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两侧同时换到之前的修订记录 前一修订版
cr:4 [2017/04/30 17:54]
mtgjudge [400. 总则 General]
cr:4 [2017/04/30 18:19]
mtgjudge
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 400.6. If an object would move from one zone to another, determine what event is moving the object. If the object is moving to a public zone and its owner will be able to look at it in that zone, its owner looks at it to see if it has any abilities that would affect the move. If the object is moving to the battlefield,​ each other player who will be able to look at it in that zone does so. Then any appropriate replacement effects, whether they come from that object or from elsewhere, are applied to that event. If any effects or rules try to do two or more contradictory or mutually exclusive things to a particular object, that object’s controller—or its owner if it has no controller—chooses which effect to apply, and what that effect does. (Note that multiple instances of the same thing may be mutually exclusive; for example, two simultaneous “destroy” effects.) Then the event moves the object.\\ ​ 400.6. If an object would move from one zone to another, determine what event is moving the object. If the object is moving to a public zone and its owner will be able to look at it in that zone, its owner looks at it to see if it has any abilities that would affect the move. If the object is moving to the battlefield,​ each other player who will be able to look at it in that zone does so. Then any appropriate replacement effects, whether they come from that object or from elsewhere, are applied to that event. If any effects or rules try to do two or more contradictory or mutually exclusive things to a particular object, that object’s controller—or its owner if it has no controller—chooses which effect to apply, and what that effect does. (Note that multiple instances of the same thing may be mutually exclusive; for example, two simultaneous “destroy” effects.) Then the event moves the object.\\ ​
-400.6. 如果一个物件将从一个区域转移到另一个区域,首先确定移动此物件的事件。如果物件将移动到公开区域,且其拥有者将会可以在该区域检视之,其拥有者检视之并查看其是否具有影响该移动的异能。如果该物件将移动到战场,每位将会可以在该区域检视之的其他牌手亦如此。然后相应的替代性效应对该事件生效,无论它来自物件本身或其它地方。如果任何效应或规则试图用数个对立或抵触的方式影响同一个物件,物件的操控者(如果没有操控者则由拥有者)选择哪个效应生效,以及该效应产生什么影响。(注意,对同一物件的多个影响可能相互抵触;例如,两个同时“消灭”的效应。)然后该事件移动物件。+400.6. 如果一个物件将从一个区域转移到另一个区域,首先确定移动此物件的事件。如果物件将移动到公开区域,且其拥有者将会可以在该区域检视之,其拥有者检视之并查看其是否具有影响该移动的异能。如果该物件将移动到战场,每位将会可以在该区域检视之的其他牌手亦如此。然后相应的替代性效应对该事件生效,无论它来自物件本身或其它地方。如果任何效应或规则试图用数个对立或抵触的方式影响同一个物件,物件的操控者(如果没有操控者则由拥有者)选择哪个效应生效,以及该效应产生什么影响。(注意,对同一物件的多个影响可能相互抵触;例如,两个同时“消灭”的效应。)然后该事件移动物件。
  
 Example: Exquisite Archangel has an ability which reads “If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.” A spell deals 5 damage to a player with 5 life and 5 damage to an Exquisite Archangel under that player’s control. As state-based actions are performed, that player’s life total becomes equal to his or her starting life total, and that player chooses whether Exquisite Archangel moves to its owner’s graveyard or to exile.\\ ​ Example: Exquisite Archangel has an ability which reads “If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.” A spell deals 5 damage to a player with 5 life and 5 damage to an Exquisite Archangel under that player’s control. As state-based actions are performed, that player’s life total becomes equal to his or her starting life total, and that player chooses whether Exquisite Archangel moves to its owner’s graveyard or to exile.\\ ​