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cr:6 [2025/12/01 15:29]
Siyang Li
cr:6 [2026/02/12 11:13] (当前版本)
Siyang Li
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 601.2. 施放咒语指将其从当前区域(通常是手牌)放进堆叠,且支付其费用,从而令它可以在结算时产生效应。施放咒语分为两部分:咒语的声明(规则[[cr:​6#​cr601-2a|601.2a-d]])和确定及支付费用(规则[[cr:​6#​cr601-2f|601.2f-h]])。要施放咒语,牌手需依序进行下列步骤。牌手必须在允许合法施放该咒语的情况下才可以开始此流程(参见规则[[cr:​6#​cr601-3|601.3]])。如果牌手在执行下列任一步骤时无法遵循该步骤的要求,则该咒语的施放非法;游戏倒回至声明施放该咒语之前的时间点(参见规则[[cr:​7#​cr732|732]],“处理非法动作”)。 601.2. 施放咒语指将其从当前区域(通常是手牌)放进堆叠,且支付其费用,从而令它可以在结算时产生效应。施放咒语分为两部分:咒语的声明(规则[[cr:​6#​cr601-2a|601.2a-d]])和确定及支付费用(规则[[cr:​6#​cr601-2f|601.2f-h]])。要施放咒语,牌手需依序进行下列步骤。牌手必须在允许合法施放该咒语的情况下才可以开始此流程(参见规则[[cr:​6#​cr601-3|601.3]])。如果牌手在执行下列任一步骤时无法遵循该步骤的要求,则该咒语的施放非法;游戏倒回至声明施放该咒语之前的时间点(参见规则[[cr:​7#​cr732|732]],“处理非法动作”)。
  
-<​BOOKMARK:​cr601-2a>​601.2a To propose the casting of a spell, a player first moves that card (or that copy of a card) from where it is to the stack. It becomes the topmost object on the stack. It has all the characteristics of the card (or the copy of a card) associated with it, and that player becomes its controller. Any continuous effects that modify the characteristics of the spell as you start casting it begin as it is put on the stack (see rule 611.2f). The spell remains on the stack until it resolves, it’s countered, or a rule or effect moves it elsewhere.\\  +<​BOOKMARK:​cr601-2a>​601.2a To propose the casting of a spell, a player first moves that card (or that copy of a card) from where it is to the stack. It becomes the topmost object on the stack. It has all the characteristics of the card (or the copy of a card) associated with it, and that player becomes its controller. Any continuous effects that modify the characteristics of the spell as you start casting it begin as it is put on the stack (see rule 611.2f). Any one-shot effects that cause the spell to gain abilities as you cast it apply as it is put on the stack (see rule 610.5). The spell remains on the stack until it resolves, it’s countered, or a rule or effect moves it elsewhere.\\  
-601.2a 要声明施放咒语,该牌手首先将该牌(或该牌的复制品)从其现在的区域移到堆叠上。它成为堆叠最顶端的物件。它具有该牌(或该牌复制品)给予的所有特征,且该牌手成为其操控者。于你开始施放咒语时修改咒语特征的持续性效应在咒语放进堆叠时起生效(参见规则[[cr:​6#​cr611-2f|611.2f]])。该咒语直到结算、被反击,或被一个规则或效应转移到其他区域之前一直保持在堆叠中。+601.2a 要声明施放咒语,该牌手首先将该牌(或该牌的复制品)从其现在的区域移到堆叠上。它成为堆叠最顶端的物件。它具有该牌(或该牌复制品)给予的所有特征,且该牌手成为其操控者。于你开始施放咒语时修改咒语特征的持续性效应在咒语放进堆叠时起生效(参见规则[[cr:​6#​cr611-2f|611.2f]])。于你施放咒语时令其获得异能的一次性效应在咒语放进堆叠时起生效(参见规则[[cr:​6#​cr610-5|610.5]])。该咒语直到结算、被反击,或被一个规则或效应转移到其他区域之前一直保持在堆叠中。
  
 <​BOOKMARK:​cr601-2b>​601.2b If the spell is modal, the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.47), they reveal those cards in their hand. If the spell has alternative or additional costs that will be paid as it’s being cast such as buyback or kicker costs (see rules 118.8 and 118.9), the player announces their intentions to pay any or all of those costs (see rule 601.2f). A player can’t apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it’s being cast (such as an {X} in its mana cost; see rule 107.3), the player announces the value of that variable. If the value of that variable is defined in the text of the spell by a choice that player would make later in the announcement or resolution of the spell, that player makes that choice at this time instead of that later time. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost they intend to pay. If a cost that will be paid as the spell is being cast includes Phyrexian mana symbols, the player announces whether they intend to pay 2 life or a corresponding colored mana cost for each of those symbols. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the player’s options when making these choices.\\ ​ <​BOOKMARK:​cr601-2b>​601.2b If the spell is modal, the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.47), they reveal those cards in their hand. If the spell has alternative or additional costs that will be paid as it’s being cast such as buyback or kicker costs (see rules 118.8 and 118.9), the player announces their intentions to pay any or all of those costs (see rule 601.2f). A player can’t apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it’s being cast (such as an {X} in its mana cost; see rule 107.3), the player announces the value of that variable. If the value of that variable is defined in the text of the spell by a choice that player would make later in the announcement or resolution of the spell, that player makes that choice at this time instead of that later time. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost they intend to pay. If a cost that will be paid as the spell is being cast includes Phyrexian mana symbols, the player announces whether they intend to pay 2 life or a corresponding colored mana cost for each of those symbols. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the player’s options when making these choices.\\ ​
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 <​BOOKMARK:​cr601-2d>​601.2d If the spell requires the player to divide or distribute an effect (such as damage or counters) among one or more targets, the player announces the division. Each of these targets must receive at least one of whatever is being divided.\\ ​ <​BOOKMARK:​cr601-2d>​601.2d If the spell requires the player to divide or distribute an effect (such as damage or counters) among one or more targets, the player announces the division. Each of these targets must receive at least one of whatever is being divided.\\ ​
-601.2d 如果该咒语要求牌手在一个或数个目标之间平分或分配一个效应(例如伤害或指示物),该牌手宣告该分配。这些目标中的每个目标必须至少分配到一个。+601.2d 如果该咒语要求牌手在一个或数个目标之间分配一个效应(例如伤害或指示物),该牌手宣告该分配。这些目标中的每个目标必须至少分配到一个。
  
 <​BOOKMARK:​cr601-2e>​601.2e The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 732, “Handling Illegal Actions”).\\ ​ <​BOOKMARK:​cr601-2e>​601.2e The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 732, “Handling Illegal Actions”).\\ ​
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 <​BOOKMARK:​cr610-4d>​610.4d If multiple one-shot effects are created this way immediately after one or more simultaneous events, those one-shot effects are also simultaneous.\\ ​ <​BOOKMARK:​cr610-4d>​610.4d If multiple one-shot effects are created this way immediately after one or more simultaneous events, those one-shot effects are also simultaneous.\\ ​
 610.4d 如果多个一次性效应在一个或数个同时发生的事件之后立即被创造,这些一次性效应亦是同时发生的。 610.4d 如果多个一次性效应在一个或数个同时发生的事件之后立即被创造,这些一次性效应亦是同时发生的。
 +
 +<​BOOKMARK:​cr610-5>​610.5. Some static abilities create one-shot effects that cause spells a player casts to gain an ability as that player casts them. These effects begin to apply to appropriate spells at the time the player puts such a spell on the stack. See rule 601.2a.\\ ​
 +610.5. 一些静止式异能产生一次性效应,使得牌手施放的咒语在施放时获得异能。这类效应会在牌手将这类咒语放进堆叠时开始对该咒语生效。参见规则[[cr:​6#​cr601-2a|601.2a]]。
  
 ===== 611. 持续性效应 Continuous Effects ===== ===== 611. 持续性效应 Continuous Effects =====