这里会显示出您选择的修订版和当前版本之间的差别。
| 两侧同时换到之前的修订记录 前一修订版 | |||
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cr:1 [2025/10/09 19:58] Siyang Li |
cr:1 [2025/12/01 15:12] (当前版本) Siyang Li |
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| [[:完整规则|返回完整规则目录]] | [[cr:2|第二章 - 牌的各部分 Parts of a Card]] | [[:完整规则|返回完整规则目录]] | [[cr:2|第二章 - 牌的各部分 Parts of a Card]] | ||
| ====== 1. 游戏概念 Game Concepts ====== | ====== 1. 游戏概念 Game Concepts ====== | ||
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| <BOOKMARK:cr101-2>101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.\\ | <BOOKMARK:cr101-2>101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.\\ | ||
| - | 101.2. 当某个规则或效应说你能作某事,而另一个效应说你不能作某事,则以“不能”的效应为优先。 | + | 101.2. 当某个规则或效应允许或指示作某事,而另一个效应叙述不能作某事,则以“不能”的效应为优先。 |
| Example: If one effect reads “You may play an additional land this turn” and another reads “You can’t play lands this turn,” the effect that precludes you from playing lands wins.\\ | Example: If one effect reads “You may play an additional land this turn” and another reads “You can’t play lands this turn,” the effect that precludes you from playing lands wins.\\ | ||
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| {{page>:规则和文档索引&nofooter}} | {{page>:规则和文档索引&nofooter}} | ||
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