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cr:1 [2025/10/09 19:58]
Siyang Li
cr:1 [2026/02/12 11:12] (当前版本)
Siyang Li
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 [[:​完整规则|返回完整规则目录]] | [[cr:​2|第二章 - 牌的各部分 Parts of a Card]] [[:​完整规则|返回完整规则目录]] | [[cr:​2|第二章 - 牌的各部分 Parts of a Card]]
 ====== 1. 游戏概念 Game Concepts ====== ====== 1. 游戏概念 Game Concepts ======
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 <​BOOKMARK:​cr101-2>​101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.\\ ​ <​BOOKMARK:​cr101-2>​101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.\\ ​
-101.2. 当某个规则或效应说你能作某事,而另一个效应说你不能作某事,则以“不能”的效应为优先。+101.2. 当某个规则或效应允许或指示作某事,而另一个效应叙述不能作某事,则以“不能”的效应为优先。
  
 Example: If one effect reads “You may play an additional land this turn” and another reads “You can’t play lands this turn,” the effect that precludes you from playing lands wins.\\ ​ Example: If one effect reads “You may play an additional land this turn” and another reads “You can’t play lands this turn,” the effect that precludes you from playing lands wins.\\ ​
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 Example: Dwarven Reinforcements is a sorcery that says, in part, “Create two 2/1 red Dwarf Berserker creature tokens.” The tokens created as it resolves are each named Dwarf Berserker Token and each have the creature types Dwarf and Berserker.\\ ​ Example: Dwarven Reinforcements is a sorcery that says, in part, “Create two 2/1 red Dwarf Berserker creature tokens.” The tokens created as it resolves are each named Dwarf Berserker Token and each have the creature types Dwarf and Berserker.\\ ​
-例如:矮人增援是法术,其部分叙述为“派出两个2/​1红色矮人/狂战士衍生生物。”其派出的每个衍生物名称均为“矮人狂战士衍生物”,且具有鬼怪斥候两种生物类别。+例如:矮人增援是法术,其部分叙述为“派出两个2/​1红色矮人/狂战士衍生生物。”其派出的每个衍生物名称均为“矮人狂战士衍生物”,且具有矮人狂战士两种生物类别。
  
 Example: Minsc, Beloved Ranger says, in part, “When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.” That token’s subtype is Hamster, but because Minsc specifies that the token’s name is Boo, neither “Hamster” nor “Token” are part of its name.\\ ​ Example: Minsc, Beloved Ranger says, in part, “When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.” That token’s subtype is Hamster, but because Minsc specifies that the token’s name is Boo, neither “Hamster” nor “Token” are part of its name.\\ ​
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 115.7e 当为咒语或异能更改目标或选择新的目标时,只使用最终决定的目标集合作为判定该更改是否合法的依据。 115.7e 当为咒语或异能更改目标或选择新的目标时,只使用最终决定的目标集合作为判定该更改是否合法的依据。
  
-Example: Arc Trail is a sorcery that reads “Arc Trail deals 2 damage to any target and 1 damage to another ​target.” The current targets of Arc Trail are Runeclaw Bear and Llanowar Elves, in that order. You cast Redirect, an instant that reads “You may choose new targets for target spell,” targeting Arc Trail. You can change the first target to Llanowar Elves and change the second target to Runeclaw Bear.\\ ​+Example: Arc Trail is a sorcery that reads “Arc Trail deals 2 damage to any target and 1 damage to any other target.” The current targets of Arc Trail are Runeclaw Bear and Llanowar Elves, in that order. You cast Redirect, an instant that reads “You may choose new targets for target spell,” targeting Arc Trail. You can change the first target to Llanowar Elves and change the second target to Runeclaw Bear.\\ ​
 例如:弧光曳迹这个法术叙述为“弧光曳迹对任意一个目标造成2点伤害,并对另一个目标造成1点伤害。”弧光曳迹的当前目标按顺序分别是符爪熊和罗堰地精。你使用移转,这个瞬间叙述为“你可以为目标咒语选择新的目标”,并以弧光曳迹为目标。你可以将第一个目标更改为罗堰地精,第二个目标更改为符爪熊。 例如:弧光曳迹这个法术叙述为“弧光曳迹对任意一个目标造成2点伤害,并对另一个目标造成1点伤害。”弧光曳迹的当前目标按顺序分别是符爪熊和罗堰地精。你使用移转,这个瞬间叙述为“你可以为目标咒语选择新的目标”,并以弧光曳迹为目标。你可以将第一个目标更改为罗堰地精,第二个目标更改为符爪熊。
  
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