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cr:2 [2016/04/08 22:31]
mtgjudge [202. 法术力费用和颜色 Mana Cost and Color]
cr:2 [2017/08/17 11:58]
mtgjudge [207. 文字栏 Text Box]
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 201.1. 牌的名称印在牌的左上角。 201.1. 牌的名称印在牌的左上角。
  
-201.2. ​Two objects have the same name if the English ​versions ​of their names are identical.\\  +201.2. ​A card’s ​name is always considered to be the English ​version ​of its name, regardless of printed language.\\  
-201.2. ​如果两个物件英文版名称相同,则这两个物件具有相同的名称。+201.2. ​一张牌的名称总是视为其名称的英文版,而不论该牌以何种语言印制
  
-201.3. If an effect instructs a player to name a card, the player must choose the name of a card that exists in the Oracle card reference (see rule 108.1) and is legal in the format of the game the player is playing. (See rule 100.6.) If the player wants to name a split card, the player must choose the name of one of its halves, but not both. (See rule 708.) If the player wants to name a flip card’s alternative name, the player may do so. (See rule 709.) If the player wants to name the back face of a double-faced card, the player may do so. (See rule 711.) A player may not choose the name of a token unless it’s also the name of a card.\\  +201.2a Two objects have the same name if their names are identical.\\  
-201.3. 如果一个效应要牌手一个牌名,该牌手必须一个在Oracle牌张参考文献存在的牌名(参见规则108.1)且必须局游戏所使用玩法中合法。(参见规则100.6。)如果牌手想连体牌,必须说出连体牌其中一边的名称,但不能同时说出两者。(参见规则708。)如果牌手想一张倒转牌的另一个牌名,他可以这样。(参见规则709。)如果牌手想一张面牌背面牌名,他可以这样。(参见规则711。)牌手不能选择衍生物的名称,除非它也是牌的名称。+201.2a 如果两个物件的名称一致,则这两个物件具有相同的名称。 
 + 
 +201.2b If an object has more than one name, it has the same name as another object if there are one or more names that both objects have in common.\\  
 +201.2b 如果一个物件具有多于一个名称,且其与另一个物件具有一个或多个共通的名称,则这两个物件具有相同的名称。 
 + 
 +201.2c Two or more objects have different names if there are no names that both objects have in common.\\  
 +201.2c 如果两个或更多物件之间没有共通的名称,则它们具有不同的名称。 
 + 
 +201.3. If an effect instructs a player to choose ​a card name, the player must choose the name of a card that is legal in the format of the game the player is playing. (See rule 100.6.) A player may not choose the name of a token unless it’s also the name of a card.\\  
 +201.3. 如果一个效应要牌手选择一个牌名,该牌手必须选择一个在该盘游戏所使用的赛制合法的牌名(参见规则100.6。)牌手不能选择衍生物的名称,除非它也是一张牌的名称。 
 + 
 +201.3a If a player is instructed to choose a card name with certain characteristics,​ the player must choose the name of a card whose Oracle text matches those characteristics. (See rule 108.1.)\\  
 +201.3a 如果牌手被指示选择一个具有指定特征的牌名,该牌手必须选择其Oracle牌张叙述符合特征牌之名称。(参见规则108.1。) 
 + 
 +Example: Dispossess reads, in part, “Choose an artifact card name.” The player can choose the name of any artifact card that’s legal in the format of the current game. The player can’t choose Island, even if an Island on the battlefield has been turned into artifact by some effect.\\  
 +例如:强取豪夺的一部分叙述为“选择一个神器牌的名称。”牌手可以选择任何一个于该盘游戏的赛制中合法的神器牌之名称。该牌手不能选择海岛,即使战场上的一个海岛因某些效应被变成神器。 
 + 
 +201.3b If a player wants to choose the name of a split card, the player must choose the name of one of its halves, but not both. (See rule 708.) If a player is instructed to choose a card name with certain characteristics,​ use the only that half’s characteristics to determine if this name can be chosen.\\  
 +201.3b ​如果牌手想选择一张连体牌的名称该牌手必须选择其中一边的名称,但不能同时选择两者。(参见规则708。)如果牌手被指示选择一个具有指定特征的牌名,只使用这半边的特征来决定该名称能否被选择。 
 + 
 +201.3c If a player wants to choose a flip card’s alternative name, the player may do so. (See rule 709.) If a player is instructed to choose a card name with certain characteristics,​ use the card’s characteristics as modified by its alternative characteristics to determine if this name can be chosen.\\  
 +201.3c ​如果牌手想选择一张倒转牌的替代用牌名,他可以这样。(参见规则709。)如果牌手被指示选择一个具有指定特征的牌名,使用该牌应用过其替代用特征之后的特征来决定该名称能否被选择。 
 + 
 +201.3d If a player wants to choose the name of the back face of a double-faced card, the player may do so. (See rule 711.) If a player is instructed to choose a card name with certain characteristics,​ use only the characteristics of the back face to determine if this name can be chosen.\\  
 +201.3d ​如果牌手想选择一张面牌背面牌名,他可以这样。(参见规则711。)如果牌手被指示选择一个具有指定特征牌名,只使用该牌背面的特征来决定该名称能否被选择。 
 + 
 +201.3e If a player wants to choose the name of the combined back face of a meld pair, the player may do so. (See rule 712.) If a player is instructed to choose a card name with certain characteristics,​ use only the characteristics of the combined back face to determine if this name can be chosen.\\  
 +201.3e 如果牌手想说一个融合牌组之组合背面的牌名他可以这样作。(参见规则712。)如果牌手被指示选择个具有指定特征的名,只使用该组合背面特征来决定该名称能否被选择
  
 201.4. Text that refers to the object it’s on by name means just that particular object and not any other objects with that name, regardless of any name changes caused by game effects.\\ ​ 201.4. Text that refers to the object it’s on by name means just that particular object and not any other objects with that name, regardless of any name changes caused by game effects.\\ ​
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 201.4a 如果一个物件将异能赋予另一个物件,且该异能包含了前者的名称,则该名称仅指赋予异能的物件,而不是任何同名的物件。这对第二个异能被复制到一个新物件上的情况同样有效。 201.4a 如果一个物件将异能赋予另一个物件,且该异能包含了前者的名称,则该名称仅指赋予异能的物件,而不是任何同名的物件。这对第二个异能被复制到一个新物件上的情况同样有效。
  
-Example: Gutter Grime has an ability that reads “Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield ​with ‘This creature’s power and toughness are each equal to the number of slime counters on Gutter Grime.’” The ability granted to the token only looks at the Gutter Grime that created the token, not at any other Gutter Grime on the battlefield. A copy of that token would also have an ability that referred only to the Gutter Grime that created the original token.\\  +Example: Gutter Grime has an ability that reads “Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create ​a green Ooze creature token with ‘This creature’s power and toughness are each equal to the number of slime counters on Gutter Grime.’” The ability granted to the token only looks at the Gutter Grime that created the token, not at any other Gutter Grime on the battlefield. A copy of that token would also have an ability that referred only to the Gutter Grime that created the original token.\\  
-例如:水沟污迹的异能为“每当一个非衍生物、且由你操控的生物死去时,在水沟污迹上放置一个黏菌指示物,然后一个绿色流浆衍生生物放进战场,且具有此生物之力量与防御力各等同于水沟污迹上的黏菌指示物数量。”此衍生物被赋予的异能,仅以创造出此衍生物的水沟污迹为准,而非战场上的其他水沟污迹。该衍生物的复制所具有的异能,也仅以创造出它复制的原型衍生物的水沟污迹为准。+例如:水沟污迹的异能为“每当一个非衍生物、且由你操控的生物死去时,在水沟污迹上放置一个黏菌指示物,然后派出一个绿色流浆衍生生物,且具有此生物之力量与防御力各等同于水沟污迹上的黏菌指示物数量。”此衍生物被赋予的异能,仅以出此衍生物的水沟污迹为准,而非战场上的其他水沟污迹。该衍生物的复制所具有的异能,也仅以出它复制的原型衍生物的水沟污迹为准。
  
 201.4b If an ability of an object refers to that object by name, and an object with a different name gains that ability, each instance of the first name in the gained ability that refers to the first object by name should be treated as the second name.\\ ​ 201.4b If an ability of an object refers to that object by name, and an object with a different name gains that ability, each instance of the first name in the gained ability that refers to the first object by name should be treated as the second name.\\ ​
-201.4b 如果一个物件的异能包含该物件的名称,而一个不同名称的物件获得该异能,则所获得的异能上所有指前者物件的名称都被看是后者物件的名称。+201.4b 如果一个物件的异能包含该物件的名称,而一个不同名称的物件获得该异能,则所获得的异能上所有指前者物件的名称都被看是后者物件的名称。
  
 Example: Quicksilver Elemental says, in part, “{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.” If it gains an ability that says “{G}: Regenerate Cudgel Troll,” activating that ability will regenerate Quicksilver Elemental, not the Cudgel Troll it gained the ability from.\\ ​ Example: Quicksilver Elemental says, in part, “{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.” If it gains an ability that says “{G}: Regenerate Cudgel Troll,” activating that ability will regenerate Quicksilver Elemental, not the Cudgel Troll it gained the ability from.\\ ​
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 Example: Dimir Doppelganger says “{1}{U}{B}:​ Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.” Dimir Doppelganger’s ability is activated targeting a Runeclaw Bear card. The Doppelganger becomes a copy of Runeclaw Bear and gains an ability that should be treated as saying “{1}{U}{B}:​ Exile target creature card from a graveyard. Runeclaw Bear becomes a copy of that card and gains this ability.”\\ ​ Example: Dimir Doppelganger says “{1}{U}{B}:​ Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.” Dimir Doppelganger’s ability is activated targeting a Runeclaw Bear card. The Doppelganger becomes a copy of Runeclaw Bear and gains an ability that should be treated as saying “{1}{U}{B}:​ Exile target creature card from a graveyard. Runeclaw Bear becomes a copy of that card and gains this ability.”\\ ​
-例如:底密尔化妖的叙述为“{1}{蓝}{黑}:将目标生物牌从任一坟墓场放逐。 底密尔化妖成为该牌的复制,并获得此异能。”底密尔化妖异能起动,以一张符爪熊牌为目标。底密尔化妖成为符爪熊的复制并获得一个异能,其叙述应看“{1}{蓝}{黑}:将目标生物牌从任一坟墓场放逐。 符爪熊成为该牌的复制,并获得此异能。”\\ ​+例如:底密尔化妖的叙述为“{1}{蓝}{黑}:将目标生物牌从任一坟墓场放逐。 底密尔化妖成为该牌的复制,并获得此异能。”底密尔化妖异能起动,以一张符爪熊牌为目标。底密尔化妖成为符爪熊的复制并获得一个异能,其叙述应看“{1}{蓝}{黑}:将目标生物牌从任一坟墓场放逐。 符爪熊成为该牌的复制,并获得此异能。”\\ ​
  
 201.4c Text printed on some legendary cards refers to that card by a shortened version of its name. Instances of a card’s shortened name used in this manner are treated as though they used the card’s full name.\\ ​ 201.4c Text printed on some legendary cards refers to that card by a shortened version of its name. Instances of a card’s shortened name used in this manner are treated as though they used the card’s full name.\\ ​
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 Example: An ability reads “Target creature gets +2/+2 until end of turn. Destroy that creature at the beginning of the next end step.” The ability will destroy the object it gave +2/+2 to even if that object isn’t a creature at the beginning of the next end step.\\ ​ Example: An ability reads “Target creature gets +2/+2 until end of turn. Destroy that creature at the beginning of the next end step.” The ability will destroy the object it gave +2/+2 to even if that object isn’t a creature at the beginning of the next end step.\\ ​
 例如:某异能为“目标生物得 +2/​+2直到回合结束。在下个回合步骤开始时,消灭该生物。”该异能将在下个回合步骤开始时消灭其赋予+2/​+2的物件,即使它已不是生物。 例如:某异能为“目标生物得 +2/​+2直到回合结束。在下个回合步骤开始时,消灭该生物。”该异能将在下个回合步骤开始时消灭其赋予+2/​+2的物件,即使它已不是生物。
- 
 ===== 202. 法术力费用和颜色 Mana Cost and Color ===== ===== 202. 法术力费用和颜色 Mana Cost and Color =====
 202. Mana Cost and Color\\ ​ 202. Mana Cost and Color\\ ​
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 202.1b Some objects have no mana cost. This normally includes all land cards, any other cards that have no mana symbols where their mana cost would appear, tokens (unless the effect that creates them specifies otherwise), and nontraditional Magic cards. Having no mana cost represents an unpayable cost (see rule 117.6). Note that lands are played without paying any costs (see rule 305, “Lands”).\\ ​ 202.1b Some objects have no mana cost. This normally includes all land cards, any other cards that have no mana symbols where their mana cost would appear, tokens (unless the effect that creates them specifies otherwise), and nontraditional Magic cards. Having no mana cost represents an unpayable cost (see rule 117.6). Note that lands are played without paying any costs (see rule 305, “Lands”).\\ ​
-202.1b 一些物件没有法术力费用。这通常包括所有地牌、其它在法术力费用的位置上没有法术力符号的牌、衍生物(除非创造其的效应特别注明),以及非传统万智牌卡牌。没有法术力费用表示无法被支付的费用(参见规则117.6)。使用地无须支付任何费用(参见规则305,“地”)。+202.1b 一些物件没有法术力费用。这通常包括所有地牌、其它在法术力费用的位置上没有法术力符号的牌、衍生物(除非派出其的效应特别注明),以及非传统万智牌卡牌。没有法术力费用表示无法被支付的费用(参见规则117.6)。使用地无须支付任何费用(参见规则305,“地”)。
  
 202.2. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame.\\ ​ 202.2. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame.\\ ​
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 例如:一个法术力费用为 {3}{U}{U},其总法术力费用为5。 例如:一个法术力费用为 {3}{U}{U},其总法术力费用为5。
  
-202.3a The converted mana cost of an object with no mana cost is 0.\\  +202.3a The converted mana cost of an object with no mana cost is 0, unless that object is the back face of a double-faced permanent or is a melded permanent.\\  
-202.3a 没有法术力费用的物件,其总法术力费用为0。+202.3a 没有法术力费用的物件,其总法术力费用为0,除非该物件是双面永久物的背面、或是已融合的永久物
  
 202.3b The converted mana cost of a double-faced permanent’s back face is calculated as though it had the mana cost of its front face. This is a change from previous rules. If a permanent is a copy of the back face of a double-faced card (even if the card representing that copy is itself a double-faced card), the converted mana cost of that permanent is 0.\\  202.3b The converted mana cost of a double-faced permanent’s back face is calculated as though it had the mana cost of its front face. This is a change from previous rules. If a permanent is a copy of the back face of a double-faced card (even if the card representing that copy is itself a double-faced card), the converted mana cost of that permanent is 0.\\ 
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 例如:昆虫变体是一张双面牌的背面,其正面的法术力费用是{U}。它成为堕者噬兽的复制。其总法术力费用成为0。 例如:昆虫变体是一张双面牌的背面,其正面的法术力费用是{U}。它成为堕者噬兽的复制。其总法术力费用成为0。
  
-202.3c ​When calculating the converted mana cost of an object with an {X} in its mana cost, X is treated ​as 0 while the object is not on the stack, and X is treated as the number chosen for it while the object ​is on the stack.\\  +202.3c ​The converted mana cost of a melded permanent ​is calculated ​as though it had the combined mana cost of the front faces of each card that represents it. If a permanent ​is a copy of a melded permanent (even if that copy is represented by two other meld cards), ​the converted mana cost of the copy is 0.\\  
-202.3c ​在计算法术力费用中包含{X}的物的总法术力费用时,于该物件不在堆叠中时X视同0,于物件在堆叠中时X视同其被选择的数字+202.3c ​已融合的永久物之总法术力费用为表示该永久物之正面两张牌之总法术力费用的总和。如果某永久复制了已融合的永久物,则复制品的总法术力费用0(即使复制品是由另外两张融合牌所表示也是一样)。参见规则202.3c
  
-202.3d When calculating the converted mana cost of an object with a hybrid mana symbol in its mana cost, use the largest component of each hybrid symbol.\\  +202.3d ​When calculating the converted mana cost of an object with an {X} in its mana cost, X is treated as 0 while the object is not on the stack, and X is treated as the number chosen for it while the object is on the stack.\\  
-202.3d 在计算法术力费用中包含混血法术力符号的物件的总法术力费用时,使用每个混血符号都中较大的半边。+202.3d 在计算法术力费用中包含{X}的物件的总法术力费用时,于该物件不在堆叠中时X视同0,于该物件在堆叠中时X视同其被选择的数字。 
 + 
 +202.3e ​When calculating the converted mana cost of an object with a hybrid mana symbol in its mana cost, use the largest component of each hybrid symbol.\\  
 +202.3e 在计算法术力费用中包含混血法术力符号的物件的总法术力费用时,使用每个混血符号都中较大的半边。
  
 Example: The converted mana cost of a card with mana cost {1}{W/​U}{W/​U} is 3.\\  Example: The converted mana cost of a card with mana cost {1}{W/​U}{W/​U} is 3.\\ 
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 例如:一张法术力费用为 {2/B} {2/B} {2/​B}的牌,其总法术力费用为6。 例如:一张法术力费用为 {2/B} {2/B} {2/​B}的牌,其总法术力费用为6。
  
-202.3e Each Phyrexian mana symbol in a card’s mana cost contributes 1 to its converted mana cost.\\  +202.3f Each Phyrexian mana symbol in a card’s mana cost contributes 1 to its converted mana cost.\\  
-202.3e 一张牌法术力费用中的每个非瑞克西亚法术力符号都为其总法术力添加1。+202.3f 一张牌法术力费用中的每个非瑞克西亚法术力符号都为其总法术力添加1。
  
 Example: The converted mana cost of a card with mana cost {1}{W/​P}{W/​P} is 3.\\  Example: The converted mana cost of a card with mana cost {1}{W/​P}{W/​P} is 3.\\ 
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 205.3f 很多牌所印刷的副类别已经不再适用。很多牌得到了新的副类别。使用Oracle牌张参考文献来确认一张牌的副类别。(参见规则108.1。) 205.3f 很多牌所印刷的副类别已经不再适用。很多牌得到了新的副类别。使用Oracle牌张参考文献来确认一张牌的副类别。(参见规则108.1。)
  
-205.3g Artifacts have their own unique set of subtypes; these subtypes are called artifact types. The artifact types are Contraption,​ Equipment (see rule 301.5), ​and Fortification (see rule 301.6).\\  +205.3g Artifacts have their own unique set of subtypes; these subtypes are called artifact types. The artifact types are Clue, Contraption,​ Equipment (see rule 301.5), Fortification (see rule 301.6), and Vehicle (see rule 301.7).\\  
-205.3g 神器具有其特有的副类别;这些副类别被称为神器类别。神器类包括机巧、武具(参见规则301.5),以及工事(参见规则301.6)。+205.3g 神器具有其特有的副类别;这些副类别被称为神器类别。神器类包括线索、机巧、武具(参见规则301.5)工事(参见规则301.6)、以及载具(参见规则301.7)。
  
-205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Curse, and Shrine.\\  +205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Cartouche, Curse, and Shrine.\\  
-205.3h 结界具有其特有的副类别,​ 这些副类别被称为结界类别。结界类别包括灵气(参见规则303.4)、诅咒和祭祠。+205.3h 结界具有其特有的副类别,​ 这些副类别被称为结界类别。结界类别包括灵气(参见规则303.4)、魔符、诅咒和祭祠。
  
 205.3i Lands have their own unique set of subtypes; these subtypes are called land types. The land types are Desert, Forest, Gate, Island, Lair, Locus, Mine, Mountain, Plains, Power-Plant,​ Swamp, Tower, and Urza’s.\\ ​ 205.3i Lands have their own unique set of subtypes; these subtypes are called land types. The land types are Desert, Forest, Gate, Island, Lair, Locus, Mine, Mountain, Plains, Power-Plant,​ Swamp, Tower, and Urza’s.\\ ​
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 此列表中,树林、海岛、山脉、平原、沼泽是基本地类别。参见规则305.6。 此列表中,树林、海岛、山脉、平原、沼泽是基本地类别。参见规则305.6。
  
-205.3j Planeswalkers have their own unique set of subtypes; these subtypes are called planeswalker types. The planeswalker types are Ajani, Ashiok, Bolas, Chandra, Dack, Daretti, Domri, Elspeth, Freyalise, Garruk, Gideon, Jace, Karn, Kiora, Koth, Liliana, Nahiri, Narset, Nissa, Nixilis, Ral, Sarkhan, Sorin, Tamiyo, Teferi, Tezzeret, Tibalt, Ugin, Venser, Vraska, and Xenagos.\\ ​+205.3j Planeswalkers have their own unique set of subtypes; these subtypes are called planeswalker types. The planeswalker types are Ajani, Arlinn, Ashiok, Bolas, Chandra, Dack, Daretti, Domri, Dovin, Elspeth, Freyalise, Garruk, Gideon, Jace, Karn, Kaya, Kiora, Koth, Liliana, Nahiri, Narset, Nissa, Nixilis, Ral, Saheeli, Samut, Sarkhan, Sorin, Tamiyo, Teferi, Tezzeret, Tibalt, Ugin, Venser, Vraska, and Xenagos.\\ ​
 If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This “planeswalker uniqueness rule” is a state-based action. See rule 704.\\ ​ If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This “planeswalker uniqueness rule” is a state-based action. See rule 704.\\ ​
-205.3j 鹏洛客具有其特有的副类别,​ 这些副类别被称为鹏洛客类别。鹏洛客类别包括阿耶尼、安梭苛、波拉斯、茜卓、戴克、达雷迪、多密、艾紫培、妃雅丽兹、贾路、基定、杰斯、卡恩、奇奥拉、寇斯、莉莲娜、娜希丽、娜尔施、妮莎、尼希兹、拉尔、萨坎、索霖、多美代、泰菲力、泰兹瑞、提勃、乌金、凡瑟、瓦丝卡,以及谢纳戈斯。 +205.3j 鹏洛客具有其特有的副类别,​ 这些副类别被称为鹏洛客类别。鹏洛客类别包括阿耶尼、雅琳、安梭苛、波拉斯、茜卓、戴克、达雷迪、多密、多温、艾紫培、妃雅丽兹、贾路、基定、杰斯、卡恩、卡娅、奇奥拉、寇斯、莉莲娜、娜希丽、娜尔施、妮莎、尼希兹、拉尔、莎希莉、撒姆特、萨坎、索霖、多美代、泰菲力、泰兹瑞、提勃、乌金、凡瑟、瓦丝卡,以及谢纳戈斯。\\  
-如果一位牌手操控两个或更多具有相同鹏洛客类别的鹏洛客,该牌手选择它们中的一个,其余的将被置入进其拥有者的坟墓场。此“鹏洛客唯一规则”是一个状态动作。参见规则704。 ​+如果一位牌手操控两个或更多具有相同鹏洛客类别的鹏洛客,该牌手选择它们中的一个,其余的将被置入进其拥有者的坟墓场。此“鹏洛客唯一规则”状态动作。参见规则704。 ​
  
 205.3k Instants and sorceries share their lists of subtypes; these subtypes are called spell types. The spell types are Arcane and Trap.\\ ​ 205.3k Instants and sorceries share their lists of subtypes; these subtypes are called spell types. The spell types are Arcane and Trap.\\ ​
 205.3k 瞬间和法术共享副类别;这些副类别被称为咒语类别。咒语类别包括古咒和陷阱。 205.3k 瞬间和法术共享副类别;这些副类别被称为咒语类别。咒语类别包括古咒和陷阱。
  
-205.3m Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Ally, Angel, Antelope, Ape, Archer, Archon, Artificer, Assassin, Assembly-Worker,​ Atog, Aurochs, Avatar, Badger, Barbarian, Basilisk, Bat, Bear, Beast, Beeble, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demon, Deserter, Devil, Djinn, Dragon, Drake, Dreadnought,​ Drone, Druid, Dryad, Dwarf, Efreet, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Frog, Fungus, Gargoyle, Germ, Giant, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Hound, Human, Hydra, Hyena, Illusion, Imp, Incarnation,​ Insect, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Monger, Mongoose, Monk, Moonfolk, Mutant, Myr, Mystic, Naga, Nautilus, Nephilim, Nightmare, Nightstalker,​ Ninja, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Ouphe, Ox, Oyster, Pegasus, Pentavite, Pest, Phelddagrif,​ Phoenix, Pincher, Pirate, Plant, Praetor, Prism, Processor, Rabbit, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scion, Scorpion, Scout, Serf, Serpent, Shade, Shaman, Shapeshifter,​ Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper,​ Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tetravite, Thalakos, Thopter, Thrull, Treefolk, Triskelavite,​ Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera. \\  +205.3m Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Aetherborn, Ally, Angel, Antelope, Ape, Archer, Archon, Artificer, Assassin, Assembly-Worker,​ Atog, Aurochs, Avatar, Badger, Barbarian, Basilisk, Bat, Bear, Beast, Beeble, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demon, Deserter, Devil, Djinn, Dragon, Drake, Dreadnought,​ Drone, Druid, Dryad, Dwarf, Efreet, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Frog, Fungus, Gargoyle, Germ, Giant, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Hound, Human, Hydra, Hyena, Illusion, Imp, Incarnation,​ Insect, Jackal, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mole, Monger, Mongoose, Monk, Monkey, Moonfolk, Mutant, Myr, Mystic, Naga, Nautilus, Nephilim, Nightmare, Nightstalker,​ Ninja, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Ouphe, Ox, Oyster, Pegasus, Pentavite, Pest, Phelddagrif,​ Phoenix, Pilot, Pincher, Pirate, Plant, Praetor, Prism, Processor, Rabbit, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scion, Scorpion, Scout, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter,​ Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper,​ Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tetravite, Thalakos, Thopter, Thrull, Treefolk, Triskelavite,​ Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera. \\  
-205.3m 生物和部族共享其副类别列表;这些副类别被称为生物类别。生物类别包括参谋[Advisor]、伙伴[Ally]、天使[Angel]、羚羊[Antelope]、猿猴[Ape]、弓箭手[Archer]、统领[Archon]、神器师[Artificer]、杀手[Assassin]、组装工人[Assembly-Worker]、阿托格[Atog]、原牛[Aurochs]、圣者[Avatar]、獾[Badger]、野蛮人[Barbarian]、蜥怪[Basilisk]、蝙蝠[Bat]、熊[Bear]、野兽[Beast]、哔宝精[Beeble]、狂战士[Berserker]、鸟[Bird]、光蛾[Blinkmoth]、野猪[Boar]、信使[Bringer]、毛瓦格[Brushwagg]、卡马利[Camarid]、骆驼[Camel]、驯鹿[Caribou]、病媒[Carrier]、猫[Cat]、半人马[Centaur]、章人[Cephalid]、盖美拉[Chimera]、市民[Citizen]、僧侣[Cleric]、石化鸡蛇[Cockatrice]、组构体[Construct]、懦夫[Coward]、蟹[Crab]、鳄鱼[Crocodile]、独眼巨人[Cyclops]、道西[Dauthi]、恶魔[Demon]、逃亡者[Deserter]、魔鬼[Devil]、巨灵[Djinn]、龙[Dragon]、龙兽[Drake]、无畏战舰[Dreadnought]、奴兽[Drone]、德鲁伊[Druid]、树灵[Dryad]、矮人[Dwarf]、魔神[Efreet]、长老[Elder]、奥札奇[Eldrazi]、元素[Elemental]、象[Elephant]、妖精[Elf]、麋鹿[Elk]、眼[Eye]、仙灵[Faerie]、雪貂[Ferret]、鱼[Fish]、旗手[Flagbearer]、狐[Fox]、蛙[Frog]、真菌[Fungus]、石像鬼[Gargoyle]、病菌[Germ]、巨人[Giant]、地侏[Gnome]、山羊[Goat]、鬼怪[Goblin]、神[God]、魔像[Golem]、蛇发妖[Gorgon]、墓生[Graveborn]、怪灵[Gremlin]、狮鹫[Griffin]、巫婆[Hag]、哈痞[Harpy]、地狱兽[Hellion]、河马[Hippo]、骏鹰[Hippogriff]、荷马利[Homarid]、造妖[Homunculus]、惊惧兽[Horror]、马[Horse]、猎犬[Hound]、人类[Human]、多头龙[Hydra]、鬣狗[Hyena]、虚影[Illusion]、小恶魔[Imp]、化身[Incarnation]、昆虫[Insect]、水母[Jellyfish]、攻城巨车[Juggernaut]、卡甫[Kavu]、麒麟[Kirin]、洁英[Kithkin]、骑士[Knight]、鬼崽[Kobold]、寇族[Kor]、巨海兽[Kraken]、拉弥亚[Lamia]、拉玛苏[Lammasu]、蛭[Leech]、海怪[Leviathan]、拉高耶夫[Lhurgoyf]、立吸怪[Licid]、蜥蜴[Lizard]、翼狮[Manticore]、异狮[Masticore]、佣兵[Mercenary]、人鱼[Merfolk]、仿索蓝人[Metathran]、奴仆[Minion]、牛头怪[Minotaur]、商贩[Monger]、猫鼬[Mongoose]、修行僧[Monk]、月人[Moonfolk]、突变体[Mutant]、秘耳[Myr]、秘教徒[Mystic]、那伽[Naga]、鹦鹉螺[Nautilus]、巨灵神[Nephilim]、梦魇[Nightmare]、夜潜魔[Nightstalker]、忍者[Ninja]、诺格[Noggle]、游牧人[Nomad]、宁芙[Nymph]、章鱼[Octopus]、食人魔[Ogre]、流浆[Ooze]、法球[Orb]、半兽人[Orc]、欧格[Orgg]、奥夫[Ouphe]、牛[Ox]、牡蛎[Oyster]、飞马[Pegasus]、分节[Pentavite]、害虫[Pest]、紫河马[Phelddagrif]、凤凰[Phoenix]、钳手[Pincher]、海盗[Pirate]、植物[Plant]、魔判官[Praetor]、棱镜[Prism]、噬体[Processor]、兔[Rabbit]、老鼠[Rat]、反抗军[Rebel]、映影[Reflection]、犀牛[Rhino]、整备师[Rigger]、浪客[Rogue]、紫貂[Sable]、火蜥蜴[Salamander]、武士[Samurai]、沙[Sand]、腐生物[Saproling]、羊蹄人[Satyr]、稻草人[Scarecrow]、孽裔[Scion]、蝎子[Scorpion]、斥候[Scout]、农奴[Serf]、巨蛇[Serpent]、阴魂[Shade]、祭师[Shaman]、变形兽[Shapeshifter]、绵羊[Sheep]、塞连[Siren]、骷髅妖[Skeleton]、斯立兹[Slith]、裂片妖[Sliver]、蛞蝓[Slug]、蛇[Snake]、士兵[Soldier]、索泰利[Soltari]、后裔[Spawn]、幽灵[Specter]、塑法师[Spellshaper]、史芬斯[Sphinx]、蜘蛛[Spider]、钉兽[Spike]、精怪[Spirit]、碎裂[Splinter]、海绵[Sponge]、乌贼[Squid]、松鼠[Squirrel]、海星[Starfish]、苏拉卡[Surrakar]、幸存者[Survivor]、四分节[Tetravite]、萨拉卡斯[Thalakos]、振翼机[Thopter]、索尔兽[Thrull]、树妖[Treefolk]、三分节[Triskelavite]、巨魔[Troll]、龟[Turtle]、独角兽[Unicorn]、吸血鬼[Vampire]、维多肯[Vedalken]、凡尔西诺[Viashino]、进化体[Volver]、墙[Wall]、战士[Warrior]、怪奇[Weird]、狼人[Werewolf]、鲸[Whale]、法术师[Wizard]、狼[Wolf]、狼獾[Wolverine]、袋熊[Wombat]、蠕虫[Worm]、鬼魂[Wraith]、亚龙[Wurm]、雪怪[Yeti]、灵俑[Zombie]、无面鬼[Zubera]。+205.3m 生物和部族共享其副类别列表;这些副类别被称为生物类别。生物类别包括参谋[Advisor]、乙太种[Aetherborn]、伙伴[Ally]、天使[Angel]、羚羊[Antelope]、猿猴[Ape]、弓箭手[Archer]、统领[Archon]、神器师[Artificer]、杀手[Assassin]、组装工人[Assembly-Worker]、阿托格[Atog]、原牛[Aurochs]、圣者[Avatar]、獾[Badger]、野蛮人[Barbarian]、蜥怪[Basilisk]、蝙蝠[Bat]、熊[Bear]、野兽[Beast]、哔宝精[Beeble]、狂战士[Berserker]、鸟[Bird]、光蛾[Blinkmoth]、野猪[Boar]、信使[Bringer]、毛瓦格[Brushwagg]、卡马利[Camarid]、骆驼[Camel]、驯鹿[Caribou]、病媒[Carrier]、猫[Cat]、半人马[Centaur]、章人[Cephalid]、盖美拉[Chimera]、市民[Citizen]、僧侣[Cleric]、石化鸡蛇[Cockatrice]、组构体[Construct]、懦夫[Coward]、蟹[Crab]、鳄鱼[Crocodile]、独眼巨人[Cyclops]、道西[Dauthi]、恶魔[Demon]、逃亡者[Deserter]、魔鬼[Devil]、巨灵[Djinn]、龙[Dragon]、龙兽[Drake]、无畏战舰[Dreadnought]、奴兽[Drone]、德鲁伊[Druid]、树灵[Dryad]、矮人[Dwarf]、魔神[Efreet]、长老[Elder]、奥札奇[Eldrazi]、元素[Elemental]、象[Elephant]、妖精[Elf]、麋鹿[Elk]、眼[Eye]、仙灵[Faerie]、雪貂[Ferret]、鱼[Fish]、旗手[Flagbearer]、狐[Fox]、蛙[Frog]、真菌[Fungus]、石像鬼[Gargoyle]、病菌[Germ]、巨人[Giant]、地侏[Gnome]、山羊[Goat]、鬼怪[Goblin]、神[God]、魔像[Golem]、蛇发妖[Gorgon]、墓生[Graveborn]、怪灵[Gremlin]、狮鹫[Griffin]、巫婆[Hag]、哈痞[Harpy]、地狱兽[Hellion]、河马[Hippo]、骏鹰[Hippogriff]、荷马利[Homarid]、造妖[Homunculus]、惊惧兽[Horror]、马[Horse]、猎犬[Hound]、人类[Human]、多头龙[Hydra]、鬣狗[Hyena]、虚影[Illusion]、小恶魔[Imp]、化身[Incarnation]、昆虫[Insect]、豺狼[Jackal]、水母[Jellyfish]、攻城巨车[Juggernaut]、卡甫[Kavu]、麒麟[Kirin]、洁英[Kithkin]、骑士[Knight]、鬼崽[Kobold]、寇族[Kor]、巨海兽[Kraken]、拉弥亚[Lamia]、拉玛苏[Lammasu]、蛭[Leech]、海怪[Leviathan]、拉高耶夫[Lhurgoyf]、立吸怪[Licid]、蜥蜴[Lizard]、翼狮[Manticore]、异狮[Masticore]、佣兵[Mercenary]、人鱼[Merfolk]、仿索蓝人[Metathran]、奴仆[Minion]、牛头怪[Minotaur]、鼹鼠[Mole]、商贩[Monger]、猫鼬[Mongoose]、修行僧[Monk]、猴[Monkey]、月人[Moonfolk]、突变体[Mutant]、秘耳[Myr]、秘教徒[Mystic]、那伽[Naga]、鹦鹉螺[Nautilus]、巨灵神[Nephilim]、梦魇[Nightmare]、夜潜魔[Nightstalker]、忍者[Ninja]、诺格[Noggle]、游牧人[Nomad]、宁芙[Nymph]、章鱼[Octopus]、食人魔[Ogre]、流浆[Ooze]、法球[Orb]、半兽人[Orc]、欧格[Orgg]、奥夫[Ouphe]、牛[Ox]、牡蛎[Oyster]、飞马[Pegasus]、分节[Pentavite]、害虫[Pest]、紫河马[Phelddagrif]、凤凰[Phoenix]、驾手[Pilot]、钳手[Pincher]、海盗[Pirate]、植物[Plant]、魔判官[Praetor]、棱镜[Prism]、噬体[Processor]、兔[Rabbit]、老鼠[Rat]、反抗军[Rebel]、映影[Reflection]、犀牛[Rhino]、整备师[Rigger]、浪客[Rogue]、紫貂[Sable]、火蜥蜴[Salamander]、武士[Samurai]、沙[Sand]、腐生物[Saproling]、羊蹄人[Satyr]、稻草人[Scarecrow]、孽裔[Scion]、蝎子[Scorpion]、斥候[Scout]、农奴[Serf]、巨蛇[Serpent]、自动机[Servo]、阴魂[Shade]、祭师[Shaman]、变形兽[Shapeshifter]、绵羊[Sheep]、塞连[Siren]、骷髅妖[Skeleton]、斯立兹[Slith]、裂片妖[Sliver]、蛞蝓[Slug]、蛇[Snake]、士兵[Soldier]、索泰利[Soltari]、后裔[Spawn]、幽灵[Specter]、塑法师[Spellshaper]、史芬斯[Sphinx]、蜘蛛[Spider]、钉兽[Spike]、精怪[Spirit]、碎裂[Splinter]、海绵[Sponge]、乌贼[Squid]、松鼠[Squirrel]、海星[Starfish]、苏拉卡[Surrakar]、幸存者[Survivor]、四分节[Tetravite]、萨拉卡斯[Thalakos]、振翼机[Thopter]、索尔兽[Thrull]、树妖[Treefolk]、三分节[Triskelavite]、巨魔[Troll]、龟[Turtle]、独角兽[Unicorn]、吸血鬼[Vampire]、维多肯[Vedalken]、凡尔西诺[Viashino]、进化体[Volver]、墙[Wall]、战士[Warrior]、怪奇[Weird]、狼人[Werewolf]、鲸[Whale]、法术师[Wizard]、狼[Wolf]、狼獾[Wolverine]、袋熊[Wombat]、蠕虫[Worm]、鬼魂[Wraith]、亚龙[Wurm]、雪怪[Yeti]、灵俑[Zombie]、无面鬼[Zubera]。
  
 [color=blue]205.3n Planes have their own unique set of subtypes; these subtypes are called planar types. The planar types are Alara, Arkhos, Azgol, Belenon, Bolas’s Meditation Realm, Dominaria, Equilor, Ergamon, Fabacin, Innistrad, Iquatana, Ir, Kaldheim, Kamigawa, Karsus, Kephalai, Kinshala, Kolbahan, Kyneth, Lorwyn, Luvion, Mercadia, Mirrodin, Moag, Mongseng, Muraganda, New Phyrexia, Phyrexia, Pyrulea, Rabiah, Rath, Ravnica, Regatha, Segovia, Serra’s Realm, Shadowmoor, Shandalar, Ulgrotha, Valla, Vryn, Wildfire, Xerex, and Zendikar.\\ ​ [color=blue]205.3n Planes have their own unique set of subtypes; these subtypes are called planar types. The planar types are Alara, Arkhos, Azgol, Belenon, Bolas’s Meditation Realm, Dominaria, Equilor, Ergamon, Fabacin, Innistrad, Iquatana, Ir, Kaldheim, Kamigawa, Karsus, Kephalai, Kinshala, Kolbahan, Kyneth, Lorwyn, Luvion, Mercadia, Mirrodin, Moag, Mongseng, Muraganda, New Phyrexia, Phyrexia, Pyrulea, Rabiah, Rath, Ravnica, Regatha, Segovia, Serra’s Realm, Shadowmoor, Shandalar, Ulgrotha, Valla, Vryn, Wildfire, Xerex, and Zendikar.\\ ​
-205.3n 时空具有其特有的副类别,​ 这些副类别被称为时空类别。时空类别包括阿拉若[Alara]、[Arkhos]、[Azgol]、[Belenon]、波拉斯冥想域[Bolas’s Meditation Realm]、多明纳里亚[Dominaria]、[Equilor]、[Ergamon]、[Fabacin]、依尼翠[Innistrad]、[Iquatana]、[Ir]、[Kaldheim]、神河[Kamigawa]、[Karsus]、[Kephalai]、[Kinshala]、[Kolbahan]、[Kyneth]、洛温[Lorwyn]、[Luvion]、玛凯迪亚[Mercadia]、秘罗地[Mirrodin]、[Moag]、[Mongseng]、莫甘达[Muraganda]、新非瑞克西亚[New Phyrexia]、非瑞克西亚[Phyrexia]、[Pyrulea]、[Rabiah]、瑞斯[Rath]、拉尼卡[Ravnica]、瑞格沙[Regatha]、[Segovia]、撒拉圣域[Serra’s Realm]、暗影荒原[Shadowmoor]、山德拉[Shandalar]、[Ulgrotha]、[Valla]、[Vryn]、[Wildfire]、[Xerex]、赞迪卡[Zendikar]。[/​color]+205.3n 时空具有其特有的副类别,​ 这些副类别被称为时空类别。时空类别包括阿拉若[Alara]、[Arkhos]、[Azgol]、[Belenon]、波拉斯冥想域[Bolas’s Meditation Realm]、多明纳里亚[Dominaria]、[Equilor]、[Ergamon]、[Fabacin]、依尼翠[Innistrad]、[Iquatana]、[Ir]、[Kaldheim]、神河[Kamigawa]、[Karsus]、[Kephalai]、[Kinshala]、[Kolbahan]、[Kyneth]、洛温[Lorwyn]、[Luvion]、玛凯迪亚[Mercadia]、秘罗地[Mirrodin]、[Moag]、[Mongseng]、莫甘达[Muraganda]、新非瑞克西亚[New Phyrexia]、非瑞克西亚[Phyrexia]、[Pyrulea]、[Rabiah]、瑞斯[Rath]、拉尼卡[Ravnica]、瑞格沙[Regatha]、[Segovia]、撒拉圣域[Serra’s Realm]、暗影荒原[Shadowmoor]、山德拉[Shandalar]、[Ulgrotha]、[Valla]、维林[Vryn]、[Wildfire]、[Xerex]、赞迪卡[Zendikar]。[/​color]
  
 205.3p Phenomenon cards, scheme cards, vanguard cards, and conspiracy cards have no subtypes.\\ ​ 205.3p Phenomenon cards, scheme cards, vanguard cards, and conspiracy cards have no subtypes.\\ ​
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 Cards printed in sets prior to the Eighth Edition core set didn’t use the word “basic” to indicate a basic land. Cards from those sets with the following names are basic lands and have received errata in the Oracle card reference accordingly:​ Forest, Island, Mountain, Plains, Swamp, Snow-Covered Forest, Snow-Covered Island, Snow-Covered Mountain, Snow-Covered Plains, and Snow-Covered Swamp.\\ ​ Cards printed in sets prior to the Eighth Edition core set didn’t use the word “basic” to indicate a basic land. Cards from those sets with the following names are basic lands and have received errata in the Oracle card reference accordingly:​ Forest, Island, Mountain, Plains, Swamp, Snow-Covered Forest, Snow-Covered Island, Snow-Covered Mountain, Snow-Covered Plains, and Snow-Covered Swamp.\\ ​
 205.4c 具有超类别“基本”的地是基本地。任何不具有该超类别的地为非基本地,即使其具有基本地类别。 205.4c 具有超类别“基本”的地是基本地。任何不具有该超类别的地为非基本地,即使其具有基本地类别。
-在核心第八版之前的版本,没有使用关键“基本”来标识基本地。这些版本具有以下名称的便为基本地,且具有相对应的Oracle牌张参考文献勘误:树林、海岛、山脉、平原、沼泽、覆雪树林、覆雪海岛、覆雪山脉、覆雪平原、覆雪沼泽。+在核心第八版之前的版本,没有使用关键“基本”来标识基本地。这些版本具有以下名称的便为基本地,且具有相对应的Oracle牌张参考文献勘误:树林、海岛、山脉、平原、沼泽、覆雪树林、覆雪海岛、覆雪山脉、覆雪平原、覆雪沼泽。
  
 205.4d Any permanent with the supertype “legendary” is subject to the state-based action for legendary permanents, also called the “legend rule” (see rule 704.5k).\\ ​ 205.4d Any permanent with the supertype “legendary” is subject to the state-based action for legendary permanents, also called the “legend rule” (see rule 704.5k).\\ ​
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 206.2. 版本符号的颜色表示此牌在该系列中的稀有度。橘红色符号代表秘稀牌。金色符号代表稀有牌。银色符号代表非普通牌。黑色或白色符号代表普通牌或基本地牌。紫色符号代表特殊稀有度;到目前为止,只有时间漩涡®的“时间转移牌”属于特殊稀有度,并拥有紫色版本符号。(在出瑞斯记™之前的系列,所有稀有度的版本符号都是黑色。在核心第六版之前,除简体中文核心第五版以外,万智牌的核心系列都没有版本符号。) 206.2. 版本符号的颜色表示此牌在该系列中的稀有度。橘红色符号代表秘稀牌。金色符号代表稀有牌。银色符号代表非普通牌。黑色或白色符号代表普通牌或基本地牌。紫色符号代表特殊稀有度;到目前为止,只有时间漩涡®的“时间转移牌”属于特殊稀有度,并拥有紫色版本符号。(在出瑞斯记™之前的系列,所有稀有度的版本符号都是黑色。在核心第六版之前,除简体中文核心第五版以外,万智牌的核心系列都没有版本符号。)
  
-206.3. Previously, a spell or ability that affected cards from a particular set checked for that set’s expansion symbol. These cards have received errata in the Oracle card reference to say they affect cards “originally printed” in a particular set. See rule 700.6 for details.\\  +206.3. Previously, a spell or ability that affected cards from a particular set checked for that set’s expansion symbol. These cards have received errata in the Oracle card reference to say they affect cards “with a name originally printed” in a particular set. See rule 700.6 for details.\\  
-206.3. 之前,一个影响某个特殊版本中牌的咒语或异能检该版本的版本符号。这些牌在Oracle牌张参考文献中得到了勘误,它们影响“最初在某特殊版本中印刷过的”牌。具体细节参见规则700.6。+206.3. 之前,一个影响某个特殊版本中牌的咒语或异能检该版本的版本符号。这些牌在Oracle牌张参考文献中得到了勘误,它们影响“具有在某特殊版本中最初印刷之名称牌。具体细节参见规则700.6。
  
 206.4. Players may include cards from any printing in their constructed decks if those cards appear in sets allowed in that format (or those cards are specifically allowed by the Magic Tournament Rules). See the Magic Tournament Rules for the current definitions of the constructed formats ([url]http://​WPN.Wizards.com/​en/​resources/​rules-documents[/​url]).\\ ​ 206.4. Players may include cards from any printing in their constructed decks if those cards appear in sets allowed in that format (or those cards are specifically allowed by the Magic Tournament Rules). See the Magic Tournament Rules for the current definitions of the constructed formats ([url]http://​WPN.Wizards.com/​en/​resources/​rules-documents[/​url]).\\ ​
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 206.5. The full list of expansions and expansion symbols can be found in the Card Set Archive section of the Magic website ([url]http://​Magic.Wizards.com/​en/​game-info/​products/​card-set-archive[/​url]).\\ ​ 206.5. The full list of expansions and expansion symbols can be found in the Card Set Archive section of the Magic website ([url]http://​Magic.Wizards.com/​en/​game-info/​products/​card-set-archive[/​url]).\\ ​
 206.5. 版本与版本符号的完整列表可以在万智牌官网的产品全览部分找到([url]http://​Magic.Wizards.com/​en/​game-info/​products/​card-set-archive[/​url])。 206.5. 版本与版本符号的完整列表可以在万智牌官网的产品全览部分找到([url]http://​Magic.Wizards.com/​en/​game-info/​products/​card-set-archive[/​url])。
- 
 ===== 207. 文字栏 Text Box ===== ===== 207. 文字栏 Text Box =====
 207. Text Box\\  207. Text Box\\ 
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 207.2b 背景叙述以斜体字方式印刷,用来发展游戏的意境,功效有如图片。它印在规则叙述的下方。 207.2b 背景叙述以斜体字方式印刷,用来发展游戏的意境,功效有如图片。它印在规则叙述的下方。
  
-207.2c An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality,​ but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are battalion, bloodrush, channel, chroma, constellation,​ converge, domain, fateful hour, ferocious, formidable, grandeur, hellbent, heroic, imprint, inspired, join forces, kinship, landfall, lieutenant, metalcraft, morbid, parley, radiance, raid, rally, spell mastery, strive, sweep, tempting offer, threshold, and will of the council.\\  +207.2c An ability word appears in italics at the beginning of some abilities. Ability words are similar to keywords in that they tie together cards that have similar functionality,​ but they have no special rules meaning and no individual entries in the Comprehensive Rules. The ability words are battalion, bloodrush, channel, chroma, constellation,​ converge, council'​s dilemma, delirium, domain, eminence, fateful hour, ferocious, formidable, grandeur, hellbent, heroic, imprint, inspired, join forces, kinship, landfall, lieutenant, metalcraft, morbid, parley, radiance, raid, rally, revolt, spell mastery, strive, sweep, tempting offer, threshold, and will of the council.\\  
-207.2c 牌上的一些异能以斜体字方式的异能开头。异能与关键相似,它们将一些运作方式类似的牌归为一类,但是它们没有特殊的规则意义,且在完整规则中也没独自的章节。异能包括协战、血激、魂力、渲色、星彩、聚辉、领土、命悬一刻、威猛、强横、声威、背水战、勇行、压印、启悟、join forces,血族、地落、副官、金技、丧心、论争、辉耀、突击、奋扬、精熟咒语、积力、扫平、tempting offer、门槛、议定。+207.2c 牌上的一些异能以斜体字方式的异能提示开头。异能提示与关键相似,它们将一些运作方式类似的牌归为一类,但是它们没有特殊的规则意义,且在完整规则中也没独自的章节。异能包括协战、血激、魂力、渲色、星彩、聚辉、议争、躁狂、领土、eminence、命悬一刻、威猛、强横、声威、背水战、勇行、压印、启悟、join forces,血族、地落、副官、金技、丧心、论争、辉耀、突击、奋扬、反抗、精熟咒语、积力、扫平、tempting offer、门槛、议定。
  
 207.3. Some cards have decorative icons in the background of their text boxes. For example, a guild icon appears in the text box of many Ravnica: City of Guilds® and Return to Ravnica™ block cards, and a faction icon appears in the text box of most Scars of Mirrodin™ block cards. Similarly, many promotional cards include decorative icons. These icons have no effect on game play. \\  207.3. Some cards have decorative icons in the background of their text boxes. For example, a guild icon appears in the text box of many Ravnica: City of Guilds® and Return to Ravnica™ block cards, and a faction icon appears in the text box of most Scars of Mirrodin™ block cards. Similarly, many promotional cards include decorative icons. These icons have no effect on game play. \\ 
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 208.2b 牌可能具有静止式异能,当该生物进入战场或变身时创造替代性效应,将该生物的力量和防御力设定为某个数值。(参见规则614,“替代性效应”。)此类异能为“于[此生物]进入战场时…”、“于[此生物]翻到正面时”,或“[此生物]当成…进入战场”,然后列出两个或以上特定的力量和防御力数值(且或许有其它特征)。这些效应所选择或确定的特征影响该生物的可复制值。(参见规则706.2。)该牌不在战场时的力量和防御力视同0。 208.2b 牌可能具有静止式异能,当该生物进入战场或变身时创造替代性效应,将该生物的力量和防御力设定为某个数值。(参见规则614,“替代性效应”。)此类异能为“于[此生物]进入战场时…”、“于[此生物]翻到正面时”,或“[此生物]当成…进入战场”,然后列出两个或以上特定的力量和防御力数值(且或许有其它特征)。这些效应所选择或确定的特征影响该生物的可复制值。(参见规则706.2。)该牌不在战场时的力量和防御力视同0。
  
-208.3. A noncreature permanent has no power or toughness, even if it’s a card with a power and toughness printed on it (such as a Licid that’s become an Aura).\\  +208.3. A noncreature permanent has no power or toughness, even if it’s a card with a power and toughness printed on it (such as a Vehicle).\\  
-208.3. 即使牌上印有力量与防御力,非生物永久物不具有力量与防御力(例如成为灵气立吸怪)+208.3. 即使牌上印有力量与防御力,非生物永久物不具有力量与防御力(例如载具)。 
 + 
 +208.3a If an effect would be created that affects the power and/or toughness of a noncreature permanent, that effect is created even though it doesn’t do anything unless that permanent becomes a creature.\\  
 +208.3a 如果将要创造一个影响某非生物永久物之力量和/​或防御力的效应,即使除非该永久物成为生物否则该效应并不会作任何事,该效应也将会被创造。 
 + 
 +Example: Veteran Motorist has the ability “Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn,” and it’s tapped to pay the crew cost of a Vehicle. This triggered ability resolves while the Vehicle it crewed isn’t yet a creature. The continuous effect is created and will apply to the Vehicle once it becomes a creature.\\  
 +例如:老练车手具有异能“每当老练车手搭载载具时,该载具得+1/​+1直到回合结束。”,且横置老练车手支付了某载具搭载费用。此触发式异能在该载具仍不是生物时便会结算,并创造一个持续性效应,一旦该载具成为生物便会生效
  
 208.4. Effects that set a creature’s power and/or toughness to specific values may refer to that creature’s “base power,” “base toughness,​” or “base power and toughness.” Other continuous effects may further modify the creature’s power and toughness. See rule 613, “Interaction of Continuous Effects.” \\  208.4. Effects that set a creature’s power and/or toughness to specific values may refer to that creature’s “base power,” “base toughness,​” or “base power and toughness.” Other continuous effects may further modify the creature’s power and toughness. See rule 613, “Interaction of Continuous Effects.” \\ 
 208.4. 将生物的力量和/​或防御力设定为特定值的效应可能会提及该生物的“基础力量”,“基础防御力”或“基础力量与防御力”。其他持续性效应可能会进一步更改该生物的力量和防御力。参见规则613,“持续性效应的互动”。 208.4. 将生物的力量和/​或防御力设定为特定值的效应可能会提及该生物的“基础力量”,“基础防御力”或“基础力量与防御力”。其他持续性效应可能会进一步更改该生物的力量和防御力。参见规则613,“持续性效应的互动”。
 +
 +208.5. If a creature somehow has no value for its power, its power is 0. The same is true for toughness.\\ ​
 +208.5. 如果一个生物因某种原因没有力量值,则其力量为0。防御力的情形亦比照办理。
 +
 ===== 209. 忠诚度 Loyalty ===== ===== 209. 忠诚度 Loyalty =====
 209. Loyalty\\ ​ 209. Loyalty\\ ​