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两侧同时换到之前的修订记录 前一修订版
cr:1 [2025/05/21 10:07]
Siyang Li [122. 指示物 Counters]
cr:1 [2025/05/21 10:08] (当前版本)
Siyang Li [120. 伤害 Damage]
行 1484: 行 1484:
  
 <​BOOKMARK:​cr120-7>​120.7. The source of damage is the object that dealt it. If an effect requires a player to choose a source of damage, they may choose a permanent; a spell on the stack (including a permanent spell); any object referred to by an object on the stack, by a prevention or replacement effect that’s waiting to apply, or by a delayed triggered ability that’s waiting to trigger (even if that object is no longer in the zone it used to be in); or a face-up object in the command zone. A source doesn’t need to be capable of dealing damage to be a legal choice. See rule 609.7, “Sources of Damage.”\\ ​ <​BOOKMARK:​cr120-7>​120.7. The source of damage is the object that dealt it. If an effect requires a player to choose a source of damage, they may choose a permanent; a spell on the stack (including a permanent spell); any object referred to by an object on the stack, by a prevention or replacement effect that’s waiting to apply, or by a delayed triggered ability that’s waiting to trigger (even if that object is no longer in the zone it used to be in); or a face-up object in the command zone. A source doesn’t need to be capable of dealing damage to be a legal choice. See rule 609.7, “Sources of Damage.”\\ ​
-120.7. 伤害的来源为造成该伤害的物件。如果一个效应要求牌手选择伤害来源,其可以选择一个永久物;一个堆叠中的咒语(包括永久物咒语);由堆叠上的一个物件、一个等待生效的防止或替代性效应,或一个等待触发的延迟触发异能所代表的任何物件(即使该物件已经不再在它之前所在区域);或者一个统帅区中面朝上的物件。即使一个来源无法造成伤害,也可以合法地选择该来源。参见规则[[cr:​6#​cr609-7|609.7]],“伤害的来源”。+120.7. 伤害的来源为造成该伤害的物件。如果一个效应要求牌手选择伤害来源,其可以选择一个永久物;一个堆叠中的咒语(包括永久物咒语);由堆叠上的一个物件、一个等待生效的防止或替代性效应,或一个等待触发的延迟触发异能所提及的任何物件(即使该物件已经不再在它之前所在区域);或者一个统帅区中面朝上的物件。即使一个来源无法造成伤害,也可以合法地选择该来源。参见规则[[cr:​6#​cr609-7|609.7]],“伤害的来源”。
  
 <​BOOKMARK:​cr120-8>​120.8. If a source would deal 0 damage, it does not deal damage at all. That means abilities that trigger on damage being dealt won’t trigger. It also means that replacement effects that would increase the damage dealt by that source, or would have that source deal that damage to a different object or player, have no event to replace, so they have no effect.\\ ​ <​BOOKMARK:​cr120-8>​120.8. If a source would deal 0 damage, it does not deal damage at all. That means abilities that trigger on damage being dealt won’t trigger. It also means that replacement effects that would increase the damage dealt by that source, or would have that source deal that damage to a different object or player, have no event to replace, so they have no effect.\\ ​