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cr:1 [2026/02/12 11:12]
Siyang Li
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Siyang Li
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 [[:​完整规则|返回完整规则目录]] | [[cr:​2|第二章 - 牌的各部分 Parts of a Card]] [[:​完整规则|返回完整规则目录]] | [[cr:​2|第二章 - 牌的各部分 Parts of a Card]]
 ====== 1. 游戏概念 Game Concepts ====== ====== 1. 游戏概念 Game Concepts ======
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 104.5. 如果牌手输掉游戏,该牌手离开该游戏。如果游戏对于某牌手为平手,该牌手离开该游戏。多人游戏规则规定当有牌手离开游戏时如何作;参见规则[[cr:​8#​cr800-4|800.4]]。 104.5. 如果牌手输掉游戏,该牌手离开该游戏。如果游戏对于某牌手为平手,该牌手离开该游戏。多人游戏规则规定当有牌手离开游戏时如何作;参见规则[[cr:​8#​cr800-4|800.4]]。
  
-<​BOOKMARK:​cr104-6>​104.6. One card (Karn Liberated) restarts the game. All players still in the game when it restarts then immediately begin a new game. See rule 726, “Restarting the Game.”\\  +<​BOOKMARK:​cr104-6>​104.6. One card (Karn Liberated) restarts the game. All players still in the game when it restarts then immediately begin a new game. See rule 727, “Restarting the Game.”\\  
-104.6. 有一张牌(重获自由的卡恩)重新开始游戏。当游戏重新开始时依然在游戏中的所有牌手马上开始新的游戏。参见规则[[cr:​7#​cr726|726]],“重新开始游戏。”+104.6. 有一张牌(重获自由的卡恩)重新开始游戏。当游戏重新开始时依然在游戏中的所有牌手马上开始新的游戏。参见规则[[cr:​7#​cr727|727]],“重新开始游戏。”
  
 ===== 105. 颜色 Colors ===== ===== 105. 颜色 Colors =====
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 <​BOOKMARK:​cr107-3>​107.3. Many objects use the letter X as a placeholder for a number that needs to be determined. Some objects have abilities that define the value of X; the rest let their controller choose the value of X.\\  <​BOOKMARK:​cr107-3>​107.3. Many objects use the letter X as a placeholder for a number that needs to be determined. Some objects have abilities that define the value of X; the rest let their controller choose the value of X.\\ 
-107.3. 很多物件使用字母X表示需要确定的数值。一些物件具有定义X值的异能;其余的需要其操控者选择X的数值。+107.3. 很多物件使用字母X表示需要确定的数值。一些物件具有定义X的数值的异能;其余的需要其操控者选择X的数值。
  
 <​BOOKMARK:​cr107-3a>​107.3a If a spell or activated ability has a mana cost, alternative cost, additional cost, and/or activation cost with an {X}, [-X], or X in it, and the value of X isn’t defined by the text of that spell or ability, the controller of that spell or ability chooses and announces the value of X as part of casting the spell or activating the ability. (See rule 601, “Casting Spells.”) While a spell is on the stack, any X in its mana cost or in any alternative cost or additional cost it has equals the announced value. While an activated ability is on the stack, any X in its activation cost equals the announced value.\\ ​ <​BOOKMARK:​cr107-3a>​107.3a If a spell or activated ability has a mana cost, alternative cost, additional cost, and/or activation cost with an {X}, [-X], or X in it, and the value of X isn’t defined by the text of that spell or ability, the controller of that spell or ability chooses and announces the value of X as part of casting the spell or activating the ability. (See rule 601, “Casting Spells.”) While a spell is on the stack, any X in its mana cost or in any alternative cost or additional cost it has equals the announced value. While an activated ability is on the stack, any X in its activation cost equals the announced value.\\ ​
-107.3a 如果一个咒语或起动式异能所具有的法术力费用、替代性费用、额外费用和/​或起动费中带有{X}、[-X]或X,且X的值不被该咒语或异能的叙述所定义,则该咒语或异能的操控者作为施放该咒语或起动该异能的一部分选择并宣告X的数值。(参见规则[[cr:​6#​cr601|601]],“施放咒语”)。当咒语在堆叠中的时候,其法术力费用中的任何X、及其替代性费用或额外费用中的任何X等同于所宣告的数值。当起动式异能在堆叠中的时候,其起动费用中的任何X等同于所宣告的数值。+107.3a 如果一个咒语或起动式异能所具有的法术力费用、替代性费用、额外费用和/​或起动费中带有{X}、[-X]或X,且X的值不被该咒语或异能的叙述所定义,则该咒语或异能的操控者作为施放该咒语或起动该异能的一部分选择并宣告X的数值。(参见规则[[cr:​6#​cr601|601]],“施放咒语”)。当咒语在堆叠中的时候,其法术力费用中的任何X、及其替代性费用或额外费用中的任何X等同于所宣告的数值。当起动式异能在堆叠中的时候,其起动费用中的任何X等同于所宣告的数值。
  
 <​BOOKMARK:​cr107-3b>​107.3b If a player is casting a spell that has an {X} in its mana cost, the value of X isn’t defined by the text of that spell, and an effect lets that player cast that spell while paying neither its mana cost nor an alternative cost that includes X, then the only legal choice for X is 0. This doesn’t apply to effects that only reduce a cost, even if they reduce it to zero. See rule 601, “Casting Spells.”\\ ​ <​BOOKMARK:​cr107-3b>​107.3b If a player is casting a spell that has an {X} in its mana cost, the value of X isn’t defined by the text of that spell, and an effect lets that player cast that spell while paying neither its mana cost nor an alternative cost that includes X, then the only legal choice for X is 0. This doesn’t apply to effects that only reduce a cost, even if they reduce it to zero. See rule 601, “Casting Spells.”\\ ​
-107.3b 如果一位牌手施放法术力费用中带有{X}的咒语,该咒语的叙述未定义X值,且一个效应要求该牌手以不支付法术力费用的方式,或使用替代性费用中不包含X的方式施放该咒语,则X的唯一合法选择为0。此规则不适用于减少施放费用的效应,即使减少至零。参见规则[[cr:​6#​cr601|601]],“施放咒语”。+107.3b 如果一位牌手施放法术力费用中带有{X}的咒语,该咒语的叙述未定义X的数值,且一个效应要求该牌手以不支付法术力费用的方式,或使用替代性费用中不包含X的方式施放该咒语,则X的唯一合法选择为0。此规则不适用于减少施放费用的效应,即使减少至零。参见规则[[cr:​6#​cr601|601]],“施放咒语”。
  
 <​BOOKMARK:​cr107-3c>​107.3c If a spell or activated ability has an {X}, [-X], or X in its cost and/or its text, and the value of X is defined by the text of that spell or ability, then that’s the value of X while that spell or ability is on the stack. The controller of that spell or ability doesn’t get to choose the value. Note that the value of X may change while that spell or ability is on the stack.\\ ​ <​BOOKMARK:​cr107-3c>​107.3c If a spell or activated ability has an {X}, [-X], or X in its cost and/or its text, and the value of X is defined by the text of that spell or ability, then that’s the value of X while that spell or ability is on the stack. The controller of that spell or ability doesn’t get to choose the value. Note that the value of X may change while that spell or ability is on the stack.\\ ​
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 107.3d 如果一个特殊动作附带费用中带有{X}或X,例如延缓费用或变身费用,则执行此特殊动作的牌手在紧接着支付该费用之前,先选择X的数值。 107.3d 如果一个特殊动作附带费用中带有{X}或X,例如延缓费用或变身费用,则执行此特殊动作的牌手在紧接着支付该费用之前,先选择X的数值。
  
-<​BOOKMARK:​cr107-3e>​107.3e If a spell or ability refers to the {X} or X in the mana cost, alternative cost, additional cost, or activation cost of another object, any X in that spell or ability’s text uses the value of X chosen or defined for the other object.\\  +<​BOOKMARK:​cr107-3e>​107.3e If a spell or ability refers to the {X} or X in the mana cost, alternative cost, additional cost, or activation cost of another object, any X in that spell or ability’s text uses the value of X used by the other object.\\  
-107.3e 如果一个咒语或异能提及另一个物件的法术力费用、替代性费用、额外费用、起动费用中的{X}或X,该咒语或异能叙述中的任何X的值使用该另一物件所选择或定义的X的值。+107.3e 如果一个咒语或异能提及另一个物件的法术力费用、替代性费用、额外费用、起动费用中的{X}或X,该咒语或异能叙述中的任何X使用该另一物件所使用之X的值。
  
 <​BOOKMARK:​cr107-3f>​107.3f Sometimes X appears in the text of a spell or ability but not in a mana cost, alternative cost, additional cost, or activation cost. If the value of X isn’t defined, the controller of the spell or ability chooses the value of X at the appropriate time (either as it’s put on the stack or as it resolves).\\ ​ <​BOOKMARK:​cr107-3f>​107.3f Sometimes X appears in the text of a spell or ability but not in a mana cost, alternative cost, additional cost, or activation cost. If the value of X isn’t defined, the controller of the spell or ability chooses the value of X at the appropriate time (either as it’s put on the stack or as it resolves).\\ ​
-107.3f 某些时候咒语或异能的施放费用、替代性费用、额外费用或起动费中不带有X,而叙述中带有X。如果X的值没有被定义,该咒语或异能的操控者在适当的时候为其作出选择(在进入堆叠的时候或结算的时候)。+107.3f 某些时候咒语或异能的施放费用、替代性费用、额外费用或起动费中不带有X,而叙述中带有X。如果X的值没有被定义,该咒语或异能的操控者在适当的时候为其作出选择(在进入堆叠的时候或结算的时候)。
  
 <​BOOKMARK:​cr107-3g>​107.3g If a card in any zone other than the stack has an {X} in its mana cost, the value of {X} is treated as 0, even if the value of X is defined somewhere within its text.\\ ​ <​BOOKMARK:​cr107-3g>​107.3g If a card in any zone other than the stack has an {X} in its mana cost, the value of {X} is treated as 0, even if the value of X is defined somewhere within its text.\\ ​
-107.3g 如果一张法术力费用中带有{X}的牌在堆叠以外的任何区域,即使X的值在其叙述中被定义,其{X}的值将被视同0。+107.3g 如果一张法术力费用中带有{X}的牌在堆叠以外的任何区域,即使X的值在其叙述中被定义,其{X}的值将被视同0。
  
 <​BOOKMARK:​cr107-3h>​107.3h If an effect instructs a player to pay an object’s mana cost that includes {X}, the value of X is treated as 0 unless the object is a spell on the stack. In that case, the value of X is the value chosen or determined for it as the spell was cast.\\ ​ <​BOOKMARK:​cr107-3h>​107.3h If an effect instructs a player to pay an object’s mana cost that includes {X}, the value of X is treated as 0 unless the object is a spell on the stack. In that case, the value of X is the value chosen or determined for it as the spell was cast.\\ ​
-107.3h 如果某效应指示牌手支付物件之包含{X}的法术力,X将被视同0,除非该物件是堆叠中的咒语。如果是后者的情况,X的值是于该咒语被施放时所选择或决定的值。+107.3h 如果某效应指示牌手支付物件之包含{X}的法术力,X的数值将被视同0,除非该物件是堆叠中的咒语。如果是后者的情况,X的值是于该咒语被施放时所选择或决定的值。
  
 <​BOOKMARK:​cr107-3i>​107.3i Normally, all instances of X on an object have the same value at any given time.\\ ​ <​BOOKMARK:​cr107-3i>​107.3i Normally, all instances of X on an object have the same value at any given time.\\ ​
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 <​BOOKMARK:​cr107-3m>​107.3m If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.\\ ​ <​BOOKMARK:​cr107-3m>​107.3m If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.\\ ​
-107.3m 如果一个物件的进战场触发式异能或替代性效应提及X,且成为该物件的咒语于结算时为其任一费用选择了X的值,则该异能上X的值与该咒语上X的值相同,尽管对于该永久物而言X的值为0。这是对规则[[cr:​1#​cr107-3i|107.3i]]的例外情形。+107.3m 如果一个物件的进战场触发式异能或替代性效应提及X,且成为该物件的咒语于结算时为其任一费用选择了X的值,则该异能上X的值与该咒语上X的值相同,尽管对于该永久物而言X的值为0。这是对规则[[cr:​1#​cr107-3i|107.3i]]的例外情形。
  
 <​BOOKMARK:​cr107-3n>​107.3n If a delayed triggered ability created by a resolving spell or ability refers to X, X is not defined in the text of that triggered ability, and the spell or ability that created it had a value of X chosen for any of its costs, the value of X for the triggered ability is the same as the value of X for the spell of ability that created it.\\  <​BOOKMARK:​cr107-3n>​107.3n If a delayed triggered ability created by a resolving spell or ability refers to X, X is not defined in the text of that triggered ability, and the spell or ability that created it had a value of X chosen for any of its costs, the value of X for the triggered ability is the same as the value of X for the spell of ability that created it.\\ 
-107.3n 如果一个正在结算的咒语或异能创造的延迟触发式异能提及X,且X并未在该触发式异能的叙述中定义,但曾为创造该延迟触发式异能之咒语或异能的任一费用选择了X的值,则该触发式异能上X的值与创造该异能的咒语或异能上X的值相同。+107.3n 如果一个正在结算的咒语或异能创造的延迟触发式异能提及X,且X并未在该触发式异能的叙述中定义,但曾为创造该延迟触发式异能之咒语或异能的任一费用选择了X的值,则该触发式异能上X的值与创造该异能的咒语或异能上X的值相同。
  
 <​BOOKMARK:​cr107-3p>​107.3p Some objects use the letter Y in addition to the letter X. Y follows the same rules as X.\\  <​BOOKMARK:​cr107-3p>​107.3p Some objects use the letter Y in addition to the letter X. Y follows the same rules as X.\\ 
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 <​BOOKMARK:​cr111-10u>​111.10u A Lander token is a colorless Lander artifact token with “{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.”\\ ​ <​BOOKMARK:​cr111-10u>​111.10u A Lander token is a colorless Lander artifact token with “{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.”\\ ​
 111.10u 探地器衍生物是具有“{2},{T},牺牲此衍生物:从你牌库中搜寻一张基本地牌,将之横置放进战场,然后洗牌。”的无色探地器衍生神器。 111.10u 探地器衍生物是具有“{2},{T},牺牲此衍生物:从你牌库中搜寻一张基本地牌,将之横置放进战场,然后洗牌。”的无色探地器衍生神器。
 +
 +<​BOOKMARK:​cr111-10v>​111.10v A Mutagen token is a colorless Mutagen artifact token with “{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.”\\ ​
 +111.10v 突变剂衍生物是具有“{1},{T},牺牲此衍生物:在目标生物上放置一个+1/​+1指示物。只能于法术时机起动。”的无色突变剂衍生神器。
  
 <​BOOKMARK:​cr111-11>​111.11. If an effect instructs a player to create a token by name, doesn’t define any other characteristics for that token, and the name is not one of the types in the list of predefined tokens above, that player uses the card with that name in the Oracle card reference to determine the characteristics of that token.\\ ​ <​BOOKMARK:​cr111-11>​111.11. If an effect instructs a player to create a token by name, doesn’t define any other characteristics for that token, and the name is not one of the types in the list of predefined tokens above, that player uses the card with that name in the Oracle card reference to determine the characteristics of that token.\\ ​
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 <​BOOKMARK:​cr118-7a>​118.7a Effects that reduce a cost by an amount of generic mana affect only the generic mana component of that cost. They can’t affect the colored or colorless mana components of that cost.\\ ​ <​BOOKMARK:​cr118-7a>​118.7a Effects that reduce a cost by an amount of generic mana affect only the generic mana component of that cost. They can’t affect the colored or colorless mana components of that cost.\\ ​
-118.7a 减少费用中数一般法术力的效应,只会影响费用中一般法术力的部分。这些效应不能影响费用中有色或无色法术力的部分。+118.7a 减少费用中数一般法术力的效应,只会影响费用中一般法术力的部分。这些效应不能影响费用中有色或无色法术力的部分。
  
 <​BOOKMARK:​cr118-7b>​118.7b If a cost is reduced by an amount of colored or colorless mana, but the cost doesn’t require mana of that type, the cost is reduced by that amount of generic mana.\\ ​ <​BOOKMARK:​cr118-7b>​118.7b If a cost is reduced by an amount of colored or colorless mana, but the cost doesn’t require mana of that type, the cost is reduced by that amount of generic mana.\\ ​
-118.7b 如果一个费用减少了数有色或无色法术力,但该费用不需要该类型的法术力,则该费用减少等量的一般法术力。+118.7b 如果一个费用减少了数有色或无色法术力,但该费用不需要该类型的法术力,则该费用减少等量的一般法术力。
  
 <​BOOKMARK:​cr118-7c>​118.7c If a cost is reduced by an amount of colored mana that exceeds its mana component of that color, the cost’s mana component of that color is reduced to nothing and the cost’s generic mana component is reduced by the difference.\\ ​ <​BOOKMARK:​cr118-7c>​118.7c If a cost is reduced by an amount of colored mana that exceeds its mana component of that color, the cost’s mana component of that color is reduced to nothing and the cost’s generic mana component is reduced by the difference.\\ ​
-118.7c 如果一个费用减少了数有色法术力,且减少的数量超过了该费用中该颜色法术力的数量,该费用中此颜色的部分被减至无,并减少等同于超出部分数量的一般法术力。+118.7c 如果一个费用减少了数有色法术力,且减少的数量超过了该费用中该颜色法术力的数量,该费用中此颜色的部分被减至无,并减少等同于超出部分数量的一般法术力。
  
 <​BOOKMARK:​cr118-7d>​118.7d If a cost is reduced by an amount of colorless mana that exceeds its colorless mana component, the cost’s colorless mana component is reduced to nothing and the cost’s generic mana component is reduced by the difference.\\ ​ <​BOOKMARK:​cr118-7d>​118.7d If a cost is reduced by an amount of colorless mana that exceeds its colorless mana component, the cost’s colorless mana component is reduced to nothing and the cost’s generic mana component is reduced by the difference.\\ ​
-118.7d 如果一个费用减少了数无色法术力,且减少的数量超过了该费用中无色法术力的数量,该费用中无色法术力的部分被减至无,并减少等同于超出部分数量的一般法术力。+118.7d 如果一个费用减少了数无色法术力,且减少的数量超过了该费用中无色法术力的数量,该费用中无色法术力的部分被减至无,并减少等同于超出部分数量的一般法术力。
  
-<​BOOKMARK:​cr118-7e>​118.7e If a cost is reduced by an amount of mana represented by a hybrid mana symbol, the player paying that cost chooses one half of that symbol at the time the cost reduction is applied (see rule 601.2f). If a colored half is chosen, the cost is reduced by one mana of that color. If a generic half is chosen, the cost is reduced by an amount of generic mana equal to that half’s number.\\  +<​BOOKMARK:​cr118-7e>​118.7e If a cost is reduced by an amount of mana represented by a hybrid mana symbol, the player paying that cost chooses one half of that symbol at the time the cost reduction is applied (see rule 601.2f). If a colored ​or colorless ​half is chosen, the cost is reduced by one mana of that type. If a generic half is chosen, the cost is reduced by an amount of generic mana equal to that half’s number.\\  
-118.7e 如果一个费用减少的法术力由混血法术力符号表示,该牌手在减少费用的效应生效时选择该混血法术力符号的其中一半(参见规则[[cr:​6#​cr601-2f|601.2f]])。如果选择的一半为有色法术力,该费用减少一点该法术力。如果选择的一半为一般法术力,该费用减少等同于那半边数量的一般法术力。+118.7e 如果一个费用减少的法术力由混血法术力符号表示,该牌手在减少费用的效应生效时选择该混血法术力符号的其中一半(参见规则[[cr:​6#​cr601-2f|601.2f]])。如果选择的一半为有色或无色法术力,该费用减少一点该类别的法术力。如果选择的一半为一般法术力,该费用减少等同于那半边数量的一般法术力。
  
 <​BOOKMARK:​cr118-7f>​118.7f If a cost is reduced by an amount of mana represented by a Phyrexian mana symbol, the cost is reduced by one mana of that symbol’s color.\\ ​ <​BOOKMARK:​cr118-7f>​118.7f If a cost is reduced by an amount of mana represented by a Phyrexian mana symbol, the cost is reduced by one mana of that symbol’s color.\\ ​
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 121.7. 一些替代性效应和防止性效应会导致抓一张或数张牌。在这种情况下,如果原有事件中有未被替代的部分,这些部分首先发生,然后抓牌逐步发生。 121.7. 一些替代性效应和防止性效应会导致抓一张或数张牌。在这种情况下,如果原有事件中有未被替代的部分,这些部分首先发生,然后抓牌逐步发生。
  
-<​BOOKMARK:​cr121-8>​121.8. If a spell or ability causes a card to be drawn while another spell is being cast, the drawn card is kept face down until that spell becomes cast (see rule 601.2i) or until the casting process is reversed (see rule 732, “Handling Illegal Actions”). The same is true with relation to another ability being activated. If an effect allows or instructs a player to reveal the card as it’s being drawn, it’s revealed after the spell becomes cast or the ability becomes activated. While face down, the drawn card is considered to have no characteristics and can’t be used to pay any part of the cost of the spell or ability that would require the card to have specific characteristics.\\  +<​BOOKMARK:​cr121-8>​121.8. If a spell or ability causes a card to be drawn while another spell is being cast, the drawn card is kept face down until that spell becomes cast (see rule 601.2i) or until the casting process is reversed (see rule 733, “Handling Illegal Actions”). The same is true with relation to another ability being activated. If an effect allows or instructs a player to reveal the card as it’s being drawn, it’s revealed after the spell becomes cast or the ability becomes activated. While face down, the drawn card is considered to have no characteristics and can’t be used to pay any part of the cost of the spell or ability that would require the card to have specific characteristics.\\  
-121.8. 如果一个咒语或异能让牌手在其他咒语被施放的过程中抓牌,则被抓起的牌直到该咒语完成施放(参见规则[[cr:​6#​cr601-2i|601.2i]]),或施放流程被倒退(参见规则[[cr:​7#​cr732|732]],“处理非法动作”)之前都要保持牌面朝下放置。在起动异能的过程中用同样的方式处理。如果一个效应允许或要求牌手于抓牌时展示抓到的牌,该牌在咒语成为施放或异能成为起动之后展示。在牌面朝下的过程中,这张抓到的牌被视为不具有任何特征,且如果某个咒语或异能费用的任一部分需要一张具有特定特征的牌,该牌亦不能用于支付该部分的费用。+121.8. 如果一个咒语或异能让牌手在其他咒语被施放的过程中抓牌,则被抓起的牌直到该咒语完成施放(参见规则[[cr:​6#​cr601-2i|601.2i]]),或施放流程被倒退(参见规则[[cr:​7#​cr733|733]],“处理非法动作”)之前都要保持牌面朝下放置。在起动异能的过程中用同样的方式处理。如果一个效应允许或要求牌手于抓牌时展示抓到的牌,该牌在咒语成为施放或异能成为起动之后展示。在牌面朝下的过程中,这张抓到的牌被视为不具有任何特征,且如果某个咒语或异能费用的任一部分需要一张具有特定特征的牌,该牌亦不能用于支付该部分的费用。
  
 <​BOOKMARK:​cr121-9>​121.9. If an effect gives a player the option to reveal a card as they draw it, that player may look at that card as they draw it before choosing whether to reveal it.\\  <​BOOKMARK:​cr121-9>​121.9. If an effect gives a player the option to reveal a card as they draw it, that player may look at that card as they draw it before choosing whether to reveal it.\\ 
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 122.1h 永久物上的一个或数个终命指示物创造一个替代性效应,可以阻止该永久物进入坟墓场。该效应为“如果此永久物将从战场进入坟墓场,则改为放逐之。” 122.1h 永久物上的一个或数个终命指示物创造一个替代性效应,可以阻止该永久物进入坟墓场。该效应为“如果此永久物将从战场进入坟墓场,则改为放逐之。”
  
-<​BOOKMARK:​cr122-1i>​122.1i One or more rad counters on a player cause a triggered ability to trigger at the beginning of that player’s precombat main phase. See rule 727, “Rad Counters.”\\  +<​BOOKMARK:​cr122-1i>​122.1i One or more rad counters on a player cause a triggered ability to trigger at the beginning of that player’s precombat main phase. See rule 728, “Rad Counters.”\\  
-122.1i 牌手具有的一个或数个拉德指示物会导致在该牌手战斗前行动阶段开始时触发一个触发式异能。参见规则[[cr:​7#​cr727|727]],“拉德指示物”。+122.1i 牌手具有的一个或数个拉德指示物会导致在该牌手战斗前行动阶段开始时触发一个触发式异能。参见规则[[cr:​7#​cr728|728]],“拉德指示物”。
  
 <​BOOKMARK:​cr122-2>​122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”;​ they simply cease to exist. See rule 400.7.\\ ​ <​BOOKMARK:​cr122-2>​122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”;​ they simply cease to exist. See rule 400.7.\\ ​
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