所影响(参见规则[[cr:1#cr110-5|110.5]])。其他物件要复制此物件时,会使用新的可复制特征值。 | ||
- | Example: Vesuvan Doppelganger reads, “You may have Vesuvan Doppelganger enter as a copy of any creature on the battlefield, except it doesn’t copy that creature’s color and it has ‘At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn’t copy that creature’s color and it has this ability.’” A Vesuvan Doppelganger enters the battlefield as a copy of Runeclaw Bear (a 2/2 green Bear creature with no abilities). Then a Clone enters the battlefield as a copy of the Doppelganger. The Clone is a 2/2 blue Bear named Runeclaw Bear that has the Doppelganger’s upkeep-triggered ability.\\ | + | Example: Vesuvan Doppelganger reads, “You may have this creature enter as a copy of any creature on the battlefield, except it doesn’t copy that creature’s color and it has ‘At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn’t copy that creature’s color and it has this ability.’” A Vesuvan Doppelganger enters the battlefield as a copy of Runeclaw Bear (a 2/2 green Bear creature with no abilities). Then a Clone enters the battlefield as a copy of the Doppelganger. The Clone is a 2/2 blue Bear named Runeclaw Bear that has the Doppelganger’s upkeep-triggered ability.\\ |
- | 例如:维苏瓦化妖[Vesuvan Doppelganger]具有“你可以使维苏瓦化妖当成战场上任一生物的复制品来进场,但它不复制该生物的颜色且具有‘在你的维持开始时,你可以使此生物成为目标生物的复制品,但它不复制该生物的颜色且具有此异能。’”此时维苏瓦化妖作为符爪熊(2/2绿色生物,无异能)的复制品进入战场。之后仿生妖作为维苏瓦化妖的复制品进入战场。则这个仿生妖会成为一个名称为符爪熊的2/2蓝色熊,且具有维苏瓦化妖的维持触发异能。 | + | 例如:维苏瓦化妖[Vesuvan Doppelganger]具有“你可以使此生物当成战场上任一生物的复制品来进场,但它不复制该生物的颜色且具有‘在你的维持开始时,你可以使此生物成为目标生物的复制品,但它不复制该生物的颜色且具有此异能。’”此时维苏瓦化妖作为符爪熊(2/2绿色生物,无异能)的复制品进入战场。之后仿生妖作为维苏瓦化妖的复制品进入战场。则这个仿生妖会成为一个名称为符爪熊的2/2蓝色熊,且具有维苏瓦化妖的维持触发异能。 |
Example: Tomoya the Revealer (a flipped flip card) becomes a copy of Nezumi Shortfang (an unflipped flip card). Tomoya’s characteristics become the characteristics of Stabwhisker the Odious, which is the flipped version of Nezumi Shortfang.\\ | Example: Tomoya the Revealer (a flipped flip card) becomes a copy of Nezumi Shortfang (an unflipped flip card). Tomoya’s characteristics become the characteristics of Stabwhisker the Odious, which is the flipped version of Nezumi Shortfang.\\ | ||
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例如:牌面朝下的蔑笑恶魔(具有变身的生物)成为了漂流精(1/1的蓝色精怪生物,不具有变身)的复制品。则它会成为牌面朝下的漂流精。它依然是2/2无色生物、没有名称、类别、异能及法术力费用。其操控者不能以特殊动作来让它翻回正面。如果有效应让它翻回正面时,它就会拥有漂流精的特征。 | 例如:牌面朝下的蔑笑恶魔(具有变身的生物)成为了漂流精(1/1的蓝色精怪生物,不具有变身)的复制品。则它会成为牌面朝下的漂流精。它依然是2/2无色生物、没有名称、类别、异能及法术力费用。其操控者不能以特殊动作来让它翻回正面。如果有效应让它翻回正面时,它就会拥有漂流精的特征。 | ||
- | <BOOKMARK:cr707-4>707.4. Some effects cause a permanent that’s copying a permanent to copy a different object while remaining on the battlefield. The change doesn’t trigger enters-the-battlefield or leaves-the-battlefield abilities. This also doesn’t change any noncopy effects presently affecting the permanent.\\ | + | <BOOKMARK:cr707-4>707.4. Some effects cause a permanent that’s copying a permanent to copy a different object while remaining on the battlefield. The change doesn’t cause enters-the-battlefield or leaves-the-battlefield abilities to trigger. This also doesn’t change any noncopy effects presently affecting the permanent.\\ |
- | 707.4. 一些效应令战场上已经为另一永久物之复制品的永久物,复制一个不同的永久物,且留在战场上。此改变不会触发进入战场或离开战场异能。如果当前有非复制效应影响该永久物,该效应不会被改变。 | + | 707.4. 一些效应令战场上已经为另一永久物之复制品的永久物,复制一个不同的永久物,且留在战场上。此改变不会导致进入战场或离开战场异能触发。如果当前有非复制效应影响该永久物,该效应不会被改变。 |
- | Example: Unstable Shapeshifter reads, “Whenever a creature enters, Unstable Shapeshifter becomes a copy of that creature and gains this ability.” It’s affected by Giant Growth, which reads “Target creature gets +3/+3 until end of turn.” If a creature enters the battlefield later this turn, Unstable Shapeshifter will become a copy of that creature, but it will still get +3/+3 from the Giant Growth.\\ | + | Example: Unstable Shapeshifter reads, “Whenever another creature enters, this creature becomes a copy of that creature, except it has this ability.” It’s affected by Giant Growth, which reads “Target creature gets +3/+3 until end of turn.” If a creature enters the battlefield later this turn, Unstable Shapeshifter will become a copy of that creature, but it will still get +3/+3 from the Giant Growth.\\ |
- | 例如:不稳定变形兽具有“每当另一个生物进场时,不稳定变形兽成为该生物的复制品,但它具有此异能。”其受到变巨术“目标生物得+3/+3直到回合结束”的影响。如果稍后在本回合中,又有一个生物进入战场,则不稳定变形兽成为该生物的复制品,但仍然会因为变巨术得到+3/+3。 | + | 例如:不稳定变形兽具有“每当另一个生物进场时,此生物成为该生物的复制品,但它具有此异能。”其受到变巨术“目标生物得+3/+3直到回合结束”的影响。如果稍后在本回合中,又有一个生物进入战场,则不稳定变形兽成为该生物的复制品,但仍然会因为变巨术得到+3/+3。 |
<BOOKMARK:cr707-5>707.5. An object that enters the battlefield “as a copy” or “that’s a copy” of another object becomes a copy as it enters the battlefield. It doesn’t enter the battlefield, and then become a copy of that permanent. If the text that’s being copied includes any abilities that replace the enters-the-battlefield event (such as “enters with” or “as [this] enters” abilities), those abilities will take effect. Also, any enters-the-battlefield triggered abilities of the copy will have a chance to trigger.\\ | <BOOKMARK:cr707-5>707.5. An object that enters the battlefield “as a copy” or “that’s a copy” of another object becomes a copy as it enters the battlefield. It doesn’t enter the battlefield, and then become a copy of that permanent. If the text that’s being copied includes any abilities that replace the enters-the-battlefield event (such as “enters with” or “as [this] enters” abilities), those abilities will take effect. Also, any enters-the-battlefield triggered abilities of the copy will have a chance to trigger.\\ | ||
707.5. 一个“作为复制品”或“是…复制品”进入战场的物件,于进入战场时便已经是该物件的复制品。它并不是首先进入战场,然后才成为该永久物的复制品。如果被复制的规则叙述中包含任何会替代进入战场事件的异能(例如“进场时上面有…”或“于[此永久物]进场时”的异能),则这些异能都会生效。并且,该复制品具有的任何进入战场触发式异能也有机会触发。 | 707.5. 一个“作为复制品”或“是…复制品”进入战场的物件,于进入战场时便已经是该物件的复制品。它并不是首先进入战场,然后才成为该永久物的复制品。如果被复制的规则叙述中包含任何会替代进入战场事件的异能(例如“进场时上面有…”或“于[此永久物]进场时”的异能),则这些异能都会生效。并且,该复制品具有的任何进入战场触发式异能也有机会触发。 | ||
- | Example: Skyshroud Behemoth reads, “Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)” and “Skyshroud Behemoth enters tapped.” A Clone that enters the battlefield as a copy of a Skyshroud Behemoth will also enter the battlefield tapped with two fade counters on it.\\ | + | Example: Skyshroud Behemoth reads, “Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)” and “This creature enters tapped.” A Clone that enters the battlefield as a copy of a Skyshroud Behemoth will also enter the battlefield tapped with two fade counters on it.\\ |
- | 例如:天帷贝西摩斯具有“消退2(此生物进场时上面有两个消退指示物。在你的维持开始时,从其上移去一个消退指示物。若你无法如此作,则牺牲之。)”以及“天帷贝西摩斯须横置进场。”仿生妖作为天帷贝西摩斯的复制品进入战场,则它也需要横置进战场,且上面有两个消退指示物。 | + | 例如:天帷贝西摩斯具有“消退2(此生物进场时上面有两个消退指示物。在你的维持开始时,从其上移去一个消退指示物。若你无法如此作,则牺牲之。)”以及“此生物须横置进场。”仿生妖作为天帷贝西摩斯的复制品进入战场,则它也需要横置进战场,且上面有两个消退指示物。 |
- | Example: Wall of Omens reads, “When Wall of Omens enters, draw a card.” A Clone enters the battlefield as a copy of Wall of Omens. The Clone has the Wall’s enters-the-battlefield triggered ability, so the Clone’s controller draws a card.\\ | + | Example: Wall of Omens reads, “When this creature enters, draw a card.” A Clone enters the battlefield as a copy of Wall of Omens. The Clone has the Wall’s enters-the-battlefield triggered ability, so the Clone’s controller draws a card.\\ |
- | 例如:预兆墙具有“当预兆墙进场时,抓一张牌。”仿生妖作为预兆墙的复制品进入战场。则仿生妖具有预兆墙的进入战场触发式异能,所以仿生妖的操控者抓一张牌。 | + | 例如:预兆墙具有“当此生物进场时,抓一张牌。”仿生妖作为预兆墙的复制品进入战场。则仿生妖具有预兆墙的进入战场触发式异能,所以仿生妖的操控者抓一张牌。 |
<BOOKMARK:cr707-6>707.6. When copying a permanent, any choices that have been made for that permanent aren’t copied. Instead, if an object enters the battlefield as a copy of another permanent, the object’s controller will get to make any “as [this] enters the battlefield” choices for it.\\ | <BOOKMARK:cr707-6>707.6. When copying a permanent, any choices that have been made for that permanent aren’t copied. Instead, if an object enters the battlefield as a copy of another permanent, the object’s controller will get to make any “as [this] enters the battlefield” choices for it.\\ | ||
707.6. 当复制永久物时,为该永久物作出的选择不会被复制。但是,如果一个物件是作为另一个永久物之复制品进入战场的,则该物件的操控者可以为其作出“于[此物件]进入战场时”的选择。 | 707.6. 当复制永久物时,为该永久物作出的选择不会被复制。但是,如果一个物件是作为另一个永久物之复制品进入战场的,则该物件的操控者可以为其作出“于[此物件]进入战场时”的选择。 | ||
- | Example: A Clone enters the battlefield as a copy of Adaptive Automaton. Adaptive Automaton reads, in part, “As Adaptive Automaton enters, choose a creature type.” The Clone won’t copy the creature type choice of the Automaton; rather, the controller of the Clone will get to make a new choice.\\ | + | Example: A Clone enters the battlefield as a copy of Adaptive Automaton. Adaptive Automaton reads, in part, “As this creature enters, choose a creature type.” The Clone won’t copy the creature type choice of the Automaton; rather, the controller of the Clone will get to make a new choice.\\ |
- | 例如:仿生妖作为适境机械兽之复制品进入战场。适境机械兽具有“于适境机械兽进场时,选择一种生物类别。”仿生妖不会复制适境机械兽进场时选择的生物类别;而是仿生妖的操控者可以重新为其选择一种生物类别。 | + | 例如:仿生妖作为适境机械兽之复制品进入战场。适境机械兽具有“于此生物进场时,选择一种生物类别。”仿生妖不会复制适境机械兽进场时选择的生物类别;而是仿生妖的操控者可以重新为其选择一种生物类别。 |
<BOOKMARK:cr707-7>707.7. If a pair of linked abilities are copied, those abilities will be similarly linked to one another on the object that copied them. One ability refers only to actions that were taken or objects that were affected by the other. They can’t be linked to any other ability, regardless of what other abilities the copy may currently have or may have had in the past. See rule 607, “Linked Abilities.”\\ | <BOOKMARK:cr707-7>707.7. If a pair of linked abilities are copied, those abilities will be similarly linked to one another on the object that copied them. One ability refers only to actions that were taken or objects that were affected by the other. They can’t be linked to any other ability, regardless of what other abilities the copy may currently have or may have had in the past. See rule 607, “Linked Abilities.”\\ | ||
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707.9a 一些复制效应会在复制过程中将异能赋予该复制品。此异能就如其他被复制的异能一样,成为此复制品之可复制特征值的一部分。 | 707.9a 一些复制效应会在复制过程中将异能赋予该复制品。此异能就如其他被复制的异能一样,成为此复制品之可复制特征值的一部分。 | ||
- | Example: Quirion Elves enters the battlefield and an Unstable Shapeshifter copies it. The copiable values of the Shapeshifter now match those of the Elves, except that the Shapeshifter also has the ability “Whenever a creature enters, Unstable Shapeshifter becomes a copy of that creature, except it has this ability.” Then a Clone enters the battlefield as a copy of the Unstable Shapeshifter. The Clone copies the new copiable values of the Shapeshifter, including the ability that the Shapeshifter gave itself when it copied the Elves.\\ | + | Example: Quirion Elves enters the battlefield and an Unstable Shapeshifter copies it. The copiable values of the Shapeshifter now match those of the Elves, except that the Shapeshifter also has the ability “Whenever another creature enters, this creature becomes a copy of that creature, except it has this ability.” Then a Clone enters the battlefield as a copy of the Unstable Shapeshifter. The Clone copies the new copiable values of the Shapeshifter, including the ability that the Shapeshifter gave itself when it copied the Elves.\\ |
- | 例如:奎利恩妖精进入战场,且不稳定变形兽成为其复制品。不稳定变形兽之可复制特征值现在和奎利恩妖精相同,但不稳定变形兽同时具有“每当另一个生物进场时,不稳定变形兽成为该生物的复制品,但它具有此异能。”然后仿生妖作为不稳定变形兽的复制品进入战场。仿生妖会复制不稳定变形兽新的可复制特征值,包括了不稳定变形兽复制妖精时赋予自身的异能。 | + | 例如:奎利恩妖精进入战场,且不稳定变形兽成为其复制品。不稳定变形兽之可复制特征值现在和奎利恩妖精相同,但不稳定变形兽同时具有“每当另一个生物进场时,此生物成为该生物的复制品,但它具有此异能。”然后仿生妖作为不稳定变形兽的复制品进入战场。仿生妖会复制不稳定变形兽新的可复制特征值,包括了不稳定变形兽复制妖精时赋予自身的异能。 |
<BOOKMARK:cr707-9b>707.9b Some copy effects modify a characteristic as part of the copying process. The final set of values for that characteristic becomes part of the copiable values of the copy.\\ | <BOOKMARK:cr707-9b>707.9b Some copy effects modify a characteristic as part of the copying process. The final set of values for that characteristic becomes part of the copiable values of the copy.\\ | ||
707.9b 一些复制效应在复制过程中修改特征。该特征的一组最终值成为该复制品的可复制特征值的一部分。 | 707.9b 一些复制效应在复制过程中修改特征。该特征的一组最终值成为该复制品的可复制特征值的一部分。 | ||
- | Example: Copy Artifact is an enchantment that reads, “You may have Copy Artifact enter as a copy of any artifact on the battlefield, except it’s an enchantment in addition to its other types.” It enters the battlefield as a copy of Juggernaut. The copiable values of the Copy Artifact now match those of Juggernaut with one modification: its types are now artifact, creature, and enchantment.\\ | + | Example: Copy Artifact is an enchantment that reads, “You may have this enchantment enter as a copy of any artifact on the battlefield, except it’s an enchantment in addition to its other types.” It enters the battlefield as a copy of Juggernaut. The copiable values of the Copy Artifact now match those of Juggernaut with one modification: its types are now artifact, creature, and enchantment.\\ |
- | 例如:复制神器[Copy Artifact]是一个结界,其叙述为“你可以使复制神器当成战场上任一神器的复制品来进场,但它额外具有结界此类别。”它作为攻城巨车的复制品进入战场。复制神器的可复制特征值成为攻城巨车的值,但有一处变动:它的类别是神器、生物和结界。 | + | 例如:复制神器[Copy Artifact]是一个结界,其叙述为“你可以使此结界当成战场上任一神器的复制品来进场,但它额外具有结界此类别。”它作为攻城巨车的复制品进入战场。复制神器的可复制特征值成为攻城巨车的值,但有一处变动:它的类别是神器、生物和结界。 |
<BOOKMARK:cr707-9c>707.9c Some copy effects specifically state that they don’t copy certain characteristics and the affected objects instead retain their original values. Copy effects may also simply state that certain characteristics are not copied.\\ | <BOOKMARK:cr707-9c>707.9c Some copy effects specifically state that they don’t copy certain characteristics and the affected objects instead retain their original values. Copy effects may also simply state that certain characteristics are not copied.\\ | ||
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707.9d 当一个(1)不复制指定特征、(2)为某指定特征保持一个或数个原值、或(3)为某指定特征提供一组特定值的复制效应生效时,被复制之物件上的任何定义该指定特征的特征定义异能(参见规则[[cr:6#cr604-3|604.3]])不会被复制。如果该特征是颜色,该物件上的颜色标志(参见规则[[cr:2#cr204|204]])也不会被复制。此规则不对具有例外的复制效应生效,这些效应叙述“但该物件额外是”特定的牌张类别、超类别和/或副类别。在这种情形下,任何定义牌张类别、超类别和/或副类别的特征定义异能会被复制。 | 707.9d 当一个(1)不复制指定特征、(2)为某指定特征保持一个或数个原值、或(3)为某指定特征提供一组特定值的复制效应生效时,被复制之物件上的任何定义该指定特征的特征定义异能(参见规则[[cr:6#cr604-3|604.3]])不会被复制。如果该特征是颜色,该物件上的颜色标志(参见规则[[cr:2#cr204|204]])也不会被复制。此规则不对具有例外的复制效应生效,这些效应叙述“但该物件额外是”特定的牌张类别、超类别和/或副类别。在这种情形下,任何定义牌张类别、超类别和/或副类别的特征定义异能会被复制。 | ||
- | Example: Quicksilver Gargantuan is a creature that reads, “You may have Quicksilver Gargantuan enter as a copy of any creature on the battlefield, except it’s 7/7.” Quicksilver Gargantuan enters the battlefield as a copy of Tarmogoyf, which has a characteristic-defining ability that defines its power and toughness. Quicksilver Gargantuan does not have that ability. It will be 7/7.\\ | + | Example: Quicksilver Gargantuan is a creature that reads, “You may have this creature enter as a copy of any creature on the battlefield, except it’s 7/7.” Quicksilver Gargantuan enters the battlefield as a copy of Tarmogoyf, which has a characteristic-defining ability that defines its power and toughness. Quicksilver Gargantuan does not have that ability. It will be 7/7.\\ |
- | 例如:水银巨兽是一个生物,其叙述为“你可以使水银巨兽当成战场上任一生物的复制品来进场,但它是7/7。”水银巨兽作为塔莫耶夫的复制品进入战场,且它不会复制塔莫耶夫的定义其攻击力和防御力之特征定义异能。它将是7/7。 | + | 例如:水银巨兽是一个生物,其叙述为“你可以使此生物当成战场上任一生物的复制品来进场,但它是7/7。”水银巨兽作为塔莫耶夫的复制品进入战场,且它不会复制塔莫耶夫的定义其攻击力和防御力之特征定义异能。它将是7/7。 |
- | Example: Glasspool Mimic is a creature that reads “You may have Glasspool Mimic enter as a copy of a creature you control, except it’s a Shapeshifter Rogue in addition to its other types.” Glasspool Mimic enters as a copy of a creature with changeling. Glasspool Mimic will have changeling and will have all creature types.\\ | + | Example: Glasspool Mimic is a creature that reads “You may have this creature enter as a copy of a creature you control, except it’s a Shapeshifter Rogue in addition to its other types.” Glasspool Mimic enters as a copy of a creature with changeling. Glasspool Mimic will have changeling and will have all creature types.\\ |
- | 例如:璃池拟态妖是一个生物,其叙述为“你可以使璃池拟态妖当成任一由你操控的生物之复制品来进场,但它额外具有‘变形兽/浪客’此两个类别。”璃池拟态妖作为一个具化形异能的生物之复制品进场。璃池拟态妖会具有化形异能并具有所有生物类别。 | + | 例如:璃池拟态妖是一个生物,其叙述为“你可以使此生物当成任一由你操控的生物之复制品来进场,但它额外具有‘变形兽/浪客’此两个类别。”璃池拟态妖作为一个具化形异能的生物之复制品进场。璃池拟态妖会具有化形异能并具有所有生物类别。 |
<BOOKMARK:cr707-9e>707.9e Some replacement effects that generate copy effects include an exception that’s an additional effect rather than a modification of the affected object’s characteristics. If another copy effect is applied to that object after applying the copy effect with that exception, the exception’s effect doesn’t happen.\\ | <BOOKMARK:cr707-9e>707.9e Some replacement effects that generate copy effects include an exception that’s an additional effect rather than a modification of the affected object’s characteristics. If another copy effect is applied to that object after applying the copy effect with that exception, the exception’s effect doesn’t happen.\\ | ||
707.9e 一些产生复制效应的替代性效应包含一个本身为额外效应的例外(而不是对受影响物件之特征的修改)。如果另一个复制效应在具此类例外的复制效应生效后对该物件生效,该例外的效应不会发生。 | 707.9e 一些产生复制效应的替代性效应包含一个本身为额外效应的例外(而不是对受影响物件之特征的修改)。如果另一个复制效应在具此类例外的复制效应生效后对该物件生效,该例外的效应不会发生。 | ||
- | Example: Altered Ego reads, “You may have Altered Ego enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.” You choose for it to enter the battlefield as a copy of Clone, which reads “You may have Clone enter as a copy of any creature on the battlefield,” for which no creature was chosen as it entered the battlefield. If you then choose a creature to copy as you apply the replacement effect Altered Ego gains by copying Clone, Altered Ego’s replacement effect won’t cause it to enter the battlefield with any +1/+1 counters on it.\\ | + | Example: Altered Ego reads, “You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.” You choose for it to enter the battlefield as a copy of Clone, which reads “You may have this creature enter as a copy of any creature on the battlefield,” for which no creature was chosen as it entered the battlefield. If you then choose a creature to copy as you apply the replacement effect Altered Ego gains by copying Clone, Altered Ego’s replacement effect won’t cause it to enter the battlefield with any +1/+1 counters on it.\\ |
- | 例如:另我离影叙述为“你可以使另我离影当成战场上任一生物的复制品来进场,但它进战场时上面额外有X个+1/+1指示物。”你选择其进战场时复制仿生妖,其叙述为“你可以使仿生妖当成战场上任一生物的复制品来进场”,且该仿生妖进战场时没有选择生物。如果你此时为另我离影复制仿生妖而获得的替代性效应选择一个生物来复制,另我离影的替代性效应不会使得它进战场时带有任何+1/+1指示物。 | + | 例如:另我离影叙述为“你可以使此生物当成战场上任一生物的复制品来进场,但它进战场时上面额外有X个+1/+1指示物。”你选择其进战场时复制仿生妖,其叙述为“你可以使此生物当成战场上任一生物的复制品来进场”,且该仿生妖进战场时没有选择生物。如果你此时为另我离影复制仿生妖而获得的替代性效应选择一个生物来复制,另我离影的替代性效应不会使得它进战场时带有任何+1/+1指示物。 |
<BOOKMARK:cr707-9f>707.9f Some exceptions to the copying process apply only if the copy is or has certain characteristics. To determine whether such an exception applies, consider what the resulting permanent’s characteristics would be if the copy effect were applied without that exception, taking into account any other exceptions that effect includes.\\ | <BOOKMARK:cr707-9f>707.9f Some exceptions to the copying process apply only if the copy is or has certain characteristics. To determine whether such an exception applies, consider what the resulting permanent’s characteristics would be if the copy effect were applied without that exception, taking into account any other exceptions that effect includes.\\ | ||
707.9f 一些复制过程中的例外仅在该复制品是某特征或具有某特征时才会生效。要决定此类例外是否生效,考虑假如没有该例外复制效应生效后所成的永久物的特征会是什么,也将该效应包含的任何其他例外考虑在内。 | 707.9f 一些复制过程中的例外仅在该复制品是某特征或具有某特征时才会生效。要决定此类例外是否生效,考虑假如没有该例外复制效应生效后所成的永久物的特征会是什么,也将该效应包含的任何其他例外考虑在内。 | ||
- | Example: Moritte of the Frost says, in part, “You may have Moritte of the Frost enter as a copy of a permanent you control, except it’s legendary and snow in addition to its other types and, if it’s a creature, it enters with two additional +1/+1 counters on it and it has changeling.” Moritte of the Frost copies a land that has become a creature until end of turn. It would enter as a noncreature permanent, so it won’t enter with two additional +1+1 counters on it and it won’t have changeling, even if it becomes a creature later in the turn.\\ | + | Example: Moritte of the Frost says, in part, “You may have Moritte enter as a copy of a permanent you control, except it’s legendary and snow in addition to its other types and, if it’s a creature, it enters with two additional +1/+1 counters on it and it has changeling.” Moritte of the Frost copies a land that has become a creature until end of turn. It would enter as a noncreature permanent, so it won’t enter with two additional +1+1 counters on it and it won’t have changeling, even if it becomes a creature later in the turn.\\ |
- | 例如:冰霜摩立特的一部分叙述为“你可以使冰霜摩立特当成任一由你操控之永久物的复制品来进场,但它额外具有传奇与雪境此两种类别,且如果它是生物,则它进战场时上面额外有两个+1/+1指示物并具有化形异能。”冰霜摩立特复制了一个直到回合结束成为生物的地。该生物将作为非生物永久物进战场,因此它进战场时不会带有两个额外的+1/+1指示物,也不会具有化形异能,即使它在该回合中稍后成为生物也是一样。 | + | 例如:冰霜摩立特的一部分叙述为“你可以使摩立特当成任一由你操控之永久物的复制品来进场,但它额外具有传奇与雪境此两种类别,且如果它是生物,则它进战场时上面额外有两个+1/+1指示物并具有化形异能。”冰霜摩立特复制了一个直到回合结束成为生物的地。该生物将作为非生物永久物进战场,因此它进战场时不会带有两个额外的+1/+1指示物,也不会具有化形异能,即使它在该回合中稍后成为生物也是一样。 |
<BOOKMARK:cr707-9g>707.9g Some replacement effects that generate copy effects are linked to triggered abilities written in the same paragraph. (See rule 603.11.) If another copy effect is applied to that object after applying the copy effect with the linked triggered ability, the ability doesn’t trigger.\\ | <BOOKMARK:cr707-9g>707.9g Some replacement effects that generate copy effects are linked to triggered abilities written in the same paragraph. (See rule 603.11.) If another copy effect is applied to that object after applying the copy effect with the linked triggered ability, the ability doesn’t trigger.\\ | ||
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707.11. 如果一个效应提及某永久物的名称,则即使该永久物改变名称,或变成其他东西的复制品,此效应也会一直追踪该永久物。 | 707.11. 如果一个效应提及某永久物的名称,则即使该永久物改变名称,或变成其他东西的复制品,此效应也会一直追踪该永久物。 | ||
- | Example: An Unstable Shapeshifter copies a Crazed Armodon. Crazed Armodon reads, “{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.” If this ability of the Shapeshifter is activated, the Shapeshifter will be destroyed at the beginning of the next end step, even if it’s no longer a copy of Crazed Armodon at that time.\\ | + | Example: An Unstable Shapeshifter copies an Olivia Voldaren. Olivia Voldaren reads, “{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.” If this ability of the Shapeshifter is activated, the Shapeshifter will deal 1 damage and you will put a +1/+1 counter on it, even if it’s no longer a copy of Olivia Voldaren at that time.\\ |
- | 例如:不稳定变形兽复制疯狂盾皮象。疯狂盾皮象具有“{G}:疯狂盾皮象得到+3/+0并获得践踏异能直到回合结束。在下一个结束步骤开始时,消灭疯狂盾皮象。每回合只能起动一次。”如果起动不稳定变形兽的这个异能,则即使在下一个结束步骤开始时不稳定变形兽已不再是疯狂盾皮象的复制品,也会被消灭。 | + | 例如:不稳定变形兽复制奥莉薇亚沃达连。奥莉薇亚沃达连具有“{1}{R}:奥莉薇亚沃达连对另一个目标生物造成1点伤害。该生物额外具有吸血鬼此类别。在奥莉薇亚沃达连上放置一个+1/+1指示物。”如果起动不稳定变形兽的这个异能,则即使不稳定变形兽已不再是奥莉薇亚沃达连的复制品,也会造成1点伤害并在其上放置一个+1/+1指示物。 |
<BOOKMARK:cr707-12>707.12. An effect that instructs a player to cast a copy of an object (and not just copy a spell) follows the rules for casting spells, except that the copy is created in the same zone the object is in and then cast while another spell or ability is resolving. Casting a copy of an object follows steps 601.2a–h of rule 601, “Casting Spells,” and then the copy becomes cast. Once cast, the copy is a spell on the stack, and just like any other spell it can resolve or be countered.\\ | <BOOKMARK:cr707-12>707.12. An effect that instructs a player to cast a copy of an object (and not just copy a spell) follows the rules for casting spells, except that the copy is created in the same zone the object is in and then cast while another spell or ability is resolving. Casting a copy of an object follows steps 601.2a–h of rule 601, “Casting Spells,” and then the copy becomes cast. Once cast, the copy is a spell on the stack, and just like any other spell it can resolve or be countered.\\ | ||
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<BOOKMARK:cr716-2d>716.2d If a rule or effect refers to a permanent’s level and that permanent doesn’t have a level, it is treated as though its level is 1.\\ | <BOOKMARK:cr716-2d>716.2d If a rule or effect refers to a permanent’s level and that permanent doesn’t have a level, it is treated as though its level is 1.\\ | ||
- | 716.2d 如果一个规则或效应提及永久物的等级,且该永久物没有等级,该永久物被视作等级是1。 | + | 716.2d 如果一个规则或效应提及永久物的等级,且该永久物没有登记,该永久物被视作等级是1。 |
<BOOKMARK:cr716-3>716.3. Any ability printed on a Class card that isn’t preceded by a class level bar is treated normally. In particular, the Class has the ability printed in its top text box section at all times. That ability may affect the game if it’s a static ability, it may trigger if it’s a triggered ability, and it can be activated if it’s an activated ability.\\ | <BOOKMARK:cr716-3>716.3. Any ability printed on a Class card that isn’t preceded by a class level bar is treated normally. In particular, the Class has the ability printed in its top text box section at all times. That ability may affect the game if it’s a static ability, it may trigger if it’s a triggered ability, and it can be activated if it’s an activated ability.\\ | ||
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729.3. 有时循环也可以是不连续的,指每位牌手均执行了一个独立动作,结果导致重复到达了某一游戏状态数次。如果出现这种情况,则主动牌手(或,如果主动牌手与该循环无关,则是依顺序的下一位与之有关的牌手)必须作出不同的游戏选择,使得循环不再延续。 | 729.3. 有时循环也可以是不连续的,指每位牌手均执行了一个独立动作,结果导致重复到达了某一游戏状态数次。如果出现这种情况,则主动牌手(或,如果主动牌手与该循环无关,则是依顺序的下一位与之有关的牌手)必须作出不同的游戏选择,使得循环不再延续。 | ||
- | Example: In a two-player game, the active player controls a creature with the ability “{0}: [This creature] gains flying,” the nonactive player controls a permanent with the ability “{0}: Target creature loses flying,” and nothing in the game cares how many times an ability has been activated. Say the active player activates his creature’s ability, it resolves, then the nonactive player activates her permanent’s ability targeting that creature, and it resolves. This returns the game to a game state it was at before. The active player must make a different game choice (in other words, anything other than activating that creature’s ability again). The creature doesn’t have flying. Note that the nonactive player could have prevented the fragmented loop simply by not activating her permanent’s ability, in which case the creature would have had flying. The nonactive player always has the final choice and is therefore able to determine whether the creature has flying.\\ | + | Example: In a two-player game, the active player controls a creature with the ability “{0}: This creature gains flying,” the nonactive player controls a permanent with the ability “{0}: Target creature loses flying,” and nothing in the game cares how many times an ability has been activated. Say the active player activates his creature’s ability, it resolves, then the nonactive player activates her permanent’s ability targeting that creature, and it resolves. This returns the game to a game state it was at before. The active player must make a different game choice (in other words, anything other than activating that creature’s ability again). The creature doesn’t have flying. Note that the nonactive player could have prevented the fragmented loop simply by not activating her permanent’s ability, in which case the creature would have had flying. The nonactive player always has the final choice and is therefore able to determine whether the creature has flying.\\ |
- | 例如:在一盘双人游戏当中,主动牌手操控着一个生物,具有“{0}:[此生物]得到飞行”,而另一位牌手操控者一个永久物,具有“{0}:目标生物失去飞行”,且在该盘游戏中,没有关心异能起动次数的东西。假设主动牌手起动其生物的异能,该异能结算,然后非主动牌手起动其永久物上的异能并以该生物为目标,此异能同样结算。这样就会把游戏带回原先的游戏状态。主动牌手必须作出不同的游戏选择(换句话说,即不能再次起动该生物的异能)。该生物不会具有飞行。非主动牌手可以防止此类不连续循环事件的发生,而可以选择不起动其永久物的异能。这种情况下,该生物会具有飞行。非主动牌手永远都有最终决定权,因此可以决定该生物是否具有飞行。 | + | 例如:在一盘双人游戏当中,主动牌手操控着一个生物,具有“{0}:此生物获得飞行异能”,而另一位牌手操控者一个永久物,具有“{0}:目标生物失去飞行异能”,且在该盘游戏中,没有关心异能起动次数的东西。假设主动牌手起动其生物的异能,该异能结算,然后非主动牌手起动其永久物上的异能并以该生物为目标,此异能同样结算。这样就会把游戏带回原先的游戏状态。主动牌手必须作出不同的游戏选择(换句话说,即不能再次起动该生物的异能)。该生物不会具有飞行。非主动牌手可以防止此类不连续循环事件的发生,而可以选择不起动其永久物的异能。这种情况下,该生物会具有飞行。非主动牌手永远都有最终决定权,因此可以决定该生物是否具有飞行。 |
<BOOKMARK:cr729-4>729.4. If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)\\ | <BOOKMARK:cr729-4>729.4. If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)\\ | ||
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