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cr:5 [2025/01/05 11:20]
127.0.0.1 外部编辑
cr:5 [2025/04/09 13:33] (当前版本)
Siyang Li
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 500.10. 一些效应会在一个特定阶段后增加步骤。在这种情况下,该效应首先在此特定阶段后创造一个本应包含此步骤的阶段。该阶段本应包含的其他步骤均被略过(参见规则[[cr:​5#​cr500-11|500.11]])。 500.10. 一些效应会在一个特定阶段后增加步骤。在这种情况下,该效应首先在此特定阶段后创造一个本应包含此步骤的阶段。该阶段本应包含的其他步骤均被略过(参见规则[[cr:​5#​cr500-11|500.11]])。
  
-Example: Obeka, Splitter of Seconds says, in part, “Whenever Obeka, Splitter of Seconds ​deals combat damage to a player, you get that many additional upkeep steps after this phase.” After that ability resolves, its controller adds that many beginning phases after this phase. Those new beginning phases have only an upkeep step. The untap steps and draw steps of those phases are skipped.\\  +Example: Obeka, Splitter of Seconds says, in part, “Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.” After that ability resolves, its controller adds that many beginning phases after this phase. Those new beginning phases have only an upkeep step. The untap steps and draw steps of those phases are skipped.\\  
-例如:裂时术师欧蓓卡的部分叙述为“每当裂时术师欧蓓卡对任一牌手造成战斗伤害时,你在此阶段后额外得到等量的维持步骤。”在该异能结算后,其操控者将等量的开始阶段增加到此阶段后。这些新的开始阶段只包含一个维持步骤,而重置步骤和抓牌步骤均被略过。+例如:裂时术师欧蓓卡的部分叙述为“每当欧蓓卡对任一牌手造成战斗伤害时,你在此阶段后额外得到等量的维持步骤。”在该异能结算后,其操控者将等量的开始阶段增加到此阶段后。这些新的开始阶段只包含一个维持步骤,而重置步骤和抓牌步骤均被略过。
  
 <​BOOKMARK:​cr500-10a>​500.10a If an effect that says “you get” an additional step or phase would add a step or phase to a turn other than its controller’s,​ no steps or phases are added.\\ ​ <​BOOKMARK:​cr500-10a>​500.10a If an effect that says “you get” an additional step or phase would add a step or phase to a turn other than its controller’s,​ no steps or phases are added.\\ ​
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 502.1. 首先,主动牌手操控的所有已跃回且具有时间跳跃异能的永久物跃离,且跃离时由主动牌手操控的所有已跃离永久物跃回。这些均同时发生。此回合动作不使用堆叠。参见规则[[cr:​7#​cr702-26|702.26]],“时间跳跃”。 502.1. 首先,主动牌手操控的所有已跃回且具有时间跳跃异能的永久物跃离,且跃离时由主动牌手操控的所有已跃离永久物跃回。这些均同时发生。此回合动作不使用堆叠。参见规则[[cr:​7#​cr702-26|702.26]],“时间跳跃”。
  
-<​BOOKMARK:​cr502-2>​502.2. Second, if it’s day and the previous turn’s active player didn’t cast any spells during that turn, it becomes night. If it’s night and the previous turn’s active player cast two or more spells during that turn, it becomes day. If it’s neither day nor night, this check doesn’t happen and it remains neither. This turn-based action doesn’t use the stack. See rule 728, “Day and Night.”\\  +<​BOOKMARK:​cr502-2>​502.2. Second, if it’s day and the previous turn’s active player didn’t cast any spells during that turn, it becomes night. If it’s night and the previous turn’s active player cast two or more spells during that turn, it becomes day. If it’s neither day nor night, this check doesn’t happen and it remains neither. This turn-based action doesn’t use the stack. See rule 729, “Day and Night.”\\  
-502.2. 其次,如果当前是白昼,且上一个回合的主动牌手没有在该回合中施放任何咒语,则成为黑夜。如果当前是黑夜,且上一个回合的主动牌手在该回合中施放了两个或更多咒语,则成为白昼。如果当前既非白昼也非黑夜,则此检查不会发生,且当前仍然既非白昼也非黑夜。此回合动作不使用堆叠。参见规则[[cr:​7#​cr728|728]],“白昼与黑夜”。+502.2. 其次,如果当前是白昼,且上一个回合的主动牌手没有在该回合中施放任何咒语,则成为黑夜。如果当前是黑夜,且上一个回合的主动牌手在该回合中施放了两个或更多咒语,则成为白昼。如果当前既非白昼也非黑夜,则此检查不会发生,且当前仍然既非白昼也非黑夜。此回合动作不使用堆叠。参见规则[[cr:​7#​cr729|729]],“白昼与黑夜”。
  
 <​BOOKMARK:​cr502-2a>​502.2a Multiplayer games using the shared team turns option use a modified rule. If it’s day and no player on the previous turn’s active team cast a spell during that turn, it becomes night. If it’s night and any player on the previous turn’s active team cast two or more spells during the previous turn, it becomes day. If it’s neither day nor night, this check doesn’t happen and it remains neither. This turn-based action doesn’t use the stack.\\ ​ <​BOOKMARK:​cr502-2a>​502.2a Multiplayer games using the shared team turns option use a modified rule. If it’s day and no player on the previous turn’s active team cast a spell during that turn, it becomes night. If it’s night and any player on the previous turn’s active team cast two or more spells during the previous turn, it becomes day. If it’s neither day nor night, this check doesn’t happen and it remains neither. This turn-based action doesn’t use the stack.\\ ​
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 508. 宣告攻击者步骤 508. 宣告攻击者步骤
  
-<​BOOKMARK:​cr508-1>​508.1. First, the active player declares attackers. This turn-based action doesn’t use the stack. To declare attackers, the active player follows the steps below, in order. If at any point during the declaration of attackers, the active player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 730, “Handling Illegal Actions”).\\  +<​BOOKMARK:​cr508-1>​508.1. First, the active player declares attackers. This turn-based action doesn’t use the stack. To declare attackers, the active player follows the steps below, in order. If at any point during the declaration of attackers, the active player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 731, “Handling Illegal Actions”).\\  
-508.1. 首先,主动牌手宣告攻击者。此回合动作不使用堆叠。宣告攻击者时,主动牌手依序进行下列步骤。如果在宣告攻击者的任何时段,主动牌手不能完成下列步骤,则宣告非法;游戏倒回至宣告之前的时间点(参见规则[[cr:​7#​cr730|730]],“处理非法动作”)。+508.1. 首先,主动牌手宣告攻击者。此回合动作不使用堆叠。宣告攻击者时,主动牌手依序进行下列步骤。如果在宣告攻击者的任何时段,主动牌手不能完成下列步骤,则宣告非法;游戏倒回至宣告之前的时间点(参见规则[[cr:​7#​cr731|731]],“处理非法动作”)。
  
 <​BOOKMARK:​cr508-1a>​508.1a The active player chooses which creatures that they control, if any, will attack. The chosen creatures must be untapped, they can’t also be battles, and each one must either have haste or have been controlled by the active player continuously since the turn began.\\ ​ <​BOOKMARK:​cr508-1a>​508.1a The active player chooses which creatures that they control, if any, will attack. The chosen creatures must be untapped, they can’t also be battles, and each one must either have haste or have been controlled by the active player continuously since the turn began.\\ ​
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 508.1c 主动牌手检查其操控的每个生物是否被任何限制(注明生物不能攻击,或符合某些条件才能攻击的效应)所影响。如果违反了任何限制,该宣告攻击者非法。 508.1c 主动牌手检查其操控的每个生物是否被任何限制(注明生物不能攻击,或符合某些条件才能攻击的效应)所影响。如果违反了任何限制,该宣告攻击者非法。
  
-Example: A player controls two creatures, each with a restriction that states “[This creaturecan’t attack alone.” It’s legal to declare both as attackers.\\  +Example: A player controls two creatures, each with a restriction that states “This creature can’t attack alone.” It’s legal to declare both as attackers.\\  
-例如:某牌手操控两个生物,每个都具有限制为“[此生物]不能单独攻击”。宣告两者均为攻击者是合法的。+例如:某牌手操控两个生物,每个都具有限制为“此生物不能单独攻击”。宣告两者均为攻击者是合法的。
  
 <​BOOKMARK:​cr508-1d>​508.1d The active player checks each creature they control to see whether it’s affected by any requirements (effects that say a creature attacks if able, or that it attacks if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions,​ the declaration of attackers is illegal. If a creature can’t attack unless a player pays a cost, that player is not required to pay that cost, even if attacking with that creature would increase the number of requirements being obeyed. If a requirement that says a creature attacks if able during a certain turn refers to a turn with multiple combat phases, the creature attacks if able during each declare attackers step in that turn.\\ ​ <​BOOKMARK:​cr508-1d>​508.1d The active player checks each creature they control to see whether it’s affected by any requirements (effects that say a creature attacks if able, or that it attacks if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions,​ the declaration of attackers is illegal. If a creature can’t attack unless a player pays a cost, that player is not required to pay that cost, even if attacking with that creature would increase the number of requirements being obeyed. If a requirement that says a creature attacks if able during a certain turn refers to a turn with multiple combat phases, the creature attacks if able during each declare attackers step in that turn.\\ ​
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 509. 宣告阻挡者步骤 509. 宣告阻挡者步骤
  
-<​BOOKMARK:​cr509-1>​509.1. First, the defending player declares blockers. This turn-based action doesn’t use the stack. To declare blockers, the defending player follows the steps below, in order. If at any point during the declaration of blockers, the defending player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 730, “Handling Illegal Actions”).\\  +<​BOOKMARK:​cr509-1>​509.1. First, the defending player declares blockers. This turn-based action doesn’t use the stack. To declare blockers, the defending player follows the steps below, in order. If at any point during the declaration of blockers, the defending player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 731, “Handling Illegal Actions”).\\  
-509.1. 首先,防御牌手宣告阻挡者。此回合动作不使用堆叠。宣告阻挡者时,防御牌手依序进行下列步骤。如果在宣告阻挡者的任何时段,防御牌手不能完成下列步骤,则宣告非法;游戏倒回至宣告之前的时间点(参见规则[[cr:​7#​cr730|730]],“处理非法动作”)。+509.1. 首先,防御牌手宣告阻挡者。此回合动作不使用堆叠。宣告阻挡者时,防御牌手依序进行下列步骤。如果在宣告阻挡者的任何时段,防御牌手不能完成下列步骤,则宣告非法;游戏倒回至宣告之前的时间点(参见规则[[cr:​7#​cr731|731]],“处理非法动作”)。
  
 <​BOOKMARK:​cr509-1a>​509.1a The defending player chooses which creatures they control, if any, will block. The chosen creatures must be untapped and they can’t also be battles. For each of the chosen creatures, the defending player chooses one creature for it to block that’s attacking that player, a planeswalker they control, or a battle they protect.\\ ​ <​BOOKMARK:​cr509-1a>​509.1a The defending player chooses which creatures they control, if any, will block. The chosen creatures must be untapped and they can’t also be battles. For each of the chosen creatures, the defending player chooses one creature for it to block that’s attacking that player, a planeswalker they control, or a battle they protect.\\ ​
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 Example: An attacking Elvish Regrower (a 4/3 creature) is blocked by Vampire Spawn (a 2/3 creature) and Helpful Hunter (a 1/1 creature). Elvish Regrower’s controller can assign all 4 damage to the Hunter, 1 damage to the Spawn and 3 damage to the Hunter, 2 damage to each creature, 3 damage to the Spawn and 1 damage to the Hunter, or all 4 damage to the Spawn.\\ ​ Example: An attacking Elvish Regrower (a 4/3 creature) is blocked by Vampire Spawn (a 2/3 creature) and Helpful Hunter (a 1/1 creature). Elvish Regrower’s controller can assign all 4 damage to the Hunter, 1 damage to the Spawn and 3 damage to the Hunter, 2 damage to each creature, 3 damage to the Spawn and 1 damage to the Hunter, or all 4 damage to the Spawn.\\ ​
-例如:正在进行攻击的妖精护生师(4/​3生物)被吸血衍体(2/​3生物)和有用捕手(1/​1生物)阻挡。妖精护生师的操控者可以选择将全部4点伤害分配给有用捕手;将1点伤害分配给吸血衍体,3点伤害分配给有用捕手;将2点伤害各分配给吸血衍体和有用捕手;将3点伤害分配给吸血衍体,1点伤害分配给有用捕手;或将全部4点伤害分配给吸血衍体。+例如:正在进行攻击的妖精护生师[Elvish Regrower](4/​3生物)被吸血衍体(2/​3生物)和有用捕手[Helpful Hunter](1/​1生物)阻挡。妖精护生师的操控者可以选择将全部4点伤害分配给有用捕手;将1点伤害分配给吸血衍体,3点伤害分配给有用捕手;将2点伤害各分配给吸血衍体和有用捕手;将3点伤害分配给吸血衍体,1点伤害分配给有用捕手;或将全部4点伤害分配给吸血衍体。
  
 <​BOOKMARK:​cr510-1d>​510.1d A blocking creature assigns combat damage to the creatures it’s blocking. If it isn’t currently blocking any creatures (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If it’s blocking exactly one creature, it assigns all its combat damage to that creature. If it’s blocking two or more creatures, it assigns its combat damage divided as its controller chooses among them.\\ ​ <​BOOKMARK:​cr510-1d>​510.1d A blocking creature assigns combat damage to the creatures it’s blocking. If it isn’t currently blocking any creatures (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If it’s blocking exactly one creature, it assigns all its combat damage to that creature. If it’s blocking two or more creatures, it assigns its combat damage divided as its controller chooses among them.\\ ​
 510.1d 阻挡生物对它阻挡的生物分配战斗伤害。如果当前它没有阻挡任何生物(例如,生物被消灭或移出战斗),该生物不会分配战斗伤害。如果它只阻挡一个生物,则它将分配所有战斗伤害给该生物。如果它阻挡两个或更多的生物,则它的操控者将其战斗伤害任意分配给这些生物。 510.1d 阻挡生物对它阻挡的生物分配战斗伤害。如果当前它没有阻挡任何生物(例如,生物被消灭或移出战斗),该生物不会分配战斗伤害。如果它只阻挡一个生物,则它将分配所有战斗伤害给该生物。如果它阻挡两个或更多的生物,则它的操控者将其战斗伤害任意分配给这些生物。
  
-<​BOOKMARK:​cr510-1e>​510.1e Once a player has assigned combat damage from each attacking or blocking creature they control, the total damage assignment (not solely the damage assignment of any individual attacking or blocking creature) is checked to see if it complies with the above rules. If it doesn’t, the combat damage assignment is illegal; the game returns to the moment before that player began to assign combat damage. (See rule 730, “Handling Illegal Actions.”)\\  +<​BOOKMARK:​cr510-1e>​510.1e Once a player has assigned combat damage from each attacking or blocking creature they control, the total damage assignment (not solely the damage assignment of any individual attacking or blocking creature) is checked to see if it complies with the above rules. If it doesn’t, the combat damage assignment is illegal; the game returns to the moment before that player began to assign combat damage. (See rule 731, “Handling Illegal Actions.”)\\  
-510.1e 一旦牌手为每个其操控的攻击或阻挡生物分配完毕伤害,总伤害分配(而非任何单独的攻击或阻挡生物的伤害分配)检查其是否符合以上所有规定。如果不符合,则战斗伤害分配非法;游戏倒回至该牌手开始伤害分配之前的时间点(参见规则[[cr:​7#​cr730|730]],“处理非法动作”。)+510.1e 一旦牌手为每个其操控的攻击或阻挡生物分配完毕伤害,总伤害分配(而非任何单独的攻击或阻挡生物的伤害分配)检查其是否符合以上所有规定。如果不符合,则战斗伤害分配非法;游戏倒回至该牌手开始伤害分配之前的时间点(参见规则[[cr:​7#​cr731|731]],“处理非法动作”。)
  
 <​BOOKMARK:​cr510-2>​510.2. Second, all combat damage that’s been assigned is dealt simultaneously. This turn-based action doesn’t use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it’s dealt.\\ ​ <​BOOKMARK:​cr510-2>​510.2. Second, all combat damage that’s been assigned is dealt simultaneously. This turn-based action doesn’t use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it’s dealt.\\ ​