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cr:2 [2025/01/05 11:20] 127.0.0.1 外部编辑 |
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[[:完整规则|返回完整规则目录]] | [[cr:1|第一章 - 游戏概念 Game Concepts]] | [[cr:3|第三章 - 牌张类别 Card Types]] | [[:完整规则|返回完整规则目录]] | [[cr:1|第一章 - 游戏概念 Game Concepts]] | [[cr:3|第三章 - 牌张类别 Card Types]] | ||
====== 2. 牌的各部分 Parts of a Card ====== | ====== 2. 牌的各部分 Parts of a Card ====== | ||
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201.5a 如果异能的效应将另一个异能赋予一个物件,且后者异能提及前者异能之来源的名称,则该名称仅特指前者异能之来源的物件。后者异能不指代任何其他与前者异能之来源具有相同名称的物件。但是,如果后者异能同时将前者异能的来源移动到另一个公开区域,则该名称指代该来源在其新区域所成的物件。这对后者异能被复制到一个新物件上的情况同样有效。 | 201.5a 如果异能的效应将另一个异能赋予一个物件,且后者异能提及前者异能之来源的名称,则该名称仅特指前者异能之来源的物件。后者异能不指代任何其他与前者异能之来源具有相同名称的物件。但是,如果后者异能同时将前者异能的来源移动到另一个公开区域,则该名称指代该来源在其新区域所成的物件。这对后者异能被复制到一个新物件上的情况同样有效。 | ||
- | Example: Gutter Grime has an ability that reads “Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with ‘This creature’s power and toughness are each equal to the number of slime counters on Gutter Grime.’” The ability granted to the token only looks at the Gutter Grime that created the token, not at any other Gutter Grime on the battlefield. A copy of that token would also have an ability that referred only to the Gutter Grime that created the original token.\\ | + | Example: Gutter Grime has an ability that reads “Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with ‘This token’s power and toughness are each equal to the number of slime counters on Gutter Grime.’” The ability granted to the token only looks at the Gutter Grime that created the token, not at any other Gutter Grime on the battlefield. A copy of that token would also have an ability that referred only to the Gutter Grime that created the original token.\\ |
- | 例如:水沟污迹的异能为“每当一个非衍生物、且由你操控的生物死去时,在水沟污迹上放置一个黏菌指示物,然后派出一个绿色流浆衍生生物,且具有‘此生物之力量与防御力各等同于水沟污迹上的黏菌指示物数量。’”此衍生物被赋予的异能,仅以派出此衍生物的水沟污迹为准,而非战场上的其他水沟污迹。该衍生物的复制品所具有的异能,也仅以派出它复制品的原型衍生物的水沟污迹为准。 | + | 例如:水沟污迹的异能为“每当一个非衍生物、且由你操控的生物死去时,在此结界上放置一个黏菌指示物,然后派出一个绿色流浆衍生生物,且具有‘此衍生物之力量与防御力各等同于水沟污迹上的黏菌指示物数量。’”此衍生物被赋予的异能,仅以派出此衍生物的水沟污迹为准,而非战场上的其他水沟污迹。该衍生物的复制品所具有的异能,也仅以派出它复制品的原型衍生物的水沟污迹为准。 |
<BOOKMARK:cr201-5b>201.5b If an ability of an object refers to that object by name, and an object with a different name gains that ability, each instance of the first name in the gained ability that refers to the first object by name should be treated as the second name.\\ | <BOOKMARK:cr201-5b>201.5b If an ability of an object refers to that object by name, and an object with a different name gains that ability, each instance of the first name in the gained ability that refers to the first object by name should be treated as the second name.\\ | ||
201.5b 如果一个物件的异能包含该物件的名称,而一个不同名称的物件获得该异能,则所获得的异能上所有指前者物件的名称都被视为后者物件的名称。 | 201.5b 如果一个物件的异能包含该物件的名称,而一个不同名称的物件获得该异能,则所获得的异能上所有指前者物件的名称都被视为后者物件的名称。 | ||
- | Example: Quicksilver Elemental says, in part, “{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.” If it gains an ability that says “{G}: Regenerate Cudgel Troll,” activating that ability will regenerate Quicksilver Elemental, not the Cudgel Troll it gained the ability from.\\ | + | Example: Quicksilver Elemental says, in part, “{U}: This creature gains all activated abilities of target creature until end of turn.” If it gains an ability that says “{BB}: Regenerate Skithiryx,” activating that ability will regenerate Quicksilver Elemental, not the Skithiryx, the Blight Dragon it gained the ability from.\\ |
- | 例如:水银元素的部分异能为“{U}:水银元素获得目标生物的所有起动式异能直到回合结束。”如果它获得一个异能“{G}:重生棍棒巨魔。”,起动该异能将会重生水银元素,而非他所获得异能的棍棒巨魔。 | + | 例如:水银元素的部分异能为“{U}:此生物获得目标生物的所有起动式异能直到回合结束。”如果它获得一个异能“{B}{B}:重生极兹锐。”,起动该异能将会重生水银元素,而非它所获得异能的枯萎巨龙极兹锐。 |
Example: Glacial Ray is an instant with splice onto Arcane that says “Glacial Ray deals 2 damage to any target.” If it’s spliced onto a Kodama’s Reach, that Kodama’s Reach deals 2 damage to the target.\\ | Example: Glacial Ray is an instant with splice onto Arcane that says “Glacial Ray deals 2 damage to any target.” If it’s spliced onto a Kodama’s Reach, that Kodama’s Reach deals 2 damage to the target.\\ | ||
例如:冰冻射线是一个具有通联古咒的瞬间,其叙述为“冰冻射线对任意一个目标造成2点伤害。”如果它被通联到木灵展势上,则这个木灵展势对该目标造成2点伤害。 | 例如:冰冻射线是一个具有通联古咒的瞬间,其叙述为“冰冻射线对任意一个目标造成2点伤害。”如果它被通联到木灵展势上,则这个木灵展势对该目标造成2点伤害。 | ||
- | Example: Dimir Doppelganger says “{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.” Dimir Doppelganger’s ability is activated targeting a Runeclaw Bear card. The Doppelganger becomes a copy of Runeclaw Bear and gains an ability that should be treated as saying “{1}{U}{B}: Exile target creature card from a graveyard. Runeclaw Bear becomes a copy of that card and gains this ability.”\\ | + | Example: The Ever-Changing ’Dane says “{1}, Sacrifice another creature: The Ever-Changing ’Dane becomes a copy of the sacrificed creature, except it has this ability.” Its ability is activated sacrificing a Runeclaw Bear. The Ever-Changing ’Dane becomes a copy of Runeclaw Bear and gains an ability that should be treated as saying “{1}, Sacrifice another creature: Runeclaw Bear becomes a copy of the sacrificed creature, except it has this ability.”\\ |
- | 例如:底密尔化妖的叙述为“{1}{U}{B}:将目标生物牌从任一坟墓场放逐。底密尔化妖成为该牌的复制品,并获得此异能。”底密尔化妖异能起动,以一张符爪熊牌为目标。底密尔化妖成为符爪熊的复制品并获得一个异能,其叙述应看作“{1}{U}{B}:将目标生物牌从任一坟墓场放逐。符爪熊成为该牌的复制品,并获得此异能。” | + | 例如:恒变丹恩的叙述为“{1},牺牲另一个生物:恒变丹恩成为所牺牲生物的复制品,但它具有此异能。”其异能起动,牺牲一个符爪熊。恒变丹恩成为符爪熊的复制品并获得一个异能,其叙述应看作“{1},牺牲另一个生物:符爪熊成为所牺牲生物的复制品,但它具有此异能。” |
<BOOKMARK:cr201-5c>201.5c Text printed on some cards refers to that card by a shortened version of its name. Instances of a card’s shortened name used in this manner are treated as though they used the card’s full name.\\ | <BOOKMARK:cr201-5c>201.5c Text printed on some cards refers to that card by a shortened version of its name. Instances of a card’s shortened name used in this manner are treated as though they used the card’s full name.\\ | ||
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205.3i 地具有其特有的副类别,这些副类别被称为地类别。地类别包括洞窟、沙漠、树林、门、海岛、巢穴、处所、矿脉、山脉、平原、动力炉、域界、沼泽、塔,以及克撒的。此列表中,树林、海岛、山脉、平原、沼泽是基本地类别。参见规则[[cr:3#cr305-6|305.6]]。 | 205.3i 地具有其特有的副类别,这些副类别被称为地类别。地类别包括洞窟、沙漠、树林、门、海岛、巢穴、处所、矿脉、山脉、平原、动力炉、域界、沼泽、塔,以及克撒的。此列表中,树林、海岛、山脉、平原、沼泽是基本地类别。参见规则[[cr:3#cr305-6|305.6]]。 | ||
- | <BOOKMARK:cr205-3j>205.3j Planeswalkers have their own unique set of subtypes; these subtypes are called planeswalker types. The planeswalker types are Ajani, Aminatou, Angrath, Arlinn, Ashiok, Bahamut, Basri, Bolas, Calix, Chandra, Comet, Dack, Dakkon, Daretti, Davriel, Dihada, Domri, Dovin, Ellywick, Elminster, Elspeth, Estrid, Freyalise, Garruk, Gideon, Grist, Guff, Huatli, Jace, Jared, Jaya, Jeska, Kaito, Karn, Kasmina, Kaya, Kiora, Koth, Liliana, Lolth, Lukka, Minsc, Mordenkainen, Nahiri, Narset, Niko, Nissa, Nixilis, Oko, Ral, Rowan, Saheeli, Samut, Sarkhan, Serra, Sivitri, Sorin, Szat, Tamiyo, Tasha, Teferi, Teyo, Tezzeret, Tibalt, Tyvar, Ugin, Urza, Venser, Vivien, Vraska, Vronos, Will, Windgrace, Wrenn, Xenagos, Yanggu, Yanling, and Zariel.\\ | + | <BOOKMARK:cr205-3j>205.3j Planeswalkers have their own unique set of subtypes; these subtypes are called planeswalker types. The planeswalker types are Ajani, Aminatou, Angrath, Arlinn, Ashiok, Bahamut, Basri, Bolas, Calix, Chandra, Comet, Dack, Dakkon, Daretti, Davriel, Dihada, Domri, Dovin, Ellywick, Elminster, Elspeth, Estrid, Freyalise, Garruk, Gideon, Grist, Guff, Huatli, Jace, Jared, Jaya, Jeska, Kaito, Karn, Kasmina, Kaya, Kiora, Koth, Liliana, Lolth, Lukka, Minsc, Mordenkainen, Nahiri, Narset, Niko, Nissa, Nixilis, Oko, Quintorius, Ral, Rowan, Saheeli, Samut, Sarkhan, Serra, Sivitri, Sorin, Szat, Tamiyo, Tasha, Teferi, Teyo, Tezzeret, Tibalt, Tyvar, Ugin, Urza, Venser, Vivien, Vraska, Vronos, Will, Windgrace, Wrenn, Xenagos, Yanggu, Yanling, and Zariel.\\ |
- | 205.3j 鹏洛客具有其特有的副类别,这些副类别被称为鹏洛客类别。鹏洛客类别包括阿耶尼、阿米娜图、安戈斯、雅琳、安梭苛、巴哈姆特、巴席利、波拉斯、凯利斯、茜卓、慧慧[Comet]、戴克、达肯、达雷迪、达夫黎、迪哈达、多密、多温、艾利薇、伊尔明斯特、艾紫培、艾丝翠、妃雅丽兹、贾路、基定、格蕊斯、古夫、华特莉、杰斯、贾瑞、雅亚、洁丝卡、魁渡、卡恩、克蜜娜、卡娅、奇奥拉、寇斯、莉莲娜、罗丝、卢卡、明斯克、魔邓肯、娜希丽、娜尔施、尼科、妮莎、尼希兹、瓯柯、拉尔、萝婉、莎希莉、撒姆特、萨坎、撒拉、希维缇、索霖、刹特、多美代、塔莎、泰菲力、泰佑、泰兹瑞、提勃、泰瓦、乌金、克撒、凡瑟、薇薇安、瓦丝卡、伏罗诺斯、威尔、风华、芮恩、谢纳戈斯、旸谷,燕灵,以及扎瑞尔。 | + | 205.3j 鹏洛客具有其特有的副类别,这些副类别被称为鹏洛客类别。鹏洛客类别包括阿耶尼、阿米娜图、安戈斯、雅琳、安梭苛、巴哈姆特、巴席利、波拉斯、凯利斯、茜卓、慧慧[Comet]、戴克、达肯、达雷迪、达夫黎、迪哈达、多密、多温、艾利薇、伊尔明斯特、艾紫培、艾丝翠、妃雅丽兹、贾路、基定、格蕊斯、古夫、华特莉、杰斯、贾瑞、雅亚、洁丝卡、魁渡、卡恩、克蜜娜、卡娅、奇奥拉、寇斯、莉莲娜、罗丝、卢卡、明斯克、魔邓肯、娜希丽、娜尔施、尼科、妮莎、尼希兹、瓯柯、昆托力、拉尔、萝婉、莎希莉、撒姆特、萨坎、撒拉、希维缇、索霖、刹特、多美代、塔莎、泰菲力、泰佑、泰兹瑞、提勃、泰瓦、乌金、克撒、凡瑟、薇薇安、瓦丝卡、伏罗诺斯、威尔、风华、芮恩、谢纳戈斯、旸谷,燕灵,以及扎瑞尔。 |
<BOOKMARK:cr205-3k>205.3k Instants and sorceries share their lists of subtypes; these subtypes are called spell types. The spell types are Adventure, Arcane, Lesson, and Trap.\\ | <BOOKMARK:cr205-3k>205.3k Instants and sorceries share their lists of subtypes; these subtypes are called spell types. The spell types are Adventure, Arcane, Lesson, and Trap.\\ | ||
205.3k 瞬间和法术共享副类别;这些副类别被称为咒语类别。咒语类别包括历险、古咒、课程,以及陷阱。 | 205.3k 瞬间和法术共享副类别;这些副类别被称为咒语类别。咒语类别包括历险、古咒、课程,以及陷阱。 | ||
- | <BOOKMARK:cr205-3m>205.3m Creatures and kindreds share their lists of subtypes; these subtypes are called creature types. One creature type is two words long: Time Lord. All other creature types are one word long: Advisor, Aetherborn, Alien, Ally, Angel, Antelope, Ape, Archer, Archon, Armadillo, Army, Artificer, Assassin, Assembly-Worker, Astartes, Atog, Aurochs, Avatar, Azra, Badger, Balloon, Barbarian, Bard, Basilisk, Bat, Bear, Beast, Beaver, Beeble, Beholder, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Capybara, Caribou, Carrier, Cat, Centaur, Child, Chimera, Citizen, Cleric, Clown, Cockatrice, Construct, Coward, Coyote, Crab, Crocodile, C’tan, Custodes, Cyberman, Cyclops, Dalek, Dauthi, Demigod, Demon, Deserter, Detective, Devil, Dinosaur, Djinn, Doctor, Dog, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Egg, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Employee, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Fractal, Frog, Fungus, Gamer, Gargoyle, Germ, Giant, Gith, Glimmer, Gnoll, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Guest, Hag, Halfling, Hamster, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Inkling, Inquisitor, Insect, Jackal, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Llama, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mite, Mole, Monger, Mongoose, Monk, Monkey, Moonfolk, Mount, Mouse, Mutant, Myr, Mystic, Nautilus, Necron, Nephilim, Nightmare, Nightstalker, Ninja, Noble, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Otter, Ouphe, Ox, Oyster, Pangolin, Peasant, Pegasus, Pentavite, Performer, Pest, Phelddagrif, Phoenix, Phyrexian, Pilot, Pincher, Pirate, Plant, Porcupine, Possum, Praetor, Primarch, Prism, Processor, Rabbit, Raccoon, Ranger, Rat, Rebel, Reflection, Rhino, Rigger, Robot, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scientist, Scion, Scorpion, Scout, Sculpture, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter, Shark, Sheep, Siren, Skeleton, Skunk, Slith, Sliver, Sloth, Slug, Snail, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Synth, Tentacle, Tetravite, Thalakos, Thopter, Thrull, Tiefling, Toy, Treefolk, Trilobite, Triskelavite, Troll, Turtle, Tyranid, Unicorn, Vampire, Varmint, Vedalken, Volver, Wall, Walrus, Warlock, Warrior, Weasel, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera.\\ | + | <BOOKMARK:cr205-3m>205.3m Creatures and kindreds share their lists of subtypes; these subtypes are called creature types. One creature type is two words long: Time Lord. All other creature types are one word long: Advisor, Aetherborn, Alien, Ally, Angel, Antelope, Ape, Archer, Archon, Armadillo, Army, Artificer, Assassin, Assembly-Worker, Astartes, Atog, Aurochs, Avatar, Azra, Badger, Balloon, Barbarian, Bard, Basilisk, Bat, Bear, Beast, Beaver, Beeble, Beholder, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Capybara, Caribou, Carrier, Cat, Centaur, Child, Chimera, Citizen, Cleric, Clown, Cockatrice, Construct, Coward, Coyote, Crab, Crocodile, C’tan, Custodes, Cyberman, Cyclops, Dalek, Dauthi, Demigod, Demon, Deserter, Detective, Devil, Dinosaur, Djinn, Doctor, Dog, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Egg, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Employee, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Fractal, Frog, Fungus, Gamer, Gargoyle, Germ, Giant, Gith, Glimmer, Gnoll, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Guest, Hag, Halfling, Hamster, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Inkling, Inquisitor, Insect, Jackal, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Llama, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mite, Mole, Monger, Mongoose, Monk, Monkey, Moonfolk, Mount, Mouse, Mutant, Myr, Mystic, Nautilus, Necron, Nephilim, Nightmare, Nightstalker, Ninja, Noble, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Otter, Ouphe, Ox, Oyster, Pangolin, Peasant, Pegasus, Pentavite, Performer, Pest, Phelddagrif, Phoenix, Phyrexian, Pilot, Pincher, Pirate, Plant, Porcupine, Possum, Praetor, Primarch, Prism, Processor, Rabbit, Raccoon, Ranger, Rat, Rebel, Reflection, Rhino, Rigger, Robot, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scientist, Scion, Scorpion, Scout, Sculpture, Seal, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter, Shark, Sheep, Siren, Skeleton, Skunk, Slith, Sliver, Sloth, Slug, Snail, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Synth, Tentacle, Tetravite, Thalakos, Thopter, Thrull, Tiefling, Toy, Treefolk, Trilobite, Triskelavite, Troll, Turtle, Tyranid, Unicorn, Vampire, Varmint, Vedalken, Volver, Wall, Walrus, Warlock, Warrior, Weasel, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera.\\ |
- | 205.3m 生物和亲缘共享其副类别列表;这些副类别被称为生物类别。有一种生物类别是两个单词:时间领主[Time Lord]。其他生物类别都是一个单词:参谋、乙太种、外星人[Alien]、伙伴、天使、羚羊、猿猴、弓箭手、统领、犰狳、军队、神器师、杀手、组装工人、阿斯塔特、阿托格、原牛、圣者、亚札人、獾、气球[Balloon]、野蛮人、诗人、蜥怪、蝙蝠、熊、野兽、河狸、哔宝精、眼魔、狂战士、鸟、光蛾、野猪、信使、丛枝兽、卡马利、骆驼、水豚、驯鹿、病媒、猫、半人马、儿童[Child]、盖美拉、市民、僧侣、小丑[Clown]、石化鸡蛇、组构体、懦夫、郊狼、蟹、鳄鱼、星神、禁军、赛博人[Cyberman]、独眼巨人、戴立克[Dalek]、道西、半神、恶魔、逃亡者[Deserter]、侦探、魔鬼、恐龙、巨灵、医生、狗、龙、龙兽、无畏舰、奴兽、德鲁伊、树灵、矮人、魔神、蛋、长老、奥札奇、元素、象、妖精、麋鹿、雇员[Employee]、眼、仙灵、雪貂[Ferret]、鱼、旗手、狐、分灵、蛙、真菌、玩家[Gamer]、石像鬼、病菌、巨人、吉斯人、烁光体[Glimmer]、豺狼人、地侏、山羊、鬼怪、神、魔像、蛇发妖、墓生、怪灵、狮鹫、宾客[Guest]、巫婆、半身人、仓鼠、哈痞、地狱兽、河马、骏鹰、荷马利、造妖、惊惧兽、马、人类、多头龙、鬣狗、虚影、小恶魔、化身、墨灵、审判官、昆虫、豺狼、水母、攻城巨车、卡甫、麒麟、洁英、骑士、鬼崽、寇族、巨海兽、骆马、拉弥亚、拉玛苏、蛭、海怪、拉高耶夫、立吸怪、蜥蜴、翼狮、异狮、佣兵、人鱼、仿索蓝人、奴仆、牛头怪、虫械、鼹鼠、贩商、猫鼬、修行僧、猴、月人、坐骑、家鼠、突变体、秘耳、秘教徒、鹦鹉螺、太空死灵、巨神灵、梦魇、夜潜魔、忍者、贵族、诺格、游牧人、宁芙、章鱼、食人魔、流浆、法球[Orb]、半兽人、欧格、水獭、奥夫、牛、牡蛎、穿山甲、平民、飞马、分节、演员[Performer]、害虫、紫河马、凤凰、非瑞人、驾手、钳手、海盗、植物、豪猪、负鼠、魔判官、原体、棱镜、噬体、兔、浣熊、游侠、老鼠、反抗军、映影、犀牛、整备师、机器人、浪客、紫貂、火蜥蜴、武士、砂、腐生物、羊蹄人、稻草人、科学家、孽裔、蝎子、斥候、雕像[Sculpture]、农奴、巨蛇、自动机、阴魂、祭师、变形兽、鲨鱼、绵羊、塞连、骷髅妖、臭鼬、斯立兹、裂片妖、树懒、蛞蝓、蜗牛、蛇、士兵、索泰利、后裔、幽灵、塑法师、史芬斯、蜘蛛、钉兽、精怪、碎裂[Splinter]、海绵、乌贼、松鼠、海星、苏拉卡、求生者[Survivor]、合成人、触手、四分节[Tetravite]、萨拉卡斯、振翼机、索尔兽、魔人、玩具[Toy]、树妖、三叶虫、三分节、巨魔、龟、泰伦虫族、独角兽、吸血鬼、害兽、维多肯、进化体、墙、海象、邪术师、战士、白鼬、怪奇、狼人、鲸鱼、法术师、狼、狼獾、袋熊、蠕虫、鬼魂、亚龙、雪怪、灵俑、无面鬼。 | + | 205.3m 生物和亲缘共享其副类别列表;这些副类别被称为生物类别。有一种生物类别是两个单词:时间领主[Time Lord]。其他生物类别都是一个单词:参谋、乙太种、外星人[Alien]、伙伴、天使、羚羊、猿猴、弓箭手、统领、犰狳、军队、神器师、杀手、组装工人、阿斯塔特、阿托格、原牛、圣者、亚札人、獾、气球[Balloon]、野蛮人、诗人、蜥怪、蝙蝠、熊、野兽、河狸、哔宝精、眼魔、狂战士、鸟、光蛾、野猪、信使、丛枝兽、卡马利、骆驼、水豚、驯鹿、病媒、猫、半人马、儿童[Child]、盖美拉、市民、僧侣、小丑[Clown]、石化鸡蛇、组构体、懦夫、郊狼、蟹、鳄鱼、星神、禁军、赛博人[Cyberman]、独眼巨人、戴立克[Dalek]、道西、半神、恶魔、逃亡者[Deserter]、侦探、魔鬼、恐龙、巨灵、医生、狗、龙、龙兽、无畏舰、奴兽、德鲁伊、树灵、矮人、魔神、蛋、长老、奥札奇、元素、象、妖精、麋鹿、雇员[Employee]、眼、仙灵、雪貂[Ferret]、鱼、旗手、狐、分灵、蛙、真菌、玩家[Gamer]、石像鬼、病菌、巨人、吉斯人、烁光体[Glimmer]、豺狼人、地侏、山羊、鬼怪、神、魔像、蛇发妖、墓生、怪灵、狮鹫、宾客[Guest]、巫婆、半身人、仓鼠、哈痞、地狱兽、河马、骏鹰、荷马利、造妖、惊惧兽、马、人类、多头龙、鬣狗、虚影、小恶魔、化身、墨灵、审判官、昆虫、豺狼、水母、攻城巨车、卡甫、麒麟、洁英、骑士、鬼崽、寇族、巨海兽、骆马、拉弥亚、拉玛苏、蛭、海怪、拉高耶夫、立吸怪、蜥蜴、翼狮、异狮、佣兵、人鱼、仿索蓝人、奴仆、牛头怪、虫械、鼹鼠、贩商、猫鼬、修行僧、猴、月人、坐骑、家鼠、突变体、秘耳、秘教徒、鹦鹉螺、太空死灵、巨神灵、梦魇、夜潜魔、忍者、贵族、诺格、游牧人、宁芙、章鱼、食人魔、流浆、法球[Orb]、半兽人、欧格、水獭、奥夫、牛、牡蛎、穿山甲、平民、飞马、分节、演员[Performer]、害虫、紫河马、凤凰、非瑞人、驾手、钳手、海盗、植物、豪猪、负鼠、魔判官、原体、棱镜、噬体、兔、浣熊、游侠、老鼠、反抗军、映影、犀牛、整备师、机器人、浪客、紫貂、火蜥蜴、武士、砂、腐生物、羊蹄人、稻草人、科学家、孽裔、蝎子、斥候、雕像[Sculpture]、海豹[Seal]、农奴、巨蛇、自动机、阴魂、祭师、变形兽、鲨鱼、绵羊、塞连、骷髅妖、臭鼬、斯立兹、裂片妖、树懒、蛞蝓、蜗牛、蛇、士兵、索泰利、后裔、幽灵、塑法师、史芬斯、蜘蛛、钉兽、精怪、碎裂[Splinter]、海绵、乌贼、松鼠、海星、苏拉卡、求生者[Survivor]、合成人、触手、四分节[Tetravite]、萨拉卡斯、振翼机、索尔兽、魔人、玩具[Toy]、树妖、三叶虫、三分节、巨魔、龟、泰伦虫族、独角兽、吸血鬼、害兽、维多肯、进化体、墙、海象、邪术师、战士、白鼬、怪奇、狼人、鲸鱼、法术师、狼、狼獾、袋熊、蠕虫、鬼魂、亚龙、雪怪、灵俑、无面鬼。 |
- | <BOOKMARK:cr205-3n>205.3n Planes have their own unique set of subtypes; these subtypes are called planar types. The planar types are The Abyss, Alara, Alfava Metraxis, Amonkhet, Androzani Minor, Antausia, Apalapucia, Arcavios, Arkhos, Azgol, Belenon, Bolas’s Meditation Realm, Capenna, Cridhe, The Dalek Asylum, Darillium, Dominaria, Earth, Echoir, Eldraine, Equilor, Ergamon, Fabacin, Fiora, Gallifrey, Gargantikar, Gobakhan, Horsehead Nebula, Ikoria, Innistrad, Iquatana, Ir, Ixalan, Kaladesh, Kaldheim, Kamigawa, Kandoka, Karsus, Kephalai, Kinshala, Kolbahan, Kylem, Kyneth, The Library, Lorwyn, Luvion, Mars, Mercadia, Mirrodin, Moag, Mongseng, Moon, Muraganda, Necros, New Earth, New Phyrexia, Outside Mutter’s Spiral, Phyrexia, Pyrulea, Rabiah, Rath, Ravnica, Regatha, Segovia, Serra’s Realm, Shadowmoor, Shandalar, Shenmeng, Skaro, Spacecraft, Tarkir, Theros, Time, Trenzalore, Ulgrotha, Unknown Planet, Valla, Vryn, Wildfire, Xerex, Zendikar, and Zhalfir.\\ | + | <BOOKMARK:cr205-3n>205.3n Planes have their own unique set of subtypes; these subtypes are called planar types. The planar types are The Abyss, Alara, Alfava Metraxis, Amonkhet, Androzani Minor, Antausia, Apalapucia, Arcavios, Arkhos, Avishkar, Azgol, Belenon, Bolas’s Meditation Realm, Capenna, Cridhe, The Dalek Asylum, Darillium, Dominaria, Earth, Echoir, Eldraine, Equilor, Ergamon, Fabacin, Fiora, Gallifrey, Gargantikar, Gobakhan, Horsehead Nebula, Ikoria, Innistrad, Iquatana, Ir, Ixalan, Kaldheim, Kamigawa, Kandoka, Karsus, Kephalai, Kinshala, Kolbahan, Kylem, Kyneth, The Library, Lorwyn, Luvion, Mars, Mercadia, Mirrodin, Moag, Mongseng, Moon, Muraganda, Necros, New Earth, New Phyrexia, Outside Mutter’s Spiral, Phyrexia, Pyrulea, Rabiah, Rath, Ravnica, Regatha, Segovia, Serra’s Realm, Shadowmoor, Shandalar, Shenmeng, Skaro, Spacecraft, Tarkir, Theros, Time, Trenzalore, Ulgrotha, Unknown Planet, Valla, Vryn, Wildfire, Xerex, Zendikar, and Zhalfir.\\ |
- | 205.3n 时空具有其特有的副类别,这些副类别被称为时空类别。时空类别包括邃狱、阿拉若、阿尔法瓦·梅特拉西斯[Alfava Metraxis]、阿芒凯、小安德洛赞尼[Androzani Minor]、安陶西亚、阿帕拉普西亚[Apalapucia]、阿凯维沃、阿科斯[Arkhos]、阿兹戈尔、贝列侬、波拉斯冥想域[Bolas’s Meditation Realm]、卡佩纳、克莱哲、戴立克疯人院[The Dalek Asylum]、达勒里恩[Darillium]、多明纳里亚、地球[Earth]、埃圭尔、艾卓、埃奎罗、厄加蒙、法巴辛、翡欧拉、迦里弗莱[Gallifrey]、庞巨地、高巴汗、马头星云[Horsehead Nebula]、依克黎、依尼翠、伊夸塔纳、伊尔、依夏兰、卡拉德许、凯德海姆、神河、坎多卡[Kandoka]、卡瑟斯[Karsus]、喀法莱[Kephalai]、金沙拉[Kinshala]、科尔帕罕[Kolbahan]、凯勒姆、凯奈斯[Kyneth]、图书馆[The Library]、洛温、卢维恩[Luvion]、火星[Mars]、玛凯迪亚、秘罗地、墨格、蒙森、月球[Moon]、莫甘达、亡灵星[Necros]、新地球[New Earth]、新非瑞克西亚、玛特螺旋外部[Outside Mutter's Spiral]、非瑞克西亚、派鲁利亚、拉拜亚、瑞斯、拉尼卡、瑞格沙、塞哥维亚、撒拉的圣域、暗影荒原、山德拉、蜃梦、斯卡罗[Skaro]、宇宙飞船[Spacecraft]、鞑契、塞洛斯、时间星球[Time]、坦泽罗[Trenzalore]、厄格罗沙、无名星球[Unknown Planet]、瓦拉、维林、野火、兹雷兹、赞迪卡、赛费尔。 | + | 205.3n 时空具有其特有的副类别,这些副类别被称为时空类别。时空类别包括邃狱、阿拉若、阿尔法瓦·梅特拉西斯[Alfava Metraxis]、阿芒凯、小安德洛赞尼[Androzani Minor]、安陶西亚、阿帕拉普西亚[Apalapucia]、阿凯维沃、阿科斯[Arkhos]、阿维什卡[Avishkar]、阿兹戈尔、贝列侬、波拉斯冥想域[Bolas’s Meditation Realm]、卡佩纳、克莱哲、戴立克疯人院[The Dalek Asylum]、达勒里恩[Darillium]、多明纳里亚、地球[Earth]、埃圭尔、艾卓、埃奎罗、厄加蒙、法巴辛、翡欧拉、迦里弗莱[Gallifrey]、庞巨地、高巴汗、马头星云[Horsehead Nebula]、依克黎、依尼翠、伊夸塔纳、伊尔、依夏兰、凯德海姆、神河、坎多卡[Kandoka]、卡瑟斯[Karsus]、喀法莱[Kephalai]、金沙拉[Kinshala]、科尔帕罕[Kolbahan]、凯勒姆、凯奈斯[Kyneth]、图书馆[The Library]、洛温、卢维恩[Luvion]、火星[Mars]、玛凯迪亚、秘罗地、墨格、蒙森、月球[Moon]、莫甘达、亡灵星[Necros]、新地球[New Earth]、新非瑞克西亚、玛特螺旋外部[Outside Mutter's Spiral]、非瑞克西亚、派鲁利亚、拉拜亚、瑞斯、拉尼卡、瑞格沙、塞哥维亚、撒拉的圣域、暗影荒原、山德拉、蜃梦、斯卡罗[Skaro]、宇宙飞船[Spacecraft]、鞑契、塞洛斯、时间星球[Time]、坦泽罗[Trenzalore]、厄格罗沙、无名星球[Unknown Planet]、瓦拉、维林、野火、兹雷兹、赞迪卡、赛费尔。 |
<BOOKMARK:cr205-3p>205.3p One dungeon card (Undercity) has a subtype; this subtype is called a dungeon type. That dungeon type is Undercity.\\ | <BOOKMARK:cr205-3p>205.3p One dungeon card (Undercity) has a subtype; this subtype is called a dungeon type. That dungeon type is Undercity.\\ | ||
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208.2a 一些牌具有特征定义异能,其根据一些状态设定它的力量和/或防御力。(参见规则[[cr:6#cr604-3|604.3]]。)此类异能为“[此生物的][力量或防御力]等同于…”或“[此生物的]力量和防御力各等同于…”。此类异能在所有地方均生效,即使在游戏外。如果该异能需要使用的数字不能确定,则以0来代替。 | 208.2a 一些牌具有特征定义异能,其根据一些状态设定它的力量和/或防御力。(参见规则[[cr:6#cr604-3|604.3]]。)此类异能为“[此生物的][力量或防御力]等同于…”或“[此生物的]力量和防御力各等同于…”。此类异能在所有地方均生效,即使在游戏外。如果该异能需要使用的数字不能确定,则以0来代替。 | ||
- | Example: Lost Order of Jarkeld has power and toughness each equal to 1+*. It has the abilities “As Lost Order of Jarkeld enters, choose an opponent” and “Lost Order of Jarkeld’s power and toughness are each equal to 1 plus the number of creatures the chosen player controls.” While Lost Order of Jarkeld isn’t on the battlefield, there won’t be a chosen player. Its power and toughness will each be equal to 1 plus 0, so it’s 1/1.\\ | + | Example: Lost Order of Jarkeld has power and toughness each equal to 1+*. It has the abilities “As this creature enters, choose an opponent” and “Lost Order of Jarkeld’s power and toughness are each equal to 1 plus the number of creatures the chosen player controls.” While Lost Order of Jarkeld isn’t on the battlefield, there won’t be a chosen player. Its power and toughness will each be equal to 1 plus 0, so it’s 1/1.\\ |
- | 例如:杰卡失落骑士团[Lost Order of Jarkeld]的力量和防御力各等于1+*。它的叙述为“于杰卡失落骑士团进场时,选择一位对手”和“杰卡失落骑士团的力量和防御力各等同于由该牌手操控的生物数量加1”。当杰卡失落骑士团不在战场时,它将没有选择任何对手。其力量和防御力各等于1加0,所以它是1/1。 | + | 例如:杰卡失落骑士团[Lost Order of Jarkeld]的力量和防御力各等于1+*。它的叙述为“于此生物进场时,选择一位对手”和“杰卡失落骑士团的力量和防御力各等同于由该牌手操控的生物数量加1”。当杰卡失落骑士团不在战场时,它将没有选择任何对手。其力量和防御力各等于1加0,所以它是1/1。 |
<BOOKMARK:cr208-2b>208.2b The card may have a static ability that creates a replacement effect that sets the creature’s power and toughness to one of a number of specific values as it enters the battlefield or is turned face up. (See rule 614, “Replacement Effects.”) Such an ability is worded “As [this creature] enters . . . ,” “As [this creature] is turned face up . . . ,” or “[This creature] enters as . . .” and lists two or more specific power and toughness values (and may also list additional characteristics). The characteristics chosen or determined with these effects affect the creature’s copiable values. (See rule 707.2.) While the card isn’t on the battlefield, its power and toughness are each considered to be 0.\\ | <BOOKMARK:cr208-2b>208.2b The card may have a static ability that creates a replacement effect that sets the creature’s power and toughness to one of a number of specific values as it enters the battlefield or is turned face up. (See rule 614, “Replacement Effects.”) Such an ability is worded “As [this creature] enters . . . ,” “As [this creature] is turned face up . . . ,” or “[This creature] enters as . . .” and lists two or more specific power and toughness values (and may also list additional characteristics). The characteristics chosen or determined with these effects affect the creature’s copiable values. (See rule 707.2.) While the card isn’t on the battlefield, its power and toughness are each considered to be 0.\\ | ||
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208.3a 如果一个效应将要被创造,且其设定或修改非生物永久物的基础力量和/或防御力,即使该效应在该永久物未成为生物前不会有任何作用,该效应也将会被创造。 | 208.3a 如果一个效应将要被创造,且其设定或修改非生物永久物的基础力量和/或防御力,即使该效应在该永久物未成为生物前不会有任何作用,该效应也将会被创造。 | ||
- | Example: Veteran Motorist has the ability “Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn,” and it’s tapped to pay the crew cost of a Vehicle. This triggered ability resolves while the Vehicle it crewed isn’t yet a creature. The continuous effect is created and will apply to the Vehicle once it becomes a creature.\\ | + | Example: Veteran Motorist has the ability “Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn,” and it’s tapped to pay the crew cost of a Vehicle. This triggered ability resolves while the Vehicle it crewed isn’t yet a creature. The continuous effect is created and will apply to the Vehicle once it becomes a creature.\\ |
- | 例如:老练车手具有异能“每当老练车手搭载载具时,该载具得+1/+1直到回合结束。”,且横置老练车手支付了某载具的搭载费用。此触发式异能在该载具仍不是生物时便会结算,并创造一个持续性效应,一旦该载具成为生物便会生效。 | + | 例如:老练车手具有异能“每当此生物搭载载具时,该载具得+1/+1直到回合结束。”,且横置老练车手支付了某载具的搭载费用。此触发式异能在该载具仍不是生物时便会结算,并创造一个持续性效应,一旦该载具成为生物便会生效。 |
<BOOKMARK:cr208-4>208.4. Some effects refer to a creature’s “base power,” “base toughness,” or “base power and toughness.”\\ | <BOOKMARK:cr208-4>208.4. Some effects refer to a creature’s “base power,” “base toughness,” or “base power and toughness.”\\ | ||
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