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cr:5 [2024/04/12 05:03]
127.0.0.1 外部编辑
cr:5 [2024/09/25 04:02] (当前版本)
Siyang Li
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 502.1. 首先,主动牌手操控的所有已跃回且具有时间跳跃异能的永久物跃离,且跃离时由主动牌手操控的所有已跃离永久物跃回。这些均同时发生。此回合动作不使用堆叠。参见规则[[cr:​7#​cr702-26|702.26]],“时间跳跃”。 502.1. 首先,主动牌手操控的所有已跃回且具有时间跳跃异能的永久物跃离,且跃离时由主动牌手操控的所有已跃离永久物跃回。这些均同时发生。此回合动作不使用堆叠。参见规则[[cr:​7#​cr702-26|702.26]],“时间跳跃”。
  
-<​BOOKMARK:​cr502-2>​502.2. Second, if it’s day and the previous turn’s active player didn’t cast any spells during that turn, it becomes night. If it’s night and the previous turn’s active player cast two or more spells during that turn, it becomes day. If it’s neither day nor night, this check doesn’t happen and it remains neither. This turn-based action doesn’t use the stack. See rule 727, “Day and Night.”\\ ​+<​BOOKMARK:​cr502-2>​502.2. Second, if it’s day and the previous turn’s active player didn’t cast any spells during that turn, it becomes night. If it’s night and the previous turn’s active player cast two or more spells during that turn, it becomes day. If it’s neither day nor night, this check doesn’t happen and it remains neither. This turn-based action doesn’t use the stack. See rule 728, “Day and Night.”\\ ​
 502.2. 其次,如果当前是白昼,且上一个回合的主动牌手没有在该回合中施放任何咒语,则成为黑夜。如果当前是黑夜,且上一个回合的主动牌手在该回合中施放了两个或更多咒语,则成为白昼。如果当前既非白昼也非黑夜,则此检查不会发生,且当前仍然既非白昼也非黑夜。此回合动作不使用堆叠。参见规则[[cr:​7#​cr728|728]],“白昼与黑夜”。 502.2. 其次,如果当前是白昼,且上一个回合的主动牌手没有在该回合中施放任何咒语,则成为黑夜。如果当前是黑夜,且上一个回合的主动牌手在该回合中施放了两个或更多咒语,则成为白昼。如果当前既非白昼也非黑夜,则此检查不会发生,且当前仍然既非白昼也非黑夜。此回合动作不使用堆叠。参见规则[[cr:​7#​cr728|728]],“白昼与黑夜”。
  
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 <​BOOKMARK:​cr505-1a>​505.1a Only the first main phase of the turn is a precombat main phase. All other main phases are postcombat main phases. This includes the second main phase of a turn in which the combat phase has been skipped. It is also true of a turn in which an effect has caused an additional combat phase and an additional main phase to be created.\\ ​ <​BOOKMARK:​cr505-1a>​505.1a Only the first main phase of the turn is a precombat main phase. All other main phases are postcombat main phases. This includes the second main phase of a turn in which the combat phase has been skipped. It is also true of a turn in which an effect has caused an additional combat phase and an additional main phase to be created.\\ ​
 505.1a 只有每回合的第一个行动阶段是战斗前行动阶段。所有其他行动阶段都是战斗后行动阶段,这包括回合中的战斗阶段因故被略过时的第二个行动阶段。如果一个效应使一个回合有额外的战斗阶段和额外的行动阶段,此额外的行动阶段也是战斗后行动阶段。 505.1a 只有每回合的第一个行动阶段是战斗前行动阶段。所有其他行动阶段都是战斗后行动阶段,这包括回合中的战斗阶段因故被略过时的第二个行动阶段。如果一个效应使一个回合有额外的战斗阶段和额外的行动阶段,此额外的行动阶段也是战斗后行动阶段。
 +
 +<​BOOKMARK:​cr505-1b>​505.1b In card text, phrases such as “first main phase,” “second main phase,” and so on count the number of main phases that have occurred only in the current turn unless that text specifies otherwise.\\ ​
 +505.1b 卡牌叙述中所述的“第一个行动阶段”、“第二个行动阶段”等用词只计算当前回合中的行动阶段,除非该文本特别注明。
  
 <​BOOKMARK:​cr505-2>​505.2. The main phase has no steps, so a main phase ends when all players pass in succession while the stack is empty. (See rule 500.2.)\\ ​ <​BOOKMARK:​cr505-2>​505.2. The main phase has no steps, so a main phase ends when all players pass in succession while the stack is empty. (See rule 500.2.)\\ ​
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 <​BOOKMARK:​cr505-3>​505.3. First, but only if the players are playing an Archenemy game (see rule 904), the active player is the archenemy, and it’s the active player’s precombat main phase, the active player sets the top card of their scheme deck in motion (see rule 701.25). This turn-based action doesn’t use the stack.\\ ​ <​BOOKMARK:​cr505-3>​505.3. First, but only if the players are playing an Archenemy game (see rule 904), the active player is the archenemy, and it’s the active player’s precombat main phase, the active player sets the top card of their scheme deck in motion (see rule 701.25). This turn-based action doesn’t use the stack.\\ ​
-505.3. 首先,如果牌手进行的是魔王游戏(参见规则[[cr:​9#​cr904|904]]),魔王是主动牌手,且目前是主动牌手的战斗前行动阶段,主动牌手实施阴谋套牌的牌库顶牌。(参见规则[[cr:​7#​cr701-25|701.25]])此回合动作不使用堆叠。+505.3. 首先,如果牌手进行的是魔王游戏(参见规则[[cr:​9#​cr904|904]]),魔王是主动牌手,且目前是主动牌手的战斗前行动阶段,主动牌手发动邪计套牌的牌库顶牌。(参见规则[[cr:​7#​cr701-25|701.25]])此回合动作不使用堆叠。
  
 <​BOOKMARK:​cr505-4>​505.4. Second, if the active player controls one or more Saga enchantments and it’s the active player’s precombat main phase, the active player puts a lore counter on each Saga they control. (See rule 714, “Saga Cards.”) This turn-based action doesn’t use the stack.\\ ​ <​BOOKMARK:​cr505-4>​505.4. Second, if the active player controls one or more Saga enchantments and it’s the active player’s precombat main phase, the active player puts a lore counter on each Saga they control. (See rule 714, “Saga Cards.”) This turn-based action doesn’t use the stack.\\ ​
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 <​BOOKMARK:​cr506-4d>​506.4d A permanent that’s both a blocking creature and a planeswalker that’s being attacked is removed from combat if it stops being both a creature and a planeswalker. If it stops being one of those card types but continues to be the other, it continues to be either a blocking creature or a planeswalker that’s being attacked, whichever is appropriate.\\ ​ <​BOOKMARK:​cr506-4d>​506.4d A permanent that’s both a blocking creature and a planeswalker that’s being attacked is removed from combat if it stops being both a creature and a planeswalker. If it stops being one of those card types but continues to be the other, it continues to be either a blocking creature or a planeswalker that’s being attacked, whichever is appropriate.\\ ​
-506.4d 如果一个永久物同时是阻挡生物和被攻击的鹏洛客,且它不再是生物,也不再是鹏洛客,则它被移出战斗。如果它不再是生物或鹏洛客之一(而非同时不是两者),它会继续是一个阻挡生物或者一个被攻击的鹏洛客,依据它仍然拥有的牌类别而定。+506.4d 如果一个永久物同时是阻挡生物和被攻击的鹏洛客,且它不再是生物,也不再是鹏洛客,则它被移出战斗。如果它不再是生物或鹏洛客之一(而非同时不是两者),它会继续是一个阻挡生物或者一个被攻击的鹏洛客,依据它仍然拥有的牌类别而定。
  
 <​BOOKMARK:​cr506-4e>​506.4e A permanent that’s being attacked that is both a planeswalker and a battle is removed from combat if it stops being both a planeswalker and a battle. If it stops being a battle but is still a planeswalker,​ it is removed from combat only if it is not controlled by its protector. If it stops being a planeswalker but is still a battle, it is not removed from combat. It continues to be a battle that’s being attacked.\\ ​ <​BOOKMARK:​cr506-4e>​506.4e A permanent that’s being attacked that is both a planeswalker and a battle is removed from combat if it stops being both a planeswalker and a battle. If it stops being a battle but is still a planeswalker,​ it is removed from combat only if it is not controlled by its protector. If it stops being a planeswalker but is still a battle, it is not removed from combat. It continues to be a battle that’s being attacked.\\ ​