[[:IPG:2.6|2.6. 游戏行动失误~未维护游戏状态]] | [[:IPG|返回IPG目录]] | [[:IPG:3.1|3.1. 比赛失误~迟到]] ====== 3.0 Tournament Errors 比赛失误 ====== **Tournament errors are violations of the Magic Tournament Rules. If the judge believes that the error was intentional, they should consider Unsporting Conduct — Cheating.**\\ ++比赛失误指的是违反《万智牌比赛规则》之违规行为。|\\ Just as Game Play Errors are violations of the Comprehensive Rules, Tournament errors are a violation of the Magic Tournament Rules. However, not every violation of the tournament rules results in an infraction.\\ 正如游戏行动失误是对《万智牌完整规则》的违反,比赛失误违反的是《万智牌比赛规则》。然而并不是所有违反比赛规则的行为都是违规。\\ ++ ++假如裁判认为牌手系蓄意造成该失误,则应该首先考虑适用“举止违背运动道德~作弊”此违规。|\\ This note covers cases where the player is breaking a tournament rule intentionally. The player might be cheating, but it might not meet the definition of cheating in the IPG. Be sure to review IPG 4.8: Cheating before taking action.\\ 这一条说的是牌手蓄意违反万智牌比赛规则的情况。那位牌手有可能是作弊,但是可能并不满足IPG中“举止违背运动道德~作弊”的定义。请在做出决定之前回想一下IPG 4.8: “举止违背运动道德~作弊”的内容。\\ ++ **If a player violates the Magic Tournament Rules in a way that is not covered by one of the infractions listed below, the judge should explain the appropriate procedure to the player, but not issue a penalty. Continued or willful disregard of these rules may require further investigation.**\\ ++如果牌手违反了《万智牌比赛规则》,但又不符合下列各项违规之定义,则裁判应向该牌手说明正确的规程,但不需给予处罚。|\\ Only the more serious Magic Tournament Rules warrant a penalty. These rules can be quite disruptive to the overall flow of the tournament, causing the event to go longer then needed and/or can give a player a significant advantage. If a violation to the Magic Tournament Rule is not considered detrimental to the overall flow of the event, then a penalty is not needed and the judge will simply educate the player on a corrective action.\\ 只有较为严重的违反《万智牌比赛规则》的情形应当给予判罚。这类情况会扰乱比赛的整体流程,使得比赛所花费的时间增加,或会使牌手获得显著的优势。如果某种违反《万智牌比赛规则》的行为不会对比赛的整体流程产生负面影响,那么便无须给予判罚,裁判只需对牌手进行教育,并指导牌手如何做是正确的。\\ ++ ++如果牌手继续违反相关规则,或有意无视之,则可能需要进一步的调查。|\\ Although not all Magic Tournament Rules are penalized, even the slightest disruption repeated over and over again can still slow down an event. If this happens, an investigation may be required to see if the disruption is being done to intentionally disrupt the event or maybe a player simply needs further coaching.\\ 尽管不是所有违反《万智牌比赛规则》的行为都会受到处罚,再轻微的干扰重复了一遍又一遍的话仍然会拖慢比赛进程。如果这种情况发生,裁判可能需要调查这是因为有人有意破坏比赛进程,亦或只是有某个牌手需要进一步教育。\\ ++ **A second or subsequent Warning for a Tournament Error offense in the same category is upgraded to a Game Loss. For multi-day tournaments, the penalty count for these infractions resets between days.**\\ ++如果是第二次或更多次犯下同类型的比赛失误而受到警告,则升级为一盘负。|\\ Tournament errors are typically more disruptive and less “easy to make” than Game Play Errors. As a result, the second instance of a warning for a Tournament Error in the same category is upgraded to a Game Loss. All subsequent instances in the same category are also game losses. We do not keep upgrading until we get to a Disqualification.\\ 比赛失误对比赛产生的破坏性,以及犯下此失误的难度都要高于游戏行动失误。因此第二次或更多次犯下同类型的比赛失误而受到警告,将被升级为一盘负。而后续犯下的同类型的比赛失误将继续是一盘负。我们将不会继续升级处罚直至取消资格。\\ ++ ++对于历时多日的比赛而言,牌手当天的此类违规处罚累犯计数会在次日清零。|\\ As with Game Play Errors, there is more of a chance that someone might repeat a Tournament Error over a 15 round Grand Prix than a 5 round PPTQ, resetting the penalty count reflects this.\\ 与游戏行动失误相同,在15轮的大奖赛上牌手重复比赛错误的概率比在5轮的PPTQ上更高。清零处罚计数会更加公平。\\ ++ [[:IPG:2.6|2.6. 游戏行动失误~未维护游戏状态]] | [[:IPG|返回IPG目录]] | [[:IPG:3.1|3.1. 比赛失误~迟到]] {{page>:规则和文档索引&nofooter}}