最近更新

2023.12 更新
万智牌完整规则 23.11.17
发布释疑 更新至依夏兰迷窟
套牌检查表 更新至依夏兰迷窟

用户

差别

这里会显示出您选择的修订版和当前版本之间的差别。

到此差别页面的链接

两侧同时换到之前的修订记录 前一修订版
后一修订版
前一修订版
cr:4 [2015/04/07 03:21]
mtgjudge [400. 总则 General]
cr:4 [2017/04/30 18:19]
mtgjudge
行 1: 行 1:
-[[:​完整规则|返回完整规则目录]] +[[:​完整规则|返回完整规则目录]] ​| [[cr:​3|第三章 - 牌类别 Card Types]] | [[cr:​5|第五章 - 回合结构 Turn Structure]]
 ====== 4. 区域 Zones ====== ====== 4. 区域 Zones ======
 4. Zones\\ ​ 4. Zones\\ ​
行 24: 行 23:
 400.4a 如果一张瞬间或法术牌将要进入战场,它将留在其之前的区域。 400.4a 如果一张瞬间或法术牌将要进入战场,它将留在其之前的区域。
  
-400.4b If a plane, phenomenon, vanguard, or scheme card would leave the command zone, it remains in the command zone.\\  +400.4b If a conspiracy, phenomenon, plane, vanguard, or scheme card would leave the command zone, it remains in the command zone.\\  
-400.4b 如果一张时空牌、异象牌、先锋牌或阴谋牌将要离开统帅区,它留在统帅区。+400.4b 如果一张诡局牌、异象牌、时空牌、先锋牌或阴谋牌将要离开统帅区,它留在统帅区。
  
 400.5. The order of objects in a library, in a graveyard, or on the stack can’t be changed except when effects or rules allow it. The same is true for objects arranged in face-down piles in other zones. Other objects in other zones can be arranged however their owners wish, although who controls those objects, whether they’re tapped or flipped, and what other objects are attached to them must remain clear to all players.\\ ​ 400.5. The order of objects in a library, in a graveyard, or on the stack can’t be changed except when effects or rules allow it. The same is true for objects arranged in face-down piles in other zones. Other objects in other zones can be arranged however their owners wish, although who controls those objects, whether they’re tapped or flipped, and what other objects are attached to them must remain clear to all players.\\ ​
 400.5. 除非效应或规则允许,否则牌库、坟墓场、堆叠中的物件不能改变顺序。同样,其它区域中一堆牌面朝下的物件不能改变顺序。在其它区域中的其它物件,则可以由其拥有者任意安排顺序,然它们由谁操控、是否横置、是否被倒转、是否被其它物件结附、是否佩带其它物件,都必须清楚展示给所有牌手。 400.5. 除非效应或规则允许,否则牌库、坟墓场、堆叠中的物件不能改变顺序。同样,其它区域中一堆牌面朝下的物件不能改变顺序。在其它区域中的其它物件,则可以由其拥有者任意安排顺序,然它们由谁操控、是否横置、是否被倒转、是否被其它物件结附、是否佩带其它物件,都必须清楚展示给所有牌手。
  
-400.6. If an object would move from one zone to another, determine what event is moving the object. If the object is moving to a public zone, all players ​look at it to see if it has any abilities that would affect the move. Then any appropriate replacement effects, whether they come from that object or from elsewhere, are applied to that event. If any effects or rules try to do two or more contradictory or mutually exclusive things to a particular object, that object’s controller—or its owner if it has no controller—chooses which effect to apply, and what that effect does. (Note that multiple instances of the same thing may be mutually exclusive; for example, two simultaneous “destroy” effects.) Then the event moves the object.\\  +400.6. If an object would move from one zone to another, determine what event is moving the object. If the object is moving to a public zone and its owner will be able to look at it in that zone, its owner looks at it to see if it has any abilities that would affect the move. If the object is moving to the battlefield,​ each other player who will be able to look at it in that zone does so. Then any appropriate replacement effects, whether they come from that object or from elsewhere, are applied to that event. If any effects or rules try to do two or more contradictory or mutually exclusive things to a particular object, that object’s controller—or its owner if it has no controller—chooses which effect to apply, and what that effect does. (Note that multiple instances of the same thing may be mutually exclusive; for example, two simultaneous “destroy” effects.) Then the event moves the object.\\  
-400.6. 如果一个物件将从一个区域转移到另一个区域,首先确定移动此物件的事件。如果物件将移动到公开区域,它的拥有者查看物件是否具有影响该移动的异能。然后相应的替代性效应对该事件生效,无论它来自物件本身或其它地方。如果任何效应或规则试图用数个对立或抵触的方式影响同一个物件,物件的操控者(如果没有操控者则由拥有者)选择哪个效应生效,以及该效应产生什么影响。(注意,对同一物件的多个影响可能相互抵触;例如,两个同时“消灭”的效应。)然后该事件移动物件。+400.6. 如果一个物件将从一个区域转移到另一个区域,首先确定移动此物件的事件。如果物件将移动到公开区域,且其拥有者将会可以在该区域检视之,其拥有者检视之并查看是否具有影响该移动的异能。如果该物件将移动到战场,每位将会可以在该区域检视之的其他牌手亦如此作。然后相应的替代性效应对该事件生效,无论它来自物件本身或其它地方。如果任何效应或规则试图用数个对立或抵触的方式影响同一个物件,物件的操控者(如果没有操控者则由拥有者)选择哪个效应生效,以及该效应产生什么影响。(注意,对同一物件的多个影响可能相互抵触;例如,两个同时“消灭”的效应。)然后该事件移动物件。
  
-400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. There are seven exceptions to this rule:\\  +Example: Exquisite Archangel has an ability which reads “If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.” A spell deals 5 damage to a player with 5 life and 5 damage to an Exquisite Archangel under that player’s control. As state-based actions are performed, that player’s life total becomes equal to his or her starting life total, and that player chooses whether Exquisite Archangel moves to its owner’s graveyard or to exile.\\  
-400.7. 一个物件从一个区域转移到另一个区域将被视同一个新的物件,它对原物件没有任何记忆和联系。此规则有个例外的情况:+例如:精雅大天使具有叙述为“如果你将输掉这盘游戏,则改为放逐精雅大天使且你的总生命成为等同于你的起始总生命。”的异能。某咒语对一位具有5点生命的牌手造成5点伤害,并对该牌手操控的精雅大天使造成5点伤害。于状态动作执行时,该牌手的总生命成为等同于其起始总生命,然后该牌手选择将精雅大天使移到其拥有者的坟墓场或移到放逐区。 
 + 
 +400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. There are nine exceptions to this rule:\\  
 +400.7. 一个物件从一个区域转移到另一个区域将被视同一个新的物件,它对原物件没有任何记忆和联系。此规则有个例外的情况:
  
 400.7a Effects from spells, activated abilities, and triggered abilities that change the characteristics of a permanent spell on the stack continue to apply to the permanent that spell becomes.\\ ​ 400.7a Effects from spells, activated abilities, and triggered abilities that change the characteristics of a permanent spell on the stack continue to apply to the permanent that spell becomes.\\ ​
行 54: 行 56:
 400.7f 如果一个效应赋予一张非地牌一个允许施放它的异能,该异能将在其因此被施放而被转移到堆叠之后继续影响它所成为的新物件。 400.7f 如果一个效应赋予一张非地牌一个允许施放它的异能,该异能将在其因此被施放而被转移到堆叠之后继续影响它所成为的新物件。
  
-400.7g ​A resolving spell or activated ability ​can perform actions on an object that moved from one zone to another while that spell was being cast or that ability was being activatedif that object ​moved to a public zone.\\  +400.7g ​If an effect allows a nonland card to be cast, other parts of that effect ​can find the new object that card becomes after it moves to the stack as a result of being cast this way.\\  
-400.7g 一个结算中的咒语或起式异能可以该咒语施放时异能起动时从一个区域移到一个区域的物件做出动作但只有在该物件移到了一个公开区域的情况下+400.7g 如果一个效应允许一张非地牌被施放,该效应的其他部分可以在该牌因以此法施放而移动到堆叠上成为新物件后找到该物件。 
 + 
 +400.7h If an effect causes an object to move to a public zoneother parts of that effect can find that object. If the cost of a spell or ability causes an object to move to a public zone, that spell or ability’s effects can find that object.\\  
 +400.7h 如果一个效应使一个物件移到一个公开区域,该效应的其他部分可以找到物件。如果一个咒语或异能的费用使一个物件到一个公开区域,该咒语或异能的效应可以找到该物件。 
 + 
 +400.7i After resolving a madness triggered ability (see rule 702.34), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.\\  
 +400.7i 在结算疯魔触发式异能后(参见规则702.34),如果所放逐之牌未被施放、且被到公开区域,提及被弃掉之牌效应可以找到该物件
  
 400.8. If an object in the exile zone is exiled, it doesn’t change zones, but it becomes a new object that has just been exiled.\\ ​ 400.8. If an object in the exile zone is exiled, it doesn’t change zones, but it becomes a new object that has just been exiled.\\ ​
行 77: 行 85:
 400.11. Some effects instruct a player to do something to a zone (such as “Shuffle your hand into your library”). That action is performed on all cards in that zone. The zone itself is not affected.\\ ​ 400.11. Some effects instruct a player to do something to a zone (such as “Shuffle your hand into your library”). That action is performed on all cards in that zone. The zone itself is not affected.\\ ​
 400.11. 一些效应指示牌手对一个区域进行操作(例如“将你的手牌洗入你的牌库”)。该动作影响该区域的所有牌。该区域本身不受影响。 400.11. 一些效应指示牌手对一个区域进行操作(例如“将你的手牌洗入你的牌库”)。该动作影响该区域的所有牌。该区域本身不受影响。
- 
 ===== 401. 牌库 Library ===== ===== 401. 牌库 Library =====
 401. Library\\ ​ 401. Library\\ ​
行 91: 行 98:
 401.3. 任何牌手都随时可以清点任何牌库的牌张数量。 401.3. 任何牌手都随时可以清点任何牌库的牌张数量。
  
-401.4. If an effect puts two or more cards on the top or bottom of a library at the same time, the owner of those cards may arrange them in any order. That library’s owner doesn’t reveal the order in which the cards go into his or her library.\\  +401.4. If an effect puts two or more cards in a specific position in a library at the same time, the owner of those cards may arrange them in any order. That library’s owner doesn’t reveal the order in which the cards go into his or her library.\\  
-401.4. 如果一个效应同时将两张或更多的牌放在一个牌库的顶部或底部,这些牌的拥有者可将它们依任意顺序排列。该牌库的拥有者不需展示这些牌进入牌库的顺序。+401.4. 如果一个效应同时将两张或更多的牌放在一个牌库的特定位置,这些牌的拥有者可将它们依任意顺序排列。该牌库的拥有者不需展示这些牌进入牌库的顺序。
  
-401.5. ​If spell or ability causes ​a card to be drawn while another ​spell is being cast, the drawn card is kept face down until that spell becomes cast (see rule 601.2h). While face down, it’s considered to have no characteristics. The same is true with relation to another ​ability being activated. If an effect allows or instructs a player to reveal the card as it’s being drawn, it’s revealed after the spell becomes cast or the ability becomes ​activated. \\  +401.5. ​Some effects tell player to play with the top card of his or her library revealed, or say that player may look at the top card of his or her library. If the top card of the player’s library changes ​while spell is being cast, the new top card won’t be revealed and can’t be looked at until the spell becomes cast (see rule 601.2i). The same is true with relation to an ability being activated.\\  
-401.5. ​如果个咒语异能让牌手咒语被施放的过程中牌,则被抓起的牌直到该咒语完成施放之前都要保持牌面朝下放置(参见规则601.2h)。在牌面朝下的过程中,它被视为不具有任何特征。在起动异能的过程中用同样的方式处理。如果一个效应允许或要求牌手于抓牌时展示抓到的牌,该牌在咒语成为施放或异能成为起动之后展示+401.5. 一些效应要求牌手以展示其牌库顶牌的方式进行游戏,允许牌手查看牌库顶牌。如果在施放咒语的过程中该牌手的牌库顶改变,则牌库顶牌直到该咒语完成施放之前都不被展示和不能被查看(参见规则601.2i)。在起动异能的过程中用同样的方式处理。
  
-401.6. ​Some effects tell a player to play with the top card of his or her library revealed, ​or say that a player may look at the top card of his or her library. If the top card of the player’s library changes while a spell is being castthe new top card won’t be revealed and can’t be looked at until the spell becomes cast (see rule 601.2h). The same is true with relation to an ability being activated.\\  +401.6. ​If an effect causes ​a player to play with the top card of his or her library revealed, ​and that particular ​card stops being revealed for any length ​of time before ​being revealed againit becomes a new object.\\  
-401.6. 一效应要求牌手以展示其牌库顶牌的方式进行游戏,或允许牌手查看其牌库顶牌。如果在施放咒语的过程中牌手的牌库顶牌改变,则新的牌库顶牌直到该咒语完成施放之前都不被展示和不能查看(参见规则601.2h)。在起动异能过程中用同样的方式处理+401.6. ​如果效应牌手以展示其牌库顶牌的方式进行游戏,该牌库顶牌不被展示之后经过任意时间再次展示,它将成为一个新物件
  
-401.7. If an effect causes a player to play with the top card of his or her library revealed, and that particular card stops being revealed for any length of time before being revealed again, it becomes a new object.\\  +401.7. If an effect causes a player to put a card into a library “Nth from the top,” and that library has fewer than N cards in it, the player puts that card on the bottom of that library.\\  
-401.7. 如果一个效应令牌手以展示其牌库顶牌的方式进行游戏,而该牌库顶牌不再被展示之后经过任意时间再次被展示,它将成为一个新的物件。 +401.7. 如果一个效应让牌手把牌放在其牌库“顶第N张”,且该牌库的牌少于N张,则该牌手将该牌放在牌库底。
- +
-401.8. If an effect causes a player to put a card into a library “Nth from the top,” and that library has fewer than N cards in it, the player puts that card on the bottom of that library.\\  +
-401.8. 如果一个效应让牌手把牌放在其牌库“顶第N张”,且该牌库的牌少于N张,则该牌手将该牌放在牌库底。+
  
 ===== 402. 手牌 Hand ===== ===== 402. 手牌 Hand =====
行 111: 行 115:
  
 402.1. The hand is where a player holds cards that have been drawn. Cards can be put into a player’s hand by other effects as well. At the beginning of the game, each player draws a number of cards equal to that player’s starting hand size, normally seven. (See rule 103, “Starting the Game.”)\\ ​ 402.1. The hand is where a player holds cards that have been drawn. Cards can be put into a player’s hand by other effects as well. At the beginning of the game, each player draws a number of cards equal to that player’s starting hand size, normally seven. (See rule 103, “Starting the Game.”)\\ ​
-402.1. 手牌指牌手已经抓取的牌。其他效应也可能会将牌置入牌手的手牌。在游戏开始时,每位牌手各抓等同于起手牌数量的牌,一般为七张。(参见规则103,“开始游戏”。)+402.1. 手牌指牌手已经抓取的牌。其他效应也可能会将牌置入牌手的手牌。在游戏开始时,每位牌手各抓等同于起手牌数量的牌,一般为七张。(参见规则103,“开始游戏”。)
  
 402.2. Each player has a maximum hand size, which is normally seven cards. A player may have any number of cards in his or her hand, but as part of his or her cleanup step, the player must discard excess cards down to the maximum hand size.\\ ​ 402.2. Each player has a maximum hand size, which is normally seven cards. A player may have any number of cards in his or her hand, but as part of his or her cleanup step, the player must discard excess cards down to the maximum hand size.\\ ​
行 210: 行 214:
 406.3. 默认情况下,被放逐的牌必须牌面朝上,且任何牌手随时都可以检视。除非有指示的许可,任何牌手皆不能检视“牌面朝下被放逐“的牌。但是,一旦牌手被许可检视一张牌面朝下放逐的牌,只要该牌持续被放逐,该牌手就可以一直检视该牌,即使许可该牌手检视此牌的效应已经结束。牌面朝下放逐的牌没有特征,但放逐该牌的咒语或异能可能会允许该牌从放逐区施放。除非该牌被面朝下地施放(参见规则707.4),在牌手宣告使用该牌之前立即翻回正面。(参见规则601.2) 406.3. 默认情况下,被放逐的牌必须牌面朝上,且任何牌手随时都可以检视。除非有指示的许可,任何牌手皆不能检视“牌面朝下被放逐“的牌。但是,一旦牌手被许可检视一张牌面朝下放逐的牌,只要该牌持续被放逐,该牌手就可以一直检视该牌,即使许可该牌手检视此牌的效应已经结束。牌面朝下放逐的牌没有特征,但放逐该牌的咒语或异能可能会允许该牌从放逐区施放。除非该牌被面朝下地施放(参见规则707.4),在牌手宣告使用该牌之前立即翻回正面。(参见规则601.2)
  
-406.4. ​Exiled ​cards that might return to the battlefield or any other zone should be kept in separate piles to keep track of their respective ways of returningExiled cards that may have an impact on the game due to their own abilities (such as cards with haunt) ​or the abilities ​of the cards that exiled them should likewise be kept in separate piles.\\  +406.4. ​Face-down ​cards in exile should be kept in separate piles based on when they were exiled and how they were exiledIf a player is instructed to choose ​an exiled card, the player may choose a specific face-down card only if the player is allowed ​to look at that card. Otherwise, he or she may choose a pile of face-down exiled ​cards, and then a card is chosen at random from within ​that pileIf choosing such a card is part of casting a spell or activating an ability, the chosen card isn’t revealed until after that cost is fully paid. (See rule 601.2i.)\\  
-406.4. ​放逐但可能回到战场或者其它的牌应该单独在一堆,以便记录它们移回的方式。被放逐但可能因其异能(例如具有缠身的牌)或将其放逐的牌所具有的异能而影响游戏应同样单独放在一堆+406.4. 放逐区中牌面朝下的牌应当根据牌何时以及因何而分堆放置进行区分如果牌手指示选择一张放逐的牌,该牌手只有在被允许查看某张特定的牌面朝下之牌的情形下,才可以选择该牌。否则,该牌手可以选择一堆牌面朝下被放逐的牌,然后从该堆中随机选择一张。如果选择该牌是施放咒语或启动异能流程一部分(参见规则601.2i),直到咒语或异能的费用被完整支付之后所选择的牌才会被展示
  
-406.5. ​An object may have one ability printed on it that causes one or more cards to be exiled, and another ability ​that refers either ​to the exiled cards” ​or to cards “exiled ​with [this object].” These abilities ​are linked: ​the second refers only to cards that have been exiled ​due to the first. See rule 607, “Linked Abilities.\\  +406.5. ​Exiled ​cards that might return ​to the battlefield ​or any other zone should be kept in separate piles to keep track of their respective ways of returning. Exiled cards that may have an impact on the game due to their own abilities (such as cards with haunt) or the abilities ​of the cards that exiled ​them should likewise be kept in separate piles.\\  
-406.5. ​一个物件可能印有能将牌放逐的异,而另一个异能使用“被放逐的牌“被[这个物件]放逐的。这两个异能相关联:第二个仅指第一个所放逐的牌。参见规则607“关联异能”+406.5. ​被放逐但可能回到战场或者其它区域的,应该单独放在一堆,以便记录它们移回的方式。被放逐但可因其异能(例如具有缠身的牌将其放逐的牌所具有的异能而影响游戏的牌,应同样单独放在一堆
  
-406.6. ​If an object ​in the exile zone becomes ​exiled, ​it doesn’t change zones, but it becomes a new object that has just been exiled.\\  +406.6. ​An object ​may have one ability printed on it that causes one or more cards to be exiled, ​and another ability that refers either to “the exiled cards” or to cards “exiled with [this object].” These abilities are linked: the second refers only to cards that have been exiled ​due to the first. See rule 607, “Linked Abilities.\\  
-406.6. ​如果一个在放逐区的物件放逐,它不会改变区域,但它视作一个刚刚被放逐的物件。+406.6. 一个物件可能印有能将牌放逐的异能而另一个异能使用“被放逐的牌”或“被[这个物件]放逐的”牌。这两个异能相关联:第二个仅指第一个所放逐的牌。参见规则607,“关联异能”
  
-406.7. Previously, the exile zone was called the “removed-from-the-game zone.” Cards that were printed with text that “removes [an object] from the game” exiles that object. The same is true for cards printed with text that “sets [an object] aside.” Cards that were printed with that text have received errata in the Oracle card reference.\\  +406.7. If an object in the exile zone becomes exiled, it doesn’t change zones, but it becomes a new object that has just been exiled.\\  
-406.7. 多年以来,放逐区被称为“移出对战区”。牌的文字栏印有“将[一个物件]移出对战”放逐该物件。印有“将[一个物件]放在一边”的牌同理。以这些用词印刷的卡牌均已经在Oracle牌张参考文献中得到勘误。+406.7. 如果一个在放逐区的物件被放逐,它不会改变区域,但它视作一个刚刚被放逐的新物件。 
 + 
 +406.8. Previously, the exile zone was called the “removed-from-the-game zone.” Cards that were printed with text that “removes [an object] from the game” exiles that object. The same is true for cards printed with text that “sets [an object] aside.” Cards that were printed with that text have received errata in the Oracle card reference.\\  
 +406.8. 多年以来,放逐区被称为“移出对战区”。牌的文字栏印有“将[一个物件]移出对战”放逐该物件。印有“将[一个物件]放在一边”的牌同理。以这些用词印刷的卡牌均已经在Oracle牌张参考文献中得到勘误。
  
 ===== 407. 赌注 Ante ===== ===== 407. 赌注 Ante =====
行 248: 行 255:
 408.2. 徽记可以在统帅区被创造。参见规则113,“徽记”。 408.2. 徽记可以在统帅区被创造。参见规则113,“徽记”。
  
-408.3. In the Planechase, Vanguard, Commander, ​and Archenemy casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, “Casual Variants.”\\  +408.3. In the Planechase, Vanguard, Commander, Archenemy ​and Conspiracy Draft casual variants, nontraditional Magic cards and/or specially designated cards start the game in the command zone. Each variant has its own rules regarding such cards. See section 9, “Casual Variants.”\\  
-408.3. 在竞逐时空、先锋、指挥官、魔王休闲式玩法中,非传统万智牌和/​或特定的牌在统帅区中开始游戏。每个玩法针对这些牌拥有自己的规则。参见第9章,“休闲式玩法”。+408.3. 在竞逐时空、先锋、指挥官、魔王以及诡局轮抽休闲式玩法中,非传统万智牌和/​或特定的牌在统帅区中开始游戏。每个玩法针对这些牌拥有自己的规则。参见第9章,“休闲式玩法”。 
 + 
 +[[:​完整规则|返回完整规则目录]] | [[cr:​3|第三章 - 牌类别 Card Types]] | [[cr:​5|第五章 - 回合结构 Turn Structure]]
  
 {{page>:​规则和文档索引&​nofooter}} {{page>:​规则和文档索引&​nofooter}}