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        <title>1. 游戏概念 Game Concepts</title>
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        <description>返回完整规则目录 | 第二章 - 牌的各部分 Parts of a Card

1. 游戏概念 Game Concepts

1. Game Concepts

1. 游戏概念

100. 总则 General

100. General

100. 总则

100.1. These Magic rules apply to any Magic game with two or more players, including two-player games and multiplayer games.

100.1. 这些万智牌规则适用于任何两位或是更多牌手的万智牌游戏，包含双人游戏和多人游戏。</description>
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        <title>2. 牌的各部分 Parts of a Card</title>
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        <description>返回完整规则目录 | 第一章 - 游戏概念 Game Concepts | 第三章 - 牌张类别 Card Types

2. 牌的各部分 Parts of a Card

2. Parts of a Card

2. 牌的各部分

200. 总则 General

200. General

200. 总则

200.1. The parts of a card are name, mana cost, illustration, color indicator, type line, expansion symbol, text box, power and toughness, loyalty, defense, hand modifier, life modifier, illustration credit, legal text, and collector number. Some cards may have more than one of any or all of these parts.…</description>
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        <title>3. 牌张类别 Card Types</title>
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        <description>返回完整规则目录 | 第二章 - 牌的各部分 Parts of a Card | 第四章 - 区域 Zones

3. 牌张类别 Card Types

3. Card Types

3. 牌张类别

300. 总则 General

300. General

300. 总则

300.1. The card types are artifact, battle, conspiracy, creature, dungeon, enchantment, instant, kindred, land, phenomenon, plane, planeswalker, scheme, sorcery, and vanguard.</description>
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        <description>返回完整规则目录 | 第三章 - 牌张类别 Card Types | 第五章 - 回合结构 Turn Structure

4. 区域 Zones

4. Zones

4. 区域

400. 总则 General

400. General

400. 总则

400.1. A zone is a place where objects can be during a game. There are normally seven zones: library, hand, battlefield, graveyard, stack, exile, and command. Some older cards also use the ante zone. Each player has their own library, hand, and graveyard. The other zones are shared by all players.</description>
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        <title>5. 回合结构 Turn Structure</title>
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        <description>返回完整规则目录 | 第四章 - 区域 Zones | 第六章 - 咒语、异能和效应 Spells, Abilities, and Effects

5. 回合结构 Turn Structure

5. Turn Structure

5. 回合结构

500. 总则 General

500. General

500. 总则

500.1. A turn consists of five phases, in this order: beginning, precombat main, combat, postcombat main, and ending. Each of these phases takes place every turn, even if nothing happens during the phase. The beginning, combat, and ending phases are further broken down into steps, which proceed in order.…</description>
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        <description>返回完整规则目录 | 第五章 - 回合结构 Turn Structure | 第七章 - 附加规则 Additional Rules

6. 咒语、异能和效应 Spells, Abilities, and Effects

6. Spells, Abilities, and Effects

6. 咒语、异能和效应

600. 总则 General

600. General

600. 总则

601. 施放咒语 Casting Spells

601. Casting Spells

601. 施放咒语</description>
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        <description>返回完整规则目录 | 第六章 - 咒语、异能和效应 Spells, Abilities, and Effects | 第八章 - 多人游戏规则 Multiplayer Rules

7. 附加规则 Additional Rules

7. Additional Rules

7. 附加规则

700. 总则 General

700. General

700. 总则

700.1. Anything that happens in a game is an event. Multiple events may take place during the resolution of a spell or ability. The text of triggered abilities and replacement effects defines the event they’re looking for. One “happening” may be treated as a single event by one ability and as multiple events by …</description>
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        <description>返回完整规则目录 | 第七章 - 附加规则 Additional Rules | 第九章 - 休闲式玩法 Casual Variants

8. 多人游戏规则 Multiplayer Rules

8. Multiplayer Rules

8. 多人游戏规则

800. 总则 General

800. General

800. 总则

800.1. A multiplayer game is a game that begins with more than two players. This section contains additional optional rules that can be used for multiplayer play.</description>
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        <description>返回完整规则目录 | 第八章 - 多人游戏规则 Multiplayer Rules

9. 休闲式玩法 Casual Variants

9. Casual Variants

9. 休闲式玩法

900. 总则 General

900. General

900. 总则

900.1. This section contains additional optional rules that can be used for certain casual game variants. It is by no means comprehensive.</description>
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        <description>目录

此规则于2026年1月16日起生效。

前言

第一章 - 游戏概念 Game Concepts

	*  100. 总则 General
	*  101. 万智牌的最高原则 The Magic Golden Rules
	*  102. 牌手 Players
	*  103. 开始游戏 Starting the Game
	*  104. 结束游戏 Ending the Game
	*  105. 颜色 Colors
	*  106. 法术力 Mana
	*  107. 数字和符号 Numbers and Symbols
	*  108. 牌 Cards
	*  109. 物件 Objects
	*  110. 永久物 Permanents
	*  111. 衍生物 Tokens
	*  112. 咒语 Spells
	*  113. 异能 Abilities
	*  114. 徽记 Emblems
	*  115. 目标 Targets
	*  116. 特殊动作 Special Actions
	*  117. 时机和优先权 Timing and Priority
	* …</description>
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        <title>万智牌完整规则 Magic Comprehensive Rules</title>
        <link>https://wiki.mtgjudge.cn/cr:catalog_instruction?rev=1770866365&amp;do=diff</link>
        <description>万智牌完整规则 Magic Comprehensive Rules

使用说明

此中文版《万智牌完整规则》是大中华区裁判社群志愿者的翻译成果，并非官方译本。

如果您对某条规则的翻译发现错误、或有改进的建议，亦或有意帮助翻译，请在以下Notion链接中添加评论，或将草稿发送给</description>
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        <dc:date>2026-02-12T11:15:40+0800</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>版权信息</title>
        <link>https://wiki.mtgjudge.cn/cr:credits?rev=1770866140&amp;do=diff</link>
        <description>返回完整规则目录

版权信息

万智牌游戏原始设计：Richard Garfield

完整规则设计与开发：Paul Barclay、Mark L. Gottlieb、Beth Moursund、Bill Rose、Eli Shiffrin和Matt Tabak，且有Charlie Catino、John Carter、Elaine Chase、Laurie Cheers、Stephen D’Angelo、Dave DeLaney、Brady Dommermuth、Mike Donais、Skaff Elias、Mike Elliott、Richard Garfield、Dan Gray、Robert Gutschera、Collin Jackson、William Jockusch、Jeff Jordan、Yonemura Kaoru、Russell Linnemann、Jim Lin、Steve Lord、Sheldon Menery、Michael Phoenix、Mark Rosewater、David Sachs、Lee Sharpe、Henry Stern、Donald X…</description>
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        <dc:date>2026-02-12T11:16:50+0800</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>词汇表（按英文首字母排序）</title>
        <link>https://wiki.mtgjudge.cn/cr:glossary?rev=1770866210&amp;do=diff</link>
        <description>返回完整规则目录

词汇表（按英文首字母排序）

A - B - C - D - E - F - G - H - I - K - L - M - N - O - P - R - S - T - U - V - W - X - Y - Z

----------

A

APNAP Order

APNAP顺序

See Active Player, Nonactive Player Order.

参见主动牌手先决定的顺序。

----------</description>
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        <dc:date>2026-02-12T11:17:29+0800</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>词汇表（按拼音首字母排序）</title>
        <link>https://wiki.mtgjudge.cn/cr:glossarycn?rev=1770866249&amp;do=diff</link>
        <description>返回完整规则目录

词汇表（按拼音首字母排序）

字母 - A - B - C - D - E - F - G - H - J - K - L - M - N - O - P - Q - R - S - T - W - X - Y - Z

----------

字母

APNAP Order

APNAP顺序

See Active Player, Nonactive Player Order.

参见主动牌手先决定的顺序。

----------</description>
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        <dc:date>2025-01-05T11:20:02+0800</dc:date>
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        <title>前言</title>
        <link>https://wiki.mtgjudge.cn/cr:intro?rev=1736047202&amp;do=diff</link>
        <description>返回完整规则目录

前言

本文件是万智牌®竞技游戏的最终解释。本文件包括一系列编号的规则，以及随后的附录。很多规则分为更详细的子规则，并且每条规则或子规则都有自己唯一的编号。（为防止与数字“1”和“0”混淆，子规则的编号跳过了字母“l”和“o”；例如，规则704.5k之后是704.5m，然后是704.5n，再然后是704.5p。）</description>
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        <dc:date>2026-02-12T11:18:12+0800</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>暂译名称列表</title>
        <link>https://wiki.mtgjudge.cn/cr:translatedterms?rev=1770866292&amp;do=diff</link>
        <description>返回完整规则目录

暂译名称列表

下列名称暂未有正式中文译名，以下中文名称为暂译名称。
英文名暂译中文名Abandon撤废Airbend截气Alternative name别名（仅限于规则201.6所述之情形）Ante押注（用作动词）/赌注（用作名词）</description>
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