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万智牌完整规则 23.11.17
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 100.3. 一些牌需要硬币或传统骰子。一些休闲式玩法需要一些其他的物品,例如特别设计的卡牌、非传统万智牌卡牌以及特制骰子。 100.3. 一些牌需要硬币或传统骰子。一些休闲式玩法需要一些其他的物品,例如特别设计的卡牌、非传统万智牌卡牌以及特制骰子。
  
-<​BOOKMARK:​cr100-4>​100.4. Each player may also have a sideboard, which is a group of additional cards the player may use to modify their deck between games of a match.\\  +<​BOOKMARK:​cr100-4>​100.4. Each player may also have a sideboard, which is a group of additional cards the player may use to modify their deck between games of a match. Sideboard rules and restrictions for some formats are modified by the Magic: The Gathering Tournament Rules (found at WPN.Wizards.com/​en/​rules-documents).\\  
-100.4. 每位牌手可以拥有备牌,它们是牌手可以在同一局比赛的各盘游戏之间调整其的套牌的附加卡牌。+100.4. 每位牌手可以拥有备牌,它们是牌手可以在同一局比赛的各盘游戏之间调整其的套牌的附加卡牌。备牌的规则和限制可能因万智牌比赛规则(可以在[url]http://​WPN.Wizards.com/​en/​rules-documents[/​url]找到)而有所不同
  
 <​BOOKMARK:​cr100-4a>​100.4a In constructed play, a sideboard may contain no more than fifteen cards. The four-card limit (see rule 100.2a) applies to the combined deck and sideboard.\\ ​ <​BOOKMARK:​cr100-4a>​100.4a In constructed play, a sideboard may contain no more than fifteen cards. The four-card limit (see rule 100.2a) applies to the combined deck and sideboard.\\ ​
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 100.5. 如果一副套牌必须包含至少一定数量的牌,该数量称为套牌数量下限。非指挥官套牌没有最大张数的限制。 100.5. 如果一副套牌必须包含至少一定数量的牌,该数量称为套牌数量下限。非指挥官套牌没有最大张数的限制。
  
-<​BOOKMARK:​cr100-6>​100.6. Most Magic tournaments (organized play activities where players compete against other players to win prizes) have additional rules covered in the Magic: The Gathering Tournament Rules (found at WPN.Wizards.com/​en/resources/​rules-documents). These rules may limit the use of some cards, including barring all cards from some older sets.\\  +<​BOOKMARK:​cr100-6>​100.6. Most Magic tournaments (organized play activities where players compete against other players to win prizes) have additional rules covered in the Magic: The Gathering Tournament Rules (found at WPN.Wizards.com/​en/​rules-documents). These rules may limit the use of some cards, including barring all cards from some older sets.\\  
-100.6. 大部分的万智牌比赛(比赛规划部门决定牌手在哪些地方与其他牌手进行比赛以获得奖品)都有一些由万智牌比赛规则规定的附加规则(可以在[url]http://​WPN.Wizards.com/​en/resources/​rules-documents[/​url]找到)。这些规则可能限制使用某些牌,包括限制使用从某个旧系列开始的所有牌。+100.6. 大部分的万智牌比赛(比赛规划部门决定牌手在哪些地方与其他牌手进行比赛以获得奖品)都有一些由万智牌比赛规则规定的附加规则(可以在[url]http://​WPN.Wizards.com/​en/​rules-documents[/​url]找到)。这些规则可能限制使用某些牌,包括限制使用从某个旧系列开始的所有牌。
  
 <​BOOKMARK:​cr100-6a>​100.6a Tournaments usually consist of a series of matches. A two-player match usually involves playing until one player has won two games. A multiplayer match usually consists of only one game.\\ ​ <​BOOKMARK:​cr100-6a>​100.6a Tournaments usually consist of a series of matches. A two-player match usually involves playing until one player has won two games. A multiplayer match usually consists of only one game.\\ ​
 100.6a 比赛通常包含一系列的对局。双人对局通常进行直到其中一位牌手赢得两盘。多人对局通常都只进行一盘游戏。 100.6a 比赛通常包含一系列的对局。双人对局通常进行直到其中一位牌手赢得两盘。多人对局通常都只进行一盘游戏。
  
-<​BOOKMARK:​cr100-6b>​100.6b Players can use the Magic Store & Event Locator at Wizards.com/​Locator ​to find tournaments in their area.\\  +<​BOOKMARK:​cr100-6b>​100.6b Players can use the Magic Store & Event Locator at Locator.Wizards.com to find tournaments in their area.\\  
-100.6b 牌手可以使用在[url]http://​Wizards.com/Locator[/​url]的万智牌店家和赛事定位器来寻找其所在地区的比赛。+100.6b 牌手可以使用在[url]http://​Locator.Wizards.com[/​url]的万智牌店家和赛事定位器来寻找其所在地区的比赛。
  
 <​BOOKMARK:​cr100-7>​100.7. Certain cards are intended for casual play and may have features and text that aren’t covered by these rules. These include Mystery Booster playtest cards, promotional cards and cards in “Un-sets” that were printed with a silver border, and cards in the Unfinity™ expansion that have an acorn symbol at the bottom of the card.\\ ​ <​BOOKMARK:​cr100-7>​100.7. Certain cards are intended for casual play and may have features and text that aren’t covered by these rules. These include Mystery Booster playtest cards, promotional cards and cards in “Un-sets” that were printed with a silver border, and cards in the Unfinity™ expansion that have an acorn symbol at the bottom of the card.\\ ​
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 104.5. 如果牌手输掉游戏,该牌手离开该游戏。如果游戏对于某牌手为平手,该牌手离开该游戏。多人游戏规则规定当有牌手离开游戏时如何作;参见规则[[cr:​8#​cr800-4|800.4]]。 104.5. 如果牌手输掉游戏,该牌手离开该游戏。如果游戏对于某牌手为平手,该牌手离开该游戏。多人游戏规则规定当有牌手离开游戏时如何作;参见规则[[cr:​8#​cr800-4|800.4]]。
  
-<​BOOKMARK:​cr104-6>​104.6. One card (Karn Liberated) restarts the game. All players still in the game when it restarts then immediately begin a new game. See rule 725, “Restarting the Game.”\\  +<​BOOKMARK:​cr104-6>​104.6. One card (Karn Liberated) restarts the game. All players still in the game when it restarts then immediately begin a new game. See rule 726, “Restarting the Game.”\\  
-104.6. 有一张牌(重获自由的卡恩)重新开始游戏。当游戏重新开始时依然在游戏中的所有牌手马上开始新的游戏。参见规则[[cr:​7#​cr725|725]],“重新开始游戏。”+104.6. 有一张牌(重获自由的卡恩)重新开始游戏。当游戏重新开始时依然在游戏中的所有牌手马上开始新的游戏。参见规则[[cr:​7#​cr726|726]],“重新开始游戏。”
  
 ===== 105. 颜色 Colors ===== ===== 105. 颜色 Colors =====
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 111.10. 一些效应指示牌手派出预定义衍生物。这些效应使用以下的定义来决定其派出时的特征。派出预定义衍生物之效应亦可能会修改预先定义的特征,或对其附加其他特征。 111.10. 一些效应指示牌手派出预定义衍生物。这些效应使用以下的定义来决定其派出时的特征。派出预定义衍生物之效应亦可能会修改预先定义的特征,或对其附加其他特征。
  
-<​BOOKMARK:​cr111-10a>​111.10a A Treasure token is a colorless Treasure artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.”\\  +<​BOOKMARK:​cr111-10a>​111.10a A Treasure token is a colorless Treasure artifact token with “{T}, Sacrifice this token: Add one mana of any color.”\\  
-111.10a 珍宝衍生物是具有“{T},牺牲此神器:加一点任意颜色的法术力。”的无色珍宝衍生神器。+111.10a 珍宝衍生物是具有“{T},牺牲此衍生物:加一点任意颜色的法术力。”的无色珍宝衍生神器。
  
-<​BOOKMARK:​cr111-10b>​111.10b A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”\\  +<​BOOKMARK:​cr111-10b>​111.10b A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this token: You gain 3 life.”\\  
-111.10b 食品衍生物是具有“{T},牺牲此神器:你获得3点生命。”的无色食品衍生神器。+111.10b 食品衍生物是具有“{T},牺牲此衍生物:你获得3点生命。”的无色食品衍生神器。
  
-<​BOOKMARK:​cr111-10c>​111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”\\  +<​BOOKMARK:​cr111-10c>​111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this token: Add one mana of any color.”\\  
-111.10c 黄金衍生物是具有“牺牲此神器:加一点任意颜色的法术力。”的无色黄金衍生神器。+111.10c 黄金衍生物是具有“牺牲此衍生物:加一点任意颜色的法术力。”的无色黄金衍生神器。
  
 <​BOOKMARK:​cr111-10d>​111.10d A Walker token is a 2/2 black Zombie creature token named Walker.\\ ​ <​BOOKMARK:​cr111-10d>​111.10d A Walker token is a 2/2 black Zombie creature token named Walker.\\ ​
 111.10d 尸行者衍生物是名为尸行者的2/​2黑色灵俑衍生生物。 111.10d 尸行者衍生物是名为尸行者的2/​2黑色灵俑衍生生物。
  
-<​BOOKMARK:​cr111-10e>​111.10e A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this enchantment: Scry 1, then draw a card.”\\  +<​BOOKMARK:​cr111-10e>​111.10e A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this token: Scry 1, then draw a card.”\\  
-111.10e 碎片衍生物是具有“{2},牺牲此结界:占卜1,然后抓一张牌。”的无色碎片衍生结界。+111.10e 碎片衍生物是具有“{2},牺牲此衍生物:占卜1,然后抓一张牌。”的无色碎片衍生结界。
  
-<​BOOKMARK:​cr111-10f>​111.10f A Clue token is a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”\\  +<​BOOKMARK:​cr111-10f>​111.10f A Clue token is a colorless Clue artifact token with “{2}, Sacrifice this token: Draw a card.”\\  
-111.10f 线索衍生物是具有“{2},牺牲此神器:抓一张牌。”的无色线索衍生神器。+111.10f 线索衍生物是具有“{2},牺牲此衍生物:抓一张牌。”的无色线索衍生神器。
  
-<​BOOKMARK:​cr111-10g>​111.10g A Blood token is a colorless Blood artifact token with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”\\  +<​BOOKMARK:​cr111-10g>​111.10g A Blood token is a colorless Blood artifact token with “{1}, {T}, Discard a card, Sacrifice this token: Draw a card.”\\  
-111.10g 血滴衍生物是具有“{1},{T},弃一张牌,牺牲此神器:抓一张牌。”的无色血滴衍生神器。+111.10g 血滴衍生物是具有“{1},{T},弃一张牌,牺牲此衍生物:抓一张牌。”的无色血滴衍生神器。
  
 <​BOOKMARK:​cr111-10h>​111.10h A Powerstone token is a colorless Powerstone artifact token with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”\\ ​ <​BOOKMARK:​cr111-10h>​111.10h A Powerstone token is a colorless Powerstone artifact token with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”\\ ​
 111.10h 魔力石衍生物是具有“{T}:加{C}。此法术力不能用来施放非神器咒语。”的无色魔力石衍生神器。 111.10h 魔力石衍生物是具有“{T}:加{C}。此法术力不能用来施放非神器咒语。”的无色魔力石衍生神器。
  
-<​BOOKMARK:​cr111-10i>​111.10i An Incubator token is a transforming double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this artifact.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.\\  +<​BOOKMARK:​cr111-10i>​111.10i An Incubator token is a transforming double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this token.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.\\  
-111.10i 抚育器衍生物是转化式双面衍生物。其正面是无色抚育器神器,且具有“{2}:转化此神器。”其背面是名为非瑞人衍生物的0/​0无色非瑞人神器生物。+111.10i 抚育器衍生物是转化式双面衍生物。其正面是无色抚育器神器,且具有“{2}:转化此衍生物。”其背面是名为非瑞人衍生物的0/​0无色非瑞人神器生物。
  
 <​BOOKMARK:​cr111-10j>​111.10j A Cursed Role token is a colorless Aura Role enchantment token named Cursed with enchant creature and “Enchanted creature has base power and toughness 1/​1.”\\ ​ <​BOOKMARK:​cr111-10j>​111.10j A Cursed Role token is a colorless Aura Role enchantment token named Cursed with enchant creature and “Enchanted creature has base power and toughness 1/​1.”\\ ​
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 111.10p 善人角色衍生物是名为善人,具有“结附于生物”与“你每操控一个结界,所结附的生物便得+1/​+1。”的无色灵气/角色衍生结界。 111.10p 善人角色衍生物是名为善人,具有“结附于生物”与“你每操控一个结界,所结附的生物便得+1/​+1。”的无色灵气/角色衍生结界。
  
-<​BOOKMARK:​cr111-10q>​111.10q A Wicked Role token is a colorless Aura Role enchantment token named Wicked with enchant creature, “Enchanted creature gets +1/+1,” and “When this Aura is put into a graveyard from the battlefield,​ each opponent loses 1 life.”\\  +<​BOOKMARK:​cr111-10q>​111.10q A Wicked Role token is a colorless Aura Role enchantment token named Wicked with enchant creature, “Enchanted creature gets +1/+1,” and “When this token is put into a graveyard from the battlefield,​ each opponent loses 1 life.”\\  
-111.10q 恶人角色衍生物是名为恶人,具有“结附于生物”、“所结附的生物得+1/​+1。”与“当此灵气从战场进入坟墓场时,每位对手各失去1点生命。”的无色灵气/角色衍生结界。+111.10q 恶人角色衍生物是名为恶人,具有“结附于生物”、“所结附的生物得+1/​+1。”与“当此衍生物从战场进入坟墓场时,每位对手各失去1点生命。”的无色灵气/角色衍生结界。
  
 <​BOOKMARK:​cr111-10r>​111.10r A Young Hero Role token is a colorless Aura Role enchantment token named Young Hero with enchant creature and “Enchanted creature has ‘Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.’”\\ ​ <​BOOKMARK:​cr111-10r>​111.10r A Young Hero Role token is a colorless Aura Role enchantment token named Young Hero with enchant creature and “Enchanted creature has ‘Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.’”\\ ​
 111.10r 青年英雄角色衍生物是名为青年英雄,具有“结附于生物”与“所结附的生物具有‘每当此生物攻击时,若它的防御力等于或小于3,则在其上放置一个+1/​+1指示物。’”的无色灵气/角色衍生结界。 111.10r 青年英雄角色衍生物是名为青年英雄,具有“结附于生物”与“所结附的生物具有‘每当此生物攻击时,若它的防御力等于或小于3,则在其上放置一个+1/​+1指示物。’”的无色灵气/角色衍生结界。
  
-<​BOOKMARK:​cr111-10s>​111.10s A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.” See rule 701.44, “Explore.”\\  +<​BOOKMARK:​cr111-10s>​111.10s A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.” See rule 701.44, “Explore.”\\  
-111.10s 地图衍生物是具有“{1},{T},牺牲此神器:令目标由你操控的生物勘察。只能于法术时机起动。”的无色地图衍生神器。参见规则[[cr:​7#​cr701-44|701.44]],“勘察”。+111.10s 地图衍生物是具有“{1},{T},牺牲此衍生物:令目标由你操控的生物勘察。只能于法术时机起动。”的无色地图衍生神器。参见规则[[cr:​7#​cr701-44|701.44]],“勘察”。
  
-<​BOOKMARK:​cr111-10t>​111.10t A Junk token is a colorless Junk artifact token with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”\\  +<​BOOKMARK:​cr111-10t>​111.10t A Junk token is a colorless Junk artifact token with “{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”\\  
-111.10t 废料衍生物是具有“{T},牺牲此神器:放逐你的牌库顶牌。本回合中,你可以使用该牌。只能于法术时机起动。”的无色废料衍生神器。+111.10t 废料衍生物是具有“{T},牺牲此衍生物:放逐你的牌库顶牌。本回合中,你可以使用该牌。只能于法术时机起动。”的无色废料衍生神器。 
 + 
 +<​BOOKMARK:​cr111-10u>​111.10u A Lander token is a colorless Lander artifact token with “{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.”\\  
 +111.10u 探地器衍生物是具有“{2},{T},牺牲此衍生物:从你牌库中搜寻一张基本地牌,将之横置放进战场,然后洗牌。”的无色探地器衍生神器。
  
 <​BOOKMARK:​cr111-11>​111.11. If an effect instructs a player to create a token by name, doesn’t define any other characteristics for that token, and the name is not one of the types in the list of predefined tokens above, that player uses the card with that name in the Oracle card reference to determine the characteristics of that token.\\ ​ <​BOOKMARK:​cr111-11>​111.11. If an effect instructs a player to create a token by name, doesn’t define any other characteristics for that token, and the name is not one of the types in the list of predefined tokens above, that player uses the card with that name in the Oracle card reference to determine the characteristics of that token.\\ ​
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 例如:重组骷髅妖的异能描述为“{1}{B}:将此牌从你的坟墓场横置进战场。”牌手只有重组骷髅妖在其坟墓场的情况下才能起动此异能。 例如:重组骷髅妖的异能描述为“{1}{B}:将此牌从你的坟墓场横置进战场。”牌手只有重组骷髅妖在其坟墓场的情况下才能起动此异能。
  
-<​BOOKMARK:​cr113-6n>​113.6n An ability that modifies the rules for deck construction functions before the game begins. Such an ability modifies not just the Comprehensive Rules, but also the Magic: The Gathering Tournament Rules and any other documents that set the deck construction rules for a specific format. However, such an ability can’t affect the format legality of a card, including whether it’s banned or restricted. The current Magic: The Gathering Tournament Rules can be found at WPN.Wizards.com/​en/resources/​rules-documents.\\ ​+<​BOOKMARK:​cr113-6n>​113.6n An ability that modifies the rules for deck construction functions before the game begins. Such an ability modifies not just the Comprehensive Rules, but also the Magic: The Gathering Tournament Rules and any other documents that set the deck construction rules for a specific format. However, such an ability can’t affect the format legality of a card, including whether it’s banned or restricted. The current Magic: The Gathering Tournament Rules can be found at WPN.Wizards.com/​en/​rules-documents.\\ ​
 113.6n 一个修改套牌构组规则的异能在游戏开始前便已运作。此类异能不仅修改此完整规则,并且影响万智牌比赛规则以及规定构组赛制中套牌构组的其他文件。但此类异能不会影响一张牌在玩法中是否可以用,包括它是否被禁用或限用。当前的万智牌比赛规则可以在[url]http://​WPN.Wizards.com/​en/​resources/​rules-documents[/​url]找到。 113.6n 一个修改套牌构组规则的异能在游戏开始前便已运作。此类异能不仅修改此完整规则,并且影响万智牌比赛规则以及规定构组赛制中套牌构组的其他文件。但此类异能不会影响一张牌在玩法中是否可以用,包括它是否被禁用或限用。当前的万智牌比赛规则可以在[url]http://​WPN.Wizards.com/​en/​resources/​rules-documents[/​url]找到。
  
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 121.7. 一些替代性效应和防止性效应会导致抓一张或数张牌。在这种情况下,如果原有事件中有未被替代的部分,这些部分首先发生,然后抓牌逐步发生。 121.7. 一些替代性效应和防止性效应会导致抓一张或数张牌。在这种情况下,如果原有事件中有未被替代的部分,这些部分首先发生,然后抓牌逐步发生。
  
-<​BOOKMARK:​cr121-8>​121.8. If a spell or ability causes a card to be drawn while another spell is being cast, the drawn card is kept face down until that spell becomes cast (see rule 601.2i) or until the casting process is reversed (see rule 731, “Handling Illegal Actions”). The same is true with relation to another ability being activated. If an effect allows or instructs a player to reveal the card as it’s being drawn, it’s revealed after the spell becomes cast or the ability becomes activated. While face down, the drawn card is considered to have no characteristics and can’t be used to pay any part of the cost of the spell or ability that would require the card to have specific characteristics.\\  +<​BOOKMARK:​cr121-8>​121.8. If a spell or ability causes a card to be drawn while another spell is being cast, the drawn card is kept face down until that spell becomes cast (see rule 601.2i) or until the casting process is reversed (see rule 732, “Handling Illegal Actions”). The same is true with relation to another ability being activated. If an effect allows or instructs a player to reveal the card as it’s being drawn, it’s revealed after the spell becomes cast or the ability becomes activated. While face down, the drawn card is considered to have no characteristics and can’t be used to pay any part of the cost of the spell or ability that would require the card to have specific characteristics.\\  
-121.8. 如果一个咒语或异能让牌手在其他咒语被施放的过程中抓牌,则被抓起的牌直到该咒语完成施放(参见规则[[cr:​6#​cr601-2i|601.2i]]),或施放流程被倒退(参见规则[[cr:​7#​cr731|731]],“处理非法动作”)之前都要保持牌面朝下放置。在起动异能的过程中用同样的方式处理。如果一个效应允许或要求牌手于抓牌时展示抓到的牌,该牌在咒语成为施放或异能成为起动之后展示。在牌面朝下的过程中,这张抓到的牌被视为不具有任何特征,且如果某个咒语或异能费用的任一部分需要一张具有特定特征的牌,该牌亦不能用于支付该部分的费用。+121.8. 如果一个咒语或异能让牌手在其他咒语被施放的过程中抓牌,则被抓起的牌直到该咒语完成施放(参见规则[[cr:​6#​cr601-2i|601.2i]]),或施放流程被倒退(参见规则[[cr:​7#​cr732|732]],“处理非法动作”)之前都要保持牌面朝下放置。在起动异能的过程中用同样的方式处理。如果一个效应允许或要求牌手于抓牌时展示抓到的牌,该牌在咒语成为施放或异能成为起动之后展示。在牌面朝下的过程中,这张抓到的牌被视为不具有任何特征,且如果某个咒语或异能费用的任一部分需要一张具有特定特征的牌,该牌亦不能用于支付该部分的费用。
  
 <​BOOKMARK:​cr121-9>​121.9. If an effect gives a player the option to reveal a card as they draw it, that player may look at that card as they draw it before choosing whether to reveal it.\\  <​BOOKMARK:​cr121-9>​121.9. If an effect gives a player the option to reveal a card as they draw it, that player may look at that card as they draw it before choosing whether to reveal it.\\ 
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 122.1h 永久物上的一个或数个终命指示物创造一个替代性效应,可以阻止该永久物进入坟墓场。该效应为“如果此永久物将从战场进入坟墓场,则改为放逐之。” 122.1h 永久物上的一个或数个终命指示物创造一个替代性效应,可以阻止该永久物进入坟墓场。该效应为“如果此永久物将从战场进入坟墓场,则改为放逐之。”
  
-<​BOOKMARK:​cr122-1i>​122.1i One or more rad counters on a player cause a triggered ability to trigger at the beginning of that player’s precombat main phase. See rule 726, “Rad Counters.”\\  +<​BOOKMARK:​cr122-1i>​122.1i One or more rad counters on a player cause a triggered ability to trigger at the beginning of that player’s precombat main phase. See rule 727, “Rad Counters.”\\  
-122.1i 牌手具有的一个或数个拉德指示物会导致在该牌手战斗前的行动阶段开始时触发一个触发式异能。参见规则[[cr:​7#​cr726|726]],“拉德指示物”。+122.1i 牌手具有的一个或数个拉德指示物会导致在该牌手战斗前的行动阶段开始时触发一个触发式异能。参见规则[[cr:​7#​cr727|727]],“拉德指示物”。
  
 <​BOOKMARK:​cr122-2>​122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”;​ they simply cease to exist. See rule 400.7.\\ ​ <​BOOKMARK:​cr122-2>​122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”;​ they simply cease to exist. See rule 400.7.\\ ​