这里会显示出您选择的修订版和当前版本之间的差别。
两侧同时换到之前的修订记录 前一修订版 | |||
cr:1 [2021/08/23 18:41] 127.0.0.1 外部编辑 |
cr:1 [2021/08/28 17:11] Hao Du [108. 牌 Cards] |
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<BOOKMARK:cr108-5>108.5. Nontraditional Magic cards can’t start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional Magic card other than a dungeon card (see rule 309, “Dungeons”) into the game from outside the game, it doesn’t; that card remains outside the game.\\ | <BOOKMARK:cr108-5>108.5. Nontraditional Magic cards can’t start the game in any zone other than the command zone (see rule 408). If an effect would bring a nontraditional Magic card other than a dungeon card (see rule 309, “Dungeons”) into the game from outside the game, it doesn’t; that card remains outside the game.\\ | ||
- | 108.5. 非传统万智牌纸牌不会在统帅区以外的区域开始游戏(参见规则[[cr:4#cr408|408]])。如果一个效应将游戏外的非传统万智牌(地城牌除外;参见规则[[cr:4#cr309|309]])带进游戏,它将不会如此作;该牌保留在游戏外。 | + | 108.5. 非传统万智牌纸牌不会在统帅区以外的区域开始游戏(参见规则[[cr:4#cr408|408]])。如果一个效应将游戏外的非传统万智牌(地城牌除外;参见规则[[cr:3#cr309|309]])带进游戏,它将不会如此作;该牌保留在游戏外。 |
<BOOKMARK:cr108-6>108.6. For more information about cards, see section 2, “Parts of a Card.”\\ | <BOOKMARK:cr108-6>108.6. For more information about cards, see section 2, “Parts of a Card.”\\ |