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返回完整规则目录 | 第一章 - 游戏概念 Game Concepts | 第三章 - 牌类别 Card Types

2. 牌的各部分 Parts of a Card

2. Parts of a Card
2. 牌的各部分

200. 总则 General

200. General
200. 总则

200.1. The parts of a card are name, mana cost, illustration, color indicator, type line, expansion symbol, text box, power and toughness, loyalty, hand modifier, life modifier, illustration credit, legal text, and collector number. Some cards may have more than one of any or all of these parts.
200.1. 牌的各部分包括名称、法术力费用、图片、颜色标志、类别栏、版本符号、文字栏、力量与防御力、忠诚度、手牌修正、生命修正、画家名、版权文字,以及收集编号。在某些牌上,这些部分的内容可能不只一个。

200.2. Some parts of a card are also characteristics of the object that has them. See rule 109.3.
200.2. 牌的某些部分同样是该物件的具有的特征。参见规则109.3。

200.3. Some objects that aren’t cards (tokens, copies of cards, and copies of spells) have some of the parts of a card, but only the ones that are also characteristics. See rule 110.5 and rule 706.
200.3. 不是牌的物件(衍生物、牌的复制,或咒语的复制)同样可能有着某些牌的部分,但只有是特征的部分。参见规则110.5和706。

201. 名称 Name

201. Name
201. 名称

201.1. The name of a card is printed on its upper left corner.
201.1. 牌的名称印在牌的左上角。

201.2. Two objects have the same name if the English versions of their names are identical.
201.2. 如果两个物件的英文版名称相同,则这两个物件具有相同的名称。

201.3. If an effect instructs a player to name a card, the player must choose the name of a card that exists in the Oracle card reference (see rule 108.1) and is legal in the format of the game the player is playing. (See rule 100.6.) If the player wants to name a split card, the player must choose the name of one of its halves, but not both. (See rule 708.) If the player wants to name a flip card’s alternative name, the player may do so. (See rule 709.) If the player wants to name the back face of a double-faced card, the player may do so. (See rule 711.) A player may not choose the name of a token unless it’s also the name of a card.
201.3. 如果一个效应要牌手说一个牌名,该牌手必须说一个在Oracle牌张参考文献中存在的牌名(参见规则108.1)且必须在该局游戏所使用的玩法中合法。(参见规则100.6。)如果牌手想说连体牌,他必须说出连体牌其中一边的名称,但不能同时说出两者。(参见规则708。)如果牌手想说一张倒转牌的另一个牌名,他可以这样做。(参见规则709。)如果牌手想说一张翻面牌的背面牌名,他可以这样做。(参见规则711。)牌手不能选择衍生物的名称,除非它也是一张牌的名称。

201.4. Text that refers to the object it’s on by name means just that particular object and not any other objects with that name, regardless of any name changes caused by game effects.
201.4. 如果物件上的规则叙述用名称表示其本身,则仅指该物件本身,并非任何其它同名的物件,无视任何游戏效应导致的名称改变。

201.4a If an ability’s effect grants another ability to an object, and that second ability refers to that first ability’s source by name, the name refers only to the specific object that is that first ability’s source, not to any other object with the same name. This is also true if the second ability is copied onto a new object.
201.4a 如果一个物件将异能赋予另一个物件,且该异能包含了前者的名称,则该名称仅指赋予异能的物件,而不是任何同名的物件。这对第二个异能被复制到一个新物件上的情况同样有效。

Example: Gutter Grime has an ability that reads “Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with ‘This creature’s power and toughness are each equal to the number of slime counters on Gutter Grime.’” The ability granted to the token only looks at the Gutter Grime that created the token, not at any other Gutter Grime on the battlefield. A copy of that token would also have an ability that referred only to the Gutter Grime that created the original token.
例如:水沟污迹的异能为“每当一个非衍生物、且由你操控的生物死去时,在水沟污迹上放置一个黏菌指示物,然后将一个绿色流浆衍生生物放进战场,且具有「此生物之力量与防御力各等同于水沟污迹上的黏菌指示物数量。」”此衍生物被赋予的异能,仅以创造出此衍生物的水沟污迹为准,而非战场上的其他水沟污迹。该衍生物的复制所具有的异能,也仅以创造出它复制的原型衍生物的水沟污迹为准。

201.4b If an ability of an object refers to that object by name, and an object with a different name gains that ability, each instance of the first name in the gained ability that refers to the first object by name should be treated as the second name.
201.4b 如果一个物件的异能包含该物件的名称,而一个不同名称的物件获得该异能,则所获得的异能上所有指前者物件的名称都被看做是后者物件的名称。

Example: Quicksilver Elemental says, in part, “{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.” If it gains an ability that says “{G}: Regenerate Cudgel Troll,” activating that ability will regenerate Quicksilver Elemental, not the Cudgel Troll it gained the ability from.
例如:水银元素的部分异能为“{蓝}:水银元素获得目标生物的所有起动式异能直到回合结束。”如果它获得一个异能“{绿}:重生棍棒巨魔。”,起动该异能将会重生水银元素,而非他所获得异能的棍棒巨魔。

Example: Glacial Ray is an instant with “splice onto Arcane” that says “Glacial Ray deals 2 damage to target creature or player.” If it’s spliced onto a Kodama’s Reach, that Kodama’s Reach deals 2 damage to the target creature or player.
例如:冰冻射线是一个瞬间,并具有“通联古咒”,其叙述为“冰冻射线对目标生物或牌手造成2点伤害。”如果它被通联到木灵展势上,则这个木灵展势对该目标生物或牌手造成2点伤害。

Example: Dimir Doppelganger says “{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.” Dimir Doppelganger’s ability is activated targeting a Runeclaw Bear card. The Doppelganger becomes a copy of Runeclaw Bear and gains an ability that should be treated as saying “{1}{U}{B}: Exile target creature card from a graveyard. Runeclaw Bear becomes a copy of that card and gains this ability.”
例如:底密尔化妖的叙述为“{1}{蓝}{黑}:将目标生物牌从任一坟墓场放逐。 底密尔化妖成为该牌的复制,并获得此异能。”底密尔化妖异能起动,以一张符爪熊牌为目标。底密尔化妖成为符爪熊的复制并获得一个异能,其叙述应看做“{1}{蓝}{黑}:将目标生物牌从任一坟墓场放逐。 符爪熊成为该牌的复制,并获得此异能。”

201.4c Text printed on some legendary cards refers to that card by a shortened version of its name. Instances of a card’s shortened name used in this manner are treated as though they used the card’s full name.
201.4c 一些传奇牌上所印的文字中提及该牌时使用了简称。在此情况下使用一张牌的简称应被视为使用该牌的全名。

201.5. If an ability of an object uses a phrase such as “this [something]” to identify an object, where [something] is a characteristic, it is referring to that particular object, even if it isn’t the appropriate characteristic at the time.
201.5 如果一个物件的异能使用“此[对象]”来表示一个物件,[对象]为某个特征,则仅指该物件本身,即使该物件的[对象]特征当时已经改变。

Example: An ability reads “Target creature gets +2/+2 until end of turn. Destroy that creature at the beginning of the next end step.” The ability will destroy the object it gave +2/+2 to even if that object isn’t a creature at the beginning of the next end step.
例如:某异能为“目标生物得 +2/+2直到回合结束。在下个回合步骤开始时,消灭该生物。”该异能将在下个回合步骤开始时消灭其赋予+2/+2的物件,即使它已不是生物。

202. 法术力费用和颜色 Mana Cost and Color

202. Mana Cost and Color
202. 法术力费用和颜色

202.1. A card’s mana cost is indicated by mana symbols near the top of the card. (See rule 107.4.) On most cards, these symbols are printed in the upper right corner. Some cards from the Future Sight set have alternate frames in which the mana symbols appear to the left of the illustration.
202.1. 牌的法术力费用是以牌上方的法术力符号来表示。(参见规则107.4.)大多数牌的法术力符号印在牌的右上角,一些具有特殊边框的预知将来版本牌,其法术力符号在图片的左侧。

202.1a The mana cost of an object represents what a player must spend from his or her mana pool to cast that card. Unless an object’s mana cost includes Phyrexian mana symbols (see rule 107.4f), paying that mana cost requires matching the type of any colored or colorless mana symbols as well as paying the generic mana indicated in the cost.
202.1a 一个物件的法术力费用表示牌手从其法术力池中支付什么样的法术力来施放该牌。除非该物件的法术力费用中包含非瑞克西亚法术力符号(参见规则107.4f),支付一个物件的法术力费用必须完全符合其任何有色或无色法术力符号的类别,并且支付所需的一般法术力费用。

202.1b Some objects have no mana cost. This normally includes all land cards, any other cards that have no mana symbols where their mana cost would appear, tokens (unless the effect that creates them specifies otherwise), and nontraditional Magic cards. Having no mana cost represents an unpayable cost (see rule 117.6). Note that lands are played without paying any costs (see rule 305, “Lands”).
202.1b 一些物件没有法术力费用。这通常包括所有地牌、其它在法术力费用的位置上没有法术力符号的牌、衍生物(除非创造其的效应特别注明),以及非传统万智牌卡牌。没有法术力费用表示无法被支付的费用(参见规则117.6)。使用地无须支付任何费用(参见规则305,“地”)。

202.2. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame.
202.2. 一个物件的颜色为其法术力费用中法术力符号的颜色,无论其边框的颜色。

202.2a The five colors are white, blue, black, red, and green. The white mana symbol is represented by {W}, blue by {U}, black by {B}, red by {R}, and green by {G}.
202.2a 颜色有五种:白、蓝、黑、红、绿。白色法术力符号由{W}表示、蓝色为{U}、黑色为{B}、红色为{R}、绿色为{G}。

Example: An object with a mana cost of {2}{W} is white, an object with a mana cost of {2} is colorless, and one with a mana cost of {2}{W}{B} is both white and black.
例如:一个法术力费用为{2}{W}的物件为白色,一个法术力费用为{2}的物件为无色,一个法术力费用为{2}{W}{B}的物件为白色和黑色。

202.2b Objects with no colored mana symbols in their mana costs are colorless.
202.2b 法术力费用中不包含有色法术力符号的物件为无色。

202.2c An object with two or more different colored mana symbols in its mana cost is each of the colors of those mana symbols. Most multicolored cards are printed with a gold frame, but this is not a requirement for a card to be multicolored.
202.2c 法术力费用中包含两种或以上不同有色法术力符号的物件,为这些法术力符号代表的每个颜色。大部分多色牌被印刷为金色边框,但这不是多色牌的必备条件。

202.2d An object with one or more hybrid mana symbols and/or Phyrexian mana symbols in its mana cost is all of the colors of those mana symbols, in addition to any other colors the object might be. (Most cards with hybrid mana symbols in their mana costs are printed in a two-tone frame. See rule 107.4e.)
202.2d 法术力费用中包含一个或更多混血法术力符号和/或非瑞克西亚法术力符号的物件,在其原有颜色的基础上为这些法术力符号代表的所有颜色。(大多数法术力费用中包含混血法术力符号的牌被印刷为双色边框。参见规则107.4e。)

202.2e An object may have a color indicator printed to the left of the type line. That object is each color denoted by that color indicator. (See rule 204.)
202.2e 一个物件可能在它的类别栏左侧印有颜色标志。该物件是颜色标志所标识的每种颜色。(参见规则204.)

202.2f Effects may change an object’s color, give a color to a colorless object, or make a colored object become colorless; see rule 105.3.
202.2f 效应可以改变物件的颜色、赋予无色物件颜色或使有色物件成为无色;参见规则105.3。

202.3. The converted mana cost of an object is a number equal to the total amount of mana in its mana cost, regardless of color.
202.3. 物件的总法术力费用为一个数字,该数字等于其法术力费用中所有法术力的总和,与其颜色无关。

Example: A mana cost of {3}{U}{U} translates to a converted mana cost of 5.
例如:一个法术力费用为 {3}{U}{U},其总法术力费用为5。

202.3a The converted mana cost of an object with no mana cost is 0.
202.3a 没有法术力费用的物件,其总法术力费用为0。

202.3b The converted mana cost of a double-faced permanent’s back face is calculated as though it had the mana cost of its front face. This is a change from previous rules. If a permanent is a copy of the back face of a double-faced card (even if the card representing that copy is itself a double-faced card), the converted mana cost of that permanent is 0.
202.3b 在计算双面永久物背面的总法术力费用时,视为其具有正面的法术力费用。这是对过往规则的更改。如果永久物是一张双面牌背面的复制,该永久物的总法术力费用为0(即使作为复制的牌本身也是一张双面牌)。

Example: Huntmaster of the Fells is a double-faced card with mana cost {2}{R}{G}. Its converted mana cost is 4. After it transforms to its other face (Ravager of the Fells), its converted mana cost remains 4.
例如:堕者猎师是一张双面牌,其法术力费用为{2}{R}{G}。其总法术力费用为4。当它转化到另一面(堕者噬兽)时,其总法术力费用仍是4。

Example: A Clone enters the battlefield as a copy of Ravager of the Fells. Its converted mana cost is 0.
例如:一个仿生妖作为堕者噬兽的复制进入战场。其总法术力费用为0。

Example: Insectile Aberration is the back face of a double-faced card whose front face has mana cost {U}. It becomes a copy of Ravager of the Fells. Its converted mana cost becomes 0.
例如:昆虫变体是一张双面牌的背面,其正面的法术力费用是{U}。它成为堕者噬兽的复制。其总法术力费用成为0。

202.3c When calculating the converted mana cost of an object with an {X} in its mana cost, X is treated as 0 while the object is not on the stack, and X is treated as the number chosen for it while the object is on the stack.
202.3c 在计算法术力费用中包含{X}的物件的总法术力费用时,于该物件不在堆叠中时X视同0,于该物件在堆叠中时X视同其被选择的数字。

202.3d When calculating the converted mana cost of an object with a hybrid mana symbol in its mana cost, use the largest component of each hybrid symbol.
202.3d 在计算法术力费用中包含混血法术力符号的物件的总法术力费用时,使用每个混血符号都中较大的半边。

Example: The converted mana cost of a card with mana cost {1}{W/U}{W/U} is 3.
例如:一张法术力费用为 {1}{W/U}{W/U}的牌,其总法术力费用为3。

Example: The converted mana cost of a card with mana cost {2/B}{2/B}{2/B} is 6.
例如:一张法术力费用为 {2/B} {2/B} {2/B}的牌,其总法术力费用为6。

202.3e Each Phyrexian mana symbol in a card’s mana cost contributes 1 to its converted mana cost.
202.3e 一张牌法术力费用中的每个非瑞克西亚法术力符号都为其总法术力添加1。

Example: The converted mana cost of a card with mana cost {1}{W/P}{W/P} is 3.
例如:一张法术力费用为{1}{W/P}{W/P}的牌之总法术力费用为3。

202.4. Any additional cost listed in an object’s rules text or imposed by an effect isn’t part of the mana cost. (See rule 601, “Casting Spells.”) Such costs are paid at the same time as the spell’s other costs.
202.4. 物件的规则叙述中列出的或是受效应影响而须支付的额外费用,均不是其法术力费用的一部分。(参见规则601,“施放咒语”。)这些费用在支付该咒语其它费用的同时支付。

203. 图片 Illustration

203. Illustration
203. 图片

203.1. The illustration is printed on the upper half of a card and has no effect on game play. For example, a creature doesn’t have the flying ability unless stated in its rules text, even if it’s depicted as flying.
203.1. 印在牌的上半部,与游戏并无关联。例如,一个规则叙述中不具有飞行异能的生物不具有飞行异能,即使其在图片中飞行。

204. 颜色标志 Color Indicator

204. Color Indicator
204. 颜色标志

204.1. The color indicator is printed to the left of the type line directly below the illustration. It consists of a circular symbol filled in with one or more colors. A color indicator is usually found on nonland cards without a mana cost.
204.1. 颜色标志被印在类别栏左侧,图片正下方。它是一个包含一种或几种颜色的圆形标志。颜色标志一般在没有法术力费用的非地牌上出现。

204.2. An object with a color indicator is each color denoted by that color indicator.
204.2. 具有颜色标志的物件是其颜色标志所标识的每种颜色。

205. 类别栏 Type Line

205. Type Line
205. 类别栏

205.1. The type line is printed directly below the illustration. It contains the card’s card type(s). It also contains the card’s subtype(s) and supertype(s), if applicable.
205.1. 类别栏印在图片的下方。它包含牌的牌类别。它还包含牌的超类别和副类别(如果有的话)。

205.1a Some effects set an object’s card type. In such cases, the new card type(s) replaces any existing card types. Counters, effects, and damage marked on the object remain with it, even if they are meaningless to the new card type. Similarly, when an effect sets one or more of an object’s subtypes, the new subtype(s) replaces any existing subtypes from the appropriate set (creature types, land types, artifact types, enchantment types, planeswalker types, or spell types). If an object’s card type is removed, the subtypes correlated with that card type will remain if they are also the subtypes of a card type the object currently has; otherwise, they are also removed for the entire time the object’s card type is removed. Removing an object’s subtype doesn’t affect its card types at all.
205.1a 当物件的牌类别改变时,新的牌类别会取代所有原本的类别。指示物、效应,以及该物件上所标记的伤害依然保留,即使它们对新的类别没有任何意义。同样的,当物件的副类别改变时,新的副类别会取代相对应的同类副类别(生物类别、地类别、神器类别、结界类别、鹏洛客类别,或咒语类别)。如果一个物件的牌类别被移除,该物件的所有副类别只有在它同样属于该物件现有牌类别的情况下保留;否则它们会在该物件的牌类别被移除的过程中同样被移除。移除物件的副类别不会影响到该物件的牌类别。

205.1b Some effects change an object’s card type, supertype, or subtype but specify that the object retains a prior card type, supertype, or subtype. In such cases, all the object’s prior card types, supertypes, and subtypes are retained. This rule applies to effects that use the phrase “in addition to its types” or that state that something is “still a [type, supertype, or subtype].” Some effects state that an object becomes an “artifact creature”; these effects also allow the object to retain all of its prior card types and subtypes.
205.1b 一些效应会改变物件的牌类别、超类别,或副类别,但依然保留其原先的某些牌类别、超类别或副类别。在此情况下,所有该物件原本的类别、超类别与副类别均会保留。此规则适用于“额外具有类别”的效应,或是注明该物件“仍然是[牌类别]”。一些效应令物件成为“神器生物”;此效应同样允许该物件保留所有原有的牌类别与副类别。

Example: An ability reads, “All lands are 1/1 creatures that are still lands.” The affected lands now have two card types: creature and land. If there were any lands that were also artifacts before the ability’s effect applied to them, those lands would become “artifact land creatures,” not just “creatures,” or “land creatures.” The effect allows them to retain both the card type “artifact” and the card type “land.” In addition, each land affected by the ability retains any land types and supertypes it had before the ability took effect.
例如:某效应为“所有地都是 1/1生物,且仍是地”。受此效应影响的地具有两个牌类别:生物和地。若在此效应影响之前,某些地已具有神器的类别,则这些地会成为“神器地生物”,而不只是“生物”或“地生物”。此效应保留其牌类别“神器”和牌类别“地”。此外,每个受此效应影响的地保留其在效应生效前具有的异能和超类别。

Example: An ability reads, “All artifacts are 1/1 artifact creatures.” If a permanent is both an artifact and an enchantment, it will become an “artifact enchantment creature.”
例如:某异能为“所有神器都是 1/1的神器生物”。如果一个永久物既是神器又是结界,它将成为“神器结界生物”。

205.2. Card Types
205.2. 牌类别

205.2a The card types are artifact, conspiracy, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard. See section 3, “Card Types.”
205.2a 牌类别包括神器、诡局、生物、结界、瞬间、地、异象、时空、鹏洛客、阴谋、法术、部族,以及先锋。参见第3章,“牌类别”。

205.2b Some objects have more than one card type (for example, an artifact creature). Such objects satisfy the criteria for any effect that applies to any of their card types.
205.2b 一些物件具有多种牌类别(例如,神器生物)。任何会影响到其中任一牌类别的效应,都会影响到此物件。

205.2c Tokens have card types even though they aren’t cards. The same is true of copies of spells and copies of cards.
205.2c 衍生物虽然不是牌但具有牌类别。咒语的复制和牌的复制亦是如此。

205.3. Subtypes
205.3. 副类别

205.3a A card can have one or more subtypes printed on its type line.
205.3a 牌可以在其类别栏上印有一种或多种副类别。

205.3b Subtypes of each card type except plane are always single words and are listed after a long dash. Each word after the dash is a separate subtype; such objects may have multiple types. Subtypes of planes are also listed after a long dash, but may be multiple words; all words after the dash are, collectively, a single subtype.
205.3b 时空以外的牌类别所具有的副类别都是单独的一个英文单词,在一条长横线后列出。此横线后面的每一个单词都分别是一个副类别(译注:中文版之副类别则是单独的一个词,且接在“~”符号后面;各个副类别中间以“/”符号区隔);这些物件可以有多个副类别。时空的副类别同样在长横线后列出,但可能为数个英文单词。在长横线后的单词为一个单一的副类别。

Example: “Basic Land — Mountain” means the card is a land with the subtype Mountain. “Creature — Goblin Wizard” means the card is a creature with the subtypes Goblin and Wizard. “Artifact — Equipment” means the card is an artifact with the subtype Equipment.
例如:“基本地〜山脉”意指该牌是具有山脉这个副类别的地。“生物〜鬼怪/法术师”意指该牌是同时具有鬼怪和法术师两个副类别的生物。“神器〜武具”意指该牌是具有武具这个副类别的神器。

205.3c If a card with multiple card types has one or more subtypes, each subtype is correlated to its appropriate card type.
205.3c 如果一张牌有多个类别,且有一个或多个副类别,则每个副类别都只与其对应的牌类别有关联。

Example: Dryad Arbor’s type line says “Land Creature — Forest Dryad.” Forest is a land type, and Dryad is a creature type.
例如:树灵乔木的类别为“地生物〜树林/树灵”。树林是一个地类别,树灵是一个生物类别。

205.3d An object can’t gain a subtype that doesn’t correspond to one of that object’s types.
205.3d 一个物件不能得到不对应该物件任何类别的副类别。

205.3e If an effect instructs a player to choose a subtype, that player must choose one, and only one, existing subtype, and the subtype he or she chooses must be for the appropriate card type. For example, the player can’t choose a land type if an instruction requires choosing a creature type.
205.3e 如果一个叙述要求选择一种副类别,则你必须而且只能选择一种已存在的副类别,同时你的选择必须符合该牌类别。比如,当叙述要求你选择生物类别的时候,你不能选择地类别。

Example: When choosing a creature type, “Merfolk” or “Wizard” is acceptable, but “Merfolk Wizard” is not. Words like “artifact,” “opponent,” “Swamp,” or “truck” can’t be chosen because they aren’t creature types.
例如:当选择一种生物类别时,可以选择“人鱼”或者“法术师”,但是不能选择“人鱼/法术师”。不能选择类似“神器”、“对手”、“沼泽”,或者“卡车”等等,是因为它们不是生物类别。

205.3f Many cards were printed with subtypes that are now obsolete. Many cards have retroactively received subtypes. Use the Oracle card reference to determine what a card’s subtypes are. (See rule 108.1.)
205.3f 很多牌所印刷的副类别已经不再适用。很多牌得到了新的副类别。使用Oracle牌张参考文献来确认一张牌的副类别。(参见规则108.1。)

205.3g Artifacts have their own unique set of subtypes; these subtypes are called artifact types. The artifact types are Clue, Contraption, Equipment (see rule 301.5), and Fortification (see rule 301.6).
205.3g 神器具有其特有的副类别;这些副类别被称为神器类别。神器类别包括线索、机巧、武具(参见规则301.5),以及工事(参见规则301.6)。

205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Curse, and Shrine.
205.3h 结界具有其特有的副类别, 这些副类别被称为结界类别。结界类别包括灵气(参见规则303.4)、诅咒和祭祠。

205.3i Lands have their own unique set of subtypes; these subtypes are called land types. The land types are Desert, Forest, Gate, Island, Lair, Locus, Mine, Mountain, Plains, Power-Plant, Swamp, Tower, and Urza’s.
Of that list, Forest, Island, Mountain, Plains, and Swamp are the basic land types. See rule 305.6.
205.3i 地具有其特有的副类别, 这些副类别被称为地类别。地类别包括沙漠、树林、 门、海岛、巢穴、处所、矿脉、山脉、平原、动力炉、沼泽、塔,以及克撒的。 此列表中,树林、海岛、山脉、平原、沼泽是基本地类别。参见规则305.6。

205.3j Planeswalkers have their own unique set of subtypes; these subtypes are called planeswalker types. The planeswalker types are Ajani, Arlinn, Ashiok, Bolas, Chandra, Dack, Daretti, Domri, Elspeth, Freyalise, Garruk, Gideon, Jace, Karn, Kiora, Koth, Liliana, Nahiri, Narset, Nissa, Nixilis, Ral, Sarkhan, Sorin, Tamiyo, Teferi, Tezzeret, Tibalt, Ugin, Venser, Vraska, and Xenagos.
If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This “planeswalker uniqueness rule” is a state-based action. See rule 704.
205.3j 鹏洛客具有其特有的副类别, 这些副类别被称为鹏洛客类别。鹏洛客类别包括阿耶尼、雅琳、安梭苛、波拉斯、茜卓、戴克、达雷迪、多密、艾紫培、妃雅丽兹、贾路、基定、杰斯、卡恩、奇奥拉、寇斯、莉莲娜、娜希丽、娜尔施、妮莎、尼希兹、拉尔、萨坎、索霖、多美代、泰菲力、泰兹瑞、提勃、乌金、凡瑟、瓦丝卡,以及谢纳戈斯。 如果一位牌手操控两个或更多具有相同鹏洛客类别的鹏洛客,该牌手选择它们中的一个,其余的将被置入进其拥有者的坟墓场。此“鹏洛客唯一规则”是一个状态动作。参见规则704。

205.3k Instants and sorceries share their lists of subtypes; these subtypes are called spell types. The spell types are Arcane and Trap.
205.3k 瞬间和法术共享副类别;这些副类别被称为咒语类别。咒语类别包括古咒和陷阱。

205.3m Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Ally, Angel, Antelope, Ape, Archer, Archon, Artificer, Assassin, Assembly-Worker, Atog, Aurochs, Avatar, Badger, Barbarian, Basilisk, Bat, Bear, Beast, Beeble, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demon, Deserter, Devil, Djinn, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Frog, Fungus, Gargoyle, Germ, Giant, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Hound, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Insect, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mole, Monger, Mongoose, Monk, Moonfolk, Mutant, Myr, Mystic, Naga, Nautilus, Nephilim, Nightmare, Nightstalker, Ninja, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Ouphe, Ox, Oyster, Pegasus, Pentavite, Pest, Phelddagrif, Phoenix, Pincher, Pirate, Plant, Praetor, Prism, Processor, Rabbit, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scion, Scorpion, Scout, Serf, Serpent, Shade, Shaman, Shapeshifter, Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tetravite, Thalakos, Thopter, Thrull, Treefolk, Triskelavite, Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera.
205.3m 生物和部族共享其副类别列表;这些副类别被称为生物类别。生物类别包括参谋[Advisor]、伙伴[Ally]、天使[Angel]、羚羊[Antelope]、猿猴[Ape]、弓箭手[Archer]、统领[Archon]、神器师[Artificer]、杀手[Assassin]、组装工人[Assembly-Worker]、阿托格[Atog]、原牛[Aurochs]、圣者[Avatar]、獾[Badger]、野蛮人[Barbarian]、蜥怪[Basilisk]、蝙蝠[Bat]、熊[Bear]、野兽[Beast]、哔宝精[Beeble]、狂战士[Berserker]、鸟[Bird]、光蛾[Blinkmoth]、野猪[Boar]、信使[Bringer]、毛瓦格[Brushwagg]、卡马利[Camarid]、骆驼[Camel]、驯鹿[Caribou]、病媒[Carrier]、猫[Cat]、半人马[Centaur]、章人[Cephalid]、盖美拉[Chimera]、市民[Citizen]、僧侣[Cleric]、石化鸡蛇[Cockatrice]、组构体[Construct]、懦夫[Coward]、蟹[Crab]、鳄鱼[Crocodile]、独眼巨人[Cyclops]、道西[Dauthi]、恶魔[Demon]、逃亡者[Deserter]、魔鬼[Devil]、巨灵[Djinn]、龙[Dragon]、龙兽[Drake]、无畏战舰[Dreadnought]、奴兽[Drone]、德鲁伊[Druid]、树灵[Dryad]、矮人[Dwarf]、魔神[Efreet]、长老[Elder]、奥札奇[Eldrazi]、元素[Elemental]、象[Elephant]、妖精[Elf]、麋鹿[Elk]、眼[Eye]、仙灵[Faerie]、雪貂[Ferret]、鱼[Fish]、旗手[Flagbearer]、狐[Fox]、蛙[Frog]、真菌[Fungus]、石像鬼[Gargoyle]、病菌[Germ]、巨人[Giant]、地侏[Gnome]、山羊[Goat]、鬼怪[Goblin]、神[God]、魔像[Golem]、蛇发妖[Gorgon]、墓生[Graveborn]、怪灵[Gremlin]、狮鹫[Griffin]、巫婆[Hag]、哈痞[Harpy]、地狱兽[Hellion]、河马[Hippo]、骏鹰[Hippogriff]、荷马利[Homarid]、造妖[Homunculus]、惊惧兽[Horror]、马[Horse]、猎犬[Hound]、人类[Human]、多头龙[Hydra]、鬣狗[Hyena]、虚影[Illusion]、小恶魔[Imp]、化身[Incarnation]、昆虫[Insect]、水母[Jellyfish]、攻城巨车[Juggernaut]、卡甫[Kavu]、麒麟[Kirin]、洁英[Kithkin]、骑士[Knight]、鬼崽[Kobold]、寇族[Kor]、巨海兽[Kraken]、拉弥亚[Lamia]、拉玛苏[Lammasu]、蛭[Leech]、海怪[Leviathan]、拉高耶夫[Lhurgoyf]、立吸怪[Licid]、蜥蜴[Lizard]、翼狮[Manticore]、异狮[Masticore]、佣兵[Mercenary]、人鱼[Merfolk]、仿索蓝人[Metathran]、奴仆[Minion]、牛头怪[Minotaur]、鼹鼠[Mole]、商贩[Monger]、猫鼬[Mongoose]、修行僧[Monk]、月人[Moonfolk]、突变体[Mutant]、秘耳[Myr]、秘教徒[Mystic]、那伽[Naga]、鹦鹉螺[Nautilus]、巨灵神[Nephilim]、梦魇[Nightmare]、夜潜魔[Nightstalker]、忍者[Ninja]、诺格[Noggle]、游牧人[Nomad]、宁芙[Nymph]、章鱼[Octopus]、食人魔[Ogre]、流浆[Ooze]、法球[Orb]、半兽人[Orc]、欧格[Orgg]、奥夫[Ouphe]、牛[Ox]、牡蛎[Oyster]、飞马[Pegasus]、分节[Pentavite]、害虫[Pest]、紫河马[Phelddagrif]、凤凰[Phoenix]、钳手[Pincher]、海盗[Pirate]、植物[Plant]、魔判官[Praetor]、棱镜[Prism]、噬体[Processor]、兔[Rabbit]、老鼠[Rat]、反抗军[Rebel]、映影[Reflection]、犀牛[Rhino]、整备师[Rigger]、浪客[Rogue]、紫貂[Sable]、火蜥蜴[Salamander]、武士[Samurai]、沙[Sand]、腐生物[Saproling]、羊蹄人[Satyr]、稻草人[Scarecrow]、孽裔[Scion]、蝎子[Scorpion]、斥候[Scout]、农奴[Serf]、巨蛇[Serpent]、阴魂[Shade]、祭师[Shaman]、变形兽[Shapeshifter]、绵羊[Sheep]、塞连[Siren]、骷髅妖[Skeleton]、斯立兹[Slith]、裂片妖[Sliver]、蛞蝓[Slug]、蛇[Snake]、士兵[Soldier]、索泰利[Soltari]、后裔[Spawn]、幽灵[Specter]、塑法师[Spellshaper]、史芬斯[Sphinx]、蜘蛛[Spider]、钉兽[Spike]、精怪[Spirit]、碎裂[Splinter]、海绵[Sponge]、乌贼[Squid]、松鼠[Squirrel]、海星[Starfish]、苏拉卡[Surrakar]、幸存者[Survivor]、四分节[Tetravite]、萨拉卡斯[Thalakos]、振翼机[Thopter]、索尔兽[Thrull]、树妖[Treefolk]、三分节[Triskelavite]、巨魔[Troll]、龟[Turtle]、独角兽[Unicorn]、吸血鬼[Vampire]、维多肯[Vedalken]、凡尔西诺[Viashino]、进化体[Volver]、墙[Wall]、战士[Warrior]、怪奇[Weird]、狼人[Werewolf]、鲸[Whale]、法术师[Wizard]、狼[Wolf]、狼獾[Wolverine]、袋熊[Wombat]、蠕虫[Worm]、鬼魂[Wraith]、亚龙[Wurm]、雪怪[Yeti]、灵俑[Zombie]、无面鬼[Zubera]。

205.3n Planes have their own unique set of subtypes; these subtypes are called planar types. The planar types are Alara, Arkhos, Azgol, Belenon, Bolas’s Meditation Realm, Dominaria, Equilor, Ergamon, Fabacin, Innistrad, Iquatana, Ir, Kaldheim, Kamigawa, Karsus, Kephalai, Kinshala, Kolbahan, Kyneth, Lorwyn, Luvion, Mercadia, Mirrodin, Moag, Mongseng, Muraganda, New Phyrexia, Phyrexia, Pyrulea, Rabiah, Rath, Ravnica, Regatha, Segovia, Serra’s Realm, Shadowmoor, Shandalar, Ulgrotha, Valla, Vryn, Wildfire, Xerex, and Zendikar.
205.3n 时空具有其特有的副类别, 这些副类别被称为时空类别。时空类别包括阿拉若[Alara]、[Arkhos]、[Azgol]、[Belenon]、波拉斯冥想域[Bolas’s Meditation Realm]、多明纳里亚[Dominaria]、[Equilor]、[Ergamon]、[Fabacin]、依尼翠[Innistrad]、[Iquatana]、[Ir]、[Kaldheim]、神河[Kamigawa]、[Karsus]、[Kephalai]、[Kinshala]、[Kolbahan]、[Kyneth]、洛温[Lorwyn]、[Luvion]、玛凯迪亚[Mercadia]、秘罗地[Mirrodin]、[Moag]、[Mongseng]、莫甘达[Muraganda]、新非瑞克西亚[New Phyrexia]、非瑞克西亚[Phyrexia]、[Pyrulea]、[Rabiah]、瑞斯[Rath]、拉尼卡[Ravnica]、瑞格沙[Regatha]、[Segovia]、撒拉圣域[Serra’s Realm]、暗影荒原[Shadowmoor]、山德拉[Shandalar]、[Ulgrotha]、[Valla]、维林[Vryn]、[Wildfire]、[Xerex]、赞迪卡[Zendikar]。

205.3p Phenomenon cards, scheme cards, vanguard cards, and conspiracy cards have no subtypes.
205.3p 异象牌、阴谋牌、先锋牌和诡局牌没有副类别。

205.4. Supertypes
205.4. 超类别

205.4a A card can also have one or more supertypes. These are printed directly before its card types. The supertypes are basic, legendary, ongoing, snow, and world.
205.4a 一牌可以同时拥有数个超类别。超类别印在它的牌类别之前。超类别包括基本、传奇、雪境、持续、世界。

205.4b An object’s supertype is independent of its card type and subtype, even though some supertypes are closely identified with specific card types. Changing an object’s card types or subtypes won’t change its supertypes. Changing an object’s supertypes won’t change its card types or subtypes. When an object gains or loses a supertype, it retains any other supertypes it had.
205.4b 一个物件的超类别与其牌类别和副类别无关,即使一些超类别与某些牌类别有紧密的关联。改变物件的牌类别或副类别并不会影响到其超类别。改变物件的超类别不会影响到其牌类别或副类别。当物件得到或失去超类别时,它会保留其它的超类别。

Example: An ability reads, “All lands are 1/1 creatures that are still lands.” If any of the affected lands were legendary, they are still legendary.
例如:某异能为“所有地都是 1/1的生物,且仍是地”。若在此效应影响之前,某些地已经为传奇,则这些地依旧为传奇。

205.4c Any land with the supertype “basic” is a basic land. Any land that doesn’t have this supertype is a nonbasic land, even if it has a basic land type.
Cards printed in sets prior to the Eighth Edition core set didn’t use the word “basic” to indicate a basic land. Cards from those sets with the following names are basic lands and have received errata in the Oracle card reference accordingly: Forest, Island, Mountain, Plains, Swamp, Snow-Covered Forest, Snow-Covered Island, Snow-Covered Mountain, Snow-Covered Plains, and Snow-Covered Swamp.
205.4c 具有超类别“基本”的地是基本地。任何不具有该超类别的地为非基本地,即使其具有基本地类别。 在核心第八版之前的版本,没有使用关键词“基本”来标识基本地。这些版本具有以下名称的便为基本地,且具有相对应的Oracle牌张参考文献勘误:树林、海岛、山脉、平原、沼泽、覆雪树林、覆雪海岛、覆雪山脉、覆雪平原、覆雪沼泽。

205.4d Any permanent with the supertype “legendary” is subject to the state-based action for legendary permanents, also called the “legend rule” (see rule 704.5k).
205.4d 具有超类别“传奇”的永久物,是传奇永久物状态动作生效的对象,该规则也被称作“传奇规则”(参见规则704.5k)。

205.4e Any permanent with the supertype “world” is subject to the state-based action for world permanents, also called the “world rule” (see rule 704.5m).
205.4e 具有超类别“世界”的永久物,是世界永久物状态动作生效的对象,该规则也被称作“世界规则”(参见规则704.5m)。

205.4f Any permanent with the supertype “snow” is a snow permanent. Any permanent that doesn’t have this supertype is a nonsnow permanent, regardless of its name.
205.4f 具有超类别“雪境”的永久物为雪境永久物。任何不具有该超类别的永久物为非雪境永久物,无论其名称。

205.4g Any scheme card with the supertype “ongoing” is exempt from the state-based action for schemes (see rule 704.5w).
205.4g 具有超类别“持续”的阴谋牌不受阴谋牌相关的状态动作之影响。(参见规则704.5w)

206. 版本符号 Expansion Symbol

206. Expansion Symbol
206. 版本符号

206.1. The expansion symbol indicates which Magic set a card is from. It’s a small icon normally printed below the right edge of the illustration. It has no effect on game play.
206.1. 版本符号表示此牌属于万智牌的哪个系列。它是一个小标志,通常是印在图片的右下方。它对进行游戏没有任何效果。

206.2. The color of the expansion symbol indicates the rarity of the card within its set. A red-orange symbol indicates the card is mythic rare. A gold symbol indicates the card is rare. A silver symbol indicates the card is uncommon. A black or white symbol indicates the card is common or is a basic land. A purple symbol signifies a special rarity; to date, only the Time Spiral® “timeshifted” cards, which were rarer than that set’s rare cards, have had purple expansion symbols. (Prior to the Exodus™ set, all expansion symbols were black, regardless of rarity. Also, prior to the Sixth Edition core set, with the exception of the Simplified Chinese Fifth Edition core set, Magic core sets didn’t have expansion symbols at all.)
206.2. 版本符号的颜色表示此牌在该系列中的稀有度。橘红色符号代表秘稀牌。金色符号代表稀有牌。银色符号代表非普通牌。黑色或白色符号代表普通牌或基本地牌。紫色符号代表特殊稀有度;到目前为止,只有时间漩涡®的“时间转移牌”属于特殊稀有度,并拥有紫色版本符号。(在出瑞斯记™之前的系列,所有稀有度的版本符号都是黑色。在核心第六版之前,除简体中文核心第五版以外,万智牌的核心系列都没有版本符号。)

206.3. Previously, a spell or ability that affected cards from a particular set checked for that set’s expansion symbol. These cards have received errata in the Oracle card reference to say they affect cards “originally printed” in a particular set. See rule 700.6 for details.
206.3. 之前,一个影响某个特殊版本中牌的咒语或异能检索该版本的版本符号。这些牌在Oracle牌张参考文献中得到了勘误,它们影响“最初在某特殊版本中印刷过的”牌。具体细节参见规则700.6。

206.4. Players may include cards from any printing in their constructed decks if those cards appear in sets allowed in that format (or those cards are specifically allowed by the Magic Tournament Rules). See the Magic Tournament Rules for the current definitions of the constructed formats (http://WPN.Wizards.com/en/resources/rules-documents).
206.4. 牌手可以在其构筑套牌中使用任何版本中印的牌,只要这些牌在符合比赛要求的版本中出现(或万智牌比赛规则中特别允许的牌)。当前构筑赛制的比赛要求参见万智牌比赛规则(http://WPN.Wizards.com/en/resources/rules-documents)。

206.5. The full list of expansions and expansion symbols can be found in the Card Set Archive section of the Magic website (http://Magic.Wizards.com/en/game-info/products/card-set-archive).
206.5. 版本与版本符号的完整列表可以在万智牌官网的产品全览部分找到(http://Magic.Wizards.com/en/game-info/products/card-set-archive)。

207. 文字栏 Text Box

207. Text Box
207. 文字栏

207.1. The text box is printed on the lower half of the card. It usually contains rules text defining the card’s abilities.
207.1. 文字栏印在牌的下半部。它通常包括了一些规则叙述,用以定义此牌的异能。

207.2. The text box may also contain italicized text that has no game function.
207.2. 文字栏也可能包含与游戏运作无关的斜体字。

207.2a Reminder text is italicized text within parentheses that summarizes a rule that applies to that card. It usually appears on the same line as the ability it’s relevant to, but it may appear on its own line if it applies to an aspect of the card other than an ability.
207.2a 提示文字以斜体字方式印在括号里,用以解释该牌的规则。它通常与相关的异能印在同一行,但也可能与该牌而不是某一个异能有关因为而独自一行。

207.2b Flavor text is italicized text that, like the illustration, adds artistic appeal to the game. It appears below the rules text.
207.2b 背景叙述以斜体字方式印刷,用来发展游戏的意境,功效有如图片。它印在规则叙述的下方。

207.2c An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality, but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are battalion, bloodrush, channel, chroma, constellation, converge, domain, fateful hour, ferocious, formidable, grandeur, hellbent, heroic, imprint, inspired, join forces, kinship, landfall, lieutenant, metalcraft, morbid, parley, radiance, raid, rally, spell mastery, strive, sweep, tempting offer, threshold, and will of the council.
207.2c 牌上的一些异能以斜体字方式的异能词开头。异能词与关键词相似,它们将一些运作方式类似的牌归为一类,但是它们没有特殊的规则意义,且在完整规则中也没独自的章节。异能包括协战、血激、魂力、渲色、星彩、聚辉、领土、命悬一刻、威猛、强横、声威、背水战、勇行、压印、启悟、join forces,血族、地落、副官、金技、丧心、论争、辉耀、突击、奋扬、精熟咒语、积力、扫平、tempting offer、门槛、议定。

207.3. Some cards have decorative icons in the background of their text boxes. For example, a guild icon appears in the text box of many Ravnica: City of Guilds® and Return to Ravnica™ block cards, and a faction icon appears in the text box of most Scars of Mirrodin™ block cards. Similarly, many promotional cards include decorative icons. These icons have no effect on game play.
207.3. 一些牌的文字栏背景上有装饰性的标记。例如,公会标记出现在一些拉尼卡®以及重返拉尼卡™环境的牌的文字栏中;还有阵营标记出现在大多数秘罗地创痕™环境的卡牌的文字栏中。类似地,一些纪念卡牌上也会有装饰性的标记。这些标记对游戏本身没有任何影响。

207.4. The chaos symbol {CHAOS} appears in the text box of each plane card to the left of a triggered ability that triggers whenever {CHAOS} is rolled on the planar die. The symbol itself has no special rules meaning.
207.4. 混沌符号{CHAOS}出现在时空牌文字栏中,时空骰掷出{CHAOS}时触发的异能左方。此符号本身并无特别规则含义。

208. 力量/防御力 Power/Toughness

208. Power/Toughness
208. 力量/防御力

208.1. A creature card has two numbers separated by a slash printed in its lower right corner. The first number is its power (the amount of damage it deals in combat); the second is its toughness (the amount of damage needed to destroy it). For example, 2/3 means the object has power 2 and toughness 3. Power and toughness can be modified or set to particular values by effects.
208.1. 生物牌的右下角印有以斜线分开的两个数字。第一个表示该生物的力量(在战斗中所能造成伤害的数量);第二个表示它的防御力(消灭它所需要伤害的数量)。比如,2/3代表这个生物拥有2点力量及3点防御力。效应可以改变或设定力量与防御力的数值。

208.2. Rather than a fixed number, some creature cards have power and/or toughness that includes a star (*).
208.2. 一些生物牌的力量和/或防御力包括星号(*)而不是数字表示。

208.2a The card may have a characteristic-defining ability that sets its power and/or toughness according to some stated condition. (See rule 604.3.) Such an ability is worded “[This creature’s] [power or toughness] is equal to . . .” or “[This creature’s] power and toughness are each equal to . . .” This ability functions everywhere, even outside the game. If the ability needs to use a number that can’t be determined, including inside a calculation, use 0 instead of that number.
208.2a 一些牌具有特征定义异能,其根据一些状态设定它的力量和/或防御力。(参见规则604.3。)此类异能为“[此生物的][力量或防御力]等于…”或“[此生物的]力量和防御力各等于…”。此类异能在所有地方均生效,即使在游戏外。如果该异能需要使用的数字不能确定,则以0来代替。

Example: Lost Order of Jarkeld has power and toughness each equal to 1+*. It has the abilities “As Lost Order of Jarkeld enters the battlefield, choose an opponent” and “Lost Order of Jarkeld’s power and toughness are each equal to 1 plus the number of creatures the chosen player controls.” While Lost Order of Jarkeld isn’t on the battlefield, there won’t be a chosen player. Its power and toughness will each be equal to 1 plus 0, so it’s 1/1.
例如: Lost Order of Jarkeld的力量和防御力各等于1+*。它的叙述为“当Lost Order of Jarkeld进入战场时,选择一位对手”和“Lost Order of Jarkeld的力量和防御力各等于1加该对手所操控的生物数量”。当Lost Order of Jarkeld不在战场时,它将没有选择任何对手。其力量和防御力各等于1加0,所以它是1/1。

208.2b The card may have a static ability that creates a replacement effect that sets the creature’s power and toughness to one of a number of specific values as it enters the battlefield or is turned face up. (See rule 614, “Replacement Effects.”) Such an ability is worded “As [this creature] enters the battlefield . . . ,” “As [this creature] is turned face up . . . ,” or “[This creature] enters the battlefield as . . .” and lists two or more specific power and toughness values (and may also list additional characteristics). The characteristics chosen or determined with these effects affect the creature’s copiable values. (See rule 706.2.) While the card isn’t on the battlefield, its power and toughness are each considered to be 0.
208.2b 牌可能具有静止式异能,当该生物进入战场或变身时创造替代性效应,将该生物的力量和防御力设定为某个数值。(参见规则614,“替代性效应”。)此类异能为“于[此生物]进入战场时…”、“于[此生物]翻到正面时”,或“[此生物]当成…进入战场”,然后列出两个或以上特定的力量和防御力数值(且或许有其它特征)。这些效应所选择或确定的特征影响该生物的可复制值。(参见规则706.2。)该牌不在战场时的力量和防御力视同0。

208.3. A noncreature permanent has no power or toughness, even if it’s a card with a power and toughness printed on it (such as a Licid that’s become an Aura).
208.3. 即使牌上印有力量与防御力,非生物永久物不具有力量与防御力(例如成为灵气的立吸怪)。

208.4. Effects that set a creature’s power and/or toughness to specific values may refer to that creature’s “base power,” “base toughness,” or “base power and toughness.” Other continuous effects may further modify the creature’s power and toughness. See rule 613, “Interaction of Continuous Effects.”
208.4. 将生物的力量和/或防御力设定为特定值的效应可能会提及该生物的“基础力量”,“基础防御力”或“基础力量与防御力”。其他持续性效应可能会进一步更改该生物的力量和防御力。参见规则613,“持续性效应的互动”。

209. 忠诚度 Loyalty

209. Loyalty
209. 忠诚度

209.1. Each planeswalker card has a loyalty number printed in its lower right corner. This indicates its loyalty while it’s not on the battlefield, and it also indicates that the planeswalker enters the battlefield with that many loyalty counters on it.
209.1. 每张鹏洛客牌的右下角都印有一个忠诚度的数字。它表示当该鹏洛客不在战场时的忠诚度,也表示该鹏洛客进战场所放置的忠诚度指示物数量。

209.2. An activated ability with a loyalty symbol in its cost is a loyalty ability. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if none of that permanent’s loyalty abilities have been activated that turn. See rule 606, “Loyalty Abilities.”
209.2. 费用中具有忠诚度符号的起动式异能为忠诚异能。忠诚异能遵循特定的规则:牌手可以在其主阶段,具有优先权且堆叠为空时,起动其操控的永久物的一个忠诚异能,但只有在该永久物的忠诚异能此回合没有被起动过的前提下。参见规则606,“忠诚异能”。

210. 手牌修正 Hand Modifier

210. Hand Modifier
210. 手牌修正

210.1. Each vanguard card has a hand modifier printed in its lower left corner. This is a number preceded by a plus sign, a number preceded by a minus sign, or a zero. This modifier is applied as the starting hand size and the maximum hand size of the vanguard card’s owner are determined. See rule 103.4.
210.1. 每张先锋牌的左下角都印有手牌修正。手牌修正可能是带有加号的数字、带有减号的数字、或零。确定先锋牌拥有者的起手牌数量和手牌上限时,采用此修正值。参见规则103.4。

211. 生命修正 Life Modifier

211. Life Modifier
211. 生命修正

211.1. Each vanguard card has a life modifier printed in its lower right corner. This is a number preceded by a plus sign, a number preceded by a minus sign, or a zero. This modifier is applied as the starting life total of the vanguard card’s owner is determined. See rule 103.3.
211.1. 每张先锋牌的右下角都印有生命修正。生命修正可能是带有加号的数字、带有减号的数字、或零。确定先锋牌拥有者的起始总生命时,采用此修正值。参见规则103.3。

212. 文字栏下方信息 Information Below the Text Box

212. Information Below the Text Box
212. 文字栏下方信息

212.1. Each card features text printed below the text box that has no effect on game play.
212.1. 每张牌的标识文本都印制在文字框下,且与游戏无关。

212.1a The illustration credit for a card is printed on the first line below the text box. It follows the paintbrush icon or, on older cards, the abbreviation “Illus.”
212.1a 牌所使用图片的画家名字印在文字栏正下方的第一行。它被标注在画笔图标之后,或早先的牌使用简称“Illus”。

212.1b Legal text (the fine print at the bottom of the card) lists the trademark and copyright information.
212.1b 版权文字(印在牌的底部的小字)列出商标和版权信息。

212.1c Some card sets feature collector numbers. This information is printed in the form [card number]/[total cards in the set], immediately following the legal text.
212.1c 一些版本的牌具有收集编号。此信息以[牌张编号]/[本版本牌张总数]表示,且直接印在版权文字的后面。

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