[[:IPG:3.6|3.6. 比赛失误~违反限制赛流程]] | [[:IPG|返回IPG目录]] | [[:IPG:3.8|3.8. 比赛失误~有记号的牌]] ====== 3.7 Communication Policy Violation 违反交流原则 ====== Penalty 处罚 ===== DEFINITION 定义 ===== **A player violates the Communication policies detailed in section 4 of the Magic Tournament Rules and the judge believes their opponent has taken an in-game action or clearly chosen not to act based on the erroneous information. This infraction only applies to violations of that policy and not to general communication confusion.**\\ ++牌手违反了于《万智牌比赛规则》之第4章详述的交流原则,同时裁判相信对手针对此错误信息进行了任何游戏中动作或明显的基于此错误信息而选择不做动作。此违规仅适用于违反了前述原则的情况,一般情况下的沟通不清并不适用此违规。|\\ It is important to remember that this infraction only covers violations of the Communication Policy in the Magic Tournament Rules (section 4) and only if the judge believes that the opponent has made decisions based upon the incorrect information.\\ 很重要的是,记住这个违规只涵盖对于《万智牌比赛规则》中的交流方针(MTR第四章)的违反,且仅当裁判认为对手基于错误信息做出了决定的情况下才能适用。\\ ++ ===== EXAMPLE 范例 ===== **A. A player is asked how many cards they have in their hand and answers “Three.” A few moments later, their opponent casts a discard spell and they realize that they have four.**\\ **A. 牌手被问及手牌有几张,回答“三”。片刻之后,对手施放了一个弃牌咒语,此时他们发现应该是四张。**\\ **B. A player keeps their Llanowar Elf in with their land, and their opponent attacks thinking they have no blockers.**\\ **B. 牌手将罗堰妖精放在地中间,对手以为没有阻挡者并进行攻击。**\\ **C. A player casts Path to Exile, and forgets to remind their opponent that they have the opportunity to search for a basic land.**\\ ++C. 牌手施放流放之径,并且忘记提醒对手有机会可以搜寻一张基本地。|\\ In each of these examples, a player takes an action or fails to take an action in a way that is impacted by illegal communication. In the first example, the opponent makes a choice regarding the discard spell assuming that the player has three cards in their hand, while they actually have four. In the second, the player has violated section 4.7 of the MTR by keeping a creature with their lands, and the opponent assumes that the player has no blockers. In the third case, the player violates MTR 4.2 by assuming that the opponent chose not to search. In each case, it isn't the illegal information that causes the infraction, but rather the opponent acting on the illegal information. If a player keeps their Llanowar Elf with their lands, but the opponent doesn't make an attack assuming that the player has no blockers, then no infraction has occurred. However, judges should step in to clarify the board state before an infraction occurs.\\ 在这些例子中,由于不合法的交流产生的影响,牌手因此要么做出了一些游戏动作,要么是未能做出一些游戏动作。在第一个例子中,对手认为牌手手中有三张牌而做出了施放弃牌咒语的动作,但他手中实际有四张牌,在第二个例子中,牌手违反了MTR4.7节,将生物与地牌放在一起,使得对手以为他没有生物可用来阻挡。在第三个例子中,牌手默认对手选择不找地,这违反了MTR4.2节。在每个每个例子中,并非是不合法的信息导致了违规,而是因为对手根据不合法的信息而做出了动作。如果牌手将罗堰妖精和地放在一起,但对手并没有因为他没有阻挡者而攻击,那么就没有违规发生。但是,裁判应当介入,在违规发生之前就厘清场面状态。\\ ++ ===== PHILOSOPHY 原则 ===== **Clear communication is essential when playing Magic. Though many offenses will be intentional, it is possible for a player to make a genuine mistake that causes confusion and these should not be penalized harshly.**\\ ++交流通畅是顺利进行万智牌游戏的关键要素。虽然这类违规多为蓄意,但仍有可能牌手犯下的是无心之失并让对手造成了迷惑;在这种状况下,便不该给予严厉的处罚。|\\ We all agree that playing magic face to face is quite different from playing Magic Online on a computer. Clear communication should help players express their thoughts and ensure that the game can be played. We want players to talk to each other. We want them to communicate. But players are human, and they will make mistakes. For these violations, the player should be given a Warning. We don't want a more severe penalty, because we don't want players scared to communicate with each other for fear of getting a penalty.\\ 我们都知道面对面的玩万智牌跟你在电脑上玩Magic Online是有很大不同的。清楚明白的交流可以帮助牌手们准确表达他们想要做的游戏动作,让游戏顺利进行。我们希望牌手间能够用语言进行交流。但是大家都是人,都会犯错误。对于此类违反,应该给予警告的处罚。我们不想给出更严厉的处罚,因为我们不想牌手因为怕吃到判罚而惧于跟对手交流。\\ ++ **A player may commit this infraction in situations where they have not spoken. A physically ambiguous board state is not automatically a penalty, but judges are encouraged to tell players to fix ambiguous placements before they might become problematic.**\\ ++牌手可能在没有讲话的情况下犯下此违规。|\\ This can occur in many different ways. As another example, a player might control Dusk Charger, but not have represented that they have the city's blessing. If the opponent acts on the belief that the player does not have the city's blessing and assumes that the Dusk Charger is only a 3/3, a CPV has occurred.\\ 这种情形会以很多方式发生。举另外一个例子,一个牌手操控暮影战马,但却没有表示其拥有黄金城祝福。如果对手因为相信他没有黄金城祝福、暮影战马仍然是3/3而采取行动,此时就发生了CPV。\\ ++ ++桌面上出现迷惑的局面并不会自动导致判罚,但是应鼓励裁判在可能出现问题之前,让牌手改正迷惑的局面。|\\ As above, in the example where Llanowar Elves was with the player's lands, no CPV occurs until the opponent acts on the bad information. Judges should encourage clear board states even before an infraction occurs.\\ 在上面罗堰妖精和地混在一起的示例中,在对手因为错误信息做出动作前,没有CPV发生。即使还没有违规发生,裁判也应当鼓励牌手保持清晰的游戏状态。\\ ++ **Misapplication of a shortcut is usually not a Player Communication Violation, as the default interpretation applies in ambiguous situations and the opponent is able to act on that shortcut. Any deviation from a tournament shortcut requires a clear explanation.**\\ ++错误的使用简化一般不是违反交流原则,因为默认的解释只适用于不明确的情况,而此时对手可以针对该简化做出动作。任何偏离比赛规定的简化都必须有清晰的解释。|\\ Just misunderstanding a shortcut isn't a CPV. Since the default shortcuts described in MTR 4.2 are well-defined, those definitions can be applied in ambiguous situations.\\ 仅仅是错误理解某种简化本身并不是CPV。由于MTR4.2中描述的默认简化定义的很好,这些定义也可以在不明确的情况下适用。\\ ++ ===== ADDITIONAL REMEDY 进一步的修正 ===== **A backup may be considered to the point of the action, not the erroneous communication.**\\ ++可考虑倒回至执行动作的时点,而非产生错误交流的时点。|\\ Sometimes a violation of the communication policy doesn’t matter. Sometimes it does. Typically a judge, will only get calls “when it matters,” and will need to consider if a backup is appropriate. If when asked what the power/toughness of a creature is, the player responds “2/3,” the opponent might feel safe attacking with a 3/3. If during declare blockers it’s discovered to be a 3/4 then different choices could have been made. This wasn’t a play mistake or a strategic error, and if a judge is being called, it is clear that a player took actions based upon that incorrect information. In this instance a backup to before attackers have been declared, as outlined in section 1.4 Backing Up, should be considered.\\ 有些违反交流方针的行为并不会有影响,但是也有另一些会有影响。通常来说,裁判只会在交流问题会影响局面的时候才会被叫过去。这时裁判需要考虑倒回是否合适。如果问一位牌手某个生物是几几的,回答说“2/3”,对手可能就放心的拿3/3人宣攻了。但是如果在宣告阻挡者时才发现这个生物其实是3/4的,那么对手可能原本就会做出不同的选择。这不属于犯包或者策略失误,如果此时叫来裁判,很清楚就能知道一位牌手根据错误的信息做出了动作。在这种情况下可以考虑根据IPG的1.4的内容,将游戏倒回到宣告攻击者之前。\\ Any backup should only go to when the opponent acted on the incorrect information, and not before then. If a Llanowar Elves were with a player’s lands since turn 1, but the opponent only attacked into them on turn 10, the backup isn’t to turn 1.\\ 只能倒回到对手根据错误信息做出动作的时间点,且不能比此时间点更早。如果一个罗堰妖精在第一回合开始就跟牌手的地混在一起,但对手在第十回合才宣告攻击,倒回不能直接倒到第一回合。\\ ++ [[:IPG:3.6|3.6. 比赛失误~违反限制赛流程]] | [[:IPG|返回IPG目录]] | [[:IPG:3.8|3.8. 比赛失误~有记号的牌]] {{page>:规则和文档索引&nofooter}}