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        <title>MTR 1. 比赛基本要素 Tournament Fundamentals</title>
        <link>https://wiki.mtgjudge.cn/mtr:1?rev=1736047202&amp;do=diff</link>
        <description>返回MTR目录 | 第二章 - 比赛的各项机制

MTR 1. 比赛基本要素 Tournament Fundamentals



MTR 1.1 Tournament Types 比赛种类

There are two types of sanctioned Magic tournaments: rated and casual.

万智牌认证赛事分为两种：积分赛和休闲赛。


Rated tournaments are further divided into two types: Premier and non-Premier. Premier tournaments are run by Wizards of the Coast or select Tournament Organizers. They have unique names and features. Non-Premier tournaments are tournaments that are not explicitly Premier.…</description>
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        <title>MTR 2. 比赛的各项机制</title>
        <link>https://wiki.mtgjudge.cn/mtr:2?rev=1736047202&amp;do=diff</link>
        <description>第一章 - 比赛基本要素 | 返回MTR目录 | 第三章 - 比赛规则

MTR 2. 比赛的各项机制



MTR 2.1 Match Structure 对局结构

A Magic match consists of a series of games that are played until one side has won a set number of games, usually two. Drawn games do not count toward this goal. If the round ends before a player has won the required number of games, the winner of the match is the player who has won the most games at that point. If both players have equal game wins, the match is a draw.…</description>
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        <title>MTR 3. 比赛规则</title>
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        <description>第二章 - 比赛的各项机制 | 返回MTR目录 | 第四章 - 沟通交流

MTR 3. 比赛规则



MTR 3.1 Tiebreakers 同分处理

The following tiebreakers are used to determine how a player ranks in a tournament:

在比赛中，依次采用下述的同分处理来决定牌手在本次比赛中的名次情况：</description>
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        <title>MTR 4. 沟通交流</title>
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        <description>第三章 - 比赛规则 | 返回MTR目录 | 第五章 - 比赛违规

MTR 4. 沟通交流



MTR 4.1 Player Communication 牌手之间的沟通

Communication between players is essential to the successful play of any game that involves virtual objects or hidden information. While bluffing may be an aspect of games, there need to be clear lines as to what is, and is not, acceptable for players to say or otherwise represent. This will confirm expectations of both sporting and competitive players during a game.…</description>
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        <title>MTR 5. 比赛违规</title>
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        <description>第四章 - 沟通交流 | 返回MTR目录 | 第六章 - 构筑赛制规则

MTR 5. 比赛违规



MTR 5.1 Cheating 作弊

Cheating will not be tolerated. The Head Judge reviews all cheating allegations, and if they believes that a player has cheated, they will issue the appropriate penalty based on the Infraction Procedure Guide or Judging at Regular Rules Enforcement Level document. All disqualifications are subject to DCI review and further penalties may be assessed.</description>
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        <title>MTR 6. 构组赛制规则</title>
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        <description>第五章 - 比赛违规 | 返回MTR目录 | 第七章 - 限制赛制规则

MTR 6. 构组赛制规则



MTR 6.1 Deck Construction Restrictions 套牌构组限制

Constructed decks must contain a minimum of sixty cards. There is no maximum deck size. If a player chooses to use a sideboard, it may not contain more than fifteen cards.</description>
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        <title>MTR 7. 限制赛制规则</title>
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        <description>第六章 - 构筑赛制规则 | 返回MTR目录 | 第八章 - 团队赛规则

MTR 7. 限制赛制规则



MTR 7.1 Deck Construction Restrictions 套牌构组限制

Limited decks must contain a minimum of forty cards. There is no maximum deck size. Any drafted or opened cards not used in a player’s Limited deck function as their sideboard.</description>
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        <description>第七章 - 限制赛制规则 | 返回MTR目录 | 第九章 - 双头巨人赛规则

MTR 8. 团队赛规则



MTR 8.1 Team Names 团队名称

Wizards of the Coast reserves the right to disallow any team name it deems offensive and/or obscene. Tournament officials may disallow teams from registering team names that may be considered offensive and/or obscene.</description>
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        <description>第八章 - 团队赛规则 | 返回MTR目录 | 第十章 - 认证规则

MTR 9. 双头巨人赛规则



MTR 9.1 Match Structure 对局结构

Two-Headed Giant matches consist of one game. All players from the two teams play in the same game.

双头巨人赛的对局包含有一盘游戏。两支队伍的所有牌手共同进行一盘游戏。</description>
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        <title>MTR 10. 认证规则</title>
        <link>https://wiki.mtgjudge.cn/mtr:10?rev=1736047202&amp;do=diff</link>
        <description>第九章 - 双头巨人赛规则 | 返回MTR目录

MTR 10. 认证规则



MTR 10.1 Participation Minimums 参赛人数下限

Participation minimums for a tournament to be sanctioned as a rated tournament are as follows:

可获认证为积分赛的比赛之参赛人数下限如下所述：

	*</description>
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        <title>mtr:annotated</title>
        <link>https://wiki.mtgjudge.cn/mtr:annotated?rev=1736047202&amp;do=diff</link>
        <description>Placeholder</description>
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        <dc:date>2026-03-01T17:12:31+0800</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>附录A～与过往版本之间的更动</title>
        <link>https://wiki.mtgjudge.cn/mtr:appendixa?rev=1772356351&amp;do=diff</link>
        <description>返回MTR目录

附录A～与过往版本之间的更动

本附录只会反映本份文档与此前一份文档之间的更动。

2026年2月27日

	*  3.7：添加新系列。 
	*  6.3：添加新系列。 
	*  6.4：添加新系列。 
	*  6.7：添加新系列。</description>
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        <dc:date>2025-01-05T11:20:02+0800</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>附录B～时间限制</title>
        <link>https://wiki.mtgjudge.cn/mtr:appendixb?rev=1736047202&amp;do=diff</link>
        <description>返回MTR目录

附录B～时间限制

对局最少时间限制规定为40分钟。

以下是比赛中每一局对局的建议时间限制：

	*  构组赛及限制赛～50分钟
	*  单淘汰的四分之一决赛或半决赛～90分钟
	*  单淘汰决赛～无时间限制</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>附录C～平分处理释疑</title>
        <link>https://wiki.mtgjudge.cn/mtr:appendixc?rev=1736047202&amp;do=diff</link>
        <description>返回MTR目录

附录C～平分处理释疑

局分

牌手每赢得一局对局便获得3个局分，输了得0分，平手得1分。获得轮空的牌手视作赢得了该局对局。

若牌手成绩为6-2-0（胜-负-平）。该牌手的局分便为18分（6*3，2*0，0*1）。</description>
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        <dc:date>2026-03-01T17:27:28+0800</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>附录D～限制赛中推荐的补充包构成</title>
        <link>https://wiki.mtgjudge.cn/mtr:appendixd?rev=1772357248&amp;do=diff</link>
        <description>返回MTR目录

附录D～限制赛中推荐的补充包构成

注：重要赛事比赛必须使用下列的补充包构成。

在斯翠海文的秘密的限制赛中，推荐使用的常规补充包构成如下（2026年4月17日起）：

	*  个人现开赛～6包</description>
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        <dc:date>2025-01-05T11:20:02+0800</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>附录E～瑞士式比赛中推荐进行的局数</title>
        <link>https://wiki.mtgjudge.cn/mtr:appendixe?rev=1736047202&amp;do=diff</link>
        <description>返回MTR目录

附录E～瑞士式比赛中推荐进行的局数

下表所示的瑞士式局数通常是重要比赛（例如区域冠军赛预选赛）中规定需要进行的局数。经比赛主办人的斟酌后也可以在非重要比赛中使用。
牌手数（队伍数）</description>
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        <dc:date>2025-01-05T11:20:02+0800</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>附录F～各比赛计划的执法严格度</title>
        <link>https://wiki.mtgjudge.cn/mtr:appendixf?rev=1736047202&amp;do=diff</link>
        <description>返回MTR目录

附录F～各比赛计划的执法严格度

下表为各比赛计划对应（最低）的执法严格度：
比赛计划执法严格度Eternal Weekend（永恒周末）竞争Friday Night Magic（周五认证赛）一般Game Day（欢乐日）一般（建议竞争）</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-01-05T11:20:02+0800</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>引言</title>
        <link>https://wiki.mtgjudge.cn/mtr:intro?rev=1736047202&amp;do=diff</link>
        <description>返回MTR目录

引言

本份文档的目的在于：通过厘清相应的规则、责任及在一切受DCI认证的万智牌比赛中均须遵守之行事程序，从而为举办万智牌的比赛奠定基础。

无论举办地点为何，DCI认证的比赛都应依照此标准进行。此举能保证身处不同地域的牌手都能得到相同的待遇，同时也使得他们能够顺利地融入国际比赛之中。所有的牌手都应平等相待，并依据赛事所采取的执法严格度（REL）共担责任。牌手和工作人员应该携手合作，以达成他们共同的目标～举办一场正规的DCI认证比赛。牌手和工作人员须坦诚相待，相互尊敬，共同遵守这些规则及其制订精神。他们都应遵从最新版本的《…</description>
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        <dc:date>2025-01-05T11:20:02+0800</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MTR 2.14 Tracked Totals 数值记录</title>
        <link>https://wiki.mtgjudge.cn/mtr:m19saved?rev=1736047202&amp;do=diff</link>
        <description>Players in video feature matches (live-stream or replay) at Pro Tour, World Championship, World Magic Cup, and Grand Prix events must arrange their cards, tokens, and other accessories on the battlefield using the following layout:

对于参加于专业赛、世界冠军赛、万智牌世界杯和大奖赛等赛事上进行视频录制（用于实况直播或重播）的焦点对局之牌手而言，他们必须依下述布局摆放其战场上的牌张、衍生物及其他辅助用具：</description>
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