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cr:3 [2024/04/12 05:03]
127.0.0.1 外部编辑
cr:3 [2024/09/25 04:01] (当前版本)
Siyang Li
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 [[:​完整规则|返回完整规则目录]] | [[cr:​2|第二章 - 牌的各部分 Parts of a Card]] | [[cr:​4|第四章 - 区域 Zones]] [[:​完整规则|返回完整规则目录]] | [[cr:​2|第二章 - 牌的各部分 Parts of a Card]] | [[cr:​4|第四章 - 区域 Zones]]
-====== 3. 牌类别 Card Types ======+====== 3. 牌类别 Card Types ======
 <​BOOKMARK:​cr3>​3. Card Types\\ ​ <​BOOKMARK:​cr3>​3. Card Types\\ ​
-3. 牌类别+3. 牌类别
  
 ===== 300. 总则 General ===== ===== 300. 总则 General =====
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 300. 总则 300. 总则
  
-<​BOOKMARK:​cr300-1>​300.1. The card types are artifact, battle, conspiracy, creature, dungeon, enchantment,​ instant, land, phenomenon, plane, planeswalker,​ scheme, sorcery, tribal, and vanguard.\\  +<​BOOKMARK:​cr300-1>​300.1. The card types are artifact, battle, conspiracy, creature, dungeon, enchantment,​ instant, kindred, land, phenomenon, plane, planeswalker,​ scheme, sorcery, and vanguard.\\  
-300.1. 牌类别包括神器、战役、诡局、生物、地城、结界、瞬间、地、异象、时空、鹏洛客、阴谋、法术、部族、先锋。+300.1. 牌类别包括神器、战役、诡局、生物、地城、结界、瞬间、亲缘、地、异象、时空、鹏洛客、邪计、法术,以及先锋。
  
 <​BOOKMARK:​cr300-2>​300.2. Some objects have more than one card type (for example, an artifact creature). Such objects combine the aspects of each of those card types, and are subject to spells and abilities that affect either or all of those card types.\\ ​ <​BOOKMARK:​cr300-2>​300.2. Some objects have more than one card type (for example, an artifact creature). Such objects combine the aspects of each of those card types, and are subject to spells and abilities that affect either or all of those card types.\\ ​
-300.2. 一些物件拥有多牌类别(例如,神器生物)。这些物件兼具其任一牌类别的特性,并受到对其任一类别生效的咒语或异能影响。+300.2. 一些物件拥有多类别(例如,神器生物)。这些物件兼具其任一牌类别的特性,并受到对其任一类别生效的咒语或异能影响。
  
 <​BOOKMARK:​cr300-2a>​300.2a An object that’s both a land and another card type (for example, an artifact land) can only be played as a land. It can’t be cast as a spell.\\ ​ <​BOOKMARK:​cr300-2a>​300.2a An object that’s both a land and another card type (for example, an artifact land) can only be played as a land. It can’t be cast as a spell.\\ ​
-300.2a 一个既是地又是另一牌类别的物件(比如,神器地)只能作为地被使用。它不能作为一个咒语被施放。+300.2a 一个既是地又是另一类别的物件(比如,神器地)只能作为地被使用。它不能作为一个咒语被施放。
  
-<​BOOKMARK:​cr300-2b>​300.2b Each tribal ​card has another card type. Casting and resolving a tribal ​card follow the rules for casting and resolving a card of the other card type.\\  +<​BOOKMARK:​cr300-2b>​300.2b Each kindred ​card has another card type. Casting and resolving a kindred ​card follow the rules for casting and resolving a card of the other card type.\\  
-300.2b 每张部族牌都具有另一牌类别。施放和结算一张部族牌按照施放和结算另外那牌类别的规则处理。+300.2b 每张亲缘牌都具有另一类别。施放和结算一张亲缘牌按照施放和结算另外那类别的规则处理。
  
 ===== 301. 神器 Artifacts ===== ===== 301. 神器 Artifacts =====
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 <​BOOKMARK:​cr301-3>​301.3. Artifact subtypes are always a single word and are listed after a long dash: “Artifact — Equipment.” Artifact subtypes are also called artifact types. Artifacts may have multiple subtypes. See rule 205.3g for the complete list of artifact types.\\ ​ <​BOOKMARK:​cr301-3>​301.3. Artifact subtypes are always a single word and are listed after a long dash: “Artifact — Equipment.” Artifact subtypes are also called artifact types. Artifacts may have multiple subtypes. See rule 205.3g for the complete list of artifact types.\\ ​
-301.3. 神器的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“神器~武具”。神器的副类别也称为神器类别。神器可以具有多副类别。神器类别的完整列表参见规则[[cr:​2#​cr205-3g|205.3g]]。+301.3. 神器的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“神器~武具”。神器的副类别也称为神器类别。神器可以具有多副类别。神器类别的完整列表参见规则[[cr:​2#​cr205-3g|205.3g]]。
  
 <​BOOKMARK:​cr301-4>​301.4. Artifacts have no characteristics specific to their card type. Most artifacts have no colored mana symbols in their mana costs, and are therefore colorless. However, there is no correlation between being colorless and being an artifact: artifacts may be colored, and colorless objects may be card types other than artifact.\\ ​ <​BOOKMARK:​cr301-4>​301.4. Artifacts have no characteristics specific to their card type. Most artifacts have no colored mana symbols in their mana costs, and are therefore colorless. However, there is no correlation between being colorless and being an artifact: artifacts may be colored, and colorless objects may be card types other than artifact.\\ ​
-301.4. 神器的牌类别不具有特定的特征。大多数神器的法术力费用中不包含有色法术力符号,所以它们是无色的。然而,神器和无色之间的关系不是必然的:神器可以具有颜色,而无色的物件也可以是神器以外的牌类别。+301.4. 神器的牌类别不具有特定的特征。大多数神器的法术力费用中不包含有色法术力符号,所以它们是无色的。然而,神器和无色之间的关系不是必然的:神器可以具有颜色,而无色的物件也可以是神器以外的牌类别。
  
 <​BOOKMARK:​cr301-5>​301.5. Some artifacts have the subtype “Equipment.” An Equipment can be attached to a creature. It can’t legally be attached to anything that isn’t a creature.\\ ​ <​BOOKMARK:​cr301-5>​301.5. Some artifacts have the subtype “Equipment.” An Equipment can be attached to a creature. It can’t legally be attached to anything that isn’t a creature.\\ ​
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 <​BOOKMARK:​cr301-5f>​301.5f An ability of a permanent that refers to the “equipped creature” refers to whatever creature that permanent is attached to, even if the permanent with the ability isn’t an Equipment.\\ ​ <​BOOKMARK:​cr301-5f>​301.5f An ability of a permanent that refers to the “equipped creature” refers to whatever creature that permanent is attached to, even if the permanent with the ability isn’t an Equipment.\\ ​
-301.5f 永久物具有提及“佩此武具的生物”的异能指该永久物所贴附的生物,即使具有该异能的永久物不是武具。+301.5f 永久物具有提及“佩此武具的生物”的异能指该永久物所贴附的生物,即使具有该异能的永久物不是武具。
  
 <​BOOKMARK:​cr301-6>​301.6. Some artifacts have the subtype “Fortification.” A Fortification can be attached to a land. It can’t legally be attached to an object that isn’t a land. Fortification’s analog to the equip keyword ability is the fortify keyword ability. Rules 301.5a–f apply to Fortifications in relation to lands just as they apply to Equipment in relation to creatures, with one clarification relating to rule 301.5c: a Fortification that’s also a creature (not a land) can’t fortify a land. (See rule 702.67, “Fortify.”)\\ ​ <​BOOKMARK:​cr301-6>​301.6. Some artifacts have the subtype “Fortification.” A Fortification can be attached to a land. It can’t legally be attached to an object that isn’t a land. Fortification’s analog to the equip keyword ability is the fortify keyword ability. Rules 301.5a–f apply to Fortifications in relation to lands just as they apply to Equipment in relation to creatures, with one clarification relating to rule 301.5c: a Fortification that’s also a creature (not a land) can’t fortify a land. (See rule 702.67, “Fortify.”)\\ ​
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 302.2. 当生物咒语结算时,它的操控者将它在其操控下放置进战场。 302.2. 当生物咒语结算时,它的操控者将它在其操控下放置进战场。
  
-<​BOOKMARK:​cr302-3>​302.3. Creature subtypes are always ​a single word and are listed after a long dash: “Creature — Human Soldier,” “Artifact Creature — Golem,” and so on. Creature subtypes are also called creature types. Creatures may have multiple subtypes. See rule 205.3m for the complete list of creature types.\\  +<​BOOKMARK:​cr302-3>​302.3. Creature subtypes are usually ​a single word long and are listed after a long dash: “Creature — Human Soldier,” “Artifact Creature — Golem,” and so on. Creature subtypes are also called creature types. Creatures may have multiple subtypes. See rule 205.3m for the complete list of creature types.\\  
-302.3. 生物的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“生物~人类/士兵”、“神器生物~魔像”等。生物的副类别也称为生物类别。生物可以具有多副类别。生物类别的完整列表参见规则[[cr:​2#​cr205-3m|205.3m]]。+302.3. 生物的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“生物~人类/士兵”、“神器生物~魔像”等。生物的副类别也称为生物类别。生物可以具有多副类别。生物类别的完整列表参见规则[[cr:​2#​cr205-3m|205.3m]]。
  
 Example: “Creature — Goblin Wizard” means the card is a creature with the subtypes Goblin and Wizard.\\ ​ Example: “Creature — Goblin Wizard” means the card is a creature with the subtypes Goblin and Wizard.\\ ​
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 <​BOOKMARK:​cr303-3>​303.3. Enchantment subtypes are always a single word and are listed after a long dash: “Enchantment — Shrine.” Each word after the dash is a separate subtype. Enchantment subtypes are also called enchantment types. Enchantments may have multiple subtypes. See rule 205.3h for the complete list of enchantment types.\\ ​ <​BOOKMARK:​cr303-3>​303.3. Enchantment subtypes are always a single word and are listed after a long dash: “Enchantment — Shrine.” Each word after the dash is a separate subtype. Enchantment subtypes are also called enchantment types. Enchantments may have multiple subtypes. See rule 205.3h for the complete list of enchantment types.\\ ​
-303.3. 结界的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“结界~祭祠”。结界的副类别也称为结界类别。结界可以具有多副类别。结界类别的完整列表参见规则[[cr:​2#​cr205-3h|205.3h]]。+303.3. 结界的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“结界~祭祠”。结界的副类别也称为结界类别。结界可以具有多副类别。结界类别的完整列表参见规则[[cr:​2#​cr205-3h|205.3h]]。
  
 <​BOOKMARK:​cr303-4>​303.4. Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is defined by its enchant keyword ability (see rule 702.5, “Enchant”). Other effects can limit what a permanent can be enchanted by.\\  <​BOOKMARK:​cr303-4>​303.4. Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is defined by its enchant keyword ability (see rule 702.5, “Enchant”). Other effects can limit what a permanent can be enchanted by.\\ 
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 <​BOOKMARK:​cr304-3>​304.3. Instant subtypes are always a single word and are listed after a long dash: “Instant — Arcane.” Each word after the dash is a separate subtype. The set of instant subtypes is the same as the set of sorcery subtypes; these subtypes are called spell types. Instants may have multiple subtypes. See rule 205.3k for the complete list of spell types.\\ ​ <​BOOKMARK:​cr304-3>​304.3. Instant subtypes are always a single word and are listed after a long dash: “Instant — Arcane.” Each word after the dash is a separate subtype. The set of instant subtypes is the same as the set of sorcery subtypes; these subtypes are called spell types. Instants may have multiple subtypes. See rule 205.3k for the complete list of spell types.\\ ​
-304.3. 瞬间的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“瞬间~古咒”。瞬间与法术共享相同的副类别也称为咒语类别。瞬间可以具有多副类别。咒语类别的完整列表参见规则[[cr:​2#​cr205-3k|205.3k]]。+304.3. 瞬间的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“瞬间~古咒”。瞬间与法术共享相同的副类别也称为咒语类别。瞬间可以具有多副类别。咒语类别的完整列表参见规则[[cr:​2#​cr205-3k|205.3k]]。
  
 <​BOOKMARK:​cr304-4>​304.4. Instants can’t enter the battlefield. If an instant would enter the battlefield,​ it remains in its previous zone instead.\\ ​ <​BOOKMARK:​cr304-4>​304.4. Instants can’t enter the battlefield. If an instant would enter the battlefield,​ it remains in its previous zone instead.\\ ​
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 <​BOOKMARK:​cr305-5>​305.5. Land subtypes are always a single word and are listed after a long dash. Land subtypes are also called land types. Lands may have multiple subtypes. See rule 205.3i for the complete list of land types.\\ ​ <​BOOKMARK:​cr305-5>​305.5. Land subtypes are always a single word and are listed after a long dash. Land subtypes are also called land types. Lands may have multiple subtypes. See rule 205.3i for the complete list of land types.\\ ​
-305.5. 地的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面)。地的副类别也称为地类别。地可以具有多副类别。地类别的完整列表参见规则[[cr:​2#​cr205-3i|205.3i]]。+305.5. 地的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面)。地的副类别也称为地类别。地可以具有多副类别。地类别的完整列表参见规则[[cr:​2#​cr205-3i|205.3i]]。
  
 Example: “Basic Land — Mountain” means the card is a land with the subtype Mountain.\\ ​ Example: “Basic Land — Mountain” means the card is a land with the subtype Mountain.\\ ​
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 <​BOOKMARK:​cr305-6>​305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words “basic land type,” it’s referring to one of these subtypes. An object with the land card type and a basic land type has the intrinsic ability “{T}: Add [mana symbol],” even if the text box doesn’t actually contain that text or the object has no text box. For Plains, [mana symbol] is {W}; for Islands, {U}; for Swamps, {B}; for Mountains, {R}; and for Forests, {G}. See rule 107.4a. See also rule 605, “Mana Abilities.”\\ ​ <​BOOKMARK:​cr305-6>​305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words “basic land type,” it’s referring to one of these subtypes. An object with the land card type and a basic land type has the intrinsic ability “{T}: Add [mana symbol],” even if the text box doesn’t actually contain that text or the object has no text box. For Plains, [mana symbol] is {W}; for Islands, {U}; for Swamps, {B}; for Mountains, {R}; and for Forests, {G}. See rule 107.4a. See also rule 605, “Mana Abilities.”\\ ​
-305.6. 基本地类别包括平原、海岛、沼泽、山脉、树林。如果一个物件使用了“基本地类别”这个词,它意指这几副类别之一。一个具有地类别、且具有基本地类别的物件具有“{T}:加[法术力符号]”此固有异能,即使其文字栏并不包含任何叙述或没有文字栏。平原的该[法术力符号]是{W};海岛是{U};沼泽是{B};山脉是{R};树林是{G}。参见规则[[cr:​1#​cr107-4a|107.4a]]。另参见规则[[cr:​6#​cr605|605]],“法术力异能”。+305.6. 基本地类别包括平原、海岛、沼泽、山脉、树林。如果一个物件使用了“基本地类别”这个词,它意指这几副类别之一。一个具有地类别、且具有基本地类别的物件具有“{T}:加[法术力符号]”此固有异能,即使其文字栏并不包含任何叙述或没有文字栏。平原的该[法术力符号]是{W};海岛是{U};沼泽是{B};山脉是{R};树林是{G}。参见规则[[cr:​1#​cr107-4a|107.4a]]。另参见规则[[cr:​6#​cr605|605]],“法术力异能”。
  
 <​BOOKMARK:​cr305-7>​305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.\\ ​ <​BOOKMARK:​cr305-7>​305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copiable effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.\\ ​
-305.7. 如果一个效应将地的类别改为一种或数种基本地类别,该地便不再拥有原本之地类别。它失去所有原本的规则叙述、地类别以及任何影响该地的可复制效应所带来的异能,且获得新的基本地类所对应的法术力异能。由其他效应赋予此地的异能并不会因此移除。改变地的副类别不会添加或移除该地可能拥有的牌类别(例如生物)或超类别(例如基本、传奇、雪境)。如果地额外得到原有地类别以外的其他地类别,则它会保留原本的地类别与规则叙述,且得到新的地类别及法术力异能。+305.7. 如果一个效应将地的类别改为一种或数种基本地类别,该地便不再拥有原本之地类别。它失去所有原本的规则叙述、地类别以及任何影响该地的可复制效应所带来的异能,且获得新的基本地类所对应的法术力异能。由其他效应赋予此地的异能并不会因此移除。改变地的副类别不会添加或移除该地可能拥有的牌类别(例如生物)或超类别(例如基本、传奇、雪境)。如果地额外得到原有地类别以外的其他地类别,则它会保留原本的地类别与规则叙述,且得到新的地类别及法术力异能。
  
 <​BOOKMARK:​cr305-8>​305.8. Any land with the supertype “basic” is a basic land. Any land that doesn’t have this supertype is a nonbasic land, even if it has a basic land type.\\ ​ <​BOOKMARK:​cr305-8>​305.8. Any land with the supertype “basic” is a basic land. Any land that doesn’t have this supertype is a nonbasic land, even if it has a basic land type.\\ ​
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 <​BOOKMARK:​cr305-9>​305.9. If an object is both a land and another card type, it can be played only as a land. It can’t be cast as a spell.\\ ​ <​BOOKMARK:​cr305-9>​305.9. If an object is both a land and another card type, it can be played only as a land. It can’t be cast as a spell.\\ ​
-305.9. 如果一个物件的类别同时是地与其他牌类别,它只能作为地使用。它不能作为咒语被使用+305.9. 如果一个物件的类别同时是地与其他牌类别,它只能作为地使用。它不能作为咒语被施放
  
 ===== 306. 鹏洛客 Planeswalkers ===== ===== 306. 鹏洛客 Planeswalkers =====
行 240: 行 240:
  
 <​BOOKMARK:​cr306-3>​306.3. Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. See rule 205.3j for the complete list of planeswalker types.\\ ​ <​BOOKMARK:​cr306-3>​306.3. Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. See rule 205.3j for the complete list of planeswalker types.\\ ​
-306.3. 鹏洛客的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“鹏洛客~杰斯”。鹏洛客的副类别也称为鹏洛客类别。鹏洛客可以具有多副类别。鹏洛客类别的完整列表参见规则[[cr:​2#​cr205-3j|205.3j]]。+306.3. 鹏洛客的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“鹏洛客~杰斯”。鹏洛客的副类别也称为鹏洛客类别。鹏洛客可以具有多副类别。鹏洛客类别的完整列表参见规则[[cr:​2#​cr205-3j|205.3j]]。
  
 <​BOOKMARK:​cr306-4>​306.4. Previously, planeswalkers were subject to a “planeswalker uniqueness rule” that stopped a player from controlling two planeswalkers of the same planeswalker type. This rule has been removed and planeswalker cards printed before this change have received errata in the Oracle card reference to have the legendary supertype. Like other legendary permanents, they are subject to the “legend rule” (see rule 704.5j).\\ ​ <​BOOKMARK:​cr306-4>​306.4. Previously, planeswalkers were subject to a “planeswalker uniqueness rule” that stopped a player from controlling two planeswalkers of the same planeswalker type. This rule has been removed and planeswalker cards printed before this change have received errata in the Oracle card reference to have the legendary supertype. Like other legendary permanents, they are subject to the “legend rule” (see rule 704.5j).\\ ​
行 251: 行 251:
 306.5a 当鹏洛客牌不在战场上时,其忠诚等同于其右下角所印的数字。 306.5a 当鹏洛客牌不在战场上时,其忠诚等同于其右下角所印的数字。
  
-<​BOOKMARK:​cr306-5b>​306.5b A planeswalker has the intrinsic ability “This permanent enters ​the battlefield ​with a number of loyalty counters on it equal to its printed loyalty number.” This ability creates a replacement effect (see rule 614.1c).\\  +<​BOOKMARK:​cr306-5b>​306.5b A planeswalker has the intrinsic ability “This permanent enters with a number of loyalty counters on it equal to its printed loyalty number.” This ability creates a replacement effect (see rule 614.1c).\\  
-306.5b 鹏洛客具有“此永久物进入战场时,上面有等同于其所印忠诚数量的忠诚指示物”此固有异能。这个异能产生一个替代性效应。(参见规则[[cr:​6#​cr614-1c|614.1c]]。)+306.5b 鹏洛客具有“此永久物进场时,上面有等同于其所印忠诚数量的忠诚指示物”此固有异能。这个异能产生一个替代性效应。(参见规则[[cr:​6#​cr614-1c|614.1c]]。)
  
 <​BOOKMARK:​cr306-5c>​306.5c The loyalty of a planeswalker on the battlefield is equal to the number of loyalty counters on it.\\  <​BOOKMARK:​cr306-5c>​306.5c The loyalty of a planeswalker on the battlefield is equal to the number of loyalty counters on it.\\ 
行 283: 行 283:
  
 <​BOOKMARK:​cr307-3>​307.3. Sorcery subtypes are always a single word and are listed after a long dash: “Sorcery — Arcane.” Each word after the dash is a separate subtype. The set of sorcery subtypes is the same as the set of instant subtypes; these subtypes are called spell types. Sorceries may have multiple subtypes. See rule 205.3k for the complete list of spell types.\\ ​ <​BOOKMARK:​cr307-3>​307.3. Sorcery subtypes are always a single word and are listed after a long dash: “Sorcery — Arcane.” Each word after the dash is a separate subtype. The set of sorcery subtypes is the same as the set of instant subtypes; these subtypes are called spell types. Sorceries may have multiple subtypes. See rule 205.3k for the complete list of spell types.\\ ​
-307.3. 法术的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“法术~古咒”。法术与瞬间共享相同的副类别也称为咒语类别。法术可以具有多副类别。咒语类别的完整列表参见规则[[cr:​2#​cr205-3k|205.3k]]。+307.3. 法术的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“法术~古咒”。法术与瞬间共享相同的副类别也称为咒语类别。法术可以具有多副类别。咒语类别的完整列表参见规则[[cr:​2#​cr205-3k|205.3k]]。
  
 <​BOOKMARK:​cr307-4>​307.4. Sorceries can’t enter the battlefield. If a sorcery would enter the battlefield,​ it remains in its previous zone instead.\\ ​ <​BOOKMARK:​cr307-4>​307.4. Sorceries can’t enter the battlefield. If a sorcery would enter the battlefield,​ it remains in its previous zone instead.\\ ​
行 294: 行 294:
 307.5a 同样的,如果一个效应检查一个咒语是否“于不能施放法术的时机下”被施放,它仅检查该咒语的操控者是否在具有优先权、是否在自己回合的行动阶段、是否有另一个物件在堆叠中的时机下施放该咒语。 307.5a 同样的,如果一个效应检查一个咒语是否“于不能施放法术的时机下”被施放,它仅检查该咒语的操控者是否在具有优先权、是否在自己回合的行动阶段、是否有另一个物件在堆叠中的时机下施放该咒语。
  
-===== 308. 部族 Tribals ​===== +===== 308. 亲缘 Kindreds ​===== 
-<​BOOKMARK:​cr308>​308. ​Tribals\\  +<​BOOKMARK:​cr308>​308. ​Kindreds\\  
-308. 部族+308. 亲缘
  
-<​BOOKMARK:​cr308-1>​308.1. Each tribal ​card has another card type. Casting and resolving a tribal ​card follows the rules for casting and resolving a card of the other card type.\\  +<​BOOKMARK:​cr308-1>​308.1. Each kindred ​card has another card type. Casting and resolving a kindred ​card follows the rules for casting and resolving a card of the other card type.\\  
-308.1. 每张部族牌都有另一牌类别。施放与结算部族牌遵循施放与结算其另一牌类别的规则。+308.1. 每张亲缘牌都有另一类别。施放与结算亲缘牌遵循施放与结算其另一牌类别的规则。
  
-<​BOOKMARK:​cr308-2>​308.2. ​Tribal ​subtypes are always ​a single word and are listed after a long dash: “Tribal ​Enchantment — Merfolk.” The set of tribal ​subtypes is the same as the set of creature subtypes; these subtypes are called creature types. ​Tribals ​may have multiple subtypes. See rule 205.3m for the complete list of creature types.\\  +<​BOOKMARK:​cr308-2>​308.2. ​Kindred ​subtypes are usually ​a single word long and are listed after a long dash: “Kindred ​Enchantment — Merfolk.” The set of kindred ​subtypes is the same as the set of creature subtypes; these subtypes are called creature types. ​Kindreds ​may have multiple subtypes. See rule 205.3m for the complete list of creature types.\\  
-308.2. ​部族的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“部族结界~人鱼”。部族所包含的副类别与生物所包含的副类别完全相同;这些副类别也称为生物类别。部族可以具有多副类别。生物类别的完整列表参见规则[[cr:​2#​cr205-3m|205.3m]]。+308.2. ​亲缘的副类别都是一个英文单词,接在一条长横线后面(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面):“亲缘结界~人鱼”。亲缘所包含的副类别与生物所包含的副类别完全相同;这些副类别也称为生物类别。亲缘可以具有多副类别。生物类别的完整列表参见规则[[cr:​2#​cr205-3m|205.3m]]。 
 + 
 +<​BOOKMARK:​cr308-3>​308.3. Some older kindred cards were printed with the “tribal” card type. Cards printed with that type have received errata in the Oracle card reference.\\  
 +308.3. 一些早先版本的亲缘牌印有“部族”类别。以该类别印刷的卡牌均已经在Oracle牌张参考文献中得到勘误
  
 ===== 309. 地城 Dungeons ===== ===== 309. 地城 Dungeons =====
行 309: 行 312:
  
 <​BOOKMARK:​cr309-1>​309.1. Dungeon is a card type seen only on nontraditional Magic cards.\\ ​ <​BOOKMARK:​cr309-1>​309.1. Dungeon is a card type seen only on nontraditional Magic cards.\\ ​
-309.1. 地城是仅见于非传统万智牌牌张上的牌类别。+309.1. 地城是仅见于非传统万智牌牌张上的牌类别。
  
 <​BOOKMARK:​cr309-2>​309.2. Dungeon cards begin outside the game. Dungeon cards aren’t part of a player’s deck or sideboard. They are brought into the game using the venture into the dungeon keyword action. See rule 701.46, “Venture into the Dungeon.”\\ ​ <​BOOKMARK:​cr309-2>​309.2. Dungeon cards begin outside the game. Dungeon cards aren’t part of a player’s deck or sideboard. They are brought into the game using the venture into the dungeon keyword action. See rule 701.46, “Venture into the Dungeon.”\\ ​
行 375: 行 378:
 310.4a 当战役牌不在战场上时,其布防等同于其右下角所印的数字。 310.4a 当战役牌不在战场上时,其布防等同于其右下角所印的数字。
  
-<​BOOKMARK:​cr310-4b>​310.4b A battle has the intrinsic ability “This permanent enters ​the battlefield ​with a number of defense counters on it equal to its printed defense number.” This ability creates a replacement effect (see rule 614.1c).\\  +<​BOOKMARK:​cr310-4b>​310.4b A battle has the intrinsic ability “This permanent enters with a number of defense counters on it equal to its printed defense number.” This ability creates a replacement effect (see rule 614.1c).\\  
-310.4b 战役具有“此永久物进入战场时,上面有等同于其所印布防数量的布防指示物”此固有异能。这个异能产生一个替代性效应。(参见规则[[cr:​6#​cr614-1c|614.1c]]。)+310.4b 战役具有“此永久物进场时,上面有等同于其所印布防数量的布防指示物”此固有异能。这个异能产生一个替代性效应。(参见规则[[cr:​6#​cr614-1c|614.1c]]。)
  
 <​BOOKMARK:​cr310-4c>​310.4c The defense of a battle on the battlefield is equal to the number of defense counters on it.\\  <​BOOKMARK:​cr310-4c>​310.4c The defense of a battle on the battlefield is equal to the number of defense counters on it.\\ 
行 421: 行 424:
  
 <​BOOKMARK:​cr310-11>​310.11. All currently existing battles have the subtype Siege. Sieges are subject to special rules.\\ ​ <​BOOKMARK:​cr310-11>​310.11. All currently existing battles have the subtype Siege. Sieges are subject to special rules.\\ ​
-310.11. 现所有战役都具有围攻此副类别。围攻遵循特定的规则。+310.11. ​所有的战役都具有围攻此副类别。围攻遵循特定的规则。
  
 <​BOOKMARK:​cr310-11a>​310.11a As a Siege enters the battlefield,​ its controller must choose its protector from among their opponents. Only an opponent of a Siege’s controller can be its protector.\\ ​ <​BOOKMARK:​cr310-11a>​310.11a As a Siege enters the battlefield,​ its controller must choose its protector from among their opponents. Only an opponent of a Siege’s controller can be its protector.\\ ​
行 434: 行 437:
  
 <​BOOKMARK:​cr311-1>​311.1. Plane is a card type seen only on nontraditional Magic cards. Only the Planechase casual variant uses plane cards. See rule 901, “Planechase.”\\ ​ <​BOOKMARK:​cr311-1>​311.1. Plane is a card type seen only on nontraditional Magic cards. Only the Planechase casual variant uses plane cards. See rule 901, “Planechase.”\\ ​
-311.1. 时空此牌类别只会出现在非传统万智牌卡牌上。只有竞逐时空休闲玩法使用时空牌。参见规则[[cr:​9#​cr901|901]],“竞逐时空”。+311.1. 时空此牌类别只会出现在非传统万智牌卡牌上。只有竞逐时空休闲玩法使用时空牌。参见规则[[cr:​9#​cr901|901]],“竞逐时空”。
  
 <​BOOKMARK:​cr311-2>​311.2. Plane cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a plane card would leave the command zone, it remains in the command zone.\\ ​ <​BOOKMARK:​cr311-2>​311.2. Plane cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a plane card would leave the command zone, it remains in the command zone.\\ ​
行 459: 行 462:
  
 <​BOOKMARK:​cr312-1>​312.1. Phenomenon is a card type seen only on nontraditional Magic cards. Only the Planechase casual variant uses phenomenon cards. See rule 901, “Planechase.”\\ ​ <​BOOKMARK:​cr312-1>​312.1. Phenomenon is a card type seen only on nontraditional Magic cards. Only the Planechase casual variant uses phenomenon cards. See rule 901, “Planechase.”\\ ​
-312.1. 异象此牌类别只会出现在非传统万智牌卡牌上。只有竞逐时空休闲玩法使用异象牌。参见规则[[cr:​9#​cr901|901]],“竞逐时空”。+312.1. 异象此牌类别只会出现在非传统万智牌卡牌上。只有竞逐时空休闲玩法使用异象牌。参见规则[[cr:​9#​cr901|901]],“竞逐时空”。
  
 <​BOOKMARK:​cr312-2>​312.2. Phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a phenomenon card would leave the command zone, it remains in the command zone.\\ ​ <​BOOKMARK:​cr312-2>​312.2. Phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a phenomenon card would leave the command zone, it remains in the command zone.\\ ​
行 484: 行 487:
  
 <​BOOKMARK:​cr313-1>​313.1. Vanguard is a card type seen only on nontraditional Magic cards. Only the Vanguard casual variant uses vanguard cards. See rule 902, “Vanguard.”\\ ​ <​BOOKMARK:​cr313-1>​313.1. Vanguard is a card type seen only on nontraditional Magic cards. Only the Vanguard casual variant uses vanguard cards. See rule 902, “Vanguard.”\\ ​
-313.1. 先锋此牌类别只会出现在非传统万智牌卡牌上。只有先锋休闲玩法使用先锋牌。参见规则[[cr:​9#​cr902|902]],“先锋”。+313.1. 先锋此牌类别只会出现在非传统万智牌卡牌上。只有先锋休闲玩法使用先锋牌。参见规则[[cr:​9#​cr902|902]],“先锋”。
  
 <​BOOKMARK:​cr313-2>​313.2. Vanguard cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast. If a vanguard card would leave the command zone, it remains in the command zone.\\ ​ <​BOOKMARK:​cr313-2>​313.2. Vanguard cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast. If a vanguard card would leave the command zone, it remains in the command zone.\\ ​
行 504: 行 507:
 313.7. 每张先锋牌的右下角都印有生命修正。生命修正可能是带有加号的数字、带有减号的数字、或零。确定先锋牌拥有者的起始总生命(通常为20)时,采用此修正值。参见规则[[cr:​1#​cr103-4|103.4]]。 313.7. 每张先锋牌的右下角都印有生命修正。生命修正可能是带有加号的数字、带有减号的数字、或零。确定先锋牌拥有者的起始总生命(通常为20)时,采用此修正值。参见规则[[cr:​1#​cr103-4|103.4]]。
  
-===== 314. 阴谋 ​Schemes =====+===== 314. 邪计 ​Schemes =====
 <​BOOKMARK:​cr314>​314. Schemes\\ ​ <​BOOKMARK:​cr314>​314. Schemes\\ ​
-314. 阴谋+314. 邪计
  
 <​BOOKMARK:​cr314-1>​314.1. Scheme is a card type seen only on nontraditional Magic cards. Only the Archenemy casual variant uses scheme cards. See rule 904, “Archenemy.”\\ ​ <​BOOKMARK:​cr314-1>​314.1. Scheme is a card type seen only on nontraditional Magic cards. Only the Archenemy casual variant uses scheme cards. See rule 904, “Archenemy.”\\ ​
-314.1. ​阴谋此牌类别只会出现在非传统万智牌卡牌上。只有魔王休闲玩法使用阴谋牌。参见规则[[cr:​9#​cr904|904]],“魔王”。+314.1. ​邪计此牌类别只会出现在非传统万智牌卡牌上。只有魔王休闲玩法使用邪计牌。参见规则[[cr:​9#​cr904|904]],“魔王”。
  
 <​BOOKMARK:​cr314-2>​314.2. Scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up. They’re not permanents. They can’t be cast. If a scheme card would leave the command zone, it remains in the command zone.\\ ​ <​BOOKMARK:​cr314-2>​314.2. Scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up. They’re not permanents. They can’t be cast. If a scheme card would leave the command zone, it remains in the command zone.\\ ​
-314.2. ​阴谋牌在游戏中始终处于统帅区,无论该牌在阴谋套牌中或是牌面朝上时。阴谋牌不是永久物。阴谋牌不能被施放。如果阴谋牌将要离开统帅区,它留在统帅区。+314.2. ​邪计牌在游戏中始终处于统帅区,无论该牌在邪计套牌中或是牌面朝上时。邪计牌不是永久物。邪计牌不能被施放。如果邪计牌将要离开统帅区,它留在统帅区。
  
 <​BOOKMARK:​cr314-3>​314.3. Scheme cards have no subtypes.\\ ​ <​BOOKMARK:​cr314-3>​314.3. Scheme cards have no subtypes.\\ ​
-314.3. ​阴谋牌没有副类别。+314.3. ​邪计牌没有副类别。
  
 <​BOOKMARK:​cr314-4>​314.4. A scheme card may have any number of static, triggered, and/or activated abilities. As long as a scheme card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.\\ ​ <​BOOKMARK:​cr314-4>​314.4. A scheme card may have any number of static, triggered, and/or activated abilities. As long as a scheme card is face up in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.\\ ​
-314.4. ​阴谋牌可以具有任意数量的静止式、触发式和/​或起动式异能。只要阴谋牌在统帅区中,其静止式异能便影响游戏,触发式异能便可以触发,起动式异能可以起动。+314.4. ​邪计牌可以具有任意数量的静止式、触发式和/​或起动式异能。只要邪计牌在统帅区中,其静止式异能便影响游戏,触发式异能便可以触发,起动式异能可以起动。
  
 <​BOOKMARK:​cr314-5>​314.5. The owner of a scheme card is the player who started the game with it in the command zone. The controller of a face-up scheme card is its owner.\\ ​ <​BOOKMARK:​cr314-5>​314.5. The owner of a scheme card is the player who started the game with it in the command zone. The controller of a face-up scheme card is its owner.\\ ​
-314.5. ​阴谋牌的拥有者是以该牌置于统帅区中开始游戏的牌手。面朝上的阴谋牌之操控者是其拥有者。+314.5. ​邪计牌的拥有者是以该牌置于统帅区中开始游戏的牌手。面朝上的邪计牌之操控者是其拥有者。
  
 <​BOOKMARK:​cr314-6>​314.6. If a non-ongoing scheme card is face up in the command zone, and no triggered abilities of any scheme are on the stack or waiting to be put on the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based action. See rule 704.)\\ ​ <​BOOKMARK:​cr314-6>​314.6. If a non-ongoing scheme card is face up in the command zone, and no triggered abilities of any scheme are on the stack or waiting to be put on the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based action. See rule 704.)\\ ​
-314.6. 如果一张非持续阴谋牌在统帅区牌面朝上,且没有任何阴谋的触发式异能在堆叠上或等待被放进堆叠,于下一次牌手将得到优先权时,将该阴谋牌翻为牌面朝下,并置于其拥有者的阴谋套牌牌库底。(此为状态动作;参见规则[[cr:​7#​cr704|704]]。)+314.6. 如果一张非长效邪计牌在统帅区牌面朝上,且没有任何邪计的触发式异能在堆叠上或等待被放进堆叠,于下一次牌手将得到优先权时,将该邪计牌翻为牌面朝下,并置于其拥有者的邪计套牌牌库底。(此为状态动作;参见规则[[cr:​7#​cr704|704]]。)
  
 <​BOOKMARK:​cr314-7>​314.7. If an ability of a scheme card includes the text “this scheme,” it means the scheme card in the command zone that’s the source of that ability. This is an exception to rule 109.2.\\ ​ <​BOOKMARK:​cr314-7>​314.7. If an ability of a scheme card includes the text “this scheme,” it means the scheme card in the command zone that’s the source of that ability. This is an exception to rule 109.2.\\ ​
-314.7. 如果一张阴谋牌的异能叙述中包含“此阴谋”,它意指统帅区中该异能的来源之阴谋牌。这是规则[[cr:​1#​cr109-2|109.2]]的例外情况。+314.7. 如果一张邪计牌的异能叙述中包含“此邪计”,它意指统帅区中该异能的来源之邪计牌。这是规则[[cr:​1#​cr109-2|109.2]]的例外情况。
  
 ===== 315. 诡局 Conspiracies ===== ===== 315. 诡局 Conspiracies =====