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[[:完整规则|返回完整规则目录]] | [[cr:5|第五章 - 回合结构 Turn Structure]] | [[cr:7|第七章 - 附加规则 Additional Rules]] | [[:完整规则|返回完整规则目录]] | [[cr:5|第五章 - 回合结构 Turn Structure]] | [[cr:7|第七章 - 附加规则 Additional Rules]] | ||
====== 6. 咒语、异能和效应 Spells, Abilities, and Effects ====== | ====== 6. 咒语、异能和效应 Spells, Abilities, and Effects ====== | ||
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601.1a 一些效应依然“使用”一张牌。“使用一张牌”表示,在作为地使用该牌或作为咒语施放该牌中适当的一项。 | 601.1a 一些效应依然“使用”一张牌。“使用一张牌”表示,在作为地使用该牌或作为咒语施放该牌中适当的一项。 | ||
- | <BOOKMARK:cr601-2>601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a–d) and determination and payment of costs (rules 601.2f–h). To cast a spell, a player follows the steps listed below, in order. A player must be legally allowed to cast the spell to begin this process (see rule 601.3). If a player is unable to comply with the requirements of a step listed below while performing that step, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed (see rule 730, “Handling Illegal Actions”).\\ | + | <BOOKMARK:cr601-2>601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a–d) and determination and payment of costs (rules 601.2f–h). To cast a spell, a player follows the steps listed below, in order. A player must be legally allowed to cast the spell to begin this process (see rule 601.3). If a player is unable to comply with the requirements of a step listed below while performing that step, the casting of the spell is illegal; the game returns to the moment before the casting of that spell was proposed (see rule 731, “Handling Illegal Actions”).\\ |
- | 601.2. 施放咒语指将其从当前区域(通常是手牌)放进堆叠,且支付其费用,从而令它可以在结算时产生效应。施放咒语分为两部分:咒语的声明(规则[[cr:6#cr601-2a|601.2a-d]])和确定及支付费用(规则[[cr:6#cr601-2f|601.2f-h]])。要施放咒语,牌手需依序进行下列步骤。牌手必须在允许合法施放该咒语的情况下才可以开始此流程(参见规则[[cr:6#cr601-3|601.3]])。如果牌手在执行下列任一步骤时无法遵循该步骤的要求,则该咒语的施放非法;游戏倒回至声明施放该咒语之前的时间点(参见规则[[cr:7#cr730|730]],“处理非法动作”)。 | + | 601.2. 施放咒语指将其从当前区域(通常是手牌)放进堆叠,且支付其费用,从而令它可以在结算时产生效应。施放咒语分为两部分:咒语的声明(规则[[cr:6#cr601-2a|601.2a-d]])和确定及支付费用(规则[[cr:6#cr601-2f|601.2f-h]])。要施放咒语,牌手需依序进行下列步骤。牌手必须在允许合法施放该咒语的情况下才可以开始此流程(参见规则[[cr:6#cr601-3|601.3]])。如果牌手在执行下列任一步骤时无法遵循该步骤的要求,则该咒语的施放非法;游戏倒回至声明施放该咒语之前的时间点(参见规则[[cr:7#cr731|731]],“处理非法动作”)。 |
<BOOKMARK:cr601-2a>601.2a To propose the casting of a spell, a player first moves that card (or that copy of a card) from where it is to the stack. It becomes the topmost object on the stack. It has all the characteristics of the card (or the copy of a card) associated with it, and that player becomes its controller. Any continuous effects that modify the characteristics of the spell as you start casting it begin as it is put on the stack (see rule 611.2f). The spell remains on the stack until it resolves, it’s countered, or a rule or effect moves it elsewhere.\\ | <BOOKMARK:cr601-2a>601.2a To propose the casting of a spell, a player first moves that card (or that copy of a card) from where it is to the stack. It becomes the topmost object on the stack. It has all the characteristics of the card (or the copy of a card) associated with it, and that player becomes its controller. Any continuous effects that modify the characteristics of the spell as you start casting it begin as it is put on the stack (see rule 611.2f). The spell remains on the stack until it resolves, it’s countered, or a rule or effect moves it elsewhere.\\ | ||
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601.2d 如果该咒语要求牌手在一个或数个目标之间平分或分配一个效应(例如伤害或指示物),该牌手宣告该分配。这些目标中的每个目标必须至少分配到一个。 | 601.2d 如果该咒语要求牌手在一个或数个目标之间平分或分配一个效应(例如伤害或指示物),该牌手宣告该分配。这些目标中的每个目标必须至少分配到一个。 | ||
- | <BOOKMARK:cr601-2e>601.2e The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 730, “Handling Illegal Actions”).\\ | + | <BOOKMARK:cr601-2e>601.2e The game checks to see if the proposed spell can legally be cast. If the proposed spell is illegal, the game returns to the moment before the casting of that spell was proposed (see rule 731, “Handling Illegal Actions”).\\ |
- | 601.2e 游戏检查所声明的咒语是否能够合法施放。如果所声明的咒语不能合法施放,游戏倒回至声明施放该咒语之前的时间点(参见规则[[cr:7#cr730|730]],“处理非法动作”)。 | + | 601.2e 游戏检查所声明的咒语是否能够合法施放。如果所声明的咒语不能合法施放,游戏倒回至声明施放该咒语之前的时间点(参见规则[[cr:7#cr731|731]],“处理非法动作”)。 |
<BOOKMARK:cr601-2f>601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.\\ | <BOOKMARK:cr601-2f>601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.\\ | ||
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例如:丰足铭文是具有模式的咒语,它具有增幅异能,叙述为“选择一项。如果此咒语已增幅,则改为选择任意数量的选项。”当选择该咒语的模式时,其操控者可以选择任意数量的模式,即使在声明过程中选择支付增幅费用通常在稍后才会作出。 | 例如:丰足铭文是具有模式的咒语,它具有增幅异能,叙述为“选择一项。如果此咒语已增幅,则改为选择任意数量的选项。”当选择该咒语的模式时,其操控者可以选择任意数量的模式,即使在声明过程中选择支付增幅费用通常在稍后才会作出。 | ||
- | <BOOKMARK:cr601-5>601.5. If a player is no longer allowed to cast a spell after completing its proposal (see rules 601.2a–d), the casting of the spell is illegal and the game returns to the moment before the casting of that spell was proposed (see rule 730, “Handling Illegal Actions”). It doesn’t matter if a rule or effect would make the casting of the spell illegal while determining and paying that spell’s costs (see rules 601.2f–h) or any time after the spell has been cast.\\ | + | <BOOKMARK:cr601-5>601.5. If a player is no longer allowed to cast a spell after completing its proposal (see rules 601.2a–d), the casting of the spell is illegal and the game returns to the moment before the casting of that spell was proposed (see rule 731, “Handling Illegal Actions”). It doesn’t matter if a rule or effect would make the casting of the spell illegal while determining and paying that spell’s costs (see rules 601.2f–h) or any time after the spell has been cast.\\ |
- | 601.5. 如果牌手在完成咒语的声明(参见规则[[cr:6#cr601-2a|601.2a-d]])之后不再被允许施放之,则该咒语施放非法,游戏倒回至声明施放该咒语之前的时间点(参见规则[[cr:7#cr730|730]],“处理非法动作”)。如果某规则或效应在确定和支付该咒语的费用时(参见规则[[cr:6#cr601-2f|601.2f-h]])或该咒语的施放完成之后使得该咒语的施放非法,则它没有作用。 | + | 601.5. 如果牌手在完成咒语的声明(参见规则[[cr:6#cr601-2a|601.2a-d]])之后不再被允许施放之,则该咒语施放非法,游戏倒回至声明施放该咒语之前的时间点(参见规则[[cr:7#cr731|731]],“处理非法动作”)。如果某规则或效应在确定和支付该咒语的费用时(参见规则[[cr:6#cr601-2f|601.2f-h]])或该咒语的施放完成之后使得该咒语的施放非法,则它没有作用。 |
<BOOKMARK:cr601-5a>601.5a Once a player has begun casting a spell that had flash because certain conditions were met or that could be cast as though it had flash because certain conditions were met (see 601.3d), they may continue to cast that spell as though it had flash even if those conditions stop being met.\\ | <BOOKMARK:cr601-5a>601.5a Once a player has begun casting a spell that had flash because certain conditions were met or that could be cast as though it had flash because certain conditions were met (see 601.3d), they may continue to cast that spell as though it had flash even if those conditions stop being met.\\ | ||
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602.1e 如果某咒语或异能提及某异能的“起动费用”并影响牌手如何支付该费用,则该效应对该异能的总费用生效,即使该费用被其他效应增加或减少。参见规则[[cr:6#cr602-2b|602.2b]]及[[cr:6#cr601-2f|601.2f]]。 | 602.1e 如果某咒语或异能提及某异能的“起动费用”并影响牌手如何支付该费用,则该效应对该异能的总费用生效,即使该费用被其他效应增加或减少。参见规则[[cr:6#cr602-2b|602.2b]]及[[cr:6#cr601-2f|601.2f]]。 | ||
- | <BOOKMARK:cr602-2>602.2. To activate an ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object’s controller (or its owner, if it doesn’t have a controller) can activate its activated ability unless the object specifically says otherwise. Activating an ability follows the steps listed below, in order. If, at any point during the activation of an ability, a player is unable to comply with any of those steps, the activation is illegal; the game returns to the moment before that ability started to be activated (see rule 730, “Handling Illegal Actions”). Announcements and payments can’t be altered after they’ve been made.\\ | + | <BOOKMARK:cr602-2>602.2. To activate an ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object’s controller (or its owner, if it doesn’t have a controller) can activate its activated ability unless the object specifically says otherwise. Activating an ability follows the steps listed below, in order. If, at any point during the activation of an ability, a player is unable to comply with any of those steps, the activation is illegal; the game returns to the moment before that ability started to be activated (see rule 731, “Handling Illegal Actions”). Announcements and payments can’t be altered after they’ve been made.\\ |
- | 602.2. 起动一个异能指将其放进堆叠并支付其费用,导致它最终可以结算并产生其效果。除非一个物件特别注明,否则只有该物件的操控者(或没有操控者的话,其拥有者)可以起动其起动式异能。起动异能须按照顺序完成以下列出的步骤。如果在起动异能的过程之中,牌手不能完成其中任何步骤,该异能为非法起动;游戏倒回至该异能开始起动之前的时刻(参见规则[[cr:7#cr730|730]],“处理非法动作”)。宣告起动和支付费用在之后将不能更改。 | + | 602.2. 起动一个异能指将其放进堆叠并支付其费用,导致它最终可以结算并产生其效果。除非一个物件特别注明,否则只有该物件的操控者(或没有操控者的话,其拥有者)可以起动其起动式异能。起动异能须按照顺序完成以下列出的步骤。如果在起动异能的过程之中,牌手不能完成其中任何步骤,该异能为非法起动;游戏倒回至该异能开始起动之前的时刻(参见规则[[cr:7#cr731|731]],“处理非法动作”)。宣告起动和支付费用在之后将不能更改。 |
<BOOKMARK:cr602-2a>602.2a The player announces that they are activating the ability. If an activated ability is being activated from a hidden zone, the card that has that ability is revealed (see rule 701.16a). That ability is created on the stack as an object that’s not a card. It becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. Its controller is the player who activated the ability. The ability remains on the stack until it’s countered, it resolves, or an effect moves it elsewhere.\\ | <BOOKMARK:cr602-2a>602.2a The player announces that they are activating the ability. If an activated ability is being activated from a hidden zone, the card that has that ability is revealed (see rule 701.16a). That ability is created on the stack as an object that’s not a card. It becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. Its controller is the player who activated the ability. The ability remains on the stack until it’s countered, it resolves, or an effect moves it elsewhere.\\ | ||
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608.3c 如果正在结算的物件是灵气咒语,则该咒语成为永久物,在其操控者的操控下被放进战场,并贴附于其目标所指的物件上。 | 608.3c 如果正在结算的物件是灵气咒语,则该咒语成为永久物,在其操控者的操控下被放进战场,并贴附于其目标所指的物件上。 | ||
- | <BOOKMARK:cr608-3d>608.3d If the object that’s resolving is a mutating creature spell, the object representing that spell merges with the permanent it is targeting (see rule 727, “Merging with Permanents”).\\ | + | <BOOKMARK:cr608-3d>608.3d If the object that’s resolving is a mutating creature spell, the object representing that spell merges with the permanent it is targeting (see rule 728, “Merging with Permanents”).\\ |
- | 608.3d 如果正在结算的物件是合变式生物咒语,则代表该咒语的物件与其目标所指的永久物结聚(参见规则[[cr:7#cr727|727]],“与永久物结聚”。) | + | 608.3d 如果正在结算的物件是合变式生物咒语,则代表该咒语的物件与其目标所指的永久物结聚(参见规则[[cr:7#cr728|728]],“与永久物结聚”。) |
<BOOKMARK:cr608-3e>608.3e If a permanent spell resolves but its controller can’t put it onto the battlefield, that player puts it into its owner’s graveyard.\\ | <BOOKMARK:cr608-3e>608.3e If a permanent spell resolves but its controller can’t put it onto the battlefield, that player puts it into its owner’s graveyard.\\ | ||
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613.2. 在层1中,效应以一系列副分层的形式按照以下顺序生效。在每个副分层中,效应按照时间印记顺序生效。(参见规则[[cr:6#cr613-7|613.7]]。)注意,从属关系可能会改变同一副分层中效应生效的顺序。(参见规则[[cr:6#cr613-8|613.8]]。) | 613.2. 在层1中,效应以一系列副分层的形式按照以下顺序生效。在每个副分层中,效应按照时间印记顺序生效。(参见规则[[cr:6#cr613-7|613.7]]。)注意,从属关系可能会改变同一副分层中效应生效的顺序。(参见规则[[cr:6#cr613-8|613.8]]。) | ||
- | <BOOKMARK:cr613-2a>613.2a Layer 1a: Copiable effects are applied. This includes copy effects (see rule 707, “Copying Objects”) and changes to an object’s characteristics determined by merging an object with a permanent (see rule 727, “Merging with Permanents”). “As . . . enters” and “as . . . is turned face up” abilities generate copiable effects if they set power and toughness, even if they also define other characteristics.\\ | + | <BOOKMARK:cr613-2a>613.2a Layer 1a: Copiable effects are applied. This includes copy effects (see rule 707, “Copying Objects”) and changes to an object’s characteristics determined by merging an object with a permanent (see rule 728, “Merging with Permanents”). “As . . . enters” and “as . . . is turned face up” abilities generate copiable effects if they set power and toughness, even if they also define other characteristics.\\ |
- | 613.2a 层1a:可复制效应生效。这包括复制效应(参见规则[[cr:7#cr707|707]],“复制物件”)以及由一个物件与一个永久物结聚而确定的对物件基础特征的改变(参见规则[[cr:7#cr727|727]],“与永久物结聚”)。如果“于...进场时”以及“于...翻回正面时”异能设定力量和防御力,则其产生可复制效应,即使其同时设定其他特征。 | + | 613.2a 层1a:可复制效应生效。这包括复制效应(参见规则[[cr:7#cr707|707]],“复制物件”)以及由一个物件与一个永久物结聚而确定的对物件基础特征的改变(参见规则[[cr:7#cr728|728]],“与永久物结聚”)。如果“于...进场时”以及“于...翻回正面时”异能设定力量和防御力,则其产生可复制效应,即使其同时设定其他特征。 |
<BOOKMARK:cr613-2b>613.2b Layer 1b: Face-down spells and permanents have their characteristics modified as defined in rule 708.2.\\ | <BOOKMARK:cr613-2b>613.2b Layer 1b: Face-down spells and permanents have their characteristics modified as defined in rule 708.2.\\ | ||
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