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cr:3 [2014/08/17 15:18]
mtgjudge [312. Scheme]
cr:3 [2017/04/30 19:44]
mtgjudge
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-[[:​完整规则|返回完整规则目录]] +[[:​完整规则|返回完整规则目录]] ​| [[cr:​2|第二章 - 牌的各部分 Parts of a Card]] | [[cr:​4|第四章 - 区域 Zones]]
 ====== 3. 牌类别 Card Types ====== ====== 3. 牌类别 Card Types ======
 3. Card Types\\ ​ 3. Card Types\\ ​
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 300. 总则 300. 总则
  
-300.1. The card types are artifact, conspiracy, creature, enchantment,​ instant, land, [color=blue]phenomenon, ​[/color]plane, planeswalker, ​[color=blue]scheme, ​[/color]sorcery, tribal, and vanguard.\\  +300.1. The card types are artifact, conspiracy, creature, enchantment,​ instant, land, phenomenon, plane, planeswalker,​ scheme, sorcery, tribal, and vanguard.\\  
-300.1. 牌的类别包括神器、诡局、生物、结界、瞬间、地、异象、时空、鹏洛客、scheme、法术、部族、先锋。+300.1. 牌的类别包括神器、诡局、生物、结界、瞬间、地、异象、时空、鹏洛客、阴谋、法术、部族、先锋。
  
 300.2. Some objects have more than one card type (for example, an artifact creature). Such objects combine the aspects of each of those card types, and are subject to spells and abilities that affect either or all of those card types.\\ ​ 300.2. Some objects have more than one card type (for example, an artifact creature). Such objects combine the aspects of each of those card types, and are subject to spells and abilities that affect either or all of those card types.\\ ​
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 301.5b An Equipment is cast and enters the battlefield just like any other artifact. An Equipment doesn’t enter the battlefield attached to a creature. The equip keyword ability attaches the Equipment to a creature you control (see rule 702.6, “Equip”). Control of the creature matters only when the equip ability is activated and when it resolves. Spells and other abilities may also attach an Equipment to a creature. If an effect attempts to attach an Equipment to an object that can’t be equipped by it, the Equipment doesn’t move.\\ ​ 301.5b An Equipment is cast and enters the battlefield just like any other artifact. An Equipment doesn’t enter the battlefield attached to a creature. The equip keyword ability attaches the Equipment to a creature you control (see rule 702.6, “Equip”). Control of the creature matters only when the equip ability is activated and when it resolves. Spells and other abilities may also attach an Equipment to a creature. If an effect attempts to attach an Equipment to an object that can’t be equipped by it, the Equipment doesn’t move.\\ ​
-301.5b 在施放与进战场后,武具与其它神器一样。武具进战场时并未装备在生物上。关键异能佩带可以将武具移到由你操控的生物上(参见规则702.6,“佩带”)。只有在佩带异能起动与结算时关心你是否操控该生物。咒语或其他异能也可能将武具装备在生物上。如果一个效应要将武具装备在不能装备该武具的物件上,该武具不会移动。+301.5b 在施放与进战场后,武具与其它神器一样。武具进战场时并未装备在生物上。关键异能佩带可以将武具移到由你操控的生物上(参见规则702.6,“佩带”)。只有在佩带异能起动与结算时关心你是否操控该生物。咒语或其他异能也可能将武具装备在生物上。如果一个效应要将武具装备在不能装备该武具的物件上,该武具不会移动。
  
 301.5c An Equipment that’s also a creature can’t equip a creature. An Equipment that loses the subtype “Equipment” can’t equip a creature. An Equipment can’t equip itself. An Equipment that equips an illegal or nonexistent permanent becomes unattached from that permanent but remains on the battlefield. (This is a state-based action. See rule 704.) An Equipment can’t equip more than one creature. If a spell or ability would cause an Equipment to equip more than one creature, the Equipment’s controller chooses which creature it equips.\\ ​ 301.5c An Equipment that’s also a creature can’t equip a creature. An Equipment that loses the subtype “Equipment” can’t equip a creature. An Equipment can’t equip itself. An Equipment that equips an illegal or nonexistent permanent becomes unattached from that permanent but remains on the battlefield. (This is a state-based action. See rule 704.) An Equipment can’t equip more than one creature. If a spell or ability would cause an Equipment to equip more than one creature, the Equipment’s controller chooses which creature it equips.\\ ​
-301.5c 同时为生物的武具不能由生物佩带。失去“武具”副类别的武具不能由生物佩带。武具不能佩带其本身。如果武具佩带在不合法或不存在的永久物上,则该武具不再由该永久物佩带,但依旧会留在战场上。(这是一个状态动作。参见规则704。)一个武具不能佩带在多于一个生物上。如果一个咒语或异能令武具佩带在多于一个生物上,该武具的操控者选择哪个生物佩带它。+301.5c 同时为生物的武具不能由生物佩带。失去“武具”副类别的武具不能由生物佩带。武具不能佩带其本身。如果武具佩带在不合法或不存在的永久物上,则该武具不再由该永久物佩带,但依旧会留在战场上。(此为状态动作。参见规则704。)一个武具不能佩带在多于一个生物上。如果一个咒语或异能令武具佩带在多于一个生物上,该武具的操控者选择哪个生物佩带它。
  
 301.5d An Equipment’s controller is separate from the equipped creature’s controller; the two need not be the same. Changing control of the creature doesn’t change control of the Equipment, and vice versa. Only the Equipment’s controller can activate its abilities. However, if the Equipment grants an ability to the equipped creature (with “gains” or “has”), the equipped creature’s controller is the only one who can activate that ability.\\ ​ 301.5d An Equipment’s controller is separate from the equipped creature’s controller; the two need not be the same. Changing control of the creature doesn’t change control of the Equipment, and vice versa. Only the Equipment’s controller can activate its abilities. However, if the Equipment grants an ability to the equipped creature (with “gains” or “has”), the equipped creature’s controller is the only one who can activate that ability.\\ ​
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 301.6. Some artifacts have the subtype “Fortification.” A Fortification can be attached to a land. It can’t legally be attached to an object that isn’t a land. Fortification’s analog to the equip keyword ability is the fortify keyword ability. Rules 301.5a–e apply to Fortifications in relation to lands just as they apply to Equipment in relation to creatures, with one clarification relating to rule 301.5c: a Fortification that’s also a creature (not a land) can’t fortify a land. (See rule 702.66, “Fortify.”)\\ ​ 301.6. Some artifacts have the subtype “Fortification.” A Fortification can be attached to a land. It can’t legally be attached to an object that isn’t a land. Fortification’s analog to the equip keyword ability is the fortify keyword ability. Rules 301.5a–e apply to Fortifications in relation to lands just as they apply to Equipment in relation to creatures, with one clarification relating to rule 301.5c: a Fortification that’s also a creature (not a land) can’t fortify a land. (See rule 702.66, “Fortify.”)\\ ​
-301.6. 一些神器具有“工事”副类别。工事可以装备在地上。它不能合法装备在不是地的物件上。工事与地的关系,与301.5a-e中武具与生物的关系相同,除规则301.5c以外:同时为生物(而不是地)的工事不能装备在地上。工事对应佩带这个关键异能为构工这个关键异能。(参见规则 702.66,“构工”。)+301.6. 一些神器具有“工事”副类别。工事可以装备在地上。它不能合法装备在不是地的物件上。工事与地的关系,与301.5a-e中武具与生物的关系相同,除规则301.5c以外:同时为生物(而不是地)的工事不能装备在地上。工事对应佩带这个关键异能为构工这个关键异能。(参见规则 702.66,“构工”。) 
 + 
 +301.7. Some artifacts have the subtype “Vehicle.” Vehicles have a crew ability, which allows them to become artifact creatures. See rule 702.121, “Crew.”\\  
 +301.7. 一些神器具有“载具”副类别。载具都具有搭载异能,让它们能成为神器生物。参见规则702.121,“搭载”。 
 + 
 +301.7a Each Vehicle has a printed power and toughness, but it has these characteristics only if it’s also a creature. See rule 208.3.\\  
 +301.7a 每个载具上各印制一组力量和防御力,但只有在其同时也是生物时才具有这些特征。参见规则208.3。 
 + 
 +301.7b If a Vehicle becomes a creature, it immediately has its printed power and toughness. Other effects, including the effect that makes it a creature, may modify these values or set them to different values.\\  
 +301.7b 如果某载具成为生物,它会立即拥有其上所印制的力量和防御力。其他效应,包括使其成为生物的效应,可能会修正这些数值,或是将其设定其他值。
  
 ===== 302. 生物 Creatures ===== ===== 302. 生物 Creatures =====
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 302.6. 生物的起动式异能之中,如果其起动费用包含了横置符号或重置符号,则除非生物的操控者从其最近的一回合开始时一直操控它,否则便不能起动该异能。除非生物的操控者从其最近的一回合开始时一直操控它,否则该生物不能进行攻击。此规则非正式称呼是“召唤失调”规则。 302.6. 生物的起动式异能之中,如果其起动费用包含了横置符号或重置符号,则除非生物的操控者从其最近的一回合开始时一直操控它,否则便不能起动该异能。除非生物的操控者从其最近的一回合开始时一直操控它,否则该生物不能进行攻击。此规则非正式称呼是“召唤失调”规则。
  
-302.7. Damage dealt to a creature by a source with neither wither nor infect is marked on that creature (see rule 119.3). If the total damage marked on that creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All damage marked on a creature is removed when it regenerates (see rule 701.12, “Regenerate”) and during the cleanup step (see rule 514.2).\\  +302.7. Damage dealt to a creature by a source with neither wither nor infect is marked on that creature (see rule 119.3). If the total damage marked on that creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). All damage marked on a creature is removed when it regenerates (see rule 701.13, “Regenerate”) and during the cleanup step (see rule 514.2).\\  
-302.7. 一个不具有干枯或侵染的来源对生物造成的伤害会标记在该生物上(参见规则119.3)。如果标记在一个生物上的总伤害等于或大于它的防御力,该生物受到致命伤害,且会因状态动作被消灭(参见规则704)。当生物重生时(参见规则701.12,“重生”)以及在清除步骤中(参见规则514.2),移除该生物上标记的所有伤害。+302.7. 一个不具有干枯或侵染的来源对生物造成的伤害会标记在该生物上(参见规则119.3)。如果标记在一个生物上的总伤害等于或大于它的防御力,该生物受到致命伤害,且会因状态动作被消灭(参见规则704)。当生物重生时(参见规则701.13,“重生”)以及在清除步骤中(参见规则514.2),移除该生物上标记的所有伤害。
  
 ===== 303. 结界 Enchantments ===== ===== 303. 结界 Enchantments =====
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 303.4. Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is defined by its enchant keyword ability (see rule 702.5, “Enchant”). Other effects can limit what a permanent can be enchanted by.\\  303.4. Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. What an Aura can be attached to is defined by its enchant keyword ability (see rule 702.5, “Enchant”). Other effects can limit what a permanent can be enchanted by.\\ 
-303.4. 一些结界具有“灵气”副类别。灵气进入战场结附于物件或牌手上。灵气所能结附的定义由其结附关键异能决定(参见规则702.5,“结附”)。其它效应也可以限制一个永久物被结附。+303.4. 一些结界具有“灵气”副类别。灵气进入战场结附于物件或牌手上。灵气所能结附的定义由其结附关键异能决定(参见规则702.5,“结附”)。其它效应也可以限制一个永久物被结附。
  
 303.4a An Aura spell requires a target, which is defined by its enchant ability.\\ ​ 303.4a An Aura spell requires a target, which is defined by its enchant ability.\\ ​
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 303.4c If an Aura is enchanting an illegal object or player as defined by its enchant ability and other applicable effects, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner’s graveyard. (This is a state-based action. See rule 704.)\\ ​ 303.4c If an Aura is enchanting an illegal object or player as defined by its enchant ability and other applicable effects, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner’s graveyard. (This is a state-based action. See rule 704.)\\ ​
-303.4c 如果灵气结附在其结附异能或其它适用异能所定义的非法永久物或牌手上,或是所结附的永久物不再存在,或该牌手已经离开比赛,则此灵气置入其拥有者的坟墓场。(这是状态动作,参见规则704。)+303.4c 如果灵气结附在其结附异能或其它适用异能所定义的非法永久物或牌手上,或是所结附的永久物不再存在,或该牌手已经离开游戏,则此灵气置入其拥有者的坟墓场。(此为状态动作,参见规则704。)
  
 303.4d An Aura can’t enchant itself. If this occurs somehow, the Aura is put into its owner’s graveyard. An Aura that’s also a creature can’t enchant anything. If this occurs somehow, the Aura becomes unattached, then is put into its owner’s graveyard. (These are state-based actions. See rule 704.) An Aura can’t enchant more than one object or player. If a spell or ability would cause an Aura to become attached to more than one object or player, the Aura’s controller chooses which object or player it becomes attached to.\\  303.4d An Aura can’t enchant itself. If this occurs somehow, the Aura is put into its owner’s graveyard. An Aura that’s also a creature can’t enchant anything. If this occurs somehow, the Aura becomes unattached, then is put into its owner’s graveyard. (These are state-based actions. See rule 704.) An Aura can’t enchant more than one object or player. If a spell or ability would cause an Aura to become attached to more than one object or player, the Aura’s controller chooses which object or player it becomes attached to.\\ 
-303.4d 灵气不能结附于自己上。如果这种情况发生,则此灵气置入其拥有者的坟墓场。如果灵气同时是生物,便不能结附在永久物上。如果这种情况发生,则此灵气不再结附且置入其拥有者的坟墓场。(这是状态动作,参见规则704。)一个灵气不能结附在多于一个物件或牌手上。如果一个咒语或异能令灵气结附在多于一个物件或牌手上,该灵气的操控者选择哪个物件或牌手结附它。+303.4d 灵气不能结附于自己上。如果这种情况发生,则此灵气置入其拥有者的坟墓场。如果灵气同时是生物,便不能结附在永久物上。如果这种情况发生,则此灵气不再结附且置入其拥有者的坟墓场。(此为状态动作,参见规则704。)一个灵气不能结附在多于一个物件或牌手上。如果一个咒语或异能令灵气结附在多于一个物件或牌手上,该灵气的操控者选择哪个物件或牌手结附它。
  
 303.4e An Aura’s controller is separate from the enchanted object’s controller or the enchanted player; the two need not be the same. If an Aura enchants an object, changing control of the object doesn’t change control of the Aura, and vice versa. Only the Aura’s controller can activate its abilities. However, if the Aura grants an ability to the enchanted object (with “gains” or “has”), the enchanted object’s controller is the only one who can activate that ability.\\ ​ 303.4e An Aura’s controller is separate from the enchanted object’s controller or the enchanted player; the two need not be the same. If an Aura enchants an object, changing control of the object doesn’t change control of the Aura, and vice versa. Only the Aura’s controller can activate its abilities. However, if the Aura grants an ability to the enchanted object (with “gains” or “has”), the enchanted object’s controller is the only one who can activate that ability.\\ ​
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 303.4h 如果一个效应尝试将一个不是灵气、武具或工事的永久物放进战场并结附于一个物件或牌手,它进入战场且不结附。 303.4h 如果一个效应尝试将一个不是灵气、武具或工事的永久物放进战场并结附于一个物件或牌手,它进入战场且不结附。
  
-303.4i If an effect attempts to put an Aura onto the battlefield enchanting an object or player it can’t legally enchant, the Aura remains in its current zone.\\ ​ +303.4i If an effect attempts to put an Aura onto the battlefield enchanting an object or player it can’t legally enchant, the Aura remains in its current zone. \\ 
 303.4i 如果一个效应尝试将一个灵气放进战场并结附于一个它不能合法结附的物件或牌手,该灵气留在当前的区域。 303.4i 如果一个效应尝试将一个灵气放进战场并结附于一个它不能合法结附的物件或牌手,该灵气留在当前的区域。
  
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 304.5. If text states that a player may do something “any time he or she could cast an instant,” it means only that the player must have priority. The player doesn’t need to have an instant he or she could actually cast. Effects that would prevent that player from casting a spell or casting an instant don’t affect the player’s capability to perform that action (unless the action is actually casting a spell or casting an instant).\\ ​ 304.5. If text states that a player may do something “any time he or she could cast an instant,” it means only that the player must have priority. The player doesn’t need to have an instant he or she could actually cast. Effects that would prevent that player from casting a spell or casting an instant don’t affect the player’s capability to perform that action (unless the action is actually casting a spell or casting an instant).\\ ​
-304.5. 如果叙述为牌手可以在“于其能够使用瞬间的时机下”某些事情,则仅意味着该牌手必须要有优先权。该牌手手上不需要有瞬间可施放。阻止牌手施放咒语或施放瞬间的效应不会影响该牌手进行动作(除非该动作是施放咒语或施放瞬间)。+304.5. 如果叙述为牌手可以在“于其能够使用瞬间的时机下”某些事情,则仅意味着该牌手必须要有优先权。该牌手手上不需要有瞬间可施放。阻止牌手施放咒语或施放瞬间的效应不会影响该牌手进行动作(除非该动作是施放咒语或施放瞬间)。
  
 ===== 305. 地 Lands ===== ===== 305. 地 Lands =====
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 305.2b A player can’t play a land, for any reason, if the number of lands the player can play this turn is equal to or less than the number of lands he or she has already played this turn. Ignore any part of an effect that instructs a player to do so.\\  305.2b A player can’t play a land, for any reason, if the number of lands the player can play this turn is equal to or less than the number of lands he or she has already played this turn. Ignore any part of an effect that instructs a player to do so.\\ 
-305.2b 如果牌手本回合可以使用地的数量因为任何原因等于或小于该牌手本回合已经使用过地的数量,则其不能使用地。忽略任何效应中让牌手如此的部分。+305.2b 如果牌手本回合可以使用地的数量因为任何原因等于或小于该牌手本回合已经使用过地的数量,则其不能使用地。忽略任何效应中让牌手如此的部分。
  
 305.3. A player can’t play a land, for any reason, if it isn’t his or her turn. Ignore any part of an effect that instructs a player to do so. \\  305.3. A player can’t play a land, for any reason, if it isn’t his or her turn. Ignore any part of an effect that instructs a player to do so. \\ 
-305.3. 牌手不能因为任何原因在不是自己的回合中使用地。忽略所有指示牌手如此的效应。+305.3. 牌手不能因为任何原因在不是自己的回合中使用地。忽略所有指示牌手如此的效应。
  
 305.4. Effects may also allow players to “put” lands onto the battlefield. This isn’t the same as “playing a land” and doesn’t count as a land played during the current turn.\\ ​ 305.4. Effects may also allow players to “put” lands onto the battlefield. This isn’t the same as “playing a land” and doesn’t count as a land played during the current turn.\\ ​
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 例如:“基本地~山脉” 表示该牌为具有山脉副类别的地。 例如:“基本地~山脉” 表示该牌为具有山脉副类别的地。
  
-305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words “basic land type,” it’s referring to one of these subtypes. A land with a basic land type has the intrinsic ability “{T}: Add [mana symbol] to your mana pool,” even if the text box doesn’t actually contain that text or the object has no text box. For Plains, [mana symbol] is {W}; for Islands, {U}; for Swamps, {B}; for Mountains, {R}; and for Forests, {G}. See rule 107.4a. ​Also see rule 605, “Mana Abilities.”\\ ​+305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words “basic land type,” it’s referring to one of these subtypes. A land with a basic land type has the intrinsic ability “{T}: Add [mana symbol] to your mana pool,” even if the text box doesn’t actually contain that text or the object has no text box. For Plains, [mana symbol] is {W}; for Islands, {U}; for Swamps, {B}; for Mountains, {R}; and for Forests, {G}. See rule 107.4a. ​See also rule 605, “Mana Abilities.”\\ ​
 305.6. 基本地类别包括平原、海岛、沼泽、山脉、树林。如果一个物件使用了“基本地类别”这个词,它指这几个副类别之一。具有基本地类别的地具有异能“{T}:加[法术力符号]到你的法术力池中”,即使其文字栏并不包含任何文字或没有文字栏。平原产生白色法术力;海岛产生蓝色;沼泽产生黑色;山脉产生红色;树林产生绿色。参见规则107.4a。另参见规则605,“法术力异能”。 305.6. 基本地类别包括平原、海岛、沼泽、山脉、树林。如果一个物件使用了“基本地类别”这个词,它指这几个副类别之一。具有基本地类别的地具有异能“{T}:加[法术力符号]到你的法术力池中”,即使其文字栏并不包含任何文字或没有文字栏。平原产生白色法术力;海岛产生蓝色;沼泽产生黑色;山脉产生红色;树林产生绿色。参见规则107.4a。另参见规则605,“法术力异能”。
  
 305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copy effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.\\ ​ 305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text, its old land types, and any copy effects affecting that land, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.\\ ​
-305.7. 如果一个效应将地的类别改为一种或数种基本地类别,该地便不再拥有原本之地类别。它失去所有原本的规则叙述、地类别以及任何影响该地的复制效应所带来的异能,且获得新的基本地类所对应的法术力异能。由其它效应赋予此地的异能并不会因此移除。改变地的副类别不会添加或移除该地可能拥有的牌类别(例如生物)或超类别(例如基本、传奇、雪)。如果地额外得到原有地类别以外的其它地类别,则它会保留原本的地类别与规则叙述,且得到新的地类别及法术力异能。+305.7. 如果一个效应将地的类别改为一种或数种基本地类别,该地便不再拥有原本之地类别。它失去所有原本的规则叙述、地类别以及任何影响该地的复制效应所带来的异能,且获得新的基本地类所对应的法术力异能。由其它效应赋予此地的异能并不会因此移除。改变地的副类别不会添加或移除该地可能拥有的牌类别(例如生物)或超类别(例如基本、传奇、雪)。如果地额外得到原有地类别以外的其它地类别,则它会保留原本的地类别与规则叙述,且得到新的地类别及法术力异能。
  
 305.8. Any land with the supertype “basic” is a basic land. Any land that doesn’t have this supertype is a nonbasic land, even if it has a basic land type.\\ ​ 305.8. Any land with the supertype “basic” is a basic land. Any land that doesn’t have this supertype is a nonbasic land, even if it has a basic land type.\\ ​
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 306.4. If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “planeswalker uniqueness rule.” See rule 704.\\ ​ 306.4. If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “planeswalker uniqueness rule.” See rule 704.\\ ​
-306.4. 如果一位牌手操控两个或更多具有相同鹏洛客类别的鹏洛客,该牌手选择它们中的一个,其余的将被置入进其拥有者的坟墓场。此“鹏洛客唯一规则”是一个状态动作。参见规则704。 ​+306.4. 如果一位牌手操控两个或更多具有相同鹏洛客类别的鹏洛客,该牌手选择它们中的一个,其余的将被置入进其拥有者的坟墓场。此“鹏洛客唯一规则”状态动作。参见规则704。 ​
  
 306.5. Loyalty is a characteristic only planeswalkers have.\\ ​ 306.5. Loyalty is a characteristic only planeswalkers have.\\ ​
行 263: 行 271:
  
 307.5. If a spell, ability, or effect states that a player can do something only “any time he or she could cast a sorcery,” it means only that the player must have priority, it must be during the main phase of his or her turn, and the stack must be empty. The player doesn’t need to have a sorcery he or she could actually cast. Effects that would prevent that player from casting a spell or casting a sorcery don’t affect the player’s capability to perform that action (unless the action is actually casting a spell or casting a sorcery).\\ ​ 307.5. If a spell, ability, or effect states that a player can do something only “any time he or she could cast a sorcery,” it means only that the player must have priority, it must be during the main phase of his or her turn, and the stack must be empty. The player doesn’t need to have a sorcery he or she could actually cast. Effects that would prevent that player from casting a spell or casting a sorcery don’t affect the player’s capability to perform that action (unless the action is actually casting a spell or casting a sorcery).\\ ​
-307.5. 如果一个咒语、异能或效应的叙述为牌手可以在“于其能够使用法术的时机下”某些事情,则仅意味着该牌手必须要有优先权、必须在该牌手回合的主阶段、且堆叠必须为空。该牌手手上不需要有法术可施放。阻止牌手施放咒语或施放法术的效应不会影响该牌手进行动作(除非该动作是施放咒语或施放法术)。+307.5. 如果一个咒语、异能或效应的叙述为牌手可以在“于其能够使用法术的时机下”某些事情,则仅意味着该牌手必须要有优先权、必须在该牌手回合的主阶段、且堆叠必须为空。该牌手手上不需要有法术可施放。阻止牌手施放咒语或施放法术的效应不会影响该牌手进行动作(除非该动作是施放咒语或施放法术)。
  
 307.5a Similarly, if an effect checks to see if a spell was cast “any time a sorcery couldn’t have been cast,” it’s checking only whether the spell’s controller cast it without having priority, during a phase other than his or her main phase, or while another object was on the stack.\\ ​ 307.5a Similarly, if an effect checks to see if a spell was cast “any time a sorcery couldn’t have been cast,” it’s checking only whether the spell’s controller cast it without having priority, during a phase other than his or her main phase, or while another object was on the stack.\\ ​
-307.5a 同样的,如果一个效应检一个咒语是否“于不能施放法术的时机下”被施放,它仅检该咒语的操控者是否在具有优先权、是否在自己回合的主阶段、是否有另一个物件在堆叠中的时机下施放该咒语。+307.5a 同样的,如果一个效应检一个咒语是否“于不能施放法术的时机下”被施放,它仅检该咒语的操控者是否在具有优先权、是否在自己回合的主阶段、是否有另一个物件在堆叠中的时机下施放该咒语。
  
 ===== 308. 部族 Tribals ===== ===== 308. 部族 Tribals =====
行 279: 行 287:
  
 ===== 309. 时空 Planes ===== ===== 309. 时空 Planes =====
 +309. Planes\\ ​
 +309. 时空
  
-[color=blue]309. Planes\\  +309.1. Plane is a card type seen only on nontraditional Magic cards. Only the Planechase casual variant uses plane cards. See rule 901, “Planechase.”\\  
-309. 时空[/color]+309.1. 时空此牌类别只会出现在非传统万智牌卡牌上。只有竞逐时空休闲玩法使用时空牌。参见规则901,“竞逐时空”。
  
-[color=blue]309.1. Plane is a card type seen only on nontraditional Magic cards. Only the Planechase casual variant uses plane cardsSee rule 901“Planechase.\\  +309.2. Plane cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face upThey’re not permanents. They can’t be cast. If a plane card would leave the command zoneit remains in the command zone.\\  
-309.1. 时空类别只会出现非传万智牌上。只有时空竞逐休闲赛制使用时空牌。参见规则901,“时空竞逐”[/color]+309.2. 时空牌在游戏中始终处于帅区,无论该在时空套中或是翻为牌面朝。时空牌不是永久物。时空牌不能被施放如果时空牌将要离开统帅区,它留在统帅区
  
-[color=blue]309.2. Plane cards remain in the command zone throughout the gameboth while they’re part of a planar ​deck and while they’re face upThey’re not permanents. They can’t be castIf a plane card would leave the command zone, it remains in the command zone.\\  +309.3. Plane subtypes are listed after a long dash, and may be multiple words: “Plane — Serra’s Realm.” All words after the dash are, collectively, a single subtype. Planar subtypes are called ​planar ​typesA plane can have only one subtypeSee rule 205.3n for the complete list of planar types.\\  
-309.2. 时空牌在游戏中始终处于指令区无论该牌在时空套牌中或是翻牌面朝上时。时空牌不是永久物。时空牌被施放如果时空牌将要离开指令区,它留在指令区[/color]+309.3. 时空的副类别都是一个英文单词一条长横线后面。时空的副类别也称为时空类别每张时空牌拥有一种副类别。时空类别的完整列表参见规则205.3n
  
-[color=blue]309.3Plane subtypes are listed after a long dash, and may be multiple words: “Plane — Serra’s Realm.” All words after the dash arecollectivelya single subtype. Planar subtypes are called planar types. A plane can have only one subtype. See rule 205.3n for the complete list of planar types.\\  +309.4A plane card may have any number of static, triggered, and/or activated abilitiesAs long as a plane card is face up in the command zoneits static abilities affect the gameits triggered abilities may trigger, and its activated abilities may be activated.\\  
-309.3. 时空的副类别都是一个英文单词,接在一条长横线后面。时空的副类别也称时空类别。每张时空拥有一种副类别时空类别的完整列表参见规则205.3n。[/​color]+309.4. 时空牌可以具有任意数量静止式、触发式和/​或起动式异能只要时空牌在统帅区中为牌面朝上,其静止式异便影响游戏,触发式异能便可以触发,起动式异能可以起动
  
-[color=blue]309.4A plane card may have any number ​of static, triggered, and/or activated abilities. As long as a plane card is face up in the command zoneits static abilities affect ​the game, its triggered abilities may triggerand its activated abilities may be activated.\\  +309.5The controller ​of a face-up ​plane card is the player designated as the planar controller. Normallythe planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until he or she leaves the game or a different player becomes the active playerwhichever comes first.\\  
-309.4. 时空牌可以具有任意数量静止式、触发式和/​或起动式异能只要时空牌在指令区中为牌面朝上其静止式异能便影响游戏,触式异能便可以触发,起动式异能可以起动。[/color]+309.5牌面朝上的时空牌之操控者是指定为时空操控者牌手通常,时空操控者是主动手。如果当前时空操控者将要离开游戏,改回合顺序中下一位不会离开游戏的手成为时空操控者然后原来的时空操控者离开游戏。如此指定的时空操控者持续直到生下述两种情况之一为止:该牌手离开游戏;或有其他牌手成为主牌手
  
-[color=blue]309.5The controller of a face-up plane card is the player designated as the planar controller. Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldnt leave the game becomes ​the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until he or she leaves the game or a different player becomes the active player, whichever comes first.\\  +309.6face-up plane card that’s turned face down becomes ​new object.\\  
-309.5. 牌面朝上的时空牌之操控者是指定时空操控者的手。通常,时空操控者是主动牌手。如果当前时空操控者将要离开游戏,改为回合顺序中一位不会离开游戏的牌手成为时空操控者,然原来的时空操控者离开游戏。在该牌手离开游戏,或另一位牌手成为主动牌手中首先发生之前,如此指定的牌手一直都是时空操控者[/color]+309.6. 牌面朝上的时空牌为牌面朝后成为件。
  
-[color=blue]309.6. A face-up plane card that’s turned face down becomes a new object.\\  +309.7. Each plane card has a triggered ability that triggers “Whenever you roll {CHAOS}.” These are called “chaos abilities.” Each one is indicated by a {CHAOS} to its left, though the symbol itself has no special rules meaning.\\  
-309.6. 牌面朝上的时空牌翻为牌面朝下之后成为新的物件。[/​color] +309.7. 时空牌具有“每当你掷出{CHAOS}”时触发的触发式异能。这些异能称为“混沌异能”。这些异能的左边有{CHAOS}符号用以指示,即使该符号没有特别规则含义。
- +
-[color=blue]309.7. Each plane card has a triggered ability that triggers “Whenever you roll {C}.” These are called “chaos abilities.” Each one is indicated by a {C} to its left, though the symbol itself has no special rules meaning.\\  +
-309.7. 时空牌具有“每当你掷出{C}”时触发的触发式异能。这些异能称为“混沌异能”。这些异能的左边有{C}符号用以指示,即使该符号没有特别规则含义。[/color]+
 ===== 310. 异象 Phenomena ===== ===== 310. 异象 Phenomena =====
-[color=blue]310. Phenomena\\  +310. Phenomena\\  
-310. 异象[/color]+310. 异象 
 + 
 +310.1. Phenomenon is a card type seen only on nontraditional Magic cards. Only the Planechase casual variant uses phenomenon cards. See rule 901, “Planechase.”\\  
 +310.1. 异象此牌类别只会出现在非传统万智牌卡牌上。只有竞逐时空休闲玩法使用异象牌。参见规则901,“竞逐时空”。
  
-[color=blue]310.1. Phenomenon ​is a card type seen only on nontraditional Magic cards. Only the Planechase casual variant uses phenomenon cardsSee rule 901“Planechase.\\  +310.2. Phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face upThey’re not permanents. They can’t be cast. If a phenomenon card would leave the command zoneit remains in the command zone.\\  
-310.1. 异象类别只会出现非传万智牌上。只有空竞逐休闲赛制使用异象牌。参见规则901“时空竞逐”[/color]+310.2. 异象牌在游戏中始终处于帅区,无论该在时空套中或是翻为牌面朝上时异象牌不是永久物异象牌不能被施放。如果异象牌将要离开统帅区它留在统帅区
  
-[color=blue]310.2. Phenomenon cards remain in the command zone throughout the game, both while they’re part of a planar deck and while they’re face up. They’re not permanents. They can’t be cast. If a phenomenon card would leave the command zone, it remains in the command zone.\\  +310.3. Phenomenon cards have no subtypes.\\  
-310.2. 异象牌在游戏中始终处于指令区,无论该牌在时空套牌中或是翻为牌面朝上时。异象牌不是永久物。异象牌不能被施放。如果异象牌将要离开指令区,它留在指令区[/color]+310.3. 异象牌没有副类别
  
-[color=blue]310.3Phenomenon cards have no subtypes.\\  +310.4The controller of a face-up phenomenon card is the player designated as the planar controller. Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until he or she leaves the game or a different player becomes the active player, whichever comes first.\\  
-310.3. 异象牌副类别[/color]+310.4牌面朝上的异象牌之操控者是指定为时空操控者的牌手。通常,时空操控者是主动牌手。如果当前时空操控者将要离开游戏,改为回合顺序中下一位不会离开游戏的牌手成为时空操控者,然后原来的时空操控者离开游戏。如此指定的时空操控者持续直到发生下述两种情况之一为止:该牌手离开游戏;或其他牌手成为主动牌手
  
-[color=blue]310.4The controller of face-up ​phenomenon card is the player designated as the planar controller. Normally, the planar controller is whoever the active player is. However, if the current ​planar ​controller would leave the game, instead the next player in turn order that wouldn’t leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until he or she leaves the game or a different player becomes the active player, whichever comes first.\\  +310.5Each phenomenon card has triggered ability that triggers when you “encounter” it. “When you encounter [this phenomenon]” means “When you move this card off a planar ​deck and turn it face up.\\  
-310.4牌面朝上的异象牌之操控者是指定为时空操控者的牌手。通常,时空操控者是主动牌手如果空操控者开游戏,改为回合顺序中下一位不会离开游戏的牌手成为时空操控者,然后原来的时空操控者离开游戏。在该手离开游戏,或另一位牌手成主动手中首先发生的事件之前,如此指定的牌手一直都是空操控者[/color]+310.5. 异象牌有一个触发式异能当你遭遇它触发你遭遇[此异象]”意指“当你此牌移离时空并翻为牌面朝上
  
-[color=blue]310.5Each phenomenon card has a triggered ability ​that triggers when you “encounter” it. “When you encounter [this phenomenon]” means “When you move this card off planar deck and turn it face up.\\  +310.6A face-up ​phenomenon card that’s turned face down becomes ​new object.\\  
-310.5异象有一个触发式异能,当你遭遇它时触发。“当你遭遇[此异象]时”意指“当你将此移开时空套牌并翻为牌面朝上时”[/color]+310.6. 牌面朝上的异象牌翻为牌面朝下之后成为新的物件
  
-[color=blue]310.6A face-up ​phenomenon card that’s turned ​face down becomes ​new object.\\  +310.7If a phenomenon card is face up in the command zone, and it isn’t the source of triggered ability that has triggered but not yet left the stack, the planar controller planeswalks the next time a player would receive priority. (This is a state-based action; see rule 704. See also rule 701.22, “Planeswalk.”)\\  
-310.6. 牌面朝上的异牌面朝下之后成为新的物件[/color]+310.7如果一张异象牌在统帅区牌面朝上,且它不是已触发、且尚未离开堆叠触发式能之来源,时空操控者于下一次手将得到优先权时,时空换境。(此状态动作;参见规则704。亦见规则701.22,“时空换境”
  
-[color=blue]310.7. If a phenomenon card is face up in the command zone, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, the planar controller planeswalks the next time a player would receive priority. (This is a state-based action; see rule 704. See also rule 701.21, “Planeswalk.”)\\ ​ 
-310.7. 如果一张异象牌在指令区牌面朝上,且它不是已触发、且尚未离开堆叠的触发式异能之来源,时空操控者于下一次牌手将获得优先权时,时空换境。(这是状态动作;参见规则704。亦见规则701.21,“时空换境”。)[/​color] 
 ===== 311. 先锋 Vanguards ===== ===== 311. 先锋 Vanguards =====
 +311. Vanguards\\ ​
 +311. 先锋
  
-[color=blue]311. Vanguards\\  +311.1. Vanguard is a card type seen only on nontraditional Magic cards. Only the Vanguard casual variant uses vanguard cards. See rule 902, “Vanguard.”\\  
-311. 先锋[/color]+311.1. 先锋此牌类别只会出现在非传统万智牌卡牌上。只有先锋休闲玩法使用先锋牌。参见规则902,“先锋”。
  
-[color=blue]311.1. Vanguard ​is a card type seen only on nontraditional Magic cards. Only the Vanguard casual variant uses vanguard cardsSee rule 902“Vanguard.\\  +311.2. Vanguard cards remain in the command zone throughout the gameThey’re not permanents. They can’t be cast. If a vanguard card would leave the command zoneit remains in the command zone.\\  
-311.1. 先锋类别只会出现非传万智牌卡牌上只有先锋休闲赛制使用先锋牌。参见规则902,“先锋[/color]+311.2. 先锋牌在游戏中始终处于帅区。先锋牌不是永久物。先锋牌不能被施放如果先锋牌将要离开统帅区,它留在统帅区
  
-[color=blue]311.2. Vanguard cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast. If a vanguard card would leave the command zone, it remains in the command zone.\\  +311.3. Vanguard cards have no subtypes.\\  
-311.2. 先锋牌在游戏中始终处于指令区。先锋牌不是永久物。先锋牌不能被施放。如果先锋牌将要离开指令区,它留在指令区[/color]+311.3. 先锋牌没有副类别
  
-[color=blue]311.3Vanguard cards have no subtypes.\\  +311.4A vanguard card may have any number of static, triggered, and/or activated abilities. As long as a vanguard card is in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.\\  
-311.3. 先锋牌副类别。[/color]+311.4. 先锋牌可以具任意数量的静止式、触发式和/或起动式异能。只要先锋牌在统帅区中,其静止式异能便影响游戏,触发式异能便可以触发,起动式异能可以起动。
  
-[color=blue]311.4A vanguard card may have any number ​of static, triggered, and/or activated abilities. As long as a vanguard card is in the command zone, its static abilities affect the game, its triggered abilities may trigger, and its activated abilities may be activated.\\  +311.5The owner of a vanguard card is the player who started the game with it in the command zone. The controller of a face-up vanguard card is its owner.\\  
-311.4. 先锋牌可以具任意数量静止式、触发式和/​或起动式异能只要先锋牌在指令区中,静止式异能便影响游戏,触发式异能便可以触发,起动式异能可以起动[/color]+311.5. 先锋牌的拥者是以该牌置于统帅区中开始游戏牌手面朝上的先锋牌之操控者是拥有者
  
-[color=blue]311.5The owner of a vanguard card is the player who started the game with it in the command zoneThe controller of face-up ​vanguard card is its owner.\\  +311.6Each vanguard card has a hand modifier printed ​in its lower left cornerThis is number preceded by a plus sign, a number preceded by a minus sign, or a zero. This modifier is applied to the starting hand size and maximum hand size of the vanguard card’s owner (normally seven). The resulting number is both how many cards that player draws at the beginning of the game and his or her maximum hand size.\\  
-311.5. 先锋牌的拥有者是该牌置于指令区中开始游戏手。面朝上先锋之操控者是其拥有者[/color]+311.6每张先锋牌的左下角都印有手牌修正。手牌修正可能是带有加号的数字、带有减号的数字、或零。确定先锋牌拥有者的起手牌数量和手牌上限(通常为七张)时,采用此修正值。修正后的数字便是该牌手在游戏开始时所抓牌的数量以及手上限
  
-[color=blue]311.6. Each vanguard card has a hand modifier printed in its lower left corner. This is a number preceded by a plus sign, a number preceded by a minus sign, or a zero. This modifier is applied ​to the starting ​hand size and maximum hand size of the vanguard card’s owner (normally ​seven). The resulting number is both how many cards that player draws at the beginning of the game and his or her maximum hand size.\\  +311.7. Each vanguard card has a life modifier printed in its lower right corner. This is a number preceded by a plus sign, a number preceded by a minus sign, or a zero. This modifier is applied ​as the starting ​life total of the vanguard card’s owner (normally ​20to is determinedSee rule 103.3.\\  
-311.6. 每张先锋牌的下角都印有手牌修正。手牌修正可能是带有加号的数字、带有减号的数字、或零。确定先锋牌拥有者的起始手牌数量和手牌上限(通常为七张)时,采用此修正值。修正后的数字便是该牌手在游戏开始时所抓牌的数量以及手牌上限[/color]+311.7. 每张先锋牌的下角都印有生命修正。生命修正可能是带有加号的数字、带有减号的数字、或零。确定先锋牌拥有者的起始总生命(通常为20)时,采用此修正值。参见规则103.3
  
-[color=blue]311.7. Each vanguard card has a life modifier printed in its lower right corner. This is a number preceded by a plus sign, a number preceded by a minus sign, or a zero. This modifier is applied as the starting life total of the vanguard card’s owner (normally 20) to is determined. See rule 103.3.\\  +===== 312阴谋 Schemes ===== 
-311.7. 每张先锋牌的右下角都印有生命修正。生命修正可能是带有加号的数字、带有减号的数字、或零。确定先锋牌拥有者的起始总生命(通常为20)时,采用此修正值。参见规则103.3。[/​color]+312Schemes\\  
 +312阴谋
  
-===== 312. Scheme ​=====+312.1. Scheme ​is a card type seen only on nontraditional Magic cards. Only the Archenemy casual variant uses scheme cards. See rule 904, “Archenemy.”\\  
 +312.1. 阴谋此牌类别只会出现在非传统万智牌卡牌上。只有魔王休闲玩法使用阴谋牌。参见规则904,“魔王”。
  
-[color=blue]312. Schemes\\  +312.2. Scheme cards remain in the command zone throughout the game, both while they’re part of a scheme deck and while they’re face up. They’re not permanents. They can’t be cast. If a scheme card would leave the command zone, it remains in the command zone.\\  
-312. Scheme[/​color]+312.2. 阴谋牌在游戏中始终处于统帅区,无论该牌在阴谋套牌中或是翻为牌面朝上时。阴谋牌不是永久物。阴谋牌不能被施放。如果阴谋牌将要离开统帅区,它留在统帅区。
  
-[color=blue]312.1. Scheme ​is a card type seen only on nontraditional Magic cards. ​Only the Archenemy casual variant uses scheme cards. See rule 904, “Archenemy.”\\  +312.3. Scheme cards have no subtypes.\\  
-312.1Scheme此牌类别只会出现在非传统万智牌卡牌上。只有魔王休闲赛制使用scheme牌。参见规则904,“魔王”[/color]+312.3阴谋没有副类别。
  
-[color=blue]312.2Scheme cards remain in the command zone throughout the gameboth while they’re part of a scheme deck and while they’re face upThey’re not permanents. They can’t be cast. If a scheme card would leave the command zone, it remains in the command zone.\\  +312.4A scheme card may have any number of static, triggered, and/or activated abilitiesAs long as a scheme card is face up in the command zone, its static abilities affect ​the game, its triggered abilities may trigger, and its activated abilities may be activated.\\  
-312.2Scheme在游戏中始终处于指令区,无论该牌在scheme套牌中是翻为牌面朝上时。Scheme牌不是永久物。Scheme牌不被施放如果scheme将要离开指令区,它留在指令区[/color]+312.4阴谋可以具有任意数量的静止式、触发式和/​起动式异能。只要阴谋在统帅其静止式异能便影响游戏,触发式异能便可以触发,起动式异能可以起动
  
-[color=blue]312.3Scheme cards have no subtypes.\\  +312.5The owner of a scheme card is the player who started the game with it in the command zone. The controller of a face-up scheme card is its owner.\\  
-312.3Scheme副类别[/color]+312.5阴谋牌的拥有者是以该牌置于统帅区中开始游戏的牌手。面朝上的阴谋之操控者是其拥
  
-[color=blue]312.4A scheme card may have any number of static, triggered, and/or activated abilities. As long as a scheme card is face up in the command zone, its static abilities affect ​the game, its triggered ​abilities may trigger, and its activated abilities may be activated.\\  +312.6If non-ongoing ​scheme card is face up in the command zone, and it isn’t ​the source of a triggered ability that has triggered ​but not yet left the stackthat scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based actionSee rule 704.)\\  
-312.4Scheme牌可以具有任意数量静止式、触发式和/​或起动式异能。只要scheme牌在指令中,其静止式异能便影响游戏,触发式异能便可以触发,起动式异能可以起动。[/color]+312.6如果一张非持续阴谋牌在统帅牌面朝上且它不是已触发、且尚未离开堆叠的触发式异能之来源,于下一次牌手将得到优先权时,将该阴谋牌翻为牌面朝下,并置于其拥有者的阴谋套牌牌库底。(此为状态作;参见规则704
  
-[color=blue]312.5The owner of a scheme card is the player who started ​the game with it in the command zone. The controller of a face-up scheme card is its owner.\\  +312.7If an ability ​of a scheme card includes ​the text “this scheme,” it means the scheme card in the command zone that’s the source of that abilityThis is an exception to rule 109.2.\\  
-312.5Scheme牌的拥有者是以该牌置于区中开始游戏的牌面朝上scheme牌之操控者是其拥有者[/color]+312.7如果一张阴谋牌的异能叙述中包含“此阴谋”,它意统帅区中该异能来源之阴谋牌。这是规则109.2例外情况
  
-[color=blue]312.6. If a non-ongoing scheme card is face up in the command zone, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck the next time a player would receive priority. (This is a state-based action. See rule 704.)\\ ​ 
-312.6. 如果一张非ongoing的scheme牌在指令区牌面朝上,且它不是已触发、且尚未离开堆叠的触发式异能之来源,于下一次牌手将获得优先权时,将该scheme牌翻为牌面朝下,并置于其拥有者的scheme套牌牌库底。(这是状态动作;参见规则704。)[/​color] 
- 
-[color=blue]312.7. If an ability of a scheme card includes the text “this scheme,” it means the scheme card in the command zone that’s the source of that ability. This is an exception to rule 109.2.\\ ​ 
-312.7. 如果一张scheme牌的异能叙述中包含“此scheme”,它意指指令区中该异能的来源之scheme牌。这是规则109.2的例外情况。[/​color] 
 ===== 313. 诡局 Conspiracies =====  ===== 313. 诡局 Conspiracies ===== 
- +313. Conspiracies\\  
 +313. 诡局 
 313.1. Conspiracy cards are used only in limited play, particularly in the Conspiracy Draft variant (see rule 905). Conspiracy cards aren’t used in constructed play. \\  313.1. Conspiracy cards are used only in limited play, particularly in the Conspiracy Draft variant (see rule 905). Conspiracy cards aren’t used in constructed play. \\ 
-313.1. 诡局牌只在限制赛中使用,特别地,在诡局轮抽赛制中使用(参见规则905)。诡局牌不得在构筑赛中使用。+313.1. 诡局牌只在限制赛中使用,特别地,在诡局轮抽玩法中使用(参见规则905)。诡局牌不得在构筑赛中使用。
    
 313.2. At the start of a game, before decks are shuffled, each player may put any number of conspiracy cards from his or her sideboard into the command zone. Conspiracy cards with hidden agenda are put into the command zone face down. (See rule 702.105, “Hidden Agenda.”) \\  313.2. At the start of a game, before decks are shuffled, each player may put any number of conspiracy cards from his or her sideboard into the command zone. Conspiracy cards with hidden agenda are put into the command zone face down. (See rule 702.105, “Hidden Agenda.”) \\ 
-313.2. 在游戏开始时,洗套牌之前,每位牌手可以将他备牌中任意数量的诡局牌置于指令区。具有秘案异能的诡局牌以牌面朝下的方式置于指令区。(参见规则702.105,“秘案”)。+313.2. 在游戏开始时,洗套牌之前,每位牌手可以将他备牌中任意数量的诡局牌置于统帅区。具有秘案异能的诡局牌以牌面朝下的方式置于统帅区。(参见规则702.105,“秘案”)。
  
 313.3. Conspiracy cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast or included in a deck. If a conspiracy card would leave the command zone, it remains in the command zone. Conspiracy cards that aren’t in the game can’t be brought into the game. \\  313.3. Conspiracy cards remain in the command zone throughout the game. They’re not permanents. They can’t be cast or included in a deck. If a conspiracy card would leave the command zone, it remains in the command zone. Conspiracy cards that aren’t in the game can’t be brought into the game. \\ 
-313.3. 诡局牌在整盘游戏中一直留在指令区中。它们不是永久物。它们无法被施放,也不能包含在套牌中。如果诡局牌将离开指令区,它留在指令区。不在游戏内的诡局牌不能被带入游戏。+313.3. 诡局牌在整盘游戏中一直留在统帅区中。它们不是永久物。它们无法被施放,也不能包含在套牌中。如果诡局牌将离开统帅区,它留在统帅区。不在游戏内的诡局牌不能被带入游戏。
  
 313.4. Conspiracy cards have no subtypes. \\  313.4. Conspiracy cards have no subtypes. \\ 
行 393: 行 402:
  
 313.5. Conspiracy cards may have any number of static or triggered abilities. As long as a conspiracy card is face up in the command zone, its static abilities affect the game, and its triggered abilities may trigger. \\  313.5. Conspiracy cards may have any number of static or triggered abilities. As long as a conspiracy card is face up in the command zone, its static abilities affect the game, and its triggered abilities may trigger. \\ 
-313.5. 诡局牌可能拥有一些静止式或触发式异能。只要诡局牌以牌面朝上的方式置于指令区,它的静止式异能便可以影响游戏,它的触发式异能便可以触发。+313.5. 诡局牌可能拥有一些静止式或触发式异能。只要诡局牌以牌面朝上的方式置于统帅区,它的静止式异能便可以影响游戏,它的触发式异能便可以触发。
  
 313.5a Abilities of conspiracy cards may affect the start-of-game procedure. \\  313.5a Abilities of conspiracy cards may affect the start-of-game procedure. \\ 
行 402: 行 411:
    
 313.6. The owner of a conspiracy card is the player who put it into the command zone at the start of the game. The controller of a conspiracy card is its owner. \\  313.6. The owner of a conspiracy card is the player who put it into the command zone at the start of the game. The controller of a conspiracy card is its owner. \\ 
-313.6. 诡局牌的拥有者是在游戏开始时将其置入指令区的牌手。诡局牌的操控者是其拥有者。+313.6. 诡局牌的拥有者是在游戏开始时将其置入统帅区的牌手。诡局牌的操控者是其拥有者。
  
 313.7. At any time, you may look at a face-down conspiracy card you control. You can’t look at face-down conspiracy cards controlled by other players. \\  313.7. At any time, you may look at a face-down conspiracy card you control. You can’t look at face-down conspiracy cards controlled by other players. \\ 
 313.7. 任何时候你都可以检视由你操控的牌面朝下的诡局牌。你不能检视由其他牌手操控的牌面朝下的诡局牌。 313.7. 任何时候你都可以检视由你操控的牌面朝下的诡局牌。你不能检视由其他牌手操控的牌面朝下的诡局牌。
 +
 +[[:​完整规则|返回完整规则目录]] | [[cr:​2|第二章 - 牌的各部分 Parts of a Card]] | [[cr:​4|第四章 - 区域 Zones]]
  
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