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cr:6 [2025/01/05 11:20]
127.0.0.1 外部编辑
cr:6 [2025/02/08 22:16] (当前版本)
Siyang Li
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 [[:​完整规则|返回完整规则目录]] | [[cr:​5|第五章 - 回合结构 Turn Structure]] | [[cr:​7|第七章 - 附加规则 Additional Rules]] [[:​完整规则|返回完整规则目录]] | [[cr:​5|第五章 - 回合结构 Turn Structure]] | [[cr:​7|第七章 - 附加规则 Additional Rules]]
 ====== 6. 咒语、异能和效应 Spells, Abilities, and Effects ====== ====== 6. 咒语、异能和效应 Spells, Abilities, and Effects ======
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 603.12. 一个结算中的咒语或异能可能会允许或指示牌手作某动作并创造一个触发式异能,“当[牌手][作或不作]”该动作时,或“当以此法[发生某事]时”触发。此类自身触发式异能遵循延迟触发式异能的规则(参见规则[[cr:​6#​cr603-7|603.7]]),惟下列一点除外:此类异能在被创造后就会立即检查其触发事件在创造该异能的咒语或异能先前的结算过程中是否发生。 603.12. 一个结算中的咒语或异能可能会允许或指示牌手作某动作并创造一个触发式异能,“当[牌手][作或不作]”该动作时,或“当以此法[发生某事]时”触发。此类自身触发式异能遵循延迟触发式异能的规则(参见规则[[cr:​6#​cr603-7|603.7]]),惟下列一点除外:此类异能在被创造后就会立即检查其触发事件在创造该异能的咒语或异能先前的结算过程中是否发生。
  
-Example: Heart-Piercer Manticore has an ability that reads “When ​Heart-Piercer Manticore ​enters, you may sacrifice another creature. When you do, Heart-Piercer Manticore ​deals damage equal to that creature’s power to any target.” The reflexive triggered ability triggers only when you sacrifice another creature due to the original triggered ability, and not if you sacrifice a creature for any other reason.\\  +Example: Heart-Piercer Manticore has an ability that reads “When ​this creature ​enters, you may sacrifice another creature. When you do, this creature ​deals damage equal to that creature’s power to any target.” The reflexive triggered ability triggers only when you sacrifice another creature due to the original triggered ability, and not if you sacrifice a creature for any other reason.\\  
-例如:穿心蝎狮具有异能叙述为“当穿心蝎狮进场时,你可以牺牲另一个生物。当你如此作时,穿心蝎狮对任意一个目标造成伤害,其数量等同于所牺牲生物的力量。”该自身触发式异能仅当你因为原触发式异能牺牲另一个生物而触发,且不会因为任何其他原因牺牲生物而触发。+例如:穿心蝎狮具有异能叙述为“当此生物进场时,你可以牺牲另一个生物。当你如此作时,此生物对任意一个目标造成伤害,其数量等同于所牺牲生物的力量。”该自身触发式异能仅当你因为原触发式异能牺牲另一个生物而触发,且不会因为任何其他原因牺牲生物而触发。
  
 <​BOOKMARK:​cr603-12a>​603.12a Normally, if the trigger event or events occur multiple times during the resolution of the spell or ability that created it, the reflexive triggered ability will trigger once for each of those times. However, if a resolving spell or ability includes a choice to pay a cost “any number of times” and creates a triggered ability that triggers “when [a player] pays [that cost] one or more times,” paying that cost one or more times causes the reflexive triggered ability to trigger only once.\\ ​ <​BOOKMARK:​cr603-12a>​603.12a Normally, if the trigger event or events occur multiple times during the resolution of the spell or ability that created it, the reflexive triggered ability will trigger once for each of those times. However, if a resolving spell or ability includes a choice to pay a cost “any number of times” and creates a triggered ability that triggers “when [a player] pays [that cost] one or more times,” paying that cost one or more times causes the reflexive triggered ability to trigger only once.\\ ​
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 607.2q 如果一个永久物咒语印有一个允许在支付费用以施放它时放逐一张或数张牌的异能,且该咒语所成的永久物具有提及“以[此物件]放逐的牌”,这些异能互相关联。后者异能仅提及支付成为该永久物的咒语之费用时所放逐的牌。 607.2q 如果一个永久物咒语印有一个允许在支付费用以施放它时放逐一张或数张牌的异能,且该咒语所成的永久物具有提及“以[此物件]放逐的牌”,这些异能互相关联。后者异能仅提及支付成为该永久物的咒语之费用时所放逐的牌。
  
-<​BOOKMARK:​cr607-3>​607.3. If, within a pair of linked abilities, one ability refers to a single object as “the exiled card,” “a card exiled with [this card],” or a similar phrase, and the other ability has exiled multiple cards (usually because it was copied), the ability refers to each of the exiled cards. If that ability asks for any information about the exiled card, such as a characteristic or mana value, it gets multiple answers. If these answers are used to determine the value of a variable, the sum of the answers is used. If that ability performs any actions on “the” card, it performs that action on each exiled card. If that ability creates a token that is a copy of “the” card, then for each exiled card, it creates a token that is a copy of that card. If that ability performs any actions on “a” card, the controller of the ability chooses which card is affected.\\  +<​BOOKMARK:​cr607-3>​607.3. If, within a pair of linked abilities, one ability refers to a single object as “the exiled card,” “a card exiled with [this object],” or a similar phrase, and the other ability has exiled multiple cards (usually because it was copied), the ability refers to each of the exiled cards. If that ability asks for any information about the exiled card, such as a characteristic or mana value, it gets multiple answers. If these answers are used to determine the value of a variable, the sum of the answers is used. If that ability performs any actions on “the” card, it performs that action on each exiled card. If that ability creates a token that is a copy of “the” card, then for each exiled card, it creates a token that is a copy of that card. If that ability performs any actions on “a” card, the controller of the ability chooses which card is affected.\\  
-607.3. 如果一对关联异能中,其中一个异能用“被放逐的牌”、“被[此]放逐的牌”或类似用词形容一个单一物件,而另一个异能放逐了多张牌(一般是因为它被复制了),则该异能指代这些被放逐的牌中的每张牌。如果该异能询问被放逐牌的任何信息,例如特征或法术力值,它将得到多个答案。如果这些答案用来确定一个可变数值的值,使用这些答案之加总。如果该异能对“该”牌执行任何动作,则它将对这些被放逐的牌中的每张牌执行该动作。如果该异能派出一个为“该”牌的复制品的衍生物,则对于这些被放逐的牌中的每张牌而言,该异能派出一个为该牌的复制品的衍生物。如果该异能对“一张”牌执行任何动作,该异能的操控者选择哪张牌会受其影响。+607.3. 如果一对关联异能中,其中一个异能用“被放逐的牌”、“被[此物件]放逐的牌”或类似用词形容一个单一物件,而另一个异能放逐了多张牌(一般是因为它被复制了),则该异能指代这些被放逐的牌中的每张牌。如果该异能询问被放逐牌的任何信息,例如特征或法术力值,它将得到多个答案。如果这些答案用来确定一个可变数值的值,使用这些答案之加总。如果该异能对“该”牌执行任何动作,则它将对这些被放逐的牌中的每张牌执行该动作。如果该异能派出一个为“该”牌的复制品的衍生物,则对于这些被放逐的牌中的每张牌而言,该异能派出一个为该牌的复制品的衍生物。如果该异能对“一张”牌执行任何动作,该异能的操控者选择哪张牌会受其影响。
  
 <​BOOKMARK:​cr607-4>​607.4. An ability may be part of more than one pair of linked abilities.\\ ​ <​BOOKMARK:​cr607-4>​607.4. An ability may be part of more than one pair of linked abilities.\\ ​
 607.4. 一个异能可能参与一对以上的关联异能。 607.4. 一个异能可能参与一对以上的关联异能。
  
-Example: Paradise Plume has the following three abilities: “As Paradise Plume enters, choose a color,” “Whenever a player casts a spell of the chosen color, you may gain 1 life,” and “{T}: Add one mana of the chosen color.” The first and second abilities are linked. The first and third abilities are linked.\\  +Example: Paradise Plume has the following three abilities: “As this artifact ​enters, choose a color,” “Whenever a player casts a spell of the chosen color, you may gain 1 life,” and “{T}: Add one mana of the chosen color.” The first and second abilities are linked. The first and third abilities are linked.\\  
-例如:天堂羽饰具有以下三个异能:“于天堂羽饰进场时,选择一种颜色”、“每当任一牌手施放该色咒语时,你可以获得1点生命”,以及“{T}:加一点该色的法术力”。第一个和第二个异能互相关联。第一个和第三个异能也互相关联。+例如:天堂羽饰具有以下三个异能:“于此神器进场时,选择一种颜色”、“每当任一牌手施放该色咒语时,你可以获得1点生命”,以及“{T}:加一点该色的法术力”。第一个和第二个异能互相关联。第一个和第三个异能也互相关联。
  
 <​BOOKMARK:​cr607-5>​607.5. If an object acquires a pair of linked abilities as part of the same effect, the abilities will be similarly linked to one another on that object even though they weren’t printed on that object. They can’t be linked to any other ability, regardless of what other abilities the object may currently have or may have had in the past.\\ ​ <​BOOKMARK:​cr607-5>​607.5. If an object acquires a pair of linked abilities as part of the same effect, the abilities will be similarly linked to one another on that object even though they weren’t printed on that object. They can’t be linked to any other ability, regardless of what other abilities the object may currently have or may have had in the past.\\ ​
 607.5. 如果一个物件通过同一个效应获得一对关联异能,这些异能将在该物件上互相关联,即使它们没有被印在该物件上。它们不能与其他异能关联,无论该物件此时或之前有过什么异能。 607.5. 如果一个物件通过同一个效应获得一对关联异能,这些异能将在该物件上互相关联,即使它们没有被印在该物件上。它们不能与其他异能关联,无论该物件此时或之前有过什么异能。
  
-Example: Arc-Slogger has the ability “{R}, Exile the top ten cards of your library: ​Arc-Slogger ​deals 2 damage to any target.” Sisters of Stone Death has the ability “{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death” and the ability “{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.” Quicksilver Elemental has the ability “{U}: ​Quicksilver Elemental ​gains all activated abilities of target creature until end of turn.” If a player has Quicksilver Elemental gain Arc-Slogger’s ability, activates it, then has Quicksilver Elemental gain Sisters of Stone Death’s abilities, activates the exile ability, and then activates the return-to-the-battlefield ability, only the creature card Quicksilver Elemental exiled with Sisters of Stone Death’s ability can be returned to the battlefield. Creature cards Quicksilver Elemental exiled with Arc-Slogger’s ability can’t be returned.\\  +Example: Arc-Slogger has the ability “{R}, Exile the top ten cards of your library: ​This creature ​deals 2 damage to any target.” Sisters of Stone Death has the ability “{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death” and the ability “{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.” Quicksilver Elemental has the ability “{U}: ​This creature ​gains all activated abilities of target creature until end of turn.” If a player has Quicksilver Elemental gain Arc-Slogger’s ability, activates it, then has Quicksilver Elemental gain Sisters of Stone Death’s abilities, activates the exile ability, and then activates the return-to-the-battlefield ability, only the creature card Quicksilver Elemental exiled with Sisters of Stone Death’s ability can be returned to the battlefield. Creature cards Quicksilver Elemental exiled with Arc-Slogger’s ability can’t be returned.\\  
-例如:电弧匍行兽具有异能“{R},放逐你牌库顶的十张牌:电弧匍行兽对任意一个目标造成2点伤害。”石化眼姊妹具有异能“{B}{G}:放逐目标阻挡石化眼姊妹,或被石化眼姊妹阻挡的生物”以及异能“{2}{B}:将一张被石化眼姊妹放逐的生物牌在你的操控下放进战场。”水银元素具有异能“{U}:水银元素获得目标生物的所有起动式异能直到回合结束。”如果牌手用水银元素获得电弧匍行兽的异能,起动该异能,然后令水银元素获得石化眼姊妹的异能,起动该放逐异能且然后起动放回战场的异能,只有水银元素使用石化眼姊妹的异能所放逐的生物牌可以被移回战场上。水银元素用电弧匍行兽的异能放逐的生物牌不能被移回。+例如:电弧匍行兽具有异能“{R},放逐你牌库顶的十张牌:此生物对任意一个目标造成2点伤害。”石化眼姊妹具有异能“{B}{G}:放逐目标阻挡石化眼姊妹,或被石化眼姊妹阻挡的生物”以及异能“{2}{B}:将一张被石化眼姊妹放逐的生物牌在你的操控下放进战场。”水银元素具有异能“{U}:此生物获得目标生物的所有起动式异能直到回合结束。”如果牌手用水银元素获得电弧匍行兽的异能,起动该异能,然后令水银元素获得石化眼姊妹的异能,起动该放逐异能且然后起动放回战场的异能,只有水银元素使用石化眼姊妹的异能所放逐的生物牌可以被移回战场上。水银元素用电弧匍行兽的异能放逐的生物牌不能被移回。
  
 <​BOOKMARK:​cr607-5a>​607.5a If an object gains an ability that refers to a choice, but either (a) doesn’t copy that ability’s linked ability or (b) does copy the linked ability but no choice is made for it, then the choice is considered to be “undefined.” If an ability refers to an undefined choice, that part of the ability won’t do anything.\\ ​ <​BOOKMARK:​cr607-5a>​607.5a If an object gains an ability that refers to a choice, but either (a) doesn’t copy that ability’s linked ability or (b) does copy the linked ability but no choice is made for it, then the choice is considered to be “undefined.” If an ability refers to an undefined choice, that part of the ability won’t do anything.\\ ​
 607.5a 如果一个物件获得了一个提及选择的异能,但(a)并未同时复制与该异能相关联的异能,或(b)复制了与之关联的异能但并未为此关联异能作出过选择,则将此选择视同“未定义”。如果一个异能提及未定义的选择,异能的该部分将没有任何效果。 607.5a 如果一个物件获得了一个提及选择的异能,但(a)并未同时复制与该异能相关联的异能,或(b)复制了与之关联的异能但并未为此关联异能作出过选择,则将此选择视同“未定义”。如果一个异能提及未定义的选择,异能的该部分将没有任何效果。
  
-Example: Voice of All enters the battlefield and Unstable Shapeshifter copies it. Voice of All reads, in part, “As Voice of All enters, choose a color.” and “Voice of All has protection from the chosen color.” Unstable Shapeshifter never had a chance for a color to be chosen for it, because it didn’t enter the battlefield as Voice of All so it doesn’t gain a protection ability.\\  +Example: Voice of All enters the battlefield and Unstable Shapeshifter copies it. Voice of All reads, in part, “As this creature ​enters, choose a color.” and “This creature ​has protection from the chosen color.” Unstable Shapeshifter never had a chance for a color to be chosen for it, because it didn’t enter the battlefield as Voice of All so it doesn’t gain a protection ability.\\  
-例如:万物使者进入战场,且不稳定变形兽成为其复制品。万物使者具有“于使者进场时,选择一种颜色”以及“使者具有反该色保护异能。”由于不稳定变形兽不是作为万物使者的复制品进入战场,所以它从未有为该异能选择颜色的机会,因此它不会获得保护异能。+例如:万物使者进入战场,且不稳定变形兽成为其复制品。万物使者具有“于此生物进场时,选择一种颜色”以及“此生物具有反该色保护异能。”由于不稳定变形兽不是作为万物使者的复制品进入战场,所以它从未有为该异能选择颜色的机会,因此它不会获得保护异能。
  
 Example: A Vesuvan Doppelganger enters the battlefield as a copy of Voice of All, and the Doppelganger’s controller chooses blue. Later, the Doppelganger copies Quirion Elves, which has the ability, “{T}: Add one mana of the chosen color.” Even though a color was chosen for the Doppelganger,​ it wasn’t chosen for the ability linked to the mana ability copied from the Elves. If that mana ability of the Doppelganger is activated, it will not produce mana.\\ ​ Example: A Vesuvan Doppelganger enters the battlefield as a copy of Voice of All, and the Doppelganger’s controller chooses blue. Later, the Doppelganger copies Quirion Elves, which has the ability, “{T}: Add one mana of the chosen color.” Even though a color was chosen for the Doppelganger,​ it wasn’t chosen for the ability linked to the mana ability copied from the Elves. If that mana ability of the Doppelganger is activated, it will not produce mana.\\ ​
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 608.2k 如果一个异能的效应引用一个特定的物件,且该物件之前被该异能的费用或触发条件引用过,则它依然会影响该物件,即使它的特征已经改变。 608.2k 如果一个异能的效应引用一个特定的物件,且该物件之前被该异能的费用或触发条件引用过,则它依然会影响该物件,即使它的特征已经改变。
  
-Example: Wall of Tears says “Whenever ​Wall of Tears blocks a creature, return that creature to its owner’s hand at end of combat.” If Wall of Tears blocks a creature, then that creature ceases to be a creature before the triggered ability resolves, the permanent will still be returned to its owner’s hand.\\  +Example: Wall of Tears says “Whenever ​this creature ​blocks a creature, return that creature to its owner’s hand at end of combat.” If Wall of Tears blocks a creature, then that creature ceases to be a creature before the triggered ability resolves, the permanent will still be returned to its owner’s hand.\\  
-例如:泪之墙具有“每当泪之墙阻挡一个生物,在战斗结束时将该生物移回其拥有者的手上。”如果泪之墙阻挡一个生物,然后该生物在触发式异能结算之前不再是生物,该永久物依然会被移回其拥有者手上。+例如:泪之墙具有“每当此生物阻挡一个生物,在战斗结束时将该生物移回其拥有者的手上。”如果泪之墙阻挡一个生物,然后该生物在触发式异能结算之前不再是生物,该永久物依然会被移回其拥有者手上。
  
 <​BOOKMARK:​cr608-2m>​608.2m If an instant spell, sorcery spell, or ability that can legally resolve leaves the stack once it starts to resolve, it will continue to resolve fully.\\ ​ <​BOOKMARK:​cr608-2m>​608.2m If an instant spell, sorcery spell, or ability that can legally resolve leaves the stack once it starts to resolve, it will continue to resolve fully.\\ ​
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 608.3e 如果一个永久物咒语结算,但其操控者不能将其放进战场,则该牌手将其放进其拥有者的坟墓场。 608.3e 如果一个永久物咒语结算,但其操控者不能将其放进战场,则该牌手将其放进其拥有者的坟墓场。
  
-Example: Worms of the Earth has the ability “Lands can’t enter the battlefield.” Clone says “You may have Clone enter as a copy of any creature on the battlefield.” If a player casts Clone and chooses to copy Dryad Arbor (a land creature) while Worms of the Earth is on the battlefield,​ Clone can’t enter the battlefield from the stack. It’s put into its owner’s graveyard.\\  +Example: Worms of the Earth has the ability “Lands can’t enter the battlefield.” Clone says “You may have this creature ​enter as a copy of any creature on the battlefield.” If a player casts Clone and chooses to copy Dryad Arbor (a land creature) while Worms of the Earth is on the battlefield,​ Clone can’t enter the battlefield from the stack. It’s put into its owner’s graveyard.\\  
-例如:遍地蠕虫[Worms of the Earth]具有“地不能进入战场。”仿生妖具有“你可以使仿当成战场上任一生物的复制品来进场。”如果牌手在战场上有遍地蠕虫的情况下,施放仿生妖并选择复制树灵乔木(一个地生物),仿生妖不能从堆叠中进入战场。它被放进其拥有者的坟墓场。+例如:遍地蠕虫[Worms of the Earth]具有“地不能进入战场。”仿生妖具有“你可以使当成战场上任一生物的复制品来进场。”如果牌手在战场上有遍地蠕虫的情况下,施放仿生妖并选择复制树灵乔木(一个地生物),仿生妖不能从堆叠中进入战场。它被放进其拥有者的坟墓场。
  
 <​BOOKMARK:​cr608-3f>​608.3f If the object that’s resolving is a copy of a permanent spell, it will become a token permanent as it is put onto the battlefield in any of the steps above. A token put onto the battlefield this way is no longer a copy of a spell and is not “created” for the purposes of any rules or effects that refer to creating a token.\\ ​ <​BOOKMARK:​cr608-3f>​608.3f If the object that’s resolving is a copy of a permanent spell, it will become a token permanent as it is put onto the battlefield in any of the steps above. A token put onto the battlefield this way is no longer a copy of a spell and is not “created” for the purposes of any rules or effects that refer to creating a token.\\ ​
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 611.2b 一些由咒语或异能的结算所产生的持续性效应的时段使用“于……的时段内”描述。如果该时段从未开始过,则该效应没有任何效果。类似地,如果该效应在它最先生效的一刻之前便已经结束,且在该咒语或异能的结算过程中没有再度开始,则该效应没有任何效果。它不会开始并马上结束,也不会永远生效。 611.2b 一些由咒语或异能的结算所产生的持续性效应的时段使用“于……的时段内”描述。如果该时段从未开始过,则该效应没有任何效果。类似地,如果该效应在它最先生效的一刻之前便已经结束,且在该咒语或异能的结算过程中没有再度开始,则该效应没有任何效果。它不会开始并马上结束,也不会永远生效。
  
-Example: Master Thief has the ability “When ​Master Thief enters, gain control of target artifact for as long as you control ​Master Thief.” If you lose control of Master Thief before the ability resolves, it does nothing, because its duration—as long as you control Master Thief—was over before the effect began.\\  +Example: Master Thief has the ability “When ​this creature ​enters, gain control of target artifact for as long as you control ​this creature.” If you lose control of Master Thief before the ability resolves, it does nothing, because its duration—as long as you control Master Thief—was over before the effect began.\\  
-例如:神偷具有异能“当神偷进场时,于你操控神偷的时段内,获得目标神器的操控权。”若你在该异能结算前你不再操控神偷,该异能将没有任何效果,因为其时段(于你操控神偷的时段)在效应开始前便已经结束。+例如:神偷具有异能“当此生物进场时,于你操控此生物的时段内,获得目标神器的操控权。”若你在该异能结算前你不再操控神偷,该异能将没有任何效果,因为其时段(于你操控神偷的时段)在效应开始前便已经结束。
  
 <​BOOKMARK:​cr611-2c>​611.2c If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set won’t change. (Note that this works differently than a continuous effect from a static ability.) A continuous effect generated by the resolution of a spell or ability that doesn’t modify the characteristics or change the controller of any objects modifies the rules of the game, so it can affect objects that weren’t affected when that continuous effect began. If a single continuous effect has parts that modify the characteristics or changes the controller of any objects and other parts that don’t, the set of objects each part applies to is determined independently.\\ ​ <​BOOKMARK:​cr611-2c>​611.2c If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set won’t change. (Note that this works differently than a continuous effect from a static ability.) A continuous effect generated by the resolution of a spell or ability that doesn’t modify the characteristics or change the controller of any objects modifies the rules of the game, so it can affect objects that weren’t affected when that continuous effect began. If a single continuous effect has parts that modify the characteristics or changes the controller of any objects and other parts that don’t, the set of objects each part applies to is determined independently.\\ ​
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 613.6. 如果一个效应将在多个层和/​或副层中生效,效应的各个部分分别在它们对应的层中生效。如果一个效应开始在一个层和/​或副层中生效,它将继续对同样的物件在其他适用的层和/​或副层中生效,即使产生该效应的异能在此过程中被移除。 613.6. 如果一个效应将在多个层和/​或副层中生效,效应的各个部分分别在它们对应的层中生效。如果一个效应开始在一个层和/​或副层中生效,它将继续对同样的物件在其他适用的层和/​或副层中生效,即使产生该效应的异能在此过程中被移除。
  
-Example: An effect that reads “Wild Mongrel ​gets +1/+1 and becomes the color of your choice until end of turn” is both a power- and toughness-changing effect and a color-changing effect. The “becomes the color of your choice” part is applied in layer 5, and then the “gets +1/+1” part is applied in layer 7c.\\  +Example: An effect that reads “This creature ​gets +1/+1 and becomes the color of your choice until end of turn” is both a power- and toughness-changing effect and a color-changing effect. The “becomes the color of your choice” part is applied in layer 5, and then the “gets +1/+1” part is applied in layer 7c.\\  
-例如:“野杂种狗得+1/​+1并成为你所选择的颜色直到回合结束”的效应同时是改变力量和防御力的效应和改变颜色的效应。“成为你所选择的颜色”部分在层5生效,然后“得+1/​+1”部分在层7c生效。+例如:“此生物得+1/​+1并成为你所选择的颜色直到回合结束”的效应同时是改变力量和防御力的效应和改变颜色的效应。“成为你所选择的颜色”部分在层5生效,然后“得+1/​+1”部分在层7c生效。
  
 Example: Act of Treason has an effect that reads “Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.” This is both a control-changing effect and an effect that adds an ability to an object. The “gain control” part is applied in layer 2, and then the “it gains haste” part is applied in layer 6.\\  Example: Act of Treason has an effect that reads “Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.” This is both a control-changing effect and an effect that adds an ability to an object. The “gain control” part is applied in layer 2, and then the “it gains haste” part is applied in layer 6.\\ 
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 例如:“所有非生物神器成为2/​2神器生物直到回合结束”同时是改变类别的效应和设定力量与防御力的效应。改变类别的效应在层4对所有非生物神器生效,而设定力量与防御力的效应对同样的永久物在层7b生效,即使这些永久物届时已经不再是非生物神器。 例如:“所有非生物神器成为2/​2神器生物直到回合结束”同时是改变类别的效应和设定力量与防御力的效应。改变类别的效应在层4对所有非生物神器生效,而设定力量与防御力的效应对同样的永久物在层7b生效,即使这些永久物届时已经不再是非生物神器。
  
-Example: Svogthos, the Restless Tomb, is on the battlefield. An effect that says “Until end of turn, target land becomes a 3/3 creature that’s still a land” is applied to it (layers 4 and 7b). An effect that says “Target creature gets +1/+1 until end of turn” is applied to it (layer 7c), making it a 4/4 land creature. Then while you have ten creature cards in your graveyard, you activate Svogthos’s ability: “Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with ‘This creature’s power and toughness are each equal to the number of creature cards in your graveyard.’ It’s still a land.” (layers 4, 5, and 7b). It becomes an 11/11 land creature. If a creature card enters or leaves your graveyard, Svogthos’s power and toughness will be modified accordingly. If the first effect is applied to it again, it will become a 4/4 land creature again.\\  +Example: Svogthos, the Restless Tomb, is on the battlefield. An effect that says “Until end of turn, target land becomes a 3/3 creature that’s still a land” is applied to it (layers 4 and 7b). An effect that says “Target creature gets +1/+1 until end of turn” is applied to it (layer 7c), making it a 4/4 land creature. Then while you have ten creature cards in your graveyard, you activate Svogthos’s ability: “Until end of turn, this land becomes a black and green Plant Zombie creature with ‘This creature’s power and toughness are each equal to the number of creature cards in your graveyard.’ It’s still a land.” (layers 4, 5, and 7b). It becomes an 11/11 land creature. If a creature card enters or leaves your graveyard, Svogthos’s power and toughness will be modified accordingly. If the first effect is applied to it again, it will become a 4/4 land creature again.\\  
-例如:不息之墓苏沃索在战场上。一个“直到回合结束,目标地成为3/​3生物且依然是地”的效应对其生效(层4和7b)。一个“目标生物得+1/​+1直到回合技术”的效应对其生效(层7c),令其成为4/​4地生物。然后你在你的坟墓场中有十张生物牌的情况下起动苏沃索的异能:“直到回合结束,不息之墓苏沃索成为黑色和绿色的植物/灵俑生物具有‘此生物的力量与防御力各等于你坟墓场中生物牌的数量。’它依然是地。”(层4、5、以及7b)。它将成为11/​11地生物。如果一张生物牌进入或离开你的坟墓场,苏沃索的力量和防御力将随之改变。如果第一个效应再次对它生效,它将再次成为4/​4地生物。+例如:不息之墓苏沃索在战场上。一个“直到回合结束,目标地成为3/​3生物且依然是地”的效应对其生效(层4和7b)。一个“目标生物得+1/​+1直到回合技术”的效应对其生效(层7c),令其成为4/​4地生物。然后你在你的坟墓场中有十张生物牌的情况下起动苏沃索的异能:“直到回合结束,此地成为黑绿色的植物/灵俑生物,且具有‘此生物的力量与防御力各等于你坟墓场中生物牌的数量。’它依然是地。”(层4、5、以及7b)。它将成为11/​11地生物。如果一张生物牌进入或离开你的坟墓场,苏沃索的力量和防御力将随之改变。如果第一个效应再次对它生效,它将再次成为4/​4地生物。
  
 <​BOOKMARK:​cr613-7>​613.7. Within a layer or sublayer, determining which order effects are applied in is usually done using a timestamp system. An effect with an earlier timestamp is applied before an effect with a later timestamp.\\ ​ <​BOOKMARK:​cr613-7>​613.7. Within a layer or sublayer, determining which order effects are applied in is usually done using a timestamp system. An effect with an earlier timestamp is applied before an effect with a later timestamp.\\ ​
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 614.12. 一些替代性效应影响一个永久物如何进入战场。(参见规则[[cr:​6#​cr614-1c|614.1c-d]]。)这些效应如果只影响该永久物则可能来自该永久物本身(而不是影响包含该永久物在内的某一组永久物)。它们也可能来自其他来源。要决定这些替代性效应如何及是否生效,检查该永久物将存在于战场上的特征,并将已经影响其如何进入战场的替代性效应(参见规则[[cr:​6#​cr616-1|616.1]])、该永久物在战场上之后将对其生效的其本身的静止式异能所产生的持续性效应、以及已经存在的并将影响该永久物的持续性效应计算在内。 614.12. 一些替代性效应影响一个永久物如何进入战场。(参见规则[[cr:​6#​cr614-1c|614.1c-d]]。)这些效应如果只影响该永久物则可能来自该永久物本身(而不是影响包含该永久物在内的某一组永久物)。它们也可能来自其他来源。要决定这些替代性效应如何及是否生效,检查该永久物将存在于战场上的特征,并将已经影响其如何进入战场的替代性效应(参见规则[[cr:​6#​cr616-1|616.1]])、该永久物在战场上之后将对其生效的其本身的静止式异能所产生的持续性效应、以及已经存在的并将影响该永久物的持续性效应计算在内。
  
-Example: Voice of All says “As Voice of All enters, choose a color” and “Voice of All has protection from the chosen color.” An effect creates a token that’s a copy of Voice of All. As that token is created, the token’s controller chooses a color for it.\\  +Example: Voice of All says “As this creature ​enters, choose a color” and “This creature ​has protection from the chosen color.” An effect creates a token that’s a copy of Voice of All. As that token is created, the token’s controller chooses a color for it.\\  
-例如:万物使者具有“于使者进场时,选择一种颜色”以及“使者具有反该色保护异能。”某效应派出了一个为万物使者复制品的衍生物。于该衍生物被派出时,该衍生物的操控者为其选择一种颜色。+例如:万物使者具有“于此生物进场时,选择一种颜色”以及“此生物具有反该色保护异能。”某效应派出了一个为万物使者复制品的衍生物。于该衍生物被派出时,该衍生物的操控者为其选择一种颜色。
  
-Example: Yixlid Jailer says “Cards in graveyards lose all abilities.” Scarwood Treefolk says “Scarwood Treefolk ​enters tapped.” A Scarwood Treefolk that’s put onto the battlefield from a graveyard enters the battlefield tapped.\\  +Example: Yixlid Jailer says “Cards in graveyards lose all abilities.” Scarwood Treefolk says “This creature ​enters tapped.” A Scarwood Treefolk that’s put onto the battlefield from a graveyard enters the battlefield tapped.\\  
-例如:异西里狱卒具有“坟墓场中的牌失去所有异能”。伤痕林树妖具有“伤痕林树妖须横置进场”。从坟墓场中进入战场的伤痕林树妖横置进入战场。+例如:异西里狱卒具有“坟墓场中的牌失去所有异能”。伤痕林树妖具有“此生物须横置进场”。从坟墓场中进入战场的伤痕林树妖横置进入战场。
  
 Example: Orb of Dreams is an artifact that says “Permanents enter tapped.” It won’t affect itself, so Orb of Dreams enters the battlefield untapped.\\ ​ Example: Orb of Dreams is an artifact that says “Permanents enter tapped.” It won’t affect itself, so Orb of Dreams enters the battlefield untapped.\\ ​
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 614.13a 当一个影响永久物如何进入战场的效应生效时,你可能需要选择数个亦要改变区域的物件。你不能选择将成为该永久物的物件、或任何与该物件同时进入战场的其他物件。 614.13a 当一个影响永久物如何进入战场的效应生效时,你可能需要选择数个亦要改变区域的物件。你不能选择将成为该永久物的物件、或任何与该物件同时进入战场的其他物件。
  
-Example: Sutured Ghoul says, in part, “As Sutured Ghoul enters, exile any number of creature cards from your graveyard.” If Sutured Ghoul and Runeclaw Bear enter the battlefield from your graveyard at the same time, you can’t choose to exile either of them when applying Sutured Ghoul’s replacement effect.\\  +Example: Sutured Ghoul says, in part, “As this creature ​enters, exile any number of creature cards from your graveyard.” If Sutured Ghoul and Runeclaw Bear enter the battlefield from your graveyard at the same time, you can’t choose to exile either of them when applying Sutured Ghoul’s replacement effect.\\  
-例如:缝组食尸鬼的一部分异能为:“于缝组食尸鬼进场时,从你的坟墓场放逐任意数量的生物牌。”如果缝组食尸鬼和符爪熊从你的坟墓场同时进入战场,在缝组食尸鬼的替代性效应生效时,你既不能选择放逐缝组食尸鬼,也不能选择放逐符爪熊。+例如:缝组食尸鬼的一部分异能为:“于此生物进场时,从你的坟墓场放逐任意数量的生物牌。”如果缝组食尸鬼和符爪熊从你的坟墓场同时进入战场,在缝组食尸鬼的替代性效应生效时,你既不能选择放逐缝组食尸鬼,也不能选择放逐符爪熊。
  
 <​BOOKMARK:​cr614-13b>​614.13b The same object can’t be chosen to change zones more than once when applying replacement effects that modify how a single permanent enters the battlefield.\\ ​ <​BOOKMARK:​cr614-13b>​614.13b The same object can’t be chosen to change zones more than once when applying replacement effects that modify how a single permanent enters the battlefield.\\ ​
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 614.13c 在一个影响永久物如何进入战场的替代性效应生效时,另一个替代性效应可能使得牌手磨牌或是从牌库顶放逐牌。这种情况下,任何从牌库进战场的牌不会被该效应包括在内,即使这些牌在该效应生效时仍在牌库中。 614.13c 在一个影响永久物如何进入战场的替代性效应生效时,另一个替代性效应可能使得牌手磨牌或是从牌库顶放逐牌。这种情况下,任何从牌库进战场的牌不会被该效应包括在内,即使这些牌在该效应生效时仍在牌库中。
  
-Example: Ashiok, Wicked Manipulator has an ability that reads “If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.” Breeding Pool is a land that reads, in part, “As Breeding Pool enters, you may pay 2 life.” If an effect allows a player to play Breeding Pool from the top of their library while they control Ashiok, and they choose to pay life as Breeding Pool enters, Ashiok’s replacement effect will ignore Breeding Pool, because it is entering the battlefield,​ and the next two cards will be exiled.\\  +Example: Ashiok, Wicked Manipulator has an ability that reads “If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.” Breeding Pool is a land that reads, in part, “As this land enters, you may pay 2 life.” If an effect allows a player to play Breeding Pool from the top of their library while they control Ashiok, and they choose to pay life as Breeding Pool enters, Ashiok’s replacement effect will ignore Breeding Pool, because it is entering the battlefield,​ and the next two cards will be exiled.\\  
-例如:弄恶安梭苛具有异能“如果你将支付生命时你牌库中有至少相同数量的牌,则改为从你牌库顶放逐等量的牌。”滋生之池是具有异能“于滋生之池进场时,你可以支付2点生命”的地。如果牌手操控弄恶安梭苛,某效应允许该牌手从牌库顶使用滋生之池,而其选择于滋生之池进战场时支付生命,则安梭苛的替代性效应将忽略滋生之池,因为它正进战场。牌库顶接下来的两张牌将被放逐。+例如:弄恶安梭苛具有异能“如果你将支付生命时你牌库中有至少相同数量的牌,则改为从你牌库顶放逐等量的牌。”滋生之池是具有异能“于此地进场时,你可以支付2点生命”的地。如果牌手操控弄恶安梭苛,某效应允许该牌手从牌库顶使用滋生之池,而其选择于滋生之池进战场时支付生命,则安梭苛的替代性效应将忽略滋生之池,因为它正进战场。牌库顶接下来的两张牌将被放逐。
  
 <​BOOKMARK:​cr614-14>​614.14. An object may have one ability printed on it that generates a replacement effect which causes one or more cards to be exiled, and another ability that refers either to “the exiled cards” or to cards “exiled with [this object].” These abilities are linked: the second refers only to cards in the exile zone that were put there as a direct result of the replacement event caused by the first. If another object gains a pair of linked abilities, the abilities will be similarly linked on that object. They can’t be linked to any other ability, regardless of what other abilities the object may currently have or may have had in the past. See rule 607, “Linked Abilities.”\\ ​ <​BOOKMARK:​cr614-14>​614.14. An object may have one ability printed on it that generates a replacement effect which causes one or more cards to be exiled, and another ability that refers either to “the exiled cards” or to cards “exiled with [this object].” These abilities are linked: the second refers only to cards in the exile zone that were put there as a direct result of the replacement event caused by the first. If another object gains a pair of linked abilities, the abilities will be similarly linked on that object. They can’t be linked to any other ability, regardless of what other abilities the object may currently have or may have had in the past. See rule 607, “Linked Abilities.”\\ ​
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 616.1f 一旦被选择的效应生效,重复此步骤(只考虑此时可适用的替代性或防止性效应)直到没有剩余的效应可以生效。 616.1f 一旦被选择的效应生效,重复此步骤(只考虑此时可适用的替代性或防止性效应)直到没有剩余的效应可以生效。
  
-Example: Two permanents are on the battlefield. One is an enchantment that reads “If a card would be put into a graveyard from anywhere, instead exile it,” and the other is a creature that reads “If [this creaturewould die, instead shuffle it into its owner’s library.” If the creature is destroyed, its controller decides which replacement to apply first; the other does nothing.\\  +Example: Two permanents are on the battlefield. One is an enchantment that reads “If a card would be put into a graveyard from anywhere, instead exile it,” and the other is a creature that reads “If this creature would die, instead shuffle it into its owner’s library.” If the creature is destroyed, its controller decides which replacement to apply first; the other does nothing.\\  
-例如:战场上有两个永久物。其中一个是具有“如果一张牌将从任何地方进入坟墓场,改为将其放逐”的结界,而另一个是具有“如果[此生物]将死去,改为将其洗回其拥有者的牌库”的生物。该生物的操控者决定该生物将被消灭时哪个替代性效应首先生效;另一个将没有效果。+例如:战场上有两个永久物。其中一个是具有“如果一张牌将从任何地方进入坟墓场,改为将其放逐”的结界,而另一个是具有“如果此生物将死去,改为将其洗回其拥有者的牌库”的生物。该生物的操控者决定该生物将被消灭时哪个替代性效应首先生效;另一个将没有效果。
  
-Example: Essence of the Wild reads “Creatures you control enter as a copy of Essence of the Wild.” A player who controls Essence of the Wild casts Rusted Sentinel, which normally enters the battlefield tapped. As it enters the battlefield,​ the copy effect from Essence of the Wild is applied first. As a result, it no longer has the ability that causes it to enter the battlefield tapped. Rusted Sentinel will enter the battlefield as an untapped copy of Essence of the Wild.\\  +Example: Essence of the Wild reads “Creatures you control enter as a copy of this creature.” A player who controls Essence of the Wild casts Rusted Sentinel, which normally enters the battlefield tapped. As it enters the battlefield,​ the copy effect from Essence of the Wild is applied first. As a result, it no longer has the ability that causes it to enter the battlefield tapped. Rusted Sentinel will enter the battlefield as an untapped copy of Essence of the Wild.\\  
-例如:蛮荒精魂具有“由你操控的生物进场时是蛮荒精魂的复制品。”一位牌手操控蛮荒精魂时施放生锈哨兵,该生物通常横置进战场。当其进战场时,蛮荒精魂的复制效应先生效。作为其结果,它不再具有令其横置进战场的异能。生锈哨兵进战场时将是未横置的蛮荒精魂之复制品。+例如:蛮荒精魂具有“由你操控的生物进场时是此生物的复制品。”一位牌手操控蛮荒精魂时施放生锈哨兵,该生物通常横置进战场。当其进战场时,蛮荒精魂的复制效应先生效。作为其结果,它不再具有令其横置进战场的异能。生锈哨兵进战场时将是未横置的蛮荒精魂之复制品。
  
 <​BOOKMARK:​cr616-1g>​616.1g While following the steps in 616.1a–f, one replacement or prevention effect may apply to an event, and another may apply to an event contained within the first event. In this case, the second effect can’t be chosen until after the first effect has been chosen.\\ ​ <​BOOKMARK:​cr616-1g>​616.1g While following the steps in 616.1a–f, one replacement or prevention effect may apply to an event, and another may apply to an event contained within the first event. In this case, the second effect can’t be chosen until after the first effect has been chosen.\\ ​
 616.1g 于遵循616.1a-f叙述之步骤时,一个替代性或防止性效应可能对某事件生效,而另一个替代性或防止性效应可能对一个包含在前者事件中的事件生效。在此情形下,后者效应不能被选择,直到前者效应被选择为止。 616.1g 于遵循616.1a-f叙述之步骤时,一个替代性或防止性效应可能对某事件生效,而另一个替代性或防止性效应可能对一个包含在前者事件中的事件生效。在此情形下,后者效应不能被选择,直到前者效应被选择为止。
  
-Example: A player is instructed to create a token that’s a copy of Voice of All, which has the ability “As Voice of All enters, choose a color.” Doubling Season has an ability that reads “If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.” Because entering the battlefield is an event contained within the event of creating a token, the effect of Doubling Season must be applied first, and then the effects of the two Voice of All tokens may be applied in either order.\\  +Example: A player is instructed to create a token that’s a copy of Voice of All, which has the ability “As this creature ​enters, choose a color.” Doubling Season has an ability that reads “If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.” Because entering the battlefield is an event contained within the event of creating a token, the effect of Doubling Season must be applied first, and then the effects of the two Voice of All tokens may be applied in either order.\\  
-例如:牌手被指示派出一个衍生物,且为万物使者的复制品,其具有异能“于使者进场时,选择一种颜色。”倍产旺季具有异能叙述为“如果某效应将在你的操控下派出一个或数个衍生物,则改为它派出两倍数量的该类衍生物。”由于进入战场此事件包含在派出衍生物中,倍产旺季的效应必须首先生效,然后两个万物使者衍生物的效应以任意顺序生效。+例如:牌手被指示派出一个衍生物,且为万物使者的复制品,其具有异能“于此生物进场时,选择一种颜色。”倍产旺季具有异能叙述为“如果某效应将在你的操控下派出一个或数个衍生物,则改为它派出两倍数量的该类衍生物。”由于进入战场此事件包含在派出衍生物中,倍产旺季的效应必须首先生效,然后两个万物使者衍生物的效应以任意顺序生效。
  
 <​BOOKMARK:​cr616-2>​616.2. A replacement or prevention effect can become applicable to an event as the result of another replacement or prevention effect that modifies the event.\\ ​ <​BOOKMARK:​cr616-2>​616.2. A replacement or prevention effect can become applicable to an event as the result of another replacement or prevention effect that modifies the event.\\ ​
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