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| 两侧同时换到之前的修订记录 前一修订版 后一修订版 | 前一修订版 | ||
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cr:1 [2026/04/26 20:28] Siyang Li |
cr:1 [2026/09/01 22:04] (当前版本) Siyang Li |
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| <BOOKMARK:cr110-5>110.5. A permanent’s status is its physical state. There are four status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, face up/face down, and phased in/phased out. Each permanent always has one of these values for each of these categories.\\ | <BOOKMARK:cr110-5>110.5. A permanent’s status is its physical state. There are four status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, face up/face down, and phased in/phased out. Each permanent always has one of these values for each of these categories.\\ | ||
| - | 110.5. 永久物的状态是它的物理状况。状态包括四类,每一类都有两种可能的情况:横置/未横置、倒转/未倒转、牌面朝下/牌面朝上以及跃回/跃离。每个永久物的每类状态总会属于这些情况之一。 | + | 110.5. 永久物的状态是它的物理状况。状态包括四类,每一类都有两种可能的情况:已横置/未横置、已倒转/未倒转、牌面朝下/牌面朝上以及已跃回/已跃离。每个永久物的每类状态总会属于这些情况之一。 |
| <BOOKMARK:cr110-5a>110.5a Status is not a characteristic, though it may affect a permanent’s characteristics.\\ | <BOOKMARK:cr110-5a>110.5a Status is not a characteristic, though it may affect a permanent’s characteristics.\\ | ||
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| <BOOKMARK:cr110-5b>110.5b Permanents enter the battlefield untapped, unflipped, face up, and phased in unless a spell or ability says otherwise.\\ | <BOOKMARK:cr110-5b>110.5b Permanents enter the battlefield untapped, unflipped, face up, and phased in unless a spell or ability says otherwise.\\ | ||
| - | 110.5b 除非有咒语或异能特别说明,否则永久物进战场时皆为未横置、未倒转、牌面朝上且跃回。 | + | 110.5b 除非有咒语或异能特别说明,否则永久物进战场时皆为未横置、未倒转、牌面朝上且已跃回。 |
| <BOOKMARK:cr110-5c>110.5c A permanent retains its status until a spell, ability, or turn-based action changes it, even if that status is not relevant to it.\\ | <BOOKMARK:cr110-5c>110.5c A permanent retains its status until a spell, ability, or turn-based action changes it, even if that status is not relevant to it.\\ | ||
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| <BOOKMARK:cr111-10v>111.10v A Mutagen token is a colorless Mutagen artifact token with “{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.”\\ | <BOOKMARK:cr111-10v>111.10v A Mutagen token is a colorless Mutagen artifact token with “{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.”\\ | ||
| 111.10v 突变剂衍生物是具有“{1},{T},牺牲此衍生物:在目标生物上放置一个+1/+1指示物。只能于法术时机起动。”的无色突变剂衍生神器。 | 111.10v 突变剂衍生物是具有“{1},{T},牺牲此衍生物:在目标生物上放置一个+1/+1指示物。只能于法术时机起动。”的无色突变剂衍生神器。 | ||
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| + | <BOOKMARK:cr111-10w>111.10w A Vibranium token is a colorless Vibranium artifact token with indestructible and “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”\\ | ||
| + | 111.10w 振金衍生物是具有不灭和“{T}:加{C}。此法术力不能用来施放非神器咒语。”的无色振金衍生神器。 | ||
| <BOOKMARK:cr111-11>111.11. If an effect instructs a player to create a token by name, doesn’t define any other characteristics for that token, and the name is not one of the types in the list of predefined tokens above, that player uses the card with that name in the Oracle card reference to determine the characteristics of that token.\\ | <BOOKMARK:cr111-11>111.11. If an effect instructs a player to create a token by name, doesn’t define any other characteristics for that token, and the name is not one of the types in the list of predefined tokens above, that player uses the card with that name in the Oracle card reference to determine the characteristics of that token.\\ | ||
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| <BOOKMARK:cr122-1i>122.1i One or more rad counters on a player cause a triggered ability to trigger at the beginning of that player’s precombat main phase. See rule 728, “Rad Counters.”\\ | <BOOKMARK:cr122-1i>122.1i One or more rad counters on a player cause a triggered ability to trigger at the beginning of that player’s precombat main phase. See rule 728, “Rad Counters.”\\ | ||
| 122.1i 牌手具有的一个或数个拉德指示物会导致在该牌手战斗前行动阶段开始时触发一个触发式异能。参见规则[[cr:7#cr728|728]],“拉德指示物”。 | 122.1i 牌手具有的一个或数个拉德指示物会导致在该牌手战斗前行动阶段开始时触发一个触发式异能。参见规则[[cr:7#cr728|728]],“拉德指示物”。 | ||
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| + | <BOOKMARK:cr122-1j>122.1j A hone counter on an Equipment gives +1/+0 to any creature that Equipment is attached to.\\ | ||
| + | 122.1j 一个武具上的磨练指示物会使该武具所贴附的任何生物得+1/+0。 | ||
| <BOOKMARK:cr122-2>122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”; they simply cease to exist. See rule 400.7.\\ | <BOOKMARK:cr122-2>122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”; they simply cease to exist. See rule 400.7.\\ | ||