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cr:2 [2017/01/23 16:43]
mtgjudge [207. 文字栏 Text Box]
cr:2 [2017/08/17 11:58]
mtgjudge [207. 文字栏 Text Box]
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 201.2c 如果两个或更多物件之间没有共通的名称,则它们具有不同的名称。 201.2c 如果两个或更多物件之间没有共通的名称,则它们具有不同的名称。
  
-201.3. If an effect instructs a player to name a card, the player must choose the name of a card that is legal in the format of the game the player is playing. (See rule 100.6.) A player may not choose the name of a token unless it’s also the name of a card. +201.3. If an effect instructs a player to choose ​a card name, the player must choose the name of a card that is legal in the format of the game the player is playing. (See rule 100.6.) A player may not choose the name of a token unless it’s also the name of a card.\\  
-201.3. 如果一个效应要牌手一个牌名,该牌手必须一个在该游戏所使用的玩法中合法的牌名。(参见规则100.6。)牌手不能选择衍生物的名称,除非它也是一张牌的名称。+201.3. 如果一个效应要牌手选择一个牌名,该牌手必须选择一个在该游戏所使用的赛制中合法的牌名。(参见规则100.6。)牌手不能选择衍生物的名称,除非它也是一张牌的名称。
  
-201.3a If a player ​wants to name split card, the player must choose the name of one of its halves, but not both. (See rule 708.)\\  +201.3a If a player ​is instructed ​to choose ​a card name with certain characteristics, the player must choose the name of a card whose Oracle text matches those characteristics. (See rule 108.1.)\\  
-201.3a 如果牌手想说张连体牌的名,该牌手必须选择其中一边的名称,但不能同时说出两者。(参见规则708。)+201.3a 如果牌手被指示选择个具有指定特征名,该牌手必须选择其Oracle牌张叙述符合该特征牌之名称。(参见规则108.1。)
  
-201.3b If a player ​wants to name a flip card’s ​alternative name, the player may do so(See rule 709.)\\  +Example: Dispossess reads, in part, “Choose an artifact card name.” The player ​can choose the name of any artifact ​card that’s legal in the format of the current gameThe player can’t choose Island, even if an Island on the battlefield has been turned into artifact by some effect.\\  
-201.3b ​果牌手想说一张倒转牌一个牌名,他可以这样做(参见规则709+:强取豪夺一部分叙述为“选择一个神器称。”牌手可以选择任何一个于该盘游戏的赛制中合法的神器牌之名称该牌手不能选择海岛,即使战场上的一个海岛因某些效应被变成神器
  
-201.3c If a player wants to name the back face of a double-faced ​card, the player ​may do so. (See rule 711.)\\  +201.3b If a player wants to choose ​the name of a split card, the player ​must choose the name of one of its halves, but not both. (See rule 708.) If a player is instructed to choose a card name with certain characteristics,​ use the only that half’s characteristics to determine if this name can be chosen.\\  
-201.3c 如果牌手想一张翻面牌的背面牌名,他可以这样做。(参见规则711。)+201.3b 如果牌手想选择一张连体牌的名称,该手必须选择其中一边的但不能同时选择两者。(参见规则708。)如果牌手被指示选择一个具有指定特征的牌名,只使用这半边的特征来决定该名称能否被选择。
  
-201.3d If a player wants to name the combined back face of a meld pair, the player may do so. (See rule 712.)\\  +201.3c If a player wants to choose a flip card’s alternative name, the player may do so. (See rule 709.) If a player is instructed to choose a card name with certain characteristics,​ use the card’s characteristics as modified by its alternative characteristics to determine if this name can be chosen.\\  
-201.3d 如果牌手想说一个融合牌组之组合背面的牌名,他可以这样。(参见规则712。)+201.3c 如果牌手想选择一张倒转牌的替代用牌名,他可以这样作。(参见规则709。)如果牌手被指示选择一个具有指定特征的牌名,使用该牌应用过其替代用特征之后的特征来决定该名称能否被选择。 
 + 
 +201.3d If a player wants to choose the name of the back face of a double-faced card, the player may do so. (See rule 711.) If a player is instructed to choose a card name with certain characteristics,​ use only the characteristics of the back face to determine if this name can be chosen.\\  
 +201.3d 如果牌手想选择一张双面牌背面的牌名,他可以这样作。(参见规则711。)如果牌手被指示选择一个具有指定特征的牌名,只使用该牌背面的特征来决定该名称能否被选择。 
 + 
 +201.3e If a player wants to choose the name of the combined back face of a meld pair, the player may do so. (See rule 712.) If a player is instructed to choose a card name with certain characteristics,​ use only the characteristics of the combined back face to determine if this name can be chosen.\\  
 +201.3e 如果牌手想说一个融合牌组之组合背面的牌名,他可以这样。(参见规则712。)如果牌手被指示选择一个具有指定特征的牌名,只使用该组合背面的特征来决定该名称能否被选择。
  
 201.4. Text that refers to the object it’s on by name means just that particular object and not any other objects with that name, regardless of any name changes caused by game effects.\\ ​ 201.4. Text that refers to the object it’s on by name means just that particular object and not any other objects with that name, regardless of any name changes caused by game effects.\\ ​
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 201.4b If an ability of an object refers to that object by name, and an object with a different name gains that ability, each instance of the first name in the gained ability that refers to the first object by name should be treated as the second name.\\ ​ 201.4b If an ability of an object refers to that object by name, and an object with a different name gains that ability, each instance of the first name in the gained ability that refers to the first object by name should be treated as the second name.\\ ​
-201.4b 如果一个物件的异能包含该物件的名称,而一个不同名称的物件获得该异能,则所获得的异能上所有指前者物件的名称都被看是后者物件的名称。+201.4b 如果一个物件的异能包含该物件的名称,而一个不同名称的物件获得该异能,则所获得的异能上所有指前者物件的名称都被看是后者物件的名称。
  
 Example: Quicksilver Elemental says, in part, “{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.” If it gains an ability that says “{G}: Regenerate Cudgel Troll,” activating that ability will regenerate Quicksilver Elemental, not the Cudgel Troll it gained the ability from.\\ ​ Example: Quicksilver Elemental says, in part, “{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.” If it gains an ability that says “{G}: Regenerate Cudgel Troll,” activating that ability will regenerate Quicksilver Elemental, not the Cudgel Troll it gained the ability from.\\ ​
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 Example: Dimir Doppelganger says “{1}{U}{B}:​ Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.” Dimir Doppelganger’s ability is activated targeting a Runeclaw Bear card. The Doppelganger becomes a copy of Runeclaw Bear and gains an ability that should be treated as saying “{1}{U}{B}:​ Exile target creature card from a graveyard. Runeclaw Bear becomes a copy of that card and gains this ability.”\\ ​ Example: Dimir Doppelganger says “{1}{U}{B}:​ Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.” Dimir Doppelganger’s ability is activated targeting a Runeclaw Bear card. The Doppelganger becomes a copy of Runeclaw Bear and gains an ability that should be treated as saying “{1}{U}{B}:​ Exile target creature card from a graveyard. Runeclaw Bear becomes a copy of that card and gains this ability.”\\ ​
-例如:底密尔化妖的叙述为“{1}{蓝}{黑}:将目标生物牌从任一坟墓场放逐。 底密尔化妖成为该牌的复制,并获得此异能。”底密尔化妖异能起动,以一张符爪熊牌为目标。底密尔化妖成为符爪熊的复制并获得一个异能,其叙述应看“{1}{蓝}{黑}:将目标生物牌从任一坟墓场放逐。 符爪熊成为该牌的复制,并获得此异能。”\\ ​+例如:底密尔化妖的叙述为“{1}{蓝}{黑}:将目标生物牌从任一坟墓场放逐。 底密尔化妖成为该牌的复制,并获得此异能。”底密尔化妖异能起动,以一张符爪熊牌为目标。底密尔化妖成为符爪熊的复制并获得一个异能,其叙述应看“{1}{蓝}{黑}:将目标生物牌从任一坟墓场放逐。 符爪熊成为该牌的复制,并获得此异能。”\\ ​
  
 201.4c Text printed on some legendary cards refers to that card by a shortened version of its name. Instances of a card’s shortened name used in this manner are treated as though they used the card’s full name.\\ ​ 201.4c Text printed on some legendary cards refers to that card by a shortened version of its name. Instances of a card’s shortened name used in this manner are treated as though they used the card’s full name.\\ ​
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 205.3g 神器具有其特有的副类别;这些副类别被称为神器类别。神器类别包括线索、机巧、武具(参见规则301.5)、工事(参见规则301.6)、以及载具(参见规则301.7)。 205.3g 神器具有其特有的副类别;这些副类别被称为神器类别。神器类别包括线索、机巧、武具(参见规则301.5)、工事(参见规则301.6)、以及载具(参见规则301.7)。
  
-205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Curse, and Shrine.\\  +205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Cartouche, Curse, and Shrine.\\  
-205.3h 结界具有其特有的副类别,​ 这些副类别被称为结界类别。结界类别包括灵气(参见规则303.4)、诅咒和祭祠。+205.3h 结界具有其特有的副类别,​ 这些副类别被称为结界类别。结界类别包括灵气(参见规则303.4)、魔符、诅咒和祭祠。
  
 205.3i Lands have their own unique set of subtypes; these subtypes are called land types. The land types are Desert, Forest, Gate, Island, Lair, Locus, Mine, Mountain, Plains, Power-Plant,​ Swamp, Tower, and Urza’s.\\ ​ 205.3i Lands have their own unique set of subtypes; these subtypes are called land types. The land types are Desert, Forest, Gate, Island, Lair, Locus, Mine, Mountain, Plains, Power-Plant,​ Swamp, Tower, and Urza’s.\\ ​
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 此列表中,树林、海岛、山脉、平原、沼泽是基本地类别。参见规则305.6。 此列表中,树林、海岛、山脉、平原、沼泽是基本地类别。参见规则305.6。
  
-205.3j Planeswalkers have their own unique set of subtypes; these subtypes are called planeswalker types. The planeswalker types are Ajani, Arlinn, Ashiok, Bolas, Chandra, Dack, Daretti, Domri, Dovin, Elspeth, Freyalise, Garruk, Gideon, Jace, Karn, Kaya, Kiora, Koth, Liliana, Nahiri, Narset, Nissa, Nixilis, Ral, Saheeli, Sarkhan, Sorin, Tamiyo, Teferi, Tezzeret, Tibalt, Ugin, Venser, Vraska, and Xenagos.\\ ​+205.3j Planeswalkers have their own unique set of subtypes; these subtypes are called planeswalker types. The planeswalker types are Ajani, Arlinn, Ashiok, Bolas, Chandra, Dack, Daretti, Domri, Dovin, Elspeth, Freyalise, Garruk, Gideon, Jace, Karn, Kaya, Kiora, Koth, Liliana, Nahiri, Narset, Nissa, Nixilis, Ral, Saheeli, Samut, Sarkhan, Sorin, Tamiyo, Teferi, Tezzeret, Tibalt, Ugin, Venser, Vraska, and Xenagos.\\ ​
 If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This “planeswalker uniqueness rule” is a state-based action. See rule 704.\\ ​ If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This “planeswalker uniqueness rule” is a state-based action. See rule 704.\\ ​
-205.3j 鹏洛客具有其特有的副类别,​ 这些副类别被称为鹏洛客类别。鹏洛客类别包括阿耶尼、雅琳、安梭苛、波拉斯、茜卓、戴克、达雷迪、多密、多温、艾紫培、妃雅丽兹、贾路、基定、杰斯、卡恩、卡娅、奇奥拉、寇斯、莉莲娜、娜希丽、娜尔施、妮莎、尼希兹、拉尔、莎希莉、萨坎、索霖、多美代、泰菲力、泰兹瑞、提勃、乌金、凡瑟、瓦丝卡,以及谢纳戈斯。\\  +205.3j 鹏洛客具有其特有的副类别,​ 这些副类别被称为鹏洛客类别。鹏洛客类别包括阿耶尼、雅琳、安梭苛、波拉斯、茜卓、戴克、达雷迪、多密、多温、艾紫培、妃雅丽兹、贾路、基定、杰斯、卡恩、卡娅、奇奥拉、寇斯、莉莲娜、娜希丽、娜尔施、妮莎、尼希兹、拉尔、莎希莉、撒姆特、萨坎、索霖、多美代、泰菲力、泰兹瑞、提勃、乌金、凡瑟、瓦丝卡,以及谢纳戈斯。\\  
-如果一位牌手操控两个或更多具有相同鹏洛客类别的鹏洛客,该牌手选择它们中的一个,其余的将被置入进其拥有者的坟墓场。此“鹏洛客唯一规则”是一个状态动作。参见规则704。 ​+如果一位牌手操控两个或更多具有相同鹏洛客类别的鹏洛客,该牌手选择它们中的一个,其余的将被置入进其拥有者的坟墓场。此“鹏洛客唯一规则”状态动作。参见规则704。 ​
  
 205.3k Instants and sorceries share their lists of subtypes; these subtypes are called spell types. The spell types are Arcane and Trap.\\ ​ 205.3k Instants and sorceries share their lists of subtypes; these subtypes are called spell types. The spell types are Arcane and Trap.\\ ​
 205.3k 瞬间和法术共享副类别;这些副类别被称为咒语类别。咒语类别包括古咒和陷阱。 205.3k 瞬间和法术共享副类别;这些副类别被称为咒语类别。咒语类别包括古咒和陷阱。
  
-205.3m Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Aetherborn, Ally, Angel, Antelope, Ape, Archer, Archon, Artificer, Assassin, Assembly-Worker,​ Atog, Aurochs, Avatar, Badger, Barbarian, Basilisk, Bat, Bear, Beast, Beeble, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demon, Deserter, Devil, Djinn, Dragon, Drake, Dreadnought,​ Drone, Druid, Dryad, Dwarf, Efreet, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Frog, Fungus, Gargoyle, Germ, Giant, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Hound, Human, Hydra, Hyena, Illusion, Imp, Incarnation,​ Insect, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mole, Monger, Mongoose, Monk, Monkey, Moonfolk, Mutant, Myr, Mystic, Naga, Nautilus, Nephilim, Nightmare, Nightstalker,​ Ninja, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Ouphe, Ox, Oyster, Pegasus, Pentavite, Pest, Phelddagrif,​ Phoenix, Pilot, Pincher, Pirate, Plant, Praetor, Prism, Processor, Rabbit, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scion, Scorpion, Scout, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter,​ Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper,​ Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tetravite, Thalakos, Thopter, Thrull, Treefolk, Triskelavite,​ Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera. \\  +205.3m Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Aetherborn, Ally, Angel, Antelope, Ape, Archer, Archon, Artificer, Assassin, Assembly-Worker,​ Atog, Aurochs, Avatar, Badger, Barbarian, Basilisk, Bat, Bear, Beast, Beeble, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demon, Deserter, Devil, Djinn, Dragon, Drake, Dreadnought,​ Drone, Druid, Dryad, Dwarf, Efreet, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Frog, Fungus, Gargoyle, Germ, Giant, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Hound, Human, Hydra, Hyena, Illusion, Imp, Incarnation,​ Insect, Jackal, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mole, Monger, Mongoose, Monk, Monkey, Moonfolk, Mutant, Myr, Mystic, Naga, Nautilus, Nephilim, Nightmare, Nightstalker,​ Ninja, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Ouphe, Ox, Oyster, Pegasus, Pentavite, Pest, Phelddagrif,​ Phoenix, Pilot, Pincher, Pirate, Plant, Praetor, Prism, Processor, Rabbit, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scion, Scorpion, Scout, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter,​ Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper,​ Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tetravite, Thalakos, Thopter, Thrull, Treefolk, Triskelavite,​ Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera. \\  
-205.3m 生物和部族共享其副类别列表;这些副类别被称为生物类别。生物类别包括参谋[Advisor]、乙太种[Aetherborn]、伙伴[Ally]、天使[Angel]、羚羊[Antelope]、猿猴[Ape]、弓箭手[Archer]、统领[Archon]、神器师[Artificer]、杀手[Assassin]、组装工人[Assembly-Worker]、阿托格[Atog]、原牛[Aurochs]、圣者[Avatar]、獾[Badger]、野蛮人[Barbarian]、蜥怪[Basilisk]、蝙蝠[Bat]、熊[Bear]、野兽[Beast]、哔宝精[Beeble]、狂战士[Berserker]、鸟[Bird]、光蛾[Blinkmoth]、野猪[Boar]、信使[Bringer]、毛瓦格[Brushwagg]、卡马利[Camarid]、骆驼[Camel]、驯鹿[Caribou]、病媒[Carrier]、猫[Cat]、半人马[Centaur]、章人[Cephalid]、盖美拉[Chimera]、市民[Citizen]、僧侣[Cleric]、石化鸡蛇[Cockatrice]、组构体[Construct]、懦夫[Coward]、蟹[Crab]、鳄鱼[Crocodile]、独眼巨人[Cyclops]、道西[Dauthi]、恶魔[Demon]、逃亡者[Deserter]、魔鬼[Devil]、巨灵[Djinn]、龙[Dragon]、龙兽[Drake]、无畏战舰[Dreadnought]、奴兽[Drone]、德鲁伊[Druid]、树灵[Dryad]、矮人[Dwarf]、魔神[Efreet]、长老[Elder]、奥札奇[Eldrazi]、元素[Elemental]、象[Elephant]、妖精[Elf]、麋鹿[Elk]、眼[Eye]、仙灵[Faerie]、雪貂[Ferret]、鱼[Fish]、旗手[Flagbearer]、狐[Fox]、蛙[Frog]、真菌[Fungus]、石像鬼[Gargoyle]、病菌[Germ]、巨人[Giant]、地侏[Gnome]、山羊[Goat]、鬼怪[Goblin]、神[God]、魔像[Golem]、蛇发妖[Gorgon]、墓生[Graveborn]、怪灵[Gremlin]、狮鹫[Griffin]、巫婆[Hag]、哈痞[Harpy]、地狱兽[Hellion]、河马[Hippo]、骏鹰[Hippogriff]、荷马利[Homarid]、造妖[Homunculus]、惊惧兽[Horror]、马[Horse]、猎犬[Hound]、人类[Human]、多头龙[Hydra]、鬣狗[Hyena]、虚影[Illusion]、小恶魔[Imp]、化身[Incarnation]、昆虫[Insect]、水母[Jellyfish]、攻城巨车[Juggernaut]、卡甫[Kavu]、麒麟[Kirin]、洁英[Kithkin]、骑士[Knight]、鬼崽[Kobold]、寇族[Kor]、巨海兽[Kraken]、拉弥亚[Lamia]、拉玛苏[Lammasu]、蛭[Leech]、海怪[Leviathan]、拉高耶夫[Lhurgoyf]、立吸怪[Licid]、蜥蜴[Lizard]、翼狮[Manticore]、异狮[Masticore]、佣兵[Mercenary]、人鱼[Merfolk]、仿索蓝人[Metathran]、奴仆[Minion]、牛头怪[Minotaur]、鼹鼠[Mole]、商贩[Monger]、猫鼬[Mongoose]、修行僧[Monk]、猴[Monkey]、月人[Moonfolk]、突变体[Mutant]、秘耳[Myr]、秘教徒[Mystic]、那伽[Naga]、鹦鹉螺[Nautilus]、巨灵神[Nephilim]、梦魇[Nightmare]、夜潜魔[Nightstalker]、忍者[Ninja]、诺格[Noggle]、游牧人[Nomad]、宁芙[Nymph]、章鱼[Octopus]、食人魔[Ogre]、流浆[Ooze]、法球[Orb]、半兽人[Orc]、欧格[Orgg]、奥夫[Ouphe]、牛[Ox]、牡蛎[Oyster]、飞马[Pegasus]、分节[Pentavite]、害虫[Pest]、紫河马[Phelddagrif]、凤凰[Phoenix]、驾手[Pilot]、钳手[Pincher]、海盗[Pirate]、植物[Plant]、魔判官[Praetor]、棱镜[Prism]、噬体[Processor]、兔[Rabbit]、老鼠[Rat]、反抗军[Rebel]、映影[Reflection]、犀牛[Rhino]、整备师[Rigger]、浪客[Rogue]、紫貂[Sable]、火蜥蜴[Salamander]、武士[Samurai]、沙[Sand]、腐生物[Saproling]、羊蹄人[Satyr]、稻草人[Scarecrow]、孽裔[Scion]、蝎子[Scorpion]、斥候[Scout]、农奴[Serf]、巨蛇[Serpent]、自动机[Servo]、阴魂[Shade]、祭师[Shaman]、变形兽[Shapeshifter]、绵羊[Sheep]、塞连[Siren]、骷髅妖[Skeleton]、斯立兹[Slith]、裂片妖[Sliver]、蛞蝓[Slug]、蛇[Snake]、士兵[Soldier]、索泰利[Soltari]、后裔[Spawn]、幽灵[Specter]、塑法师[Spellshaper]、史芬斯[Sphinx]、蜘蛛[Spider]、钉兽[Spike]、精怪[Spirit]、碎裂[Splinter]、海绵[Sponge]、乌贼[Squid]、松鼠[Squirrel]、海星[Starfish]、苏拉卡[Surrakar]、幸存者[Survivor]、四分节[Tetravite]、萨拉卡斯[Thalakos]、振翼机[Thopter]、索尔兽[Thrull]、树妖[Treefolk]、三分节[Triskelavite]、巨魔[Troll]、龟[Turtle]、独角兽[Unicorn]、吸血鬼[Vampire]、维多肯[Vedalken]、凡尔西诺[Viashino]、进化体[Volver]、墙[Wall]、战士[Warrior]、怪奇[Weird]、狼人[Werewolf]、鲸[Whale]、法术师[Wizard]、狼[Wolf]、狼獾[Wolverine]、袋熊[Wombat]、蠕虫[Worm]、鬼魂[Wraith]、亚龙[Wurm]、雪怪[Yeti]、灵俑[Zombie]、无面鬼[Zubera]。+205.3m 生物和部族共享其副类别列表;这些副类别被称为生物类别。生物类别包括参谋[Advisor]、乙太种[Aetherborn]、伙伴[Ally]、天使[Angel]、羚羊[Antelope]、猿猴[Ape]、弓箭手[Archer]、统领[Archon]、神器师[Artificer]、杀手[Assassin]、组装工人[Assembly-Worker]、阿托格[Atog]、原牛[Aurochs]、圣者[Avatar]、獾[Badger]、野蛮人[Barbarian]、蜥怪[Basilisk]、蝙蝠[Bat]、熊[Bear]、野兽[Beast]、哔宝精[Beeble]、狂战士[Berserker]、鸟[Bird]、光蛾[Blinkmoth]、野猪[Boar]、信使[Bringer]、毛瓦格[Brushwagg]、卡马利[Camarid]、骆驼[Camel]、驯鹿[Caribou]、病媒[Carrier]、猫[Cat]、半人马[Centaur]、章人[Cephalid]、盖美拉[Chimera]、市民[Citizen]、僧侣[Cleric]、石化鸡蛇[Cockatrice]、组构体[Construct]、懦夫[Coward]、蟹[Crab]、鳄鱼[Crocodile]、独眼巨人[Cyclops]、道西[Dauthi]、恶魔[Demon]、逃亡者[Deserter]、魔鬼[Devil]、巨灵[Djinn]、龙[Dragon]、龙兽[Drake]、无畏战舰[Dreadnought]、奴兽[Drone]、德鲁伊[Druid]、树灵[Dryad]、矮人[Dwarf]、魔神[Efreet]、长老[Elder]、奥札奇[Eldrazi]、元素[Elemental]、象[Elephant]、妖精[Elf]、麋鹿[Elk]、眼[Eye]、仙灵[Faerie]、雪貂[Ferret]、鱼[Fish]、旗手[Flagbearer]、狐[Fox]、蛙[Frog]、真菌[Fungus]、石像鬼[Gargoyle]、病菌[Germ]、巨人[Giant]、地侏[Gnome]、山羊[Goat]、鬼怪[Goblin]、神[God]、魔像[Golem]、蛇发妖[Gorgon]、墓生[Graveborn]、怪灵[Gremlin]、狮鹫[Griffin]、巫婆[Hag]、哈痞[Harpy]、地狱兽[Hellion]、河马[Hippo]、骏鹰[Hippogriff]、荷马利[Homarid]、造妖[Homunculus]、惊惧兽[Horror]、马[Horse]、猎犬[Hound]、人类[Human]、多头龙[Hydra]、鬣狗[Hyena]、虚影[Illusion]、小恶魔[Imp]、化身[Incarnation]、昆虫[Insect]、豺狼[Jackal]、水母[Jellyfish]、攻城巨车[Juggernaut]、卡甫[Kavu]、麒麟[Kirin]、洁英[Kithkin]、骑士[Knight]、鬼崽[Kobold]、寇族[Kor]、巨海兽[Kraken]、拉弥亚[Lamia]、拉玛苏[Lammasu]、蛭[Leech]、海怪[Leviathan]、拉高耶夫[Lhurgoyf]、立吸怪[Licid]、蜥蜴[Lizard]、翼狮[Manticore]、异狮[Masticore]、佣兵[Mercenary]、人鱼[Merfolk]、仿索蓝人[Metathran]、奴仆[Minion]、牛头怪[Minotaur]、鼹鼠[Mole]、商贩[Monger]、猫鼬[Mongoose]、修行僧[Monk]、猴[Monkey]、月人[Moonfolk]、突变体[Mutant]、秘耳[Myr]、秘教徒[Mystic]、那伽[Naga]、鹦鹉螺[Nautilus]、巨灵神[Nephilim]、梦魇[Nightmare]、夜潜魔[Nightstalker]、忍者[Ninja]、诺格[Noggle]、游牧人[Nomad]、宁芙[Nymph]、章鱼[Octopus]、食人魔[Ogre]、流浆[Ooze]、法球[Orb]、半兽人[Orc]、欧格[Orgg]、奥夫[Ouphe]、牛[Ox]、牡蛎[Oyster]、飞马[Pegasus]、分节[Pentavite]、害虫[Pest]、紫河马[Phelddagrif]、凤凰[Phoenix]、驾手[Pilot]、钳手[Pincher]、海盗[Pirate]、植物[Plant]、魔判官[Praetor]、棱镜[Prism]、噬体[Processor]、兔[Rabbit]、老鼠[Rat]、反抗军[Rebel]、映影[Reflection]、犀牛[Rhino]、整备师[Rigger]、浪客[Rogue]、紫貂[Sable]、火蜥蜴[Salamander]、武士[Samurai]、沙[Sand]、腐生物[Saproling]、羊蹄人[Satyr]、稻草人[Scarecrow]、孽裔[Scion]、蝎子[Scorpion]、斥候[Scout]、农奴[Serf]、巨蛇[Serpent]、自动机[Servo]、阴魂[Shade]、祭师[Shaman]、变形兽[Shapeshifter]、绵羊[Sheep]、塞连[Siren]、骷髅妖[Skeleton]、斯立兹[Slith]、裂片妖[Sliver]、蛞蝓[Slug]、蛇[Snake]、士兵[Soldier]、索泰利[Soltari]、后裔[Spawn]、幽灵[Specter]、塑法师[Spellshaper]、史芬斯[Sphinx]、蜘蛛[Spider]、钉兽[Spike]、精怪[Spirit]、碎裂[Splinter]、海绵[Sponge]、乌贼[Squid]、松鼠[Squirrel]、海星[Starfish]、苏拉卡[Surrakar]、幸存者[Survivor]、四分节[Tetravite]、萨拉卡斯[Thalakos]、振翼机[Thopter]、索尔兽[Thrull]、树妖[Treefolk]、三分节[Triskelavite]、巨魔[Troll]、龟[Turtle]、独角兽[Unicorn]、吸血鬼[Vampire]、维多肯[Vedalken]、凡尔西诺[Viashino]、进化体[Volver]、墙[Wall]、战士[Warrior]、怪奇[Weird]、狼人[Werewolf]、鲸[Whale]、法术师[Wizard]、狼[Wolf]、狼獾[Wolverine]、袋熊[Wombat]、蠕虫[Worm]、鬼魂[Wraith]、亚龙[Wurm]、雪怪[Yeti]、灵俑[Zombie]、无面鬼[Zubera]。
  
 [color=blue]205.3n Planes have their own unique set of subtypes; these subtypes are called planar types. The planar types are Alara, Arkhos, Azgol, Belenon, Bolas’s Meditation Realm, Dominaria, Equilor, Ergamon, Fabacin, Innistrad, Iquatana, Ir, Kaldheim, Kamigawa, Karsus, Kephalai, Kinshala, Kolbahan, Kyneth, Lorwyn, Luvion, Mercadia, Mirrodin, Moag, Mongseng, Muraganda, New Phyrexia, Phyrexia, Pyrulea, Rabiah, Rath, Ravnica, Regatha, Segovia, Serra’s Realm, Shadowmoor, Shandalar, Ulgrotha, Valla, Vryn, Wildfire, Xerex, and Zendikar.\\ ​ [color=blue]205.3n Planes have their own unique set of subtypes; these subtypes are called planar types. The planar types are Alara, Arkhos, Azgol, Belenon, Bolas’s Meditation Realm, Dominaria, Equilor, Ergamon, Fabacin, Innistrad, Iquatana, Ir, Kaldheim, Kamigawa, Karsus, Kephalai, Kinshala, Kolbahan, Kyneth, Lorwyn, Luvion, Mercadia, Mirrodin, Moag, Mongseng, Muraganda, New Phyrexia, Phyrexia, Pyrulea, Rabiah, Rath, Ravnica, Regatha, Segovia, Serra’s Realm, Shadowmoor, Shandalar, Ulgrotha, Valla, Vryn, Wildfire, Xerex, and Zendikar.\\ ​
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 206.2. 版本符号的颜色表示此牌在该系列中的稀有度。橘红色符号代表秘稀牌。金色符号代表稀有牌。银色符号代表非普通牌。黑色或白色符号代表普通牌或基本地牌。紫色符号代表特殊稀有度;到目前为止,只有时间漩涡®的“时间转移牌”属于特殊稀有度,并拥有紫色版本符号。(在出瑞斯记™之前的系列,所有稀有度的版本符号都是黑色。在核心第六版之前,除简体中文核心第五版以外,万智牌的核心系列都没有版本符号。) 206.2. 版本符号的颜色表示此牌在该系列中的稀有度。橘红色符号代表秘稀牌。金色符号代表稀有牌。银色符号代表非普通牌。黑色或白色符号代表普通牌或基本地牌。紫色符号代表特殊稀有度;到目前为止,只有时间漩涡®的“时间转移牌”属于特殊稀有度,并拥有紫色版本符号。(在出瑞斯记™之前的系列,所有稀有度的版本符号都是黑色。在核心第六版之前,除简体中文核心第五版以外,万智牌的核心系列都没有版本符号。)
  
-206.3. Previously, a spell or ability that affected cards from a particular set checked for that set’s expansion symbol. These cards have received errata in the Oracle card reference to say they affect cards “originally printed” in a particular set. See rule 700.6 for details.\\  +206.3. Previously, a spell or ability that affected cards from a particular set checked for that set’s expansion symbol. These cards have received errata in the Oracle card reference to say they affect cards “with a name originally printed” in a particular set. See rule 700.6 for details.\\  
-206.3. 之前,一个影响某个特殊版本中牌的咒语或异能检该版本的版本符号。这些牌在Oracle牌张参考文献中得到了勘误,它们影响“最初在某特殊版本中印刷过的”牌。具体细节参见规则700.6。+206.3. 之前,一个影响某个特殊版本中牌的咒语或异能检该版本的版本符号。这些牌在Oracle牌张参考文献中得到了勘误,它们影响“具有在某特殊版本中最初印刷之名称牌。具体细节参见规则700.6。
  
 206.4. Players may include cards from any printing in their constructed decks if those cards appear in sets allowed in that format (or those cards are specifically allowed by the Magic Tournament Rules). See the Magic Tournament Rules for the current definitions of the constructed formats ([url]http://​WPN.Wizards.com/​en/​resources/​rules-documents[/​url]).\\ ​ 206.4. Players may include cards from any printing in their constructed decks if those cards appear in sets allowed in that format (or those cards are specifically allowed by the Magic Tournament Rules). See the Magic Tournament Rules for the current definitions of the constructed formats ([url]http://​WPN.Wizards.com/​en/​resources/​rules-documents[/​url]).\\ ​
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 206.5. The full list of expansions and expansion symbols can be found in the Card Set Archive section of the Magic website ([url]http://​Magic.Wizards.com/​en/​game-info/​products/​card-set-archive[/​url]).\\ ​ 206.5. The full list of expansions and expansion symbols can be found in the Card Set Archive section of the Magic website ([url]http://​Magic.Wizards.com/​en/​game-info/​products/​card-set-archive[/​url]).\\ ​
 206.5. 版本与版本符号的完整列表可以在万智牌官网的产品全览部分找到([url]http://​Magic.Wizards.com/​en/​game-info/​products/​card-set-archive[/​url])。 206.5. 版本与版本符号的完整列表可以在万智牌官网的产品全览部分找到([url]http://​Magic.Wizards.com/​en/​game-info/​products/​card-set-archive[/​url])。
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 ===== 207. 文字栏 Text Box ===== ===== 207. 文字栏 Text Box =====
 207. Text Box\\  207. Text Box\\ 
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 207.2b 背景叙述以斜体字方式印刷,用来发展游戏的意境,功效有如图片。它印在规则叙述的下方。 207.2b 背景叙述以斜体字方式印刷,用来发展游戏的意境,功效有如图片。它印在规则叙述的下方。
  
-207.2c An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality,​ but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are battalion, bloodrush, channel, chroma, constellation,​ converge, council'​s dilemma, delirium, domain, fateful hour, ferocious, formidable, grandeur, hellbent, heroic, imprint, inspired, join forces, kinship, landfall, lieutenant, metalcraft, morbid, parley, radiance, raid, rally, revolt, spell mastery, strive, sweep, tempting offer, threshold, and will of the council.\\  +207.2c An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality,​ but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are battalion, bloodrush, channel, chroma, constellation,​ converge, council'​s dilemma, delirium, domain, eminence, fateful hour, ferocious, formidable, grandeur, hellbent, heroic, imprint, inspired, join forces, kinship, landfall, lieutenant, metalcraft, morbid, parley, radiance, raid, rally, revolt, spell mastery, strive, sweep, tempting offer, threshold, and will of the council.\\  
-207.2c 牌上的一些异能以斜体字方式的异能提示开头。异能提示与关键字相似,它们将一些运作方式类似的牌归为一类,但是它们没有特殊的规则意义,且在完整规则中也没独自的章节。异能包括协战、血激、魂力、渲色、星彩、聚辉、议争、躁狂、领土、命悬一刻、威猛、强横、声威、背水战、勇行、压印、启悟、join forces,血族、地落、副官、金技、丧心、论争、辉耀、突击、奋扬、反抗、精熟咒语、积力、扫平、tempting offer、门槛、议定。+207.2c 牌上的一些异能以斜体字方式的异能提示开头。异能提示与关键字相似,它们将一些运作方式类似的牌归为一类,但是它们没有特殊的规则意义,且在完整规则中也没独自的章节。异能包括协战、血激、魂力、渲色、星彩、聚辉、议争、躁狂、领土、eminence、命悬一刻、威猛、强横、声威、背水战、勇行、压印、启悟、join forces,血族、地落、副官、金技、丧心、论争、辉耀、突击、奋扬、反抗、精熟咒语、积力、扫平、tempting offer、门槛、议定。
  
 207.3. Some cards have decorative icons in the background of their text boxes. For example, a guild icon appears in the text box of many Ravnica: City of Guilds® and Return to Ravnica™ block cards, and a faction icon appears in the text box of most Scars of Mirrodin™ block cards. Similarly, many promotional cards include decorative icons. These icons have no effect on game play. \\  207.3. Some cards have decorative icons in the background of their text boxes. For example, a guild icon appears in the text box of many Ravnica: City of Guilds® and Return to Ravnica™ block cards, and a faction icon appears in the text box of most Scars of Mirrodin™ block cards. Similarly, many promotional cards include decorative icons. These icons have no effect on game play. \\ 
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 208.3a If an effect would be created that affects the power and/or toughness of a noncreature permanent, that effect is created even though it doesn’t do anything unless that permanent becomes a creature.\\ ​ 208.3a If an effect would be created that affects the power and/or toughness of a noncreature permanent, that effect is created even though it doesn’t do anything unless that permanent becomes a creature.\\ ​
-208.3a 如果将要创造一个影响某非生物永久物之力量和/​或防御力的效应,即使除非该永久物成为生物否则该效应并不会任何事,该效应也将会被创造。+208.3a 如果将要创造一个影响某非生物永久物之力量和/​或防御力的效应,即使除非该永久物成为生物否则该效应并不会任何事,该效应也将会被创造。
  
 Example: Veteran Motorist has the ability “Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn,” and it’s tapped to pay the crew cost of a Vehicle. This triggered ability resolves while the Vehicle it crewed isn’t yet a creature. The continuous effect is created and will apply to the Vehicle once it becomes a creature.\\ ​ Example: Veteran Motorist has the ability “Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn,” and it’s tapped to pay the crew cost of a Vehicle. This triggered ability resolves while the Vehicle it crewed isn’t yet a creature. The continuous effect is created and will apply to the Vehicle once it becomes a creature.\\ ​