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万智牌完整规则 23.11.17
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 100.3. 一些牌需要硬币或传统骰子。一些休闲式玩法需要一些其他的物品,例如特别设计的卡牌、非传统万智牌卡牌以及特制骰子。 100.3. 一些牌需要硬币或传统骰子。一些休闲式玩法需要一些其他的物品,例如特别设计的卡牌、非传统万智牌卡牌以及特制骰子。
  
-<​BOOKMARK:​cr100-4>​100.4. Each player may also have a sideboard, which is a group of additional cards the player may use to modify their deck between games of a match.\\  +<​BOOKMARK:​cr100-4>​100.4. Each player may also have a sideboard, which is a group of additional cards the player may use to modify their deck between games of a match. Sideboard rules and restrictions for some formats are modified by the Magic: The Gathering Tournament Rules (found at WPN.Wizards.com/​en/​rules-documents).\\  
-100.4. 每位牌手可以拥有备牌,它们是牌手可以在同一局比赛的各盘游戏之间调整其的套牌的附加卡牌。+100.4. 每位牌手可以拥有备牌,它们是牌手可以在同一局比赛的各盘游戏之间调整其的套牌的附加卡牌。备牌的规则和限制可能因万智牌比赛规则(可以在[url]http://​WPN.Wizards.com/​en/​rules-documents[/​url]找到)而有所不同
  
 <​BOOKMARK:​cr100-4a>​100.4a In constructed play, a sideboard may contain no more than fifteen cards. The four-card limit (see rule 100.2a) applies to the combined deck and sideboard.\\ ​ <​BOOKMARK:​cr100-4a>​100.4a In constructed play, a sideboard may contain no more than fifteen cards. The four-card limit (see rule 100.2a) applies to the combined deck and sideboard.\\ ​
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 100.5. 如果一副套牌必须包含至少一定数量的牌,该数量称为套牌数量下限。非指挥官套牌没有最大张数的限制。 100.5. 如果一副套牌必须包含至少一定数量的牌,该数量称为套牌数量下限。非指挥官套牌没有最大张数的限制。
  
-<​BOOKMARK:​cr100-6>​100.6. Most Magic tournaments (organized play activities where players compete against other players to win prizes) have additional rules covered in the Magic: The Gathering Tournament Rules (found at WPN.Wizards.com/​en/resources/​rules-documents). These rules may limit the use of some cards, including barring all cards from some older sets.\\  +<​BOOKMARK:​cr100-6>​100.6. Most Magic tournaments (organized play activities where players compete against other players to win prizes) have additional rules covered in the Magic: The Gathering Tournament Rules (found at WPN.Wizards.com/​en/​rules-documents). These rules may limit the use of some cards, including barring all cards from some older sets.\\  
-100.6. 大部分的万智牌比赛(比赛规划部门决定牌手在哪些地方与其他牌手进行比赛以获得奖品)都有一些由万智牌比赛规则规定的附加规则(可以在[url]http://​WPN.Wizards.com/​en/resources/​rules-documents[/​url]找到)。这些规则可能限制使用某些牌,包括限制使用从某个旧系列开始的所有牌。+100.6. 大部分的万智牌比赛(比赛规划部门决定牌手在哪些地方与其他牌手进行比赛以获得奖品)都有一些由万智牌比赛规则规定的附加规则(可以在[url]http://​WPN.Wizards.com/​en/​rules-documents[/​url]找到)。这些规则可能限制使用某些牌,包括限制使用从某个旧系列开始的所有牌。
  
 <​BOOKMARK:​cr100-6a>​100.6a Tournaments usually consist of a series of matches. A two-player match usually involves playing until one player has won two games. A multiplayer match usually consists of only one game.\\ ​ <​BOOKMARK:​cr100-6a>​100.6a Tournaments usually consist of a series of matches. A two-player match usually involves playing until one player has won two games. A multiplayer match usually consists of only one game.\\ ​
 100.6a 比赛通常包含一系列的对局。双人对局通常进行直到其中一位牌手赢得两盘。多人对局通常都只进行一盘游戏。 100.6a 比赛通常包含一系列的对局。双人对局通常进行直到其中一位牌手赢得两盘。多人对局通常都只进行一盘游戏。
  
-<​BOOKMARK:​cr100-6b>​100.6b Players can use the Magic Store & Event Locator at Wizards.com/​Locator ​to find tournaments in their area.\\  +<​BOOKMARK:​cr100-6b>​100.6b Players can use the Magic Store & Event Locator at Locator.Wizards.com to find tournaments in their area.\\  
-100.6b 牌手可以使用在[url]http://​Wizards.com/Locator[/​url]的万智牌店家和赛事定位器来寻找其所在地区的比赛。+100.6b 牌手可以使用在[url]http://​Locator.Wizards.com[/​url]的万智牌店家和赛事定位器来寻找其所在地区的比赛。
  
 <​BOOKMARK:​cr100-7>​100.7. Certain cards are intended for casual play and may have features and text that aren’t covered by these rules. These include Mystery Booster playtest cards, promotional cards and cards in “Un-sets” that were printed with a silver border, and cards in the Unfinity™ expansion that have an acorn symbol at the bottom of the card.\\ ​ <​BOOKMARK:​cr100-7>​100.7. Certain cards are intended for casual play and may have features and text that aren’t covered by these rules. These include Mystery Booster playtest cards, promotional cards and cards in “Un-sets” that were printed with a silver border, and cards in the Unfinity™ expansion that have an acorn symbol at the bottom of the card.\\ ​
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 <​BOOKMARK:​cr101-2>​101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.\\ ​ <​BOOKMARK:​cr101-2>​101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.\\ ​
-101.2. 当某个规则或效应说你能作某事,而另一个效应说你不能作某事,则以“不能”的效应为优先。+101.2. 当某个规则或效应允许或指示作某事,而另一个效应叙述不能作某事,则以“不能”的效应为优先。
  
 Example: If one effect reads “You may play an additional land this turn” and another reads “You can’t play lands this turn,” the effect that precludes you from playing lands wins.\\ ​ Example: If one effect reads “You may play an additional land this turn” and another reads “You can’t play lands this turn,” the effect that precludes you from playing lands wins.\\ ​
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 104.5. 如果牌手输掉游戏,该牌手离开该游戏。如果游戏对于某牌手为平手,该牌手离开该游戏。多人游戏规则规定当有牌手离开游戏时如何作;参见规则[[cr:​8#​cr800-4|800.4]]。 104.5. 如果牌手输掉游戏,该牌手离开该游戏。如果游戏对于某牌手为平手,该牌手离开该游戏。多人游戏规则规定当有牌手离开游戏时如何作;参见规则[[cr:​8#​cr800-4|800.4]]。
  
-<​BOOKMARK:​cr104-6>​104.6. One card (Karn Liberated) restarts the game. All players still in the game when it restarts then immediately begin a new game. See rule 725, “Restarting the Game.”\\  +<​BOOKMARK:​cr104-6>​104.6. One card (Karn Liberated) restarts the game. All players still in the game when it restarts then immediately begin a new game. See rule 727, “Restarting the Game.”\\  
-104.6. 有一张牌(重获自由的卡恩)重新开始游戏。当游戏重新开始时依然在游戏中的所有牌手马上开始新的游戏。参见规则[[cr:​7#​cr725|725]],“重新开始游戏。”+104.6. 有一张牌(重获自由的卡恩)重新开始游戏。当游戏重新开始时依然在游戏中的所有牌手马上开始新的游戏。参见规则[[cr:​7#​cr727|727]],“重新开始游戏。”
  
 ===== 105. 颜色 Colors ===== ===== 105. 颜色 Colors =====
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 <​BOOKMARK:​cr107-3>​107.3. Many objects use the letter X as a placeholder for a number that needs to be determined. Some objects have abilities that define the value of X; the rest let their controller choose the value of X.\\  <​BOOKMARK:​cr107-3>​107.3. Many objects use the letter X as a placeholder for a number that needs to be determined. Some objects have abilities that define the value of X; the rest let their controller choose the value of X.\\ 
-107.3. 很多物件使用字母X表示需要确定的数值。一些物件具有定义X值的异能;其余的需要其操控者选择X的数值。+107.3. 很多物件使用字母X表示需要确定的数值。一些物件具有定义X的数值的异能;其余的需要其操控者选择X的数值。
  
 <​BOOKMARK:​cr107-3a>​107.3a If a spell or activated ability has a mana cost, alternative cost, additional cost, and/or activation cost with an {X}, [-X], or X in it, and the value of X isn’t defined by the text of that spell or ability, the controller of that spell or ability chooses and announces the value of X as part of casting the spell or activating the ability. (See rule 601, “Casting Spells.”) While a spell is on the stack, any X in its mana cost or in any alternative cost or additional cost it has equals the announced value. While an activated ability is on the stack, any X in its activation cost equals the announced value.\\ ​ <​BOOKMARK:​cr107-3a>​107.3a If a spell or activated ability has a mana cost, alternative cost, additional cost, and/or activation cost with an {X}, [-X], or X in it, and the value of X isn’t defined by the text of that spell or ability, the controller of that spell or ability chooses and announces the value of X as part of casting the spell or activating the ability. (See rule 601, “Casting Spells.”) While a spell is on the stack, any X in its mana cost or in any alternative cost or additional cost it has equals the announced value. While an activated ability is on the stack, any X in its activation cost equals the announced value.\\ ​
-107.3a 如果一个咒语或起动式异能所具有的法术力费用、替代性费用、额外费用和/​或起动费中带有{X}、[-X]或X,且X的值不被该咒语或异能的叙述所定义,则该咒语或异能的操控者作为施放该咒语或起动该异能的一部分选择并宣告X的数值。(参见规则[[cr:​6#​cr601|601]],“施放咒语”)。当咒语在堆叠中的时候,其法术力费用中的任何X、及其替代性费用或额外费用中的任何X等同于所宣告的数值。当起动式异能在堆叠中的时候,其起动费用中的任何X等同于所宣告的数值。+107.3a 如果一个咒语或起动式异能所具有的法术力费用、替代性费用、额外费用和/​或起动费中带有{X}、[-X]或X,且X的值不被该咒语或异能的叙述所定义,则该咒语或异能的操控者作为施放该咒语或起动该异能的一部分选择并宣告X的数值。(参见规则[[cr:​6#​cr601|601]],“施放咒语”)。当咒语在堆叠中的时候,其法术力费用中的任何X、及其替代性费用或额外费用中的任何X等同于所宣告的数值。当起动式异能在堆叠中的时候,其起动费用中的任何X等同于所宣告的数值。
  
 <​BOOKMARK:​cr107-3b>​107.3b If a player is casting a spell that has an {X} in its mana cost, the value of X isn’t defined by the text of that spell, and an effect lets that player cast that spell while paying neither its mana cost nor an alternative cost that includes X, then the only legal choice for X is 0. This doesn’t apply to effects that only reduce a cost, even if they reduce it to zero. See rule 601, “Casting Spells.”\\ ​ <​BOOKMARK:​cr107-3b>​107.3b If a player is casting a spell that has an {X} in its mana cost, the value of X isn’t defined by the text of that spell, and an effect lets that player cast that spell while paying neither its mana cost nor an alternative cost that includes X, then the only legal choice for X is 0. This doesn’t apply to effects that only reduce a cost, even if they reduce it to zero. See rule 601, “Casting Spells.”\\ ​
-107.3b 如果一位牌手施放法术力费用中带有{X}的咒语,该咒语的叙述未定义X值,且一个效应要求该牌手以不支付法术力费用的方式,或使用替代性费用中不包含X的方式施放该咒语,则X的唯一合法选择为0。此规则不适用于减少施放费用的效应,即使减少至零。参见规则[[cr:​6#​cr601|601]],“施放咒语”。+107.3b 如果一位牌手施放法术力费用中带有{X}的咒语,该咒语的叙述未定义X的数值,且一个效应要求该牌手以不支付法术力费用的方式,或使用替代性费用中不包含X的方式施放该咒语,则X的唯一合法选择为0。此规则不适用于减少施放费用的效应,即使减少至零。参见规则[[cr:​6#​cr601|601]],“施放咒语”。
  
 <​BOOKMARK:​cr107-3c>​107.3c If a spell or activated ability has an {X}, [-X], or X in its cost and/or its text, and the value of X is defined by the text of that spell or ability, then that’s the value of X while that spell or ability is on the stack. The controller of that spell or ability doesn’t get to choose the value. Note that the value of X may change while that spell or ability is on the stack.\\ ​ <​BOOKMARK:​cr107-3c>​107.3c If a spell or activated ability has an {X}, [-X], or X in its cost and/or its text, and the value of X is defined by the text of that spell or ability, then that’s the value of X while that spell or ability is on the stack. The controller of that spell or ability doesn’t get to choose the value. Note that the value of X may change while that spell or ability is on the stack.\\ ​
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 107.3d 如果一个特殊动作附带费用中带有{X}或X,例如延缓费用或变身费用,则执行此特殊动作的牌手在紧接着支付该费用之前,先选择X的数值。 107.3d 如果一个特殊动作附带费用中带有{X}或X,例如延缓费用或变身费用,则执行此特殊动作的牌手在紧接着支付该费用之前,先选择X的数值。
  
-<​BOOKMARK:​cr107-3e>​107.3e If a spell or ability refers to the {X} or X in the mana cost, alternative cost, additional cost, or activation cost of another object, any X in that spell or ability’s text uses the value of X chosen or defined for the other object.\\  +<​BOOKMARK:​cr107-3e>​107.3e If a spell or ability refers to the {X} or X in the mana cost, alternative cost, additional cost, or activation cost of another object, any X in that spell or ability’s text uses the value of X used by the other object.\\  
-107.3e 如果一个咒语或异能提及另一个物件的法术力费用、替代性费用、额外费用、起动费用中的{X}或X,该咒语或异能叙述中的任何X的值使用该另一物件所选择或定义的X的值。+107.3e 如果一个咒语或异能提及另一个物件的法术力费用、替代性费用、额外费用、起动费用中的{X}或X,该咒语或异能叙述中的任何X使用该另一物件所使用之X的值。
  
 <​BOOKMARK:​cr107-3f>​107.3f Sometimes X appears in the text of a spell or ability but not in a mana cost, alternative cost, additional cost, or activation cost. If the value of X isn’t defined, the controller of the spell or ability chooses the value of X at the appropriate time (either as it’s put on the stack or as it resolves).\\ ​ <​BOOKMARK:​cr107-3f>​107.3f Sometimes X appears in the text of a spell or ability but not in a mana cost, alternative cost, additional cost, or activation cost. If the value of X isn’t defined, the controller of the spell or ability chooses the value of X at the appropriate time (either as it’s put on the stack or as it resolves).\\ ​
-107.3f 某些时候咒语或异能的施放费用、替代性费用、额外费用或起动费中不带有X,而叙述中带有X。如果X的值没有被定义,该咒语或异能的操控者在适当的时候为其作出选择(在进入堆叠的时候或结算的时候)。+107.3f 某些时候咒语或异能的施放费用、替代性费用、额外费用或起动费中不带有X,而叙述中带有X。如果X的值没有被定义,该咒语或异能的操控者在适当的时候为其作出选择(在进入堆叠的时候或结算的时候)。
  
 <​BOOKMARK:​cr107-3g>​107.3g If a card in any zone other than the stack has an {X} in its mana cost, the value of {X} is treated as 0, even if the value of X is defined somewhere within its text.\\ ​ <​BOOKMARK:​cr107-3g>​107.3g If a card in any zone other than the stack has an {X} in its mana cost, the value of {X} is treated as 0, even if the value of X is defined somewhere within its text.\\ ​
-107.3g 如果一张法术力费用中带有{X}的牌在堆叠以外的任何区域,即使X的值在其叙述中被定义,其{X}的值将被视同0。+107.3g 如果一张法术力费用中带有{X}的牌在堆叠以外的任何区域,即使X的值在其叙述中被定义,其{X}的值将被视同0。
  
 <​BOOKMARK:​cr107-3h>​107.3h If an effect instructs a player to pay an object’s mana cost that includes {X}, the value of X is treated as 0 unless the object is a spell on the stack. In that case, the value of X is the value chosen or determined for it as the spell was cast.\\ ​ <​BOOKMARK:​cr107-3h>​107.3h If an effect instructs a player to pay an object’s mana cost that includes {X}, the value of X is treated as 0 unless the object is a spell on the stack. In that case, the value of X is the value chosen or determined for it as the spell was cast.\\ ​
-107.3h 如果某效应指示牌手支付物件之包含{X}的法术力,X将被视同0,除非该物件是堆叠中的咒语。如果是后者的情况,X的值是于该咒语被施放时所选择或决定的值。+107.3h 如果某效应指示牌手支付物件之包含{X}的法术力,X的数值将被视同0,除非该物件是堆叠中的咒语。如果是后者的情况,X的值是于该咒语被施放时所选择或决定的值。
  
 <​BOOKMARK:​cr107-3i>​107.3i Normally, all instances of X on an object have the same value at any given time.\\ ​ <​BOOKMARK:​cr107-3i>​107.3i Normally, all instances of X on an object have the same value at any given time.\\ ​
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 <​BOOKMARK:​cr107-3m>​107.3m If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.\\ ​ <​BOOKMARK:​cr107-3m>​107.3m If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.\\ ​
-107.3m 如果一个物件的进战场触发式异能或替代性效应提及X,且成为该物件的咒语于结算时为其任一费用选择了X的值,则该异能上X的值与该咒语上X的值相同,尽管对于该永久物而言X的值为0。这是对规则[[cr:​1#​cr107-3i|107.3i]]的例外情形。+107.3m 如果一个物件的进战场触发式异能或替代性效应提及X,且成为该物件的咒语于结算时为其任一费用选择了X的值,则该异能上X的值与该咒语上X的值相同,尽管对于该永久物而言X的值为0。这是对规则[[cr:​1#​cr107-3i|107.3i]]的例外情形。
  
 <​BOOKMARK:​cr107-3n>​107.3n If a delayed triggered ability created by a resolving spell or ability refers to X, X is not defined in the text of that triggered ability, and the spell or ability that created it had a value of X chosen for any of its costs, the value of X for the triggered ability is the same as the value of X for the spell of ability that created it.\\  <​BOOKMARK:​cr107-3n>​107.3n If a delayed triggered ability created by a resolving spell or ability refers to X, X is not defined in the text of that triggered ability, and the spell or ability that created it had a value of X chosen for any of its costs, the value of X for the triggered ability is the same as the value of X for the spell of ability that created it.\\ 
-107.3n 如果一个正在结算的咒语或异能创造的延迟触发式异能提及X,且X并未在该触发式异能的叙述中定义,但曾为创造该延迟触发式异能之咒语或异能的任一费用选择了X的值,则该触发式异能上X的值与创造该异能的咒语或异能上X的值相同。+107.3n 如果一个正在结算的咒语或异能创造的延迟触发式异能提及X,且X并未在该触发式异能的叙述中定义,但曾为创造该延迟触发式异能之咒语或异能的任一费用选择了X的值,则该触发式异能上X的值与创造该异能的咒语或异能上X的值相同。
  
 <​BOOKMARK:​cr107-3p>​107.3p Some objects use the letter Y in addition to the letter X. Y follows the same rules as X.\\  <​BOOKMARK:​cr107-3p>​107.3p Some objects use the letter Y in addition to the letter X. Y follows the same rules as X.\\ 
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 Example: Dwarven Reinforcements is a sorcery that says, in part, “Create two 2/1 red Dwarf Berserker creature tokens.” The tokens created as it resolves are each named Dwarf Berserker Token and each have the creature types Dwarf and Berserker.\\ ​ Example: Dwarven Reinforcements is a sorcery that says, in part, “Create two 2/1 red Dwarf Berserker creature tokens.” The tokens created as it resolves are each named Dwarf Berserker Token and each have the creature types Dwarf and Berserker.\\ ​
-例如:矮人增援是法术,其部分叙述为“派出两个2/​1红色矮人/狂战士衍生生物。”其派出的每个衍生物名称均为“矮人狂战士衍生物”,且具有鬼怪斥候两种生物类别。+例如:矮人增援是法术,其部分叙述为“派出两个2/​1红色矮人/狂战士衍生生物。”其派出的每个衍生物名称均为“矮人狂战士衍生物”,且具有矮人狂战士两种生物类别。
  
 Example: Minsc, Beloved Ranger says, in part, “When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.” That token’s subtype is Hamster, but because Minsc specifies that the token’s name is Boo, neither “Hamster” nor “Token” are part of its name.\\ ​ Example: Minsc, Beloved Ranger says, in part, “When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.” That token’s subtype is Hamster, but because Minsc specifies that the token’s name is Boo, neither “Hamster” nor “Token” are part of its name.\\ ​
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 111.10. 一些效应指示牌手派出预定义衍生物。这些效应使用以下的定义来决定其派出时的特征。派出预定义衍生物之效应亦可能会修改预先定义的特征,或对其附加其他特征。 111.10. 一些效应指示牌手派出预定义衍生物。这些效应使用以下的定义来决定其派出时的特征。派出预定义衍生物之效应亦可能会修改预先定义的特征,或对其附加其他特征。
  
-<​BOOKMARK:​cr111-10a>​111.10a A Treasure token is a colorless Treasure artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.”\\  +<​BOOKMARK:​cr111-10a>​111.10a A Treasure token is a colorless Treasure artifact token with “{T}, Sacrifice this token: Add one mana of any color.”\\  
-111.10a 珍宝衍生物是具有“{T},牺牲此神器:加一点任意颜色的法术力。”的无色珍宝衍生神器。+111.10a 珍宝衍生物是具有“{T},牺牲此衍生物:加一点任意颜色的法术力。”的无色珍宝衍生神器。
  
-<​BOOKMARK:​cr111-10b>​111.10b A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”\\  +<​BOOKMARK:​cr111-10b>​111.10b A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this token: You gain 3 life.”\\  
-111.10b 食品衍生物是具有“{T},牺牲此神器:你获得3点生命。”的无色食品衍生神器。+111.10b 食品衍生物是具有“{2},{T},牺牲此衍生物:你获得3点生命。”的无色食品衍生神器。
  
-<​BOOKMARK:​cr111-10c>​111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”\\  +<​BOOKMARK:​cr111-10c>​111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this token: Add one mana of any color.”\\  
-111.10c 黄金衍生物是具有“牺牲此神器:加一点任意颜色的法术力。”的无色黄金衍生神器。+111.10c 黄金衍生物是具有“牺牲此衍生物:加一点任意颜色的法术力。”的无色黄金衍生神器。
  
 <​BOOKMARK:​cr111-10d>​111.10d A Walker token is a 2/2 black Zombie creature token named Walker.\\ ​ <​BOOKMARK:​cr111-10d>​111.10d A Walker token is a 2/2 black Zombie creature token named Walker.\\ ​
 111.10d 尸行者衍生物是名为尸行者的2/​2黑色灵俑衍生生物。 111.10d 尸行者衍生物是名为尸行者的2/​2黑色灵俑衍生生物。
  
-<​BOOKMARK:​cr111-10e>​111.10e A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this enchantment: Scry 1, then draw a card.”\\  +<​BOOKMARK:​cr111-10e>​111.10e A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this token: Scry 1, then draw a card.”\\  
-111.10e 碎片衍生物是具有“{2},牺牲此结界:占卜1,然后抓一张牌。”的无色碎片衍生结界。+111.10e 碎片衍生物是具有“{2},牺牲此衍生物:占卜1,然后抓一张牌。”的无色碎片衍生结界。
  
-<​BOOKMARK:​cr111-10f>​111.10f A Clue token is a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”\\  +<​BOOKMARK:​cr111-10f>​111.10f A Clue token is a colorless Clue artifact token with “{2}, Sacrifice this token: Draw a card.”\\  
-111.10f 线索衍生物是具有“{2},牺牲此神器:抓一张牌。”的无色线索衍生神器。+111.10f 线索衍生物是具有“{2},牺牲此衍生物:抓一张牌。”的无色线索衍生神器。
  
-<​BOOKMARK:​cr111-10g>​111.10g A Blood token is a colorless Blood artifact token with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”\\  +<​BOOKMARK:​cr111-10g>​111.10g A Blood token is a colorless Blood artifact token with “{1}, {T}, Discard a card, Sacrifice this token: Draw a card.”\\  
-111.10g 血滴衍生物是具有“{1},{T},弃一张牌,牺牲此神器:抓一张牌。”的无色血滴衍生神器。+111.10g 血滴衍生物是具有“{1},{T},弃一张牌,牺牲此衍生物:抓一张牌。”的无色血滴衍生神器。
  
 <​BOOKMARK:​cr111-10h>​111.10h A Powerstone token is a colorless Powerstone artifact token with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”\\ ​ <​BOOKMARK:​cr111-10h>​111.10h A Powerstone token is a colorless Powerstone artifact token with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”\\ ​
 111.10h 魔力石衍生物是具有“{T}:加{C}。此法术力不能用来施放非神器咒语。”的无色魔力石衍生神器。 111.10h 魔力石衍生物是具有“{T}:加{C}。此法术力不能用来施放非神器咒语。”的无色魔力石衍生神器。
  
-<​BOOKMARK:​cr111-10i>​111.10i An Incubator token is a transforming ​double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this artifact.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.\\  +<​BOOKMARK:​cr111-10i>​111.10i An Incubator token is a double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this token.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.\\  
-111.10i 抚育器衍生物是转化式双面衍生物。其正面是无色抚育器神器,且具有“{2}:转化此神器。”其背面是名为非瑞人衍生物的0/​0无色非瑞人神器生物。+111.10i 抚育器衍生物是双面衍生物。其正面是无色抚育器神器,且具有“{2}:转化此衍生物。”其背面是名为非瑞人衍生物的0/​0无色非瑞人神器生物。
  
 <​BOOKMARK:​cr111-10j>​111.10j A Cursed Role token is a colorless Aura Role enchantment token named Cursed with enchant creature and “Enchanted creature has base power and toughness 1/​1.”\\ ​ <​BOOKMARK:​cr111-10j>​111.10j A Cursed Role token is a colorless Aura Role enchantment token named Cursed with enchant creature and “Enchanted creature has base power and toughness 1/​1.”\\ ​
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 111.10p 善人角色衍生物是名为善人,具有“结附于生物”与“你每操控一个结界,所结附的生物便得+1/​+1。”的无色灵气/角色衍生结界。 111.10p 善人角色衍生物是名为善人,具有“结附于生物”与“你每操控一个结界,所结附的生物便得+1/​+1。”的无色灵气/角色衍生结界。
  
-<​BOOKMARK:​cr111-10q>​111.10q A Wicked Role token is a colorless Aura Role enchantment token named Wicked with enchant creature, “Enchanted creature gets +1/+1,” and “When this Aura is put into a graveyard from the battlefield,​ each opponent loses 1 life.”\\  +<​BOOKMARK:​cr111-10q>​111.10q A Wicked Role token is a colorless Aura Role enchantment token named Wicked with enchant creature, “Enchanted creature gets +1/+1,” and “When this token is put into a graveyard from the battlefield,​ each opponent loses 1 life.”\\  
-111.10q 恶人角色衍生物是名为恶人,具有“结附于生物”、“所结附的生物得+1/​+1。”与“当此灵气从战场进入坟墓场时,每位对手各失去1点生命。”的无色灵气/角色衍生结界。+111.10q 恶人角色衍生物是名为恶人,具有“结附于生物”、“所结附的生物得+1/​+1。”与“当此衍生物从战场进入坟墓场时,每位对手各失去1点生命。”的无色灵气/角色衍生结界。
  
 <​BOOKMARK:​cr111-10r>​111.10r A Young Hero Role token is a colorless Aura Role enchantment token named Young Hero with enchant creature and “Enchanted creature has ‘Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.’”\\ ​ <​BOOKMARK:​cr111-10r>​111.10r A Young Hero Role token is a colorless Aura Role enchantment token named Young Hero with enchant creature and “Enchanted creature has ‘Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.’”\\ ​
 111.10r 青年英雄角色衍生物是名为青年英雄,具有“结附于生物”与“所结附的生物具有‘每当此生物攻击时,若它的防御力等于或小于3,则在其上放置一个+1/​+1指示物。’”的无色灵气/角色衍生结界。 111.10r 青年英雄角色衍生物是名为青年英雄,具有“结附于生物”与“所结附的生物具有‘每当此生物攻击时,若它的防御力等于或小于3,则在其上放置一个+1/​+1指示物。’”的无色灵气/角色衍生结界。
  
-<​BOOKMARK:​cr111-10s>​111.10s A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.” See rule 701.44, “Explore.”\\  +<​BOOKMARK:​cr111-10s>​111.10s A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.” See rule 701.44, “Explore.”\\  
-111.10s 地图衍生物是具有“{1},{T},牺牲此神器:令目标由你操控的生物勘察。只能于法术时机起动。”的无色地图衍生神器。参见规则[[cr:​7#​cr701-44|701.44]],“勘察”。+111.10s 地图衍生物是具有“{1},{T},牺牲此衍生物:令目标由你操控的生物勘察。只能于法术时机起动。”的无色地图衍生神器。参见规则[[cr:​7#​cr701-44|701.44]],“勘察”。
  
-<​BOOKMARK:​cr111-10t>​111.10t A Junk token is a colorless Junk artifact token with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”\\  +<​BOOKMARK:​cr111-10t>​111.10t A Junk token is a colorless Junk artifact token with “{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”\\  
-111.10t 废料衍生物是具有“{T},牺牲此神器:放逐你的牌库顶牌。本回合中,你可以使用该牌。只能于法术时机起动。”的无色废料衍生神器。+111.10t 废料衍生物是具有“{T},牺牲此衍生物:放逐你的牌库顶牌。本回合中,你可以使用该牌。只能于法术时机起动。”的无色废料衍生神器。 
 + 
 +<​BOOKMARK:​cr111-10u>​111.10u A Lander token is a colorless Lander artifact token with “{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.”\\  
 +111.10u 探地器衍生物是具有“{2},{T},牺牲此衍生物:从你牌库中搜寻一张基本地牌,将之横置放进战场,然后洗牌。”的无色探地器衍生神器。 
 + 
 +<​BOOKMARK:​cr111-10v>​111.10v A Mutagen token is a colorless Mutagen artifact token with “{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.”\\  
 +111.10v 突变剂衍生物是具有“{1},{T},牺牲此衍生物:在目标生物上放置一个+1/​+1指示物。只能于法术时机起动。”的无色突变剂衍生神器。
  
 <​BOOKMARK:​cr111-11>​111.11. If an effect instructs a player to create a token by name, doesn’t define any other characteristics for that token, and the name is not one of the types in the list of predefined tokens above, that player uses the card with that name in the Oracle card reference to determine the characteristics of that token.\\ ​ <​BOOKMARK:​cr111-11>​111.11. If an effect instructs a player to create a token by name, doesn’t define any other characteristics for that token, and the name is not one of the types in the list of predefined tokens above, that player uses the card with that name in the Oracle card reference to determine the characteristics of that token.\\ ​
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 例如:重组骷髅妖的异能描述为“{1}{B}:将此牌从你的坟墓场横置进战场。”牌手只有重组骷髅妖在其坟墓场的情况下才能起动此异能。 例如:重组骷髅妖的异能描述为“{1}{B}:将此牌从你的坟墓场横置进战场。”牌手只有重组骷髅妖在其坟墓场的情况下才能起动此异能。
  
-<​BOOKMARK:​cr113-6n>​113.6n An ability that modifies the rules for deck construction functions before the game begins. Such an ability modifies not just the Comprehensive Rules, but also the Magic: The Gathering Tournament Rules and any other documents that set the deck construction rules for a specific format. However, such an ability can’t affect the format legality of a card, including whether it’s banned or restricted. The current Magic: The Gathering Tournament Rules can be found at WPN.Wizards.com/​en/resources/​rules-documents.\\ ​+<​BOOKMARK:​cr113-6n>​113.6n An ability that modifies the rules for deck construction functions before the game begins. Such an ability modifies not just the Comprehensive Rules, but also the Magic: The Gathering Tournament Rules and any other documents that set the deck construction rules for a specific format. However, such an ability can’t affect the format legality of a card, including whether it’s banned or restricted. The current Magic: The Gathering Tournament Rules can be found at WPN.Wizards.com/​en/​rules-documents.\\ ​
 113.6n 一个修改套牌构组规则的异能在游戏开始前便已运作。此类异能不仅修改此完整规则,并且影响万智牌比赛规则以及规定构组赛制中套牌构组的其他文件。但此类异能不会影响一张牌在玩法中是否可以用,包括它是否被禁用或限用。当前的万智牌比赛规则可以在[url]http://​WPN.Wizards.com/​en/​resources/​rules-documents[/​url]找到。 113.6n 一个修改套牌构组规则的异能在游戏开始前便已运作。此类异能不仅修改此完整规则,并且影响万智牌比赛规则以及规定构组赛制中套牌构组的其他文件。但此类异能不会影响一张牌在玩法中是否可以用,包括它是否被禁用或限用。当前的万智牌比赛规则可以在[url]http://​WPN.Wizards.com/​en/​resources/​rules-documents[/​url]找到。
  
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 115.7e 当为咒语或异能更改目标或选择新的目标时,只使用最终决定的目标集合作为判定该更改是否合法的依据。 115.7e 当为咒语或异能更改目标或选择新的目标时,只使用最终决定的目标集合作为判定该更改是否合法的依据。
  
-Example: Arc Trail is a sorcery that reads “Arc Trail deals 2 damage to any target and 1 damage to another ​target.” The current targets of Arc Trail are Runeclaw Bear and Llanowar Elves, in that order. You cast Redirect, an instant that reads “You may choose new targets for target spell,” targeting Arc Trail. You can change the first target to Llanowar Elves and change the second target to Runeclaw Bear.\\ ​+Example: Arc Trail is a sorcery that reads “Arc Trail deals 2 damage to any target and 1 damage to any other target.” The current targets of Arc Trail are Runeclaw Bear and Llanowar Elves, in that order. You cast Redirect, an instant that reads “You may choose new targets for target spell,” targeting Arc Trail. You can change the first target to Llanowar Elves and change the second target to Runeclaw Bear.\\ ​
 例如:弧光曳迹这个法术叙述为“弧光曳迹对任意一个目标造成2点伤害,并对另一个目标造成1点伤害。”弧光曳迹的当前目标按顺序分别是符爪熊和罗堰地精。你使用移转,这个瞬间叙述为“你可以为目标咒语选择新的目标”,并以弧光曳迹为目标。你可以将第一个目标更改为罗堰地精,第二个目标更改为符爪熊。 例如:弧光曳迹这个法术叙述为“弧光曳迹对任意一个目标造成2点伤害,并对另一个目标造成1点伤害。”弧光曳迹的当前目标按顺序分别是符爪熊和罗堰地精。你使用移转,这个瞬间叙述为“你可以为目标咒语选择新的目标”,并以弧光曳迹为目标。你可以将第一个目标更改为罗堰地精,第二个目标更改为符爪熊。
  
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 <​BOOKMARK:​cr118-7a>​118.7a Effects that reduce a cost by an amount of generic mana affect only the generic mana component of that cost. They can’t affect the colored or colorless mana components of that cost.\\ ​ <​BOOKMARK:​cr118-7a>​118.7a Effects that reduce a cost by an amount of generic mana affect only the generic mana component of that cost. They can’t affect the colored or colorless mana components of that cost.\\ ​
-118.7a 减少费用中数一般法术力的效应,只会影响费用中一般法术力的部分。这些效应不能影响费用中有色或无色法术力的部分。+118.7a 减少费用中数一般法术力的效应,只会影响费用中一般法术力的部分。这些效应不能影响费用中有色或无色法术力的部分。
  
 <​BOOKMARK:​cr118-7b>​118.7b If a cost is reduced by an amount of colored or colorless mana, but the cost doesn’t require mana of that type, the cost is reduced by that amount of generic mana.\\ ​ <​BOOKMARK:​cr118-7b>​118.7b If a cost is reduced by an amount of colored or colorless mana, but the cost doesn’t require mana of that type, the cost is reduced by that amount of generic mana.\\ ​
-118.7b 如果一个费用减少了数有色或无色法术力,但该费用不需要该类型的法术力,则该费用减少等量的一般法术力。+118.7b 如果一个费用减少了数有色或无色法术力,但该费用不需要该类型的法术力,则该费用减少等量的一般法术力。
  
 <​BOOKMARK:​cr118-7c>​118.7c If a cost is reduced by an amount of colored mana that exceeds its mana component of that color, the cost’s mana component of that color is reduced to nothing and the cost’s generic mana component is reduced by the difference.\\ ​ <​BOOKMARK:​cr118-7c>​118.7c If a cost is reduced by an amount of colored mana that exceeds its mana component of that color, the cost’s mana component of that color is reduced to nothing and the cost’s generic mana component is reduced by the difference.\\ ​
-118.7c 如果一个费用减少了数有色法术力,且减少的数量超过了该费用中该颜色法术力的数量,该费用中此颜色的部分被减至无,并减少等同于超出部分数量的一般法术力。+118.7c 如果一个费用减少了数有色法术力,且减少的数量超过了该费用中该颜色法术力的数量,该费用中此颜色的部分被减至无,并减少等同于超出部分数量的一般法术力。
  
 <​BOOKMARK:​cr118-7d>​118.7d If a cost is reduced by an amount of colorless mana that exceeds its colorless mana component, the cost’s colorless mana component is reduced to nothing and the cost’s generic mana component is reduced by the difference.\\ ​ <​BOOKMARK:​cr118-7d>​118.7d If a cost is reduced by an amount of colorless mana that exceeds its colorless mana component, the cost’s colorless mana component is reduced to nothing and the cost’s generic mana component is reduced by the difference.\\ ​
-118.7d 如果一个费用减少了数无色法术力,且减少的数量超过了该费用中无色法术力的数量,该费用中无色法术力的部分被减至无,并减少等同于超出部分数量的一般法术力。+118.7d 如果一个费用减少了数无色法术力,且减少的数量超过了该费用中无色法术力的数量,该费用中无色法术力的部分被减至无,并减少等同于超出部分数量的一般法术力。
  
-<​BOOKMARK:​cr118-7e>​118.7e If a cost is reduced by an amount of mana represented by a hybrid mana symbol, the player paying that cost chooses one half of that symbol at the time the cost reduction is applied (see rule 601.2f). If a colored half is chosen, the cost is reduced by one mana of that color. If a generic half is chosen, the cost is reduced by an amount of generic mana equal to that half’s number.\\  +<​BOOKMARK:​cr118-7e>​118.7e If a cost is reduced by an amount of mana represented by a hybrid mana symbol, the player paying that cost chooses one half of that symbol at the time the cost reduction is applied (see rule 601.2f). If a colored ​or colorless ​half is chosen, the cost is reduced by one mana of that type. If a generic half is chosen, the cost is reduced by an amount of generic mana equal to that half’s number.\\  
-118.7e 如果一个费用减少的法术力由混血法术力符号表示,该牌手在减少费用的效应生效时选择该混血法术力符号的其中一半(参见规则[[cr:​6#​cr601-2f|601.2f]])。如果选择的一半为有色法术力,该费用减少一点该法术力。如果选择的一半为一般法术力,该费用减少等同于那半边数量的一般法术力。+118.7e 如果一个费用减少的法术力由混血法术力符号表示,该牌手在减少费用的效应生效时选择该混血法术力符号的其中一半(参见规则[[cr:​6#​cr601-2f|601.2f]])。如果选择的一半为有色或无色法术力,该费用减少一点该类别的法术力。如果选择的一半为一般法术力,该费用减少等同于那半边数量的一般法术力。
  
 <​BOOKMARK:​cr118-7f>​118.7f If a cost is reduced by an amount of mana represented by a Phyrexian mana symbol, the cost is reduced by one mana of that symbol’s color.\\ ​ <​BOOKMARK:​cr118-7f>​118.7f If a cost is reduced by an amount of mana represented by a Phyrexian mana symbol, the cost is reduced by one mana of that symbol’s color.\\ ​
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 121.7. 一些替代性效应和防止性效应会导致抓一张或数张牌。在这种情况下,如果原有事件中有未被替代的部分,这些部分首先发生,然后抓牌逐步发生。 121.7. 一些替代性效应和防止性效应会导致抓一张或数张牌。在这种情况下,如果原有事件中有未被替代的部分,这些部分首先发生,然后抓牌逐步发生。
  
-<​BOOKMARK:​cr121-8>​121.8. If a spell or ability causes a card to be drawn while another spell is being cast, the drawn card is kept face down until that spell becomes cast (see rule 601.2i) or until the casting process is reversed (see rule 731, “Handling Illegal Actions”). The same is true with relation to another ability being activated. If an effect allows or instructs a player to reveal the card as it’s being drawn, it’s revealed after the spell becomes cast or the ability becomes activated. While face down, the drawn card is considered to have no characteristics and can’t be used to pay any part of the cost of the spell or ability that would require the card to have specific characteristics.\\  +<​BOOKMARK:​cr121-8>​121.8. If a spell or ability causes a card to be drawn while another spell is being cast, the drawn card is kept face down until that spell becomes cast (see rule 601.2i) or until the casting process is reversed (see rule 733, “Handling Illegal Actions”). The same is true with relation to another ability being activated. If an effect allows or instructs a player to reveal the card as it’s being drawn, it’s revealed after the spell becomes cast or the ability becomes activated. While face down, the drawn card is considered to have no characteristics and can’t be used to pay any part of the cost of the spell or ability that would require the card to have specific characteristics.\\  
-121.8. 如果一个咒语或异能让牌手在其他咒语被施放的过程中抓牌,则被抓起的牌直到该咒语完成施放(参见规则[[cr:​6#​cr601-2i|601.2i]]),或施放流程被倒退(参见规则[[cr:​7#​cr731|731]],“处理非法动作”)之前都要保持牌面朝下放置。在起动异能的过程中用同样的方式处理。如果一个效应允许或要求牌手于抓牌时展示抓到的牌,该牌在咒语成为施放或异能成为起动之后展示。在牌面朝下的过程中,这张抓到的牌被视为不具有任何特征,且如果某个咒语或异能费用的任一部分需要一张具有特定特征的牌,该牌亦不能用于支付该部分的费用。+121.8. 如果一个咒语或异能让牌手在其他咒语被施放的过程中抓牌,则被抓起的牌直到该咒语完成施放(参见规则[[cr:​6#​cr601-2i|601.2i]]),或施放流程被倒退(参见规则[[cr:​7#​cr733|733]],“处理非法动作”)之前都要保持牌面朝下放置。在起动异能的过程中用同样的方式处理。如果一个效应允许或要求牌手于抓牌时展示抓到的牌,该牌在咒语成为施放或异能成为起动之后展示。在牌面朝下的过程中,这张抓到的牌被视为不具有任何特征,且如果某个咒语或异能费用的任一部分需要一张具有特定特征的牌,该牌亦不能用于支付该部分的费用。
  
 <​BOOKMARK:​cr121-9>​121.9. If an effect gives a player the option to reveal a card as they draw it, that player may look at that card as they draw it before choosing whether to reveal it.\\  <​BOOKMARK:​cr121-9>​121.9. If an effect gives a player the option to reveal a card as they draw it, that player may look at that card as they draw it before choosing whether to reveal it.\\ 
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 122.1h 永久物上的一个或数个终命指示物创造一个替代性效应,可以阻止该永久物进入坟墓场。该效应为“如果此永久物将从战场进入坟墓场,则改为放逐之。” 122.1h 永久物上的一个或数个终命指示物创造一个替代性效应,可以阻止该永久物进入坟墓场。该效应为“如果此永久物将从战场进入坟墓场,则改为放逐之。”
  
-<​BOOKMARK:​cr122-1i>​122.1i One or more rad counters on a player cause a triggered ability to trigger at the beginning of that player’s precombat main phase. See rule 726, “Rad Counters.”\\  +<​BOOKMARK:​cr122-1i>​122.1i One or more rad counters on a player cause a triggered ability to trigger at the beginning of that player’s precombat main phase. See rule 728, “Rad Counters.”\\  
-122.1i 牌手具有的一个或数个拉德指示物会导致在该牌手战斗前行动阶段开始时触发一个触发式异能。参见规则[[cr:​7#​cr726|726]],“拉德指示物”。+122.1i 牌手具有的一个或数个拉德指示物会导致在该牌手战斗前行动阶段开始时触发一个触发式异能。参见规则[[cr:​7#​cr728|728]],“拉德指示物”。
  
 <​BOOKMARK:​cr122-2>​122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”;​ they simply cease to exist. See rule 400.7.\\ ​ <​BOOKMARK:​cr122-2>​122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”;​ they simply cease to exist. See rule 400.7.\\ ​
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 122.7. 一个“当/​每当”在物件上“放置第N个[种类]指示物时”触发的异能,在一个或数个对应类型的指示物放置在该物件上时、并使得该物件上在放置指示物前有少于N个指示物、且放置指示物后有N个或更多指示物时触发。 122.7. 一个“当/​每当”在物件上“放置第N个[种类]指示物时”触发的异能,在一个或数个对应类型的指示物放置在该物件上时、并使得该物件上在放置指示物前有少于N个指示物、且放置指示物后有N个或更多指示物时触发。
  
-<​BOOKMARK:​cr122-8>​122.8. If a triggered ability instructs a player to put one object’s counters on another object and that ability’s trigger condition or effect checks that the object with those counters left the battlefield,​ the player doesn’t move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object.\\  +<​BOOKMARK:​cr122-8>​122.8. If a triggered ability instructs a player to put one object’s counters on another object and that ability’s trigger condition or effect checks that the object with those counters left the battlefield,​ the player doesn’t move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object. If the ability specifies what kind(s) of counters to place, the player puts the same number of each of those kinds of counter the first object had onto the second object.\\  
-122.8. 如果一个触发式异能指示牌手将一个物件上的指示物放置在另一个物件上,且该异能的触发条件或效应检查具有这些指示物的前者物件已离开战场,则该牌手并非将指示物从一个物件移动到另一个物件上,而是该牌手在后者物件上放置数个指示物,其每种指示物的数量等同于前者物件上每种指示物的数量。+122.8. 如果一个触发式异能指示牌手将一个物件上的指示物放置在另一个物件上,且该异能的触发条件或效应检查具有这些指示物的前者物件已离开战场,则该牌手并非将指示物从一个物件移动到另一个物件上,而是该牌手在后者物件上放置数个指示物,其每种指示物的数量等同于前者物件上每种指示物的数量。如果该异能指定了要放置的指示物种类,则该牌手在后者物件上放置数个指示物,其数量和种类各等同于前者物件上每种指定指示物的数量。
  
-<​BOOKMARK:​cr122-9>​122.9. If an activated ability of an object instructs a player to put its counters on another object and sacrificing the object with those counters is a cost to activate that ability, the player doesn’t move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object.\\  +<​BOOKMARK:​cr122-9>​122.9. If an activated ability of an object instructs a player to put its counters on another object and sacrificing the object with those counters is a cost to activate that ability, the player doesn’t move counters from one object to the other. Rather, the player puts the same number of each kind of counter ​the first object had onto the second object. If the ability specified what kind(s) of counters to place, the player puts the same number of each of those kinds of counters ​the first object had onto the second object.\\  
-122.9. 如果一个物件的起动式异能指示牌手将该物件上的指示物放置在另一个物件上,且牺牲具有这些指示物的物件是起动该异能的费用,则该牌手并非将指示物从一个物件移动到另一个物件上,而是该牌手在后者物件上放置数个指示物,其每种指示物的数量等同于前者物件上每种指示物的数量。+122.9. 如果一个物件的起动式异能指示牌手将该物件上的指示物放置在另一个物件上,且牺牲具有这些指示物的物件是起动该异能的费用,则该牌手并非将指示物从一个物件移动到另一个物件上,而是该牌手在后者物件上放置数个指示物,其每种指示物的数量等同于前者物件上每种指示物的数量。如果该异能指定了要放置的指示物种类,则该牌手在后者物件上放置数个指示物,其数量和种类各等同于前者物件上每种指定指示物的数量。
  
 ===== 123. 贴纸 Stickers ===== ===== 123. 贴纸 Stickers =====