这里会显示出您选择的修订版和当前版本之间的差别。
| 两侧同时换到之前的修订记录 前一修订版 | |||
|
cr:1 [2026/07/06 22:43] Siyang Li |
cr:1 [2026/09/01 22:04] (当前版本) Siyang Li |
||
|---|---|---|---|
| 行 703: | 行 703: | ||
| <BOOKMARK:cr110-5>110.5. A permanent’s status is its physical state. There are four status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, face up/face down, and phased in/phased out. Each permanent always has one of these values for each of these categories.\\ | <BOOKMARK:cr110-5>110.5. A permanent’s status is its physical state. There are four status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, face up/face down, and phased in/phased out. Each permanent always has one of these values for each of these categories.\\ | ||
| - | 110.5. 永久物的状态是它的物理状况。状态包括四类,每一类都有两种可能的情况:横置/未横置、倒转/未倒转、牌面朝下/牌面朝上以及跃回/跃离。每个永久物的每类状态总会属于这些情况之一。 | + | 110.5. 永久物的状态是它的物理状况。状态包括四类,每一类都有两种可能的情况:已横置/未横置、已倒转/未倒转、牌面朝下/牌面朝上以及已跃回/已跃离。每个永久物的每类状态总会属于这些情况之一。 |
| <BOOKMARK:cr110-5a>110.5a Status is not a characteristic, though it may affect a permanent’s characteristics.\\ | <BOOKMARK:cr110-5a>110.5a Status is not a characteristic, though it may affect a permanent’s characteristics.\\ | ||
| 行 709: | 行 709: | ||
| <BOOKMARK:cr110-5b>110.5b Permanents enter the battlefield untapped, unflipped, face up, and phased in unless a spell or ability says otherwise.\\ | <BOOKMARK:cr110-5b>110.5b Permanents enter the battlefield untapped, unflipped, face up, and phased in unless a spell or ability says otherwise.\\ | ||
| - | 110.5b 除非有咒语或异能特别说明,否则永久物进战场时皆为未横置、未倒转、牌面朝上且跃回。 | + | 110.5b 除非有咒语或异能特别说明,否则永久物进战场时皆为未横置、未倒转、牌面朝上且已跃回。 |
| <BOOKMARK:cr110-5c>110.5c A permanent retains its status until a spell, ability, or turn-based action changes it, even if that status is not relevant to it.\\ | <BOOKMARK:cr110-5c>110.5c A permanent retains its status until a spell, ability, or turn-based action changes it, even if that status is not relevant to it.\\ | ||
| 行 1592: | 行 1592: | ||
| <BOOKMARK:cr122-1i>122.1i One or more rad counters on a player cause a triggered ability to trigger at the beginning of that player’s precombat main phase. See rule 728, “Rad Counters.”\\ | <BOOKMARK:cr122-1i>122.1i One or more rad counters on a player cause a triggered ability to trigger at the beginning of that player’s precombat main phase. See rule 728, “Rad Counters.”\\ | ||
| 122.1i 牌手具有的一个或数个拉德指示物会导致在该牌手战斗前行动阶段开始时触发一个触发式异能。参见规则[[cr:7#cr728|728]],“拉德指示物”。 | 122.1i 牌手具有的一个或数个拉德指示物会导致在该牌手战斗前行动阶段开始时触发一个触发式异能。参见规则[[cr:7#cr728|728]],“拉德指示物”。 | ||
| + | |||
| + | <BOOKMARK:cr122-1j>122.1j A hone counter on an Equipment gives +1/+0 to any creature that Equipment is attached to.\\ | ||
| + | 122.1j 一个武具上的磨练指示物会使该武具所贴附的任何生物得+1/+0。 | ||
| <BOOKMARK:cr122-2>122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”; they simply cease to exist. See rule 400.7.\\ | <BOOKMARK:cr122-2>122.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”; they simply cease to exist. See rule 400.7.\\ | ||