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cr:6 [2026/04/26 20:30]
Siyang Li
cr:6 [2026/07/06 22:44] (当前版本)
Siyang Li
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 <​BOOKMARK:​cr601-4>​601.4. While announcing the choices of any modes, alternative costs, and/or additional costs as described in rule 601.2b, some options may be available to a player only if other choices are made that would normally be made later in that rule’s instructions. In that case, the spell’s controller may consider any other choices to be made in that step. If any such choices could allow them to choose a particular mode, alternative cost, or additional cost, they may do so.\\  <​BOOKMARK:​cr601-4>​601.4. While announcing the choices of any modes, alternative costs, and/or additional costs as described in rule 601.2b, some options may be available to a player only if other choices are made that would normally be made later in that rule’s instructions. In that case, the spell’s controller may consider any other choices to be made in that step. If any such choices could allow them to choose a particular mode, alternative cost, or additional cost, they may do so.\\ 
-601.4. 在依照规则[[cr:​6#​cr601-2b|601.2b]]所述之流程声明选择的模式、替代性费用和/​或额外费用时,一些选项仅当牌手作出了某些其他选择后才可选,且这些选择依照规则通常在稍后才会作出。在此情形下,该咒语的操控者可将其他选择视为在该步骤中可以作出。如果任何此类选择可以允许牌手选择特定的模式、替代性费用或额外费用,则他可以如此作。+601.4. 在依照规则[[cr:​6#​cr601-2b|601.2b]]所述之流程声明选择的模式、替代性费用和/​或额外费用时,一些选项仅当牌手作出了某些其他选择后才可选,且这些选择依照规则通常在稍后才会作出。在此情形下,该咒语的操控者可视为在该步骤中作出任意的其他选择。如果任何此类选择可以允许牌手选择特定的模式、替代性费用或额外费用,则他可以如此作。
  
 Example: Inscription of Abundance is a modal spell with kicker and the text “Choose one. If this spell was kicked, choose any number instead.” When announcing the chosen modes for the spell, its controller may choose any number of modes, even though choosing to pay the kicker cost is normally done later in the announcement process.\\ ​ Example: Inscription of Abundance is a modal spell with kicker and the text “Choose one. If this spell was kicked, choose any number instead.” When announcing the chosen modes for the spell, its controller may choose any number of modes, even though choosing to pay the kicker cost is normally done later in the announcement process.\\ ​
 例如:丰足铭文是具有模式的咒语,它具有增幅异能,叙述为“选择一项。如果此咒语已增幅,则改为选择任意数量的选项。”当选择该咒语的模式时,其操控者可以选择任意数量的模式,即使在声明过程中选择支付增幅费用通常在稍后才会作出。 例如:丰足铭文是具有模式的咒语,它具有增幅异能,叙述为“选择一项。如果此咒语已增幅,则改为选择任意数量的选项。”当选择该咒语的模式时,其操控者可以选择任意数量的模式,即使在声明过程中选择支付增幅费用通常在稍后才会作出。
  
-<​BOOKMARK:​cr601-5>​601.5. ​If a player is no longer allowed to cast a spell after completing its proposal (see rules 601.2a–d)the casting of the spell is illegal and the game returns ​to the moment before the casting of that spell was proposed (see rule 733“Handling Illegal Actions”). It doesn’t matter if a rule or effect would make the casting ​of the spell illegal while determining and paying ​that spell’s ​costs (see rules 601.2f–h) or any time after the spell has been cast.\\  +<​BOOKMARK:​cr601-5>​601.5. ​While announcing the choices of any targets and/or the division or distribution of any effects as described in rules 601.2c–d, some options may be available to a player only if other choices are made later in spellcasting process. In that case, the spell’s controller may consider any other choices ​to be made during ​that processincluding ​the choice ​of any objects ​that may be used to pay costs for that spell.\\  
-601.5. ​如果牌手完成咒语的声明(参见规则[[cr:​6#​cr601-2a|601.2a-d]]之后不再被允许施放之,则该咒语施放非法游戏倒回至声明施放该咒语之前时间点(参见规则[[cr:​7#​cr733|733]]“处理非法动作”)。如果某规则或效应在确定和支付该咒语费用时(参见规则[[cr:​6#​cr601-2f|601.2f-h]])或该咒语施放完成之后使得该咒语的施放非法,则它没有作用+601.5. 在依照规则[[cr:​6#​cr601-2c|601.2c-d]]所述流程声明选择的目标和/​或效应的分配方式时,一些选项仅当牌手在稍施放咒语流程中作出了某些其他选择后才可选。在此情形下,该咒语的操控者可视为在该流程中作出任意的其他选择包括选择可以用于支付该咒语费用的物件
  
-<​BOOKMARK:​cr601-5a>601.5a Once a player ​has begun casting ​a spell that had flash because certain conditions were met or that could be cast as though it had flash because certain conditions were met (see 601.3d), they may continue ​to cast that spell as though it had flash even if those conditions stop being met.\\  +<​BOOKMARK:​cr601-6>601.6. If a player ​is no longer allowed to cast a spell after completing its proposal ​(see rules 601.2a–d), the casting of the spell is illegal and the game returns ​to the moment before the casting of that spell was proposed (see rule 733, “Handling Illegal Actions”). It doesn’t matter ​if a rule or effect would make the casting of the spell illegal while determining and paying that spell’s costs (see rules 601.2f–h) or any time after the spell has been cast.\\  
-601.5a 一旦牌手开始施放某个因特定条件被满足而具有闪现异能(或可视同具有闪现异能地来施放的咒语(参见规则[[cr:​6#​cr601-3d|601.3d]]),即使条件不再满足,该牌手仍然可以继续施放该咒语。+601.6. 如果牌手在完成咒语的声明(参见规则[[cr:​6#​cr601-2a|601.2a-d]])之后不再被允许施放之,则该咒语施放非法,游戏倒回至声明施放该咒语之前时间点(参见规则[[cr:​7#​cr733|733]],“处理非法动作”)。如果某规则或效应在确定和支付该咒语的费用时(参见规则[[cr:​6#​cr601-2f|601.2f-h]])咒语的施放完成之后使得该咒语的施放非法,则它没有作用
  
-<​BOOKMARK:​cr601-6>601.6. Some spells specify ​that one of their controller’s opponents does something the controller would normally do while it’s being cast, such as choose a mode or choose targetsIn these casesthe opponent does so when the spell’s controller normally would do so.\\  +<​BOOKMARK:​cr601-6a>601.6a Once a player has begun casting a spell that had flash because certain conditions were met or that could be cast as though it had flash because certain conditions were met (see 601.3d)they may continue to cast that spell as though it had flash even if those conditions stop being met.\\  
-601.6. 些咒语要求其操控者的一位对施放过程中作出一般情况下由其操控者作的些动作,例如选择一模式选择目标。在这些情况下,该该咒语的操控者一般情况下作这些动作时相应的作出选择+601.6a 旦牌开始施放某个因特定条件被满足而具有闪现异能(可视同具有闪现异能地来施放)的咒语(参见规则[[cr:​6#​cr601-3d|601.3d]]),即使该条件不再满足,该仍然可以继续施放该咒语。
  
-<​BOOKMARK:​cr601-6a>601.6a If there is more than one opponent who could make such a choice, the spell’s controller ​decides which of those opponents will make the choice.\\  +<​BOOKMARK:​cr601-7>601.7. Some spells specify that one of their controller’s opponents does something the controller would normally do while it’s being cast, such as choose ​mode or choose targets. In these casesthe opponent does so when the spell’s controller ​normally would do so.\\  
-601.6a 如果有多于一位对手可以作出此类选择,该咒语的操控者决定哪位对手将作出选择。+601.7. 一些咒语要求其操控者的一位对手于施放过程中作出一般情况下由其操控者作的某些动作,例如选择一个模式或选择目标。在这些情况下该对手在该咒语的操控者一般情况下作这些动作时相应的作出选择。
  
-<​BOOKMARK:​cr601-6b>601.6b If the spell instructs its controller and another player to do something at the same time as the spell is being cast, the spell’s controller ​goes first, then the other player. This is an exception to rule 101.4.\\  +<​BOOKMARK:​cr601-7a>601.7a If there is more than one opponent who could make such a choice, the spell’s controller ​decides which of those opponents will make the choice.\\  
-601.6b 如果该咒语要求其操控者以及另一位于该咒语被施放时同时作某些动作,该咒语的操控者首先作这些动作,然后为另一。这是规则[[cr:​1#​cr101-4|101.4]]的特殊情况+601.7a 如果有多于一位可以出此类选择,该咒语的操控者决定哪将作出选择
  
-<​BOOKMARK:​cr601-7>601.7. Casting a spell that alters costs won’t affect spells and abilities that are already on the stack.\\  +<​BOOKMARK:​cr601-7b>601.7b If the spell instructs its controller and another player to do something at the same time as the spell is being cast, the spell’s controller goes first, then the other player. This is an exception to rule 101.4.\\  
-601.7. 施放一个影响费用的咒语不会影响已经在堆叠上的咒语和异能。+601.7b 如果该咒语要求其操控者以及另一位牌手于该咒语被施放时同时作某些动作,该咒语的操控者首先作这些动作,然后为另一位牌手。这是规则[[cr:​1#​cr101-4|101.4]]的特殊情况。 
 + 
 +<​BOOKMARK:​cr601-8>​601.8. Casting a spell that alters costs won’t affect spells and abilities that are already on the stack.\\  
 +601.8. 施放一个影响费用的咒语不会影响已经在堆叠上的咒语和异能。
  
 ===== 602. 起动起动式异能 Activating Activated Abilities ===== ===== 602. 起动起动式异能 Activating Activated Abilities =====
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 <​BOOKMARK:​cr603-8>​603.8. Some triggered abilities trigger when a game state (such as a player controlling no permanents of a particular card type) is true, rather than triggering when an event occurs. These abilities trigger as soon as the game state matches the condition. They’ll go onto the stack at the next available opportunity. These are called state triggers. (Note that state triggers aren’t the same as state-based actions.) A state-triggered ability doesn’t trigger again until the ability has resolved, has been countered, or has otherwise left the stack. Then, if the object with the ability is still in the same zone and the game state still matches its trigger condition, the ability will trigger again.\\ ​ <​BOOKMARK:​cr603-8>​603.8. Some triggered abilities trigger when a game state (such as a player controlling no permanents of a particular card type) is true, rather than triggering when an event occurs. These abilities trigger as soon as the game state matches the condition. They’ll go onto the stack at the next available opportunity. These are called state triggers. (Note that state triggers aren’t the same as state-based actions.) A state-triggered ability doesn’t trigger again until the ability has resolved, has been countered, or has otherwise left the stack. Then, if the object with the ability is still in the same zone and the game state still matches its trigger condition, the ability will trigger again.\\ ​
-603.8. 一些触发式异能在游戏状态(例如一位牌手不操控某牌张类别的永久物)符合时触发,而不是某事件发生时触发。一旦游戏状态符合这些条件,这些触发式异能触发。它们将在下一次有机会时进入堆叠。这些被称为状态触发。(注意状态触发与状态动作不同。)一个状态触发式异能直到该异能结算、被反击、或因其他原因离开堆叠之前不会再次触发。然后,如果具有该异能的物件依然在相同区域,且游戏状态依然符合触发条件,该异能将再次触发。+603.8. 一些触发式异能在游戏状态(例如一位牌手不操控某牌张类别的永久物)符合时触发,而不是某事件发生时触发。一旦游戏状态符合这些条件,这些触发式异能触发。它们将在下一次有机会时进入堆叠。这些被称为状态触发。(注意状态触发与状态动作不同。)一个状态触发式异能直到该异能结算、被反击、或因其他原因离开堆叠之前不会再次触发。然后,如果具有该异能的物件依然在相同区域,且游戏状态依然符合触发条件,该异能将再次触发。
  
 Example: A permanent’s ability reads, “Whenever you have no cards in hand, draw a card.” If its controller plays the last card from their hand, the ability will trigger once and won’t trigger again until it has left the stack. If its controller casts a spell that reads “Discard your hand, then draw that many cards,” the ability will trigger during the spell’s resolution because the player’s hand was momentarily empty.\\ ​ Example: A permanent’s ability reads, “Whenever you have no cards in hand, draw a card.” If its controller plays the last card from their hand, the ability will trigger once and won’t trigger again until it has left the stack. If its controller casts a spell that reads “Discard your hand, then draw that many cards,” the ability will trigger during the spell’s resolution because the player’s hand was momentarily empty.\\ ​
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 例如:穿心蝎狮具有异能叙述为“当此生物进场时,你可以牺牲另一个生物。当你如此作时,此生物对任意一个目标造成伤害,其数量等同于所牺牲生物的力量。”该自身触发式异能仅当你因为原触发式异能牺牲另一个生物而触发,且不会因为任何其他原因牺牲生物而触发。 例如:穿心蝎狮具有异能叙述为“当此生物进场时,你可以牺牲另一个生物。当你如此作时,此生物对任意一个目标造成伤害,其数量等同于所牺牲生物的力量。”该自身触发式异能仅当你因为原触发式异能牺牲另一个生物而触发,且不会因为任何其他原因牺牲生物而触发。
  
-<​BOOKMARK:​cr603-12a>​603.12a Normally, if the trigger event or events occur multiple times during the resolution of the spell or ability that created it, the reflexive triggered ability will trigger once for each of those times. However, if a resolving spell or ability includes a choice to pay a cost “any number of times” and creates a triggered ability that triggers ​when [a player] pays [that cost] one or more times,” paying that cost one or more times causes the reflexive triggered ability to trigger only once.\\  +<​BOOKMARK:​cr603-12a>​603.12a Normally, if the trigger event or events occur multiple times during the resolution of the spell or ability that created it, the reflexive triggered ability will trigger once for each of those times. However, if a resolving spell or ability includes a choice to pay a cost multiple ​times and creates a triggered ability that triggers when that payment is made, paying that cost one or more times causes the reflexive triggered ability to trigger only once.\\  
-603.12a 通常,如果触发事件在创造该事件的咒语或异能结算期间多次发生,该自身触发式异能会因每次事件发生各触发一次。但是,如果结算中的咒语或异能包含一个支付某费用“任意次数”的选择,并创造一个触发式异能“[牌手]支付一次或数次[该费用]触发,支付一次或数次该费用仅会使该自身触发式异能触发一次。+603.12a 通常,如果触发事件在创造该事件的咒语或异能结算期间多次发生,该自身触发式异能会因每次事件发生各触发一次。但是,如果结算中的咒语或异能包含一个多次支付某费用的选择,并创造一个当支付费用时触发的触发式异能,支付一次或数次该费用仅会使该自身触发式异能触发一次。
  
 ===== 604. 处理静止式异能 Handling Static Abilities ===== ===== 604. 处理静止式异能 Handling Static Abilities =====
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 <​BOOKMARK:​cr607-2j>​607.2j If an object has an ability printed on it that causes a player to pay a variable additional cost as it’s cast and an ability printed on it that refers to the cost paid “as [this object] was cast,” these abilities are linked. The second refers only to the value chosen for the cost listed in the first as the object was cast as a spell. See rule 601.2b.\\ ​ <​BOOKMARK:​cr607-2j>​607.2j If an object has an ability printed on it that causes a player to pay a variable additional cost as it’s cast and an ability printed on it that refers to the cost paid “as [this object] was cast,” these abilities are linked. The second refers only to the value chosen for the cost listed in the first as the object was cast as a spell. See rule 601.2b.\\ ​
-607.2j 如果一个物件印有令一位牌手在该物件施放时支付某个可变数值额外费用的异能,且印有另一个异能提及“于[此物件]施放时”支付的费用,这些异能互相关联。第二个异能仅指在第一个异能中列出并在该物件作为咒语施放时所选定的费用。参见规则[[cr:​6#​cr601-2b|601.2b]]。+607.2j 如果一个物件印有令一位牌手在该物件施放时支付某个额外费用可变的异能,且印有另一个异能提及“于[此物件]施放时”支付的费用,这些异能互相关联。第二个异能仅指在第一个异能中列出并在该物件作为咒语施放时所选定的费用。参见规则[[cr:​6#​cr601-2b|601.2b]]。
  
 <​BOOKMARK:​cr607-2k>​607.2k The two abilities represented by the champion keyword are linked abilities. See rule 702.72, “Champion.”\\ ​ <​BOOKMARK:​cr607-2k>​607.2k The two abilities represented by the champion keyword are linked abilities. See rule 702.72, “Champion.”\\ ​