最近更新

2023.12 更新
万智牌完整规则 23.11.17
发布释疑 更新至依夏兰迷窟
套牌检查表 更新至依夏兰迷窟

用户

差别

这里会显示出您选择的修订版和当前版本之间的差别。

到此差别页面的链接

两侧同时换到之前的修订记录 前一修订版
后一修订版
前一修订版
后一修订版 两侧同时换到之后的修订记录
cr:6 [2017/04/30 20:18]
mtgjudge [607. 关联异能 Linked Abilities]
cr:6 [2017/05/02 04:20]
mtgjudge [603. 处理触发式异能 Handling Triggered Abilities]
行 296: 行 296:
  
 603.12. A resolving spell or ability may allow a player to take an action and create a triggered ability that triggers “when [a player] [does or doesn’t]” take that action. These reflexive triggered abilities follow the rules for delayed triggered abilities (see rule 603.7), except that they’re checked immediately after being created and trigger based on whether the trigger event occurred earlier during the resolution of the spell or ability that created them.\\ ​ 603.12. A resolving spell or ability may allow a player to take an action and create a triggered ability that triggers “when [a player] [does or doesn’t]” take that action. These reflexive triggered abilities follow the rules for delayed triggered abilities (see rule 603.7), except that they’re checked immediately after being created and trigger based on whether the trigger event occurred earlier during the resolution of the spell or ability that created them.\\ ​
-603.12. 一个结算中的咒语或异能可能会允许牌手作某动作并创造一个触发式异能,“当[牌手][作或不作]”该动作时触发。此类反射性触发式异能遵循延迟触发式异能的规则(参见规则603.7),惟下列一点除外:此类异能在被创造后就会立即检查其触发事件在创造该异能的咒语或异能先前的结算过程中是否发生。+603.12. 一个结算中的咒语或异能可能会允许牌手作某动作并创造一个触发式异能,“当[牌手][作或不作]”该动作时触发。此类自身触发式异能遵循延迟触发式异能的规则(参见规则603.7),惟下列一点除外:此类异能在被创造后就会立即检查其触发事件在创造该异能的咒语或异能先前的结算过程中是否发生。
  
 Example: Heart-Piercer Manticore has an ability that reads “When Heart-Piercer Manticore enters the battlefield,​ you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature’s power to target creature or player.” The reflexive triggered ability triggers only when you sacrifice another creature due to the original triggered ability, and not if you sacrifice a creature for any other reason.\\ ​ Example: Heart-Piercer Manticore has an ability that reads “When Heart-Piercer Manticore enters the battlefield,​ you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature’s power to target creature or player.” The reflexive triggered ability triggers only when you sacrifice another creature due to the original triggered ability, and not if you sacrifice a creature for any other reason.\\ ​
-例如:穿心蝎狮具有异能叙述为“当穿心蝎狮进战场时,你可以牺牲另一个生物。当你如此作时,穿心蝎狮对目标生物或牌手造成伤害,其数量等同于所牺牲生物的力量。”该反射性触发式异能仅当你因为原触发式异能牺牲另一个生物而触发,且不会因为任何其他原因牺牲生物而触发。+例如:穿心蝎狮具有异能叙述为“当穿心蝎狮进战场时,你可以牺牲另一个生物。当你如此作时,穿心蝎狮对目标生物或牌手造成伤害,其数量等同于所牺牲生物的力量。”该自身触发式异能仅当你因为原触发式异能牺牲另一个生物而触发,且不会因为任何其他原因牺牲生物而触发。
 ===== 604. 处理静止式异能 Handling Static Abilities ===== ===== 604. 处理静止式异能 Handling Static Abilities =====
 604. Handling Static Abilities\\ ​ 604. Handling Static Abilities\\ ​
行 932: 行 932:
 614.15. Some replacement effects are not continuous effects. Rather, they are an effect of a resolving spell or ability that replace part or all of that spell or ability’s own effect(s). Such effects are called self-replacement effects. The text creating a self-replacement effect is usually part of the ability whose effect is being replaced, but the text can be a separate ability, particularly when preceded by an ability word. When applying replacement effects to an event, self-replacement effects are applied before other replacement effects.\\ ​ 614.15. Some replacement effects are not continuous effects. Rather, they are an effect of a resolving spell or ability that replace part or all of that spell or ability’s own effect(s). Such effects are called self-replacement effects. The text creating a self-replacement effect is usually part of the ability whose effect is being replaced, but the text can be a separate ability, particularly when preceded by an ability word. When applying replacement effects to an event, self-replacement effects are applied before other replacement effects.\\ ​
 614.15. 一些替代性效应不是持续性效应。它们由结算中的咒语或异能具有,替代该咒语或异能本身的一部分或全部效应。此类效应被称为自我替代性效应。创造自我替代性效应的叙述一般是效应即将被替代的异能的一部分,但是叙述也可以是另外一个单独的异能,尤其是以一个异能提示开头的时候。当替代性效应对一个事件生效时,自我替代性效应在其它替代性效应之前生效。 614.15. 一些替代性效应不是持续性效应。它们由结算中的咒语或异能具有,替代该咒语或异能本身的一部分或全部效应。此类效应被称为自我替代性效应。创造自我替代性效应的叙述一般是效应即将被替代的异能的一部分,但是叙述也可以是另外一个单独的异能,尤其是以一个异能提示开头的时候。当替代性效应对一个事件生效时,自我替代性效应在其它替代性效应之前生效。
 +
 +614.16. Some effects state that something can’t happen. These effects aren’t replacement effects, but follow similar rules.\\ ​
 +614.16. 一些效应叙述某事不能发生。这些效应不是替代性效应,但遵循类似的规则。
 +
 +614.16a “Can’t” effects must exist before the appropriate event occurs—they can’t “go back in time” and change something that’s already happened.\\ ​
 +614.16a “不能”类效应必须在对应的事件发生之前存在;它们不能“回溯”并改变已经发生的事情。
 +
 +614.16b If an event can’t happen, a player can’t choose to pay a cost that includes that event.\\ ​
 +614.16b 如果一个事件不能发生,牌手不能选择支付包含该事件的费用。
 +
 +614.16c If an event can’t happen, it can only be replaced by a self-replacement effect (see rule 614.15). Other replacement and/or prevention effects can’t modify or replace it.\\ 
 +614.16c 如果一个事件不能发生,它只能被自我替代性效应(参见规则614.15)替代。其他替代性效应和/​或防止性效应不能影响或替代之。
 +
 +614.16d Some “can’t” effects modify how a permanent enters the battlefield or whether it can enter the battlefield. Such effects may come from the permanent itself if they affect only that permanent (as opposed to a general subset of permanents that includes it). They may also come from other sources. To determine which “can’t” effects apply, check the characteristics of the permanent as it would exist on the battlefield,​ taking into account replacement effects that have already modified how it enters the battlefield (see rule 616.1), continuous effects generated by the resolution of spells or abilities that changed the permanent’s characteristics on the stack (see rule 400.7a), and continuous effects from the permanent’s own static abilities, but ignoring continuous effects from any other source that would affect it.\\ 
 +614.16d 一些“不能”类效应影响一个永久物如何进入战场、或其是否能进入战场。这些效应如果只影响该永久物则可能来自该永久物本身(而不是影响包含该永久物在内的某一组永久物)。它们也可能来自其它来源。要决定哪些“不能”类效应生效,检查该永久物将存在于战场上的特征,并将已经影响其如何进入战场的替代性效应(参见规则616.1)、咒语或异能结算后产生的改变该永久物在堆叠中特征的持续性效应(参见规则400.7a)、以及该永久物本身静止式异能所产生的持续性效应计算在内,但忽略来自其它来源将影响它的持续性效应。
 ===== 615. 防止性效应 Prevention Effects ===== ===== 615. 防止性效应 Prevention Effects =====
 615. Prevention Effects\\ ​ 615. Prevention Effects\\ ​
行 1013: 行 1028:
 Example: Essence of the Wild reads “Creatures you control enter the battlefield as a copy of Essence of the Wild.” A player who controls Essence of the Wild casts Rusted Sentinel, which normally enters the battlefield tapped. As it enters the battlefield,​ the copy effect from Essence of the Wild is applied first. As a result, it no longer has the ability that causes it to enter the battlefield tapped. Rusted Sentinel will enter the battlefield as an untapped copy of Essence of the Wild.\\ ​ Example: Essence of the Wild reads “Creatures you control enter the battlefield as a copy of Essence of the Wild.” A player who controls Essence of the Wild casts Rusted Sentinel, which normally enters the battlefield tapped. As it enters the battlefield,​ the copy effect from Essence of the Wild is applied first. As a result, it no longer has the ability that causes it to enter the battlefield tapped. Rusted Sentinel will enter the battlefield as an untapped copy of Essence of the Wild.\\ ​
 例如:蛮荒精魂具有“由你操控的生物进战场时是蛮荒精魂的复制品。”一个牌手操控蛮荒精魂时施放生锈哨兵,该生物通常横置进战场。当其进战场时,蛮荒精魂的复制效应先生效。作为其结果,它不再具有令其横置进战场的异能。生锈哨兵进战场时将是未横置的蛮荒精魂之复制。 例如:蛮荒精魂具有“由你操控的生物进战场时是蛮荒精魂的复制品。”一个牌手操控蛮荒精魂时施放生锈哨兵,该生物通常横置进战场。当其进战场时,蛮荒精魂的复制效应先生效。作为其结果,它不再具有令其横置进战场的异能。生锈哨兵进战场时将是未横置的蛮荒精魂之复制。
 +
 +616.1f While following the steps in 616.1a–d, one replacement or prevention effect may apply to an event, and another may apply to an event contained within the first event. In this case, the second effect can’t be chosen until after the first effect has been chosen.\\ ​
 +616.1f 于遵循616.1a-d叙述之步骤时,一个替代性或防止性效应可能对某事件生效,而另一个替代性或防止性效应可能对一个包含在前者事件中的事件生效。在此情形下,后者效应不能被选择,直到前者效应被选择为止。
 +
 +Example: A player is instructed to create a token that’s a copy of Voice of All, which has the ability “As Voice of All enters the battlefield,​ choose a color.” Doubling Season has an ability that reads “If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.” Because entering the battlefield is an event contained within the event of creating a token, the effect of Doubling Season must be applied first, and then the effects of the two Voice of All tokens may be applied in either order.\\ ​
 +例如:牌手被指示派出一个衍生物,且为万物使者的复制,其具有异能“于万物使者进场时,选择一种颜色。”倍产旺季具有异能叙述为“若任一效应将派出一个或数个衍生物并由你操控,则改为派出两倍数量的衍生物。”由于进入战场此事件包含在派出衍生物中,倍产旺季的效应必须首先生效,然后两个万物使者衍生物的效应以任意顺序生效。
  
 616.2. A replacement or prevention effect can become applicable to an event as the result of another replacement or prevention effect that modifies the event.\\ ​ 616.2. A replacement or prevention effect can become applicable to an event as the result of another replacement or prevention effect that modifies the event.\\ ​