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两侧同时换到之前的修订记录 前一修订版
mtr:2 [2019/02/16 17:09]
127.0.0.1 外部编辑
mtr:2 [2019/09/05 11:50] (当前版本)
Hao Du [MTR 2.5 End-of-Match Procedure 对局结束程序]
行 102: 行 102:
 <​BOOKMARK:​mtr2-5>​ <​BOOKMARK:​mtr2-5>​
 ===== MTR 2.5 End-of-Match Procedure 对局结束程序 ===== ===== MTR 2.5 End-of-Match Procedure 对局结束程序 =====
-**If the match time limit is reached before a winner is determined, the player whose turn it is finishes their turn and five additional turns are played in total. This usually means that one player takes three turns and the other two, but a player taking extra turns may affect this. If player has already ​passed priority in their end step when the time limit is reached, that is considered to be in their opponent’s next turn.**\\ ​+**If the match time limit is reached before a winner is determined, the player whose turn it is finishes their turn and five additional turns are played in total. This usually means that one player takes three turns and the other two, but a player taking extra turns may affect this. If the active ​player has already ​indicated that they’d like to pass the turn when the time limit is reached, that is considered to be in their opponent’s next turn.**\\ ​
 ++如果在确定对局胜利者之前,​该对局的时间限制便已达到,​则当正在进行回合的牌手结束他的回合后,​双方再进行总共五个延长回合。|\\ ​ ++如果在确定对局胜利者之前,​该对局的时间限制便已达到,​则当正在进行回合的牌手结束他的回合后,​双方再进行总共五个延长回合。|\\ ​
 This “overtime” procedure is in place to allow all matches a chance to come to a natural conclusion and prevent one player from “milking the clock” and forcing a draw. While these additional turns are technically untimed, players are still expected to play at a reasonable pace, and are liable for slow play penalties.\\ ​ This “overtime” procedure is in place to allow all matches a chance to come to a natural conclusion and prevent one player from “milking the clock” and forcing a draw. While these additional turns are technically untimed, players are still expected to play at a reasonable pace, and are liable for slow play penalties.\\ ​
 这个“加时”流程存在的目的是允许所有的比赛能有机会以一个自然的结果结束并防止牌手通过“磨洋工”来强迫平局。虽然这些延长回合理论上不计时,牌手依然需要以合理的速度进行游戏,并依然可能受到游戏进行过慢的处罚。\\ ++ 这个“加时”流程存在的目的是允许所有的比赛能有机会以一个自然的结果结束并防止牌手通过“磨洋工”来强迫平局。虽然这些延长回合理论上不计时,牌手依然需要以合理的速度进行游戏,并依然可能受到游戏进行过慢的处罚。\\ ++
-++通常情况下,​其中一方牌手得以进行三个回合,​另一方得两个,​但若有牌手能进行额外回合时则会改变这种情况。如果在达到对局时间限制时,牌手已让过其在结束步骤中的优先权,则视作已进入对手的下一个回合。|\\ ​+++通常情况下,​其中一方牌手得以进行三个回合,​另一方得两个,​但若有牌手能进行额外回合时则会改变这种情况。如果在达到对局时间限制时,主动牌手已表明要让过回合,则视作已进入对手的下一个回合。|\\ ​
 There will only be five turns in the additional turn portion of the round. (But see IPG 3.3 — Slow Play, where two additional turns are added as an additional remedy.) Game circumstances (e.g., the activation of Ral Zarek’s third ability) may result in one player being entitled to all five turns. For more details on extra turns, see CR 500.7.\\ ​ There will only be five turns in the additional turn portion of the round. (But see IPG 3.3 — Slow Play, where two additional turns are added as an additional remedy.) Game circumstances (e.g., the activation of Ral Zarek’s third ability) may result in one player being entitled to all five turns. For more details on extra turns, see CR 500.7.\\ ​
 每轮比赛将只有5个延长回合(需要注意IPG 3.3游戏进行过慢的进一步的修正部分,可能会额外加入两个延长回合)。游戏中的情形(如起动拉尔查雷克的第三个异能)可能会使这五个回合都属于其中一位牌手。关于额外回合的更多细节,参见CR 500.7.\\ ++ 每轮比赛将只有5个延长回合(需要注意IPG 3.3游戏进行过慢的进一步的修正部分,可能会额外加入两个延长回合)。游戏中的情形(如起动拉尔查雷克的第三个异能)可能会使这五个回合都属于其中一位牌手。关于额外回合的更多细节,参见CR 500.7.\\ ++