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cr:9 [2016/10/01 18:29]
mtgjudge
cr:9 [2017/04/30 22:50]
mtgjudge [901. 竞逐时空 Planechase]
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 901.8. 竞逐时空游戏本身即带有一个称作“时空换境异能”的触发式异能。此异能的完整叙述为“每当你掷出{PW}时,时空换境。”(请参见规则701.22,“时空换境”。)此异能没有来源,其操控者为掷出时空骰而令此异能触发的牌手。此为规则112.8的例外。 901.8. 竞逐时空游戏本身即带有一个称作“时空换境异能”的触发式异能。此异能的完整叙述为“每当你掷出{PW}时,时空换境。”(请参见规则701.22,“时空换境”。)此异能没有来源,其操控者为掷出时空骰而令此异能触发的牌手。此为规则112.8的例外。
  
-901.9. Any time the active player has priority and the stack is empty, but only during a main phase of his or her turn, that player may roll the planar die. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. This is a special action and doesn’t use the stack. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. (See rule 115.2f.)\\  +901.9. Any time the active player has priority and the stack is empty, but only during a main phase of his or her turn, that player may roll the planar die. Taking this action costs a player an amount of mana equal to the number of times he or she has previously taken this action on that turn. This is a special action and doesn’t use the stack. Note that this number won’t be equal to the number of times the player has rolled the planar die that turn if an effect has caused the player to roll the planar die that turn. (See rule 115.2g.)\\  
-901.9. 主动牌手在其具有优先权且堆叠为空的时机下,可以掷时空骰,但此动作只能在该牌手回合中的任一行动阶段中进行。该牌手需支付等同于他于该回合中此前执行此动作之次数的法术力作为费用,才能执行此动作。此为特殊动作,且不会用到堆叠。请注意,执行此动作的次数并不一定等同于该牌手于该回合中掷过时空骰的次数。如果某效应曾使该牌手于该回合中掷时空骰,则这两个数字便会有所差异。(参见规则115.2f。)+901.9. 主动牌手在其具有优先权且堆叠为空的时机下,可以掷时空骰,但此动作只能在该牌手回合中的任一行动阶段中进行。该牌手需支付等同于他于该回合中此前执行此动作之次数的法术力作为费用,才能执行此动作。此为特殊动作,且不会用到堆叠。请注意,执行此动作的次数并不一定等同于该牌手于该回合中掷过时空骰的次数。如果某效应曾使该牌手于该回合中掷时空骰,则这两个数字便会有所差异。(参见规则115.2g。)
  
 901.9a If the die roll is a blank face, nothing happens. The active player gets priority.\\ ​ 901.9a If the die roll is a blank face, nothing happens. The active player gets priority.\\ ​
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 901.13. In multiplayer formats other than Grand Melee, plane cards and phenomenon cards are exempt from the limited range of influence option. Their abilities, and the effects of those abilities, affect all applicable objects and players in the game. (See rule 801, “Limited Range of Influence Option.”)\\ ​ 901.13. In multiplayer formats other than Grand Melee, plane cards and phenomenon cards are exempt from the limited range of influence option. Their abilities, and the effects of those abilities, affect all applicable objects and players in the game. (See rule 801, “Limited Range of Influence Option.”)\\ ​
-901.13. 除了大型混战之外,在其他的多人游戏赛制中,时空牌和异象牌均不受“影响距离”规则限制。他们的异能及该些异能的效应,会对游戏中所有适用的物件和牌手产生影响。(参见规则801,“影响距离规则”。)+901.13. 除了大型混战之外,在其他的多人游戏玩法中,时空牌和异象牌均不受“影响距离”规则限制。他们的异能及该些异能的效应,会对游戏中所有适用的物件和牌手产生影响。(参见规则801,“影响距离规则”。)
  
 901.14. In Grand Melee Planechase games, multiple plane cards or phenomenon cards may be face up at the same time.\\ ​ 901.14. In Grand Melee Planechase games, multiple plane cards or phenomenon cards may be face up at the same time.\\ ​
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 903.9. If a commander would be exiled from anywhere or put into its owner’s hand, graveyard, or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event. This is an exception to rule 614.5.\\ ​ 903.9. If a commander would be exiled from anywhere or put into its owner’s hand, graveyard, or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event. This is an exception to rule 614.5.\\ ​
-903.9. 如果指挥官将从任何区域放逐,或从任何区域置入其拥有者的手牌、坟墓场或牌库,该牌手可以改为将其置入统帅区。此替代效应可以对同一事件生效多于一次。这是规则614.5的例外。+903.9. 如果指挥官将从任何区域放逐,或从任何区域置入其拥有者的手牌、坟墓场或牌库,该牌手可以改为将其置入统帅区。此替代效应可以对同一事件生效多于一次。这是规则614.5的例外。
  
 903.9a If a commander is a melded permanent and its owner chooses to put it into the command zone this way, that permanent and the card representing it that isn’t a commander are put into the appropriate zone, and the card that represents it and is a commander is put into the command zone.\\ ​ 903.9a If a commander is a melded permanent and its owner chooses to put it into the command zone this way, that permanent and the card representing it that isn’t a commander are put into the appropriate zone, and the card that represents it and is a commander is put into the command zone.\\ ​
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 905.1c During the draft, a player can look only at cards in the booster pack he or she is currently drafting from, cards he or she has already drafted, cards that are currently revealed as described in rule 905.2b, and cards that have been drafted face up as described in rule 905.2c. A player may not reveal drafted cards to other players unless an ability instructs him or her to.\\  905.1c During the draft, a player can look only at cards in the booster pack he or she is currently drafting from, cards he or she has already drafted, cards that are currently revealed as described in rule 905.2b, and cards that have been drafted face up as described in rule 905.2c. A player may not reveal drafted cards to other players unless an ability instructs him or her to.\\ 
-905.1c 在轮抽过程中,牌手只能检视他正在抽选的补充包中的牌、已经抽选的牌、依规则905.2b所述已被展示的牌、和依规则905.2c所述以牌面朝上的方式抽选的牌。牌手不能向其他牌手展示已抽选的牌,除非有异能指示他如此+905.1c 在轮抽过程中,牌手只能检视他正在抽选的补充包中的牌、已经抽选的牌、依规则905.2b所述已被展示的牌、和依规则905.2c所述以牌面朝上的方式抽选的牌。牌手不能向其他牌手展示已抽选的牌,除非有异能指示他如此
  
 905.1d After the draft and all actions that may be taken during or after the draft, all the cards a player has drafted become that player’s card pool. The player builds his or her deck from only these cards and any number of basic land cards. See rules 100.2b and 100.4b.\\ ​ 905.1d After the draft and all actions that may be taken during or after the draft, all the cards a player has drafted become that player’s card pool. The player builds his or her deck from only these cards and any number of basic land cards. See rules 100.2b and 100.4b.\\ ​