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cr:4 [2016/07/24 09:37]
mtgjudge
cr:4 [2017/04/30 18:19]
mtgjudge
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 400.5. 除非效应或规则允许,否则牌库、坟墓场、堆叠中的物件不能改变顺序。同样,其它区域中一堆牌面朝下的物件不能改变顺序。在其它区域中的其它物件,则可以由其拥有者任意安排顺序,然它们由谁操控、是否横置、是否被倒转、是否被其它物件结附、是否佩带其它物件,都必须清楚展示给所有牌手。 400.5. 除非效应或规则允许,否则牌库、坟墓场、堆叠中的物件不能改变顺序。同样,其它区域中一堆牌面朝下的物件不能改变顺序。在其它区域中的其它物件,则可以由其拥有者任意安排顺序,然它们由谁操控、是否横置、是否被倒转、是否被其它物件结附、是否佩带其它物件,都必须清楚展示给所有牌手。
  
-400.6. If an object would move from one zone to another, determine what event is moving the object. If the object is moving to a public zone, all players ​look at it to see if it has any abilities that would affect the move. Then any appropriate replacement effects, whether they come from that object or from elsewhere, are applied to that event. If any effects or rules try to do two or more contradictory or mutually exclusive things to a particular object, that object’s controller—or its owner if it has no controller—chooses which effect to apply, and what that effect does. (Note that multiple instances of the same thing may be mutually exclusive; for example, two simultaneous “destroy” effects.) Then the event moves the object.\\  +400.6. If an object would move from one zone to another, determine what event is moving the object. If the object is moving to a public zone and its owner will be able to look at it in that zone, its owner looks at it to see if it has any abilities that would affect the move. If the object is moving to the battlefield,​ each other player who will be able to look at it in that zone does so. Then any appropriate replacement effects, whether they come from that object or from elsewhere, are applied to that event. If any effects or rules try to do two or more contradictory or mutually exclusive things to a particular object, that object’s controller—or its owner if it has no controller—chooses which effect to apply, and what that effect does. (Note that multiple instances of the same thing may be mutually exclusive; for example, two simultaneous “destroy” effects.) Then the event moves the object.\\  
-400.6. 如果一个物件将从一个区域转移到另一个区域,首先确定移动此物件的事件。如果物件将移动到公开区域,牌手查看该物件是否具有影响该移动的异能。然后相应的替代性效应对该事件生效,无论它来自物件本身或其它地方。如果任何效应或规则试图用数个对立或抵触的方式影响同一个物件,物件的操控者(如果没有操控者则由拥有者)选择哪个效应生效,以及该效应产生什么影响。(注意,对同一物件的多个影响可能相互抵触;例如,两个同时“消灭”的效应。)然后该事件移动物件。+400.6. 如果一个物件将从一个区域转移到另一个区域,首先确定移动此物件的事件。如果物件将移动到公开区域,且其拥者将会可以在该区域检视之,其拥有者检视之并查看是否具有影响该移动的异能。如果该物件将移动到战场,每位将会可以在该区域检视之的其他牌手亦如此作。然后相应的替代性效应对该事件生效,无论它来自物件本身或其它地方。如果任何效应或规则试图用数个对立或抵触的方式影响同一个物件,物件的操控者(如果没有操控者则由拥有者)选择哪个效应生效,以及该效应产生什么影响。(注意,对同一物件的多个影响可能相互抵触;例如,两个同时“消灭”的效应。)然后该事件移动物件。
  
-400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. There are eight exceptions to this rule:\\  +Example: Exquisite Archangel has an ability which reads “If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.” A spell deals 5 damage to a player with 5 life and 5 damage to an Exquisite Archangel under that player’s control. As state-based actions are performed, that player’s life total becomes equal to his or her starting life total, and that player chooses whether Exquisite Archangel moves to its owner’s graveyard or to exile.\\  
-400.7. 一个物件从一个区域转移到另一个区域将被视同一个新的物件,它对原物件没有任何记忆和联系。此规则有个例外的情况:+例如:精雅大天使具有叙述为“如果你将输掉这盘游戏,则改为放逐精雅大天使且你的总生命成为等同于你的起始总生命。”的异能。某咒语对一位具有5点生命的牌手造成5点伤害,并对该牌手操控的精雅大天使造成5点伤害。于状态动作执行时,该牌手的总生命成为等同于其起始总生命,然后该牌手选择将精雅大天使移到其拥有者的坟墓场或移到放逐区。 
 + 
 +400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. There are nine exceptions to this rule:\\  
 +400.7. 一个物件从一个区域转移到另一个区域将被视同一个新的物件,它对原物件没有任何记忆和联系。此规则有个例外的情况:
  
 400.7a Effects from spells, activated abilities, and triggered abilities that change the characteristics of a permanent spell on the stack continue to apply to the permanent that spell becomes.\\ ​ 400.7a Effects from spells, activated abilities, and triggered abilities that change the characteristics of a permanent spell on the stack continue to apply to the permanent that spell becomes.\\ ​
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 400.7h If an effect causes an object to move to a public zone, other parts of that effect can find that object. If the cost of a spell or ability causes an object to move to a public zone, that spell or ability’s effects can find that object.\\ ​ 400.7h If an effect causes an object to move to a public zone, other parts of that effect can find that object. If the cost of a spell or ability causes an object to move to a public zone, that spell or ability’s effects can find that object.\\ ​
 400.7h 如果一个效应使一个物件移动到一个公开区域,该效应的其他部分可以找到该物件。如果一个咒语或异能的费用使一个物件移动到一个公开区域,该咒语或异能的效应可以找到该物件。 400.7h 如果一个效应使一个物件移动到一个公开区域,该效应的其他部分可以找到该物件。如果一个咒语或异能的费用使一个物件移动到一个公开区域,该咒语或异能的效应可以找到该物件。
 +
 +400.7i After resolving a madness triggered ability (see rule 702.34), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.\\ ​
 +400.7i 在结算疯魔触发式异能后(参见规则702.34),如果所放逐之牌未被施放、且被移动到公开区域,提及被弃掉之牌的效应可以找到该物件。
  
 400.8. If an object in the exile zone is exiled, it doesn’t change zones, but it becomes a new object that has just been exiled.\\ ​ 400.8. If an object in the exile zone is exiled, it doesn’t change zones, but it becomes a new object that has just been exiled.\\ ​