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cr:1 [2025/08/01 13:30] Siyang Li |
cr:1 [2025/10/09 19:58] (当前版本) Siyang Li |
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<BOOKMARK:cr111-10b>111.10b A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this token: You gain 3 life.”\\ | <BOOKMARK:cr111-10b>111.10b A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this token: You gain 3 life.”\\ | ||
- | 111.10b 食品衍生物是具有“{T},牺牲此衍生物:你获得3点生命。”的无色食品衍生神器。 | + | 111.10b 食品衍生物是具有“{2},{T},牺牲此衍生物:你获得3点生命。”的无色食品衍生神器。 |
<BOOKMARK:cr111-10c>111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this token: Add one mana of any color.”\\ | <BOOKMARK:cr111-10c>111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this token: Add one mana of any color.”\\ | ||
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111.10h 魔力石衍生物是具有“{T}:加{C}。此法术力不能用来施放非神器咒语。”的无色魔力石衍生神器。 | 111.10h 魔力石衍生物是具有“{T}:加{C}。此法术力不能用来施放非神器咒语。”的无色魔力石衍生神器。 | ||
- | <BOOKMARK:cr111-10i>111.10i An Incubator token is a transforming double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this token.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.\\ | + | <BOOKMARK:cr111-10i>111.10i An Incubator token is a double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this token.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.\\ |
- | 111.10i 抚育器衍生物是转化式双面衍生物。其正面是无色抚育器神器,且具有“{2}:转化此衍生物。”其背面是名为非瑞人衍生物的0/0无色非瑞人神器生物。 | + | 111.10i 抚育器衍生物是双面衍生物。其正面是无色抚育器神器,且具有“{2}:转化此衍生物。”其背面是名为非瑞人衍生物的0/0无色非瑞人神器生物。 |
<BOOKMARK:cr111-10j>111.10j A Cursed Role token is a colorless Aura Role enchantment token named Cursed with enchant creature and “Enchanted creature has base power and toughness 1/1.”\\ | <BOOKMARK:cr111-10j>111.10j A Cursed Role token is a colorless Aura Role enchantment token named Cursed with enchant creature and “Enchanted creature has base power and toughness 1/1.”\\ | ||
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122.7. 一个“当/每当”在物件上“放置第N个[种类]指示物时”触发的异能,在一个或数个对应类型的指示物放置在该物件上时、并使得该物件上在放置指示物前有少于N个指示物、且放置指示物后有N个或更多指示物时触发。 | 122.7. 一个“当/每当”在物件上“放置第N个[种类]指示物时”触发的异能,在一个或数个对应类型的指示物放置在该物件上时、并使得该物件上在放置指示物前有少于N个指示物、且放置指示物后有N个或更多指示物时触发。 | ||
- | <BOOKMARK:cr122-8>122.8. If a triggered ability instructs a player to put one object’s counters on another object and that ability’s trigger condition or effect checks that the object with those counters left the battlefield, the player doesn’t move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object.\\ | + | <BOOKMARK:cr122-8>122.8. If a triggered ability instructs a player to put one object’s counters on another object and that ability’s trigger condition or effect checks that the object with those counters left the battlefield, the player doesn’t move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object. If the ability specifies what kind(s) of counters to place, the player puts the same number of each of those kinds of counter the first object had onto the second object.\\ |
- | 122.8. 如果一个触发式异能指示牌手将一个物件上的指示物放置在另一个物件上,且该异能的触发条件或效应检查具有这些指示物的前者物件已离开战场,则该牌手并非将指示物从一个物件移动到另一个物件上,而是该牌手在后者物件上放置数个指示物,其每种指示物的数量等同于前者物件上每种指示物的数量。 | + | 122.8. 如果一个触发式异能指示牌手将一个物件上的指示物放置在另一个物件上,且该异能的触发条件或效应检查具有这些指示物的前者物件已离开战场,则该牌手并非将指示物从一个物件移动到另一个物件上,而是该牌手在后者物件上放置数个指示物,其每种指示物的数量等同于前者物件上每种指示物的数量。如果该异能指定了要放置的指示物种类,则该牌手在后者物件上放置数个指示物,其数量和种类各等同于前者物件上每种指定指示物的数量。 |
- | <BOOKMARK:cr122-9>122.9. If an activated ability of an object instructs a player to put its counters on another object and sacrificing the object with those counters is a cost to activate that ability, the player doesn’t move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object.\\ | + | <BOOKMARK:cr122-9>122.9. If an activated ability of an object instructs a player to put its counters on another object and sacrificing the object with those counters is a cost to activate that ability, the player doesn’t move counters from one object to the other. Rather, the player puts the same number of each kind of counter the first object had onto the second object. If the ability specified what kind(s) of counters to place, the player puts the same number of each of those kinds of counters the first object had onto the second object.\\ |
- | 122.9. 如果一个物件的起动式异能指示牌手将该物件上的指示物放置在另一个物件上,且牺牲具有这些指示物的物件是起动该异能的费用,则该牌手并非将指示物从一个物件移动到另一个物件上,而是该牌手在后者物件上放置数个指示物,其每种指示物的数量等同于前者物件上每种指示物的数量。 | + | 122.9. 如果一个物件的起动式异能指示牌手将该物件上的指示物放置在另一个物件上,且牺牲具有这些指示物的物件是起动该异能的费用,则该牌手并非将指示物从一个物件移动到另一个物件上,而是该牌手在后者物件上放置数个指示物,其每种指示物的数量等同于前者物件上每种指示物的数量。如果该异能指定了要放置的指示物种类,则该牌手在后者物件上放置数个指示物,其数量和种类各等同于前者物件上每种指定指示物的数量。 |
===== 123. 贴纸 Stickers ===== | ===== 123. 贴纸 Stickers ===== |